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Walt Disney Animation Studios is an American animation studio which produces and
creates feature films, short films and TV shows for The Walt Disney Company. It was
founded on October 16, 1923 as Disney Brothers Cartoon Studio, but was incorporated
as Walt Disney Productions in 1929. The studio has produced 52 feature films so far,
from the world renowned fairytale “Snow White and the Seven Dwarfs” (1937), and
most recently with the award- winning film “Wreck-It Ralph” (2012).
For years of creating well- loved movies, the studio was considered as the premiere
American animation studio, and developed many of the techniques which eventually
turned into standard practices of mainstream animation. Its most notable assets are the
famous characters like Mickey Mouse, Donald Duck, Goofy and Pluto – such have gone
on to become popular figures in popular culture and mascots of The Walt Disney
Company.
Walt Disney Animation Studios have long created narratives and characters from
European fairy tales, folklore and myths to make feature films that connect with
something similar with the narrative and characters of computer games is a bold and
innovative step, which recognises the importance of games in popular culture. The Walt
Disney Pictures films Tron (1982) and Tron: Legacy (2010) previously attempted to
transform gaming logic and iconography into narrative cinema, but it is the computer-
animation feature Wreck-It Ralph that demonstrates the full potential of the concept.
Not only does Wreck-It Ralph successfully adapt the style, characters and narrative of
games into a feature fiction film, but it recognizes the prevalence of gaming mythology
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and like the classic Disney fairy tale films, it engages with that mythology to reflect
While most animated films or movies tend to cater more on the young ages and moral
purposes seem to be explicit, most of their themes express deeper meanings when
philosophical values, social influences and references which are commonly presented to
language forms which word choices and phrasing adapt to a level not beyond the
children’s understanding.
This paper is an analysis of selected dialogues from the film “Wreck It Ralph”. As
conversation analysis is being employed, this study shares with its goals to provide
description and explication of the competencies that ordinary speakers use and rely on
occurring dialogues, this paper will rather look into a set of dialogues from a fiction
material with a certain target audience. As animated films are commonly provided to
entertain and impart moral values to the young age, this paper will be presenting deeper
This study will be using the animated Walt Disney Movie “Wreck it Ralph” as the sample
data for analysis. Dialogic lines which are centered on the main protagonist are selected
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Plot of the Movie
The film “Wreck It Ralph” begins with a setting that when an arcade shop closes at
night, the various video-game characters leave their normal game roles and are free to
interact to characters from other arcade games. Within the game Fix-It Felix, Jr., the
characters celebrate his titular hero but abhors the game's villain character, Wreck-It
Ralph. At a support group for video-game antagonists, Ralph reveals his desire to stop
being the bad guy. Back home, Ralph finds the other characters celebrating their game's
30th anniversary without inviting him. Felix reluctantly invites Ralph to join them, but
the others showed indignation to him, vouching that he would have to earn a medal, just
At Tapper's, Ralph learns he can win a medal in the first-person shooter game Hero's
Duty. Ralph enters the game and encounters Sergeant Calhoun, its no-nonsense leader.
Between game sessions, Ralph climbs the game's central beacon and collects the medal,
accidentally hatching a Cy-Bug, one of the game's enemies. The Cy-Bug clings to Ralph
as he stumbles into an escape pod that launches him out of the game. Meanwhile, with
Ralph missing, a girl reports to Litwak the arcade owner that Fix-It Felix, Jr. is
malfunctioning. Since broken games get unplugged, leaving their characters homeless,
Ralph crash-lands in Sugar Rush, a kart-racing game. As he searches for his medal, he
meets Vanellope von Schweetz, a glitchy character who takes the medal and uses it to
buy entry into a race. King Candy and the other racers refuse to let Vanellope
participate, claiming she is not really part of the game. Ralph helps Vanellope build a
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kart. At her home in Diet Cola Mountain, an unfinished racing course, he discovers that
Back in Hero's Duty, Felix meets Calhoun, who warns that the Cy-Bugs are capable of
taking over any game they enter. As the pair searches for Ralph and the Cy-Bug in Sugar
Rush, they separate when Felix, enamored with Calhoun, inadvertently reminds her of
her fiancé, who had been killed by a Cy-Bug in her backstory. Calhoun finds hundreds of
Cy-Bug eggs underground, and Felix becomes imprisoned in King Candy's castle during
Desperate, King Candy hacks the game's code to retrieve Ralph's medal and offers it to
Ralph, explaining that letting Vanellope race would be disastrous for both her and the
game. Fearing for Vanellope's safety, Ralph wrecks the kart and returns to his own
game, but finds that everyone has evacuated, expecting the game to be unplugged in the
morning. Ralph then notices Vanellope's image on the Sugar Rush cabinet and realizes
Ralph returns to Sugar Rush, finds Felix and Vanellope, and asks Felix to fix the
wrecked kart. As the race proceeds, the hatched Cy-Bugs attack and Felix, Calhoun, and
Ralph battle them. When Vanellope catches up to King Candy, her glitching reveals that
he is actually Turbo, a character from an old game, Turbotime, who sabotaged a newer
game out of jealousy, causing both to be unplugged. Vanellope escapes from Turbo, who
is consumed by a Cy-Bug. The group flees the doomed game, but Vanellope finds she
cannot pass through the exit. Calhoun says the game cannot be saved without a beacon
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Ralph heads to Diet Cola Mountain, where he plans on collapsing its Mentos stalactites
into the cola at the bottom, causing a blinding eruption that would attract the bugs.
Before he can finish, Turbo, merged with the Cy-Bug that had consumed him, carries
him away. Ralph breaks free and dives toward the mountain, intending to sacrifice
himself to start the eruption on impact. Vanellope in turn uses her glitching abilities to
save Ralph. The eruption starts and draws the Cy-Bugs to their destruction, including
Turbo. Vanellope crosses the finish line, restoring her (and the other residents of Sugar
Rush's) memory and status as Princess Vanellope, the game's ruler and lead character,
while keeping her advantageous glitching ability. Felix and Ralph return to their game in
time for Litwak to see that it still works, sparing it from being unplugged. Calhoun and
Felix marry, and the characters of Fix-It Felix, Jr. gain a new respect for Ralph.
This study will be using Conversation Analysis as the tool for its inquiry. CA’s key
structural features which include turn- taking, action formation, sequence organization,
repair, word selection and overall structural organization will be used to analysis of the
study’s sample. Less attention will be laid upon the features sequence organization and
overall structural organization as the study’s sample is literary ( a fiction) rather than
recorded natural dialogues. It’s in this regard that every points of analysis will be
accounted not necessarily on the talks of the participants but on the overall intentions of
Discussions
The researcher started the analysis by selecting dialogues from the film as a whole which
focus on its main protagonist. Dialogues were narrowed down to extracts with pre-
selected lines which consistently highlight a meaning and/or structure within the
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context of a particular scenario from the film. Three sets of extracts will be used in this
study to reveal social patterns and language control of the following dialogues.
The first extract came from the film’s first scene which presented the main character
and his sentiments towards his work as a game’s villain. The following data presents
lines from the same character as the scene opens with the character’s monologue.
Extract 1
08A: I guess,
010A: Anyhoo,
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013A: I wreck things,
014A: professionally.
015A: I mean,
020A: So yeah,
021A: naturally,
022A: the guy with the name Fix-It Felix is the good guy.
025A: But,
026A: uh,
032A: you will not be able to fix the damage that I do as quickly.
035A: But, are there medals for wrecking stuff really well?
036A: To that,
037A: I say,
038A: ha!
041A: and I have seen a lot of other games come and go,
044A: Boom,
045A: gone.
046A: Centipede?
055A: when no one else seems to like you for doing it.
Line 1 explicitly presents the character by its name. It is then followed by an abrupt
description of the character- all encapsulated in a single word “bad”. Lines 04 and 05,
though presented physical descriptions, were seemed to support the description “bad”.
Line 12 further elaborated the said description by telling that he is a “wrecker” though
As the character asserted that he is a “bad” guy, he then presented the model for a “good
guy” who is another character of the game he’s working for. Line 027, however,
ironically expressed that the “good guy” impression was something inherited and not
inherently developed.
Lines 033 and 034 express that every good action amounts to getting a form of reward.
This scene is concluded through lines 054A and 55A, which expressed the unhappy state
of the main character- his abhorrence for the job his working for.
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The second extract is a “meeting” scene among the villains from different arcade games.
While most share the common thought of how a game’s villain must think about their
jobs, the main character (Wreck it Ralph) confesses his dilemma about being a “bad
Extract 2
02A:man,
06C: We've all felt what you're feeling and we've come to terms with it.
07A: Really?
011B: Hi Zangief.
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014D: crushing man's skull like sparrow eggs between by thighs...
017D: Zangief?
021D: who will crush man's skull like sparrow's eggs between thighs?
024D: but this does not mean you are *bad* guy.
026A: Right...
029E: Zombie!
031B: Hi Zombie.
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032E: Zangief saying labels not make you happy.
035F: Yeah!
042A: I dunno,
046G: Uh,
055C: the better off your game and your life will be.
Line04 presents gestures while Line 05 expresses verbal words that both affirm the
message from Lines 01 to 03. The main character was further supported through Lines
06 to 025 through personal testimonies of being a “bad guy”. Lines 14D and 21D,
delivered by another character describe what it takes to be a “bad guy” through specific
It is interesting to note the conversation that took place from Lines 45A to 48A which
attempt to assuage the unpleasant impact of the name “Satan” by resorting to a different
As the main character revealed his true intentions for attending the meeting
(Line050A), it was abruptly refuted by Line052F that all of them were only a part of a
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The third and last extract was from the last scene of the film. The film both started and
ended by having the main character’s monologue. Major changes with the main
character’s attitude towards himself and his “profession” were observed through the
Extract 3
The third sample opens with a line which seemed to express disappointment on the
main character’s part (…the job hasn’t changed). Lines 02A to 011A however
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contradicted this “appeal” through messages which express now the main character’s
Line011 (How bad it can be?) seemed to attempt consistency of emphasizing the “then
bad character” through the word choice “bad” when at this point; it now expresses
Conclusion
Moral values were expressed on the presented extracts from the main data sample- an
animated film “Wreck it Ralph”. However, social patterns and language control were at
The word “ bad” seemed to build a meaning first on one’s physical aspects. A “bad”
person should be someone who’s tall and big as portrayed by the character. This seemed
When this character does something good, he gets a medal. Actions are then rewarded
when they seemed to please a societal way of life. When outside factors are pleased,
these will be the one to provide a reward system which every person should aim for. It’s
in this regard that everyone has to be “good” and avoid being “bad”.
People who share a common interest naturally form a group to discuss their common
beliefs and goals. In the second extract, the ways of social norms are at play. People get
applauded when they express agreement on others’ opinion and get ostracized for being
different. The character’s attempt to change himself was abruptly refuted by the group’s
shared opinion and afterwards he gets defeated when people’s opinions outnumber a
personal one. An oath is done at the end of the group’s meeting and it’s an act which
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binds the group on a single vision. All the members recite the same oath regardless the
Word choice is at play at the last extract when it still preferred the use of the word “bad”
The film indeed, more than a means of disseminating lessons to its target audience,
make use and control language to be more effective. Social norms were used to acquire
familiarization among its themes and which make the embedded moral values more
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REFERENCES
Sacks, H., Schegloff, E., & Jefferson, G. (1974). A simplest systematics for the
Wetherell, M., Taylor, S., & Yates, S.J. (2001). Discourse as data: A guide for analysis.
London: Sage.
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