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Welcome to the Triple Crown 5 tournament pack.

It is back for a fifth year; and stronger


than ever, thanks to fantastic community support. Let me introduce myself, my names is James
Lammin and I will be organising the event; if you have any questions that were not covered by this
pack please do not hesitate to contact me on:

Lamminbassman@gmail.com

To start with I'd like to briefly run through some general principles which will help you to
understand what this event is and how it will be run:

 This is a two day event for Warhammer Fantasy Battle using 2500 point armies
 It is being held at the Wayland Games Gaming Centre in Hockley Essex (All details of the
venue can be found at the bottom of this pack)
 FYI the venue has a bar!
 We aim to have as much of an 'out of the box' event as possible; although we have made
one or two changes to certain rules/ clarifications to attempt to make this event as
enjoyable as possible for everyone.
 The event will be using a roll call comp system; all of which is included in this pack.
 Tickets are £10 per head (when bought in advanced) and can be purchased from
http://www.waylandgames.co.uk/
 Food is available to buy from the centre including burgers, hotdogs, nachos, etc.
 Unpainted armies are allowed but please be aware that the triple crown awards points for
painting and sportsmanship as well as gaming, so if you want the best score possible get
those brushes working!
 There will be an award for the best painted army on the day

What can I use?

The following factions and army lists will be allowed at this event:

 All the final Warhammer 8th edition Armies books (Beastmen, Bretonnia, Daemons of
Chaos, Dark Elves, Dwarfs, High Elves, Lizardmen, Ogre Kingdoms, Orcs and Goblins, Skaven,
The Empire, Tomb Kings, Vampire Counts, Warriors of Chaos and Wood Elves)
 The Legion of Azgorh (Chaos Dwarfs) from the Tamurkhan book
 The Great Host of Chaos list from the Tamurkhan book is NOT allowed; however the units
from it may be taken in their relevant armies as indicated in their relevant army section.
 The following End Times lists: Undead Legions, Legions of Chaos, The Host of the Phoenix
King, The Host of the Eternity King, The Host of Aestyrion and The Grand Legion of the
Everchosen.
 The Warhammer Formations presented in End Times: Thanqual and End Times: Archaon
are not allowed.
 Battle Scrolls, Scrolls of Binding and Monsterous Arcanum are allowed, IF indicated in your
relevant army section or in the Monsters Compendium for this event .

Third party models and Proxy models or Conversions are allowed as long as it is clear to your
opponents what the model is now representing; in short if you have made an effort to do something
cool it will probably be fine. If you are at all unsure if your model will be allowed please send a photo
or two to Lamminbassman@gmail.com and I will confirm if we are happy to let the model(s) be
used.

What should I bring?

 Your army
 Dice, tape measure, and any gaming aids needed by your army
 Movement trays for any unit of 3 or more models
 Warhammer 8th edition rulebook
 The latest edition of your army book and any supplement books you require
 2 printed copies of your army list
 Any FAQs you will be relying on – if you don’t have it and a copy can’t be found, expect to be
ruled against!

Building your Army:

Ok, so now the fun starts, getting your army together. This is a 2500pts event. Please be
aware that all army lists for this event will need to have the following:

 Your Name at the top


 The name of the faction you are intending to use
 Your Comp Score
 Unit (points), General/magic lore, Upgrades (points), Total points
 Your Armies total points cost
 Your list will need to be submitted to Lamminbassman@gmail.com by SATURDAY 4th MAY
2019. Late submission will result in a 5 TP deduction from your final event score.

The event will use the 25% Lords and Heroes allowance as per The Original Warhammer
Fantasy 8th Edition Rulebook, (please ignore the change to this is the last FAQ). THE ARMY
SELECTION RULES IN END TIMES: ARCHAON WILL NOT BE USED.

All Special Characters Will be allowed, this does include the End Times Characters (Obviously only
those which fit into the 25% allowance).

****PLEASE CHECK THE TRIPLE CROWN 4: MONSTER COMPENDIUM DOCUMENT. THIS GIVES YOU
THE OPTION TO ADD CERTAIN ADDITIONAL UNITS TO YOUR ARMY; AND INCLUDES ALL OF THEIR
COMP AND LIMITATIONS. ****

Finally One model in a unit may benefit from a look out sir roll against the following spells;
Dwellers below, Final Transmutation and The Dreaded 13th.
The Comp:

As I said right at the start this event will be using a roll call comp system; however if you are
already familiar with this system make sure you pay special attention below as we have made some
changes to it.

Ok, so we are aiming for that unrestricted out of the box feel but we want to ensure you all
have a good time as well; so the system reflects that. Effectively it is as follows:

 You start at 0
 For every choice in your army consult the comp guidelines below.
 Add or subtract as instructed to get your final score with the following conditions
 You can finish with a minus score
 You can never gain the plus bonus for duplicates of the same units more than twice; in other
words if you have 3 scourgerunner chariots you will only gain +2 to your score, not +3.
 Your score has a max upper limit of +10 but no lower limit, you can be a -50 if you can fit it
in.

Your total comp score will be used in two ways:

1. Your first game opponent will not be random but will be matched to you based on your comp
score; so if I have a -5 list I will be playing someone in game 1 with as close a comp score as
possible. (Swiss pairing will match opponents after round 1)

2. At the end of the tournament your overall comp score will be added or subtracted as
appropriate from your tournament score to give you your final position.

Generic Comp (For all Armies):

The following Common Magic Items are composition points at this event:

 -1 Crown of Command
 -1 for the Standard of Discipline
 -1 for Fozzrik’s Folding Fortress
 +1 for the Arabyan Carpet
 +2 for the Wizarding Hat

The following criteria are compositions points if they are met:

 +1 if your army does not include an item that automatically dispels a spell (such as the Dispel
Scroll, Rune of Spellbreaking or the Cube of Darkness. This does not apply to Daemons of
Chaos)
 +1 if your army does not contain a level 3+ wizard; but DOES contain other spell casters,
spells or bound items (this does not apply to Dwarfs)
 +2 if your army includes no magic users, spells or bound items (this does not apply to
Dwarfs)
 +3 if your army includes no duplicate choices of any kind; the same unit entry with different
equipment DOES count as a duplicate choice for this criteria.

Units (not characters or single models) that cost over a certain points value will attract penalties as
per the below list:

 -1 per unit that costs between 450 and 599 points inclusive
 -3 per unit that costs between 600 and 749 points inclusive
 -5 per unit that costs 750 points or more

In addition, certain choices available to many armies have bonuses or penalties attached as follows:

 +1 for a non-spellcaster character mounted on a Monster


 +1 per character mounted on a Chariot
 -1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life.
(Special Characters are exempt from this penalty as these penalties will be including in their
comp score.)
 -1 per spellcaster who knows spells from the Lore of Light after the second

Individual Army Composition:

Beastmen -

Beastmen armies may select Marks of Chaos for their units as described in The End Times: Archaon,
however Beastmen do not pay the additional points cost for these marks. Marks of Chaos are free
for Beastmen armies.

 -1 per Wizard after the second, only if the Shard of the Herdstone is included
 -1 per Tuskgor Chariot after the first 3
 -1 if Slugtoungue is included in your army
 -1 per Doombull with the Flying Carpet; this is increased to -2 if the Doombull also has a 3+
Ward save. (The Doombull does not receive the +1 for Flying Carpet)

 +1 for the first unit of 20+ Ungor Herds


 +1 per unit of 5+ Minotaurs
 +1 per unit of Centigors
 +2 per Giant
 +1 per Jabberslythe
 +1 per Cygor
 +1 per Ghorgon
 +1 Khazrak The One Eye
 +1 Gorthor The Beastlord
 +1 Malagor, The Dark Omen
 +1 Moonclaw, Son of Moorslieb
 +1 Ungrol Four-Horn
 +1 Ghorros Warhoof

Bretonnia-

Bretonnian armies start with a comp score of +3 (instead of the usual 0)

The Following Bretonnian units gain the Devastating Charge special rule: Lord, Paladin, Knights of the
Realm, Knights Errant, Questing Knights, Pegasus Knights, Grail Knights and The Green Knight.

Remove the 0-1 selection limit to the following units: Grail Reliquae, Pegasus Knights and Grail
Knights.

 -1 if you have Silver Mirror and Dispel Scroll


 -1 per Trebuchet after the first
 -1 Green Knight of Bretonnia

 +1 per Hippogriff
 +1 per Lord/Paladin on foot, +2 if the General is on foot
 +1 for the first unit of 30+ Men-at-Arms
 +1 for the first unit of Peasant Bowmen
 +1 per unit of Mounted Yeomen
 +1 per unit of Questing Knights over 5 models
 +2 Grail Reliquae
 +3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus
Knights

Daemons of Chaos-

Mono God Armies- If your army consists solely of Daemons of a single Chaos God, you may apply
the below bonuses:

 +1 if your army consists solely of Daemons of Tzeentch – also you may ignore the penalty for
multiple Tzeentch casters
 +2 if your army consists solely of Daemons of Slaanesh
 +2 if your army consists solely of Daemons of Khorne - also the penalty for having 2 Skull
Cannons is reduced to -2 (Instead of -3).
 Isabella The Accursed is treated as a Daemon of Nurgle when calculating this bonus.
 Plague Toads of Nurgle may be taken as specified in the Tamurkhan book; they are treated
as Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above
bonus.
 Pox Riders of Nurgle may be taken as specified in the Tamurkhan book; they are treated as
Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above
bonus.
 -3 Epidemius
 -4 Kairos Fateweaver
 -1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers in the army
 -1 per caster using the Lore of Tzeentch after the 2nd
 -1 per unit of Beasts of Nurgle
 -1 per unit of Beast of Nurgle with 6+ models (This is in addition to the normal Beast comp)
 -1 per Plague Drone unit after the 1st
 -1 if you have 1 Skull Cannon of Khorne, -3 if you have 2 Skull Cannons
 -3 per Wrath of Khorne Bloodthirster (End Times: Archaon)
 -2 Isabella The Accursed (End Times: Archaon)

 +1 per Daemon Prince


 +1 per Keeper of Secrets
 +1 per Great Unclean One
 +1 per Blood Throne of Khorne
 +1 for the first unit of Daemonettes
 +1 for the first unit of Bloodletters
 +1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st
 +1 per Burning Chariot of Tzeentch
 +1 per unit of 4 or more Bloodcrushers
 +1 per Exalted Chariot of Slaanesh
 +1 Skarbrand
 +1 Ku'Gath Plaguefather
 +1 per unit of 3+ Nurglings
 +1 for the 1st Soulgrinder

Dark Elves-

 -3 for Morathi
 -1 per character mounted on a Dark Steed or Pegasus who also has a sea dragon cloak after
the 1st.
 -1 Cloak of Twilight
 -1 per Cauldron of Blood (Although it is a Chariot Mount, a model mounted on the Cauldron
of Blood does not benefit from the +1 for Characters mounted on Chariots)
 -1 per Repeater Bolt Thrower after the 2nd
 -1 per Shade Unit after the 2nd
 -1 per unit of 30+ Witch Elves
 -1 per unit of 26+ Executioners
 -1 per unit of Warlocks.
 -1 if your army includes more than 10 Warlocks (additional to above penalty)
 -1 per Dark Rider unit after the 2nd
 -1 Ring of Hotek

 +1 per High Beastmaster


 +1 per Fleetmaster
 +1 per Manticore (Excluding Beastmasters Manticore)
 +1 for the first unit of 20+ Dreadspears
 +1 for the first unit of 20+ Bleakswords
 +1 for the first Hydra
 +1 for the first Kharibdyss
 +1 per Scourgerunner Chariot (Excludes Mounts)
 +1 per Bloodwrack Medusa
 +1 per Bloodwrack Shrine
 +1 per unit of 15+ Sisters of Slaughter
 +1 for the first Assassin
 +1 Lokhir Fellheart
 +1 Kouran Darkhand
 +1 Tullaris Dreadbringer

Dwarfs

 -1 per cannon with runes


 -1 per Organ Gun with runes
 -1 per Grudge thrower with runes after the first
 -1 if 2 flame cannons are included
 -1 if your army contains more than 4 war machines (Anvil of Doom does not count for this)
 -1 per Rune of spell breaking after the 1st (This is EVERY time this rune is selected, so two
models with two runes of spell breaking each is a -3 penalty for example)
 -1 for every Gyrocopter after the 2nd
 -1 Grim Burlockson
 -1 per unit of Irondrakes
 -1 Ungrim Incarnate of Fire (End Times: Thanqual)
 -1 per Rune of Stoicism

 +1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1
Giant Slayer per 5 Slayers
 +1 if your army DOES NOT include the Master Rune of Valaya
 +1 per unit of Miners
 +1 for the first unit of 20+ Dwarf Warriors
 +1 per Runelord (includes with Anvil of Doom)
 +1 per Daemon Slayer
 +1 per Dragon Slayer
 +1 Thorgrim Grudgebearer
 +1 Ungrim Ironfist
 +1 Belegar Ironhammer
 +3 if the army includes no war machines
 +3 if the army has no items that automatically dispel a spell (This replaces the generic comp
for automatic dispel items)

High Elves-

 -1 Banner of the world dragon if it is on a Battle Standard Bearer


 -3 Banner of the world dragon if it is on a unit standard bearer
 -1 for the first Frostheart Phoenix , -2 per Frostheart after the first (This excludes
Frostheart's taken as mounts; however you CANNOT gain the +1 for a character mounted on
a monster when taking a Frostheart as a mount.)
 -1 per character mounted on an Elven Steed who also has Dragon Armour after the 2nd.
 -1 Book of Hoeth
 -1 for each unit of Ellyrian Reavers after the 3rd
 -1 for each Repeater Bolt Thrower after the 2nd
 -1 for each unit of 26+ White Lions of Chrace
 -3 Teclis
 -3 Alarielle the Radiant
 -1 for each unit of 10+ Dragon Princes

 +2 per Archmage on Dragon


 +2 per Dragonmage
 +1 per Lothern Sea Helm
 +1 for the first unit of 20+ Lothern Sea Guard
 +1 for the first unit of 20+ Spearmen
 +1 per Lion Chariot (excludes mounts)
 +1 per unit of Shadow Warriors
 +1 per unit of Tiranoc Chariots
 +1 per Skycutter Chariot (excludes mounts)
 +1 for the first Flamespyre Phoenix (excludes mounts)
 +1 per unit of 3+ Great Eagles
 +1 Tyrion
 +1 Eltharion the Grim
 +1 Korhil
Lizardmen

 -1 for a Slann with both Harmonic Convergence and the Channelling Staff
 -1 per Saurus character on Cold One after the 1st.
 -1 if both Dispel Scroll and Cube of Darkness are in the army
 -1 per unit of Skink Skirmishers after the 3rd
 -1 per Chameleon Skinks unit after the 1st
 -1 per unit of Skink Cohorts costing under 100 points, after the 2nd
 -2 Tetto'Eko

 +1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer


 +1 for Higher State of Consciousness
 +1 for the first Skink Cohort containing at least 2 Kroxigor
 +1 for the first unit of Ripperdactyl Riders
 +1 per Bastilodon with Ark of Sotek
 +1 per unit of 4+ Kroxigor
 +1 per unit of 4+ Jungle Swarm
 +1 per Stegadon (Note – does not include Ancient Stegadons)
 +2 per Troglodon
 +1 per unit of 2+ Razordon
 +1 Chakax
 +1 Gor'rok
 +1 Tiktaq'To
 +1 Oxyotl
 +2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus
characters, the penalties for Skink units do not apply.

Ogre Kingdoms-

 -1 for the hellheart


 -1 Runemaw
 -1 per unit of mournfang cavalry after the 1st
 -1 if you have 1 Ironblaster, -3 if you have 2 Ironblasters
 -1 Dragonhide Banner
 -1 per unit of 1 sabretusk after the 2nd

 +2 If no Monstrous Infantry unit in your army is bigger than 6 models


 +1 per Big Name
 +1 per Hunter
 +1 for the first unit of 20+ Gnoblars
 +1 per unit of 5+ Sabretusks
 +1 per unit of Yhetees
 +1 per Scraplauncher
 +2 per Slave Giant
 +1 per Thundertusk
 +1 if your army does not include any Ironblasters
 +1 Skrag the Slaughterer
 +2 Bragg the Gutsman
 +2 Greasus Goldtooth

Orcs and Goblins

Night Goblin Squig Gobba's may be taken as a rare choice in an Orcs and Goblins Army.

 +3 if your army contains only Goblins


 +5 if your army contains only Orcs

*Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines
without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok
Spiders, Squig Herds and Squig Hoppers count as Goblins.

 -1 for every Black Orc character you have more of than units of Black Orcs
 -1 if you have more than 6 Fanatics
 -1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken
Head is also present in the army
 -2 if 2 Doom Diver Catapults are included
 -2 if 2 Rock Lobbers are included
 -1 per Mangler Squig
 -2 Grimgor, Incarnate of Beasts (End Times: Archaon) * Your Army Cannot gain the +1 per
unit of 20+ Black Orcs if Grimgor, Incarnate of Beasts is included*

 +2 if your army contains no war machines


 +1 for the first unit of Orc Arrer Boyz
 +1 for the first unit of 20+ Orc Boyz
 +1 for the first unit of Forest Goblin Spider Riders
 +1 if you have 1 or more Nasty Skulkers
 +1 per unit of Snotlings
 +1 per unit of 20+ Black Orcs
 +1 per unit of Orc Boar Boyz
 +1 per unit of Savage Orc Boar Boyz
 +1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine upgrade (excludes mounts)
 +2 per Giant
 +1 if your army contains 1 or more characters on Giant Cave Squigs
 +1 Azhag the Slaughterer
 +1 Grom the Paunch
 +1 Gitilla Da Hunter
 +1 Snagla Gronspit

Skaven-

Please note: You do not receive the +1 for a character mounted on a chariot for models mounted
upon the Screaming Bell or Plague Furnace.

 -1 if you take 2 of the following items, -2 if you take 3 of the following items, -3 if you take all
4:
• Brass Orb
• Power Scroll
• Storm Banner
• Doom Rocket
 -1 for the first unbreakable unit, -2 per unbreakable unit after the first
 -1 per Warlock Engineer after the 3rd
 -1 per unit of Giant Rats with less than 10 models after the 2nd
 -1 per unit of Rat Swarms with less than 3 swarms after the 1st
 -1 per unit of 40+ Skaven Slaves
 -1 per unit of Gutter Runners after the 2nd
 -2 if 2 Doomwheels are included
 -2 if 2 Warp Lightning Cannons are included
 -1 per Hellpit Abomination
 -1 per unit of Stormfiends; increased to -3 if the unit includes one or more models with
Grinderfists (End Times: Thanqual)

 +1 for the first unit of Night Runners


 +1 for the first unit of 20+ Giant Rats
 +1 per Warp Grinder
 +1 per Doom Flayer
 +1 per unit of Rat Ogres
 +1 per unit of 5+ Warplock Jezzails
 +1 per unit of Plague Censer Bearers
 +1 per unit of Poison Wind Globadiers
 +1 per Rat Ogre Bonebreaker
 +1 per Great Pox Rat
 +2 for the Vermin Lord (From Skaven army book ONLY)
 +1 Thanquol (From Skaven army book)
 +1 Ikit Claw
 +1 Throt the Unclean
 +1 Tretch Craventail

The Empire-

The Empire may take the following units from the Tamurkhan book, they are taken exactly as
indicated in the Empire Bestiary section of the Tamurkhan book; Theadore Bruckner, Lietpold the
Black, Captain Van Der Kraal and Manann's Blade, Magisterix Elspeth Von Draken, Castellan-Engineer
Judal Falk and the Nuln Ironsides, The Marienburg Class Landship.

 -1 per War Altar


 -1 if you have no Core Infantry in your army
 -2 if 2 Great Cannons are included
 -2 if 2 Helblaster Volley Guns are included
 -1 per unit of Demigryph Knights after the 1st
 -1 per Marienburg Class Landship
 -2 for the first Steam Tank, increased to -5 if your army has 2 steam tanks
 -1 if your army contains both 1+ Steam Tanks/ Marienburg Class Landships and a Lore of Life
wizard (In addition to any other comp for Lore of Life and Steam Tanks)
 -1 if your army contains more than 4 war machines (note that Steam Tanks count as a war
machine)
 -1 for Karl Franz, if he is equipped with Ghal Maraz.
 -1 for Theadore Bruckner (Tamurkhan)
 -2 for Magisterix Elspeth Von Draken
 -1 for Valten if he has been upgraded to take Ghal Maraz and a barded horse /+1 for Valten
if he is un-upgraded. (End Times: Nagash)
 -5 Balthasar Gelt, Incarnate of Metal (End Times: Archaon)

 +2 per Wizard Lord on a Griffin


 +1 per Wizard Lord on a Luminark of Hysh
 +1 per Wizard Lord on a Celestial Hurricanum
 +1 Markus Wulfhart
 +1 Marius Leitdorf
 +1 per Mechanical Steed
 +1 per Witch Hunter
 +1 for the first unit (not detachment) of 20+ Swordsmen
 +1 for the first unit (not detachment) of 20+ Free Company
 +1 for the first unit (not detachment) of 20+ Spearmen
 +1 per unit of 20+ Greatswords
 +1 per unit of Outriders
 +1 per unit of Pistoliers
 +1 per unit of Flagellants
 +1 per Mortar
 +1 per Hellstorm Rocket Battery

Tomb Kings-

Tomb Kings armies start with an initial comp score of +3 (instead of the usual 0)
Tomb King Armies may use Morghast Harbringers and Morghast Archai from the End Times: Nagash.

 -1 High Queen Khalida


 -1 per Hierotitan
 -1 per 10 (or part of 10) Skeleton Archers in the army after 50
 -1 per unit of Necropolis Knights after the 1st
 -1 per Casket of Souls
 -1 for the 2nd Screaming Skull Catapult
 -1 Ramhotep the Visionary if the army only contains one unit of animated constructs
 -1 per unit of Morghast Harbringers (End Times: Nagash)
 -1 per unit of Morghast Archai (End Times: Nagash)
 -1 per Khemrian Warsphinx with Fiery Roar

 +1 for a Tomb Herald Battle Standard Bearer


 +1 for the first unit of 20+ Skeleton Warriors (not Archers)
 +1 for the first unit of Skeleton Horsemen (not Horse Archers)
 +1 per unit of Tomb Swarms
 +1 per unit of Ushabti
 +1 per unit of Sepulchral Stalkers
 +1 per Necrosphynx
 +1 per unit of 20+ Tomb Guard
 +1 per Necrolith Colossus
 +1 Prince Apophas
 +1 The Herald Nekaph

Vampire Counts-

 -1 if Red Fury is in the army


 -1 per Quickblood
 -1 per Ethereal character after the 1st
 -1 per unit of Dire Wolves after the 2nd
 -1 per unit of 8+ Crypt Horrors
 -1 per character mounted on a Nightmare, Barded Nightmare or Hellsteed after the 2nd
 -1 for the 2nd unit of Hexwraiths, -2 for the 3rd unit of Hexwraiths
 -1 per unit of 1 Spirit Host after the 2nd
 -2 per Terrorgheist (Excludes Mounts)
 -1 if your army includes more than 2 Deathshrieks
 -1 Count Mannfred
 -1 per unit of Morghast Harbringers (End Times: Nagash)
 -1 per unit of Morghast Archai (End Times: Nagash)

 +2 per Zombie Dragon


 +2 per Abyssal Terror
 +1 per Coven Throne
 +1 for the first unit of 40+ Skeleton Warriors
 +1 for the first unit of 40+ Zombies
 +1 per unit of Bat Swarms
 +1 per Corpse Cart
 +1 per unit of 20+ Grave Guard
 +1 per unit of 5+ Vargheists
 +1 per Black Coach
 +1 per unit of Blood Knights
 +2 for Vlad and Isabella Von Carstein in the same army
 +2 for Heinrich Kemmler and Krell in the same army

Warriors of Chaos-

Warriors of Chaos may take the following units from the Tamurkhan book, they are taken exactly as
indicated in the Warriors of Chaos section of the Tamurkhan book; Sayl the Faithless and Nightmaw,
Kayzk the Befouled, Bile Trolls of Chaos, Plague Toads of Nurgle.

Mono God Armies- If your army consists solely of units/characters with the same Mark of Chaos,
you may apply the below bonuses. Note that anything that does not have a Mark of Chaos, or an
option for one, can all be included in such an army without costing it this bonus

 +1 Mark of Slaanesh
 +1 Mark of Tzentch
 +2 Mark of Khorne

 -1 per character with a 3+ ward save, with an additional -1 should that character also have
the Third Eye of Tzeentch or a 2+ Armour Save or better
 -1 per Daemonic Mount
 -1 per Disc of Tzeentch
 -1 per Core Chariot after the 2nd
 Chimeras without the Regenerating flesh upgrade; -1 if 2 are taken, -3 if 3 are taken
 Chimeras with the Regenerating flesh upgrade; -2 if 2 are taken, -5 if 3 are taken
 -1 per unit of Skullcrushers of Khorne after the 1st
 -1 per Hellcannon
 -2 Throgg the Troll King
 -1 per unit of Chaos Trolls taken as a Core choice
 -1 for Galrauch
 -1 per Daemon Prince, with additional penalties for the following options taken:
 -1 for Mark of Nurgle
 -1 for Daemonic Flight
 -1 for a 2+ Armour Save or better
 -4 Orghotts Daemonspew (End Times: Glotkin)
 -4 Bloab Rotspawned (End Times: Glotkin)
 -5 Morbidex Twiceborn (End Times: Glotkin)
 -1 Sayl the Faithless (Tamurkhan)
 -1 per unit of Bile Trolls of Chaos (Tamurkhan)

 +1 for the first unit of 20+ Marauders


 +1 per unit of Dragon Ogres
 +1 per unit of 6+ Chaos Ogres
 +1 for the first unit of 12+ Forsaken
 +1 per Warshrine
 +1 per unit of 15+ Chosen
 +2 per Giant
 +1 per Shaggoth
 +2 per Slaughterbrute
 +2 per Mutalith Vortex Beast
 +1 per unit of Hellstriders
 +1 Kholek Suneater
 +1 Valkia the Bloody
 +1 Gutrot Spume (End Times: Glotkin)
 +1 per unit of 5+ Putrid Blight Knights (End Times: Glotkin)
 +1 Skarr Bloodwrath (End Times: Archaon)

Wood Elves-

 -1 per 10 (or part of 10) of models with Trueflight and/or Hagbane Tip arrows in the army
after 40
 -1 per Spellweaver on the Lore of Shadow
 -1 Moonstone of the Hidden Ways
 -1 for each character mounted on an Elven Steed after the 2nd
 -1 per Waystalker after the 1st
 -1 per unit of Sisters of the Thorn
 -1 per unit of Wild Riders after the 1st
 -1 per unit of Waywatchers after the 1st
 -1 for each unit of Deepwood Scouts after the 2nd

 +1 per Unicorn
 +1 per Great Stag
 +1 for the first unit of 25+ Eternal Guard
 +1 for the first unit of Dryads
 +1 per unit of 20+ Wildwood Rangers
 +1 per unit of 10+ Wardancers
 +1 per Treeman Ancient
 +1 per unit of 3+ Great Eagles
 +1 per Branchwraith
 +1 Araloth
 +1 Drycha
 +2 Orion

Chaos Dwarfs/ Legion of Azgorh-

 -2 per K’daai Destroyer


 -1 Chalice of Blood and Darkness
 -1 per Sorcerer Prophet on Hashut
 -1 per Death Shrieker Rocket
 -1 per Magma Cannon
 -1 per Hellcannon
 -1 per Infernal Castellan after the 1st
 -1 if your army contains more than 4 war machines (note that the Hellcannon counts for
this)

 + 1 for the first unit of Chaos Dwarfs armed with Fireglaves


 +1 per unit of Chaos Dwarf Ironsworn
 +1 per unit of K’daai Fireborn
 +1 per Dreadquake Mortar
 +1 per Lammasu
 +1 for the first unit of 40+ Hobgoblin Cutthroats
Legions Armies:

IF YOU WISH TO SELECT ONE OF THE FOLLOWING LEGIONS ARMIES PRESENTED IN THE
WARHAMMER END TIMES SUPPLIMENTS YOU MUST APPLY THE FOLLOWING ADDITIONAL ARMY
LIST SELECTION RULES TO YOUR COMP SCORE:

 Once you have selected your Legion list you must then chose a PARENT ARMY BOOK.
 PARENT ARMY BOOKS are the MAIN army book that you are using, whilst the other army
books that you can select units from become allies for your PARENT ARMY.
 ALL UNITS THAT YOU SELECT FROM THE OTHER ARMY BOOKS AVAILABLE IN YOUR LEGION
LIST WILL CONFER AN ADDITIONAL -1 TO YOUR COMP SCORE PER UNIT; ON TOP OF ANY
OTHER MINUS THAT THEY ALREADY INCUR. FURTHERMORE ANY POSITIVE SCORES THAT
WOULD BE CONFERED BY UNITS THAT ARE SELECTED FROM AN ARMY BOOK THAT WAS NOT
NOMINATED AS YOUR PARENT ARMY BOOK DO NOT CONFER THESE POSITIVES. THE ONLY
PLUSES THAT YOUR LIST CAN GAIN ARE FROM UNITS THAT COME FROM YOUR PARENT
ARMY.
 IN SHORT EVERY UNIT THAT YOU SELECT FROM AN ARMY BOOK THAT IS NOT YOUR PARENT
BOOK WILL ONLY EVER OFFER A NEGATIVE PENALTY TO YOUR ARMY.
 POSSITIVES AND NEGATIVES FOR COMPOSITION FROM YOUR PARENT ARMY BOOK REMAIN
WHOLLY UNCHANGED BY THESE EXTRA RULES.
 You need to ensure that you CLEARLY MARK on your army list what Legion List you are
planning on using and the PARENT ARMY BOOK that you have selected for that Legion.

Undead Legions-

Undead Legion armies start with a comp score of -3.

Please ensure that you follow the army composition presented under Tomb Kings and Vampire
Counts when selecting an Undead Legion army. All pluses and minuses presented under those
individual army headings apply to an undead legion army list.

If your Undead Legion army only includes units from Tomb Kings then you start with a comp score of
0 instead of -3.

Legions of Chaos-

Legions of Chaos armies start with a comp score of -3.

Legions of Choas armies WILL NOT benefit from the REIGN OF CHAOS rules presented in End Times:
Glotkin. In this tournament Legions of Chaos armies will not use any Reign of Chaos chart at all; even
if the army includes Daemons. We will just assume that the Chaos Gods are elsewhere, or that the
Daemons presence is not enough to draw the God's attention.
Legions of Chaos armies still benefit from the Eye of the Gods special rule, as per End Times:
Glotkin's guidelines, however you use the chart presented in the Warriors of Chaos Army Book, NOT
the Glotkin book.

ALL OTHER RULES FOR LEGIONS OF CHAOS REMAIN UNCHANGED

Please ensure that you follow the army composition presented under Beastmen, Daemons of Choas
and Warriors of Chaos when selecting a Legion of Choas army. However please ignore all references
to starting comp scores presented in those sections.

Beastmen armies must pay points for their marks of Chaos in a legions army list.

Grand Legion of The Everchosen-

Grand Legion of the Everchosen armies start with a comp score of -3.

Grand Legion of the Everchosen armies WILL NOT benefit from the REIGN OF CHAOS rules
presented in End Times: Glotkin. In this tournament Grand Legion of the Everchosen armies will not
use any Reign of Chaos chart at all; even if the army includes Daemons. We will just assume that the
Chaos Gods are elsewhere, or that the Daemons presence is not enough to draw the God's
attention.

Grand Legion of the Everchosen armies still benefit from the Eye of the Gods special rule, as per End
Times: Glotkin's guidelines, however you use the chart presented in the Warriors of Chaos Army
Book, NOT the Glotkin book.

ALL OTHER RULES FOR GRAND LEGION OF THE EVERCHOSEN REMAIN UNCHANGED

Please ensure that you follow the army composition presented under Beastmen, Daemons of
Choas, Skaven and Warriors of Chaos when selecting a Grand Legion of the Everchosen army.

Please ignore all references to starting comp scores presented in the Daemons of Chaos, Warriors of
Chaos, Beastmen and Skaven Sections.

Beastmen armies must pay points for their marks of Chaos in a legions army list.

The Host of Aestyrion-

The Host of Aestyrion starts with a comp score of -3.

Please ensure that you follow the army composition presented under Dark Elves and High Elves
when selecting a Host of Aestyrion army.

The Host of the Phoenix King-

The Host of the Phoenix King starts with a comp score of -3.
Please ensure that you follow the army composition presented under Dark Elves, High Elves and
Wood Elves when selecting a Host of the Phoenix King army, along with the following in addition:

 -5 Alarielle, Avatar of Isha

The Host of the Eternity King-

The Host of the Eternity King starts with a comp score of -3.

Host of the Eternity King armies DO NOT benefit from the sharing of special rules between units. In
other words, all units in the army only have the special rules that are presented in their parent army
books, models with Martial Prowess for example DO NOT GAIN Murderous Prowess in addition and
Vice Versa. Wood Elf Units keep the rules presented in their parent army books also.

Please ensure that you follow the army composition presented under Dark Elves, High Elves and
Wood Elves when selecting a Host of the Eternity King army, along with the following in addition:

 -9 Alarielle, Incarnate of Life


 -3 Tyrion, Incarnate of Light
 -5 Caradryan, Incarnate of Fire

Scenarios:

Games 1/3/5 will be standard Battleline from the Warhammer Fantasy 8th Ed Rulebook.

Game 2: Watchtower, use a hill instead of a building. Only units containing fortitude may control the
hill, a single model cannot be used to control the hill (unless it is the standard bearer from a unit).

A unit containing a Battle Standard or the general may control the hill. If you control the hill at the
end of the game you receive an additional 500vps. If both players control the hill neither player
receives the bonus 500vp. Play to 6 turns.

Game 4: Blood & Glory, breaking your opponent awards 500vp's. Play to 6 turns. Both players can
break one another for the bonus points.

Winning the Tournament:

Three factors will be used to find the winner of Triple Crown 5. Firstly we will take all of your
tournament points from your gaming (Max 100). Then we will add or subtract your comp score from
this number. Next we will add any points that you have gained for your armies painting. Finally we
will add any points that you have gained from Sportsmanship across the event. The person who has
the highest score once all of these numbers have been crunched is the overall winner of the Triple
Crown 5.
Sportsmanship Points:

I think I speak for most Warhammer players when I say we all want to enjoy our games at
any event. The 'Triple' in the Triple Crown represents the fact that as mentioned before we include
scores for being a good Sport and having a Painted army as well as your gaming TP's to work out the
overall winner. So at the end of each of your games you will each fill in a results sheet, telling us
your name, what the game's final score was etc. Also there will be 3 short questions on the bottom
of this sheet. These extra 3 questions are to help us work out a sportsmanship score for each of you.

At the end of the tournament we will add a score of between 0 and 15 additional TP's to
every players score for sportsmanship. The questions that you spend a couple of minutes answering
at the end of each game will help us to establish this score for each of you, so please be honest, it
could help someone win the whole event!

The three(ish) questions we will ask you are:

 Did your opponent try to make the game enjoyable for you both?
 Was your opponent honest and fair throughout the game?
 Did your opponent conduct themselves in a poor manner? Please expand below

Painting Points:

Whilst you may attend the Triple Crown with a completely unpainted or based army it might
be worth cracking out your brushes all the same! There are an additional 10 TP's available for
painting at this event and like the Sportsmanship points above, it could be the difference between
winning and losing the event.

At the end of your very first game, along with your Sportsmanship card we will ask you to
answer the following four questions about your opponents army:

 Is it fully painted and based (including painted movement trays)?


 Does the army have a consistent theme (i.e. painted the same livery, based the same etc)?
 Does the army have an awesome centre piece?

The answers to those questions will be used to score every armies painting between 0 and 10
additional TP's.

Best Painted-
On Sunday Lunchtime players who have fully painted their own army may display it for best
painted judging. The event organisers and gaming centre staff will select the one army that we feel is
the best of the best. The overall winner will be announced at the end of the event and receive a
prize.

The awards:

The Following awards will be up for grabs:

 Winner of the Triple Crown (1st, 2nd and 3rd)


 The True Highlander (The best performance of an army with no duplicate choices)
 Best Painted Army
 Most Sporting Player

Scheduling:

The scheduling for the event will be as follows:

Saturday

• 10:00 Venue open & registration


• 10:15 - 12:30 Round 1
• 12:30 – 13:00 Break
• 13:00 – 15:15 Round 2
• 15:15 - 15:45 Break
• 15:45 – 18:00 Round 3

Sunday

• 10:00 Venue open


• 10:30 - 12:45 Round 4
• 12:45 – 13:30 Break & Best painted army judging
• 13:30 – 15:45 Round 5
• 16:00 Awards

Scoring:

Scoring will follow the 20-0 system with bonus points at the end for painting and sportsmanship.

Difference in Victory Points Winner's Tournament Points Loser's Tournament Points


0-200 10 10
201-400 11 9
401-600 12 8
601-800 13 7
801-1000 14 6
1001-1200 15 5
1201-1400 16 4
1401-1600 17 3
1601-1800 18 2
1801-2000 19 1
2001+ 20 0

The Venue:

The Triple Crown 5 will be held at the Wayland Games Gaming Centre on 11th/12th May
2019.

Wayland Games Gaming Centre (Tabletop Nation)


17-19 Eldon Way
Hockley
Essex
SS5 4AD
01702 868040

FAQ:
 All current WFB FAQ's available from Games Workshop/ Forgeworld will be used at this
event alongside this document. If this FAQ or comp pack contradicts any rules found in one
of those FAQ's this document takes precedent.
 Khaine Magic will NOT be used.
 True line of sight will be used.
 Open ground does count as terrain for the purposes of the Curse of Anraheir spell.
 Birona's Timewarp cannot increase a unit’s movement value above 10, so max march would
be 20 inches.
 The wizard who miscast cannot get a Look out Sir from damage from a miscast template.
 Units cannot swift reform and garrison a building in the same turn.
 All buildings (Including Fozzriks Folding Fortress, Rock of inevitability etc) may be garrisoned
by a MAXIMUM OF 20 WOUNDS worth of models and are always counted as having two
floors.
 Cannon balls MUST be able to see the spot where they are being placed when firing.
 Cannons cannot be fired at a target that cannot be seen (if you can't see it, then you don't
know its hiding there!)
 Cannon balls cannot bounce through impassable terrain or buildings. The cannon ball will
however inflict hits on any unit garrisoning a building as normal.
 Cannons mounted on chariots, such as the Ironblaster, Skullcannon and steam tank may not
pivot in the shooting phase and like all other cannons must shoot in a straight line forward
from the barrel.
 A model in a challenge cannot be affected by any enemy breath weapons or impact hits
done by models from outside the challenge.
 A Character model may make way at the start of any round of close combat.
 Ironcurse Icon works against all Weapons that fire like a War Machine.
 Immunity to Killing Blow also gives immunity to Heroic Killing Blow.
 A model with Always Strike First and with equal or higher initiative than an enemy model
with Always Strike First and Always Strike Last will get to re-roll attacks in close combat
against that model.
 If the general character model is killed but his mount survives you still receive the +100vp for
killing the general, and the fortitude points for slaying the general; although you do not
receive the victory points for the cost of that model.
 If 2 characters have incompatible base sizes to the unit they are joining then they are placed
on either side of the unit. A 3rd character with an incompatible base size may not join the
unit.
 The item Chalice of Blood and Darkness cannot be used between casting and dispelling a
spell.
 All mounts, except ridden monsters, are ignored for leadership purposes for the Spell
Treason of Tzeentch. In the case of chariots the creatures pulling the chariot and the
chariot’s leadership are ignored.
 The Tally of Pestilence has no affect while Epidemius is held in reserve.
 Only 1 character may charge out of a unit per phase.
 Virtual Pivoting is NOT allowed.
 The Battle Standard Bearer may take mundane items available to normal heroes of their
type
 The -1S from the Blizzard Aura special rule for Frostheart Phoenixes does not stack.
 The High Magic Lore Attribute increases all Ward Saves as well as all conditional Ward Saves
a model may have. If a model only has conditional Ward Saves then it also receives a 6+
Ward Save.
 The army list does not need to state any Lores for Alarielle. She chooses her Lore(s) at the
start of each game as per her special rules.
 The army list must state if Teclis is using High Magic or Battle Magic. If you are choosing
Battle Magic then Teclis may pick his spells at the start of every game.
 Models with the Predatory Fighter rule may benefit from it when fighting from the second
or subsequent ranks.
 Piranha Blade only gives Multiple Wounds (D3) Special Rule while being used in close
combat.
 Burning Alignment and The Deliverance of Itza target all enemy units within the specified
distance of the spells. This applies even if the enemy unit is engaged in close combat or in
the rear/flank arc of the model casting the spell.
 Tiktaq'To may join units of Terradon Riders.
 Daemonic characters with more than 1 magic weapon can only benefit from the effects of 1
weapon at a time. They must declare at the start of the player turn which weapon the
character is using; any other magic weapons have no effect whatsoever for the duration of
that turn.
 The Cauldron of Blood does not allow re-rolls on ranged attacks or spells.
 The army list does not need to state any Lores for Morathi. She chooses her Lore(s) at the
start of each game as per her special rules.
 A model with Hatred (High Elves) has Hatred against all models taken from the High Elf Army
Book.
 A shot from a doom diver war machine may never hit more than a single unit; if two units
are struck by the doom diver marker the controlling player decides which one they hit. (This
is due to avoid issues over marker size etc).
 The Skaven Spell Cracks Call may be cast into combat and through friendly units as it does
not have a target.
 Other Skaven Spells may not be cast into combat unless they specifically say so or mention it
in their description.
 A charging Skaven unit that has moved forward d6 inches as a result of a Screaming Bell
allows no charge reactions.
 The army list does not need to state any Lores for a Skaven Grey Seer or Verminlord as they
can freely mix Spells of Plague and Ruin as per their special rules.
 A Hellpit Abomination that has had its strength reduced or increased will use the new
strength when working out any of its special attacks.
 When making their special movement attack, Hexwraith models measure distance moved
from starting point, to enemy unit they are attacking and back to a legal position. The
distance moved cannot exceed their movement value or double this if they marched. They
may reform inside an enemy unit.
 Death Shriek and Ghostly Howl are not considered shooting attacks.
 Any wizard may take the Lore of Undeath as presented in End Times: Nagash
 Characters Summoned using the spell Kandorak the Harbinger from the Lore of Undeath
may not select magic items OR vampiric powers; other upgrades can be selected normally.
 Units Summoned using the Lore of Undeath may not select magic items, i.e. a magic sword
on a champion or a magic flag; other upgrades can be selected normally.
 You must show your opponent your 'pool' of summonable models at the start of each game;
you may not share models or borrow from a friend during the game.
 Summoned units are NEVER scoring units.
 Wood Elves armies may duplicate their enchanted across more than one unit.
 Soul Feeder may NOT be used to gain wounds back from both Stomps and Breath weapon
attacks.

Any other business:

I would like to hope that as a team we have covered almost all the eventualities and
questions above, however if you are unsure of anything please just drop me and email on
Lamminbassman@gmail.com.

I would like to thank the Crimson Hunters for their feedback and help with creating what we hope is
a dynamic and exciting event pack.

On behalf of myself and my partners in crime, thanks and I look forward to seeing you at the event.

Cheers,

James Lammin

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