Você está na página 1de 1
“aip e jjouas 0} ays “{ij1em ayn yo st1ey 40 ano payrouy 55829NS ay} SI |Nydjay MOH op yoene ayy pip eBewep yonus meaD | eyo xsew Aew sadejd y “asiom Jo | Auquas ayy — wy Je219149) MoH -pauisap 41 pappe aq Aew isaylaag | peunadeo ‘pauunis ‘peap aq Aew | 9 eJ0 (Aunfur snouase ‘wnipaw) | — saauanbasuo> 405 ]01 puoDas v » sayoereyp ay “Jo, payley yeu | e “(Wyo saounog y901 “a1q181)3aN) Games) ——sjqmy] ug | {ua o are} sour sepioep aping | Te jjorqysiw ay “uleBe jjou pjnom. a1ai31130N, do amped a4} “SaxNIS Jo 4No SI JayDeLeYD e ay ‘1Y pue Axquas ay; ye you e +| Kigeqoig % |} vaya ang ‘suompuos ayy a8uey | masyy saAejd e 4) :saouanbasuo> | (o3eueape “T | veo syuana so quawidinb3 “syauip “(42) paasons pe ea es :saNIgy pue sips apin3 ayy se ‘sayiys yo yew Ageqosd pinom efuu pauiesy “lien Gatseai rajoy | Pue (uo os pue papunom ‘uayeys | y ~solueMm pasoweun ue 104 (+p) wnipay) 4p Kjuane) Koueya een any) uojipuos sfoip pso2es | AdueYD AjUO 3ng OMe BupfuelD peoeg| +5 =a wio>“jods0)q-1ayuty-Bds yon Aayy ‘uaguep ur s} 49322149 ur aysiu e 404 (+9) aIn2yJIG GH rena) Ren) suauiyo}}og taipuy Ag 2 uayM “UNY antns 0} Age | aq yYBIW A;qUas e ysed SuPjeaus Teuondsoxg) +9, so yinoyyiq saynd Ody Aojd-puo-dn-¥21q sjeioeseyp e quasaidas says pue jen e Buiqui :seaueyg | seouenbasuod joy saoury) Avid puy soyLaS soyaurexy, yIeyp seoueyD ; What This Is How to Play Action Fighting Roleplaying is easier than it looks. All you need is imagination and a few basic supplies to tell heroic and exciting stories with friends. They can be fantasy, science- fiction, or anything you like. What You Need © Two or more players © Pencils © Paper ix-sided dice One player is the guide or storyteller, while everyone else plays characters in the story. Pick a name, briefly describe your role (such as stout dwarf, brave archaeologist, or daring space- pilot), and four relevant skills and abilities (these can be left blank until needed). Note any important gear. New characters have three markers for Strikes. Once everyone else has a character, the guide chooses a challenge for them to overcome , and starts telling the story. The other players listen and interject with their characters’ actions. When characters enter any action with a significant element of risk or uncertainty, such as fighting or exploring dangerous terrain, the guide decides what they need to roll to succeed, based on the situation, actions, and any skills, abilities or gear characters might use. Skills and abilities carry the advantage of making success exceptional or failure less severe. A Lalways fails and a 6 always succeeds. Fighting works like any other action; the guide chooses what the players should roll based on the situation. Each character can attack or defend with an y, unless overcoming defences such as speed, armour or strength. The defend roll is to avoid being hit, by dodging, parrying, or deflecting hits with shield and armor.

Você também pode gostar