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<head>
<type name="BL2" offline="false"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Unofficial Community Patch 4.1">
<comment>Original author and published by shadowevil</comment>
<comment>Credits to:</comment>
<comment>55tumbl, Aaron0000, Adudney, AngrierPat, apocalyptech,
B33PB00PJOE, Dave Rabbit, empireScum,</comment>
<comment>Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy, Koby,
laxlife, LightChaosman, MegaCyber,</comment>
<comment>Mike (Soze), mopioid, Orudeon, SentySent, SirUmnei,
Sommer, the_Nocturni, Zububu</comment>
<comment>say Running UCP 4.1. To check if the UCP is running,
look at your skill tree and see if there are any UCP changes.</comment>
<category name="Fixes">
<category name="Rarity Fixes">
<category name="Fix Longbow's Rarity">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Deadly Bloom's Rarity and Skin">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)</code>
</category>
<category name="Fix some Unique SMGs being Purple
instead of Blue">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
</category>
</category>
<category name="Skill Fixes">
<category name="Fix Krieg's Salt the Wound and
Elemental Elation overlapping">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SalttheWound_Stacks TrackedSkillHUDSlot 2</code>
</hotfix>
</category>
<category name="Fix Money Shot's Description">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.MoneyShot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Pressure's Description">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Pressure SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designer
AttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Salvador's offhand not benefiting
from his skills">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_
5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Ski
lls.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueSc
aleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScale
Constant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval
=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCa
lc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGo
tReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Design
erAttributeDefinition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_ImYou
rHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.M
isc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScal
eConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_I
mYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary
_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.
Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrad
eUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Merc
enary_Skills.Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Sk
ills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Mercenary_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="Item Fixes">
<category name="Fix Axton COMs not boosting skills as
intended">
<category name="Soldier: Rifleman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Engineer">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Tactician">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Fix the Orc being considered as a
Dahl weapon instead of Bandit">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))</code>
</category>
<category name="Fix Amp Shield Drain Scale">
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))</code>
</category>
</category>
<category name="Skin & Presentation Fixes">
<category name="Fix Love Thumper's Skin">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic</code>
</category>
<category name="Fix Sheriff's Badge's Description">
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000</code>
</category>
<category name="Fix Typo on Grounded Shields">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]</code>
</category>
</category>
<category name="Other Bug Fixes">
<category name="Fix Hyperius Gate Glitch">
<hotfix name="UCPHyperiusGateFix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_5.
Behavior_ChangeRemoteBehaviorSequenceState_10 Action CHANGE_Disable</code>
</hotfix>
</category>
<category name="Fix Loot Drops in Angel Room ">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Make all bosses use global drop
rarity constants (This doesn't affect gameplay, just a modder's resource)">
<category name="No-Beard">
<hotfix name="Name"
level="Orchid_OasisTown_P">
<code profiles="default">set
GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard
DefaultItemPoolList[1].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)</code>
</hotfix>
</category>
<category name="Badass Creepers">
<hotfix name="Name" level="Caverns_P">
<code profiles="default">set
GD_Population_Creeper.Balance.PawnBalance_CreeperBadass
DefaultItemPoolList[0].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.250000)</code>
</hotfix>
</category>
<category name="Big Sleep">
<hotfix name="Name"
level="Orchid_Caves_P">
<code profiles="default">set
GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep
DefaultItemPoolList[1].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove \"Permaslag\"">
<hotfix name="UCPFixes"
package="GD_Runner_Streaming">
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_BTech_Streaming">
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_RocketHovercraft">
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_HarpoonHovercraft">
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_SawHovercraft">
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_CorrosiveFanBoat">
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_ShockFanboat">
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_IncendiaryFanboat">
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
</category>
<category name="Remove Crit Prefix from Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
273 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Remove Crit Prefix from E-tech
Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
267 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_283 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))</code>
</category>
</category>
</category>
<category name="Cosmetic Changes">
<category name="Aaron0000">
<category name="Weapon Skins">
<category name="CHOPPER Skin">
<category name="Chopper">
<code profiles="default">set
GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Vladof.MasterMati_Vlad
ofRare'</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.BanditE
picDecal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=0.200000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.100000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.020000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=50.000000,G=50.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.046600,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
<category name="Vladof Gun Fixes">
<category name="Vladof Rare Assault
Rifle Fix">
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Vladof Rare Pistol
Fix">
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Vladof Rare Sniper
Fix">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.551700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Vladof Rare Rocket
Launcher Fix">
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
</category>
</category>
<category name="Cobra Skin">
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
<category name="Correct E-Tech Launcher Skins">
<category name="Bandit">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Maliwan">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Tediore">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Vladof">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Shotgun 1340 Skin">
<code profiles="default">set
GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
<category name="Seraph Weapon Skins">
<category name="Devastator Skin">
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic</code>
</category>
<category name="Infection Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Interfacer Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Leadstorm Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Hawkeye Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="1340 Shield Skin">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
<code profiles="default">set
GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
</category>
<category name="Aequitas Skin">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
<category name="Legendary Shield Skins">
<category name="Flame of the Firehawk">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues </code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
<category name="Seraph Shield Skins">
<category name="Antagonist">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Big Boom Blaster">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<category name="Material/Body
Change">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue</code>
</category>
</category>
<category name="Blockade">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Hoplite">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Pun-Chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
</category>
<category name="Grenade Skins">
<category name="4x Magic Missile Skin">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Seraph Grenade Skins">
<category name="Crossfire">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Meteor Shower">
<code profiles="default">set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
<category name="O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Legendary Grenade Skins">
<category name="Bonus Package">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Bouncing Bonnie">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Chain Lightning">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fastball">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Bee">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Storm">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Nasty Surprise">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Pandemic">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Quasar">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Storm Front">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fix Purple Grenade
Skins">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic</code>
</category>
</category>
</category>
</category>
<category name="Dave Rabbit">
<category name="Pearlescent Weapon Skins">
<category name="Unforgiven Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
<category name="Avenger Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Butcher Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Bearcat Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Storm Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))</code>
</category>
<category name="Sawbar Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Tunguska Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))</code>
</category>
<category name="Stalker Skin">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
<category name="Sloth Skin">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
<category name="Kazy">
<category name="Attribute Presentation Definitions">
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the
hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF"></code>
</category>
<category name="Legendary COM Reskins">
<category name="Axton - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Engineer",
"Legendary Pointman" and "Legendary Ranger" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Pointman">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'</code>
<category name="Rename Legendary
Ranger to Legendary Tactician">
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician</code>
</category>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Gaige - Kazy">
<category name="Gaige Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Anarchist",
"Legendary Catalyst" and "Legendary Roboteer" gain make-overs to resemble their
non-legendary counterparts</comment>
<category name="Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Catalyst">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Roboteer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Krieg - Kazy">
<category name="Krieg Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Reaper",
"Legendary Sickle" and "Legendary Torch" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Reaper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Torch">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Maya - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Binder",
"Legendary Cat" and "Legendary Nurse" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Binder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Cat">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Salvador - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Gunzerker",
"Legendary Hoarder" and "Legendary Titan" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Gunzerker">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Zer0 - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Killer",
"Legendary Ninja" and "Legendary Sniper" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Killer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Red Text Fix">
<category name="Base Game Gear">
<category name="Guns">
<category name="Norfleet">
<code profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Impaler">
<code profiles="default">set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Hide of
Terramorphous">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Neogenator">
<code profiles="default">set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sham">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Flame of The
Firehawk">
<code profiles="default">set
GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Whiskey Tango
Foxtrot">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Black Hole">
<code profiles="default">set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Cradle">
<code profiles="default">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Love Thumper">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="1340 Shield">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pot 'O Gold">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Order">
<code profiles="default">set
GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
<category name="Deadly Bloom">
<code profiles="default">set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="DLC">
<category name="Captain Scarlett and Her
Pirate's Booty">
<category name="Guns">
<category name="Little Evie">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Stinkpot">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Greed">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category
name="ERRORMESSAGE">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="12 Pounder">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Jolly Roger">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Orphan
Maker">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sand Hawk">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pimpernel">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Rapier">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Captain
Blade's Manly Man Shield">
<code
profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Mr. Torgue's Campaign of
Carnage">
<category name="Grenades">
<category name="Crossfire">
<code
profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="O-Negative">
<code
profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Hoplite">
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Big Boom
Blaster">
<code
profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Tiny Tina's Assault on
Dragon Keep">
<category name="Shields">
<category name="Antagonist">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Blockade">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
</category>
</category>
</category>
<category name="Mike (Soze)">
<category name="Aggression Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Allegiance Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Protection Relic">
<code profiles="default">set
GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Shadow of the Seraphs Skin">
<code profiles="default">set
GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Stockpile Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
</category>
<category name="SirUmnei">
<category name="Presentation Arrays">
<code profiles="default">set
GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')</code>
</category>
<category name="Skins">
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
</category>
<category name="Icons">
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Icon
elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description Bullet
Ricochets</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDisplayAsPercentage
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayNumber
True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayPlusSign
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Icon
elementalresistance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock</code>
</category>
</category>
<category name="SentrySent">
<category name="Blue Vladof Fix">
<code profiles="default">set
GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Allow Hyperion and Vladof to play
together nicely">
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
</category>
</category>
</category>
<category name="Features">
<category name="Automatically pick up currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Buff Loading Screen">
<code profiles="default">set
GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
<category name="Increase Status Effect Damage by 150% in
UVHM">
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=73,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChan
ceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),(LevelDifference=10,HigherLevelAttacker
DmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))</code>
</category>
<category name="Increase the amount of rounds Assault Rifle
Ammo Bricks contain">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))</code>
</category>
<category name="Make Gear Skills Tracked">
<category name="Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10</code>
</category>
<category name="Grog Nozzle">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Morningstar">
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Ogre">
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Orc">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Wound COM">
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9</code>
</category>
</category>
<category name="Make Gemstone Weapons a new rarity">
<category name="Rarity Level Color">
<code profiles="default">set
WillowGame.GlobalsDefinition RarityLevelColors
((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLi
ved,RarityRating=RARITY_Unknown),
(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortL
ived,RarityRating=RARITY_Common),
(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLive
d,RarityRating=RARITY_Uncommon),
(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_Rare),
(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_VeryRare),
(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveFore
ver,RarityRating=RARITY_Legendary),
(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveFore
ver,RarityRating=RARITY_VeryRare),
(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_Legendary),
(MinLevel=12,MaxLevel=170,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_Liv
eForever,RarityRating=RARITY_Unknown),
(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_Shor
tLived,RarityRating=RARITY_Unknown),
(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_Shor
tLived,RarityRating=RARITY_Unknown),
(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_Short
Lived,RarityRating=RARITY_Unknown),
(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown),
(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_Live
Forever,RarityRating=RARITY_Seraph),
(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_Live
AsLongAsLevel,RarityRating=RARITY_Unknown),
(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_Liv
eForever,RarityRating=RARITY_Unknown),
(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VerySh
ortLived,RarityRating=RARITY_Unknown))</code>
</category>
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=17.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=17.000000)</code>
</category>
</category>
</category>
</category>
<category name="Gear Changes">
<category name="Weapons">
<category name="Pearls">
<category name="Assault Rifles">
<category name="Buff Bearcat">
<code profiles="default">set
GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Stalker">
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Unforgiven">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))</code>
</category>
<category name="Buff Wanderlust">
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Tunguska">
<code profiles="default">set
GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Avenger">
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Butcher">
<code profiles="default">set
GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Godfinger">
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000</code>
</category>
<category name="Buff Storm">
<code profiles="default">set
GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))</code>
</category>
</category>
</category>
<category name="Seraphs">
<category name="Assault Rifles">
<category name="Buff Seeker">
<code profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Seraphim">
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Devastator">
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Infection">
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Stinger">
<code profiles="default">set
GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Ahab">
<code profiles="default">set
GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Actualizer">
<code profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Omen">
<code profiles="default">set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_224 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))</code>
</category>
<category name="Buff Retcher">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Hawkeye">
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
</category>
<category name="Buff Patriot">
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()</code>
</category>
</category>
</category>
<category name="Legendaries">
<category name="Assault Rifles">
<category name="Buff Kerblaster">
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorproviderDefin
ition_0.Behavior_Explode_1 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
<category name="Buff Shredifier">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))</code>
</category>
<category name="Buff Veruc">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Infinity">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</c
ode>
</category>
<category name="Buff Logan's Gun">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bunny">
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Mongol">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Pyrophobia">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Hellfire">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=170.000000)</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Deliverance">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Flakker">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Invader">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Pitchfork">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()</code>
</category>
<category name="Buff Skullmasher">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Volcano">
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Gemstones">
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Uniques">
<category name="Assault Rifles">
<category name="Buff Boom Puppy">
<code profiles="default">set
GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Chopper">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Damned Cowboy">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Scorpio">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stinkpot">
<code profiles="default">set
GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stomper">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper GestaltModeSkeletalMeshName
AR_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper NumPhysicalBarrelsToFireFrom
3</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Critical Fibber">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)</code>
</category>
<category name="Buff Dahlminator">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<hotfix name="UCPGear"
level="None">
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlminator:BehaviorProviderDef
inition_0 BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))</code>
</hotfix>
</category>
<category name="Buff Greed">
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Judge">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs</code>
</category>
<category name="Buff Law">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Pocket Rocket">
<code profiles="default">set
GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100</code>
</category>
<category name="Buff Rex">
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Shotgun Fibber">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<
/code>
</category>
<category name="Buff Teapot">
<code profiles="default">set
GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Veritas">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom
2</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<category name="Skin Adjustment for
Barrel">
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff 12 Pounder">
<code profiles="default">set
GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Hive">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Roaster">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bane">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Bone Shredder">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))</code>
</category>
<category name="Buff Chulainn">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
</category>
<category name="Buff Commerce">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Yellow Jacket">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000</code>
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000</code>
</category>
<category name="Decrease chance for Crit
to drop out of your hands">
<hotfix name="UCPGear"
level="None">
<code profiles="default">set
GD_Aster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0.Behavior_RandomBran
ch_5 Conditions (7.000000,93.000000)</code>
</hotfix>
</category>
</category>
<category name="Shotguns">
<category name="Buff Dog">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Hydra">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
</category>
<category name="Buff Landscaper">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000</code>
</category>
<category name="Buff Octo">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Roksalt">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Shotgun 1340">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Slowhand">
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula
(BaseValueConstant=2400.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Swordsplosion">
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Buff Teeth">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Triquetra">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Buffalo">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
<category name="Buff ChereAmie">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride</code>
</category>
<category name="Buff Cobra">
<code profiles="default">set
GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Elephant Gun">
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Trespasser">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl</code>
</category>
</category>
</category>
<category name="Weapon Types/Parts">
<category name="Assault Rifles">
<category name="Buff Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</category>
<category name="Buff Bandit Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-tech Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True</code>
</category>
<category name="Buff Torgue Assault Rifle
Barrels">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Torgue:BehaviorProviderDefinitio
n_0.Behavior_Explode_1 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Bandit:BehaviorProviderDefinitio
n_0.Behavior_Explode_53 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Vladof:BehaviorProviderDefinitio
n_0.Behavior_Explode_9 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Dahl_Grenade:BehaviorProviderDefinition
_0.Behavior_Explode_11 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Jakobs_Cannonball:BehaviorProviderDefin
ition_0.Behavior_Explode_0 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Accuracy Prefix on
Pistols">
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
</category>
<category name="Buff Bandit Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-Tech Pistols">
<category name="Dart">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Be
havior_Explode_30 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed
80.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bAutoAimTarget True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000)</code>
</category>
<category name="Spiker">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<hotfix name="UCPGear"
level="None">
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(ArrayIndexAndLength=524289),Out
putLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))</code>
</hotfix>
</category>
</category>
<category name="Buff Tediore Pistol
Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bandit Sight on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Barrel on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Exhaust on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Torgue Sight on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bandit E-tech SMGs">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Tediore SMG
Barrels">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff E-tech Shotguns">
<category name="Tediore/Bandit">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula
(BaseValueScaleConstant=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Hyperion">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Buff Hyperion
Quads/Triple Barrels">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Bolt Action Jakobs
Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff E-tech Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))</code>
</category>
<category name="Buff Hyperion Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Buff Hyperion Matching Grip
Bonus">
<code profiles="default">set
GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Shields">
<category name="Buff 1340 Shield">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas/Veritas Combo Effect">
<code profiles="default">set
GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the
party.</code>
</category>
<category name="Buff Cracked Sash">
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
<category name="Buff Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</category>
<category name="Buff Fabled Tortoise">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</category>
<category name="Buff Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Manly Man shield">
<code profiles="default">set
GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
<category name="Buff Neogenator">
<code profiles="default">set
GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
</category>
<category name="Buff Order">
<code profiles="default">set
GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Pun-chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))</code>
</category>
<category name="Buff Transformer">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Buff Whisky Tango Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)</code>
</category>
<category name="Make Hide of Terramorphous not spawn
with bad parts">
<code profiles="default">set
GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))</code>
<code profiles="default">set
GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))</code>
<code profiles="default">set
GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))</code>
</category>
<category name="Make Torgue Capacitors better">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Reduce Hoplite's Health Penalty">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))</code>
</category>
<category name="Remove Friendly Fire from Love
Thumper">
<code profiles="default">set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False</code>
</category>
</category>
<category name="Grenades">
<category name="Buff Homing Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)</code>
</category>
<category name="Buff Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Midnight Star">
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)</code>
</category>
<category name="Buff O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeMod
StatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffec
tDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Tediore & Bandit Grenades">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))</code>
</category>
<category name="Grenade Changes - The_nocturni">
<category name="Sky-Rocket">
<category name="50% Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000</code>
</category>
</category>
<category name="Nasty Surprise">
<category name="x2 Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Less Fuse Time">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Increase Status Effect
Chance">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</category>
</category>
<category name="Breath of Terra">
<category name="x2 Projectiles">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Initial Explosion Deals
No Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False</code>
</category>
<category name="\"Quake\" Effect">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)</code>
</category>
</category>
<category name="Rolling Thunder">
<category name="Damage Increase">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Kiss of Death">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="MIRV">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000</code>
</category>
</category>
<category name="Increase trail speed of Transfusion
Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000</code>
</category>
<category name="Make Slag Grenades Slag more
reliably">
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))</c
ode>
</category>
<category name="Scale Skyrocket to OP8">
<code profiles="default">set
GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))</code>
</category>
</category>
<category name="Relics">
<category name="Buff Afterburner">
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description
Increases [skill]movement speed[-skill] and enhances [skill]vehicle boost[-skill]
capabilities.</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute
D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description
Movement Speed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText </code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor
(B=255,G=255,R=255,A=255)</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))</code>
</category>
<category name="Buff Blood of Terramorphous">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code
>
</category>
<category name="Buff Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))</code>
</category>
<category name="Buff Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Deputy Badge">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Melee Relics">
<code profiles="default">set
GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Moxxi's Endowment">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</c
ode>
</category>
<category name="Buff Otto Idol">
<code profiles="default">set
GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</
code>
</category>
</category>
<category name="Class Mods">
<category name="Class Mod Titles">
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front Line
Grenadier</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName Intuitive
Survivor</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName Assault
Specialist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName
Improved Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Determined
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator</code>
</category>
<category name="Axton">
<category name="Soldier: Grenadier">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Pointman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierVal
ue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Att
ributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Heal
thRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrade
Upgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init
_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIn
cludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfo
rceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBon
usFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Specialist">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Shock Trooper">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Able
Skill</code>
</category>
<category name="Salvador">
<category name="Salvador: Beast">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Titan">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got Time
to Bleed Skill</code>
</category>
<category name="Salvador: Raider">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Salvador: Renegade">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Zer0">
<category name="Assassin: Survivor">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Spy">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Stalker">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Infiltrator">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Shot">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Rogue">
<hotfix name="UCPGear" level="None">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue
AttributeSlotEffects[3].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
</hotfix>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill</code>
</category>
<category name="Gaige">
<category name="Mechromancer: Anarchist">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Punk">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Sweetheart">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence Description
Myelin Skill</code>
</category>
<category name="Krieg">
<category name="Psycho: Crunch">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Slab">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Changes to Slayer of Terramorphous
Class Mods - empireScum / laxLife / SirUmnei">
<category name="Axton">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Maya">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Zer0">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Gaige">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Krieg">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
</category>
</category>
<category name="Skill Changes">
<comment>Extra credits to 55tumbl for the scaling and
calculation changes.</comment>
<category name="Fix most Status Effect Damage Calculations
(Ruin, Blight Phoenix, Unf0reseen...)">
<hotfix name="UCPSkills" level="None">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Axton">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_10 Description
Gun Damage: $NUMBER$<br>Accuracy: $NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire
Rate: $NUMBER$<br>Magazine Size: $NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum
Health: $NUMBER$</code>
</hotfix>
</category>
<category name="Turret Scaling Changes">
<category name="Make Nuke use the new scaling"
locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage Damage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7
DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDama
ge_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)</code>
</hotfix>
</category>
<category name="Make the Turret's Damage use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon InstantHitDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)</code>
</hotfix>
</category>
<category name="Make the Turret's Health use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.Init_TurretShieldHealth ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))</code>
</hotfix>
</category>
<category name="Make the Turret's Phalanx
Shield use the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Attribute
Effect_23 AttributeEffects[0]
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Buff Turret Fire Rate">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon FireRate 0.16</code>
</hotfix>
</category>
<category name="Swap Crisis Management &
Resourceful">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Guerrilla Tiers[4].Skills[0]
SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Survival Tiers[3].Skills[0]
SkillDefinition'GD_Soldier_Skills.Guerrilla.CrisisManagement'</code>
</hotfix>
</category>
<category name="Guerilla">
<category name="Laser Sight">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillDescription Increases the
[skill]Accuracy[-skill] and [skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight:AttributePresentationDefinition_0
Description Turret Accuracy: $NUMBER$<br>Turret Fire Rate: $NUMBER$</code>
</hotfix>
</category>
<category name="Scorched Earth">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillDescription Adds [skill]Multi-Rocket
Pods[-skill] to your [skill]Sabre Turret[-skill] and gives Axton [skill]Explosive
Damage[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Attribute None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Description $NUMBER$ rockets per volley.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Description
Explosive Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Grenadier">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases the maximum number
of [skill]grenades[-skill] you can carry and damage dealt with [skill]grenades[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0 Description
Grenade Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Attribute
D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Description
Grenade Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Double up">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.DoubleUp SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</
code>
</hotfix>
</category>
</category>
<category name="Gunpowder">
<category name="Impact">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillDescription Increases [skill]Gun Damage[-
skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Attribute
D_Attributes.Weapon.WeaponSpread</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Description
Accuracy: $NUMBER$</code>
</hotfix>
</category>
<category name="Overload">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillDescription Increases [skill]Magazine
Size and Ammo Capacity[-skill] with all weapon types.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload:AttributePresentationDefinition_7 Description
Magazine Size: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Attribute
D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Description
Ammo Carrying Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Battlefront">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Duty Calls">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillDescription Increases the [skill]Gun
Damage[-skill] and [skill]Critical Hit Damage[-skill] of non-elemental guns.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Description
Critical Hit Damage: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_10 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
</hotfix>
</category>
<category name="Ranger">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
</hotfix>
</category>
<category name="Nuke">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillDescription Deploying your [skill]Sabre
Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. Also increases
[skill]Action Skill Cooldown Rate[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Description
Cooldown Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCon
sumptionRate'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bDontDisplayNumber False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
</hotfix>
</category>
</category>
<category name="Survival">
<category name="Last Ditch Effort">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillDescription Increases your
[skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For Your
Life Time[-skill] while in [skill]Fight For Your Life[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Attribute D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Attribute D_Attributes.Weapon.WeaponDamage</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Description Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Description Damage: $NUMBER$<br>Fight For Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Forbearance">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Preparation SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillDescription Reduces the duration of
enemy [skill]Elemental Status Effects[-skill] on you. Additionally increases
[skill]Damage Reduction[-skill].</code>
</hotfix>
</category>
<category name="Phalanx Shield">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_0 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_1 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:StaticMeshComponent_1 Scale 1.25</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillDescription Your [skill]Sabre
Turret[-skill] projects a [skill]protective shield[-skill]. The shield attempts to
block enemy ranged attacks but lets friendly ranged attacks pass through. Enemy
movement and melee attacks are not affected. Also increases Axton's [skill]Shield
Capacity[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Attribute
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'</co
de>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Description Shield Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
RoundingMode ATTRROUNDING_Float</code>
</hotfix>
</category>
<category name="Crisis Management">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Attribute D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillDescription You gain increased
[skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your shields
are depleted.</code>
</hotfix>
</category>
<category name="Gemeni">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifier
Value=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName="Sco
rpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
"Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillDescription Allows you to deploy [skill]two
Sabre Turrets[-skill]. Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Attribute
D_Attributes.Weapon.WeaponFireInterval</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Description
Turret Fire Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Description
$NUMBER$ shots fired per burst</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Attribute
D_Attributes.Weapon.WeaponAutomaticBurstCount</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 RoundingMode
ATTRROUNDING_IntRound</code>
</hotfix>
</category>
</category>
</category>
<category name="Salvador">
<category name="Gunlust">
<category name="Auto loader">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillDescription Killing an enemy
[skill]instantly reloads[-skill] all of the guns you have equipped that are not
currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1
Description Reload Speed: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_POSITIVE</code>
</hotfix>
</category>
</category>
<category name="Brawn">
<category name="Hard to Kill">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue.BaseValueConstant
0.002</code>
</hotfix>
</category>
<category name="I'm the Juggernaut">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl
BaseValue.BaseValueConstant -0.12</code>
</hotfix>
</category>
</category>
</category>
<category name="Maya">
<category name="Fix Phaselock's Damage Scaling">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_11 DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)</code>
</hotfix>
</category>
<category name="Motion">
<category name="Quicken">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillDescription Increases the [skill]Cooldown
Rate[-skill] of your [skill]Phaselock[-skill] ability. Also Increases your
[skill]Weapon Swap Speed[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken:AttributePresentationDefinition_0 description
Cooldown Rate $NUMBER$<br>Swap Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Thoughtlock">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillEffectPresentations[2] ()</code>
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillDescription [skill]Action Skill
Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to [skill]turn on their
friends[-skill] instead of being locked down. Additionally [skill]Phaselock's
Duration[-skill] is increased.</code>
</hotfix>
</category>
</category>
<category name="Harmony">
<category name="Mind's Eye">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit
Damage[-skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions[1].AttributeToModify
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Description
Accuracy: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
</hotfix>
</category>
<category name="Sweet Release">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Projectiles.SweetRelease_Projectile SpeedFormula.BaseValueConstant
1200</code>
</hotfix>
</category>
<category name="Res">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillDescription You can [skill]instantly revive[-
skill] a friend in [skill]Fight For Your Life[-skill] by using [skill]Phaselock[-
skill] on him/her. You also gain increased time during Fight For Your Life.</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 bDontDisplayNumber
False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Description Fight For
Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Recompense">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Recompense_Chance BaseValue
(BaseValueConstant=0.050000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense:BehaviorProviderDefinition_0.Behavior_CauseDamag
e_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense SkillDescription When you take [skill]health
damage[-skill] there is a chance that your [skill]attacker takes damage[-skill]
equal to quadruple the amount of [skill]health lost[-skill].</code>
</hotfix>
</category>
<category name="Sustenance">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerLvl BaseValue
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Remove sound from Life Tap">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2
19 Event None</code>
</hotfix>
</category>
<category name="Scorn">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnProjectil
e_2 ChildProjectileBaseValues[0]
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 DamagePerSecond
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 StatusEffectChance
(BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Cooldown_Scorn BaseValue (BaseValueConstant=10.000000)</code>
</hotfix>
</category>
</category>
<category name="Cataclysm">
<category name="Helios">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)</code>
</hotfix>
</category>
<category name="Backdraft">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_Explode_0
DamageFormula.BaseValueScaleConstant 1.3</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_CauseDama
ge_22 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)</code>
</hotfix>
</category>
<category name="Blight Phoenix">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2
ValueFormula.Level.BaseValueScaleConstant 5.5</code>
</hotfix>
</category>
</category>
</category>
<category name="Zer0">
<category name="Deception">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectPresentations[3]
()</code>
</hotfix>
</category>
<category name="Swap Fearless & Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_BloodShed Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim'</code>
</hotfix>
</category>
<category name="Sniping">
<category name="0ptics">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Attribute
None</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Description Aim
Steadiness: $NUMBER$<br>Aim Speed: $NUMBER$</code>
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillDescription Increases your [skill]Zoom[-
skill] with all gun types. Additionally your aim is not disrupted as much when
taking damage and you gain [skill]Aiming Speed[-skill].</code>
</hotfix>
</category>
<category name="0ne Sh0t 0ne Kill">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.OneShotOneKill TrackedSkillType
TRACKEDSKILL_TRIGGERED</code>
</hotfix>
</category>
<category name="Kill C0nfirmed">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed SkillDescription Aiming down the sights
with your gun grants you increased [skill]Critical Hit Damage[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:AttributePresentationDefinition_3
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Critical Ascensi0n">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9
BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 3</code>
</hotfix>
</category>
</category>
<category name="Cunning">
<category name="C0unter Strike">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.CounterStrike:BehaviorProviderDefinition_5.Behavior_Comp
areFloat_12 ValueB 0.4</code>
</hotfix>
</category>
<category name="Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</hotfix>
</category>
<category name="Innervate">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillDescription While [skill]Decepti0n[-
skill] is active you gain increased [skill]Movement Speed[-skill] and reduced enemy
[skill]Status Effect Duration[-skill] as well as [skill]regenerate health[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifie
r'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Description
Status Effect Duration: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Bloodshed">
<category name="Ir0n Hand">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee
Damage[-skill] and [skill]Health Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute
D_Attributes.GameplayAttributes.BaseArmor</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description
Health Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Description
Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Fearless">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted
you gain a bonus to [skill]Fire Rate[-skill] and [skill]Regenerate Health.[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))</co
de>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegener
ationRate'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description
Regenerates $NUMBER$ of your Max Health / sec.</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6
bDisplayPercentAsFloat True</code>
</hotfix>
</category>
<category name="Be Like Water">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBonusCalc Valueformula.Level
(BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="Resurgence">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_Resurgence_HealthRestorePerLevel
BaseValue.BaseValueConstant 0.06</code>
</hotfix>
</category>
<category name="Like The Wind">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillDescription While moving you have a
chance to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Description Status Effect Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
bBiggerIsBetter False</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er'</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Description Bullet Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Attribute
AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffSelfChance'</c
ode>
</hotfix>
</category>
</category>
</category>
<category name="Gaige">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_1 Description Ignite Chance: $NUMBER$<br>Corrode Chance: $NUMBER$<br>Slag
Chance: $NUMBER$</code>
</hotfix>
</category>
<category name="Deathtrap Scaling Changes">
<category name="Make Deathtrap's Non-Weapon
Damage scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Deathtrap's Melee Damage
scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapMeleeDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))</code>
</hotfix>
</category>
<category name="Make It Sparkle scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Corrosive:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_100 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProv
iderDefinition_0.Behavior_CauseDamage_92 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderD
efinition_0.Behavior_CauseDamage_2 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDe
finition_0.Behavior_CauseDamage_98 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="The Stare scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0
.Behavior_AttemptStatusEffect_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)</code>
</hotfix>
</category>
</category>
<category name="Best Friends Forever">
<category name="Buck Up">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap [skill]restores the shields[-skill] of
one ally to full. In addition you gain [skill]Shield Capacity[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energize_PercentageOfShieldsResto
red',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)</co
de>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinit
ion_0 Description Deathtrap restores $NUMBER$ of an ally's shield.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Description Shield Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Explosive Clap">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_ExplosiveClap PlayRate 1.500000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap creates an explosive blast with his
robo-hands dealing [skill]Explosive Damage[-skill] to all nearby enemies. In
addition gives you [skill]Melee Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifie
r'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDontDisplayNumber False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Description Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Made of Sterner Stuff">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel:Co
nstantAttributeValueResolver_0 ConstantValue -0.04</code>
</hotfix>
</category>
<category name="Sharing is Caring">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring SkillDescription
Grants a copy of your [skill]shield[-skill] to [skill]Deathtrap[-skill] complete
with all the bonuses and benefits your shield provides. Also gives you
[skill]Shield Capacity[-skill] and [skill]Shield Recharge Rate[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Description "Thousand of candles can be lit from a single candle and
the life of the candle will not be shortened."<br>Shield Capacity:
$NUMBER$<br>Shield Recharge Rate: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
</hotfix>
</category>
</category>
<category name="Little Big Trouble">
<category name="More Pep">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].PerGradeUpgrade.BaseValueConstant 0.04</code>
</hotfix>
</category>
<category name="Shock Storm">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDefi
nition_0.Behavior_CauseDamage_6 RadiusFormula.BaseValueScaleConstant 2.0</code>
</hotfix>
</category>
<category name="Strength of Five Gorillas">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillDescription Increases [skill]Melee Damage[-skill] and [skill]Gun Damage[-
skill] for you while increasing [skill]Melee Damage[-skill] for [skill]Deathtrap[-
skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePrese
ntationDefinition_0 Description Melee Damage: $NUMBER$<br>Gun Damage:
$NUMBER$</code>
</hotfix>
</category>
<category name="Shock and AAAGGGHHH">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH SkillDescription
You gain increased [skill]Reload Speed[-skill] and reloading your gun causes an
[skill]Electrical Explosion[-skill] damaging nearby enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Description Reload Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="One Two Boom">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap shoots out an [skill]orb of energy[-
skill] at an enemy. If you [skill]shoot the orb[-skill] it will explode dealing
massive [skill]Shock Damage[-skill] to nearby enemies. In addition you gain
increased [skill]Explosive Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Description $NUMBER$ Explosive Damage</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockball PlayRate 2.000000</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_14 DamageRadiusFormula
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_15 DamageRadiusFormula
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Wires Don't Talk">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.05</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillDescription
Shooting [skill]Deathtrap[-skill] with an elemental weapon [skill]charges him with
that element[-skill] causing his melee attacks to deal additional damage of that
element. You also gain [skill]Elemental Effect Chance[-skill] and [skill]Elemental
Effect Damage[-skill]</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamage
Modifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Description Elemental Effect Chance: $NUMBER$ Elemental Effect Damage:
$NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Ordered Chaos">
<category name="Smaller Light Faster -
AngrierPat">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Robot Rampage">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap lashes out with a flurry of attacks. In
addition you gain [skill]Gun Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Description Gun Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="With Claws">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePe
rStack_Calc',BaseValueScaleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillDescription [skill]Melee
Override Skill[-skill]. While you have a stack of [skill]Anarchy[-skill] press
<StringAliasMap:Action.Melee> to [skill]digistruct claws[-skill] and swipe twice at
an enemy dealing damage based on the number of [skill]Anarchy[-skill] stacks you
currently have and [skill]restoring health[-skill]. The lower your health the more
health you gain. This attack consumes an [skill]Anarchy[-skill] stack. In addition
you gain [skill]Weapon Swap Speed[-skill] per [skill]Anarchy[-skill] stack.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack:ConstantAttribute
ValueResolver_0 ConstantValue 0.0125</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Attribute None</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 FloatPrecision 3</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Description Weapon Swap Speed: $NUMBER$ per Anarchy Stack</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Attribute
D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Description Heals you for up to $NUMBER$ of your missing health.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_0 FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Krieg">
<category name="Make Krieg's Melee Damage scale to
OP8">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</
code>
</hotfix>
</category>
<category name="Bloodlust">
<category name="Bloody Revival">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillDescription [skill]Gun Damage[-
skill] during [skill]Fight For Your Life[-skill] is increased for each stack of
[skill]Bloodlust[-skill].</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:AttributePresentationDefinition_0
Description Gun Damage: $NUMBER$ per stack</code>
</hotfix>
</category>
<category name="Add Blood Euphoria as
gamechanger">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEuphoria_PerGradeHealthModifier:Const
antAttributeValueResolver_0 ConstantValue 0.006000</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria MaxGrade 1</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))</cod
e>
</hotfix>
</category>
</category>
<category name="Mania">
<category name="Pull the Pin">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillDescription Upon death you drop a free
grenade. Enemies killed with this grenade reward [skill]double XP[-skill]. Also
gives you 10% [skill]Grenade Damage[-skill].</code>
</hotfix>
</category>
<category name="Light the Fuse">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_BundleExplosionDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Silence the Voices">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee
Damage[-skill] significantly increased.<br><br>Chance when performing a melee
attack that you [skill]attack yourself[-skill].<br><br>Self-Attack Damage is
affected by [skill]Grenade Damage[-skill].</code>
</hotfix>
<category name="Make Silence the Voices
have less clutter - Mike">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_75 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_77 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_107 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_108 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
</category>
<category name="Hellborn">
<category name="Flame Flare - empireScum">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare:AttributePresentationDefinition_1
Description Reignite Chance: $NUMBER$<br>Burn Damage Resistance: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillDescription Increases the duration
of all [incendiary]Burn Effects[-incendiary] on you. Each time you apply a
[incendiary]Burn Effect[-incendiary] to an enemy there's a chance another
[incendiary]Burn Effect[-incendiary] will be applied after a short time. You also
gain burn damage resistance.</code>
</hotfix>
</category>
<category name="Hellfire Halitosis">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis
Damage.BaseValueScaleConstant 4.0</code>
</hotfix>
</category>
<category name="Add Raving Retribution dialog">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41 EventTag
WillowDialogEventTag'GD_Lilac_Dialog_Player.VOBD_Player_Psycho.VOBD_PL_Psycho_Start
_RavingRant'</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Loot Pool & Drop Changes">
<category name="Skinpool Fixes (Don't uncheck this)"
locked="true">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Head_Pumpkin
'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpk
in'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Head_Pumpkin'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombi
e'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'</co
de>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
2'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'</
code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'</code
>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'
</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'</co
de>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Skin_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Skin_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Bla
ckA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lackA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Black
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BL1
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
L1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BL1'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o030'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dig
italEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
igitalEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DigitalEd
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Digit
alEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gea
rbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
earbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gearbox'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gearb
ox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gra
yA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
rayA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoJack
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc012'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er040'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren017'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho011'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o010'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren023'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o025'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc011'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o026'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren022'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho010'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc006'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro026'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o015'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren015'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren028'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er038'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro001'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Min
ecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
inecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minec
raft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedE'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedD'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Whi
teA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_W
hiteA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_White
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
1'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Orchid.BalanceDefs.Assassin_Head_ZOrch
id'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042
'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOr
chid'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'</
code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head_SoOrchi
d'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Head_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Head_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Head_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Skin_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Skin_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Skin_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
3'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSag
e'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSage'
</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_MercS
age'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_SirenSage'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Head_SoldierSa
ge'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Tribal'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Skin_Zebra'<
/code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Skin_Leopard'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Skin_Rhino
'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Skin_Tiger'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Skin_Snake'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Turke
y'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Tur
key'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Turkey'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Turkey'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Pilgr
im'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Tha
nks'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Thanks'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Snowm
an'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Sno
wman'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Snowman'</c
ode>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Snowman
'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Xma
s'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'</code
>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].ItmPoolDefinition None</code>
</hotfix>
<category name="VendorFix">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="General Loot Changes">
<category name="Add Gen2 Pearlescents to the
worlddrop pool">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Legendary Shields to the Loot
Midget Pool">
<code profiles="default">set
GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Fix Broken Shield Pools">
<hotfix name="ApocEuphoriaChestFix"
level="None">
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestBanditLoot LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestHyperionLoot
LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
</hotfix>
</category>
<category name="Increase droprates of rare enemy
spawns">
<code profiles="default">set
GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValu
eResolver_0 ConstantValue 0.200000</code>
</category>
<category name="Make Buttstalion only drop Rare and
above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_43 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_44 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_45 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_46 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_58 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_59 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_60 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_61 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_62 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_63 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_64 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_65 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_66 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_67 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_68 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_69 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_70 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_71 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_72 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_73 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_74 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_80 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_81 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_82 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_83 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_84 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Dragons Drop 4 Gemstone Guns">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_Spawn
Items_711 ItemPoolIncludedLists
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin Quantity
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items ItemPools
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Michael Mamaril give you only
Very Rare and above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_JohnMamaril.WeaponPools.Pool_GiftRewards BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDe
ath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.Buttstal
lionCustomLootPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),bDropOnDe
ath=False))</code>
</hotfix>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False</code>
</category>
<category name="Make Moxxi give you a Bad Touch
sometimes">
<code profiles="default">set
GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
</category>
<category name="Make the Torgue Vault spawn E-techs">
<hotfix name="UCPItemPools"
level="Iris_DL1_TAS_P">
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Remove Loot restriction in the
beginning areas">
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue
1</code>
</category>
</category>
<category name="Specific Loot Changes">
<category name="Base Game">
<category name="Add Afterburner to Shirtless
Man">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.33)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.33)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=0.33)))</code>
</hotfix>
</category>
<category name="Add Bane to Mad Dog">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Psycho.Balance.Unique.PawnBalance_MadDog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(
BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Drop
Weights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.YellowBold',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Bitch to Sinkhole">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BluePattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Bouncing Bonny to Wilhelm">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Buffalo to Dukino's Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Skag.Balance.Unique.PawnBalance_Skagzilla DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleNinja',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Deliverance to Bad Maw and
make him drop all of Zer0's Skins and Heads">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossU
niques,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=3.30
0000)))</code>
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossU
niques,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=10.0
00000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero014',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero015',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero017',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero018',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero025',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero026',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero030',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG
',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedB',Probability=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Deputy's Badge and Order to
Deputy Winger">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,
BaseValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Mortar">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mortar',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.0)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk to
Incinerator Clayton">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
</category>
<category name="Add Heart Breaker to Blue">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Crystalisk.Balance.Unique.PawnBalance_Blue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Blue',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.GreenPattern',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Legendary to GOD-liath">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathTurret.Character.AIDef_GoliathTurret:AIBehaviorProviderDefinition_1.Behav
ior_AIChangeInventory_5 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathLootGoon.Character.AIDef_GoliathLootGoon:AIBehaviorProviderDefinition_1.B
ehavior_AIChangeInventory_7 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Goliath.Character.AIDef_Goliath:AIBehaviorProviderDefinition_1.Behavior_AIChange
Inventory_2 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Love Thumper and Deadly
Bloom to Henry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Henry',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Madhous! to Mad Mike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(B
aseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_Boss
Uniques,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Moxxis Endowment to Gettle
and Mobley">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Gettle',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedP
istols',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Octo to Old Slappy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Thresher.Balance.Unique.PawnBalance_Slappy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pitchfork and Fluster Cluck
to Prospector Zeke">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.0)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pot O' Gold / Bigg Thumprr
to Donkey Mong">
<code profiles="default">set
GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Roaster to Smash-Head">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_BigBoy',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurplePale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add RokSalt to Flinter">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
2.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Skyrocket to Boom Bewm">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_Boom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_BoomBoom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Teapot to Madame Von
Bartlesby">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_BugMorph.Balance.Unique.PawnBalance_SirReginald DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_LoaderGiant DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Trespasser to Son of
Mothrakk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rakk.Balance.Unique.PawnBalance_SonMothrakk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Volcano to Geary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EasterEggs.Balance.Unique.PawnBalance_Smagal DefaultItemPoolList
((ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add the Ultimate Badass and
Loot Midget Pools to Jimmy J3NKN5">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')</code>
</hotfix>
</category>
<category name="Increase Stormfront drop
chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Ralph
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mick
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Lee
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Dan
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
</hotfix>
</category>
<category name="Make Knuckle Dragger / Boll be
able to world drop">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove heads from the Warior's
lootpool">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Sledge's Shotgun to
Muscles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 1 - Captain Scarlett and
Her Pirate's Booty">
<category name="Add Bad Touch to P3RV-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Black Hole and remove the
Kiss of Death from Hyperius">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Captain Blade's Manly Man
Shield to H3RL-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Midnight
Star to Lieutenant White">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Otto Idol
to Lieutenant Hoffman">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</c
ode>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Hive to Roscoe">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Jolly Roger to Deckhand">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Orphan Maker to Tinkles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pimpernel to Toothless
Terry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Rapier to Grendel">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Grendel.PawnBalance_Orchid_Grendel DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
<category name="Add Sand Hawk to Benny the
Booster">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sham to DJ Tanner">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False</code>
</category>
<category name="Increase Hyperius' Seraph drop
chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Increase Master Gee's Seraph
drop chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Campaign 2 - Mr. Torgue's
Campaign of Carnage">
<category name="Add Kitten and Baby Maker to
Motor Momma">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add Torgue Legendaries and
Torgue Tokens to Piston and Badassasaurus Rex">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Truckasaurus_Runable
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Fix Pyro Pete's Loot Pool">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Might.Iris_Seraph_Artifact_Might_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 3 - Sir Hammerlock�s Big
Game Hunt">
<category name="Add CHOPPER to Der
Monstrositat">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_BorokCageData.Population.PawnBalance_Sage_BorokCage_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Conference Call to
Jackenstein">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Dahlminator to Thermitage">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Sage_Ep3_Data.Creature.PawnBalance_Sage_Ep3_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BluePattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Gen2 COMs to Voracidous and
Dexiduous">
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Maggie to Woundspike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</hotfix>
</category>
<category name="Add Stomper to Dribbles">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Twister to Dexiduous and
make her drop a DLC 3 Seraph Item every time">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Pop_Drifter.Balance.PawnBalance_DrifterRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Increase Voracidous' Seraph
drop chance and add all DLC 3 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
</category>
<category name="DLC Campaign 4 - Tiny Tina's Assault
on Dragon Keep">
<category name="Add 3 Gemstone Weapons to Iron
GOD">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GolemBadass.Character.AIDef_GolemBadass:AIBehaviorProviderDefinition_0.Behavior_
AIChangeInventory_146 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Bunny to Mister Boney Pants
Guy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Crit to Arguk the Butcher">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Emperor to the Skeleton
Kings">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Aliah DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Fibber to Mimics">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Grog Nozzle to Gold Golem">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Orc to Warlord Slog and
increase the drop chance for the Ogre">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),)</code>
</hotfix>
</category>
<category name="Add Quasar to Spiderpants">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Spiders.Unique.PawnBalance_Spiderpants
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeight
s.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=2.00000
0)))</code>
</hotfix>
</category>
<category name="Add SWORDSPLOSION!!! to
Unmotivated Golem">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInStone DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Seeker to the Ancient
Dragons of Destruction">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 1 - T.K. Baha's Bloody
Harvest">
<category name="Add Fire Bee to Sully the
Blacksmith">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Spycho.Population.PawnBalance_Spycho DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 2 - The Horrible
Hunger of the Ravenous Wattle Gobbler">
<category name="Add Bitch, Black Hole and
Shotgun 1340 to Rose, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Bonus Package and
KerBlaster to Strip, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Deputy's Badge and Order to
Garret, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Moretus,
Tribute of Sawtooth Cauldron">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk and
Pyrophobia to Cynder, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add HellFire and Neogenator to
Fuse, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Lucrative Opporunity to
Max, Tribute of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Nasty Surprise, Invader and
Shield 1340 to Axel, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Scorpio to Fiona, Tribute
of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=0.5)))</code>
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.5)))</code>
</hotfix>
</category>
<category name="Add Sheriffs Badge and Law to
Annie, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Thunderball Fists and
Hornet to Flay, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 4 - Mad Moxxi and the
Wedding Day Massacre">
<category name="Add Aequitas to Moby">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherBlue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresR
aid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head9',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Chulainn to Fire Crak'n">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherPurple
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head9',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
</category>
<category name="Add Kiss of Death to Bridget
Hodunk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Nast_Itempools.Runnables.Pool_VDayBoss',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBride DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Landscaper to Sigmand">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherWhite
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanPale',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
<category name="Add Rubi to Colin Zaford">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sledge's Shotgun to BLNG
Loader">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sloth to Drunk Threshers">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherDrunk.Population.PawnBalance_Nast_ThresherDrunk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head6',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Triquetra to Rue, The Love
Thresher">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherOrange
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
lity=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
</category>
<category name="Add Veritas to Ikaroa">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherGreen
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
onsRaid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Headhunter 5 - Sir Hammerlock vs.
the Son of Crawmerax">
<category name="Add Pearlescents to Crawmerax">
<category name="Make Crawmerax drop on-
level gear">
<hotfix name="UCPItemPools"
level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid ItemGameStageOffset
(InitializationDefinition=None)</code>
</hotfix>
</category>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_0
7_Pearl',PoolProbability=(BaseValueConstant=0.10000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</category>
</category>
<category name="Ultimate Vault Hunter Upgrade Pack
Two: Digistruct Peak Challenge">
<category name="Add Buffalo to Digi Dukino's
Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Skagzilla_Digi.Population.PawnBalance_Skagzilla_Digi DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Gen2 Pearlescents to OP8
OMGWTH">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
3.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Digi Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_LoaderUltimateBadass_Digi.Population.PawnBalance_LoaderUltimateBadass_Digi
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Quest Changes">
<category name="Make Bright Lights, Flying City reward you
with a rare COM in TVHM+">
<code profiles="default">set
GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
<category name="Make Digistruct Peak reward you with an E-
tech">
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))</code>
</category>
<category name="Make Grandma Flexington give Torgue
Legendaries">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Allium_GrandmaData.Treasure_ChestPools.Pool_Grandma_Weapons_Launchers
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Make Hunting the Firehawk reward you with a
rare COM in TVHM+">
<code profiles="default">set
GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))</code>
</category>
<category name="Make Hyperion Contract 873 Repeatable">
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True</code>
</category>
<category name="Make Raid Boss Quests reward you with a
Legendary">
<code profiles="default">set
GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set GD_Sage_Raid.M_Sage_Raid
Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
</category>
<category name="Make Round 5 Slaughters Repeatable">
<category name="Creature Slaughter">
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True</code>
</category>
<category name="Bandit Slaughter">
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True</code>
</category>
<category name="Robot Slaughter">
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True</code>
</category>
</category>
<category name="Make Temple of Slaughter: Badass Round
reward 2 gemstone weapons">
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))</code>
</category>
<category name="Make The Amulet Repeatable">
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True</code>
</category>
<category name="Make Treasure of The Sand Repeatable">
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True</code>
</category>
<category name="Make Walking The Dog Repeatable">
<code profiles="default">set
GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True</code>
</category>
</category>
<category name="Enemy Changes">
<category name="Badass Enemy Fixes">
<category name="Badass Bedrock Bullymong">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Boroks">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Fire Archers">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Knights">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Stalker Buff & Loot">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.PawnBalance_StalkerBadass
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_StalkerBadassMale.Character.CharClass_StalkerBadassMale AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
</category>
<category name="Badass Yeti">
<hotfix name="UCPEnemy" level="Xmas_P">
<code profiles="default">set
GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Undead Badass Psychos">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Wattle Gobbler Tributes">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
</category>
<category name="Increase OOO spawnrate">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.0
5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)
)</code>
</hotfix>
</category>
<category name="Increase varkid evolution chance">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .85</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .55</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .35</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .25</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .20</code>
</hotfix>
</category>
<category name="Make H3RL-E harder">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
<code profiles="default">set
GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel Damage
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.AIDef_Orchid_LoaderBoss:AIBehaviorProviderDefinition
_5.Behavior_AIThrowProjectileAtTarget_270 ChildProjectileBaseValues
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Anims.Anim_LoaderBossLauncher_BarrelThrow PlayRate
1.000000</code>
</hotfix>
</category>
<category name="Make Terramorphous the Invincible Level 40
in Normal Mode">
<code profiles="default">set
GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Mis
sionOverrides=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassinatio
n',MinGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=34
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))</code>
</category>
<category name="Respawnable Enemies">
<category name="Arguk The Butcher">
<hotfix name="UCPEnemy" level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17 IsEnabled
True</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bUseRandomSpawns False</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bNoRespawning True</code>
</hotfix>
</category>
<category name="Axel, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_1 IsEnabled
True</code>
</hotfix>
</category>
<category name="BLNG Loader">
<hotfix name="UCPEnemy" level="Distillery_P">
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bUseRandomSpawns False</code>
</hotfix>
</category>
<category name="Bagman">
<hotfix name="UCPEnemy" level="Luckys_P">
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 bNoRespawning
False</code>
</hotfix>
</category>
<category name="Benny The Booster">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
bNoRespawning False</code>
</hotfix>
</category>
<category name="Deckhand">
<hotfix name="UCPEnemy" level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Der Monstrositat">
<hotfix name="UCPEnemy"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
IsEnabled True</code>
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
bNoRespawning False</code>
</hotfix>
</category>
<category name="No Beard">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Rakkanoth">
<hotfix name="UCPEnemy"
level="Sage_RocketForest_P">
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
IsEnabled True</code>
</hotfix>
</category>
<category name="Rose, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_4 IsEnabled
True</code>
</hotfix>
</category>
<category name="Shirtless Man">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Sully The Blacksmith">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Thermitage">
<hotfix name="UCPEnemy"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
IsEnabled True</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
ParentEncounter None</code>
</hotfix>
</category>
<category name="Toothless Terry">
<hotfix name="UCPEnemy"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
IsEnabled True</code>
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
bNoRespawning False</code>
</hotfix>
</category>
</category>
</category>
<category name="OPTIONAL / NERFS">
<category name="Gear Replacements">
<category name="Buff Lucrative Opportunity / Make
Lucrative Opportunity Regenerate Ammo" MUT="true">
<category name="Buff The Lucrative
Opportunity">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))</code>
</category>
<category name="Make Lucrative Opportunity
Regenerate Ammo">
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_R
egenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveRege
nerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description
Increases [skill]ammo regeneration[-skill].</code>
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationM
ultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Lau
ncher_RegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Type.Weapon_Is_RocketLauncher',SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanAct
iveRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(Attr
ibuteOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Prefer
Attribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeTo
Append=None))</code>
</category>
</category>
<category name="Buff Cradle / replace with Naught"
MUT="true">
<category name="Buff Cradle">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))</code>
</category>
<category name="Replace Cradle with TPS
Naught">
<category name="Skin">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=-1.000000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=5759
10750,B=1225100252,C=437191048,D=-2130129571)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.099444,G=0.099444,B=0.099444,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.051764,G=0.051382,B=0.061798,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010442,B=0.033708,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.308989,G=0.228489,B=0.210043,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.146067,G=0.131182,B=0.116526,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.119366,G=0.129096,B=0.174157,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.280576,G=1.280576,B=1.280576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.960674,G=0.849477,B=0.831145,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.143164,G=0.152178,B=0.202247,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=25.833492,G=25.833492,B=25.833492
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.600000,B=0
.400000,A=0.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.749000,G=3.952600,B=0.407
700,A=0.133600),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttrib
uteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resource
PoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDel
ay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary BehaviorProviderDefinition ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
Description 5+7+1=Zero</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.012000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldPrimeMechanism
SPM_NoPrime</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=0.850000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary PartName Naught</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldType SHT_Standard</code>
<code profiles="">set
GD_Shields.Material.Material5_Legendary_Standard AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=4,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
</category>
<category name="Buff Pot o' Gold / replace with Bigg
Thumprr" MUT="true">
<category name="Buff Pot O' Gold">
<category name="Make Money Dropped from
Pot O' Gold Scale">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Add Pot O' Gold to Loot
Leprechaun">
<hotfix name="UCPLeprechaun"
level="Distillery_P">
<code profiles="default">set
GD_Nast_Leprechaun.Character.CharClass_Nast_Leprechaun:BehaviorProviderDefinition_5
.Behavior_SpawnItems_26 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_De
lay_580 Delay 0</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0.Behavi
or_Delay_8 Delay 0</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0.Behavi
or_Delay_9 Delay 0</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.</code>
</category>
<category name="Replace Pot O' Gold with TPS
Bigg Thumppr">
<category name="Add Bigg Thumprr to
Legendary Shield Pool">
<code profiles="">set
GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Make Bigg Thumppr spawn
with all shield parts (This violates Sanity Check and will delete the item if you
load into the game without executing the patch!)">
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=,MinGameStageI
ndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=,MinGameSta
geIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldType SHT_Roid</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(BaseValueConstant=7.000000)</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-40,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=44,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold Material
Item_Shields.Materials.Mati_ShieldPangolinLegendary</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations
(AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentatio
nDefinition_4')</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.050000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(basevalueattribute=none)</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 Description That's going to leave a mark.</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold PartName Bigg
Thumppr</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldPrimeMechanism
SPM_PrimeOnEmpty</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold PrimedFlashFrameName roid</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold DamageTypeIcon DAMAGE_TYPE_Unknown</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold GestaltModeSkeletalMeshName
Shield_Body_Bandit</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldTypeFlashFrameName roid</code>
</category>
</category>
<category name="Buff Tidal Wave / replace with
Flayer" MUT="true">
<category name="Buff Tidal Wave">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Replace Tidal Wave with TPS
Flayer">
<category name="Flayer Skin - Dave
Rabbit">
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.0,ExpressionGUID=(A=187578560
7,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.0,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.00000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_DigiStruct",ParameterValue=0.0,ExpressionGUID=(A=-
45346972,B=1288284656,C=1440077970,D=1515651600)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.0,ExpressionGUID=(A=85863466,B=125
7609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.0,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pat
tern_EvilSmasher',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487
416485,D=-2018014041)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
VectorParameterValues
((ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=5.00
0000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.000000,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.000000,B=0.022506,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.500000,B=0.90
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DigiStructColor",ParameterValue=(R=0.399341,G=1.158091,B=1.828227
,A=1.000000),ExpressionGUID=(A=-1551372096,B=1171356554,C=-1499021663,D=-
262213892)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.722672,G=0.673049,B=0.673049,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.106222,G=0.118770,B=0.160215,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.099444,G=0.026812,B=0.029735,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.259659,G=0.005210,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.077345,G=0.000629,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.723730,G=0.675750,B=0.675750,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.238337,G=7.238337,B=7.238337,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Flayer</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_
8 NoConstraintText OMG, what's it doing to Sanchez?!</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition
None</code>
</category>
</category>
<category name="Buff Legendary Pointman / replace
with Legendary Grenadier" MUT="true">
<category name="Change Legendary Pointman to
Buff Crisis Management">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBon
usFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")</code>
</category>
<category name="Replace Legendary Pointman with
Legendary Grenadier">
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman PartName Legendary
Grenadier</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman:AttributePre
sentationDefinition_0 Description "Wanna see fireworks?"</code>
</category>
</category>
<category name="Buff Emperor / replace with Torrent"
MUT="true">
<category name="Buff Emperor">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Replace Emperor with TPS
Torrent">
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition
_8 NoConstraintText Spray it to slay it.</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyI
mpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dah
l',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefiniti
on_171 SightPartData
(bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName Torrent</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765607,G=0.121274,B=1.340724,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102238,G=0.056403,B=0.524843,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.104632,G=1.520979,B=0.713886,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.207219,G=0.958722,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.333231,G=0.400415,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.052290,G=0.944777,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=7.539850,G=7.539850,B=7.539850,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.196899,G=2.291030,B=1.983695,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.809946,G=1.809946,B=1.809946,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.350000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=28.000000,B=0.3
30000,A=0.424500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.486213,G=1.585972,B=0.204475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.418000,G=7.242700,B=0.5
38100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.40000,G=0.450000,B=15.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.394100,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
</category>
<category name="Nerfs">
<category name="Gear">
<category name="Grog Nozzle">
<code profiles="">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</category>
</category>
<category name="Salvador">
<category name="Make Gunzerk reduce Critical
Hit Damage by 50%">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillDescription [skill]Action
Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to draw a second gun and
go nuts! While [skill]Gunzerking[-skill] you [skill]instantly regain 50% of your
Maximum Health[-skill], gain [skill]Damage Reduction[-skill] against enemy attacks,
and constantly [skill]regenerate health and bullets[-skill], however you
[skill]lose half of your Critical Hit Damage[-skill].</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.SkillDuration',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Mercenary_Skills.Misc.Init_LastLonger_DurationCalc',BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initiali
zationDefinition=None,BaseValueScaleConstant=0.030000),GradeToStartApplyingEffect=0
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.550000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_Weapo
nPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skill
s.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeN
onPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCri
teria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking
_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Gr
adeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Mi
sc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Me
rcenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribut
eDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercena
ry_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_M
ercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,
BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterv
al=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribu
teDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDe
finition'GD_Mercenary_Skills.Misc.Cooldown_Gunzerking',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Salvador Offhand Amp Fix">
<hotfix name="offhand_amp_fix_"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill_Legendary SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNot
ifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeIn
terval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Half No Kill Like Overkill's
Multiplier">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_Part2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeD
efinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Inconceivable a Kill
Skill">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillType SKILL_TYPE_Kill</code>
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription [skill]Kill Skill[-
skill]. Your shots have a chance to [skill]not consume ammo[-skill]. The lower your
health and shields, the greater the chance of [skill]free shots[-skill].</code>
</hotfix>
</category>
</category>
<category name="Maya">
<category name="Kinetic Reflection">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Motion.KineticReflection SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflect
ionOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseMod
ifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
</hotfix>
</category>
<category name="Cloud Kill">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Cataclysm.BlightPhoenix:BehaviorProviderDefinition_2.Behavior_Cause
Damage_6 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Fire
',BaseValueScaleConstant=1.000000)</code>
<code profiles="">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corrosive ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_ProjectileDamage',BaseValueScaleConstant=1.000000),Level=(BaseVa
lueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile
.ProjectileLevel',InitializationDefinition=None,BaseValueScaleConstant=0.05000),Pow
er=(BaseValueConstant=2.3500000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 DamageFormula
(BaseValueConstant=1.0000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corros
ive',BaseValueScaleConstant=0.300000)</code>
</hotfix>
</category>
</category>
<category name="Axton">
<category name="Half Duty Call's UCP values">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0
FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Disable most cutscenes (a couple skipped
cutscenes act weirdly)">
<category name="Base Game">
<category name="Sanctuary">
<category name="Toggle Cinematic Mode
Edits">
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="SanctuaryAir_P">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
</hotfix>
</category>
<category name="PlayBinkMovie">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_1 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_2 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_PlayBinkMo
vie_2 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
</hotfix>
</category>
</category>
<category name="Knuckle Dragger Ripping Out
Claptrap's Eye">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_7
OutputLinks[1].Links[1].LinkedOp
SeqAct_ApplyBehavior'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_
ApplyBehavior_52'</code>
</hotfix>
</category>
<category name="Knuckle Dragger Fight Intro">
<category name="Knuckle Dragger intro">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Toggle'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_
24'</code>
</hotfix>
</category>
</category>
<category name="Hammerlock Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_26
OutputLinks[1].Links[0].LinkedOp
SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct
_Teleport_24'</code>
</hotfix>
</category>
<category name="Boom Bewm">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_13
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_83',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_64',InputLinkIdx=0)),LinkDesc="
Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flynt Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Console_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_PopulatedActo
r_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_72',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_3',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_36',InputLinkIdx=0),),LinkDesc=
"Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamp
edMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDe
lay=0.000000)</code>
</hotfix>
</category>
<category name="Firehawk Intro">
<hotfix name="CutsceneDisabler"
level="icecanyon_P">
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Teleport_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=GedarboxSeqAct_CameraShake'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.GearboxSeqAct_CameraShake_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Destroy'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Destr
oy_0'</code>
</hotfix>
</category>
<category name="Ellie Intro">
<hotfix name="CutsceneDisabler"
level="Interlude_P">
<code profiles="">set
Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_Gate_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Interlude_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode_06.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.
Episode_06.SeqAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDi
sabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,b
IsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bad Maw Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.GearboxSeqAct_T
riggerDialog_0 OutputLinks
((Links=((LinkedOp=SeqAct_StreamInTextures'Frost_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BloodshotSlums.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000))</code>
</hotfix>
</category>
<category name="Roland Prison Intro">
<hotfix name="CutsceneDisabler"
level="Dam_P">
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_RemoteEvent_2 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0)),LinkDesc="Out",bHasImp
ulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,b
Hidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)
</code>
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_0',InputLinkIdx=2),
(LinkedOp=WillowSeqAct_WaypointObjective'Dam_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.Episode6.RolandPrisonIntroSequence.WillowSeqAct_WaypointObjective_1',Input
LinkIdx=0),),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bC
lampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,Li
nkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Mordecai Intro">
<hotfix name="CutsceneDisabler"
level="TundraExpress_P">
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.BurningVarki
dsAndMordecai.SeqAct_Delay_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_SetCameraTarget'TundraExpress_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode07.BurningVarkidsAndMordecai.SeqAct_SetCameraTarget_3',In
putLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=F
alse,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=F
alse,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bloodwing Intro">
<hotfix name="CutsceneDisabler"
level="PandoraPark_P">
<code profiles="">set
PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.SeqEvent_Touch
_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode10.SeqAct_Toggle_10',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'PandoraPark_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.Episode10.WillowSeqAct_MissionCustomEvent_5',InputLinkIdx=0)),Lin
kDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=Fa
lse,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,
ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Brick Intro">
<hotfix name="CutsceneDisabler"
level="Grass_Cliffs_P">
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.WillowS
eqEvent_MissionRemoteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_
AttachToActor_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Grass_Cliffs_Combat.TheWorld:PersistentLevel.
Main_Sequence.Episode11_Combat.SeqAct_ToggleHidden_2',InputLinkIdx=1)),LinkDesc="Ou
t",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqEven
t_RemoteEvent_3 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
</hotfix>
</category>
<category name="Bunker Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqCond_
CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="True",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax
=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=No
ne,ActivateDelay=0.000000)</code>
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_S
etFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=
False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=Non
e,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Angel Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.EtherealEntry.SeqAct_Acti
vateRemoteEvent_4 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.EtherealEntry.SeqAct_Teleport_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpul
se=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHi
dden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</
code>
</hotfix>
</category>
<category name="Roland Death Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRem
oteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:Persistent
Level.Main_Sequence.SeqAct_ActivateRemoteEvent_16',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_ActivateRemoteEvent_31',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence
.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'VOGChamber_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.WillowSeqAct_MissionCustomEvent_1',InputLinkIdx=0)),LinkDesc="Out"
,bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin
=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0
.000000)</code>
</hotfix>
</category>
<category name="Jack Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_
Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentL
evel.Main_Sequence.JackTitleCard.SeqAct_FinishSequence_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLeve
l.Main_Sequence.JackTitleCard.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0)),LinkDe
sc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqEven
t_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
<category name="Warrior Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqAct_SetFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqCond_CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Credits">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.Credits bEnabled
False</code>
</hotfix>
</category>
</category>
<category name="Pirate DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
</hotfix>
</category>
<category name="Shade's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqE
vent_Touch_0 OutputLinks[0].Links[0].LinkedOP
SeqAct_ApplyBehavior'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequenc
e.ShadeTitleCard.SeqAct_ApplyBehavior_0'</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ApplyBehavior_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ChangeCollision'Orchid_OasisTown_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.ShadeTitleCard.SeqAct_ChangeCollision_0',InputLinkIdx=0)),Lin
kDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,
bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Acti
vateDelay=0.000000)</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ChangeCollision_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Orchid_OasisTown_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.ShadeTitleCard.SeqAct_ToggleHidden_0'',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Sandman's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Caves_P">
<code profiles="">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_4
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Delay'Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Delay_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisab
led=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsA
ctivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Herbert's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_ShipGraveyard_P">
<code profiles="">set
Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Herle Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Refinery_P">
<code profiles="">set
Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc=
"Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Roscoe Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavio
r_29 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_14',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_0',InputLinkIdx=1)),LinkDesc="Out",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Leviathan Intro (Title Card)">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_2',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_Toggle_16',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Tiny Tina DLC">
<category name="Bloodwing - Jack Cutscene">
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Teleport_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel
.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_FinishSequence_3',InputLinkId
x=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedM
ax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=
None,ActivateDelay=0.000000)</code>
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'CastleKeep_Mission.TheWorld:Persistent
Level.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_ActivateRemoteEvent_0',I
nputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Docks_P">
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 BinkMovieName
None</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bDisableMovement False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bDisableInput False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bDisableTurning False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bPauseDialog False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bHidePlayer False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bEnableGodMode False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bHideHUD False</code>
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2
bEnableNoTarget False</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.SeqAct_PlayBink
Movie_0 BinkMovieName None</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallio
nAndTC.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'CastleKeep_Mission.TheWorld:PersistentLevel.Main_
Sequence.Mission04.FreeButtStallionAndTC.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Se
quence.Mission04.FreeButtStallionAndTC.SeqAct_FinishSequence_0',InputLinkIdx=0)),Li
nkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Hammerlock DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_Underground_P">
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHideHUD False</code>
</hotfix>
</category>
<category name="Claptrap Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_RockForest_P">
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ApplyBehavior_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1
OutputLinks[0] ()</code>
</hotfix>
</category>
<category name="Jackenstein Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_HyperionShip_P">
<code profiles="">set
Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_12',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_7',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_8',InputLinkIdx=0),
(LinkedOp=SeqAct_Log'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequen
ce.SeqAct_Log_18',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=2.000000)</code>
</hotfix>
</category>
</category>
<category name="Torgue DLC">
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_Hub_P">
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1
BinkMovieName None</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableTurning False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableInput False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableNoTarget False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHidePlayer False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableGodMode False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableMovement False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bPauseDialog False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHideHUD False</code>
</hotfix>
</category>
<category name="Piston Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_56',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Pyro Pete Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL2_Interior_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Moxxi Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL2_Interior_P">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_3
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL2_Interior_Dynamic.TheWorl
d:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_DL2_Interior_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Tiny Tina Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_19',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Motor Momma Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.WillowSeqAct_MissionCustomEvent_4',InputLinkIdx=0),),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flyboy Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL3_P">
<code profiles="">set
Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.WillowSeqAct_MissionCustomEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Badassasaurus Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="I dont know what this intro is
but it is a thing">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL1_TAS_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0)),LinkDesc="Completed",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Less Blinding Damage over Time effects">
<category name="Corrosive">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.025
00000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.0
3500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),Loo
kupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.050000,0.050000,0.050000,0.050000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
<category name="Shock">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverL
ife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.3000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Fire">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Fire_Screen:ParticleModuleColorOverLi
fe_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.000000,0.101229,0.202459,0.303688,0.404917,0.5006146,
0.607376,0.808605,0.509834,0.611064,0.987782,0.189004,0.190226,0.791447,0.392669,0.
993891,0.595113,0.096335,0.097556,0.198778,0.000000),LookupTableTimeScale=20.000000
,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Slag">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColorOverLi
fe_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.050000,0.0500000,0.250000,0.2000000,0.275000
,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.0600000,0.100000,
0.200000,0.400000,0.300000,0.200000,0.100000,0.000000),LookupTableTimeScale=20.0000
00,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.2000000,0.2000000,0.2000000,0.2000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Less Blinding Flame of the Firehawk">
<code profiles="">set
GD_Explosions.Incendiary.Explosion_IncendiaryMaster_ShieldNovaPhoenix
ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_CHAR_Shared_Shield.Particles.Novas.Part_Inc
endiary_Nova_Shield_Explosion',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,
MaxParticleScale=1.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary
.Ak_Play_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.E
xplosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDi
stance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosi
on_IncendiaryMaster_ShieldNovaPhoenix:ForceFeedbackWaveform_915',ImpactEffect=Willo
wExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128
',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,
bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_CHAR_Shared_Shield.Particles.Novas.Part_Ince
ndiary_Nova_Shield_Explosion',MinRadius=193,MaxRadius=384,MinParticleScale=0.750000
,MaxParticleScale=1.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiar
y.Ak_Play_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations
.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEff
ectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Ex
plosion_IncendiaryMaster_ShieldNovaPhoenix:ForceFeedbackWaveform_916',ImpactEffect=
WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendia
ry256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.00
0000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_CHAR_Shared_Shield.Particles.Novas.Part_Ince
ndiary_Nova_Shield_Explosion',MinRadius=385,MaxRadius=2000,MinParticleScale=0.75000
0,MaxParticleScale=2.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendia
ry.Ak_Play_Exp_Elemental_Incendiary_LG',CameraAnim=None,MinCameraEffectDistance=300
.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Exp
losions.Incendiary.Explosion_IncendiaryMaster_ShieldNovaPhoenix:ForceFeedbackWavefo
rm_917',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.Ex
plosiveImpactIncendiary512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.00000
0,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=Fal
se))</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_15 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_0 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_2 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_6 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_1 LODLevels ()</code>
</category>
<category name="Make the Bane not blow your ears off while
shooting the gun">
<code profiles="">set
GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bull
et'</code>
<code profiles="">set GD_Weap_SMG.Skills.Skill_Bane
SkillEffectDefinitions (())</code>
</category>
<category name="Refill Ammo with one purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
</body>
</BLCMM>

#Commands:
say Running UCP 4.1. To check if the UCP is running, look at your skill tree and
see if there are any UCP changes.
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))
set GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic
set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000
set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]
set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
273 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
267 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_283 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))
set GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Vladof.MasterMati_Vlad
ofRare'
set Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.BanditE
picDecal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=0.200000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.100000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.020000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=50.000000,G=50.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.046600,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR Parent
Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofRare Parent
Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.Pistol.Mati_VladofRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofRare ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Common_GunMaterials.Materials.sniper.Mati_VladofRareSR Parent
Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.sniper.Mati_VladofRareSR ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.sniper.Mati_VladofRareSR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.551700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Common_GunMaterials.Materials.sniper.Mati_VladofRareSR TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL Parent
Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))
set GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues
set GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue
set GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic
set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic
set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic
set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic
set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic
set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic
set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who
the hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF">
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList
Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')
set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier
set GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier
Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Icon shieldRechargeDelay
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Icon elementShock
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description
Bullet Ricochets
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayPlusSign False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Icon elementalresistance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock
set GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))
set Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))
set Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=73,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDr
ops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Ches
tItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEf
fectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChan
ceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAt
tackerDmgScale=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))
set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9
set WillowGame.GlobalsDefinition RarityLevelColors
((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLi
ved,RarityRating=RARITY_Unknown),
(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortL
ived,RarityRating=RARITY_Common),
(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLive
d,RarityRating=RARITY_Uncommon),
(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_Rare),
(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_VeryRare),
(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveFore
ver,RarityRating=RARITY_Legendary),
(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveFore
ver,RarityRating=RARITY_VeryRare),
(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveFor
ever,RarityRating=RARITY_Legendary),
(MinLevel=12,MaxLevel=170,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_Liv
eForever,RarityRating=RARITY_Unknown),
(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_Shor
tLived,RarityRating=RARITY_Unknown),
(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_Shor
tLived,RarityRating=RARITY_Unknown),
(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_Short
Lived,RarityRating=RARITY_Unknown),
(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown),
(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_Live
Forever,RarityRating=RARITY_Seraph),
(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_Live
AsLongAsLevel,RarityRating=RARITY_Unknown),
(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_Liv
eForever,RarityRating=RARITY_Unknown),
(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VerySh
ortLived,RarityRating=RARITY_Unknown))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
rarity (BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=17.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=17.000000)
set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()
set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000
set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_224 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorproviderDefin
ition_0.Behavior_Explode_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=170.000000)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
GestaltModeSkeletalMeshName AR_Barrel_Vladof
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
NumPhysicalBarrelsToFireFrom 3
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula
(BaseValueConstant=2400.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinitio
n_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.000000
set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride
set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Torgue:BehaviorProviderDefinitio
n_0.Behavior_Explode_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Bandit:BehaviorProviderDefinitio
n_0.Behavior_Explode_53 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Vladof:BehaviorProviderDefinitio
n_0.Behavior_Explode_9 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Dahl_Grenade:BehaviorProviderDefinition
_0.Behavior_Explode_11 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_AssaultRifle.Projectiles.Projectile_Jakobs_Cannonball:BehaviorProviderDefin
ition_0.Behavior_Explode_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Be
havior_Explode_30 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed 80.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bAutoAimTarget True
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula (BaseValueScaleConstant=0.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the party.
set GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))
set GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))
set GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))
set GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))
set GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)
set GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))
set GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))
set GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))
set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False
set GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)
set GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative
AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000
set GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)
set GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)
set GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)
set GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000
set GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000
set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))
set GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0
Description Increases [skill]movement speed[-skill] and enhances [skill]vehicle
boost[-skill] capabilities.
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))
set GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Attribute D_Attributes.GameplayAttributes.FootSpeed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Description Movement Speed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
SignStyle SIGNSTYLE_AsIs
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
TextColor (B=255,G=255,R=255,A=255)
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))
set GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))
set GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front
Line Grenadier
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName
Intuitive Survivor
set GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan
set GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName
Assault Specialist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist
PartName Improved Anarchist
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName
Determined Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist
set GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker
set GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierVal
ue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Att
ributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Heal
thRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrade
Upgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init
_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIn
cludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfo
rceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBon
usFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description
Able Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")
set GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got
Time to Bleed Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence
Description Myelin Skill
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.000000),bDropOnDeath=Tru
e))
set
GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValu
eResolver_0 ConstantValue 0.200000
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False
set GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero014',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero015',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero017',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero018',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero025',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero026',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero030',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainG
ame.BalanceDefs.Assassin_Skin_RedB',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))
set GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False
set GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))
set GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))
set GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True
set GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Sage_Raid.M_Sage_Raid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True
set GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True
set GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True
set GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))
set GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True
set GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True
set GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True
set GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Mission=Missio
nDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameStage=(BaseValueCons
tant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))
set GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))
set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_De
lay_580 Delay 0
set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0.Behavi
or_Delay_8 Delay 0
set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0.Behavi
or_Delay_9 Delay 0
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBon
usFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill
set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-
GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkOnDemandPatchEntry-UCPKrieg1","SparkOnDemandPatchEntry-
UCPSalvador1","SparkOnDemandPatchEntry-UCPAxton1","SparkOnDemandPatchEntry-
UCPSalvador2","SparkOnDemandPatchEntry-UCPSalvador3","SparkOnDemandPatchEntry-
UCPSalvador4","SparkOnDemandPatchEntry-UCPSalvador5","SparkOnDemandPatchEntry-
UCPSalvador6","SparkOnDemandPatchEntry-UCPSalvador7","SparkLevelPatchEntry-
UCPHyperiusGateFix1","SparkLevelPatchEntry-UCPItemPools1","SparkLevelPatchEntry-
UCPItemPools2","SparkLevelPatchEntry-UCPItemPools3","SparkLevelPatchEntry-
UCPItemPools4","SparkLevelPatchEntry-UCPItemPools5","SparkLevelPatchEntry-
UCPItemPools6","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-
Name2","SparkLevelPatchEntry-Name3","SparkOnDemandPatchEntry-
UCPFixes1","SparkOnDemandPatchEntry-UCPFixes2","SparkOnDemandPatchEntry-
UCPFixes3","SparkOnDemandPatchEntry-UCPFixes4","SparkOnDemandPatchEntry-
UCPFixes5","SparkOnDemandPatchEntry-UCPFixes6","SparkOnDemandPatchEntry-
UCPFixes7","SparkOnDemandPatchEntry-UCPFixes8","SparkOnDemandPatchEntry-
UCPFixes9","SparkOnDemandPatchEntry-UCPFixes10","SparkOnDemandPatchEntry-
UCPFixes11","SparkOnDemandPatchEntry-UCPFixes12","SparkOnDemandPatchEntry-
UCPFixes13","SparkOnDemandPatchEntry-UCPFixes14","SparkOnDemandPatchEntry-
UCPFixes15","SparkOnDemandPatchEntry-UCPFixes16","SparkOnDemandPatchEntry-
UCPFixes17","SparkOnDemandPatchEntry-UCPFixes18","SparkOnDemandPatchEntry-
UCPFixes19","SparkOnDemandPatchEntry-UCPFixes20","SparkLevelPatchEntry-
UCPGear1","SparkLevelPatchEntry-UCPGear2","SparkLevelPatchEntry-
UCPGear3","SparkLevelPatchEntry-UCPGear4","SparkLevelPatchEntry-
UCPGear5","SparkLevelPatchEntry-UCPGear6","SparkLevelPatchEntry-
UCPGear7","SparkLevelPatchEntry-UCPGear8","SparkLevelPatchEntry-
UCPGear9","SparkLevelPatchEntry-UCPGear10","SparkLevelPatchEntry-
UCPGear11","SparkLevelPatchEntry-UCPGear12","SparkLevelPatchEntry-
UCPSkills1","SparkOnDemandPatchEntry-UCPAxton2","SparkOnDemandPatchEntry-
UCPAxton3","SparkOnDemandPatchEntry-UCPAxton4","SparkOnDemandPatchEntry-
UCPAxton5","SparkOnDemandPatchEntry-UCPAxton6","SparkOnDemandPatchEntry-
UCPAxton7","SparkOnDemandPatchEntry-UCPAxton8","SparkOnDemandPatchEntry-
UCPAxton9","SparkOnDemandPatchEntry-UCPAxton10","SparkOnDemandPatchEntry-
UCPAxton11","SparkOnDemandPatchEntry-UCPAxton12","SparkOnDemandPatchEntry-
UCPAxton13","SparkOnDemandPatchEntry-UCPAxton14","SparkOnDemandPatchEntry-
UCPAxton15","SparkOnDemandPatchEntry-UCPAxton16","SparkOnDemandPatchEntry-
UCPAxton17","SparkOnDemandPatchEntry-UCPAxton18","SparkOnDemandPatchEntry-
UCPAxton19","SparkOnDemandPatchEntry-UCPAxton20","SparkOnDemandPatchEntry-
UCPAxton21","SparkOnDemandPatchEntry-UCPAxton22","SparkOnDemandPatchEntry-
UCPAxton23","SparkOnDemandPatchEntry-UCPAxton24","SparkOnDemandPatchEntry-
UCPAxton25","SparkOnDemandPatchEntry-UCPAxton26","SparkOnDemandPatchEntry-
UCPAxton27","SparkOnDemandPatchEntry-UCPAxton28","SparkOnDemandPatchEntry-
UCPAxton29","SparkOnDemandPatchEntry-UCPAxton30","SparkOnDemandPatchEntry-
UCPAxton31","SparkOnDemandPatchEntry-UCPAxton32","SparkOnDemandPatchEntry-
UCPAxton33","SparkOnDemandPatchEntry-UCPAxton34","SparkOnDemandPatchEntry-
UCPAxton35","SparkOnDemandPatchEntry-UCPAxton36","SparkOnDemandPatchEntry-
UCPAxton37","SparkOnDemandPatchEntry-UCPAxton38","SparkOnDemandPatchEntry-
UCPAxton39","SparkOnDemandPatchEntry-UCPAxton40","SparkOnDemandPatchEntry-
UCPAxton41","SparkOnDemandPatchEntry-UCPAxton42","SparkOnDemandPatchEntry-
UCPAxton43","SparkOnDemandPatchEntry-UCPAxton44","SparkOnDemandPatchEntry-
UCPAxton45","SparkOnDemandPatchEntry-UCPAxton46","SparkOnDemandPatchEntry-
UCPAxton47","SparkOnDemandPatchEntry-UCPAxton48","SparkOnDemandPatchEntry-
UCPAxton49","SparkOnDemandPatchEntry-UCPAxton50","SparkOnDemandPatchEntry-
UCPAxton51","SparkOnDemandPatchEntry-UCPAxton52","SparkOnDemandPatchEntry-
UCPAxton53","SparkOnDemandPatchEntry-UCPAxton54","SparkOnDemandPatchEntry-
UCPAxton55","SparkOnDemandPatchEntry-UCPAxton56","SparkOnDemandPatchEntry-
UCPAxton57","SparkOnDemandPatchEntry-UCPAxton58","SparkOnDemandPatchEntry-
UCPAxton59","SparkOnDemandPatchEntry-UCPAxton60","SparkOnDemandPatchEntry-
UCPAxton61","SparkOnDemandPatchEntry-UCPAxton62","SparkOnDemandPatchEntry-
UCPAxton63","SparkOnDemandPatchEntry-UCPAxton64","SparkOnDemandPatchEntry-
UCPAxton65","SparkOnDemandPatchEntry-UCPAxton66","SparkOnDemandPatchEntry-
UCPAxton67","SparkOnDemandPatchEntry-UCPAxton68","SparkOnDemandPatchEntry-
UCPAxton69","SparkOnDemandPatchEntry-UCPAxton70","SparkOnDemandPatchEntry-
UCPAxton71","SparkOnDemandPatchEntry-UCPAxton72","SparkOnDemandPatchEntry-
UCPAxton73","SparkOnDemandPatchEntry-UCPAxton74","SparkOnDemandPatchEntry-
UCPAxton75","SparkOnDemandPatchEntry-UCPAxton76","SparkOnDemandPatchEntry-
UCPAxton77","SparkOnDemandPatchEntry-UCPAxton78","SparkOnDemandPatchEntry-
UCPAxton79","SparkOnDemandPatchEntry-UCPAxton80","SparkOnDemandPatchEntry-
UCPAxton81","SparkOnDemandPatchEntry-UCPAxton82","SparkOnDemandPatchEntry-
UCPAxton83","SparkOnDemandPatchEntry-UCPAxton84","SparkOnDemandPatchEntry-
UCPAxton85","SparkOnDemandPatchEntry-UCPAxton86","SparkOnDemandPatchEntry-
UCPAxton87","SparkOnDemandPatchEntry-UCPAxton88","SparkOnDemandPatchEntry-
UCPAxton89","SparkOnDemandPatchEntry-UCPAxton90","SparkOnDemandPatchEntry-
UCPAxton91","SparkOnDemandPatchEntry-UCPAxton92","SparkOnDemandPatchEntry-
UCPAxton93","SparkOnDemandPatchEntry-UCPAxton94","SparkOnDemandPatchEntry-
UCPAxton95","SparkOnDemandPatchEntry-UCPAxton96","SparkOnDemandPatchEntry-
UCPAxton97","SparkOnDemandPatchEntry-UCPAxton98","SparkOnDemandPatchEntry-
UCPSalvador8","SparkOnDemandPatchEntry-UCPSalvador9","SparkOnDemandPatchEntry-
UCPSalvador10","SparkOnDemandPatchEntry-UCPSalvador11","SparkOnDemandPatchEntry-
UCPSalvador12","SparkOnDemandPatchEntry-UCPSalvador13","SparkOnDemandPatchEntry-
UCPSalvador14","SparkOnDemandPatchEntry-UCPMaya1","SparkOnDemandPatchEntry-
UCPMaya2","SparkOnDemandPatchEntry-UCPMaya3","SparkOnDemandPatchEntry-
UCPMaya4","SparkOnDemandPatchEntry-UCPMaya5","SparkOnDemandPatchEntry-
UCPMaya6","SparkOnDemandPatchEntry-UCPMaya7","SparkOnDemandPatchEntry-
UCPMaya8","SparkOnDemandPatchEntry-UCPMaya9","SparkOnDemandPatchEntry-
UCPMaya10","SparkOnDemandPatchEntry-UCPMaya11","SparkOnDemandPatchEntry-
UCPMaya12","SparkOnDemandPatchEntry-UCPMaya13","SparkOnDemandPatchEntry-
UCPMaya14","SparkOnDemandPatchEntry-UCPMaya15","SparkOnDemandPatchEntry-
UCPMaya16","SparkOnDemandPatchEntry-UCPMaya17","SparkOnDemandPatchEntry-
UCPMaya18","SparkOnDemandPatchEntry-UCPMaya19","SparkOnDemandPatchEntry-
UCPMaya20","SparkOnDemandPatchEntry-UCPMaya21","SparkOnDemandPatchEntry-
UCPMaya22","SparkOnDemandPatchEntry-UCPMaya23","SparkOnDemandPatchEntry-
UCPMaya24","SparkOnDemandPatchEntry-UCPMaya25","SparkOnDemandPatchEntry-
UCPMaya26","SparkOnDemandPatchEntry-UCPMaya27","SparkOnDemandPatchEntry-
UCPMaya28","SparkOnDemandPatchEntry-UCPMaya29","SparkOnDemandPatchEntry-
UCPMaya30","SparkOnDemandPatchEntry-UCPMaya31","SparkOnDemandPatchEntry-
UCPMaya32","SparkOnDemandPatchEntry-UCPMaya33","SparkOnDemandPatchEntry-
UCPMaya34","SparkOnDemandPatchEntry-UCPZero1","SparkOnDemandPatchEntry-
UCPZero2","SparkOnDemandPatchEntry-UCPZero3","SparkOnDemandPatchEntry-
UCPZero4","SparkOnDemandPatchEntry-UCPZero5","SparkOnDemandPatchEntry-
UCPZero6","SparkOnDemandPatchEntry-UCPZero7","SparkOnDemandPatchEntry-
UCPZero8","SparkOnDemandPatchEntry-UCPZero9","SparkOnDemandPatchEntry-
UCPZero10","SparkOnDemandPatchEntry-UCPZero11","SparkOnDemandPatchEntry-
UCPZero12","SparkOnDemandPatchEntry-UCPZero13","SparkOnDemandPatchEntry-
UCPZero14","SparkOnDemandPatchEntry-UCPZero15","SparkOnDemandPatchEntry-
UCPZero16","SparkOnDemandPatchEntry-UCPZero17","SparkOnDemandPatchEntry-
UCPZero18","SparkOnDemandPatchEntry-UCPZero19","SparkOnDemandPatchEntry-
UCPZero20","SparkOnDemandPatchEntry-UCPZero21","SparkOnDemandPatchEntry-
UCPZero22","SparkOnDemandPatchEntry-UCPZero23","SparkOnDemandPatchEntry-
UCPZero24","SparkOnDemandPatchEntry-UCPZero25","SparkOnDemandPatchEntry-
UCPZero26","SparkOnDemandPatchEntry-UCPZero27","SparkOnDemandPatchEntry-
UCPZero28","SparkOnDemandPatchEntry-UCPZero29","SparkOnDemandPatchEntry-
UCPZero30","SparkOnDemandPatchEntry-UCPZero31","SparkOnDemandPatchEntry-
UCPZero32","SparkOnDemandPatchEntry-UCPZero33","SparkOnDemandPatchEntry-
UCPZero34","SparkOnDemandPatchEntry-UCPZero35","SparkOnDemandPatchEntry-
UCPZero36","SparkOnDemandPatchEntry-UCPZero37","SparkOnDemandPatchEntry-
UCPZero38","SparkOnDemandPatchEntry-UCPZero39","SparkOnDemandPatchEntry-
UCPZero40","SparkOnDemandPatchEntry-UCPZero41","SparkOnDemandPatchEntry-
UCPZero42","SparkOnDemandPatchEntry-UCPZero43","SparkOnDemandPatchEntry-
UCPGaige1","SparkOnDemandPatchEntry-UCPGaige2","SparkOnDemandPatchEntry-
UCPGaige3","SparkOnDemandPatchEntry-UCPGaige4","SparkOnDemandPatchEntry-
UCPGaige5","SparkOnDemandPatchEntry-UCPGaige6","SparkOnDemandPatchEntry-
UCPGaige7","SparkOnDemandPatchEntry-UCPGaige8","SparkOnDemandPatchEntry-
UCPGaige9","SparkOnDemandPatchEntry-UCPGaige10","SparkOnDemandPatchEntry-
UCPGaige11","SparkOnDemandPatchEntry-UCPGaige12","SparkOnDemandPatchEntry-
UCPGaige13","SparkOnDemandPatchEntry-UCPGaige14","SparkOnDemandPatchEntry-
UCPGaige15","SparkOnDemandPatchEntry-UCPGaige16","SparkOnDemandPatchEntry-
UCPGaige17","SparkOnDemandPatchEntry-UCPGaige18","SparkOnDemandPatchEntry-
UCPGaige19","Spa
rkOnDemandPatchEntry-UCPGaige20","SparkOnDemandPatchEntry-
UCPGaige21","SparkOnDemandPatchEntry-UCPGaige22","SparkOnDemandPatchEntry-
UCPGaige23","SparkOnDemandPatchEntry-UCPGaige24","SparkOnDemandPatchEntry-
UCPGaige25","SparkOnDemandPatchEntry-UCPGaige26","SparkOnDemandPatchEntry-
UCPGaige27","SparkOnDemandPatchEntry-UCPGaige28","SparkOnDemandPatchEntry-
UCPGaige29","SparkOnDemandPatchEntry-UCPGaige30","SparkOnDemandPatchEntry-
UCPGaige31","SparkOnDemandPatchEntry-UCPGaige32","SparkOnDemandPatchEntry-
UCPGaige33","SparkOnDemandPatchEntry-UCPGaige34","SparkOnDemandPatchEntry-
UCPGaige35","SparkOnDemandPatchEntry-UCPGaige36","SparkOnDemandPatchEntry-
UCPGaige37","SparkOnDemandPatchEntry-UCPGaige38","SparkOnDemandPatchEntry-
UCPGaige39","SparkOnDemandPatchEntry-UCPGaige40","SparkOnDemandPatchEntry-
UCPGaige41","SparkOnDemandPatchEntry-UCPGaige42","SparkOnDemandPatchEntry-
UCPGaige43","SparkOnDemandPatchEntry-UCPGaige44","SparkOnDemandPatchEntry-
UCPGaige45","SparkOnDemandPatchEntry-UCPGaige46","SparkOnDemandPatchEntry-
UCPGaige47","SparkOnDemandPatchEntry-UCPGaige48","SparkOnDemandPatchEntry-
UCPGaige49","SparkOnDemandPatchEntry-UCPGaige50","SparkOnDemandPatchEntry-
UCPGaige51","SparkOnDemandPatchEntry-UCPGaige52","SparkOnDemandPatchEntry-
UCPGaige53","SparkOnDemandPatchEntry-UCPGaige54","SparkOnDemandPatchEntry-
UCPGaige55","SparkOnDemandPatchEntry-UCPGaige56","SparkOnDemandPatchEntry-
UCPGaige57","SparkOnDemandPatchEntry-UCPGaige58","SparkOnDemandPatchEntry-
UCPGaige59","SparkOnDemandPatchEntry-UCPGaige60","SparkOnDemandPatchEntry-
UCPGaige61","SparkOnDemandPatchEntry-UCPGaige62","SparkOnDemandPatchEntry-
UCPGaige63","SparkOnDemandPatchEntry-UCPGaige64","SparkOnDemandPatchEntry-
UCPGaige65","SparkOnDemandPatchEntry-UCPGaige66","SparkOnDemandPatchEntry-
UCPGaige67","SparkOnDemandPatchEntry-UCPGaige68","SparkOnDemandPatchEntry-
UCPGaige69","SparkOnDemandPatchEntry-UCPGaige70","SparkOnDemandPatchEntry-
UCPGaige71","SparkOnDemandPatchEntry-UCPGaige72","SparkOnDemandPatchEntry-
UCPGaige73","SparkOnDemandPatchEntry-UCPGaige74","SparkOnDemandPatchEntry-
UCPGaige75","SparkOnDemandPatchEntry-UCPGaige76","SparkOnDemandPatchEntry-
UCPKrieg2","SparkOnDemandPatchEntry-UCPKrieg3","SparkOnDemandPatchEntry-
UCPKrieg4","SparkOnDemandPatchEntry-UCPKrieg5","SparkOnDemandPatchEntry-
UCPKrieg6","SparkOnDemandPatchEntry-UCPKrieg7","SparkOnDemandPatchEntry-
UCPKrieg8","SparkOnDemandPatchEntry-UCPKrieg9","SparkOnDemandPatchEntry-
UCPKrieg10","SparkOnDemandPatchEntry-UCPKrieg11","SparkOnDemandPatchEntry-
UCPKrieg12","SparkOnDemandPatchEntry-UCPKrieg13","SparkOnDemandPatchEntry-
UCPKrieg14","SparkOnDemandPatchEntry-UCPKrieg15","SparkOnDemandPatchEntry-
UCPKrieg16","SparkOnDemandPatchEntry-UCPKrieg17","SparkOnDemandPatchEntry-
UCPKrieg18","SparkOnDemandPatchEntry-UCPKrieg19","SparkOnDemandPatchEntry-
UCPKrieg20","SparkOnDemandPatchEntry-UCPKrieg21","SparkOnDemandPatchEntry-
UCPKrieg22","SparkOnDemandPatchEntry-UCPKrieg23","SparkOnDemandPatchEntry-
UCPKrieg24","SparkOnDemandPatchEntry-UCPKrieg25","SparkLevelPatchEntry-
UCPItemPools7","SparkLevelPatchEntry-UCPItemPools8","SparkLevelPatchEntry-
UCPItemPools9","SparkLevelPatchEntry-UCPItemPools10","SparkLevelPatchEntry-
UCPItemPools11","SparkLevelPatchEntry-UCPItemPools12","SparkLevelPatchEntry-
UCPItemPools13","SparkLevelPatchEntry-UCPItemPools14","SparkLevelPatchEntry-
UCPItemPools15","SparkLevelPatchEntry-UCPItemPools16","SparkLevelPatchEntry-
UCPItemPools17","SparkLevelPatchEntry-UCPItemPools18","SparkLevelPatchEntry-
UCPItemPools19","SparkLevelPatchEntry-UCPItemPools20","SparkLevelPatchEntry-
UCPItemPools21","SparkLevelPatchEntry-UCPItemPools22","SparkLevelPatchEntry-
UCPItemPools23","SparkLevelPatchEntry-UCPItemPools24","SparkLevelPatchEntry-
UCPItemPools25","SparkLevelPatchEntry-UCPItemPools26","SparkLevelPatchEntry-
UCPItemPools27","SparkLevelPatchEntry-UCPItemPools28","SparkLevelPatchEntry-
UCPItemPools29","SparkLevelPatchEntry-UCPItemPools30","SparkLevelPatchEntry-
UCPItemPools31","SparkLevelPatchEntry-UCPItemPools32","SparkLevelPatchEntry-
UCPItemPools33","SparkLevelPatchEntry-UCPItemPools34","SparkLevelPatchEntry-
UCPItemPools35","SparkLevelPatchEntry-UCPItemPools36","SparkLevelPatchEntry-
UCPItemPools37","SparkLevelPatchEntry-UCPItemPools38","SparkLevelPatchEntry-
UCPItemPools39","SparkLevelPatchEntry-UCPItemPools40","SparkLevelPatchEntry-
UCPItemPools41","SparkLevelPatchEntry-UCPItemPools42","SparkLevelPatchEntry-
UCPItemPools43","SparkLevelPatchEntry-UCPItemPools44","SparkLevelPatchEntry-
UCPItemPools45","SparkLevelPatchEntry-UCPItemPools46","SparkLevelPatchEntry-
UCPItemPools47","SparkLevelPatchEntry-UCPItemPools48","SparkLevelPatchEntry-
UCPItemPools49","SparkLevelPatchEntry-UCPItemPools50","SparkLevelPatchEntry-
UCPItemPools51","SparkLevelPatchEntry-UCPItemPools52","SparkLevelPatchEntry-
UCPItemPools53","SparkLevelPatchEntry-UCPItemPools54","SparkLevelPatchEntry-
UCPItemPools55","SparkLevelPatchEntry-UCPItemPools56","SparkLevelPatchEntry-
UCPItemPools57","SparkLevelPatchEntry-UCPItemPools58","SparkLevelPatchEntry-
UCPItemPools59","SparkLevelPatchEntry-UCPItemPools60","SparkLevelPatchEntry-
UCPItemPools61","SparkLevelPatchEntry-UCPItemPools62","SparkLevelPatchEntry-
UCPItemPools63","SparkLevelPatchEntry-UCPItemPools64","SparkLevelPatchEntry-
UCPItemPools65","SparkLevelPatchEntry-UCPItemPools66","SparkLevelPatchEntry-
UCPItemPools67","SparkLevelPatchEntry-UCPItemPools68","SparkLevelPatchEntry-
UCPItemPools69","SparkLevelPatchEntry-UCPItemPools70","SparkLevelPatchEntry-
UCPItemPools71","SparkLevelPatchEntry-UCPItemPools72","SparkLevelPatchEntry-
UCPItemPools73","SparkLevelPatchEntry-UCPItemPools74","SparkLevelPatchEntry-
UCPItemPools75","SparkLevelPatchEntry-UCPItemPools76","SparkLevelPatchEntry-
UCPItemPools77","SparkLevelPatchEntry-UCPItemPools78","SparkLevelPatchEntry-
UCPItemPools79","SparkLevelPatchEntry-UCPItemPools80","SparkLevelPatchEntry-
UCPItemPools81","SparkLevelPatchEntry-UCPItemPools82","SparkLevelPatchEntry-
UCPItemPools83","SparkLevelPatchEntry-UCPItemPools84","SparkLevelPatchEntry-
UCPItemPools85","SparkLevelPatchEntry-UCPItemPools86","SparkLevelPatchEntry-
UCPItemPools87","SparkLevelPatchEntry-UCPItemPools88","SparkLevelPatchEntry-
UCPItemPools89","SparkLevelPatchEntry-UCPItemPools90","SparkLevelPatchEntry-
UCPItemPools91","SparkLevelPatchEntry-UCPItemPools92","SparkLevelPatchEntry-
UCPItemPools93","SparkLevelPatchEntry-UCPItemPools94","SparkLevelPatchEntry-
UCPItemPools95","SparkLevelPatchEntry-UCPItemPools96","SparkLevelPatchEntry-
UCPItemPools97","SparkLevelPatchEntry-UCPItemPools98","SparkLevelPatchEntry-
UCPItemPools99","SparkLevelPatchEntry-UCPItemPools100","SparkLevelPatchEntry-
UCPItemPools101","SparkLevelPatchEntry-UCPItemPools102","SparkLevelPatchEntry-
UCPItemPools103","SparkLevelPatchEntry-UCPItemPools104","SparkLevelPatchEntry-
UCPItemPools105","SparkLevelPatchEntry-UCPItemPools106","SparkLevelPatchEntry-
UCPItemPools107","SparkLevelPatchEntry-UCPItemPools108","SparkLevelPatchEntry-
UCPItemPools109","SparkLevelPatchEntry-UCPItemPools110","SparkLevelPatchEntry-
UCPItemPools111","SparkLevelPatchEntry-UCPItemPools112","SparkLevelPatchEntry-
UCPItemPools113","SparkLevelPatchEntry-UCPItemPools114","SparkLevelPatchEntry-
UCPItemPools115","SparkLevelPatchEntry-UCPItemPools116","SparkLevelPatchEntry-
UCPItemPools117","SparkLevelPatchEntry-UCPItemPools118","SparkLevelPatchEntry-
UCPItemPools119","SparkLevelPatchEntry-UCPItemPools120","SparkLevelPatchEntry-
UCPItemPools121","SparkLevelPatchEntry-UCPItemPools122","SparkLevelPatchEntry-
UCPItemPools123","SparkLevelPatchEntry-UCPItemPools124","SparkLevelPatchEntry-
UCPItemPools125","SparkLevelPatchEntry-UCPItemPools126","SparkLevelPatchEntry-
UCPItemPools127","SparkLevelPatchEntry-UCPItemPools128","SparkLevelPatchEntry-
UCPItemPools129","SparkLevelPatchEntry-UCPItemPools130","SparkLevelPatchEntry-
UCPItemPools131","SparkLevelPatchEntry-UCPItemPools132","SparkLevelPatchEntry-
UCPItemPools133","SparkLevelPatchEntry-UCPItemPools134","SparkLevelPatchEntry-
UCPItemPools135","SparkLevelPatchEntry-UCPItemPools136","SparkLevelPatchEntry-
UCPItemPools137","SparkLevelPatchEntry-UCPItemPools138","SparkLevelPatchEntry-
UCPItemPools139","SparkLevelPatchEntry-UCPItemPools140","SparkLevelPatchEntry-
UCPItemPools141","SparkLevelPatchEntry-UCPItemPools142","SparkLevelPatchEntry-
UCPItemPools143","SparkLevelPatchEntry-UCPItemPools144","SparkLevelPatchEntry-
UCPItemPools145","SparkLevelPatchEntry-UCPItemPools146","SparkLevelPatchEntry-
UCPItemPools147","SparkLevelPatchEntry-UCPItemPools148","SparkLevelPatchEntry-
UCPItemPools149","SparkLevelPatchEntry-UCPItemPools150","SparkLevelPatchEntry-
UCPItemPools151","SparkLevelPatchEntry-UCPItemPools152","SparkLevelPatchEntry-
UCPItemPools153","SparkLevelPatchEntry-UCPItemPools154","SparkLevelPatchEntry-
UCPItemPools155","SparkLevelPatchEntry-UCPItemPools156","SparkLevelPatchEntry-
UCPItemPools157","SparkLevelPatchEntry-UCPItemPools158","SparkLevelPatchEntry-
UCPItemPools159","SparkLevelPatchEntry-UCPItemPools160","SparkLevelPatchEntry-
UCPItemPools161","SparkLevelPatchEntry-UCPItemPools162","SparkLevelPatchEntry-
UCPItemPools163","SparkLevelPatchEntry-UCPItemPools164","SparkLevelPatchEntry-
UCPItemPools165","SparkLevelPatchEntry-UCPItemPools166","SparkLevelPatchEntry-
UCPItemPools167","SparkLevelPatchEntry-UCPItemPools168","SparkLevelPatchEntry-
UCPItemPools169","SparkLevelPatchEntry-UCPItemPools170","SparkLevelPatchEntry-
UCPItemPools171","SparkLevelPatchEntry-UCPItemPools172","SparkLevelPatchEntry-
UCPItemPools173","SparkLevelPatchEntry-UCPItemPools174","SparkLevelPatchEntry-
UCPItemPools175","SparkLevelPatchEntry-UCPItemPools176","SparkLevelPatchEntry-
UCPItemPools177","SparkLevelPatchEntry-UCPItemPools178","SparkLevelPatchEntry-
UCPItemPools179","SparkLevelPatchEntry-UCPItemPools180","SparkLevelPatchEntry-
UCPItemPools181","SparkLevelPatchEntry-UCPItemPools182","SparkLevelPatchEntry-
UCPItemPools183","SparkLevelPatchEntry-UCPItemPools184","SparkLevelPatchEntry-
UCPItemPools185","SparkLevelPatchEntry-UCPItemPools186","SparkLevelPatchEntry-
UCPItemPools187","SparkLevelPatchEntry-UCPItemPools188","SparkLevelP
atchEntry-UCPItemPools189","SparkLevelPatchEntry-
UCPItemPools190","SparkLevelPatchEntry-UCPItemPools191","SparkLevelPatchEntry-
UCPItemPools192","SparkLevelPatchEntry-UCPItemPools193","SparkLevelPatchEntry-
UCPItemPools194","SparkLevelPatchEntry-UCPItemPools195","SparkLevelPatchEntry-
UCPItemPools196","SparkLevelPatchEntry-UCPItemPools197","SparkLevelPatchEntry-
UCPItemPools198","SparkLevelPatchEntry-UCPItemPools199","SparkLevelPatchEntry-
UCPItemPools200","SparkLevelPatchEntry-UCPItemPools201","SparkLevelPatchEntry-
UCPItemPools202","SparkLevelPatchEntry-UCPItemPools203","SparkLevelPatchEntry-
UCPItemPools204","SparkLevelPatchEntry-UCPItemPools205","SparkLevelPatchEntry-
UCPItemPools206","SparkLevelPatchEntry-UCPItemPools207","SparkLevelPatchEntry-
UCPItemPools208","SparkLevelPatchEntry-UCPItemPools209","SparkLevelPatchEntry-
UCPItemPools210","SparkLevelPatchEntry-UCPItemPools211","SparkLevelPatchEntry-
UCPItemPools212","SparkLevelPatchEntry-UCPItemPools213","SparkLevelPatchEntry-
UCPItemPools214","SparkLevelPatchEntry-UCPItemPools215","SparkLevelPatchEntry-
UCPItemPools216","SparkLevelPatchEntry-UCPItemPools217","SparkLevelPatchEntry-
UCPItemPools218","SparkLevelPatchEntry-UCPItemPools219","SparkLevelPatchEntry-
UCPItemPools220","SparkLevelPatchEntry-UCPItemPools221","SparkLevelPatchEntry-
UCPItemPools222","SparkLevelPatchEntry-UCPItemPools223","SparkLevelPatchEntry-
UCPItemPools224","SparkLevelPatchEntry-UCPItemPools225","SparkLevelPatchEntry-
UCPItemPools226","SparkLevelPatchEntry-UCPItemPools227","SparkLevelPatchEntry-
UCPItemPools228","SparkLevelPatchEntry-UCPItemPools229","SparkLevelPatchEntry-
UCPItemPools230","SparkLevelPatchEntry-UCPItemPools231","SparkLevelPatchEntry-
UCPItemPools232","SparkLevelPatchEntry-UCPItemPools233","SparkLevelPatchEntry-
UCPItemPools234","SparkLevelPatchEntry-UCPItemPools235","SparkLevelPatchEntry-
UCPItemPools236","SparkLevelPatchEntry-UCPItemPools237","SparkLevelPatchEntry-
UCPItemPools238","SparkLevelPatchEntry-UCPItemPools239","SparkLevelPatchEntry-
UCPItemPools240","SparkLevelPatchEntry-UCPItemPools241","SparkLevelPatchEntry-
UCPItemPools242","SparkLevelPatchEntry-UCPItemPools243","SparkLevelPatchEntry-
UCPItemPools244","SparkLevelPatchEntry-UCPItemPools245","SparkLevelPatchEntry-
UCPItemPools246","SparkLevelPatchEntry-UCPItemPools247","SparkLevelPatchEntry-
UCPItemPools248","SparkLevelPatchEntry-UCPItemPools249","SparkLevelPatchEntry-
UCPItemPools250","SparkLevelPatchEntry-UCPItemPools251","SparkLevelPatchEntry-
UCPItemPools252","SparkLevelPatchEntry-UCPItemPools253","SparkLevelPatchEntry-
UCPItemPools254","SparkLevelPatchEntry-UCPItemPools255","SparkLevelPatchEntry-
UCPItemPools256","SparkLevelPatchEntry-UCPItemPools257","SparkLevelPatchEntry-
UCPItemPools258","SparkLevelPatchEntry-UCPItemPools259","SparkLevelPatchEntry-
UCPItemPools260","SparkLevelPatchEntry-UCPItemPools261","SparkLevelPatchEntry-
UCPItemPools262","SparkLevelPatchEntry-UCPItemPools263","SparkLevelPatchEntry-
UCPItemPools264","SparkLevelPatchEntry-UCPItemPools265","SparkLevelPatchEntry-
UCPItemPools266","SparkLevelPatchEntry-UCPItemPools267","SparkLevelPatchEntry-
UCPItemPools268","SparkLevelPatchEntry-UCPItemPools269","SparkLevelPatchEntry-
UCPItemPools270","SparkLevelPatchEntry-UCPItemPools271","SparkLevelPatchEntry-
UCPItemPools272","SparkLevelPatchEntry-UCPItemPools273","SparkLevelPatchEntry-
UCPItemPools274","SparkLevelPatchEntry-UCPItemPools275","SparkLevelPatchEntry-
UCPItemPools276","SparkLevelPatchEntry-UCPItemPools277","SparkLevelPatchEntry-
UCPItemPools278","SparkLevelPatchEntry-UCPItemPools279","SparkLevelPatchEntry-
UCPItemPools280","SparkLevelPatchEntry-UCPItemPools281","SparkLevelPatchEntry-
UCPItemPools282","SparkLevelPatchEntry-UCPItemPools283","SparkLevelPatchEntry-
UCPItemPools284","SparkLevelPatchEntry-UCPItemPools285","SparkLevelPatchEntry-
UCPItemPools286","SparkLevelPatchEntry-UCPItemPools287","SparkLevelPatchEntry-
UCPItemPools288","SparkLevelPatchEntry-UCPItemPools289","SparkLevelPatchEntry-
UCPItemPools290","SparkLevelPatchEntry-UCPItemPools291","SparkLevelPatchEntry-
UCPItemPools292","SparkLevelPatchEntry-UCPItemPools293","SparkLevelPatchEntry-
UCPItemPools294","SparkLevelPatchEntry-UCPItemPools295","SparkLevelPatchEntry-
UCPItemPools296","SparkLevelPatchEntry-UCPItemPools297","SparkLevelPatchEntry-
UCPItemPools298","SparkLevelPatchEntry-UCPItemPools299","SparkLevelPatchEntry-
UCPItemPools300","SparkLevelPatchEntry-UCPItemPools301","SparkLevelPatchEntry-
UCPItemPools302","SparkLevelPatchEntry-UCPItemPools303","SparkLevelPatchEntry-
UCPItemPools304","SparkLevelPatchEntry-UCPItemPools305","SparkLevelPatchEntry-
UCPItemPools306","SparkLevelPatchEntry-UCPItemPools307","SparkLevelPatchEntry-
UCPItemPools308","SparkLevelPatchEntry-UCPItemPools309","SparkLevelPatchEntry-
UCPItemPools310","SparkLevelPatchEntry-UCPItemPools311","SparkLevelPatchEntry-
UCPItemPools312","SparkLevelPatchEntry-UCPItemPools313","SparkLevelPatchEntry-
UCPItemPools314","SparkLevelPatchEntry-UCPItemPools315","SparkLevelPatchEntry-
UCPItemPools316","SparkLevelPatchEntry-UCPItemPools317","SparkLevelPatchEntry-
UCPItemPools318","SparkLevelPatchEntry-UCPItemPools319","SparkLevelPatchEntry-
UCPItemPools320","SparkLevelPatchEntry-UCPItemPools321","SparkLevelPatchEntry-
UCPItemPools322","SparkLevelPatchEntry-UCPItemPools323","SparkLevelPatchEntry-
UCPItemPools324","SparkLevelPatchEntry-UCPItemPools325","SparkLevelPatchEntry-
UCPItemPools326","SparkLevelPatchEntry-UCPItemPools327","SparkLevelPatchEntry-
UCPItemPools328","SparkLevelPatchEntry-UCPItemPools329","SparkLevelPatchEntry-
UCPItemPools330","SparkLevelPatchEntry-UCPItemPools331","SparkLevelPatchEntry-
UCPItemPools332","SparkLevelPatchEntry-UCPItemPools333","SparkLevelPatchEntry-
UCPItemPools334","SparkLevelPatchEntry-UCPItemPools335","SparkLevelPatchEntry-
UCPItemPools336","SparkLevelPatchEntry-UCPItemPools337","SparkLevelPatchEntry-
UCPItemPools338","SparkLevelPatchEntry-UCPItemPools339","SparkLevelPatchEntry-
UCPItemPools340","SparkLevelPatchEntry-UCPItemPools341","SparkLevelPatchEntry-
UCPItemPools342","SparkLevelPatchEntry-UCPItemPools343","SparkLevelPatchEntry-
UCPItemPools344","SparkLevelPatchEntry-UCPItemPools345","SparkLevelPatchEntry-
UCPItemPools346","SparkLevelPatchEntry-UCPItemPools347","SparkLevelPatchEntry-
UCPItemPools348","SparkLevelPatchEntry-UCPItemPools349","SparkLevelPatchEntry-
UCPItemPools350","SparkLevelPatchEntry-UCPItemPools351","SparkLevelPatchEntry-
UCPItemPools352","SparkLevelPatchEntry-UCPItemPools353","SparkLevelPatchEntry-
UCPItemPools354","SparkLevelPatchEntry-UCPItemPools355","SparkLevelPatchEntry-
UCPItemPools356","SparkLevelPatchEntry-UCPItemPools357","SparkLevelPatchEntry-
UCPItemPools358","SparkLevelPatchEntry-UCPItemPools359","SparkLevelPatchEntry-
UCPItemPools360","SparkLevelPatchEntry-UCPItemPools361","SparkLevelPatchEntry-
UCPItemPools362","SparkLevelPatchEntry-UCPItemPools363","SparkLevelPatchEntry-
UCPItemPools364","SparkLevelPatchEntry-UCPItemPools365","SparkLevelPatchEntry-
UCPItemPools366","SparkLevelPatchEntry-UCPItemPools367","SparkLevelPatchEntry-
UCPItemPools368","SparkLevelPatchEntry-UCPItemPools369","SparkLevelPatchEntry-
UCPItemPools370","SparkLevelPatchEntry-UCPItemPools371","SparkLevelPatchEntry-
UCPItemPools372","SparkLevelPatchEntry-UCPItemPools373","SparkLevelPatchEntry-
UCPItemPools374","SparkLevelPatchEntry-UCPItemPools375","SparkLevelPatchEntry-
UCPItemPools376","SparkLevelPatchEntry-UCPItemPools377","SparkLevelPatchEntry-
UCPItemPools378","SparkLevelPatchEntry-UCPItemPools379","SparkLevelPatchEntry-
UCPItemPools380","SparkLevelPatchEntry-UCPItemPools381","SparkLevelPatchEntry-
UCPItemPools382","SparkLevelPatchEntry-UCPItemPools383","SparkLevelPatchEntry-
UCPItemPools384","SparkLevelPatchEntry-UCPItemPools385","SparkLevelPatchEntry-
UCPItemPools386","SparkLevelPatchEntry-UCPItemPools387","SparkLevelPatchEntry-
UCPItemPools388","SparkLevelPatchEntry-UCPItemPools389","SparkLevelPatchEntry-
UCPItemPools390","SparkLevelPatchEntry-UCPItemPools391","SparkLevelPatchEntry-
UCPItemPools392","SparkLevelPatchEntry-UCPItemPools393","SparkLevelPatchEntry-
UCPItemPools394","SparkLevelPatchEntry-UCPItemPools395","SparkLevelPatchEntry-
UCPItemPools396","SparkLevelPatchEntry-UCPItemPools397","SparkLevelPatchEntry-
UCPItemPools398","SparkLevelPatchEntry-UCPItemPools399","SparkLevelPatchEntry-
UCPItemPools400","SparkLevelPatchEntry-UCPItemPools401","SparkLevelPatchEntry-
UCPItemPools402","SparkLevelPatchEntry-UCPItemPools403","SparkLevelPatchEntry-
UCPItemPools404","SparkLevelPatchEntry-UCPItemPools405","SparkLevelPatchEntry-
UCPItemPools406","SparkLevelPatchEntry-UCPItemPools407","SparkLevelPatchEntry-
UCPItemPools408","SparkLevelPatchEntry-UCPItemPools409","SparkLevelPatchEntry-
UCPItemPools410","SparkLevelPatchEntry-UCPItemPools411","SparkLevelPatchEntry-
UCPItemPools412","SparkLevelPatchEntry-UCPItemPools413","SparkLevelPatchEntry-
UCPItemPools414","SparkLevelPatchEntry-UCPItemPools415","SparkLevelPatchEntry-
UCPItemPools416","SparkLevelPatchEntry-UCPItemPools417","SparkLevelPatchEntry-
UCPItemPools418","SparkLevelPatchEntry-UCPItemPools419","SparkLevelPatchEntry-
UCPItemPools420","SparkLevelPatchEntry-UCPItemPools421","SparkLevelPatchEntry-
UCPItemPools422","SparkLevelPatchEntry-UCPItemPools423","SparkLevelPatchEntry-
UCPItemPools424","SparkLevelPatchEntry-UCPItemPools425","SparkLevelPatchEntry-
UCPItemPools426","SparkLevelPatchEntry-UCPItemPools427","SparkLevelPatchEntry-
UCPItemPools428","SparkLevelPatchEntry-UCPItemPools429","SparkLevelPatchEntry-
UCPItemPools430","SparkLevelPatchEntry-UCPItemPools431","SparkLevelPatchEntry-
UCPItemPools432","SparkLevelPatchEntry-UCPItemPools433","SparkLevelPatchEntry-
UCPItemPools434","SparkLevelPatchEntry-UCPItemPools435","SparkLevelPatchEntry-
UCPItemPools436","SparkLevelPatchEntry-UCPItemPools437","SparkLevelPatchEntry-
UCPItemPools438","SparkLevelPatchEntry-UCPItemPools439","SparkLevelPatchEntry-
UCPItemPools440","SparkLevelPatchEntry-UCPItemPools441","SparkLevelPatchEntry-
UCPItemPools442","SparkLevelPatchEntry-UCPItemPools443","SparkLevelPatchEntry-
UCPItemPools444","SparkLevelPatchEntry-UCPIt
emPools445","SparkLevelPatchEntry-UCPItemPools446","SparkLevelPatchEntry-
UCPItemPools447","SparkLevelPatchEntry-UCPItemPools448","SparkLevelPatchEntry-
UCPItemPools449","SparkLevelPatchEntry-UCPItemPools450","SparkLevelPatchEntry-
UCPItemPools451","SparkLevelPatchEntry-UCPItemPools452","SparkLevelPatchEntry-
UCPItemPools453","SparkLevelPatchEntry-UCPItemPools454","SparkLevelPatchEntry-
UCPItemPools455","SparkLevelPatchEntry-UCPItemPools456","SparkLevelPatchEntry-
UCPItemPools457","SparkLevelPatchEntry-UCPItemPools458","SparkLevelPatchEntry-
UCPItemPools459","SparkLevelPatchEntry-UCPItemPools460","SparkLevelPatchEntry-
UCPItemPools461","SparkLevelPatchEntry-UCPItemPools462","SparkLevelPatchEntry-
UCPItemPools463","SparkLevelPatchEntry-UCPItemPools464","SparkLevelPatchEntry-
UCPItemPools465","SparkLevelPatchEntry-UCPItemPools466","SparkLevelPatchEntry-
UCPItemPools467","SparkLevelPatchEntry-UCPItemPools468","SparkLevelPatchEntry-
UCPItemPools469","SparkLevelPatchEntry-UCPItemPools470","SparkLevelPatchEntry-
UCPItemPools471","SparkLevelPatchEntry-UCPItemPools472","SparkLevelPatchEntry-
UCPItemPools473","SparkLevelPatchEntry-UCPItemPools474","SparkLevelPatchEntry-
UCPItemPools475","SparkLevelPatchEntry-UCPItemPools476","SparkLevelPatchEntry-
UCPItemPools477","SparkLevelPatchEntry-UCPItemPools478","SparkLevelPatchEntry-
UCPItemPools479","SparkLevelPatchEntry-UCPItemPools480","SparkLevelPatchEntry-
UCPItemPools481","SparkLevelPatchEntry-UCPItemPools482","SparkLevelPatchEntry-
UCPItemPools483","SparkLevelPatchEntry-UCPItemPools484","SparkLevelPatchEntry-
UCPItemPools485","SparkLevelPatchEntry-UCPItemPools486","SparkLevelPatchEntry-
UCPItemPools487","SparkLevelPatchEntry-UCPItemPools488","SparkLevelPatchEntry-
UCPItemPools489","SparkLevelPatchEntry-UCPItemPools490","SparkLevelPatchEntry-
UCPItemPools491","SparkLevelPatchEntry-UCPItemPools492","SparkLevelPatchEntry-
UCPItemPools493","SparkLevelPatchEntry-UCPItemPools494","SparkLevelPatchEntry-
UCPItemPools495","SparkLevelPatchEntry-UCPItemPools496","SparkLevelPatchEntry-
UCPItemPools497","SparkLevelPatchEntry-UCPItemPools498","SparkLevelPatchEntry-
UCPItemPools499","SparkLevelPatchEntry-UCPItemPools500","SparkLevelPatchEntry-
UCPItemPools501","SparkLevelPatchEntry-UCPItemPools502","SparkLevelPatchEntry-
UCPItemPools503","SparkLevelPatchEntry-UCPItemPools504","SparkLevelPatchEntry-
UCPItemPools505","SparkLevelPatchEntry-UCPItemPools506","SparkLevelPatchEntry-
UCPItemPools507","SparkLevelPatchEntry-UCPItemPools508","SparkLevelPatchEntry-
UCPItemPools509","SparkLevelPatchEntry-UCPItemPools510","SparkLevelPatchEntry-
UCPItemPools511","SparkLevelPatchEntry-UCPItemPools512","SparkLevelPatchEntry-
UCPItemPools513","SparkLevelPatchEntry-UCPItemPools514","SparkLevelPatchEntry-
UCPItemPools515","SparkLevelPatchEntry-UCPItemPools516","SparkLevelPatchEntry-
UCPItemPools517","SparkLevelPatchEntry-UCPItemPools518","SparkLevelPatchEntry-
UCPItemPools519","SparkLevelPatchEntry-UCPItemPools520","SparkLevelPatchEntry-
UCPItemPools521","SparkLevelPatchEntry-UCPItemPools522","SparkLevelPatchEntry-
UCPItemPools523","SparkLevelPatchEntry-UCPItemPools524","SparkLevelPatchEntry-
UCPItemPools525","SparkLevelPatchEntry-UCPItemPools526","SparkLevelPatchEntry-
UCPItemPools527","SparkLevelPatchEntry-UCPItemPools528","SparkLevelPatchEntry-
UCPItemPools529","SparkLevelPatchEntry-UCPItemPools530","SparkLevelPatchEntry-
UCPItemPools531","SparkLevelPatchEntry-UCPItemPools532","SparkLevelPatchEntry-
UCPItemPools533","SparkLevelPatchEntry-UCPItemPools534","SparkLevelPatchEntry-
UCPItemPools535","SparkLevelPatchEntry-UCPItemPools536","SparkLevelPatchEntry-
UCPItemPools537","SparkLevelPatchEntry-UCPItemPools538","SparkLevelPatchEntry-
UCPItemPools539","SparkLevelPatchEntry-UCPItemPools540","SparkLevelPatchEntry-
UCPItemPools541","SparkLevelPatchEntry-UCPItemPools542","SparkLevelPatchEntry-
UCPItemPools543","SparkLevelPatchEntry-UCPItemPools544","SparkLevelPatchEntry-
UCPItemPools545","SparkLevelPatchEntry-UCPItemPools546","SparkLevelPatchEntry-
UCPItemPools547","SparkLevelPatchEntry-UCPItemPools548","SparkLevelPatchEntry-
UCPItemPools549","SparkLevelPatchEntry-UCPItemPools550","SparkLevelPatchEntry-
UCPItemPools551","SparkLevelPatchEntry-UCPItemPools552","SparkLevelPatchEntry-
UCPItemPools553","SparkLevelPatchEntry-UCPItemPools554","SparkLevelPatchEntry-
UCPItemPools555","SparkLevelPatchEntry-UCPItemPools556","SparkLevelPatchEntry-
UCPItemPools557","SparkLevelPatchEntry-UCPItemPools558","SparkLevelPatchEntry-
UCPItemPools559","SparkLevelPatchEntry-UCPItemPools560","SparkLevelPatchEntry-
UCPItemPools561","SparkLevelPatchEntry-UCPItemPools562","SparkLevelPatchEntry-
UCPItemPools563","SparkLevelPatchEntry-UCPItemPools564","SparkLevelPatchEntry-
UCPItemPools565","SparkLevelPatchEntry-UCPItemPools566","SparkLevelPatchEntry-
UCPItemPools567","SparkLevelPatchEntry-UCPItemPools568","SparkLevelPatchEntry-
UCPItemPools569","SparkLevelPatchEntry-UCPItemPools570","SparkLevelPatchEntry-
UCPItemPools571","SparkLevelPatchEntry-UCPItemPools572","SparkLevelPatchEntry-
UCPItemPools573","SparkLevelPatchEntry-UCPItemPools574","SparkLevelPatchEntry-
UCPItemPools575","SparkLevelPatchEntry-UCPItemPools576","SparkLevelPatchEntry-
UCPItemPools577","SparkLevelPatchEntry-UCPItemPools578","SparkLevelPatchEntry-
UCPItemPools579","SparkLevelPatchEntry-UCPItemPools580","SparkLevelPatchEntry-
UCPItemPools581","SparkLevelPatchEntry-UCPItemPools582","SparkLevelPatchEntry-
UCPItemPools583","SparkLevelPatchEntry-UCPItemPools584","SparkLevelPatchEntry-
UCPItemPools585","SparkLevelPatchEntry-UCPItemPools586","SparkLevelPatchEntry-
UCPItemPools587","SparkLevelPatchEntry-UCPItemPools588","SparkLevelPatchEntry-
UCPItemPools589","SparkLevelPatchEntry-UCPItemPools590","SparkLevelPatchEntry-
UCPItemPools591","SparkLevelPatchEntry-UCPItemPools592","SparkLevelPatchEntry-
UCPItemPools593","SparkLevelPatchEntry-UCPItemPools594","SparkLevelPatchEntry-
UCPItemPools595","SparkLevelPatchEntry-UCPItemPools596","SparkLevelPatchEntry-
UCPItemPools597","SparkLevelPatchEntry-UCPItemPools598","SparkLevelPatchEntry-
UCPItemPools599","SparkLevelPatchEntry-UCPItemPools600","SparkLevelPatchEntry-
UCPItemPools601","SparkLevelPatchEntry-UCPItemPools602","SparkLevelPatchEntry-
UCPItemPools603","SparkLevelPatchEntry-UCPItemPools604","SparkLevelPatchEntry-
UCPItemPools605","SparkLevelPatchEntry-UCPItemPools606","SparkLevelPatchEntry-
UCPItemPools607","SparkLevelPatchEntry-UCPItemPools608","SparkLevelPatchEntry-
UCPItemPools609","SparkLevelPatchEntry-UCPItemPools610","SparkLevelPatchEntry-
UCPItemPools611","SparkLevelPatchEntry-UCPItemPools612","SparkLevelPatchEntry-
UCPItemPools613","SparkLevelPatchEntry-UCPItemPools614","SparkLevelPatchEntry-
UCPItemPools615","SparkLevelPatchEntry-UCPItemPools616","SparkLevelPatchEntry-
UCPItemPools617","SparkLevelPatchEntry-UCPItemPools618","SparkLevelPatchEntry-
UCPItemPools619","SparkLevelPatchEntry-UCPItemPools620","SparkLevelPatchEntry-
UCPItemPools621","SparkLevelPatchEntry-UCPItemPools622","SparkLevelPatchEntry-
UCPItemPools623","SparkLevelPatchEntry-UCPItemPools624","SparkLevelPatchEntry-
UCPItemPools625","SparkLevelPatchEntry-UCPItemPools626","SparkLevelPatchEntry-
UCPItemPools627","SparkLevelPatchEntry-UCPItemPools628","SparkLevelPatchEntry-
UCPItemPools629","SparkLevelPatchEntry-UCPItemPools630","SparkLevelPatchEntry-
UCPItemPools631","SparkLevelPatchEntry-UCPItemPools632","SparkLevelPatchEntry-
UCPItemPools633","SparkLevelPatchEntry-UCPItemPools634","SparkLevelPatchEntry-
UCPItemPools635","SparkLevelPatchEntry-UCPItemPools636","SparkLevelPatchEntry-
UCPItemPools637","SparkLevelPatchEntry-UCPItemPools638","SparkLevelPatchEntry-
UCPItemPools639","SparkLevelPatchEntry-UCPItemPools640","SparkLevelPatchEntry-
UCPItemPools641","SparkLevelPatchEntry-UCPItemPools642","SparkLevelPatchEntry-
UCPItemPools643","SparkLevelPatchEntry-UCPItemPools644","SparkLevelPatchEntry-
UCPItemPools645","SparkLevelPatchEntry-UCPItemPools646","SparkLevelPatchEntry-
UCPItemPools647","SparkLevelPatchEntry-UCPItemPools648","SparkLevelPatchEntry-
UCPItemPools649","SparkLevelPatchEntry-UCPItemPools650","SparkLevelPatchEntry-
UCPItemPools651","SparkLevelPatchEntry-UCPItemPools652","SparkLevelPatchEntry-
UCPItemPools653","SparkLevelPatchEntry-UCPItemPools654","SparkLevelPatchEntry-
UCPItemPools655","SparkLevelPatchEntry-UCPItemPools656","SparkLevelPatchEntry-
UCPItemPools657","SparkLevelPatchEntry-UCPItemPools658","SparkLevelPatchEntry-
UCPItemPools659","SparkLevelPatchEntry-UCPItemPools660","SparkLevelPatchEntry-
UCPItemPools661","SparkLevelPatchEntry-UCPItemPools662","SparkLevelPatchEntry-
UCPItemPools663","SparkLevelPatchEntry-UCPItemPools664","SparkLevelPatchEntry-
UCPItemPools665","SparkLevelPatchEntry-UCPItemPools666","SparkLevelPatchEntry-
UCPItemPools667","SparkLevelPatchEntry-UCPItemPools668","SparkLevelPatchEntry-
UCPItemPools669","SparkLevelPatchEntry-UCPItemPools670","SparkLevelPatchEntry-
UCPItemPools671","SparkLevelPatchEntry-UCPItemPools672","SparkLevelPatchEntry-
UCPItemPools673","SparkLevelPatchEntry-UCPItemPools674","SparkLevelPatchEntry-
UCPItemPools675","SparkLevelPatchEntry-UCPItemPools676","SparkLevelPatchEntry-
UCPItemPools677","SparkLevelPatchEntry-UCPItemPools678","SparkLevelPatchEntry-
UCPItemPools679","SparkLevelPatchEntry-UCPItemPools680","SparkLevelPatchEntry-
UCPItemPools681","SparkLevelPatchEntry-UCPItemPools682","SparkLevelPatchEntry-
UCPItemPools683","SparkLevelPatchEntry-UCPItemPools684","SparkLevelPatchEntry-
UCPItemPools685","SparkLevelPatchEntry-UCPItemPools686","SparkLevelPatchEntry-
UCPItemPools687","SparkLevelPatchEntry-UCPItemPools688","SparkLevelPatchEntry-
UCPItemPools689","SparkLevelPatchEntry-UCPItemPools690","SparkLevelPatchEntry-
UCPItemPools691","SparkLevelPatchEntry-UCPItemPools692","SparkLevelPatchEntry-
UCPItemPools693","SparkLevelPatchEntry-UCPItemPools694","SparkLevelPatchEntry-
UCPItemPools695","SparkLevelPatchEntry-UCPItemPools696","SparkLevelPatchEntry-
UCPItemPools697","SparkLevelPatchEntry-UCPItemPools698","SparkLevelPatchEntry-
UCPItemPools699","SparkLevelPatchEntry-UCPItemPools700","SparkLevelPatchEntry-
UCPItemPools701","Sp
arkLevelPatchEntry-UCPItemPools702","SparkLevelPatchEntry-
UCPItemPools703","SparkLevelPatchEntry-UCPItemPools704","SparkLevelPatchEntry-
UCPItemPools705","SparkLevelPatchEntry-UCPItemPools706","SparkLevelPatchEntry-
UCPItemPools707","SparkLevelPatchEntry-UCPItemPools708","SparkLevelPatchEntry-
UCPItemPools709","SparkLevelPatchEntry-UCPItemPools710","SparkLevelPatchEntry-
UCPItemPools711","SparkLevelPatchEntry-UCPItemPools712","SparkLevelPatchEntry-
UCPItemPools713","SparkLevelPatchEntry-UCPItemPools714","SparkLevelPatchEntry-
UCPItemPools715","SparkLevelPatchEntry-UCPItemPools716","SparkLevelPatchEntry-
UCPItemPools717","SparkLevelPatchEntry-UCPItemPools718","SparkLevelPatchEntry-
UCPItemPools719","SparkLevelPatchEntry-UCPItemPools720","SparkLevelPatchEntry-
UCPItemPools721","SparkLevelPatchEntry-UCPItemPools722","SparkLevelPatchEntry-
UCPItemPools723","SparkLevelPatchEntry-UCPItemPools724","SparkLevelPatchEntry-
UCPItemPools725","SparkLevelPatchEntry-UCPItemPools726","SparkLevelPatchEntry-
UCPItemPools727","SparkLevelPatchEntry-UCPItemPools728","SparkLevelPatchEntry-
UCPItemPools729","SparkLevelPatchEntry-UCPItemPools730","SparkLevelPatchEntry-
UCPItemPools731","SparkLevelPatchEntry-UCPItemPools732","SparkLevelPatchEntry-
UCPItemPools733","SparkLevelPatchEntry-UCPItemPools734","SparkLevelPatchEntry-
UCPItemPools735","SparkLevelPatchEntry-UCPItemPools736","SparkLevelPatchEntry-
UCPItemPools737","SparkLevelPatchEntry-UCPItemPools738","SparkLevelPatchEntry-
UCPItemPools739","SparkLevelPatchEntry-UCPItemPools740","SparkLevelPatchEntry-
UCPItemPools741","SparkLevelPatchEntry-UCPItemPools742","SparkLevelPatchEntry-
UCPItemPools743","SparkLevelPatchEntry-UCPItemPools744","SparkLevelPatchEntry-
UCPItemPools745","SparkLevelPatchEntry-UCPItemPools746","SparkLevelPatchEntry-
UCPItemPools747","SparkLevelPatchEntry-UCPItemPools748","SparkLevelPatchEntry-
UCPItemPools749","SparkLevelPatchEntry-UCPItemPools750","SparkLevelPatchEntry-
UCPItemPools751","SparkLevelPatchEntry-UCPItemPools752","SparkLevelPatchEntry-
UCPItemPools753","SparkLevelPatchEntry-UCPItemPools754","SparkLevelPatchEntry-
UCPItemPools755","SparkLevelPatchEntry-UCPItemPools756","SparkLevelPatchEntry-
UCPItemPools757","SparkLevelPatchEntry-UCPItemPools758","SparkLevelPatchEntry-
UCPItemPools759","SparkLevelPatchEntry-UCPItemPools760","SparkLevelPatchEntry-
UCPItemPools761","SparkLevelPatchEntry-UCPItemPools762","SparkLevelPatchEntry-
UCPItemPools763","SparkLevelPatchEntry-UCPItemPools764","SparkLevelPatchEntry-
UCPItemPools765","SparkLevelPatchEntry-UCPItemPools766","SparkLevelPatchEntry-
UCPItemPools767","SparkLevelPatchEntry-UCPItemPools768","SparkLevelPatchEntry-
UCPItemPools769","SparkLevelPatchEntry-UCPItemPools770","SparkLevelPatchEntry-
UCPItemPools771","SparkLevelPatchEntry-UCPItemPools772","SparkLevelPatchEntry-
UCPItemPools773","SparkLevelPatchEntry-UCPItemPools774","SparkLevelPatchEntry-
UCPItemPools775","SparkLevelPatchEntry-UCPItemPools776","SparkLevelPatchEntry-
UCPItemPools777","SparkLevelPatchEntry-UCPItemPools778","SparkLevelPatchEntry-
UCPItemPools779","SparkLevelPatchEntry-UCPItemPools780","SparkLevelPatchEntry-
UCPItemPools781","SparkLevelPatchEntry-UCPItemPools782","SparkLevelPatchEntry-
UCPItemPools783","SparkLevelPatchEntry-UCPItemPools784","SparkLevelPatchEntry-
UCPItemPools785","SparkLevelPatchEntry-UCPItemPools786","SparkLevelPatchEntry-
UCPItemPools787","SparkLevelPatchEntry-UCPItemPools788","SparkLevelPatchEntry-
UCPItemPools789","SparkLevelPatchEntry-UCPItemPools790","SparkLevelPatchEntry-
UCPItemPools791","SparkLevelPatchEntry-UCPItemPools792","SparkLevelPatchEntry-
UCPItemPools793","SparkLevelPatchEntry-UCPItemPools794","SparkLevelPatchEntry-
UCPItemPools795","SparkLevelPatchEntry-UCPItemPools796","SparkLevelPatchEntry-
UCPItemPools797","SparkLevelPatchEntry-UCPItemPools798","SparkLevelPatchEntry-
UCPItemPools799","SparkLevelPatchEntry-UCPItemPools800","SparkLevelPatchEntry-
UCPItemPools801","SparkLevelPatchEntry-UCPItemPools802","SparkLevelPatchEntry-
UCPItemPools803","SparkLevelPatchEntry-UCPItemPools804","SparkLevelPatchEntry-
UCPItemPools805","SparkLevelPatchEntry-UCPItemPools806","SparkLevelPatchEntry-
UCPItemPools807","SparkLevelPatchEntry-UCPItemPools808","SparkLevelPatchEntry-
UCPItemPools809","SparkLevelPatchEntry-UCPItemPools810","SparkLevelPatchEntry-
UCPItemPools811","SparkLevelPatchEntry-UCPItemPools812","SparkLevelPatchEntry-
UCPItemPools813","SparkLevelPatchEntry-UCPItemPools814","SparkLevelPatchEntry-
UCPItemPools815","SparkLevelPatchEntry-UCPItemPools816","SparkLevelPatchEntry-
UCPItemPools817","SparkLevelPatchEntry-UCPItemPools818","SparkLevelPatchEntry-
UCPItemPools819","SparkLevelPatchEntry-UCPItemPools820","SparkLevelPatchEntry-
UCPItemPools821","SparkLevelPatchEntry-UCPItemPools822","SparkLevelPatchEntry-
UCPItemPools823","SparkLevelPatchEntry-UCPItemPools824","SparkLevelPatchEntry-
UCPItemPools825","SparkLevelPatchEntry-UCPItemPools826","SparkLevelPatchEntry-
UCPItemPools827","SparkLevelPatchEntry-UCPItemPools828","SparkLevelPatchEntry-
UCPItemPools829","SparkLevelPatchEntry-UCPItemPools830","SparkLevelPatchEntry-
UCPItemPools831","SparkLevelPatchEntry-UCPItemPools832","SparkLevelPatchEntry-
UCPItemPools833","SparkLevelPatchEntry-UCPItemPools834","SparkLevelPatchEntry-
UCPItemPools835","SparkLevelPatchEntry-UCPItemPools836","SparkLevelPatchEntry-
UCPItemPools837","SparkLevelPatchEntry-UCPItemPools838","SparkLevelPatchEntry-
UCPItemPools839","SparkLevelPatchEntry-UCPItemPools840","SparkLevelPatchEntry-
UCPItemPools841","SparkLevelPatchEntry-UCPItemPools842","SparkLevelPatchEntry-
UCPItemPools843","SparkLevelPatchEntry-UCPItemPools844","SparkLevelPatchEntry-
UCPItemPools845","SparkLevelPatchEntry-UCPItemPools846","SparkLevelPatchEntry-
UCPItemPools847","SparkLevelPatchEntry-UCPItemPools848","SparkLevelPatchEntry-
UCPItemPools849","SparkLevelPatchEntry-UCPItemPools850","SparkLevelPatchEntry-
UCPItemPools851","SparkLevelPatchEntry-UCPItemPools852","SparkLevelPatchEntry-
UCPItemPools853","SparkLevelPatchEntry-UCPItemPools854","SparkLevelPatchEntry-
UCPItemPools855","SparkLevelPatchEntry-UCPItemPools856","SparkLevelPatchEntry-
UCPItemPools857","SparkLevelPatchEntry-UCPItemPools858","SparkLevelPatchEntry-
UCPItemPools859","SparkLevelPatchEntry-UCPItemPools860","SparkLevelPatchEntry-
UCPItemPools861","SparkLevelPatchEntry-UCPItemPools862","SparkLevelPatchEntry-
UCPItemPools863","SparkLevelPatchEntry-UCPItemPools864","SparkLevelPatchEntry-
UCPItemPools865","SparkLevelPatchEntry-UCPItemPools866","SparkLevelPatchEntry-
UCPItemPools867","SparkLevelPatchEntry-UCPItemPools868","SparkLevelPatchEntry-
UCPItemPools869","SparkLevelPatchEntry-UCPItemPools870","SparkLevelPatchEntry-
UCPItemPools871","SparkLevelPatchEntry-UCPItemPools872","SparkLevelPatchEntry-
UCPItemPools873","SparkLevelPatchEntry-UCPItemPools874","SparkLevelPatchEntry-
UCPItemPools875","SparkLevelPatchEntry-UCPItemPools876","SparkLevelPatchEntry-
UCPItemPools877","SparkLevelPatchEntry-UCPItemPools878","SparkLevelPatchEntry-
UCPItemPools879","SparkLevelPatchEntry-UCPItemPools880","SparkLevelPatchEntry-
UCPItemPools881","SparkLevelPatchEntry-UCPItemPools882","SparkLevelPatchEntry-
UCPItemPools883","SparkLevelPatchEntry-UCPItemPools884","SparkLevelPatchEntry-
UCPItemPools885","SparkLevelPatchEntry-UCPItemPools886","SparkLevelPatchEntry-
UCPItemPools887","SparkLevelPatchEntry-UCPItemPools888","SparkLevelPatchEntry-
UCPItemPools889","SparkLevelPatchEntry-UCPItemPools890","SparkLevelPatchEntry-
UCPItemPools891","SparkLevelPatchEntry-UCPItemPools892","SparkLevelPatchEntry-
UCPItemPools893","SparkLevelPatchEntry-UCPItemPools894","SparkLevelPatchEntry-
UCPItemPools895","SparkLevelPatchEntry-UCPItemPools896","SparkLevelPatchEntry-
UCPItemPools897","SparkLevelPatchEntry-UCPItemPools898","SparkLevelPatchEntry-
UCPItemPools899","SparkLevelPatchEntry-UCPItemPools900","SparkLevelPatchEntry-
UCPItemPools901","SparkLevelPatchEntry-UCPItemPools902","SparkLevelPatchEntry-
UCPItemPools903","SparkLevelPatchEntry-UCPItemPools904","SparkLevelPatchEntry-
UCPItemPools905","SparkLevelPatchEntry-UCPItemPools906","SparkLevelPatchEntry-
UCPItemPools907","SparkLevelPatchEntry-UCPItemPools908","SparkLevelPatchEntry-
UCPItemPools909","SparkLevelPatchEntry-UCPItemPools910","SparkLevelPatchEntry-
UCPItemPools911","SparkLevelPatchEntry-UCPItemPools912","SparkLevelPatchEntry-
UCPItemPools913","SparkLevelPatchEntry-UCPItemPools914","SparkLevelPatchEntry-
UCPItemPools915","SparkLevelPatchEntry-UCPItemPools916","SparkLevelPatchEntry-
UCPItemPools917","SparkLevelPatchEntry-UCPItemPools918","SparkLevelPatchEntry-
UCPItemPools919","SparkLevelPatchEntry-UCPItemPools920","SparkLevelPatchEntry-
UCPItemPools921","SparkLevelPatchEntry-UCPItemPools922","SparkLevelPatchEntry-
UCPItemPools923","SparkLevelPatchEntry-UCPItemPools924","SparkLevelPatchEntry-
UCPItemPools925","SparkLevelPatchEntry-UCPItemPools926","SparkLevelPatchEntry-
UCPItemPools927","SparkLevelPatchEntry-UCPItemPools928","SparkLevelPatchEntry-
UCPItemPools929","SparkLevelPatchEntry-UCPItemPools930","SparkLevelPatchEntry-
UCPItemPools931","SparkLevelPatchEntry-UCPItemPools932","SparkLevelPatchEntry-
UCPItemPools933","SparkLevelPatchEntry-UCPItemPools934","SparkLevelPatchEntry-
UCPItemPools935","SparkLevelPatchEntry-UCPItemPools936","SparkLevelPatchEntry-
UCPItemPools937","SparkLevelPatchEntry-UCPItemPools938","SparkLevelPatchEntry-
UCPItemPools939","SparkLevelPatchEntry-UCPItemPools940","SparkLevelPatchEntry-
UCPItemPools941","SparkLevelPatchEntry-UCPItemPools942","SparkLevelPatchEntry-
UCPItemPools943","SparkLevelPatchEntry-UCPItemPools944","SparkLevelPatchEntry-
UCPItemPools945","SparkLevelPatchEntry-UCPItemPools946","SparkLevelPatchEntry-
UCPItemPools947","SparkLevelPatchEntry-UCPItemPools948","SparkLevelPatchEntry-
UCPItemPools949","SparkLevelPatchEntry-UCPItemPools950","SparkLevelPatchEntry-
UCPItemPools951","SparkLevelPatchEntry-UCPItemPools952","SparkLevelPatchEntry-
UCPItemPools953","SparkLevelPatchEntry-UCPItemPools954","SparkLevelPatchEntry-
UCPItemPools955","SparkLevelPatchEntry-UCPItemPools956","SparkLevelPatchEntry-
UCPItemPools957","SparkLevelPatchEn
try-UCPItemPools958","SparkLevelPatchEntry-UCPItemPools959","SparkLevelPatchEntry-
UCPItemPools960","SparkLevelPatchEntry-UCPItemPools961","SparkLevelPatchEntry-
UCPItemPools962","SparkLevelPatchEntry-UCPItemPools963","SparkLevelPatchEntry-
UCPItemPools964","SparkLevelPatchEntry-UCPItemPools965","SparkLevelPatchEntry-
UCPItemPools966","SparkLevelPatchEntry-UCPItemPools967","SparkLevelPatchEntry-
UCPItemPools968","SparkLevelPatchEntry-UCPItemPools969","SparkLevelPatchEntry-
UCPItemPools970","SparkLevelPatchEntry-UCPItemPools971","SparkLevelPatchEntry-
UCPItemPools972","SparkLevelPatchEntry-UCPItemPools973","SparkLevelPatchEntry-
UCPItemPools974","SparkLevelPatchEntry-UCPItemPools975","SparkLevelPatchEntry-
UCPItemPools976","SparkLevelPatchEntry-UCPItemPools977","SparkLevelPatchEntry-
UCPItemPools978","SparkLevelPatchEntry-UCPItemPools979","SparkLevelPatchEntry-
UCPItemPools980","SparkLevelPatchEntry-UCPItemPools981","SparkLevelPatchEntry-
UCPItemPools982","SparkLevelPatchEntry-UCPItemPools983","SparkLevelPatchEntry-
UCPItemPools984","SparkLevelPatchEntry-UCPItemPools985","SparkLevelPatchEntry-
UCPItemPools986","SparkLevelPatchEntry-UCPItemPools987","SparkLevelPatchEntry-
UCPItemPools988","SparkLevelPatchEntry-UCPItemPools989","SparkLevelPatchEntry-
UCPItemPools990","SparkLevelPatchEntry-UCPItemPools991","SparkLevelPatchEntry-
UCPItemPools992","SparkLevelPatchEntry-UCPItemPools993","SparkLevelPatchEntry-
UCPItemPools994","SparkLevelPatchEntry-UCPItemPools995","SparkLevelPatchEntry-
UCPItemPools996","SparkLevelPatchEntry-UCPItemPools997","SparkLevelPatchEntry-
UCPItemPools998","SparkLevelPatchEntry-UCPItemPools999","SparkLevelPatchEntry-
UCPItemPools1000","SparkLevelPatchEntry-UCPItemPools1001","SparkLevelPatchEntry-
UCPItemPools1002","SparkLevelPatchEntry-UCPItemPools1003","SparkLevelPatchEntry-
UCPItemPools1004","SparkLevelPatchEntry-UCPItemPools1005","SparkLevelPatchEntry-
UCPItemPools1006","SparkLevelPatchEntry-UCPItemPools1007","SparkLevelPatchEntry-
UCPItemPools1008","SparkLevelPatchEntry-UCPItemPools1009","SparkLevelPatchEntry-
UCPItemPools1010","SparkLevelPatchEntry-UCPItemPools1011","SparkLevelPatchEntry-
UCPItemPools1012","SparkLevelPatchEntry-UCPItemPools1013","SparkLevelPatchEntry-
UCPItemPools1014","SparkLevelPatchEntry-UCPItemPools1015","SparkLevelPatchEntry-
UCPItemPools1016","SparkLevelPatchEntry-UCPItemPools1017","SparkLevelPatchEntry-
UCPItemPools1018","SparkLevelPatchEntry-UCPItemPools1019","SparkLevelPatchEntry-
UCPItemPools1020","SparkLevelPatchEntry-UCPItemPools1021","SparkLevelPatchEntry-
UCPItemPools1022","SparkLevelPatchEntry-UCPItemPools1023","SparkLevelPatchEntry-
UCPItemPools1024","SparkLevelPatchEntry-UCPItemPools1025","SparkLevelPatchEntry-
UCPItemPools1026","SparkLevelPatchEntry-UCPItemPools1027","SparkLevelPatchEntry-
UCPItemPools1028","SparkLevelPatchEntry-UCPItemPools1029","SparkLevelPatchEntry-
UCPItemPools1030","SparkLevelPatchEntry-UCPItemPools1031","SparkLevelPatchEntry-
UCPItemPools1032","SparkLevelPatchEntry-UCPItemPools1033","SparkLevelPatchEntry-
UCPItemPools1034","SparkLevelPatchEntry-UCPItemPools1035","SparkLevelPatchEntry-
UCPItemPools1036","SparkLevelPatchEntry-UCPItemPools1037","SparkLevelPatchEntry-
UCPItemPools1038","SparkLevelPatchEntry-UCPItemPools1039","SparkLevelPatchEntry-
UCPItemPools1040","SparkLevelPatchEntry-UCPItemPools1041","SparkLevelPatchEntry-
UCPItemPools1042","SparkLevelPatchEntry-UCPItemPools1043","SparkLevelPatchEntry-
UCPItemPools1044","SparkLevelPatchEntry-UCPItemPools1045","SparkLevelPatchEntry-
UCPItemPools1046","SparkLevelPatchEntry-UCPItemPools1047","SparkLevelPatchEntry-
UCPItemPools1048","SparkLevelPatchEntry-UCPItemPools1049","SparkLevelPatchEntry-
UCPItemPools1050","SparkLevelPatchEntry-UCPItemPools1051","SparkLevelPatchEntry-
UCPItemPools1052","SparkLevelPatchEntry-UCPItemPools1053","SparkLevelPatchEntry-
UCPItemPools1054","SparkLevelPatchEntry-UCPItemPools1055","SparkLevelPatchEntry-
UCPItemPools1056","SparkLevelPatchEntry-UCPItemPools1057","SparkLevelPatchEntry-
UCPItemPools1058","SparkLevelPatchEntry-UCPItemPools1059","SparkLevelPatchEntry-
UCPItemPools1060","SparkLevelPatchEntry-UCPItemPools1061","SparkLevelPatchEntry-
UCPItemPools1062","SparkLevelPatchEntry-UCPItemPools1063","SparkLevelPatchEntry-
UCPItemPools1064","SparkLevelPatchEntry-UCPItemPools1065","SparkLevelPatchEntry-
UCPItemPools1066","SparkLevelPatchEntry-UCPItemPools1067","SparkLevelPatchEntry-
UCPItemPools1068","SparkLevelPatchEntry-UCPItemPools1069","SparkLevelPatchEntry-
UCPItemPools1070","SparkLevelPatchEntry-UCPItemPools1071","SparkLevelPatchEntry-
UCPItemPools1072","SparkLevelPatchEntry-UCPItemPools1073","SparkLevelPatchEntry-
UCPItemPools1074","SparkLevelPatchEntry-UCPItemPools1075","SparkLevelPatchEntry-
UCPItemPools1076","SparkLevelPatchEntry-UCPItemPools1077","SparkLevelPatchEntry-
UCPItemPools1078","SparkLevelPatchEntry-UCPItemPools1079","SparkLevelPatchEntry-
UCPItemPools1080","SparkLevelPatchEntry-UCPItemPools1081","SparkLevelPatchEntry-
UCPItemPools1082","SparkLevelPatchEntry-UCPItemPools1083","SparkLevelPatchEntry-
UCPItemPools1084","SparkLevelPatchEntry-UCPItemPools1085","SparkLevelPatchEntry-
UCPItemPools1086","SparkLevelPatchEntry-UCPItemPools1087","SparkLevelPatchEntry-
UCPItemPools1088","SparkLevelPatchEntry-UCPItemPools1089","SparkLevelPatchEntry-
UCPItemPools1090","SparkLevelPatchEntry-UCPItemPools1091","SparkLevelPatchEntry-
UCPItemPools1092","SparkLevelPatchEntry-UCPItemPools1093","SparkLevelPatchEntry-
UCPItemPools1094","SparkLevelPatchEntry-UCPItemPools1095","SparkLevelPatchEntry-
UCPItemPools1096","SparkLevelPatchEntry-UCPItemPools1097","SparkLevelPatchEntry-
UCPItemPools1098","SparkLevelPatchEntry-UCPItemPools1099","SparkLevelPatchEntry-
UCPItemPools1100","SparkLevelPatchEntry-UCPItemPools1101","SparkLevelPatchEntry-
UCPItemPools1102","SparkLevelPatchEntry-UCPItemPools1103","SparkLevelPatchEntry-
UCPItemPools1104","SparkLevelPatchEntry-UCPItemPools1105","SparkLevelPatchEntry-
UCPItemPools1106","SparkLevelPatchEntry-UCPItemPools1107","SparkLevelPatchEntry-
UCPItemPools1108","SparkLevelPatchEntry-UCPItemPools1109","SparkLevelPatchEntry-
UCPItemPools1110","SparkLevelPatchEntry-UCPItemPools1111","SparkLevelPatchEntry-
UCPItemPools1112","SparkLevelPatchEntry-UCPItemPools1113","SparkLevelPatchEntry-
UCPItemPools1114","SparkLevelPatchEntry-UCPItemPools1115","SparkLevelPatchEntry-
UCPItemPools1116","SparkLevelPatchEntry-UCPItemPools1117","SparkLevelPatchEntry-
UCPItemPools1118","SparkLevelPatchEntry-UCPItemPools1119","SparkLevelPatchEntry-
UCPItemPools1120","SparkLevelPatchEntry-UCPItemPools1121","SparkLevelPatchEntry-
UCPItemPools1122","SparkLevelPatchEntry-UCPItemPools1123","SparkLevelPatchEntry-
UCPItemPools1124","SparkLevelPatchEntry-UCPItemPools1125","SparkLevelPatchEntry-
UCPItemPools1126","SparkLevelPatchEntry-UCPItemPools1127","SparkLevelPatchEntry-
UCPItemPools1128","SparkLevelPatchEntry-UCPItemPools1129","SparkLevelPatchEntry-
UCPItemPools1130","SparkLevelPatchEntry-UCPItemPools1131","SparkLevelPatchEntry-
UCPItemPools1132","SparkLevelPatchEntry-UCPItemPools1133","SparkLevelPatchEntry-
UCPItemPools1134","SparkLevelPatchEntry-UCPItemPools1135","SparkLevelPatchEntry-
UCPItemPools1136","SparkLevelPatchEntry-UCPItemPools1137","SparkLevelPatchEntry-
UCPItemPools1138","SparkLevelPatchEntry-UCPItemPools1139","SparkLevelPatchEntry-
UCPItemPools1140","SparkLevelPatchEntry-UCPItemPools1141","SparkLevelPatchEntry-
UCPItemPools1142","SparkLevelPatchEntry-UCPItemPools1143","SparkLevelPatchEntry-
UCPItemPools1144","SparkLevelPatchEntry-UCPItemPools1145","SparkLevelPatchEntry-
UCPItemPools1146","SparkLevelPatchEntry-UCPItemPools1147","SparkLevelPatchEntry-
UCPItemPools1148","SparkLevelPatchEntry-UCPItemPools1149","SparkLevelPatchEntry-
UCPItemPools1150","SparkLevelPatchEntry-UCPItemPools1151","SparkLevelPatchEntry-
UCPItemPools1152","SparkLevelPatchEntry-UCPItemPools1153","SparkLevelPatchEntry-
UCPItemPools1154","SparkLevelPatchEntry-UCPItemPools1155","SparkLevelPatchEntry-
UCPItemPools1156","SparkLevelPatchEntry-UCPItemPools1157","SparkLevelPatchEntry-
UCPItemPools1158","SparkLevelPatchEntry-UCPItemPools1159","SparkLevelPatchEntry-
UCPItemPools1160","SparkLevelPatchEntry-UCPItemPools1161","SparkLevelPatchEntry-
UCPItemPools1162","SparkLevelPatchEntry-UCPItemPools1163","SparkLevelPatchEntry-
UCPItemPools1164","SparkLevelPatchEntry-UCPItemPools1165","SparkLevelPatchEntry-
UCPItemPools1166","SparkLevelPatchEntry-UCPItemPools1167","SparkLevelPatchEntry-
UCPItemPools1168","SparkLevelPatchEntry-UCPItemPools1169","SparkLevelPatchEntry-
UCPItemPools1170","SparkLevelPatchEntry-UCPItemPools1171","SparkLevelPatchEntry-
UCPItemPools1172","SparkLevelPatchEntry-UCPItemPools1173","SparkLevelPatchEntry-
UCPItemPools1174","SparkLevelPatchEntry-UCPItemPools1175","SparkLevelPatchEntry-
UCPItemPools1176","SparkLevelPatchEntry-UCPItemPools1177","SparkLevelPatchEntry-
UCPItemPools1178","SparkLevelPatchEntry-UCPItemPools1179","SparkLevelPatchEntry-
UCPItemPools1180","SparkLevelPatchEntry-UCPItemPools1181","SparkLevelPatchEntry-
UCPItemPools1182","SparkLevelPatchEntry-UCPItemPools1183","SparkLevelPatchEntry-
UCPItemPools1184","SparkLevelPatchEntry-UCPItemPools1185","SparkLevelPatchEntry-
UCPItemPools1186","SparkLevelPatchEntry-UCPItemPools1187","SparkLevelPatchEntry-
UCPItemPools1188","SparkLevelPatchEntry-UCPItemPools1189","SparkLevelPatchEntry-
UCPItemPools1190","SparkLevelPatchEntry-UCPItemPools1191","SparkLevelPatchEntry-
UCPItemPools1192","SparkLevelPatchEntry-UCPItemPools1193","SparkLevelPatchEntry-
UCPItemPools1194","SparkLevelPatchEntry-UCPItemPools1195","SparkLevelPatchEntry-
UCPItemPools1196","SparkLevelPatchEntry-UCPItemPools1197","SparkLevelPatchEntry-
UCPItemPools1198","SparkLevelPatchEntry-UCPItemPools1199","SparkLevelPatchEntry-
UCPItemPools1200","SparkLevelPatchEntry-UCPItemPools1201","SparkLevelPatchEntry-
UCPItemPools1202","SparkLevelPatchEntry-UCPItemPools1203","SparkLevelPatchEntry-
UCPItemPools1204","SparkLevelPatchEntry-UCPItemPools1205","SparkLevelPatchEntry-
UCPItemPools1206","SparkLevelPatchEntry-UCPItemPools1207","SparkLevelPatchEntry-
UCPItemPools1208","SparkLevelPatchEnt
ry-UCPItemPools1209","SparkLevelPatchEntry-UCPItemPools1210","SparkLevelPatchEntry-
UCPItemPools1211","SparkLevelPatchEntry-UCPItemPools1212","SparkLevelPatchEntry-
UCPItemPools1213","SparkLevelPatchEntry-UCPItemPools1214","SparkLevelPatchEntry-
UCPItemPools1215","SparkLevelPatchEntry-UCPItemPools1216","SparkLevelPatchEntry-
UCPItemPools1217","SparkLevelPatchEntry-UCPItemPools1218","SparkLevelPatchEntry-
UCPItemPools1219","SparkLevelPatchEntry-UCPItemPools1220","SparkLevelPatchEntry-
UCPItemPools1221","SparkLevelPatchEntry-UCPItemPools1222","SparkLevelPatchEntry-
UCPItemPools1223","SparkLevelPatchEntry-UCPItemPools1224","SparkLevelPatchEntry-
UCPItemPools1225","SparkLevelPatchEntry-
ApocEuphoriaChestFix1","SparkLevelPatchEntry-
ApocEuphoriaChestFix2","SparkLevelPatchEntry-
ApocEuphoriaChestFix3","SparkLevelPatchEntry-
ApocEuphoriaChestFix4","SparkLevelPatchEntry-
ApocEuphoriaChestFix5","SparkLevelPatchEntry-
ApocEuphoriaChestFix6","SparkLevelPatchEntry-
ApocEuphoriaChestFix7","SparkLevelPatchEntry-
UCPItemPools1226","SparkLevelPatchEntry-UCPItemPools1227","SparkLevelPatchEntry-
UCPItemPools1228","SparkLevelPatchEntry-UCPItemPools1229","SparkLevelPatchEntry-
UCPItemPools1230","SparkLevelPatchEntry-UCPItemPools1231","SparkLevelPatchEntry-
UCPItemPools1232","SparkLevelPatchEntry-UCPItemPools1233","SparkLevelPatchEntry-
UCPItemPools1234","SparkLevelPatchEntry-UCPItemPools1235","SparkLevelPatchEntry-
UCPItemPools1236","SparkLevelPatchEntry-UCPItemPools1237","SparkLevelPatchEntry-
UCPItemPools1238","SparkLevelPatchEntry-UCPItemPools1239","SparkLevelPatchEntry-
UCPItemPools1240","SparkLevelPatchEntry-UCPItemPools1241","SparkLevelPatchEntry-
UCPItemPools1242","SparkLevelPatchEntry-UCPItemPools1243","SparkLevelPatchEntry-
UCPItemPools1244","SparkLevelPatchEntry-UCPItemPools1245","SparkLevelPatchEntry-
UCPItemPools1246","SparkLevelPatchEntry-UCPItemPools1247","SparkLevelPatchEntry-
UCPItemPools1248","SparkLevelPatchEntry-UCPItemPools1249","SparkLevelPatchEntry-
UCPItemPools1250","SparkLevelPatchEntry-UCPItemPools1251","SparkLevelPatchEntry-
UCPItemPools1252","SparkLevelPatchEntry-UCPItemPools1253","SparkLevelPatchEntry-
UCPItemPools1254","SparkLevelPatchEntry-UCPItemPools1255","SparkLevelPatchEntry-
UCPItemPools1256","SparkLevelPatchEntry-UCPItemPools1257","SparkLevelPatchEntry-
UCPItemPools1258","SparkLevelPatchEntry-UCPItemPools1259","SparkLevelPatchEntry-
UCPItemPools1260","SparkLevelPatchEntry-UCPItemPools1261","SparkLevelPatchEntry-
UCPItemPools1262","SparkLevelPatchEntry-UCPItemPools1263","SparkLevelPatchEntry-
UCPItemPools1264","SparkLevelPatchEntry-UCPItemPools1265","SparkLevelPatchEntry-
UCPItemPools1266","SparkLevelPatchEntry-UCPItemPools1267","SparkLevelPatchEntry-
UCPItemPools1268","SparkLevelPatchEntry-UCPItemPools1269","SparkLevelPatchEntry-
UCPItemPools1270","SparkLevelPatchEntry-UCPItemPools1271","SparkLevelPatchEntry-
UCPItemPools1272","SparkLevelPatchEntry-UCPItemPools1273","SparkLevelPatchEntry-
UCPItemPools1274","SparkLevelPatchEntry-UCPItemPools1275","SparkLevelPatchEntry-
UCPItemPools1276","SparkLevelPatchEntry-UCPItemPools1277","SparkLevelPatchEntry-
UCPItemPools1278","SparkLevelPatchEntry-UCPItemPools1279","SparkLevelPatchEntry-
UCPItemPools1280","SparkLevelPatchEntry-UCPItemPools1281","SparkLevelPatchEntry-
UCPItemPools1282","SparkLevelPatchEntry-UCPItemPools1283","SparkLevelPatchEntry-
UCPItemPools1284","SparkLevelPatchEntry-UCPItemPools1285","SparkLevelPatchEntry-
UCPItemPools1286","SparkLevelPatchEntry-UCPItemPools1287","SparkLevelPatchEntry-
UCPItemPools1288","SparkLevelPatchEntry-UCPItemPools1289","SparkLevelPatchEntry-
UCPItemPools1290","SparkLevelPatchEntry-UCPItemPools1291","SparkLevelPatchEntry-
UCPItemPools1292","SparkLevelPatchEntry-UCPItemPools1293","SparkLevelPatchEntry-
UCPItemPools1294","SparkLevelPatchEntry-UCPItemPools1295","SparkLevelPatchEntry-
UCPItemPools1296","SparkLevelPatchEntry-UCPItemPools1297","SparkLevelPatchEntry-
UCPItemPools1298","SparkLevelPatchEntry-UCPItemPools1299","SparkLevelPatchEntry-
UCPItemPools1300","SparkLevelPatchEntry-UCPItemPools1301","SparkLevelPatchEntry-
UCPItemPools1302","SparkLevelPatchEntry-UCPItemPools1303","SparkLevelPatchEntry-
UCPItemPools1304","SparkLevelPatchEntry-UCPItemPools1305","SparkLevelPatchEntry-
Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-
Name6","SparkLevelPatchEntry-Name7","SparkLevelPatchEntry-
UCPItemPools1306","SparkLevelPatchEntry-UCPItemPools1307","SparkLevelPatchEntry-
UCPItemPools1308","SparkLevelPatchEntry-UCPItemPools1309","SparkLevelPatchEntry-
UCPItemPools1310","SparkLevelPatchEntry-UCPItemPools1311","SparkLevelPatchEntry-
UCPItemPools1312","SparkLevelPatchEntry-UCPItemPools1313","SparkLevelPatchEntry-
UCPItemPools1314","SparkLevelPatchEntry-UCPItemPools1315","SparkLevelPatchEntry-
UCPItemPools1316","SparkLevelPatchEntry-UCPItemPools1317","SparkLevelPatchEntry-
UCPItemPools1318","SparkLevelPatchEntry-UCPItemPools1319","SparkLevelPatchEntry-
UCPItemPools1320","SparkLevelPatchEntry-UCPItemPools1321","SparkLevelPatchEntry-
UCPItemPools1322","SparkLevelPatchEntry-Name8","SparkLevelPatchEntry-
UCPItemPools1323","SparkLevelPatchEntry-UCPItemPools1324","SparkLevelPatchEntry-
UCPItemPools1325","SparkLevelPatchEntry-UCPItemPools1326","SparkLevelPatchEntry-
UCPItemPools1327","SparkLevelPatchEntry-UCPItemPools1328","SparkLevelPatchEntry-
UCPItemPools1329","SparkLevelPatchEntry-UCPItemPools1330","SparkLevelPatchEntry-
UCPItemPools1331","SparkLevelPatchEntry-UCPItemPools1332","SparkLevelPatchEntry-
UCPItemPools1333","SparkLevelPatchEntry-UCPItemPools1334","SparkLevelPatchEntry-
UCPItemPools1335","SparkLevelPatchEntry-UCPItemPools1336","SparkLevelPatchEntry-
UCPItemPools1337","SparkLevelPatchEntry-UCPItemPools1338","SparkLevelPatchEntry-
UCPItemPools1339","SparkLevelPatchEntry-UCPItemPools1340","SparkLevelPatchEntry-
UCPItemPools1341","SparkLevelPatchEntry-UCPItemPools1342","SparkLevelPatchEntry-
UCPItemPools1343","SparkLevelPatchEntry-UCPItemPools1344","SparkLevelPatchEntry-
UCPItemPools1345","SparkLevelPatchEntry-UCPItemPools1346","SparkLevelPatchEntry-
UCPItemPools1347","SparkLevelPatchEntry-UCPItemPools1348","SparkLevelPatchEntry-
UCPItemPools1349","SparkLevelPatchEntry-UCPItemPools1350","SparkLevelPatchEntry-
UCPItemPools1351","SparkLevelPatchEntry-UCPItemPools1352","SparkLevelPatchEntry-
UCPItemPools1353","SparkLevelPatchEntry-UCPItemPools1354","SparkLevelPatchEntry-
UCPItemPools1355","SparkLevelPatchEntry-UCPItemPools1356","SparkLevelPatchEntry-
UCPItemPools1357","SparkLevelPatchEntry-UCPItemPools1358","SparkLevelPatchEntry-
UCPItemPools1359","SparkLevelPatchEntry-UCPItemPools1360","SparkLevelPatchEntry-
UCPItemPools1361","SparkLevelPatchEntry-UCPItemPools1362","SparkLevelPatchEntry-
UCPItemPools1363","SparkLevelPatchEntry-UCPItemPools1364","SparkLevelPatchEntry-
UCPItemPools1365","SparkLevelPatchEntry-UCPItemPools1366","SparkLevelPatchEntry-
UCPItemPools1367","SparkLevelPatchEntry-UCPItemPools1368","SparkLevelPatchEntry-
UCPItemPools1369","SparkLevelPatchEntry-UCPItemPools1370","SparkLevelPatchEntry-
UCPItemPools1371","SparkLevelPatchEntry-UCPItemPools1372","SparkLevelPatchEntry-
UCPItemPools1373","SparkLevelPatchEntry-UCPItemPools1374","SparkLevelPatchEntry-
UCPItemPools1375","SparkLevelPatchEntry-UCPItemPools1376","SparkLevelPatchEntry-
UCPItemPools1377","SparkLevelPatchEntry-UCPItemPools1378","SparkLevelPatchEntry-
UCPItemPools1379","SparkLevelPatchEntry-UCPItemPools1380","SparkLevelPatchEntry-
UCPItemPools1381","SparkLevelPatchEntry-UCPItemPools1382","SparkLevelPatchEntry-
UCPItemPools1383","SparkLevelPatchEntry-UCPItemPools1384","SparkLevelPatchEntry-
UCPItemPools1385","SparkLevelPatchEntry-UCPItemPools1386","SparkLevelPatchEntry-
UCPItemPools1387","SparkLevelPatchEntry-UCPEnemy1","SparkLevelPatchEntry-
UCPEnemy2","SparkLevelPatchEntry-UCPEnemy3","SparkLevelPatchEntry-
UCPEnemy4","SparkLevelPatchEntry-UCPEnemy5","SparkLevelPatchEntry-
UCPEnemy6","SparkLevelPatchEntry-UCPEnemy7","SparkLevelPatchEntry-
UCPEnemy8","SparkLevelPatchEntry-UCPEnemy9","SparkLevelPatchEntry-
UCPEnemy10","SparkLevelPatchEntry-UCPEnemy11","SparkLevelPatchEntry-
UCPEnemy12","SparkLevelPatchEntry-UCPEnemy13","SparkLevelPatchEntry-
UCPEnemy14","SparkLevelPatchEntry-UCPEnemy15","SparkLevelPatchEntry-
UCPEnemy16","SparkLevelPatchEntry-UCPEnemy17","SparkLevelPatchEntry-
UCPEnemy18","SparkLevelPatchEntry-UCPEnemy19","SparkLevelPatchEntry-
UCPEnemy20","SparkLevelPatchEntry-UCPEnemy21","SparkLevelPatchEntry-
UCPEnemy22","SparkLevelPatchEntry-UCPEnemy23","SparkLevelPatchEntry-
UCPEnemy24","SparkLevelPatchEntry-UCPEnemy25","SparkLevelPatchEntry-
UCPEnemy26","SparkLevelPatchEntry-UCPEnemy27","SparkLevelPatchEntry-
UCPEnemy28","SparkLevelPatchEntry-UCPEnemy29","SparkLevelPatchEntry-
UCPEnemy30","SparkLevelPatchEntry-UCPEnemy31","SparkLevelPatchEntry-
UCPEnemy32","SparkLevelPatchEntry-UCPEnemy33","SparkLevelPatchEntry-
UCPEnemy34","SparkLevelPatchEntry-UCPEnemy35","SparkLevelPatchEntry-
UCPEnemy36","SparkLevelPatchEntry-UCPEnemy37","SparkLevelPatchEntry-
UCPEnemy38","SparkLevelPatchEntry-UCPEnemy39","SparkLevelPatchEntry-
UCPEnemy40","SparkLevelPatchEntry-UCPEnemy41","SparkLevelPatchEntry-
UCPEnemy42","SparkLevelPatchEntry-UCPEnemy43","SparkLevelPatchEntry-
UCPEnemy44","SparkLevelPatchEntry-UCPEnemy45","SparkLevelPatchEntry-
UCPEnemy46","SparkLevelPatchEntry-UCPEnemy47","SparkLevelPatchEntry-
UCPEnemy48","SparkLevelPatchEntry-UCPEnemy49","SparkLevelPatchEntry-
UCPEnemy50","SparkLevelPatchEntry-UCPEnemy51","SparkLevelPatchEntry-
UCPEnemy52","SparkLevelPatchEntry-UCPEnemy53","SparkLevelPatchEntry-
UCPLeprechaun1")
set Transient.SparkServiceConfiguration_6 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SalttheWound_Stacks,T
rackedSkillHUDSlot,,2","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.MoneySh
ot,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Str
eaming,GD_Soldier_Skills.Survival.Pressure,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designer
AttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationD
efinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_Re
loadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.
Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_
Mercenary_Skills.Gun_Lust.LayWaste,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Mer
cenary_Streaming,GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot,SkillEffectDefinition
s,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.5Shotsor6,SkillEffectDefin
itions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_
5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Ski
lls.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueSc
aleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Brawn.Incite_Active,SkillEffectDef
initions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScale
Constant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.In
it_Incite_ReloadSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Brawn.JustGotReal,Skill
EffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCa
lc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGo
tReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Design
erAttributeDefinition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_M
ercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry,SkillEffectDefini
tions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_ImYou
rHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.M
isc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScal
eConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_I
mYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary
_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.
Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrad
eUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Merc
enary_Skills.Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Sk
ills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Mercenary_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","Orchid_Refin
ery_P,Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehav
ior_5.Behavior_ChangeRemoteBehaviorSequenceState_10,Action,,CHANGE_Disable",",GD_Po
pulation_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly,DefaultItemPoolInc
ludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly,DefaultItemPoolIn
cludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')",",GD_Popula
tion_Loader.Balance.PawnBalance_LoaderGuard,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')","Orchid_O
asisTown_P,GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard,DefaultItemPoolList[1].
PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)","Caverns_P,GD_Population_Creeper.Balance.PawnBalance_CreeperBadass,
DefaultItemPoolList[0].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.250000)","Orchid_Caves_P,GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSle
ep,DefaultItemPoolList[1].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Class_RocketRunn
er,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_RocketRunner,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Class_LightR
unnerMG,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_LightRunnerMG,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Sa
wBladeTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000
))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical,
AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Ca
tapultTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.
Class_CatapultTechnical,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.ClassDef
inition.Class_RocketHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.
ClassDefinition.Class_RocketHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraft.ClassD
efinition.Class_HarpoonHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraf
t.ClassDefinition.Class_HarpoonHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassDefinitio
n.Class_SawHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassD
efinition.Class_SawHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.ClassDefinit
ion.Class_CorrosiveFanBoat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.Clas
sDefinition.Class_CorrosiveFanBoat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinition.Clas
s_ShockFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinit
ion.Class_ShockFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.ClassDefin
ition.Class_IncendiaryFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.Cl
assDefinition.Class_IncendiaryFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))",",GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlminat
or:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))",",GD_A
ster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0.Behavior_RandomBranch_5
,Conditions,,
(7.000000,93.000000)",",GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvid
erDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(
ArrayIndexAndLength=524289),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))",",GD_Aster_ClassMods.A
_Item_Assassin.ClassMod_Assassin_Rogue,AttributeSlotEffects[3].AttributeToModify,,I
nventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_
Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE,AttributeSlotEffects[4].
AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifi
ers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG,Attr
ibuteSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Ski
lls.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_As
sassin_Rogue_CE,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefini
tion'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_
Assassin.ClassMod_Assassin_Rogue_LG,AttributeSlotEffects[4].AttributeToModify,,Inve
ntoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Ast
er_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN,AttributeSlotEffects[4].Att
ributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers
.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG,Attribu
teSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills
.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assas
sin_Rogue_LN,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefinitio
n'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Ass
assin.ClassMod_Assassin_Rogue_NE,AttributeSlotEffects[4].AttributeToModify,,Invento
ryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))","GD_Soldier_Streaming,GD_Soldier_Skil
ls.Gunpowder.Ranger,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:At
tributePresentationDefinition_10,Description,,Gun Damage: $NUMBER$<br>Accuracy:
$NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire Rate: $NUMBER$<br>Magazine Size:
$NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum Health:
$NUMBER$","GD_Soldier_Streaming,GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage,Da
mage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBeh
aviorProviderDefinition_1.Behavior_Explode_7,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehav
iorProviderDefinition_1.Behavior_CauseDamage_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)","GD_Soldier_Streaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scor
pio_Weapon,InstantHitDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)","GD_Soldier_Streaming,GD_Scorpio.Shield.Init_TurretShieldHealt
h,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorP
roviderDefinition_1.Behavior_AttributeEffect_23,AttributeEffects[0],,
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))","GD_Soldier_St
reaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon,FireRate,,0.16","GD_Sold
ier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Guerrilla,Tiers[4].Skills[0],,Skil
lDefinition'GD_Soldier_Skills.Survival.Resourceful'","GD_Soldier_Streaming,GD_Soldi
er_Skills.SkillTree.Branch_Survival,Tiers[3].Skills[0],,SkillDefinition'GD_Soldier_
Skills.Guerrilla.CrisisManagement'","GD_Soldier_Streaming,GD_Soldier_Skills.Guerril
la.LaserSight,SkillDescription,,Increases the [skill]Accuracy[-skill] and
[skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.LaserSight,SkillEffectDe
finitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla
.LaserSight:AttributePresentationDefinition_0,Description,,Turret Accuracy:
$NUMBER$<br>Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,EffectSou
rceInstanceDataName,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Scorch
edEarth,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillDescript
ion,,Adds [skill]Multi-Rocket Pods[-skill] to your [skill]Sabre Turret[-skill] and
gives Axton [skill]Explosive Damage[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillEffec
tPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_S
kills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0,Attribute,,None","G
D_Soldie
r_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefiniti
on_0,Description,,$NUMBER$ rockets per
volley.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresenta
tionDefinition_2,Attribute,,AttributeDefinition'D_Attributes.DamageTypeModifers.Ins
tigatedExplosiveDamageModifier'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_2,Description,,Explosive Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectDe
finitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillDescription,,
Increases the maximum number of [skill]grenades[-skill] you can carry and damage
dealt with [skill]grenades[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectPre
sentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_Skill
s.Guerrilla.Grenadier:AttributePresentationDefinition_0,Description,,Grenade
Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_0,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePre
sentationDefinition_0,Description,,Grenade Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.DoubleUp,SkillEffectDef
initions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder
.Impact,SkillDescription,,Increases [skill]Gun Damage[-skill] and [skill]Accuracy[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:AttributePresenta
tionDefinition_5,Attribute,,D_Attributes.Weapon.WeaponSpread","GD_Soldier_Streaming
,GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5,SignStyle,,SI
GNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:Attribut
ePresentationDefinition_5,Description,,Accuracy:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectDef
initions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.0
30000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillCon
straints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload
,SkillDescription,,Increases [skill]Magazine Size and Ammo Capacity[-skill] with
all weapon
types.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectPrese
ntations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Overload:AttributePresentationDefinition_7,Description,,Magazine Size:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_5,Attribute,,D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rif
le_MaxValue","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePres
entationDefinition_5,Description,,Ammo Carrying Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront,SkillEffect
Definitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresenta
tionDefinition_9,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.Pla
yerCriticalHitBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront
:AttributePresentationDefinition_9,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillDescript
ion,,Increases the [skill]Gun Damage[-skill] and [skill]Critical Hit Damage[-skill]
of non-elemental
guns.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillEffectDefin
itions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Sol
dier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinitio
n_0,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHi
tBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePrese
ntationDefinition_0,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePres
entationDefinition_10,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDama
ge'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger,SkillEffectDefinition
s,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEf
fect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bo
nusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,EffectSourceInstanceData
Name,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillEffectDefin
itions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillDescripti
on,,Deploying your [skill]Sabre Turret[-skill] sets off a small [skill]Nuclear
Blast[-skill]. Also increases [skill]Action Skill Cooldown Rate[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentati
onDefinition_0,Description,,Cooldown Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentat
ionDefinition_0,Attribute,,AttributeDefinition'D_Attributes.ActiveSkillCooldownReso
urce.ActiveSkillCooldownConsumptionRate'","GD_Soldier_Streaming,GD_Soldier_Skills.G
unpowder.Nuke:AttributePresentationDefinition_0,RoundingMode,,ATTRROUNDING_Float","
GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefiniti
on_0,bDontDisplayNumber,,False","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.N
uke:AttributePresentationDefinition_0,bUseCustomNumberPlacement,,True","GD_Soldier_
Streaming,GD_Soldier_Skills.Survival.LastDitchEffort,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_S
treaming,GD_Soldier_Skills.Survival.LastDitchEffort,SkillDescription,,Increases
your [skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For
Your Life Time[-skill] while in [skill]Fight For Your Life[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribute
PresentationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.FootSpeed","GD_
Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationD
efinition_2,Attribute,,D_Attributes.Weapon.WeaponDamage","GD_Soldier_Streaming,GD_S
oldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0,Descriptio
n,,Movement Speed:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribut
ePresentationDefinition_2,Description,,Damage: $NUMBER$<br>Fight For Your Life
Time:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Preparation,SkillEffectD
efinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance,SkillEffectDef
initions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Gra
deToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConst
ant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Mis
c.Att_Asbestos_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Sold
ier_Skills.Survival.Forbearance:AttributePresentationDefinition_1,Description,,Dama
ge Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,Attribute,,D_Attributes.DamageTypeModifers.NormalImpactDamage
Modifier","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldi
er_Skills.Survival.Forbearance,SkillDescription,,Reduces
the duration of enemy [skill]Elemental Status Effects[-skill] on you. Additionally
increases [skill]Damage Reduction[-
skill].","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSys
temComponent_0,Scale,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDef
inition:ParticleSystemComponent_2,Scale,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shi
eld.ShieldObjectDefinition:ParticleSystemComponent_1,Scale,,1.25","GD_Soldier_Strea
ming,GD_Scorpio.Shield.ShieldObjectDefinition:StaticMeshComponent_1,Scale,,1.25","G
D_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield,SkillEffectDefinitions
,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield,SkillDescription,,Your
[skill]Sabre Turret[-skill] projects a [skill]protective shield[-skill]. The shield
attempts to block enemy ranged attacks but lets friendly ranged attacks pass
through. Enemy movement and melee attacks are not affected. Also increases Axton's
[skill]Shield Capacity[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributePr
esentationDefinition_2,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.Shie
ldResourcePool.ShieldMaxValue'","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Ph
alanxShield:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributeP
resentationDefinition_2,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldie
r_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2,RoundingMode,,ATT
RROUNDING_Float","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement
,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Sold
ier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3,Description
,,Damage Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:Attrib
utePresentationDefinition_3,Attribute,,D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:
AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Stream
ing,GD_Soldier_Sk
ills.Guerrilla.CrisisManagement,SkillDescription,,You gain increased [skill]Gun
Damage[-skill] and [skill]Damage Reduction[-skill] while your shields are
depleted.","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectDefin
itions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifi
erValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=\"Sc
orpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.
Gemini,SkillDescription,,Allows you to deploy [skill]two Sabre Turrets[-skill].
Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectPresent
ations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)","GD_Soldier_Streaming,GD_Soldier_Skills.Su
rvival.Gemini:AttributePresentationDefinition_1,Attribute,,D_Attributes.Weapon.Weap
onFireInterval","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePr
esentationDefinition_1,Description,,Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresenta
tionDefinition_1,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldier_Skill
s.Survival.Gemini:AttributePresentationDefinition_1,bDontDisplayPlusSign,,False","G
D_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefiniti
on_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowd
er.Ranger:AttributePresentationDefinition_4,Description,,$NUMBER$ shots fired per
burst","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentati
onDefinition_4,bDisplayAsPercentage,,False","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Ranger:AttributePresentationDefinition_4,Attribute,,D_Attributes.Weapon.
WeaponAutomaticBurstCount","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger
:AttributePresentationDefinition_4,RoundingMode,,ATTRROUNDING_IntRound","GD_Mercena
ry_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillDescription,,Killing an
enemy [skill]instantly reloads[-skill] all of the guns you have equipped that are
not currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-
skill].","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillEffec
tDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_L
ust.AutoLoader:AttributePresentationDefinition_1,Attribute,,AttributeDefinition'D_A
ttributes.Weapon.WeaponReloadSpeed'","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gu
n_Lust.AutoLoader:AttributePresentationDefinition_1,Description,,Reload Speed:
$NUMBER$","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader:Attribute
PresentationDefinition_1,SignStyle,,SIGNSTYLE_POSITIVE","GD_Mercenary_Streaming,GD_
Mercenary_Skills.Misc.Att_DieHard_HealthRegen,BaseValue.BaseValueConstant,,0.002","
GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLv
l,BaseValue.BaseValueConstant,,-
0.12","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorP
roviderDefinition_0.Behavior_CauseDamage_11,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)","GD_Siren_Streaming,GD_Siren_Skills.M
otion.Quicken,SkillDescription,,Increases the [skill]Cooldown Rate[-skill] of your
[skill]Phaselock[-skill] ability. Also Increases your [skill]Weapon Swap Speed[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicken,SkillEffectDefinitions,
,
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicke
n:AttributePresentationDefinition_0,description,,Cooldown Rate $NUMBER$<br>Swap
Speed:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillEffectPresent
ations[2],,
()","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillDescription,,
[skill]Action Skill Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to
[skill]turn on their friends[-skill] instead of being locked down. Additionally
[skill]Phaselock's Duration[-skill] is
increased.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillDescription,,
Increases [skill]Critical Hit Damage[-skill] and [skill]Accuracy[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinition
s[1].AttributeToModify,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD_
Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1].BaseModi
fierValue.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDef
inition_1,Description,,Accuracy:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentatio
nDefinition_1,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD
_Siren_Streaming,GD_Siren_Skills.Projectiles.SweetRelease_Projectile,SpeedFormula.B
aseValueConstant,,1200","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillDescri
ption,,You
can [skill]instantly revive[-skill] a friend in [skill]Fight For Your Life[-skill]
by using [skill]Phaselock[-skill] on him/her. You also gain increased time during
Fight For Your
Life.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_St
reaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,Attribute,,At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'","GD_Siren_Stream
ing,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,bDontDisplayNumbe
r,,False","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefi
nition_0,bUseCustomNumberPlacement,,True","GD_Siren_Streaming,GD_Siren_Skills.Harmo
ny.Res:AttributePresentationDefinition_0,Description,,Fight For Your Life Time:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Recompense_Chance,BaseValue,
,
(BaseValueConstant=0.050000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recompens
e:BehaviorProviderDefinition_0.Behavior_CauseDamage_0,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recomp
ense,SkillDescription,,When you take [skill]health damage[-skill] there is a chance
that your [skill]attacker takes damage[-skill] equal to quadruple the amount of
[skill]health lost[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2,V
alueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerL
vl,BaseValue,,
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.LifeTa
p:BehaviorProviderDefinition_0.Behavior_PostAkEvent_219,Event,,None","GD_Siren_Stre
aming,GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnPro
jectile_2,ChildProjectileBaseValues[0],,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))","GD_Siren_Streaming,GD_Siren_Skills.
Projectiles.Projectile_Scorn:WillowDamageArea_27,DamagePerSecond,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)","GD_Siren_Streaming,GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamag
eArea_27,StatusEffectChance,,
(BaseValueConstant=2.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Cooldown_Sco
rn,BaseValue,,
(BaseValueConstant=10.000000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.Action
Skill_Phaselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,DamageFormula,
,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_P
haselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Back
draft:BehaviorProviderDefinition_0.Behavior_Explode_0,DamageFormula.BaseValueScaleC
onstant,,1.3","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_22,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Blig
htPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,,5.5","GD_Assa
ssin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception,SkillEffectPresentati
ons[3],,
()","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_BloodShed,Tiers[1].S
kills[0],,SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'","GD_Assassin_Stream
ing,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[1].Skills[0],,SkillDefinition
'GD_Assassin_Skills.Bloodshed.Grim'","GD_Assassin_Streaming,GD_Assassin_Skills.Snip
ing.Optics,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping
.Optics:AttributePresentationDefinition_1,Attribute,,None","GD_Assassin_Streaming,G
D_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1,Description,,Aim
Steadiness: $NUMBER$<br>Aim Speed:
$NUMBER$","GD_Assassin_Streaming,D_Attributes.DamageTypeModifers.NormalStatusEffect
DamageModifier:ObjectPropertyAttributeValueResolver_561,PropertyName,,ZoomTimeModif
ier","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Optics,SkillDescription,,Inc
reases
your [skill]Zoom[-skill] with all gun types. Additionally your aim is not
disrupted as much when taking damage and you gain [skill]Aiming Speed[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.OneShotOneKill,TrackedSk
illType,,TRACKEDSKILL_TRIGGERED","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.
KillConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutput
LinkData[1].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Kil
lConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutputLin
kData[4].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillCo
nfirmed,SkillDescription,,Aiming down the sights with your gun grants you increased
[skill]Critical Hit Damage[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillConfirmed:AttributeP
resentationDefinition_3,Description,,Critical Hit Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.CriticalAscention:Behav
iorProviderDefinition_9,BehaviorSequences[0].ConsolidatedOutputLinkData[7].Activate
Delay,,3","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.CounterStrike:BehaviorP
roviderDefinition_5.Behavior_CompareFloat_12,ValueB,,0.4","GD_Assassin_Streaming,GD
_Assassin_Skills.Bloodshed.Grim,SkillEffectDefinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate,SkillEffe
ctDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning
.Innervate,SkillDescription,,While [skill]Decepti0n[-skill] is active you gain
increased [skill]Movement Speed[-skill] and reduced enemy [skill]Status Effect
Duration[-skill] as well as [skill]regenerate health[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePrese
ntationDefinition_3,Attribute,,AttributeDefinition'D_Attributes.StatusEffectModifie
rs.AmpDurationResistanceModifier'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunnin
g.Innervate:AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_AsIs","GD_Assass
in_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3
,Description,,Status Effect Duration:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillEffectD
efinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_
Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillDescription,,Increases your
[skill]Melee Damage[-skill] and [skill]Health Damage Reduction[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePres
entationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.BaseArmor","GD_Assa
ssin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinitio
n_1,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier","G
D_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDef
inition_0,Description,,Health Damage Reduction:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePre
sentationDefinition_1,Description,,Melee Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillDescripti
on,,While your shield is depleted you gain a bonus to [skill]Fire Rate[-skill] and
[skill]Regenerate Health.[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillEffectDefi
nitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))","G
D_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefin
ition_6,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fe
arless:AttributePresentationDefinition_6,SignStyle,,SIGNSTYLE_AsIs","GD_Assassin_St
reaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6,Descr
iption,,Regenerates $NUMBER$ of your Max Health /
sec.","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentat
ionDefinition_6,RoundingMode,,ATTRROUNDING_Float","GD_Assassin_Streaming,GD_Assassi
n_Skills.Cunning.Fearless:AttributePresentationDefinition_6,bDisplayPercentAsFloat,
,True","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBon
usCalc,Valueformula.Level,,
(BaseValueScaleConstant=2.000000)","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.A
tt_Resurgence_HealthRestorePerLevel,BaseValue.BaseValueConstant,,0.06","GD_Assassin
_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Ass
assin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind,SkillDescription,,While
moving you have a chance to [skill]Dodge Bullets[-skill] and [skill]Status
Effects[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributeP
resentationDefinition_1,Description,,Status Effect Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_1,bBiggerIsBetter,,False","GD_Assassin_Streaming,GD_Assassin
_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1,Attribute,,Attribut
eDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier'","GD
_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationD
efinition_2,Description,,Bullet Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_2,Attribute,,AttributeDefinition'D_Attributes.BulletReflecti
on.BulletReflectionOffSelfChance'","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer
_Skills.LittleBigTrouble.MorePep,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_1,Description,,Ignite Chance: $NUMBER$<br>Corrode
Chance: $NUMBER$<br>Slag Chance:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWe
aponDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_
DeathtrapMeleeDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Litt
leBigTrouble.MakeItSparkle_Corrosive:BehaviorProviderDefinition_0.Behavior_CauseDam
age_100,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProviderDefinition_0.Be
havior_CauseDamage_92,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderDefinition_0.Behavio
r_CauseDamage_2,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDefinition_0.Behavior
_CauseDamage_98,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.
Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0.Behavior_AttemptSt
atusEffect_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.BestFriendsForever.BuckUp,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap [skill]restores the shields[-skill] of one ally to full. In
addition you gain [skill]Shield Capacity[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.BuckUp,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energize_PercentageOfShieldsResto
red',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp,Skil
lEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)","G
D_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:Att
ributePresentationDefinition_0,Description,,Deathtrap restores $NUMBER$ of an
ally's
shield.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep:AttributePresentationDefinition_2,Attribute,,D_Attributes.ShieldResourcePool
.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigT
rouble.MorePep:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Explos
iveClap,PlayRate,,1.500000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap creates an explosive blast with his robo-hands dealing
[skill]Explosive Damage[-skill] to all nearby enemies. In addition gives you
[skill]Melee Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.ExplosiveClap,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.Expl
osiveClap:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attrib
utes.DamageSourceModifiers.InstigatedMeleeDamageModifier'","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentat
ionDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0
,bDontDisplayNumber,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0,Description,,Me
lee Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSt
ernerStuff_DamageReductionPerLevel:ConstantAttributeValueResolver_0,ConstantValue,,
-0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestF
riendsForever.SharingIsCaring,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring,SkillDescription,,Grants a copy of your [skill]shield[-skill] to
[skill]Deathtrap[-skill] complete with all the bonuses and benefits your shield
provides. Also gives you [skill]Shield Capacity[-skill] and [skill]Shield Recharge
Rate[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.SharingIsCaring:AttributePresentationDefinition_0,Description,,\"Thousand of
candles can be lit from a single candle and the life of the candle will not be
shortened.\"<br>Shield Capacity: $NUMBER$<br>Shield Recharge Rate:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring:AttributePresentationDefinition_0,Attribute,,D_Attributes.ShieldR
esourcePool.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.LittleBigTrouble.MorePep,SkillEffectDefinitions[0].BaseModifierValue.BaseValueCons
tant,,0.08","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTroubl
e.MorePep,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.08","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEff
ectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.04","GD_Tulip_Mechro_Strea
ming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mech
romancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[2].BaseModifierValu
e.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep,SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstan
t,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep,SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant,,0.04","GD_Tul
ip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffe
ctDefinitions[3].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streamin
g,GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDe
finition_0.Behavior_CauseDamage_6,RadiusFormula.BaseValueScaleConstant,,2.0","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGo
rillas,SkillDescription,,Increases [skill]Melee Damage[-skill] and [skill]Gun
Damage[-skill] for you while increasing [skill]Melee Damage[-skill] for
[skill]Deathtrap[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.S
trengthOfFiveGorillas,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD
_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePresent
ationDefinition_0,Description,,Melee Damage: $NUMBER$<br>Gun Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillDescription,,You gain increased [skill]Reload Speed[-skill]
and reloading your gun causes an [skill]Electrical Explosion[-skill] damaging
nearby
enemies.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentationDefinition_1,Attribu
te,,AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'","GD_Tulip_Mechro_St
reaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePr
esentationDefinition_1,Description,,Reload Speed:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
OneTwoBoom,SkillDescription,,[skill]Deathtrap Ability[-skill]. Deathtrap shoots out
an [skill]orb of energy[-skill] at an enemy. If you [skill]shoot the orb[-skill] it
will explode dealing massive [skill]Shock Damage[-skill] to nearby enemies. In
addition you gain increased [skill]Explosive Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.O
neTwoBoom,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTw
oBoom:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attributes
.DamageTypeModifers.InstigatedExplosiveDamageModifier'","GD_Tulip_Mechro_Streaming,
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0,Description,,$NUMBER$ Explosive
Damage","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockbal
l,PlayRate,,2.000000","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Projectiles.Pro
jectile_Shockball:BehaviorProviderDefinition_0.Behavior_Explode_14,DamageRadiusForm
ula,,(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tuli
p_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Behavior_
Explode_15,DamageRadiusFormula,,
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromance
r_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].BaseModifierValue
.BaseValueConstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.L
ittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueCo
nstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrou
ble.WiresDontTalk,SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.
05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresD
ontTalk,SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant,,0.05","GD_Tuli
p_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle,Skil
lDescription,,Shooting [skill]Deathtrap[-skill] with an elemental weapon
[skill]charges him with that element[-skill] causing his melee attacks to deal
additional damage of that element. You also gain [skill]Elemental Effect Chance[-
skill] and [skill]Elemental Effect Damage[-
skill]","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Ma
keItSparkle,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Mak
eItSparkle:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attri
butes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier'","GD_Tulip_Mechro
_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePre
sentationDefinition_0,Description,,Elemental Effect Chance: $NUMBER$ Elemental
Effect Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Smal
lerLighterFaster,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.EmbraceChaos.RobotRampage,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap lashes out with a flurry of attacks. In addition you gain
[skill]Gun Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Robot
Rampage,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,G
D_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefiniti
on_0,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDamage'","GD_Tulip_Me
chro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePres
entationDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tuli
p_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,b
DontDisplayPlusSign,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,Description,,Gun
Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.With
Claws,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CR
ITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePerStack_Calc',BaseValueSc
aleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws,SkillDescription,,[skill]Melee Override Skill[-skill]. While you have a stack of
[skill]Anarchy[-skill] press <StringAliasMap:Action.Melee> to [skill]digistruct
claws[-skill] and swipe twice at an enemy dealing damage based on the number of
[skill]Anarchy[-skill] stacks you currently have and [skill]restoring health[-
skill]. The lower your health the more health you gain. This attack consumes an
[skill]Anarchy[-skill] stack. In addition you gain [skill]Weapon Swap Speed[-skill]
per [skill]Anarchy[-skill]
stack.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_Me
leeDamagePerStack:ConstantAttributeValueResolver_0,ConstantValue,,0.0125","GD_Tulip
_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws,SkillEffectPr
esentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Ski
lls.LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Attribute,,None","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_3,bDisplayPercentAsFloat,,True","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefin
ition_3,FloatPrecision,,3","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Description,,Weapon Swap
Speed: $NUMBER$ per Anarchy
Stack","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws:AttributePresentationDefinition_2,Attribute,,D_Attributes.DamageEnhancementModif
iers.PlayerConvertDamageToHealingPercent","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechr
omancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition_2,Description
,,Heals you for up to $NUMBER$ of your missing
health.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithC
laws:AttributePresentationDefinition_0,FloatPrecision,,2","GD_Lilac_Psycho_Streamin
g,GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",
"GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,SkillDesc
ription,,[skill]Gun Damage[-skill] during [skill]Fight For Your Life[-skill] is
increased for each stack of [skill]Bloodlust[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,
SkillConstraints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills
.BloodyRevival:AttributePresentationDefinition_0,Description,,Gun Damage: $NUMBER$
per
stack","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEup
horia_PerGradeHealthModifier:ConstantAttributeValueResolver_0,ConstantValue,,0.0060
00","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria,MaxGr
ade,,1","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust,T
iers,,((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),
(bCellIsOccupied=(False,True,False)))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBa
se.SkillTree.Branch_Bloodlust,Tiers,,
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))","GD
_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillEffectDefiniti
ons,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillDescr
iption,,Upon death you drop a free grenade. Enemies killed with this grenade reward
[skill]double XP[-skill]. Also gives you 10% [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Attributes.Init_LightTheF
use_BundleExplosionDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.
SilenceTheVoices,SkillDescription,,[skill]Melee Damage[-skill] significantly
increased.<br><br>Chance when performing a melee attack that you [skill]attack
yourself[-skill].<br><br>Self-Attack Damage is affected by [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:B
ehaviorProviderDefinition_14.PlayerBehavior_CameraAnim_75,Anim,,None","GD_Lilac_Psy
cho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinit
ion_14.PlayerBehavior_CameraAnim_76,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac
_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerBehavior_
CameraAnim_77,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.S
ilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_107,Parameter
s,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_108,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_109,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.S
kills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_106,Pa
rameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbor
n.Skills.FlameFlare,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbo
rn.Skills.FlameFlare:AttributePresentationDefinition_1,Description,,Reignite
Chance: $NUMBER$<br>Burn Damage Resistance:
$NUMBER$","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.Skills.FlameFlare,Ski
llDescription,,Increases the duration of all [incendiary]Burn Effects[-incendiary]
on you. Each time you apply a [incendiary]Burn Effect[-incendiary] to an enemy
there's a chance another [incendiary]Burn Effect[-incendiary] will be applied after
a short time. You also gain burn damage
resistance.","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.MeleeOverride.Mele
e_HellfireHalitosis,Damage.BaseValueScaleConstant,,4.0","GD_Lilac_Psycho_Streaming,
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41,EventTag,,WillowDialogEventTag'GD_Lilac_Dialog_Player.VO
BD_Player_Psycho.VOBD_PL_Psycho_Start_RavingRant'",",GD_CustomItemPools_Aster.Rewar
ds.AsterHead,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAster'",",GD_CustomItemPools_Aste
r.Rewards.AsterHead,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
Aster.Rewards.AsterHead,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAster'",",GD_CustomItemP
ools_Aster.Rewards.AsterHead,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_Aster.Rewards.AsterHead,BalancedItems[2].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_MercAster'",",G
D_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAs
ter'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[4].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_S
irenAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[4].ItmPoolDe
finition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Sold
ier_Head_SoldAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[5].
ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Aster.Balanc
eDefs.Assassin_Skin_ZeroAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,Ba
lancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Ast
er.BalanceDefs.Mechro_Skin_MechroAster'",",GD_CustomItemPools_Aster.Rewards.AsterSk
in,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.Ast
erSkin,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercena
ry_Items_Aster.BalanceDefs.Mercenary_Skin_MercAster'",",GD_CustomItemPools_Aster.Re
wards.AsterSkin,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Aste
r.Rewards.AsterSkin,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAster'",",GD_CustomItemPools
_Aster.Rewards.AsterSkin,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemP
ools_Aster.Rewards.AsterSkin,BalancedItems[4].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'",",GD_CustomIte
mPools_Aster.Rewards.AsterSkin,BalancedItems[4].ItmPoolDefinition,,None",",GD_Custo
mItemPools_Aster.Rewards.AsterSkin,BalancedItems[5].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAster'",",GD_
CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[0].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Head_P
umpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDe
fs.Mechro_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,Balance
dItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHea
ds,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_I
tems_flax.BalanceDefs.Mercenary_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.Fl
axPumpkinHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.
Rewards.FlaxPumpkinHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Head_Pumpkin'",",GD_CustomItemPools
_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_Custo
mItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Head_Pumpkin'",",GD_C
ustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[4].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[5].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Hea
d_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[5].Itm
PoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxSkins,BalancedItems[0].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs
.Assassin_Skin_Skele'",",GD_CustomItemPools_Flax.Rewards.FlaxSkins,BalancedItems[0]
.ItmPoolDefinition,,None",",GD_CustomItemPools_Fl
ax.Rewards.FlaxSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'",",GD_CustomItemPools_Flax.
Rewards.FlaxSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Fl
ax.Rewards.FlaxSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombie'",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemP
ools_Flax.Rewards.FlaxSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemP
ools_Flax.Rewards.FlaxSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'",",GD_CustomItemPools_
Flax.Rewards.FlaxSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_Flax.Rewards.FlaxSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'",",GD_CustomItemPools
_Flax.Rewards.FlaxSkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_Iris.Rewards.IrisHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC2'",",GD_CustomIt
emPools_Iris.Rewards.IrisHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custo
mItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'",",GD_Custo
mItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'",",GD_Custom
ItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'",",GD_Cust
omItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'",",GD_Cus
tomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_
CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_Lobe
lia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].ItmPoolDefi
nition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[1].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.M
echro_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems
[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,Balan
cedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lobeli
a.BalanceDefs.Psycho_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHea
d,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.Lo
beliaHead,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewar
ds.LobeliaHead,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobel
ia.Rewards.LobeliaHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobelia'",",GD_CustomItemPo
ols_Lobelia.Rewards.LobeliaHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cust
omItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lobeli
a'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].ItmPoolDefini
tion,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[0].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.A
ssassin_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedIte
ms[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,Bal
ancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Lobe
lia.BalanceDefs.Mechro_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaS
kin,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.
LobeliaSkin,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.R
ewards.LobeliaSkin,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_L
obelia.Rewards.LobeliaSkin,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'",",GD_CustomItemPo
ols_Lobelia.Rewards.LobeliaSkin,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cust
omItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobelia'",
",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].ItmPoolDefinition
,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Merc
enary_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems
[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.Ba
nditCommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.BanditCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BanditA'",",GD_CustomIte
mPools_MainGame.Rewards.BanditCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Bandit
A'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[3].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDe
fs.Soldier_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,Balanc
edItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCom
mon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.Ba
nditCommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.BanditCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditA'",",GD_CustomItemPools_Ma
inGame.Rewards.BanditCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.BanditEpic,BalancedItems[0].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC'","
,GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[0].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[1].InvBalance
Definition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Merc
enary_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems
[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,Balan
cedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGam
e.BalanceDefs.Siren_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic
,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ba
nditEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldi
er_Items_MainGame.BalanceDefs.Soldier_Skin_BanditC'",",GD_CustomItemPools_MainGame.
Rewards.BanditEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.BanditEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditC'",",GD_CustomItemPo
ols_MainGame.Rewards.BanditEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.BanditEpic,BalancedItems[5].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditC'",",GD
_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[0].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assa
ssin_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommo
n,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_It
ems_MainGame.BalanceDefs.Mercenary_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rew
ards.BanditUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.BanditUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditB'",",GD_Custom
ItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.
BanditUncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditB'",",GD_CustomItemPools_Mai
nGame.Rewards.BanditUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'",",G
D_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItem
s[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Black,BalancedI
tems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame
.BalanceDefs.Assassin_Skin_BlackA'",",GD_CustomItemPools_MainGame.Rewards.Black,Bal
ancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Black,
BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Item
s_MainGame.BalanceDefs.Mercenary_Skin_BlackA'",",GD_CustomItemPools_MainGame.Reward
s.Black,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Black,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'",",GD_CustomItemPools_MainGame.Rew
ards.Black,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Black,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlackA'",",GD_CustomItemPools_MainG
ame.Rewards.Black,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.Black,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'",",GD_CustomItemPools_Mai
nGame.Rewards.Black,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.Black,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'",",GD_CustomItemPools_M
ainGame.Rewards.Black,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.BlueBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE'",",GD_Custom
ItemPools_MainGame.Rewards.BlueBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Blu
eE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_
Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[3].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceD
efs.Soldier_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedIte
ms[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,Bala
ncedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBol
d,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBo
ld,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
BlueBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB'",",GD_CustomItemPools_Mai
nGame.Rewards.BlueBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Blue
B'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[
2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Balance
Defs.Siren_Skin_BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,Balanc
edItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBoldA
ccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_
Items_MainGame.BalanceDefs.Soldier_Skin_BlueB'",",GD_CustomItemPools_MainGame.Rewar
ds.BlueBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.BlueBoldAccent,BalancedItems[4].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'",",GD_CustomItemP
ools_MainGame.Rewards.BlueBoldAccent,BalancedItems[4].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueB
'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[0].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDef
s.Assassin_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedIte
ms[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,Bala
ncedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Ma
inGame.BalanceDefs.Mercenary_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.Blu
eNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.BlueNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueC'",",GD_CustomItemPools_MainGame.R
ewards.BlueNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.BlueNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueC'",",GD_CustomItemPo
ols_MainGame.Rewards.BlueNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.BlueNinja,BalancedItems[4].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueC'",",GD_Cus
tomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[4].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'"
,",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[5].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,Bala
ncedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePal
e,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_
MainGame.BalanceDefs.Siren_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BlueP
ale,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.BluePale,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueD'",",GD_CustomItemPools_MainGame.R
ewards.BluePale,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.BluePale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueD'",",GD_CustomItemPools_Mai
nGame.Rewards.BluePale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.BluePale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueD'",",GD_CustomItemPo
ols_MainGame.Rewards.BluePale,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.BluePattern,BalancedItems[0].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA'",
",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[0].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[1].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.M
ercenary_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePatte
rn,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
BluePattern,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_So
ldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueA'",",GD_CustomItemPools_MainGame
.Rewards.BluePattern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.BluePattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueA'",",GD_CustomItemP
ools_MainGame.Rewards.BluePattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.BluePatt
ern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.Blue
Pattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Borderlands1Head,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1'",",GD_CustomItem
Pools_MainGame.Rewards.Borderlands1Head,BalancedItems[0].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Head_MercBL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedI
tems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1
Head,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Ite
ms_MainGame.BalanceDefs.Siren_Head_SirenBL1'",",GD_CustomItemPools_MainGame.Rewards
.Borderlands1Head,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.Borderlands1Head,BalancedItems[3].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_SoldierBL1'",",GD
_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceD
efs.Assassin_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderl
ands1Skin,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Skin_BL1'",",GD_CustomItemPools_MainGame
.Rewards.Borderlands1Skin,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'",",GD_Cu
stomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedI
tems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBold,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_CyanE'",",GD_CustomItemPools_MainGame.Rewards.Cyan
Bold,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.CyanBold,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mer
cenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanE'",",GD_CustomItemPools_MainG
ame.Rewards.CyanBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.CyanBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'",",GD_CustomItemPoo
ls_MainGame.Rewards.CyanBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.CyanBold,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE'",",GD_C
ustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanE'"
,",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_
CyanE'",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[0]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balanc
eDefs.Assassin_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanB
oldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanB'",",GD_CustomItemPools_MainGa
me.Rewards.CyanBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'",",GD_Cu
stomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,B
alancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Li
lac.BalanceDefs.Psycho_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldA
ccent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.CyanBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'",",GD_CustomItemPools_MainGam
e.Rewards.CyanBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.CyanNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC'",",GD_Cu
stomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[0].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[1].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Sk
in_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[1].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[2].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDef
s.Siren_Skin_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[
2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,Balance
dItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGam
e.BalanceDefs.Soldier_Skin_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,
BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Cya
nNinja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_
Items_Lilac.BalanceDefs.Psycho_Skin_CyanC'",",GD_CustomItemPools_MainGame.Rewards.C
yanNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.CyanNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanC'",",GD_CustomItemPools_MainGame.
Rewards.CyanNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.CyanPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD'",",GD_CustomItem
Pools_MainGame.Rewards.CyanPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.CyanPale,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanD'"
,",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[1].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[2].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin
_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedI
tems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Bala
nceDefs.Psycho_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,Balanced
Items[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,Ba
lancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tul
ip.BalanceDefs.Mechro_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,B
alancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Cyan
Pattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assass
in_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA'",",GD_CustomItemPools_MainGame.R
ewards.CyanPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.CyanPattern,BalancedItems[1].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanA'",",GD_Cust
omItemPools_MainGame.Rewards.CyanPattern,BalancedItems[1].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[2].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Cya
nA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[3].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDef
s.Soldier_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedIt
ems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,B
alancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Li
lac.BalanceDefs.Psycho_Skin_CyanA'",",G
D_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[4].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].InvBalance
Definition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Ski
n_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,Balan
cedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlComm
on,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_I
tems_MainGame.BalanceDefs.Mercenary_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewa
rds.DahlCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.DahlCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'",",GD_CustomItemPools_M
ainGame.Rewards.DahlCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.DahlCommon,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA'",",GD_C
ustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[3].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Dah
lA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItem
s[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Ba
lanceDefs.Assassin_Skin_DahlC'",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlEpi
c,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_It
ems_MainGame.BalanceDefs.Mercenary_Skin_DahlC'",",GD_CustomItemPools_MainGame.Rewar
ds.DahlEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.DahlEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'",",GD_CustomItemPools_MainGa
me.Rewards.DahlEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.DahlEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC'",",GD_CustomItem
Pools_MainGame.Rewards.DahlEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'",",GD_Cus
tomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlC'","
,GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[0].InvBalance
Definition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assas
sin_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[0
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Balan
cedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Mai
nGame.BalanceDefs.Mercenary_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.Dahl
Uncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.DahlUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'",",GD_CustomItemPools_MainG
ame.Rewards.DahlUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.DahlUncommon,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB'",",GD_C
ustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[3].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin
_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems
[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceD
efs.Mechro_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Balanced
Items[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHe
ads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_I
tems_MainGame.BalanceDefs.Assassin_Head_Zero030'",",GD_CustomItemPools_MainGame.Rew
ards.DigitalEdHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.DigitalEdHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc013'",",G
D_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[1].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[2].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Si
ren_Head_Siren009'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedIt
ems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHead
s,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Item
s_MainGame.BalanceDefs.Soldier_Head_Soldier003'",",GD_CustomItemPools_MainGame.Rewa
rds.DigitalEdHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.DigitalEdSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_DigitalEd'",",GD
_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[0].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[1].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs
.Mercenary_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,Ba
lancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Digit
alEdSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_MainGame.BalanceDefs.Siren_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.R
ewards.DigitalEdSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.DigitalEdSkins,BalancedItems[3].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DigitalEd'",",G
D_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[0].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,Bal
ancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbo
x,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_
MainGame.BalanceDefs.Siren_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gea
rbox,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.Gearbox,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Skin_Gearbox'",",GD_CustomItemPools_MainGame
.Rewards.Gearbox,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.Gearbox,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gearbox'",",GD_CustomItemPools_M
ainGame.Rewards.Gearbox,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Gearbox,BalancedItems[5].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gearbox'",",GD_CustomItem
Pools_MainGame.Rewards.Gearbox,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Gray,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA'",",GD_C
ustomItemPools_MainGame.Rewards.Gray,BalancedItems[0].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[1].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GrayA'
",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'
",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[3].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gr
ayA'",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.Gray,BalancedItems[4].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'",",GD_CustomItemPools_MainGame.Rewa
rds.Gray,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.Gray,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'",",GD_CustomItemPools_MainGame.Rewar
ds.Gray,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.GreenBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE'",",GD_CustomItemPools_Ma
inGame.Rewards.GreenBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.GreenBold,BalancedItems[1].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenE'",",GD
_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[1].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gr
eenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,Balanc
edItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.B
alanceDefs.Psycho_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,Bal
ancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenB
old,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.Gre
enBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.GreenBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB'",",GD_CustomItemPoo
ls_MainGame.Rewards.GreenBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[1].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_S
kin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[1]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,Bal
ancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainG
ame.BalanceDefs.Siren_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBold
Accent,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.GreenBoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GreenB'",",GD_CustomItemPools
_MainGame.Rewards.GreenBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenB'
",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[
5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDe
fs.Mechro_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,Balan
cedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNin
ja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_It
ems_MainGame.BalanceDefs.Assassin_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewar
ds.GreenNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.GreenNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenC'",",GD_CustomIte
mPools_MainGame.Rewards.GreenNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenC'","
,GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[3].InvBalance
Definition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldie
r_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedIt
ems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balan
ceDefs.Psycho_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,Balanc
edItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinj
a,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.Green
Ninja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.GreenPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD'",",GD_CustomItemPools_Main
Game.Rewards.GreenPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.GreenPale,BalancedItems[1].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenD'",",GD_C
ustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[1].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gree
nD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[3].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.So
ldier_Skin_GreenD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,Balanced
Items[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Bal
anceDefs.Psycho_Skin_GreenD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,Balan
cedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPal
e,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_GreenD'",",GD_CustomItemPools_MainGame.Rewards.Green
Pale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.GreenPattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA'",",GD_CustomItemPools_Ma
inGame.Rewards.GreenPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.GreenPattern,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenA'
",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[1].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems
[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,Bal
ancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Mai
nGame.BalanceDefs.Soldier_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.Green
Pattern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.GreenPattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenA'",",GD_CustomItemPools_MainGa
me.Rewards.GreenPattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.GreenPattern,BalancedItems[5].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenA'",",GD_Custom
ItemPools_MainGame.Rewards.GreenPattern,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Z
eroHJ'",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[0].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[1].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs
.Mercenary_Head_MercHJ'",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,Balan
cedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGam
e.BalanceDefs.Siren_Head_SirenHJ'",",GD_CustomItemPools_MainGame.Rewards.Handsome,B
alancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Hand
some,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_I
tems_MainGame.BalanceDefs.Soldier_Head_SoldierHJ'",",GD_CustomItemPools_MainGame.Re
wards.Handsome,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.Handsome,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoJack'",",GD_CustomItemPools
_MainGame.Rewards.Handsome,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.Handsome,BalancedItems[5].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroHJ'",",GD_Custo
mItemPools_MainGame.Rewards.Handsome,BalancedItems[5].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.Head1
,
BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items
_MainGame.BalanceDefs.Assassin_Head_Zero016'",",GD_CustomItemPools_MainGame.Rewards
.Head1,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.Head1,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc002'",",GD_CustomItemPools_Main
Game.Rewards.Head1,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.Head1,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'",",GD_CustomItemPools
_MainGame.Rewards.Head1,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head1,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier013'",",GD_Cust
omItemPools_MainGame.Rewards.Head1,BalancedItems[3].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'",",GD
_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro009'"
,",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Hea
d_Zero009'",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[1].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs
.Mercenary_Head_Merc012'",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItem
s[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,Balanced
Items[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.B
alanceDefs.Siren_Head_Siren004'",",GD_CustomItemPools_MainGame.Rewards.Head10,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Head_Soldier040'",",GD_CustomItemPools_MainGame.Rewards
.Head10,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head10,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'",",GD_CustomItemPools_MainGame.
Rewards.Head10,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.Head2,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero013'",",GD_CustomItemPool
s_MainGame.Rewards.Head2,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.Head2,BalancedItems[1].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc003'",",GD_Cu
stomItemPools_MainGame.Rewards.Head2,BalancedItems[1].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren017'",",
GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Sold
ier016'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Hea
d_Psycho011'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Head_Mechro002'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[5].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,BalancedItems[0].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balance
Defs.Assassin_Head_Zero010'",",GD_CustomItemPools_MainGame.Rewards.Head3,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainG
ame.BalanceDefs.Mercenary_Head_Merc004'",",GD_CustomItemPools_MainGame.Rewards.Head
3,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.H
ead3,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Ite
ms_MainGame.BalanceDefs.Siren_Head_Siren023'",",GD_CustomItemPools_MainGame.Rewards
.Head3,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.Head3,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier017'",",GD_CustomItemPools_MainG
ame.Rewards.Head3,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.Head3,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'",",GD_CustomItemPools_
MainGame.Rewards.Head3,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.Head3,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'",",GD_CustomItemP
ools_MainGame.Rewards.Head3,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.Head4,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero025'",",GD_C
ustomItemPools_MainGame.Rewards.Head4,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc
011'",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[1].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[2].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_
Siren025'",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Head_Soldier001'",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[3].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[
4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDe
fs.Psycho_Head_Psycho008'",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItem
s[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head4,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bala
nceDefs.Mechro_Head_Mechro040'",",GD_CustomItemPools_MainGame.Rewards.Head4,Balance
dItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,Bala
ncedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Mai
nGame.BalanceDefs.Assassin_Head_Zero026'",",GD_CustomItemPools_MainGame.Rewards.Hea
d5,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head5,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Head_Merc009'",",GD_CustomItemPools_MainGame
.Rewards.Head5,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.Head5,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren022'",",GD_CustomItemPools_Mai
nGame.Rewards.Head5,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.Head5,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier004'",",GD_CustomIt
emPools_MainGame.Rewards.Head5,BalancedItems[3].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Head5,BalancedItems[4].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho010'",",GD_Cus
tomItemPools_MainGame.Rewards.Head5,BalancedItems[4].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.Head5,BalancedItems[5].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro005'",",G
D_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[5].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[0].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o017'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[0].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Head_Merc006'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[2].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDef
s.Siren_Head_Siren030'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[2
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Head_Soldier007'",",GD_CustomItemPools_MainGame.Rewards.Head6,Bala
ncedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho007'
",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechr
o026'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassi
n_Head_Zero015'",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[1].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceD
efs.Mercenary_Head_Merc007'",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedIt
ems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,Balance
dItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.
BalanceDefs.Siren_Head_Siren015'",",GD_CustomItemPools_MainGame.Rewards.Head7,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,Ba
lancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Ma
inGame.BalanceDefs.Soldier_Head_Soldier008'",",GD_CustomItemPools_MainGame.Rewards.
Head7,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.Head7,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psych
o_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'",",GD_CustomItemPools_MainGame.Rew
ards.Head7,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Head7,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'",",GD_CustomItemPools_MainGam
e.Rewards.Head7,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Head8,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero002'",",GD_CustomItemPoo
ls_MainGame.Rewards.Head8,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.Head8,BalancedItems[1].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc001'",",GD_C
ustomItemPools_MainGame.Rewards.Head8,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren028'","
,GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Sol
dier038'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_He
ad_Psycho004'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Head_Mechro001'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[5].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,BalancedItems[0]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balanc
eDefs.Assassin_Head_Zero014'",",GD_CustomItemPools_MainGame.Rewards.Head9,BalancedI
tems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Head_Merc008'",",GD_CustomItemPools_MainGame.Rewards.Hea
d9,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head9,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_It
ems_MainGame.BalanceDefs.Siren_Head_Siren007'",",GD_CustomItemPools_MainGame.Reward
s.Head9,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head9,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier014'",",GD_CustomItemPools_Main
Game.Rewards.Head9,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.Head9,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'",",GD_CustomItemPools
_MainGame.Rewards.Head9,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head9,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'",",GD_CustomItem
Pools_MainGame.Rewards.Head9,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyperi
onA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItem
s[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.B
alanceDefs.Mercenary_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.Hyperio
nCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.HyperionCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA'",",GD_CustomItemPools_
MainGame.Rewards.HyperionCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[3].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Hyp
erionCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
chro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionA'",",GD_CustomItemPools_MainGame.
Rewards.HyperionCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.HyperionEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC'",",
GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[0].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[1].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.M
ercenary_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,Balanc
edItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionE
pic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Item
s_MainGame.BalanceDefs.Siren_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Rewards
.HyperionEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.HyperionEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_HyperionC'",",GD_CustomIt
emPools_MainGame.Rewards.HyperionEpic,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[4].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Hyperi
onC'",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[4].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,Balance
dItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUn
common,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB'",",GD_CustomItemPools_MainGam
e.Rewards.HyperionUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.HyperionUncommon,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Hype
rionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,Balanc
edItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame
.BalanceDefs.Siren_Skin_HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionU
ncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.HyperionUncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_HyperionB'",",GD_CustomItem
Pools_MainGame.Rewards.HyperionUncommon,BalancedItems[3].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[4].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_
HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[4]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,Ba
lancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tul
ip.BalanceDefs.Mechro_Skin_HyperionB'",
",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[5].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceD
efs.Assassin_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsC
ommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Skin_JakobsA'",",GD_CustomItemPools_MainGame
.Rewards.JakobsCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.JakobsCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'",",GD_Custom
ItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[2].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin
_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,Bala
ncedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsC
ommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.
JakobsCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.JakobsEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC'",",GD_CustomItemP
ools_MainGame.Rewards.JakobsEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Jako
bsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[
2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,Balanc
edItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGa
me.BalanceDefs.Soldier_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsE
pic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.JakobsEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Re
wards.JakobsEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.JakobsEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'",",GD_CustomItemPool
s_MainGame.Rewards.JakobsEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jakob
sB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Ba
lanceDefs.Mercenary_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUnco
mmon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.JakobsUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'",",GD_CustomItemPools_MainG
ame.Rewards.JakobsUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_JakobsB'",
",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[4].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.P
sycho_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedI
tems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncomm
on,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Item
s_Tulip.BalanceDefs.Mechro_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.Jak
obsUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.MaliwanCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA'",",GD_CustomIt
emPools_MainGame.Rewards.MaliwanCommon,BalancedItems[0].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[1].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_
Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[1
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,Bala
ncedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGa
me.BalanceDefs.Siren_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.MaliwanC
ommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.MaliwanCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanA'",",GD_CustomItemPools_
MainGame.Rewards.MaliwanCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[4].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'","
,GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[4].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItem
s[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.M
aliwanEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.MaliwanEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_MaliwanC'",",GD_CustomIte
mPools_MainGame.Rewards.MaliwanEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC
'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedI
tems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,
BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_L
ilac.BalanceDefs.Psycho_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.Maliw
anEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.MaliwanEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanC'",",GD_CustomItemPools_MainGa
me.Rewards.MaliwanEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.MaliwanUncommon,BalancedItems[0].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB'",
",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[0].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[1]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balan
ceDefs.Mercenary_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncom
mon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.MaliwanUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanB'",",GD_CustomItemPools_Main
Game.Rewards.MaliwanUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[3].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliwan
B'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[3].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balance
Defs.Psycho_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Mali
wanUncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
chro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.R
ewards.MaliwanUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.MinecraftHeads,BalancedItems[0].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Assassin_Items_Mai
nGame.BalanceDefs.Assassin_Head_ZeroMC'",",GD_CustomItemPools_MainGame.Rewards.Mine
craftHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.MinecraftHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_MercMC'",",GD_CustomIt
emPools_MainGame.Rewards.MinecraftHeads,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_S
irenMC'",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedI
tems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.
BalanceDefs.Soldier_Head_SoldierMC'",",GD_CustomItemPools_MainGame.Rewards.Minecraf
tHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.MinecraftHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'",",GD_CustomItemPools_Mai
nGame.Rewards.MinecraftHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC'",",
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[0].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDef
s.Assassin_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Minec
raftSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Skin_Minecraft'",",GD_CustomItemPools_Ma
inGame.Rewards.MinecraftSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft'"
,",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[3].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceD
efs.Soldier_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,B
alancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Mine
craftSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psy
cho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'",",GD_CustomItemPools_MainGame.R
ewards.MinecraftSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.MinecraftSkins,BalancedItems[5].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'",",GD_Cus
tomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[0].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin
_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[0].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedIt
ems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame
.BalanceDefs.Mercenary_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeB
old,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.OrangeBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Si
ren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'",",GD_CustomItemPools_MainGame.R
ewards.OrangeBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.OrangeBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeE'",",GD_CustomIt
emPools_MainGame.Rewards.OrangeBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeE'",
",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,Balance
dItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGa
me.BalanceDefs.Assassin_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.Orange
BoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.OrangeBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeB'",",GD_Custo
mItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[2].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren
_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItem
s[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccen
t,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Item
s_MainGame.BalanceDefs.Soldier_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards
.OrangeBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.OrangeBoldAccent,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'",",GD_CustomI
temPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[4].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[5
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,Balanc
edItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainG
ame.BalanceDefs.Assassin_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.Orang
eNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.OrangeNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeC'",",GD_CustomItemPool
s_MainGame.Rewards.OrangeNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeC'",",G
D_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[3].InvBalance
Definition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldie
r_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[3]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Ba
lanceDefs.Psycho_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Oran
geNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro
_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Reward
s.OrangeNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.OrangePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD'",",GD_CustomItem
Pools_MainGame.Rewards.OrangePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.OrangePale,BalancedItems[1].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Ora
ngeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[1].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.
Siren_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems
[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,Balan
cedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainG
ame.BalanceDefs.Soldier_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.Orange
Pale,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.OrangePale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_P
sycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeD'",",GD_CustomItemPools_MainGame.R
ewards.OrangePale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.OrangePale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeD'",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangePale,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.OrangePattern,BalancedItems[0].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Orang
eA'",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[0].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[1
].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeA'",",GD_C
ustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[1].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[2].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_S
kin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[2].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,Balanc
edItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGa
me.BalanceDefs.Soldier_Skin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.OrangeP
attern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.OrangePattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'",",GD_CustomItemPools_MainG
ame.Rewards.OrangePattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.OrangePattern,BalancedItems[5].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'",",GD_Cu
stomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_S
kin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[1].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balance
Defs.Mercenary_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,Balanced
Items[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,
BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Pin
kBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_
Items_MainGame.BalanceDefs.Soldier_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewar
ds.PinkBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.PinkBold,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'",",GD_CustomItemPools_MainGam
e.Rewards.PinkBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.PinkBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'",",GD_CustomItemPools_
MainGame.Rewards.PinkBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.PinkNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkC'",",GD_C
ustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[0].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_S
kin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[2]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDe
fs.Siren_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems
[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,Balanc
edItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGa
me.BalanceDefs.Soldier_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja
,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Pi
nkNinja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho
_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.
PinkNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.PinkNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'",",GD_CustomItemPools_MainGame
.Rewards.PinkNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.PinkPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkB'",",GD_CustomIte
mPools_MainGame.Rewards.PinkPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PinkB'
",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Ski
n_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs
.Soldier_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Balanced
Items[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Bal
anceDefs.Psycho_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Balance
dItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,B
alancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tu
lip.BalanceDefs.Mechro_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,
BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Pin
kPandoracorn,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkA'",",GD_CustomItemPools_MainG
ame.Rewards.PinkPandoracorn,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Pink
A'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[1].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItem
s[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Balan
ceDefs.Siren_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,Bal
ancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPa
ndoracorn,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkA'",",GD_CustomItemPools_MainGame.R
ewards.PinkPandoracorn,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.PinkPandoracorn,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkA'",",GD_Custo
mItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[4].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBol
d,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.P
urpleBold,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleB'",",GD_CustomItemPools_Main
Game.Rewards.PurpleBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.PurpleBold,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleB'",",GD_Custom
ItemPools_MainGame.Rewards.PurpleBold,BalancedItems[2].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Pur
pleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[3].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[4].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Ps
ycho_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,Balanc
edItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.B
alanceDefs.Mechro_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,B
alancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Purp
leDark,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD'",",GD_CustomItemPools_MainGame.
Rewards.PurpleDark,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.PurpleDark,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleD'",",GD_Cus
tomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[1].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[2].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Purp
leD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_Main
Game.Rewards.PurpleDark,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleD'",",GD_CustomItem
Pools_MainGame.Rewards.PurpleDark,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'",",
GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin
_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[
0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bala
nceDefs.Assassin_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,B
alancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Purp
leNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleC'",",GD_CustomItemPools_MainGa
me.Rewards.PurpleNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.PurpleNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'",",GD_Custom
ItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[2].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_P
urpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[4
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDef
s.Psycho_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedI
tems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,
BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_T
ulip.BalanceDefs.Mechro_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.Purple
Ninja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.PurplePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA'",",GD_CustomItemPools_Ma
inGame.Rewards.PurplePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.PurplePale,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleA'","
,GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[1].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Sk
in_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems
[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bala
nceDefs.Soldier_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,Bal
ancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Purple
Pale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_It
ems_Lilac.BalanceDefs.Psycho_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.P
urplePale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.PurplePale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'",",GD_CustomItemPools_MainG
ame.Rewards.PurplePale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.RedBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedE'",",GD_CustomI
temPools_MainGame.Rewards.RedBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedE'"
,",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_R
edE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldi
er_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[4].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.
Psycho_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[4].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems
[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceD
efs.Mechro_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[
5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.RedBo
ldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.RedBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedB'",",GD_CustomItemPoo
ls_MainGame.Rewards.RedBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedB'","
,GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[2].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedIte
ms[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,
BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_L
ilac.BalanceDefs.Psycho_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.RedBoldAc
cent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.RedBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedB'",",GD_CustomItemPools_MainGame.R
ewards.RedBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.RedNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedC'",",GD_CustomIt
emPools_MainGame.Rewards.RedNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.RedNinja,BalancedItems[1].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedC'
",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[1].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[2].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Ski
n_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[3].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.
Soldier_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[3]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedIt
ems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balan
ceDefs.Psycho_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedIt
ems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,Bala
ncedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip
.BalanceDefs.Mechro_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,Bala
ncedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.R
edPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.RedPale,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
rcenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedD'",",GD_CustomItemPools_MainG
ame.Rewards.RedPale,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.RedPale,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedD'",",GD_CustomItemPools_
MainGame.Rewards.RedPale,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.RedPale,BalancedItems[3].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedD'",",GD_CustomI
temPools_MainGame.Rewards.RedPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.RedPale,BalancedItems[4].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedD'",",GD_Cus
tomItemPools_MainGame.Rewards.RedPale,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.RedP
ale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPa
le,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
RedPattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ass
assin_Items_MainGame.BalanceDefs.Assassin_Skin_RedA'",",GD_CustomItemPools_MainGame
.Rewards.RedPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.RedPattern,BalancedItems[1].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedA'",",GD_Custo
mItemPools_MainGame.Rewards.RedPattern,BalancedItems[1].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'"
,",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedIt
ems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balan
ceDefs.Psycho_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,Balanced
Items[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,
BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_T
ulip.BalanceDefs.Mechro_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPatter
n,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.T
edioreCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA'",",GD_CustomItemPools_Ma
inGame.Rewards.TedioreCommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Tedio
reA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[
2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Balance
Defs.Siren_Skin_TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,Bala
ncedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Tediore
Common,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier
_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreA'",",GD_CustomItemPools_MainGame.R
ewards.TedioreCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.TedioreCommon,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'",",GD_Custom
ItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[4].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Te
dioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bal
anceDefs.Assassin_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Te
dioreEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Merc
enary_Items_MainGame.BalanceDefs.Mercenary_Skin_TedioreC'",",GD_CustomItemPools_Mai
nGame.Rewards.TedioreEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.TedioreEpic,BalancedItems[2].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'",",GD_Cu
stomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[3].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Sk
in_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[3].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedIt
ems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balan
ceDefs.Psycho_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,Bal
ancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Tedior
eEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards
.TedioreEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.TedioreUncommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB'",",GD_Custo
mItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[0].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[1].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mer
cenary_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,Balanc
edItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreUn
common,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_I
tems_MainGame.BalanceDefs.Siren_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewar
ds.TedioreUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.TedioreUncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreB'",",GD_C
ustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[3].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[4].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psych
o_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedIte
ms[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommo
n,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewards.Ted
ioreUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.TorgueCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA'",",GD_CustomIte
mPools_MainGame.Rewards.TorgueCommon,BalancedItems[0].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[1].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Ski
n_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedIt
ems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Bal
anceDefs.Siren_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,Ba
lancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Torgu
eCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldie
r_Items_MainGame.BalanceDefs.Soldier_Skin_TorgueA'",",GD_CustomItemPools_MainGame.R
ewards.TorgueCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.TorgueCommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueA'",",GD_CustomIte
mPools_MainGame.Rewards.TorgueCommon,BalancedItems[4].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA
'",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[0].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs
.Assassin_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedI
tems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Reward
s.TorgueEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.TorgueEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueC'",",GD_CustomItemPools_M
ainGame.Rewards.TorgueEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.TorgueEpic,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_TorgueC'",",GD
_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[3].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_T
orgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.
Mechro_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItem
s[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,
BalancedItems[0].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedIte
ms[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.
BalanceDefs.Mercenary_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUn
common,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.TorgueUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'",",GD_CustomItemPools_Mai
nGame.Rewards.TorgueUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_TorgueB'
",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[4]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs
.Psycho_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,Balance
dItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUnco
mmon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_It
ems_Tulip.BalanceDefs.Mechro_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.T
orgueUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.VladofCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA'",",GD_CustomIt
emPools_MainGame.Rewards.VladofCommon,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[1].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Sk
in_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[1].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,B
alancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Vlad
ofCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldi
er_Items_MainGame.BalanceDefs.Soldier_Skin_VladofA'",",GD_CustomItemPools_MainGame.
Rewards.VladofCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.VladofCommon,BalancedItems[4].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'",",GD_CustomIt
emPools_MainGame.Rewards.VladofCommon,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Vladof
A'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[0].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDef
s.Assassin_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,Balanced
Items[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,
BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Item
s_MainGame.BalanceDefs.Mercenary_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewar
ds.VladofEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.VladofEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'",",GD_CustomItemPools_
MainGame.Rewards.VladofEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.VladofEpic,BalancedItems[3].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_VladofC'",",G
D_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[3].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_
VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_VladofB'",",GD_CustomItemPools_MainGame.Reward
s.VladofUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.VladofUncommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_VladofB'",",GD_C
ustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[2].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren
_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[
2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,Ba
lancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Ma
inGame.BalanceDefs.Soldier_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rewards.Vla
dofUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.VladofUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'",",GD_CustomItemPools
_MainGame.Rewards.VladofUncommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[5].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'"
,",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[0].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assa
ssin_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[1].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balanc
eDefs.Mercenary_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedI
tems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,Balanc
edItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame
.BalanceDefs.Siren_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,Balanc
edItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,Bal
ancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Mai
nGame.BalanceDefs.Soldier_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White
,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Wh
ite,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.Whi
te,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
White,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.W
hite,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.YellowBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE'",",GD_CustomItemPools_Mai
nGame.Rewards.YellowBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.YellowBold,BalancedItems[1].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowE'",",
GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[2].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Ski
n_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[2].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[
3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balan
ceDefs.Soldier_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,Bala
ncedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowB
old,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.Ye
llowBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.YellowBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowE'",",GD_CustomItemPools_MainGa
me.Rewards.YellowBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.YellowBoldAccent,BalancedItems[0].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB'","
,GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[0].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[1
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bala
nceDefs.Mercenary_Skin_YellowB'",",GD_C
ustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[1].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,Balanced
Items[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldA
ccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_
Items_MainGame.BalanceDefs.Soldier_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rew
ards.YellowBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'",",GD_Cus
tomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,Ba
lancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_M
ainGame.BalanceDefs.Assassin_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.Y
ellowNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.YellowNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowC'",",GD_CustomItem
Pools_MainGame.Rewards.YellowNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowC'"
,",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[3].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.So
ldier_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItem
s[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,Bal
ancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lila
c.BalanceDefs.Psycho_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.YellowNin
ja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
YellowNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
chro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'",",GD_CustomItemPools_MainGame.Re
wards.YellowNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.YellowPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD'",",GD_Custom
ItemPools_MainGame.Rewards.YellowPale,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin
_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPale,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.Ye
llowPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.YellowPale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'",",GD_CustomItemPools_MainGa
me.Rewards.YellowPale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.YellowPale,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'",",GD_CustomIte
mPools_MainGame.Rewards.YellowPale,BalancedItems[5].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Y
ellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedIte
ms[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.
BalanceDefs.Mercenary_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPa
ttern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.YellowPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'",",GD_CustomItemPools_MainG
ame.Rewards.YellowPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.YellowPattern,BalancedItems[3].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowA'",",
GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[4].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psych
o_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,Bal
ancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tuli
p.BalanceDefs.Mechro_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPat
tern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.
OrchidHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC1'",",GD_CustomItemPools_Orchid.
Rewards.OrchidHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
Orchid.Rewards.OrchidHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Assassin_Items_Orchid.BalanceDefs.Assassin_Head_ZOrchid'",",GD_CustomI
temPools_Orchid.Rewards.OrchidHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_
CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Mechro_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042'
",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[2].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Orchid.BalanceDefs.Merce
nary_Head_MOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,Balanced
Items[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Orchid.Bal
anceDefs.Siren_Head_SiOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,Bala
ncedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.OrchidHea
ds,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Ite
ms_Orchid.BalanceDefs.Soldier_Head_SoOrchid'",",GD_CustomItemPools_Orchid.Rewards.O
rchidHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rew
ards.PeonyHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Assassin_Items_Peony.BalanceDefs.Assassin_Head_ZeroPeony'",",GD_CustomItemPools_P
eony.Rewards.PeonyHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_Peony.Rewards.PeonyHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Head_MechroPeony'",",GD_Custom
ItemPools_Peony.Rewards.PeonyHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Head_MercPeon
y'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[2].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[3].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head
_PsychoPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[3].ItmPo
olDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[4].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.S
iren_Head_SirenPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Peony.Bal
anceDefs.Soldier_Head_SoldrPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,Ba
lancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonySki
ns,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_It
ems_Peony.BalanceDefs.Assassin_Skin_ZeroPeony'",",GD_CustomItemPools_Peony.Rewards.
PeonySkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rew
ards.PeonySkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Peony.BalanceDefs.Mechro_Skin_MechroPeony'",",GD_CustomItemPools_Peo
ny.Rewards.PeonySkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Peony.Rewards.PeonySkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Skin_MercPeony'",",GD_Cust
omItemPools_Peony.Rewards.PeonySkins,BalancedItems[2].ItmPoolDefinition,,None",",GD
_CustomItemPools_Peony.Rewards.PeonySki
ns,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Item
s_Peony.BalanceDefs.Psycho_Skin_PsychoPeony'",",GD_CustomItemPools_Peony.Rewards.Pe
onySkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewar
ds.PeonySkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'",",GD_CustomItemPools_Peony.Re
wards.PeonySkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Peo
ny.Rewards.PeonySkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeony'",",GD_CustomItemPo
ols_Peony.Rewards.PeonySkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomI
temPools_Sage.Rewards.SageHead,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC3'",",GD_Cust
omItemPools_Sage.Rewards.SageHead,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Sage.Rewards.SageHead,BalancedItems[1].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSage'",",GD
_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[1].ItmPoolDefinition,,None",",
GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSage'","
,GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_MercS
age'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_SirenS
age'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].ItmPoolDefinition
,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Head_So
ldierSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].ItmPoolDefi
nition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Sk
in_Tribal'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].ItmPoolDefi
nition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin
_Skin_Zebra'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].ItmPoolDe
finition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_S
kin_Leopard'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].ItmPoolDe
finition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Merce
nary_Skin_Rhino'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].ItmPo
olDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren
_Skin_Tiger'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4].ItmPoolDe
finition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier
_Skin_Snake'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].ItmPoolDe
finition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[0].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDe
fs.Assassin_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHead
s,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_allium.BalanceDefs.Mechro_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.Allium
TGHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewar
ds.AlliumTGHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Turkey'",",GD_CustomItemPools_
allium.Rewards.AlliumTGHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'",",GD_C
ustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Tu
rkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].ItmPoolDe
finition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDef
s.Soldier_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedI
tems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,
BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items
_allium.BalanceDefs.Assassin_Skin_Pilgrim'",",GD_CustomItemPools_allium.Rewards.All
iumTGSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Re
wards.AlliumTGSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'",",GD_CustomItemPools_all
ium.Rewards.AlliumTGSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_allium.Rewards.AlliumTGSkins,BalancedItems[2].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Thanks'",",G
D_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[3].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Sk
in_Thanks'",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[3].ItmP
oolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.Balance
Defs.Siren_Skin_Thanks'",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,Balanced
Items[4].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins
,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items
_allium.BalanceDefs.Soldier_Skin_Thanks'",",GD_CustomItemPools_allium.Rewards.Alliu
mTGSkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewa
rds.AlliumXmasHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Snowman'",",GD_CustomItemPool
s_allium.Rewards.AlliumXmasHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[1].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Snowman'"
,",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[1].ItmPoolDefini
tion,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDef
s.Mercenary_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,Bala
ncedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXma
sHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_
Items_allium.BalanceDefs.Psycho_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.
AlliumXmasHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_alli
um.Rewards.AlliumXmasHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Snowman'",",GD_CustomItemPoo
ls_allium.Rewards.AlliumXmasHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[5].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Snowma
n'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[0]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceD
efs.Assassin_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasS
kins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_It
ems_allium.BalanceDefs.Mechro_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards.Alliu
mXmasSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Re
wards.AlliumXmasSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Xmas'",",GD_CustomItemPoo
ls_allium.Rewards.AlliumXmasSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[3].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'","
,GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Sire
n_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[4].
ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,Balanc
edItems[5].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'",",GD_C
ustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[5].ItmPoolDefinition,,N
one",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[0]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.Bala
nceDefs.Assassin_Head_ZeroEaster'",",GD_CustomItemPools_nasturtium.Rewards.Nasturti
umEasterHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_nastur
tium.Rewards.NasturtiumEasterHeads,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroEaster'"
,",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Ite
ms_nasturtium.BalanceDefs.Mercenary_Head_MercE'",",GD_CustomItemPools_nasturtium.Re
wards.NasturtiumEasterHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIt
emPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[3].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_
PsychoEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,Balanc
edItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nasturt
iumEasterHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEaster'",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumEasterHeads,BalancedItems[4].ItmPoolDefinition,,None","
,GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs
.Soldier_Head_SoldierE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHe
ads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewar
ds.NasturtiumEasterSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_ZeroEaster'",",GD_Cu
stomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[0].ItmPoolDefi
nition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_nasturti
um.BalanceDefs.Mechro_Skin_MechroEaster'",",GD_CustomItemPools_nasturtium.Rewards.N
asturtiumEasterSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools
_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[2].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin_M
ercE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[
2].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEaste
rSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_
Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoEaster'",",GD_CustomItemPools_nastur
tium.Rewards.NasturtiumEasterSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_C
ustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_
Skin_SirenEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nas
turtiumEasterSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierE'",",GD_CustomItemPo
ols_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[0].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.Balance
Defs.Assassin_Head_ZeroVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVda
yHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Re
wards.NasturtiumVdayHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroVday'",",GD_Custo
mItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[1].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[
2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.B
alanceDefs.Mercenary_Head_MercVday'",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdayHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_nastur
tium.Rewards.NasturtiumVdayHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_PsychoVday'",",G
D_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[3].ItmPoolDe
finition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtiu
m.BalanceDefs.Siren_Head_SirenVday'",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdayHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nastur
tium.Rewards.NasturtiumVdayHeads,BalancedItems[5].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_SoldierVday'",
",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Bala
ncedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nas
turtium.BalanceDefs.Assassin_Skin_ZeroVday'",",GD_CustomItemPools_nasturtium.Reward
s.NasturtiumVdaySkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPool
s_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_MechroVd
ay'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Ite
ms_nasturtium.BalanceDefs.Mercenary_Skin_MercVday'",",GD_CustomItemPools_nasturtium
.Rewards.NasturtiumVdaySkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[3].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_P
sychoVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedIte
ms[3].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVd
aySkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_
Items_nasturtium.BalanceDefs.Siren_Skin_SirenVday'",",GD_CustomItemPools_nasturtium
.Rewards.NasturtiumVdaySkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[5].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin
_SoldierVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Balanced
Items[5].ItmPoolDefinition,,None",",GD_ItemPools_Shop.WeaponPools.Shoppool_Featured
Item_WeaponMachine,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))",",GD_Itempools.ListDefs.EpicChestRedLoot,Lo
otData[4].ItemAttachments[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks
_HealingRegen",",GD_Itempools.ListDefs.EpicChestBanditLoot,LootData[3].ItemAttachme
nts[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Ba
lance_Treasure.ChestGrades.ObjectGrade_DahlEpic,DefaultLoot[4].ItemAttachments[11].
ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Balance_Tr
easure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews,DefaultLoot[4].ItemAttachment
s[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Item
pools.ListDefs.EpicChestHyperionLoot,LootData[3].ItemAttachments[11].ItemPool,,GD_I
tempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Aster_Lootables.Balance.
ObjectGrade_MimicChest_NoMimic,DefaultLoot[4].ItemAttachments[11].ItemPool,,GD_Item
pools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Lobelia_DahlDigi.LootableGr
adesUnique.ObjectGrade_DalhEpicCrate_Digi,DefaultLoot[4].ItemAttachments[11].ItemPo
ol,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_ButtStallion_Pro
to.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spawn
Items_43,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_44,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStalli
on_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior
_SpawnItems_45,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_46,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_58,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_59,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_60,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_61,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_62,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_63,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_64,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_65,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_66,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_67,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_68,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
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onRaid_P,GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behav
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((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
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((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
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(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
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,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.Buttstal
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IBehaviorProviderDefinition_0.Behavior_SpawnItems_79,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary
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nItems_77,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
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((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
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((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
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_SpawnItems_78,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
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Balance.Unique.PawnBalance_ShirtlessMan,PlayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
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Constant=0.33)))",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
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Constant=0.33)))",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,
DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabi
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.YellowBold',Pool
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BluePattern',Pool
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleNinja',PoolPro
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[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin',
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin',
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mortar',PoolProbability=(B
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Gray',PoolProbabi
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Blue',PoolProbability=(Ba
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.GreenPattern',Po
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BehaviorProviderDefinition_1.Behavior_AIChangeInventory_5,NewItemPoolList,,
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((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
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haviorProviderDefinition_1.Behavior_AIChangeInventory_2,NewItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))",",GD_Population_Stalker.Balance.Unique.Pa
wnBalance_Henry,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Henry',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))",",GD_Population_Nomad.Balance.Unique.PawnBalance_MadMik
e,Playthroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(B
aseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODD
S_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",G
D_Population_Engineer.Balance.Unique.PawnBalance_Gettle,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Gettle',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.5)))",",GD_Population_Marauder.Balance.Unique.PawnBalance_Mo
bley,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedP
istols',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.5)))",",GD_Population_Thresher.Balance.Unique.PawnBalance_Sl
appy,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,Defa
ultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.0)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.0)))",",GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead,Default
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_BigBoy',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurplePale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))",",GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg,De
faultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2,Defa
ultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))",",GD_Population_Marauder.Balance.PawnBalance_Boom,DefaultIt
emPoolList,,
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))",",GD_Population_Marauder.Balance.PawnBalance_BoomB
oom,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),(ItemPool=ItemPoolDefinition'GD_
CustomItemPools_MainGame.Assassin.BlueBoldAccent',PoolProbability=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS
_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))"
,",GD_Population_BugMorph.Balance.Unique.PawnBalance_SirReginald,DefaultItemPoolLis
t,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))",",GD_Population_Loader.Balance.Unique.PawnBalance_Loader
Giant,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.0)))",",GD_Population_Rakk.Balance.Unique.PawnBalance_SonMot
hrakk,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_EasterEggs.Balance.Unique.PawnBalance_Smagal,DefaultIt
emPoolList,,
((ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))",",GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy,D
efaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')",",GD_Population_Rat.Balan
ce.Unique.PawnBalance_Ralph,DefaultItemPoolList[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Mick,DefaultItemPoolList
[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Lee,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Dan,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)",",GD_Z1_InMemoriamData.Balance.PawnBalance_Boll,DefaultItemPoolIncluded
Lists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger,DefaultIte
mPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemP
oolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))",",GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_L
oaderBoss,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_
PirateHenchman,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman2,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_P
irateHenchman2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueP
attern',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition
=None,BaseValueScaleConstant=1.0)))",",GD_Orchid_Pop_RakkHive.Character.PawnBalance
_Orchid_RakkHive,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Desert
er2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter
2,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
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caleConstant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_De
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caleConstant=1.0)))",",GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioG
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caleConstant=1.000000)))",",GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items,It
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leConstant=1.000000)),
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eValueScaleConstant=1.000000)),
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ScaleConstant=1.000000)))",",GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Trucka
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aseValueScaleConstant=1.000000)),
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oss.Balance.Iris_PawnBalance_PistonBoss,DefaultItemPoolList,,
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(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
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seValueScaleConstant=1.000000)),
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eValueScaleConstant=1.000000)))",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
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aseValueScaleConstant=1.000000)",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
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caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
on
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Might.Iris_Seraph_Artifact_Might_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))",",GD_Sage_SM_BorokCageData.Population.PawnBalance_
Sage_BorokCage_Creature,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))",",GD_Sage_Ep3_Data.Creature.PawnBalance_Sage_Ep3_Creature,De
faultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BluePattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))",",GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creatu
re,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))",",GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Cr
eature,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))",",GD_Sage_Pop_Drifter.Balance.PawnBalance_Drifter
Raid,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))",",GD_Sage_ItemPools.Raid.PoolLi
st_Sage_Raid_Items,Itempools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_GolemBadass.Character.AIDef_GolemBadass:AIBehavi
orProviderDefinition_0.Behavior_AIChangeInventory_146,NewItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
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onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
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nce.PawnBalance_BoneyPants,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_
Aliah,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
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ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
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ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth,Defa
ultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
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onstant=0.5)))",",GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic,DefaultItemPoolList,
,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleC
onstant=1.000000)),)",",GD_Aster_Pop_Spiders.Unique.PawnBalance_Spiderpants,Playthr
oughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeight
s.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=2.00000
0)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInStone,DefaultItemPoolL
ist,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
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ScaleConstant=1.0)))","DungeonRaid_P,GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniqu
es,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))",",GD_Spycho.Population.PawnBalance_Spycho,DefaultIt
emPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
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.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.0)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,DefaultItemPo
olList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayT
hroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayTh
roughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
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eScaleConstant=0.5)))",",GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=0.5)))",",GD_FleshripperFemale.Balance.PawnBalance_FleshripperF
emale,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
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alueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pl
ayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
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ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pla
yThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
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ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1]
.CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
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Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools
.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,DefaultItemPoo
lList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
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alueScaleConstant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroug
hs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThrough
s[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
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tant=0.5)))",",GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,PlayThroughs[0].Cus
tomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.5)))",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,DefaultItemP
oolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,
PlayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,P
layThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))",",GD_FleshripperMale.Balance.PawnBalance_FleshripperMale,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_FleshripperMale.Balance.PawnBalance_FleshripperMale,P
layThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',P
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D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))","Distillery_P,GD_Nast_ThresherShared.Population.PawnBalance
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresR
aid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head9',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))","Distillery_P,GD_Nast_ThresherShared.Population.PawnBalanc
e_Nast_ThresherPurple,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head9',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))",",GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid,Defa
ultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Nast_Itempools.Runnables.Pool_VDayBoss',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
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caleConstant=1.0)))",",GD_GoliathBride.Population.PawnBalance_GoliathBride,DefaultI
temPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))","Distillery_P,GD_Nast_ThresherShared.Population.PawnBalance_N
ast_ThresherWhite,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanPale',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))",",GD_GoliathGroom.Population.PawnBalance_GoliathGroomRai
d,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid,P
layThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))",",GD_GoliathGroom.Population.PawnBalance_GoliathGroom,Defaul
tItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_GoliathGroom.Population.PawnBalance_GoliathGroom,PlayT
hroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))",",GD_BlingLoader.Population.PawnBalance_BlingLoader,DefaultI
temPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Nast_ThresherDrunk.Population.PawnBalance_Nast_ThresherDru
nk,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head6',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))",",GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherOra
nge,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
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s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))","Distillery_P,GD_Nast_ThresherShared.Population.PawnBalance_
Nast_ThresherGreen,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
onsRaid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))",",GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid
,ItemGameStageOffset,,
(InitializationDefinition=None)",",GD_Crawmerax_Son.Population.PawnBalance_Crawmera
x_Son_Raid,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_0
7_Pearl',PoolProbability=(BaseValueConstant=0.10000,BaseValueAttribute=None,Initial
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lation.PawnBalance_Skagzilla_Digi,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent
_GameStage_80,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanc
eDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger'
,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))",",GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultI
temPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))",",GD_LoaderUltimateBadass_Digi.Population.PawnBalance_Load
erUltimateBadass_Digi,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))",",GD_Allium_GrandmaData.Treasure_ChestPools.Pool_Grandm
a_Weapons_Launchers,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))",",GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast
_BedrockBadass,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools
.ListDefs.BadassEnemyGunsAndGear'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_Rhi
noBadassCorrosive,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempo
ols.ListDefs.BadassEnemyGunsAndGear'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_
RhinoBadassFire,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempool
s.ListDefs.BadassEnemyGunsAndGear'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_Rh
inoBadassShock,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools
.ListDefs.BadassEnemyGunsAndGear'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_Rhi
noBadassSlag,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools.L
istDefs.BadassEnemyGunsAndGear'",",GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_
BadassFireArcher,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempoo
ls.ListDefs.BadassEnemyGunsAndGear'",",GD_Aster_Pop_Knights.Balance.PawnBalance_Kni
ght_Badass,DefaultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools.Lis
tDefs.BadassEnemyGunsAndGear'",",GD_Population_Stalker.Balance.PawnBalance_StalkerB
adass,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')",",GD_S
talkerBadassMale.Character.CharClass_StalkerBadassMale,AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","
Xmas_P,GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti,DefaultItemPoolIn
cludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear
'","Pumpkin_Patch_P,GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho,De
faultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassE
nemyGunsAndGear'","Hunger_P,GD_IncineratorFemale.Balance.PawnBalance_IncineratorFem
ale,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperFemale.Balance.PawnBalance_FleshripperFemale,DefaultItemPoolIncludedLi
sts,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperMale.Balance.PawnBalance_FleshripperMale,DefaultItemPoolIncludedLists,
,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')",",GD_Native
_Badass.WeightingPlayerCount.FireGod_PerPlayers,ConditionalInitialization,,
(bEnabled=True,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.0
5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)
)",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalIn
itialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,,.85","
,GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitia
lization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,,.55",",GD_
Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitializa
tion.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,,.35",",GD_Bala
nce.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization
.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,,.25",",GD_Balance.
WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.Con
ditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,,.20",",GD_Orchid_Loade
rBoss.Character.CharClass_Orchid_LoaderBoss,AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","
,GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel,Damage,,
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,Ba
seValueScaleConstant=2.000000))",",GD_Orchid_LoaderBoss.Character.AIDef_Orchid_Load
erBoss:AIBehaviorProviderDefinition_5.Behavior_AIThrowProjectileAtTarget_270,ChildP
rojectileBaseValues,,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))",",GD_Orchid_LoaderBoss.Anims.Ani
m_LoaderBossLauncher_BarrelThrow,PlayRate,,1.000000","Dark_Forest_P,Dark_Forest_Mis
sions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,IsEnabled,,True","Dark_F
orest_P,Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,b
UseRandomSpawns,,False","Dark_Forest_P,Dark_Forest_Missions.TheWorld:PersistentLeve
l.PopulationOpportunityDen_17,bNoRespawning,,True","Hunger_P,Hunger_Mission_2.TheWo
rld:PersistentLevel.PopulationOpportunityDen_1,IsEnabled,,True","Distillery_P,Disti
llery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True"
,"Distillery_P,Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDe
n_0,bNoRespawning,,False","Distillery_P,Distillery_Mission3.TheWorld:PersistentLeve
l.PopulationOpportunityDen_0,bUseRandomSpawns,,False","Luckys_P,Luckys_Dynamic.TheW
orld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Luckys_P,Luckys_D
ynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","O
rchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpport
unityDen_2,IsEnabled,,True","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:Pe
rsistentLevel.PopulationOpportunityDen_2,bNoRespawning,,False","Orchid_Caves_P,Orch
id_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32,IsEnabled,,Tru
e","Orchid_Caves_P,Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportuni
tyDen_32,bNoRespawning,,False","Sage_Underground_P,Sage_Underground_Combat.TheWorld
:PersistentLevel.PopulationOpportunityDen_22,IsEnabled,,True","Sage_Underground_P,S
age_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22,bNoResp
awning,,False","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel
.PopulationOpportunityDen_3,IsEnabled,,True","Orchid_OasisTown_P,Orchid_OasisTown_C
ombat.TheWorld:PersistentLevel.PopulationOpportunityDen_3,bNoRespawning,,False","Sa
ge_RocketForest_P,Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpport
unityDen_0,bNoRespawning,,False","Sage_RocketForest_P,Sage_RockForest_Dynamic.TheWo
rld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Hunger_P,Hunger_Mi
ssion_2.TheWorld:PersistentLevel.PopulationOpportunityDen_4,IsEnabled,,True","Inter
lude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32,IsEna
bled,,True","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOppor
tunityDen_32,bNoRespawning,,False","Pumpkin_Patch_P,Pumpkin_Patch_Dynamic.TheWorld:
PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Pumpkin_Patch_P,Pumpki
n_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,
False","Sage_RockForest_P,Sage_RockForest_Combat.TheWorld:PersistentLevel.Populatio
nOpportunityDen_1,IsEnabled,,True","Sage_RockForest_P,Sage_RockForest_Combat.TheWor
ld:PersistentLevel.PopulationOpportunityDen_1,bNoRespawning,,False","Sage_RockFores
t_P,Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1,Pare
ntEncounter,,None","Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Combat.TheWorld:Per
sistentLevel.PopulationOpportunityDen_4,IsEnabled,,True","Orchid_ShipGraveyard_P,Or
chid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4,bNoRe
spawning,,False","Distillery_P,GD_Nast_Leprechaun.Character.CharClass_Nast_Leprecha
un:BehaviorProviderDefinition_5.Behavior_SpawnItems_26,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))")

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