Escolar Documentos
Profissional Documentos
Cultura Documentos
Stefanie Panke
University of North Carolina at Chapel Hill
panke@sog.unc.edu
Where I am from, and what I do
aace.org/review
http://www.aace.org/review/flipgrid-news-microsoft-buys-video-discussion-platform-an-interview-with-ceo-jim-leslie/
Overview
o Design Thinking
Background
o Workshop Examples &
Methods
o Two Recent Workshop Case
Studies
o Evaluation Results
o Discussion
What’s
Design the
id-‐
Thinking andea?
Wicked Design
Thinking
Problems
Traditional Model:
Wicked Problems:
“The information needed to understand the problem depends upon one's idea for
solving it” (Rittel & Webber, 1973, 161).
Wicked Problem Checklist
https://goo.gl/AbwfWz
What’s
Design the
idea?
Design
Thinking
Thinking
Design Thinking is problem solving method geared to overcome wicked
problems.
o Transcend the immediate boundaries of the problem to ensure that the right questions are
being addressed
o Analyze, synthesize, diverge, generate insights from different domains
o Drawing, prototyping and storytelling (Brown, 2009)
o Constraints as inspiration (Brown, 2009)
o Not directed toward a technological "quick fix” but toward new integrations of signs, things,
actions, and environments (Buchanan, 1992)
o Fosters civic literacy, empathy, cultural awareness and risk taking (Sharples at al., 2016)
Design Thinking and Cognitive Bias (Liedtka, 2015)
• Projection bias: People have a tendency to project their past experiences
and thus over-estimate the extent to which the future will resemble the
present.
• Hot/cold gap: People’s emotional state, whether emotion-laden (hot) or
not (cold), unduly influences their assessment of the potential value of an
idea.
• Egocentric empathy gap: People consistently overestimate the similarity
between what they value and what others value.
• Focusing illusion: People tend to over-estimate the effect of one factor at
the expense of others, overreacting to specific stimuli, and ignoring others.
Related Approaches: LEGO Serious Play
Lego Serious Play is a collaborative, creative method that uses Lego blocks
and figures to develop scenarios for organizational development, conflict
resolution or web design.
Characteristics:
• Strategic planning tools and systems
• Improve group problem solving
• Learning, listening and collaborating by making and creating
• Building solutions and prototypes using bricks
• Creating flow experience for participants
Related Approaches: Participatory Design
Participatory Design is an approach that involves the users of a product early
on in the development process.
Characteristics:
• Paradigm shift from ‘users as subjects’ to ‘users as partners’
• Based on participatory action research - empowerment
Barriers:
• Difficulties in organizing and expressing ideas
• Difficulties in harmonizing implicit design goals
• Difficulties in maintaining openness
Design Thinking
Kimbell, 2011
Design Thinking: Resources
80 minute, interactive
video with individual and
partner activities, more at
https://goo.gl/LU8q8F
http://dschool.stanford.edu/dgift/
Design Thinking: Use Cases
Website Redesign Workshop
o School of Government (2013/14)
o Carolina MPA Website Redesign (2016)
o Center for Faculty Excellence (2017)
o Center for Public Leadership and
Governance (2018)
Designing Web Apps / Tools
o Superior Court Judges Benchbook (2014)
o NC Finance Connect (2015)
Designing Courses / Curricula
o Public Executive Leadership Academy
course design workshops (2017)
Design Thinking Examples: Website Categories
Design Thinking Examples: Website as Museum (Flyer)
Annotate
Design Thinking Examples: Course Design Series
Design a one-day workshop for local elected officials
o Decide upon deliverables: learning objectives
o Decide what matters after the class: competencies
o Decide what counts: content
o Decide how to deliver: pedagogy
1 hour 2 hours
15minutes
30 minutes
Audience:
Personas
Personas
Personas are fictional, yet data-driven, user biographies that allow design
teams to relate to the users’ point of view instead of focusing on personal
experiences and anecdotes.
Collaboration / Consulting Work at FH Münster, Germany
https://www.fh-muenster.de/wandelwerk/index.php
Case Study A: Inclusive Community Development
o February 2018: Design thinking workshop at Muenster
University of Applied Sciences (Germany)
o Workshop theme: Inclusive community development -
designing neighborhoods for engagement, social cohesion
and inclusion
o Part of the research cluster ‘participation and well-being’
o Participants: Faculty from different disciplines, city planners,
architects and students
Ice Breaker: Tell Me About Your Neighborhood – Who / What
Is Not On the Map?
o Draw a map of your own
neighborhood.
o What are some barriers to
inclusiveness and social activities
that you experience?
o Who do you never meet in your
neighborhood? Why do you think
that is?
Results: Unexpected Barriers
‘I do not interact with the
people in my neighborhood.
Everyone has a house with
garden, every yard is fenced
in. And everyone gets home
from work to do their own
thing.
Personas
o Input: brief overview of statistical
data on typical demographics in a
German neighborhood
o Material: Posters with prompts,
variety of headshots
o Goal: Construct fictional biography
outlines and reflect on needs and
barriers for civic inclusion.
o Outcome: 11 personas
Design Thinking Cycle
(1) DEFINE & FOCUS: Pick one of the personas and
specify which social inclusion problem you want to
solve for this person.
(2) GENERATE & DEBATE Generate 3-5 ideas to address
the problem with novel solutions or disruptive
technologies.
(3) SELECT & SKETCH Choose one of your ideas and
sketch it out in more detail (literally).
(4) BUILD & PRESENT: Design a prototype or three-
dimensional representation of your solution with
the materials in the room (card board, paper, tape,
clay).
Design Thinking Outcomes
Case Study: Engineering Students As Teacher Candidates
o February 2018: Design thinking
workshop at Muenster University of
Applied Sciences (Germany)
o Workshop theme: Pedagogical
Planning for Engineers – training
engineering students to become
vocational school teachers
o Participants: 10 Students
o Location: Innovation Lab
Draw Memorable Teaching & Learning Setting (Good or Bad)
Curricular Planning & Lesson Planning
https://goo.gl/QyCQVP https://www.researchgate.net/publication/326331098