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Daniel Stitt
Mike M
Scott N., Corey J., John, Ben B., Leo W., Gatski, Simon C., Matt H., Phil M., EnemyOfFun, Mike G,
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Roadmap Ahead
Currently working on:
• Occult Adventures
• Blood of the Shadows
myOfFun, Mike G,
ource
1/13/2019 9.16
12/9/2018 9.15
Community Use
not published,
e Policy, please visit 11/19/2018 9.14
aizo.com.
10/21/2018 9.12
10/7/2018 9.11
9/23/2018 9.10
8/26/2018 9.09
8/12/2018 9.08
7/29/2018 9.07
7/15/2018 9.06
7/1/2018 9.05
6/17/2018 9.04
5/27/2018 9.03
5/13/2018 9.02
4/19/2018 9.01
4/15/2018 9.00
4/1/2018 8.183
3/18/2018 8.182
3/4/2018 8.181
2/18/2018 8.180
2/4/2018 8.179
1/21/2018 8.178
1/7/2018 8.177
12/17/2017 8.176
12/3/2017 8.175
11/19/2017 8.174
11/5/2017 8.173
10/22/2017 8.172
10/8/2017 8.171
9/24/2017 8.170
9/10/2017 8.169
8/27/2017 8.168
8/13/2017 8.167
7/30/2017 8.166
7/16/2017 8.165
7/2/2017 8.164
6/18/2017 8.163
6/4/2017 8.162
5/21/2017 8.161
2/26/2017 8.160
2/12/2017 8.159
1/29/2017 8.158
1/15/2017 8.157
11/27/2016 8.156
11/13/2016 8.155
10/30/2016 8.154
10/16/2016 8.153
10/2/2016 8.152
9/18/2016 8.151
9/4/2016 8.150
8/21/2016 8.149
8/7/2016 8.148
7/17/2016 8.147
6/26/2016 8.146
6/12/2016 8.145
5/29/2016 8.144
5/15/2016 8.143
5/1/2016 8.142
4/17/2016 8.141
4/3/2016 8.140
3/20/2016 8.139
3/6/2016 8.138
2/21/2016 8.137
2/7/2016 8.136
1/24/2016 8.135
1/10/2016 8.134
12/13/2015 8.133
12/6/2015 8.132
11/23/2015 8.131
11/16/2015 8.130
11/9/2015 8.129
11/1/2015 8.128
10/25/2015 8.127
10/18/2015 8.126
10/11/2015 8.125
10/4/2015 8.124
9/27/2015 8.123
9/20/2015 8.122
9/13/2015 8.121
9/6/2015 8.120
8/30/2015 8.119
8/23/2015 8.118
8/16/2015 8.117
8/9/2015 8.116
8/2/2015 8.115
7/26/2015 8.114
7/12/2015 8.113
7/5/2015 8.112
6/28/2015 8.111
6/21/2015 8.110
6/14/2015 8.109
6/7/2015 8.108
5/31/2015 8.107
5/24/2015 8.106
5/17/2015 8.105
5/10/2015 8.104
5/3/2015 8.103
4/12/2015 8.102
4/19/2015 8.101
4/12/2015 8.100
Roadmap Ahead
on:
es
dows
• Mythic Spells will now be on spell sheet output (still need to add descriptions for some
augmented spells)
• Bug - Readded wizards school slots.
• Bug #2924 - Added some items from Mummy's Mask Adventure Path
• Bug #2925 - Eidolon now a location for Equipment.
• Bug #2927 - Removed "Allow Mythic Rules" checkbox
• Bug #2929 - Unholy wasn't allowed on ranged weapons.
• Bug #2930 - Fixed Defiant Luck uses per day.
• New Feature - Added "Clear XXX" buttons to AC, Familiar, Eidolon, Phantom sheets.
• Occult Adventures - Base Mesmerist class added, some Spiritualist, Mesmerist feats.
• Melee Tactics Toolbox - Added new mundane weapons. Feat prerequisites done. Aquatic
Combatant and Aquatic Spell feats done.
• Bug #2914 - Witches can now prepare patron spells.
• Bug #2915 - Some bonus feats weren't displayed on the Feats page.
• Bug #2916 - Fixed Game Log/Trait checkboxes under Sheet Management.
• Bug #2917 - Added checkboxes for Wild Caller's Summon Nature's Ally
• Bug #2919 - Fixed Front and Back page print settings
• Bug #2920 - Kitsune low-light vision now listed under Racial Traits.
• Bug #2921 - Fixed incorrect error messages for Feats of PFS page.
• Bug #2922 - Eidolon's Rend description was incorrect when claw damage increased.
• Bug - Added Maneuverability adjustments to Fly skill checks.
• Bug - Cleric domain/spontaneous spells were missing from output sheet (Favorite)
• Feature Request - Added Custom Order, Spirit sections on Custom Data sheet.
• Occult Adventures - Phantom is finished.
• Ranged Tactics Toolbox - Magus Arcana, Traps, Spells. RTT is now finished.
• Bug #2899 - Fixed Rice Paper price.
• Bug #2901 - Fixed verification and language trait for Concordance faction
• Bug #2902 - Fixed issues with catfolk rogue talents
• Bug #2903 - Fixed Greater Weakness in race creator
• Bug #2904 - Fixed XP display for PFS.
• Bug #2905 - Fixed issue with Animal Companion AC.
• Bug #2906 - Fixed skills for Small Cat.
• Bug #2908 - Fixed issue with Custom Animal Companion advancement.
• Bug #2909 - Fixed Storm of Souls revelation level requirement
• Occult Adventures - Spiritualist (mostly - Phantom still needs a little work)
• Bug #2882 - Fixed fort bonuses on items for familiars.
• Bug #2883 - Fixed Magical Knack effect on concentration checks
• Bug #2885 - Added input slots for Evolved Familiar, Evolved Companion
• Bug #2887 - Background generation will default to Human for non-core races.
• Bug #2888 - Bonuses to concentration checks included in calcs again
• Bug #2889 - Fixed Ki pool prereq for Bewildering Koan feat.
• Bug #2890 - Fixed some Arcane Pool descriptions.
• Bug #2891 - Added new PFS Faction
• Bug #2893 - Updated Valet familiar archetype to current version.
• Bug #2894 - Added Vest of the Deep
• Bug #2896 - Fixed Nature Bond selection for Goliath druid.
• Bug #2897 - Added Rage buff for VMC Barbarians
• Feature Request #821 - Added Custom witch patron
• Ranged Tactics Toolbox - Added archetypes, wondrous items, rings
• Bug #2875 - Sunburst missing from Sarenrae variant spellcasting
• Bug #2877 - Fixed display for Hand of the Apprentice, added Hand of the Acolyte
• Bug #2879 - Fixed descriptions for cracked incandescent blue sphere ioun stones.
• Bug #2880 - Fixed Summoner spell dropdown
• Bug - Katana, Bastard Sword, etc weren't on Exotic Weapon dropdowns.
• Fixed some issues with the new Spells page.
• Occult Adventures - Added archetypes: Ley-line Guardian, Escapologist, False Medium, Psychic
Detective
• Ranged Tactics Toolbox - Added mundane weapons, feats, adventuring gear, rogue talents,
special weapon abilities, magic weapons.
• Bug #2865 - Scarlet and Blue Sphere ioun stone now gives a skill & language.
• Bug #2866 - Temp. Ability Mods now affect damage.
• Bug #2867 - Fixed issue with expensive material components for spells.
• Bug #2868 - Divine Power was giving extra bonus to attack rolls
• Bug #2869 - Magical Knack dropdown was empty
• Bug #2870 - Added Ironwood to armor special materials
• Bug #2871 - Typo in Summon Nature's Ally spell descriptions.
• Bug #2872 - Fixed bug in Champion of the Faith Smite Ability description.
• Giant Hunter's Handbook - Spell descriptions done. Source now finished.
• New Feature - Can now add checkboxes to backpage and mark uses.
• New Feature - Spells Input has been overhauled. I am still working on a converter for
preserving spell info on characters from earlier versions - if you don't want to wait, then you will
need to re-enter your spellbook/spells known info.
• Bug #2856 - Fixed Promethean Disciple prereqs
• Bug #2857 - Display issue on Feats page
• Bug #2859 - Fixed prereqs for Huntmaster feats.
• Bug #2860 - Fixed Axiomatic weapon cost.
• Bug #2861 - Fixed Banner bonus for Shield Bearer archetype.
• Bug #2862 - Fixed class features for Battle Herald prestige class.
• Bug #2863 - Added input slots and improved description for Divine Source ability.
• New Feature - Added traits from War of the Crown player's guide.
• Giant Hunter's Handbook - Titan Fighter archetype, Magic Weapons, Effortless Lace, Wondrous
Items
• Occult Adventures - Metamagic rods, Vril Staff.
• Bug #2847 - Fixed feat and weapon display for eidolons.
• Bug #2848 - Fixed Fortitude Saves on custom wondrous items.
• Bug #2849 - Fixed Titan's Bane mythic ability display.
• Bug #2852 - Fixed skill calculation issues on animal companions and eidolons
• Bug #2853 - Issues with Empyreal Knight's mount.
• Bug #2854 - Can now replace Aura of Good for custom paladin archetypes.
• New Feature - Eidolon can now use Power Attack and 1H weapons two-handed
• Giant Hunter's Handbook - Traits, Feats, Fitting, Resizing, Ring of Perfect Sizing.
• Occult Adventures - Cavalier Orders, some feats
• Bug #2838 - Fixed Stunning Fist uses for Monk archetypes.
• Bug #2840 - Fixed whetstone price.
• Bug #2841 - Fixed toggle buttons on Options page.
• Bug #2844 - Fixed Feral Gnasher weapon proficiencies.
• Bug #2846 - Fixed calcs for Masterwork Silver Dagger.
• Occult Adventures - Psychic disciplines finished, Added Witch Patrons, Adventuring Gear,
Ectoplasmic Bloodline, Alchemist Discovery
• Giant Hunter's Handbook - Goliath Druid, Vexing Dodger archetypes, Adventuring Gear, New
weapon types.
• New Feature - Weapon types will list info on the back page.
• Bug #2824 - Fixed Methodical Mind campaign trait choice.
• Bug #2825 - Fixed Saves calc when using Haste
• Bug #2827 - Checkboxes were missing for class features.
• Bug #2828 - Fixed issues with Custom skills
• Bug #2831 - Fixed issue with trait type dropdown when changing race.
• Bug #2833 - Fixed dropdown for Expert class skills.
• Bug #2834 - Fixed Languages for Custom Race with Linguist ability.
• Bug #2835 - Issues with Oath of Charity charitable hands ability.
• Bug #2837 - Samurai can now use Katanas one-handed.
• Occult Adventures - Most of Psychic (except for spells, a couple of Disciplines)
• Added basic version of spells from Occult Adventures and Giant Hunter's Handbook. Still need
to update descriptions to include calculations.
• Bug #2817 - Fixed prerequisites for Moonlight Stalker.
• Bug #2818 - Fixed prerequisites for Unconventional Inspiration
• Bug #2819 - Two-Handed fighter's Overhand Chop now included in calculations.
• Bug #2820 - Improved description for Bane Baldric.
• Bug #2821 - Typo in Restoration subdomain name.
• Bug #2822 - Fixed issue with Ring of Eloquence.
• Bug #2811 - Fixed issue with Deific Obedience boons.
• Bug #2812 - Blackened curse penalty no longer applies to Ranged Touch attacks.
• Bug #2813 - Fixed whip traits
• Bug #2814 - Eager Performer trait can now affect spell DC.
• Bug #2815 - Paladin Divine Bond input wasn't displaying correctly.
• Bug #2816 - Unchained Summoner issues.
• Pathfinder Unchained - Automatic Bonus Progression
• Feature Request #710 - Adventuring gear and custom magical items can now have uses/day
• Bug #2745 - Removed conditional formatting from spontaneous casters to help prevent
crashes
• Bug #2750 - Scarab Shield was missing.
• Bug #2752 - Fixed issue with traits granting permanent bonuses
• Bug #2755 - Fixed dropdowns on Custom Trait inputs
• Bug - Combining weapons and natural attacks was calculated as TWF
• Feature Request - Can now select 3 feats per attack slot.
• Feature Request #757 - Crown of Ash was missing
• Feature Request #762 - Added age modifiers to Character Creation tab.
• Feature Request #417 - Silversheet special material was missing
• Inner Sea Gods: All traits are functional, new subdomains have been added, feats already in
from FoP have
• Pathfinder been linked
Unchained: VMCandDruid,
updated.
Fighter
• Bug #2731 - Fixed description for Rallying armor.
• Bug #2734 - Fixed Monk Vow dropdown.
• Bug #2736 - Fixed elven weapon proficiencies.
• Bug #2737 - Amulet of Hidden Strength was missing
• Bug #2738 - Updated Living Monolith prestige class.
• Bug #2739 - Loading character will now update Back 6 visibility.
• Bug #2742 - Update Arcane School selection for Scroll Scholar wizards.
• Bug #2743 - Fixed issue with Language dropdown.
• Added Ironfang Invasion and Ruins of Azland campaign traits
• Pathfinder Unchained: VMC Cleric
• Inner Sea Gods: Linked existing traits and subdomain to sourcebook option.
• Bug #2723 - Wooden Armor ACP no longer applies to Swim.
• Bug #2724 - Fixed Bandit archetype prerequisites
• Bug #2725 - Fixed Witch Doctor Channel Energy
• Feature Request #752 - Spell sheet now also shows 0th spells preparable.
• Advanced Class Origins Complete: Whirling Dervish, Magic Weapons, remaining feats
• Advanced Class Origins Complete: Whirling Dervish, Magic Weapons, remaining feats
• Pathfinder Unchained: Extra Stamina, Push the Limits feats. VMC Barbarian, VMC Bard.
• Bug #2676 - Fixed issues with Elven Chain
• Bug #2722 - Throw weapon damage was not including Strength penalty.
• Advanced Class Origins: Uprooter Scout, Pureblade, Sczarni Executioner, Shackles Corsair,
Bekyar Demon Dancer, Liberty's Blade, Mantis Zealot, Winding Path Renegade archetype;
Mammoth Shaman spirit; Spells; Skewering, Corsair, Crusading special abilities; Wondrous Items
• Fixed Bug #2375 - Dragon Disciple and Sorcerer archetypes that lose 9th BL power.
• Fixed Bug #2379 - Can now assign tricks to mounts
• Fixed Bug #2383 - Added APG as feat source for Natural Weapons ranger style.
• Fixed Bug #2385 - Fixed dropdown in Custom Trait section.
• Fixed Bug #2386 - Vision for core races now listed explicitly in racial abilities.
• Fixed Bug #2387 - Fixed Craft, Profession, Perform on Headband of Vast Intelligence
• Fixed Bug #2388 - Fixed Vital Strike on all attack slots.
• Fixed Bug #2389 - Removed Point-Blank message from attack slots on Front/Back page.
• New Feature: Custom Traits can now grant class skills, skill and save bonuses, conditional
modifiers.
• Feature Request #631: Custom classes can now grant spellcasting levels of an existing
spellcasting class.
• New Feature: Added Campaign Traits from AP: Hell's Vengeance
• New Feature: Added ACG archetype: Fated Champion. ACG spells descriptions are now
calculating. Added Rods and Staves from ACG.
• Fixed Bug #2377 - fixed skill display on Mount sheet.
• Fixed Bug #2378 - Fixed damage for Riding Dog mount.
• Fixed Bug #2380 - Fixed vision on Front page for Svirfneblin
• Fixed Bug #2365 - Improved description for Tower Shield Training
• Fixed Bug #2370 - Fixed Samsaran trait dropdown
• Fixed Bug #2371 - Added more to Custom Rogue archetype replaceables.
• Fixed Bug #2373 - Fixed additional spellcasting levels for Dragon Disciple
• Fixed Bug #2374 - Fixed dropdown for Vishkanya racial trait.
• New Feature - Added ACG archetypes: Hex Channeler, Mountain Witch, Cult Leader,
Disenchanter
• Fixed Bug #2357 - Added filters to some spell dropdowns for Macs
• Fixed Bug #2360 - Improved descriptions of some Cleric spells
• Fixed Bug #2361 - Blazing Robe effect now included in calculations.
• Fixed Bug #2363 - Fixed Shards of the Past trait
• Fixed Bug #2366 - Bloodline development exploit now affects Dragon Disciple
• Fixed Bug #2367 - Increase Damage Reduction rage power can be taken multiple times.
• Fixed Bug #2368 - Fixed prerequisites for Tattooed Mystic.
• New Feature - Added ACG archetypes: Mongrel Mage, Mysterious Avenger
• New Feature - Added more options to Attack "Feats": Single Attack, Charge, Vital Strike,
Studied Combat, Studied Target
• Fixed Bug #2355 - Dervish Dancer was not replacing Bardic Knowledge
• Fixed Bug #2356 - Fixed description of Jolting Portent spell.
• Fixed Bug #2358 - Fixed some oracle mystery spells.
• New Feature - Added ACG archetypes: Holy Guide, Temple Champion
• Fixed Bug #2345 - Fixed Divine Commander Battle Tectician level.
• Fixed Bug #2349 - Added rhamphorhynchus familiar to Serpent Skull
• Fixed Bug #2350 - Student of Faith trait now affects calculations.
• New Feature - Added ACG archetypes - Kata Master, Wildcat
• Fixed Bug #2331 - Fixed attack issue with Master of Many Styles
• Fixed Bug #2332 - Arcane Strike can now be applied to natural attacks
• Fixed Bug #2333 - Fixed Weapon of Awe buff.
• Fixed Bug #2335 - Fixed Wyrmcrowned trait bonus
• Fixed Bug #2337 - Fixed Ifrit Fire Affinity calculations
• Fixed Bug #2338 - Fixed display bug for Arcanist exploits.
• Fixed Bug #2340 - Fixed issue with Game Log saving.
• Fixed Bug #2342 - Fixed Goggles of Night bonus
• Fixed Bug #2343 - Fixed bullet display on macs
• Fixed Bug #2344 - Investigators can now take Alchemist Discovery talent multiple times.
• Fixed Bug #2341 - Fixed Arcane Edge arcana description.
• Fixed Bug #2319 - All oracles were getting Psychic Searcher mystery spells.
• Fixed Bug #2320 - Fixed Swordmaster archetype prereqs
• Fixed Bug #2321 - Fixed Rake's Smile bonus.
• Fixed Bug #2322 - Fixed Bandit's Fearsome Strike uses per day.
• Fixed Bug #2323 - Samurai Challenge counts for prestige prereqs
• Fixed Bug #2327 - Fixed price for toppling rods
• New Feature - New backend for Cavalier and Samurai orders. Added Order of the Beast from
ACG
• New Feature - Added ACG archetypes: Verminous Hunter, Herald of the Horn
• Fixed Bug #2314 - Weapon Finesse now working with Gauntlets
• Fixed Bug #2315 - Fixed display error on Spell Sheets
• Fixed Bug #2317 - Fixed stats for Alchemist's Kit
• Fixed Bug #2318 - Fixed Nereid Fascination description.
• New Feature - Added ACG Archetypes: Feral Shifter, Nature Fang, Wild Whisperer, Wild Hunter
• New Feature - Rogue and Ninja talent/tricks now use new backend.
• Fixed Bug - Fixed level of Rogue evasion.
• Fixed Bug - Rogue Kits count as having Thieves' tools.
• Fixed Bug - Added Animal Fury as attack option for characters with it.
• Fixed Bug #2295 - Fixed Mythic dropdown.
• Fixed Bug #2296 - Underhanded rogue talent uses per day.
• Fixed Bug #2299 - Bear's Endurance was increasing HP twice
• Fixed Bug #2300 - Exemplar Brawler can qualify for Battle Herald prestige class.
• Fixed Bug #2303 - Fixed some Eidolon issues.
• Fixed Bug #2306 - Fixed description of Feather Token: Bird
• New Feature - Added ACG archetypes: Forgepriest, Eldritch Scrapper
• Fixed Bug - Fixed name of "Shadow Whispers" trait
• Fixed Bug #2289 - Fixed some eidolon issues.
• Fixed Bug #2292 - Fixed Beast Totem rage power formula.
• Fixed Bug #2294 - Removed repeated Zen Archer abilities.
• Feature Request #596 - Updated Weapon Groups
• New Feature - Added ACG archetypes - Ecclesitheurge, Musketeer
• Fixed Bug #2281 - Typos, improved some spell descriptions.
• Fixed Bug #2284 - Vest of Stable Mutation will now affect mutagen buffs.
• Fixed Bug #2285 - Fixed Kobold and Hobgoblin feat prereqs with Racial Heritage.
• Fixed Bug #2286 - Fixed Dragon Disciple caster choice for Scaled Disciples.
• Fixed Bug #2288 - Fixed Tiefling variant ability racial trait.
• New Feature - Added ACG archetypes: Sacred Huntsmaster, Spirit Warden
• Fixed Bug #2280 - Fixed bug with Convincing Lie display.
• New Feature - Added ACG archetypes: Divine Hunter, Feral Hunter
• Fixed Bug #2265 - Fixed race restriction on some Alchemist archetypes.
• Fixed Bug #2266 - Fixed Invetsigator talent dropdown
• Fixed Bug #2268 - Fixed issues with Dawnflower Dervish
• Fixed Bug #2269 - Dragon Disciples can now choose to improve bloodrager bloodline.
• Fixed Bug #2270 - Fixed bloodline spell display for Crossblooded sorcerers.
• Fixed Bug #2271 - Fixed Improve Uncanny Dodge display
• Fixed Bug #2272 - Fixed source for EWP (Firearms)
• Fixed Bug #2274 - Fixed Empyreal Knight class feature gain.
• Fixed Bug #2275 - Fixed formatting issue on Level sheet.
• Fixed Bug #2276 - Renamed Varisian Tattoo feats.
• Fixed Bug #2277 - Fixed bloodline feat selection for crossblooded sorcerer.
• Fixed Bug #2278 - Corrected bonuses on some specific magic armors.
• New Feature - Added ACG archetypes: Cutthroat, Deliverer, Grave Warden, Sniper
• Fixed Bug #2255 - Fixed issue with shield enhancements.
• Fixed Bug #2256 - Fixed appearance of two natural attacks on Front/Back page.
• Fixed Bug #2257 - Titan Mauler's jotungrip now works on off-hand.
• Fixed Bug #2258 - Fixed bonus for Sacred Servants with Travel domain.
• Fixed Bug #2259 - Fixed stats for Mithral Heavy Shield special shield.
• Fixed Bug #2261 - Urban Barbarian now have Controlled Rage checkboxes.
• Fixed Bug #2264 - Fixed race requirements for Stone Shield spell.
• Added errata for Advanced Race Guide second edition.
• New Feature - Added ACG archetypes - Vanguard, Bounty Hunter, Cleaner
• Fixed Bug #2246 - Using Enlarge or Reduce Person will not change your encumbrance.
• Fixed Bug #2252 - Fixed issues with Sleepless Detective
• Fixed Bug #2253 - Fixed finesse prereq for Slashing Grace feat.
• Feature Request #568 - Standard adventuring gear now lists conditional modifiers.
• Feature Request #505 - Added option for Pathfinder Society Core Traits.
• New Feature - Added traits from Hell's Rebels player guide.
• New Feature - Added ACG archetypes - Infiltrator, Mastermind, Spiritualist
• Fixed Bug #2241 - Fixed issue with Tower Shield Training
• Fixed Bug #2249 - Bard FCO now increases Bardic Performance per day (and similar).
• Fixed Bug #2251 - Fixed issue with archaeologist talents.
• New Feature - Added ACG archetypes - Counterfeit Mage, Underground Chemist, Exemplar
• Fixed Bug #2223 - Fixed Back page printing issue for 2007
• Fixed Bug #2242 - Fixed Rogue ninja trick display
• Fixed Bug #2243 - Extra rogue talent can now be used for Advanced talents.
• Fixed Bug #2244 - Mind over Metal will take greater of INT and DEX
• Fixed Bug #2245 - Cavalier only get Skill Focus under PFS rules.
• Fixed Bug #2246 - Tiny armor gives half AC bonus.
• New Feature - Added ACG archetypes - Voice of the Wild, Greenrager, Metamagic Rager,
Spelleater
• Fixed Bug #2235 - Fixed Mount Saves.
• Fixed Bug #2236 - Fixed inputs for Custom Familiar AC
• Fixed Bug #2238 - Fixed School Understanding exploit for non arcanists.
• New Feature - Added ACG archetypes: Sleuth, Wild Child
• New Feature - Added name and cost version of ACG weapon enchantments.
• Fixed Bug #2220 - Only Steel Hound Investigators get Amateur Gunslinger
• Fixed Bug #2221 - Fixed Signature Spell DC for Spell Specialists.
• Fixed Bug #2222 - Fixed Barkskin description for Qinggong Monk.
• Fixed Bug #2229 - Fixed dropdown for Geisha weapon proficiency.
• Fixed Bug #2230 - Fixed robes of arcane heritage.
• Fixed Bug #2232 - Fixed location dropdown for some magic items.
• Fixed Bug #2233 - Blessing of Fervor doesn't stack with Haste
• Feature Request #566 - Added saddles and hooves to Custom magic items.
• Feature Request #567 - Added Bestow Grace buff.
• Added ACG archetypes - Exploiter Wizard, Divine Commander
• Fixed Bug #2212 - Ninja No Trace bonus wasn't increasing.
• Fixed Bug #2216 - Fixed error in mithral calculations.
• Fixed Bug #2217 - Fixed Unconventional Inspiration entry display
• Fixed Bug #2218 - Can now take Extra Investigator Talent multiple times.
• Fixed Bug #2219 - Fixed Magus arcana dropdown
• Feature Request #552 - Can now change slot type of custom magic items.
• New Feature - Added Blood Rage Powers, Brown-Fur Transmuter and Flame Dancer archetypes
• Fixed Bug #2202 - Energy Resistance rage powers were giving wrong resistances
• Fixed Bug #2203 - Fixed Wild Stalker archetype ability levels.
• Fixed Bug #2204 - Fixed Explorer racial trait.
• Fixed Bug #2205 - Eidolons must be Large before they are Huge
• Fixed Bug #2206 - Fixed issues with Noble Scion
• Fixed Bug #2207 - Fixed issue with rod bonuses.
• Fixed Bug #2208 - Fixed issue with Slayer's combat style feats.
• Fixed Bug #2211 - Wushu darts now count as light.
• New Feature - Added ACG archetypes: Psychic Searcher, Spirit Guide, Warsighted, Blade Adept,
Blood Arcanist
• Fixed Bug #2195 - Mithral armor gives attack penalty if not proficient.
• Fixed Bug #2196 - Fixed Wizard school selection box format.
• Fixed Bug #2197 - Horizon Walker can now set +2 bonuses on existing favored terrains.
• Fixed Bug #2198 - Fixed Gnome explorer racial trait replacements.
• Fixed Bug #2199 - Improved descriptions for Sacred Shield abilities.
• Fixed Bug #2200 - Fixed archetypes that replace Persistent Mutagen.
• Added ACG errata
• Feature Request #550 - Added Riding Dog mount.
• New Feature - Added ACG archetypes: Snakebite Striker, Steel-Breaker, Inspired Chemist
• Fixed Bug #2181 - Fixed issues with some Rage Powers.
• Fixed Bug #2182 - Standardised archetype wildshape, fixed Druid's vestments.
• Fixed Bug #2183 - Restored gunslinger bonus feats.
• Fixed Bug #2184 - Fixed Crossblooded Rager bonus feats.
• Fixed Bug #2185 - Fixed Spell Resistance bug.
• Fixed Bug #2186 - Master Summoner archetype can now take Extra Summons feat.
• Fixed Bug #2188 - Energy Resistance rage power effect now included in calculations.
• Fixed Bug #2189 - Fixed Catskin Armor stats and effects.
• Fixed Bug #2191 - Fixed issues with Noble Scion class.
• Fixed Bug #2192 - Fixed issues with Arcane Duelist class.
• Fixed Bug #2193 - Fixed effects for Luckstone and Suzerain sceptre
• New Feature - Barbarian now uses new rage power backend.
• New Feature - New backend for Magus Arcana
• New Feature - Added new Magus Arcana from ACG, added Eldrith Font archetype.
• Fixed Bug #2172 - Fixed formatting error on Feat Options page.
• Fixed Bug #2173 - Fixed bug in Arcane bloodline.
• Fixed Bug #2175 - Fixed weapon group and damage for Ogre Hook
• Fixed Bug #2178 - Fixed Hammer of Thunderbolts weapon stats.
• Fixed Bug #2179 - Armored Kilt now increases armor cost.
• Fixed Bug #2180 - Alchemist mutagen went missing.
• Fixed Bug - Fixed issues with some arcane schools.
• New Feature - School Savant, Elemental Master, Spell Specialist, Unlettered Arcanist
archetypes.
• Fixed Bug #2170 - Fixed pink and green ioun stone enchantment.
• Fixed Bug - Fixed issues with Outer Rifts mystery
• New Feature - Primalist archetype
• New Feature - New backend for Arcane School powers, school understanding Exploit now lists
power descriptions.
• Fixed Bug #2161 - Fixed Arcane Archer prerequisites
• Fixed Bug #2162 - Fixed buckler proficiencies
• Fixed Bug #2163 - Fixed bane descriptions
• Fixed Bug #2166 - Strix now get Fly as class skill
• Fixed Bug #2167 - Fixed Power Attack effect on off-hands.
• Fixed Bug #2154 - Improved Dervish Dancer bardic performance descriptions
• Fixed Bug #2155 - Fixed gunslinger weapon proficiencies
• Fixed Bug #2156 - Fixed Fervour description
• Fixed Bug #2157 - Added input for Minor Magic, etc rogue talents.
• Fixed Bug #2158 - Fixed Hexcrafter spell list.
• New Feature - Added Daring Champion, Crossblooded Rager, Sanctified Slayer, Champion of
the Faith, Hooded Champion archetypes
• Fixed Bug #2110 - Eldrith Heritage feats now use correct power level.
• Fixed Bug #2146 - Fixed issue with Bracers of Armor and monk AC bonus.
• Fixed Bug #2147 - Fixed issue with Catfolk claw damage.
• Fixed Bug #2148 - Fixed damage type of Dwarven Maulaxe
• Fixed Bug #2149 - Can now create custom archetype for ninjas.
• Fixed Bug #2150 - Fixed type of Strong Arm, Supple Wrist trait.
• Fixed Bug #2151 - Made Ioun Stone names uniform.
• New Feature - Added Steelhound, Totemic Skald, Mutation Warrior archetypes.
• New Feature - New sorcerer bloodline power backend.
• Fixed Bug #2136 - Added spell choice and effect of Spontaneous Metafocus
• Fixed Bug #2138 - Removed duplicate entry for Plague Vial discovery
• Fixed Bug #2139 - Fixed Heart of the Fields bonuses
• Fixed Bug #2141 - Fixed initiative bonus for Arctic Hare
• Fixed Bug #2142 - Fixed Steelblood's Armor Training effect
• Fixed Bug #2143 - Arcanists and Magi can take Cypher Script feat.
• Feature Request #510 - Clear Character button no longer clears options. Added Clear All button
• Fixed Bug #507 - Add Select All button to House Rules option set.
• New Feature - Added Rageshaper, Picaroon archetypes.
• New Feature - Back page uses/day checkboxes for feats
• Fixed Bug #2127 - Fixed cost for mithral weapons.
• Fixed Bug #2128 - Improved Natural Attack feat is now weapon specific.
• Fixed Bug #2130 - Light crossbows count as light for dual wielding.
• Fixed Bug #2131 - Fixed description of Justice judgment buff.
• Fixed Bug #2132 - Fixed cost of Bracers of Armor (special)
• Fixed Bug #2133 - Improved selection for Qinggong class options.
• Fixed Bug #2135 - Improved Natural Armor wasn't stacking for animal companions.
• Fixed Bug #2137 - Fixed issues with Custom Text fields.
• New Feature - Added Stygian Slayer, Steelblood archetypes
• Fixed Bug #2124 - Added option to select retired PFS factions.
• Fixed Bug #2126 - Fixed typo in Swashbuckler deeds.
• New Feature - Added Occultist, Bolt Ace, Spell Warrior, Blood Conduit, Divine Tracker
archetypes
• Fixed Bug #2117 - Fixed Guide to River Kingdoms options checkbox
• Fixed Bug #2118 - Fixed error in musket training calcs
• Fixed Bug #2119 - Fixed Bashing damage on heavy shields.
• Fixed Bug #2121 - Catfolk Climber racial trait was awarding bonus twice.
• Fixed Bug #2122 - Shamans had too many hexes.
• New Feature - Added Witch Doctor and Mouser archetypes
• New Feature - Added War Blessing feat (and others)
• Fixed Bug #2103 - Added options for Mythic Rapid Shot.
• Fixed Bug #2107 - Added Exotic Weapon Proficiency (Firearms) feat
• Fixed Bug #2112 - Reckless Rage feat now works with bloodrage
• Fixed Bug #2113 - Paladin spell list was truncated.
• Fixed Bug #2114 - Fixed BAB for multiclass synthesist summoner.
• Feature Request #498 - Added custom text to custom familiar and animal companions.
• New Feature - Added Sacred Fist, White Mage, Strangler, Martial Master archetypes.
• Fixed Bug #2101 - Fixed Ring of Ki Mastery description.
• Fixed Bug #2102 - Fixed bonus language display for high Linguistics skill
• Fixed Bug #2105 - Fixed weight of some magic weapons.
• Fixed Bug #2106 - Fixed HD for Scalykind domain companion.
• New Feature - Added Empiricist & Inspired Blade archetypes.
• Fixed Bug #2090 - Alchemist splash damage description now include FCO bonus.
• Fixed Bug #2091 - Ranger and Paladin favorite spells weren't displaying.
• Fixed Bug #2092 - Fixed Combat Reflexes description.
• Fixed Bug #2093 - Teamwork feats weren't triggering for prerequisites.
• Fixed Bug #2094 - Crippling Blow rage power was not showing.
• Fixed Bug #2095 - Agile Alpenstock missing from wondrous items.
• Fixed Bug #2098 - Titan Strike mythic feat was increasing all weapon damage.
• Fixed Bug #2099 - Yokai Hunter class options were not saving properly.
• Fixed Bug #2100 - Fixed typo in Blessing of Fervor buff condition.
• Fixed Bug #2089 - Fixed prerequisites on Extra Mythic Feat ability.
• Fixed Bug #2088 - Fixed Enduring Armor & Mythic Paragon interaction.
• Fixed Bug #2075 - Warpriest caster levels now count for prerequisites.
• Fixed Bug #2076 - Added Enlarge/Reduce buff for Eidolons.
• Fixed Bug #2077 - Fixed Boarded in Varisia trait effect.
• Fixed Bug #2078 - Spell Levels weren't appearing on Spell Sheet.
• Fixed Bug #2079 - Fixed misc user ability bonuses.
• Fixed Bug #2080 - Fixed issues with armor, encumbrance and movement.
• Fixed Bug #2081 - Precision ability can be taken multiple times.
• Fixed Bug #2082 - Fixed availability of Lore Shaman's Arcane Enlightenment spells.
• Feature Request #475, #403 - Added Style feats from ACG
• New Feature - Added Feat Options sheet.
4 138 138 Variable Names
Columns Row
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AP:FZ 75:135
DD:FZ None
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None None Prior to Release
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A:B None
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None None Things that can be done in bits
K:R None 1 Class Features: Reordering, add conditional modifiers
None None 2 Feat table generation
None None 3 Monk spell-like-ability ki powers. - or wait until spell ba
None None 4 Attack Calc v2
None None 5 Removing non-essential named ranges
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N:BP 46:113
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M:AZ 31:127
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AK:EG 1:2
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A:B 47:100
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Version 9
SubVersion 17
e done in bits
eordering, add conditional modifiers
Worksheet
Class Spell Lists
Class Bonus Spells
Caster SPD
Caster Tables
Spell Lists
Spell Collate
Spell Calcs
Spell Data
PDF Printer
Sheet record:
Search string: Class Options'! Licenses
Custom Data Tab
Use this tab to enter new data for homebrew campaign content.
Custom Text
Custom Race
Custom Deity
Custom Classes
Custom Languages
Custom Traits
Custom Feats
Custom Spells
Custom Familiar
Custom Mount
Custom Magic Items
Custom Domain
Custom Archetypes
Custom Mystery
Custom Patron
Custom Order
Custom Spirit
Custom Talents
Custom Hexes
✘
YAPCG Cont
Pathfinder Society Organized Play
• Dragons Revisited
• Fell Beasts Volume I
• Gamemastery Guide
• Guide to Absalom
• Heart of the Jungle
• Into the Darklands
• Irrisen, Land of Eternal Winter
• Isles of Shackles
• Misfit Monsters Revisited
• Mythical Monsters Revisited
• NPC Guide
• Rule of Fear
• The Great Beyond
• Undead Revisited
YAPCG Control Panel
Paizo Core Source Material Player Companion
✘
(In progress)
(In progress)
✘
Pathfinder Campaign Setting
Pathfinder Chronicles
✘
Options Sheet Management
✘
Guns Everywhere
Optional Sheets
House Rules
✘
Unchained Rules
✘
✘
✘ Stamina: None
✘
Manage Character Data
Character Creation
Custom
Ability Score Method: Point Buy Points
Point Buy: Custom Point Buy 27
Experience Progression: Medium
Age Racial
Base Score Modifier Modifier Total Bonus Points
STR 7 0 0 7 -2 -4
DEX 16 0 0 16 +3 10
CON 16 0 -2 14 +2 10
INT 8 0 +2 10 0 -2
WIS 10 0 +2 12 +1 0
CHA 17 0 0 17 +3 13
27/27
Domains: Glory, Good, Law, Sun, War Subdomains: Archon
Banishment, Final Rest, Heresy, Justice, Order, Persistence, T
✘
Select Alignment: Lawful Neutral
Deity: Iomedae
Alternate
Racial
Select Race: Astomoi (Custom) Traits
Select Sex:
Select Homeland
51-85
Human Homeland
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A
Select Parents
1-50
Select Siblings
1-40
1-40
Parent Profession
1 1-5 Slaves: You gain access to the Life of Toil social trait.
6 6-25 Serfs/Peasants: You gain access to the Poverty- Stricken social trait.
26 26-30 Entertainers: You gain access to the Talented social trait.
31 31-34 Soldiers: You gain access to the Tactician combat trait.
35 35-37 Sailors: You gain access to the Worldly social trait.
38 38-40 Thieves: You gain access to the Child of the Streets social trait.
41 41-55 Yoemen: You gain access to the Savanna Child regional trait.
56 56-70 Tradespeople: You gain access to the Artisan social trait and the Life of Toil social tra
71 71-85 Artisans: You gain access to the Artisan social trait.
86 86-95 Merchants: You gain access to the Merchant social trait.
96 96-100 Clergy or Cultists: You gain access to the Child of the Temple faith trait.
56-70 Birth Father
41-55 Birth Mother
6-25 Adopted Father
6-25 Adopted Mother
56-60
71-80
91-95
15
Conflict Motivation
1 Justice (1 conflict point)
2 Love (1 conflict point)
3 Pressured or Manipulated (2 conflict points)
4 Religion (2 conflict points)
5 Family (3 conflict points)
6 Money (3 conflict points)
7 Jealousy (4 conflict points)
8 Hatred/Malice (4 conflict points)
9 Pleasure (5 conflict points)
10 Amusement/Entertainment (5 conflict points)
17-18 #N/A
51-55
Drawbacks (Optional)
1 01-05 Attachment (Object): You gain access to the Attached drawback.
6 06-10 Attachment (Person) You gain access to the Attached drawback.
11 11-15 Family: You gain access to the Family Ties drawback.
16 16-20 Justice: You gain access to the Headstrong drawback.
21 21-25 Love: You gain access to the Lovesick drawback.
26 26-30 Loyalty: You gain access to the Pride drawback.
31 31-35 Material Wealth: You gain access to the Avarice drawback.
36 36-40 Pleasure: You gain access to the Hedonistic drawback.
41 41-45 Power: You gain access to the Power-Hungry drawback.
46 46-50 Pride: You gain access to the Pride drawback.
51 51-55 Race: You gain access to the Xenophobic drawback.
56 56-60 Religion: You gain access to the Zealous drawback.
61 61-65 Reputation or Fame: You gain access to the Vain drawback.
66 66-70 Safety or Security: You gain access to the Paranoid drawback.
71 71-75 Self-Doubt: You gain access to the Doubt drawback.
76 76-80 Social Acceptance: You gain access to the Dependent drawback.
81 81-85 The Future: You gain access to the Meticulous drawback.
86 86-90 The Past: You gain access to the Sentimental drawback.
91 91-95 Worldview: You gain access to the Provincial drawback.
96 96-100 Youth: You gain access to the Vain drawback.
21-25
Half Elf Skill Focus Racial Traits
• Humanoid (ARG 217):
• You eat, breathe and sleep.
• Ability Score Quality (ARG 219): Specialized [+2 INT,WIS] [-2 CON]
• Standard (ARG 220): Members of this race start with Common plus their ra
can also choose from up to seven languages.
Astomoi (Custom) Racial Ability Bonus • Darkvision 60 Feet (ARG 236): You gain Darkvision up to 60 feet*.
• Scent (ARG 236): You gain the scent ability.
• Limited Blindness (Custom): Astomoi have no eyes, and instead perceive th
they cannot be blinded. However, they cannot visually perceive anything bey
• Telepathy (Custom): Astomoi have no mouths, and therefore cannot speak
telepathy in any known language up to 100 ft. They may also use thought co
components when casting spells.
Obsessive Bonus
, Sun, War Subdomains: Archon, Day, Heroism, Honor, Light, Tactics Inquisitions:
resy, Justice, Order, Persistence, Truth, Valor
Alternate
Racial
Traits
Class Abilities
Archetypes • Armor and Shield Proficiency: You are proficient in Light and Medium Arm
shields (excluding tower shields.) *
• Weapon Proficiency: You are proficient with all Simple weapons.
• Oracles Curse (Ex) [Clouded Vision] (APG 43): You cannot see anything bey
as if you had darkvision.*
• Revelation: You have discovered a secret to your abilities. (DC 17 unless oth
• Astral Caravan (Su) (HH 26): As a full round action, you can step into the pl
Antihero Astral and Material Planes, taking up to 5 people with you. You can't travel fu
No any others, but this ability allows you to travel 50 miles per hour, as the shad
for up to 5 hours per day.
• Luminous Form (Su) (HH 26): You can transform your body into churning lig
0 0 of blur. You shed light as a sunrod. You can forego the other effects to simply
can maintain your luminous form for 5 minutes per day.
(lbs)
0
0 0
0 0
0; Average: 105)
0 0 0 0
ice). Roll on this table again. If you roll this result again, you are one of triplets; otherwise, your sibling’s relative age determines
83 Kitsune 92 Suli
84 Kobold 93 Svirfneblin
85 Merfolk 94 Sylph
86 Nagaji 95 Tengu
87 Orc 96 Tiefling
88 Oread 97 Undine
89 Ratfolk 98 Vanara
90 Samsaran 99 Vishkanya
91 Strix 100 Wayang
Noble Birth
social trait. 1-60
ait and the Merchant social trait. 61-78
nd the Rich Parents social trait. 79-85
86-91
92-96
d the Shamed story feat. 97-99
d the Birthmark faith trait. 100
bat trait and the Bastard social trait.
eat Beyond faith trait.
l trait.
race trait and the Accursed story feat.
ait, the Lost Legacy story feat, and the Redemption story feat. Adopted Outside Your Race
it and the Rich Parents social trait. 1-5
t, the Savage social trait, and the Arisen story feat. 6-10
it, the Sacred Touch faith trait, and the Prophet story feat. 11-13
h trait and the Sacred Touch faith trait. 14-19
it, the Charming social trait, and the Sacred Touch faith trait. 20-25
26-70
risen story feat, and the Forgotten Past story feat. 71-95
96-100
Life of Toil
cial trait. Poverty-Stricken
Talented
Tactician
Worldly
rait. Child of the Streets
t. Savanna Child
d the Life of Toil social trait. Artisan Life of Toil
Artisan
Merchant
le faith trait. Child of the Temple
o the Focused Mind magic trait. Focused Mind
he Suspicious social trait. Suspicious
he Bullied combat trait. Bullied
uence social trait and the Champion story feat. InfluencChampion
y combat trait and the Deny the Reaper story feat. ReactionDeny the Reaper
nce faith trait and the Arisen story feat. FearlessArisen
cess to the Worldly social trait. Worldly
to the Child of the Streets social trait. Child of the Streets
t trait and the Innocent Blood story feat. Killer Innocent Blood
roll a d12 instead of a d20 on Table 1–56: Romantic Relationships. Worldy
s to the Liberator story feat. Liberator
the Rich Parents social trait. Rich Parents
social trait and the Liberator story feat. Canter Liberator
he Magical Talent magic trait. Magical Talent
combat trait and the Unforgotten story feat. ResilientUnforgotten
ess to the Mentored social trait. Mentored
ess to the Gifted Adept magic trait. Gifted Adept
ess to the Ordinary social trait. Ordinary
the Foeslayer story feat, and the Vengeance story feat. Axe to GFoeslayer, Vengeance
gional trait and the Deny the Reaper story feat. Vagabond Deny the Reaper
aith trait.
t.
trait.
trait.
ait.
the True Love story feat.
t.
al trait.
y magic trait.
nd faith trait.
h trait.
dline trait and the Glimpse Beyond story feat
d the Damned story feat.
it.
t.
med halfling race trait
ed drawback.
ed drawback.
wback.
awback.
back.
back.
drawback.
awback.
rawback.
ack.
wback.
wback.
drawback.
d drawback.
wback.
nt drawback.
drawback.
rawback.
rawback.
ack.
Racial Traits
Class Abilities
ansform your body into churning light, granting you the effects
n forego the other effects to simply shed light as a torch. You
inutes per day.
Martial Weapon Proficiency
or
Exotic Weapon Proficiency
1 1-10 Subterranean: You gain access to the Surface Stranger regional trait.
11 11-25 Mountains: You gain access to the Highlander regional trait.
26 26-40 Plains: You gain access to the Savanna Child regional trait.
41 41-50 Town or Village: You gain access to the Militia Veteran regional trait.
51 51-60 City or Metropolis: You gain access to the Civilized social trait and the Vagabond Child r
61 61-70 Forest: You gain access to the Log Roller regional trait.
71 71-80 River, Swamp, or Wetlands: You gain access to the River Rat regional trait.
81 81-85 Desert: You gain access to the Desert Child regional trait.
86 86-90 Sea: You gain access to the Sea-Souled regional trait.
91 91-95 Tundra: You gain access to the Tundra Child regional trait.
96 96-100 Another Plane: Your GM chooses the plane. You gain access to the Scholar of the Great
#N/A 1
#N/A #N/A 2
#N/A 3
#N/A 4
86-90
#N/A #N/A
#N/A
#N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
nd the Vagabond Child regional trait.
Shamed
Accursed
Lost Legacy, Redemption
Arisen
Prophet
Sacred Touch
Dice Type 0
Surface Stranger
Highlander
Savanna Child
Militia Veteran
Civilized
Log Roller
River Rat
Desert Child
Sea-Souled
Tundra Child
Scholar of the Great Beyond
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knoweldge (planes)
Knowledge (religion)
Magical Knack
Magical Knack
Magical KnackGlimpse Boeyond
Feral Heart
Blood of Dragons
Charming Damned
Deathtouched
Blessed
Resilient
Savage
Fiend Blood
owledge (arcana)
owledge (dungeoneering)
owledge (engineering)
owledge (geography)
owledge (history)
owledge (local)
owledge (nature)
owledge (nobility)
oweldge (planes)
owledge (religion)
mpse Boeyond
Mythic Character Information
Describe Moment of
Ascension (Optional)
+2 Ability Score
Mythic Tier Bonus Mythic Feat
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
Universal
Div Source Domain #1:
Div Source Domain #2:
Div Source Domain #3:
Div Source Domain #4:
Div Source Subdom #1:
Div Source Subdom #2:
Div Source Subdom #3:
Div Source Subdom #4:
Archmage
Champion
Guardian
Hierophant
Marshal
Trickster
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
1
2
3
4
5
6
7
8
9
Feat Type Ability 10
Mythic Feat 11
12
Mythic Feat 13
14
Mythic Feat 15
16
Mythic Feat 17
18
Mythic Feat 19
20
0 21
22
23
24
25
26
27
28
29
30
Law
Trials Completed (Optional)
Spell Filter
All
Type
1 Basic (Combat)
2 Basic (Social)
Campaign:
Region: Generic
choices, please put a vertical bar between them. E.g. "Sense Motive|Perception"
ass skills, will need the name to match exactly for calculations to work.
Trait Abilities
• Reactionary (APG 328): You gain a +2 trait bonus to Initiative checks*.
• Life of Toil (UCa 60): You gain a +1 trait bonus on Fortitude saves*.
Divinity
Alchem Prod Spell:
er Armor:
Experience Points: 16,000.0
Next Level: 23,000
✘ Requirement
1
2
3
4
5
6
7
8
9
10
Experience from Game Log: 0 Hero Points:
Total Experience: 16000
0 0 0 0 0 0
Permanent Bonuses Ability Scores 1
FCO Choices
Ability Boost STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 16 14 10 12 17 97
7 16 14 10 12 17 97
7 16 14 10 12 17 98
CHA 7 16 14 10 12 18 98
7 16 14 10 12 18 98
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
Current Status
2
FCO Choices
Bonus Languages
Celestial
Bonus Languages
0
Tiefling Language:
Skill/Class/Feat Bonus Languages
Bonus #1:
Linguistics Languages Bonus #2:
1 0 Bonus #3:
Bonus #4:
Bonus #5:
User Special Bonus #6:
Language Modifier Bonus #7:
0 Bonus #8:
Bonus #9:
Bonus #10:
Bonus #11:
Bonus #12:
Bonus #13:
Bonus #14:
Bonus #15:
Bonus #16:
Bonus #17:
Bonus #18:
Bonus #19:
Bonus #20:
Common, Celestial
Skill Points
Skill Points
Points Remaining
Background Points Remaining
Class Skill Use Assoc Total Ability User
Skill Skill Type Untrained Ability Bonus Bonus Mod
Acrobatics No Adv Yes DEX #VALUE! +3
Appraise No BG Yes INT #VALUE! 0
Bluff No Adv Yes CHA #VALUE! +5
Climb No Adv Yes STR #VALUE! -2
Craf INT
BG Yes INT #VALUE! 0
BG Yes INT #VALUE! 0
BG Yes INT #VALUE! 0
Diplomacy Yes Adv Yes CHA #VALUE! +5
Disable Device No Adv No DEX +3
Disguise No Adv Yes CHA #VALUE! +5
Escape Artist No Adv Yes DEX #VALUE! +3
Fly Yes Adv Yes DEX #VALUE! +3
Handle Animal No BG No CHA +5
Heal Yes Adv Yes WIS #VALUE! +1
Intimidate No Adv Yes CHA #VALUE! +5
Knowledge (arcana) No Adv No INT 0
Knowledge (dungeoneering) No Adv No INT 0
Knowledge (engineering) No BG No INT 0
Knowledge (geography) Yes BG No INT 0
Knowledge (history) Yes BG No INT #VALUE! 0
Knowledge (local) No Adv No INT 0
Knowledge (nature) No Adv No INT 0
Knowledge (nobility) No BG No INT 0
Knowledge (planes) Yes Adv No INT #VALUE! 0
Knowledge (religion) Yes Adv No INT #VALUE! 0
Linguistics Yes BG No INT #VALUE! 0
Perception No Adv Yes WIS #VALUE! +1
Perform CHA
Comedy No BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
Profession WIS
BG Yes WIS #VALUE! +1
BG Yes WIS #VALUE! +1
BG Yes WIS #VALUE! +1
Ride No Adv Yes DEX #VALUE! +3
Sense Motive Yes Adv Yes WIS #VALUE! +1
Sleight of Hand No BG No DEX +3
Spellcraft Yes Adv No INT #VALUE! 0
Stealth No Adv Yes DEX #VALUE! +3
Survival Yes Adv Yes WIS #VALUE! +1
Swim No Adv Yes STR #VALUE! -2
Use Magic Device No Adv No CHA +5
Custom Skills INT
0
0
0
0
0
Background Skills INT
Artistry INT
BG No INT 0
BG No INT 0
BG No INT 0
Lore INT
BG No INT 0
BG No INT 0
BG No INT 0
Skill Points 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
Points Remaining 1 -1 -1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
nd Points Remaining 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Total
Ranks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
0
0
5 3 2
0
0
0
0
5 1 3 1
0
0
0
0
0
1 1
0
0
0
0
0
1 1
0
0
0
1 1
1 1
1 1
0
0
0
0
0
0
0
0
0
0
3 1 2
0
1 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 0
0 0
0 0
19 20
Comments
Misc: (-4) ACP
Core 91
Core 91
Core 91
Core 93
Core 94
Core 95
Core 95
Core 96
Core 97
Core 98
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 100
Core 102
Core 102
Core 102
Core 102
Core 102
Core 102
Core 103
Core 103
Core 103
Core 103
Core 104
Core 104
Core 105
Core 105
Core 107
Core 108
Core 109
Custom
Custom
Custom
Custom
Custom
PU 48
PU 48
PU 48
PU 50
PU 50
PU 50
Class Options
Select the + sign to expand the section for your class
You can select archetypes on the Character Creation sheet
Core Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Antipaladin
Cavalier
Inquisitor
Gunslinger
Magus
Ninja
Oracle
Variant Multiclassing
Archetype: Shigenjo
Summoner
Witch
Hybrid Classes
Arcanist
Bloodrager
Brawler
Hunter
Investigator
Shaman
Skald
Slayer
Swashbuckler
Warpriest
Medium
Mesmerist
Occultist
Psychic
Spiritualist
Prestige Classes
Agent of the Grave
Arcane Archer
Arcane Trickster
Arclord of Nex
Aspis Agent
Battle Herald
Blackfire Adept
Champion of Irori
Cyphermage
Daggermark Poisoner
Daivrat
Dawnflower Dissident
Demoniac
Diabolist
Divine Scion
Dragon Disciple
Eldritch Knight
Evangelist
Exalted
Golden Legionnaire
Gray Gardener
Harrower
Hellknight
Hellknight Signifier
Holy Vindicator
Horizon Walker
Lantern Bearer
Living Monolith
Loremaster
Low Templar
Magaambyan Arcanist
Master Chymist
Mystic Theurge
Nature Warden
Noble Scion
Pathfinder Savant
Rage Prophet
Razmiran Priest
Riftwarden
Sentinel
Shadowdancer
Stalwart Defender
Storm Kindler
Tattooed Mystic
Veiled Illusionist
NPC Classes
Commoner
Expert
Adept
Weapon Mastery:
Maneuver Mastery:
1
1
Manage Locations
Descriptive Name Carried?
0 Carried Yes
### 1 #N/A Yes
### 2 #N/A Yes
### 3 #N/A Yes
### 4 #N/A Yes
### 5 #N/A Yes
### 6 #N/A Yes
### 7 #N/A Yes
### 8 #N/A Yes
### 9 #N/A Yes
### 10 #N/A Yes
### 11 #N/A Yes
Custom Locations
12 Yes
13 Yes
14 Yes
Armor Extras
Piecemeal Armor
Weapons
Custom Weapon
Enhancement
Quan Description Bonus Size
Ammunition
Quan Description Location Reference
100 Bolts, crossbow Carried Core 142
Special Ammunition
Quan Description Location Reference
Bolt, Tangle Carried APC 291
Custom Ammunition
Quan Description Location Weight
Adventuring Gear
Adventuring Gear
Potions
Quan Description Location Caster Level
Rings
Quan Description Location Reference
Ring Slot (L)
Rods
Quan Description Location Reference
Scrolls
Quan Description Location Caster Level
Staves
Quan Description Location Charges
Wands
Quan Description Location Charges
Tattoo Slots
Slot Tattoo Description
Belt
Body
Chest
Feet
Hands
Head
Neck
Shoulder
Ring (R)
Ring (L)
Wrist
0
0
0
Weight
Location (lbs) Cost (gp) Special Abilities
0 -
0 -
* Select "Armor" to wear the armor and "Shield" to use shield
Weight
Are You Proficient (lbs) Cost (gp) Special Abilities
0 0
0 0
* Select "Carried" to make weapon available for attacking
Weight Weapon
Location (lbs) Cost (gp) Type Damage Crit Range Critical Modifier
Filter
All
Cost Weight
Cost Weight
0
0
Cost Weight
0
0
Cost Weight
Filter Lists
All
Reference Charges Weight None
Core 516 1 Choose Skill:
Core 507 1 Choose Skill:
Choose Skill:
o Description
No No No
Gold and Wealth
<--Select location of gold here
10421
Reference
#N/A
#N/A
Run Speed
Multiplier (3
Speed 30 Speed 20 or 4) Special Material
Special Abilities
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Headband Skill Lists
33
1 Acrobatics 1 Acrobatics
2 Appraise 2 Appraise
3 Bluff 3 Bluff
4 Climb 4 Climb
5 Diplomacy 5 Diplomacy
6 Disable Device 6 Disable Device
7 Disguise 7 Disguise
8 Escape Artist 8 Escape Artist
9 Fly 9 Fly
10 Handle Animal 10 Handle Animal
11 Heal 11 Heal
12 Intimidate 12 Intimidate
13 Knowledge (ar 13 Knowledge (arcana)
14 Knowledge (du 14 Knowledge (dungeoneering)
15 Knowledge (en 15 Knowledge (engineering)
16 Knowledge (ge 16 Knowledge (geography)
17 Knowledge (hi 17 Knowledge (history)
18 Knowledge (loc 18 Knowledge (local)
19 Knowledge (na 19 Knowledge (nature)
20 Knowledge (nob 20 Knowledge (nobility)
31 Survival 31 Survival
32 Swim 32 Swim
33 Use Magic Dev 33 Use Magic Device
User Selectable Feat Modifier:
Automatic Feats:
(from Class, Level, Race, etc)
Achievement Feats:
Feats
Show Teamwork Feats: Yes
Enforce Feat Prerequisites: Yes
General Feat Filter: All
Feat Name
Spell Focus (Evocation)
Add Weapon for Weapon Feats:
Feat Descriptions
* Denotes bonuses or penalties already included in the calculat
s
Err:502
Feat Options
Spell Filter: All
Spell Specialization:
Spell Specialization #2:
Cosmopolitan:
Eldritch Heritage:
Improved Eldritch Heritage:
Greater Eldritch Heritage:
Prodigy:
Prodigy #2:
Gnome Vast Hatred:
Gnome Vast Hatred #2:
Gnome Vast Hatred #3:
Scholar:
Racial Heritage:
Class Spell Level #1
Expanded Arcana:
Expanded Arcana #2:
Expanded Arcana #3:
Spell Level #1
Expanded Preparation:
Expanded Preparation #2:
Expanded Preparation #3:
Amateur Swashbuckler:
War Blessing #1:
War Blessing #2:
Spontaneous Metafocus #1
Spontaneous Metafocus #2
Spontaneous Metafocus #3
Amateur Gunslinger:
Favored Enemy Spellcaster #1:
Favored Enemy Spellcaster #2:
Favored Enemy Spellcaster #3:
Stalker's Focus:
Seething Hatred:
Skilled Rager #1:
Skilled Rager #2:
Skilled Rager #3:
Focused Inspiration:
Lay of the Land #1:
Lay of the Land #2:
Lay of the Land #3:
Lay of the Land #4:
Raging Blood: Please make any bloodline specific
Totem Beast:
Signature Skill (Perform):
Deific Obedience bonus type:
Gozreh Sentinel Boon 2:
Shelyn Evangelist Boon 2:
Favored Judgment #1:
Favored Judgment #2:
Favored Judgment #3:
Master of Knowledge:
Unsanctioned Knowledge Level 1:
Unsanctioned Knowledge Level 2:
Unsanctioned Knowledge Level 3:
Unsanctioned Knowledge Level 4:
Learn Ranger Trap:
Improved Learn Ranger Trap:
Spell Level #2
Spell Level #2
e any bloodline specific selections in Class O
0
Show Natural Attacks
0 Larger/Smaller Natural Attacks
Attack #1
Weapon: Touch 5
Weapon Usage:
Feats:
Type: Simple
Typical Use: Unarmed
Attack: +1
Damage: Varies
Critical: x2
Damage Type: Variable
Weapon Group: Touch
Source: Core
0 Medium
Range:
Ammunition:
Touch #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::
Attack Calculation
(+3) Base Attack Bonus, (-2) Ability Bonus (STR)
Damage Modifiers
(-2) Str modifier on Unarmed Strike
(-2) Str modifier on Unarmed Strike
Off Hand
Weapon is not currently in your possession
Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:
Attack Modifiers:
Damage Modifiers
Attacks
Attack #2 Attack #3
Type: #N/A
Typical Use: #N/A
Attack:
Damage: 0
Critical: 0
Damage Type: #N/A
Weapon Group: #N/A
Source: #N/A
#N/A Medium
Range: #N/A
Ammunition: #N/A
Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::
Attack Calculation
Err:502
Damage Modifiers
Off Hand
Weapon is not currently in your possession
#N/A Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:
Attack Modifiers:
Damage Modifiers
Attack #6 Attack #7
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Feats: Feats:
Type: #N/A
Typical Use: #N/A
Attack:
Damage: 0
Critical: 0
Damage Type: #N/A
Weapon Group: #N/A
Source: #N/A
#N/A Medium
Range: #N/A
Ammunition: #N/A
Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::
Attack Calculation
Err:502
Damage Modifiers
Off Hand
Weapon is not currently in your possession
#N/A Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:
Attack Modifiers:
Damage Modifiers
Attack #10 Attack #11
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Feats: Feats:
CLASS
ABIL ABIL
C Diplomacy CHA 5 5
AC 23 10+ 7 + 3 + 3 + 0 + 0 + 0 + 0 #VALUE! #VALUE!
ARMOR SHIELD DEX SIZE NAT. DEFL. MISC X Disguise CHA #VALUE! 5 0 #VALUE!
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
X Escape Artist DEX 3 0
TOUCH 13 FLATFOOTED 20 #VALUE! #VALUE!
TOTAL BAB STR SIZE MISC C Sense Motive WIS #VALUE! 1 3 #VALUE!
C Spellcraft INT 0 1
Touch ATTACK BONUS Critical
#VALUE! #VALUE!
X Stealth DEX 3 0
Unarmed +1 x2 #VALUE! #VALUE!
CUSTOM TEXT
+1 Breastplate Medium +7
ACP SPELL FAILURE SPEED WEIGHT SPECIAL
–3 25% 4 30.0
OTHER POSSESSIONS
QUAN ITEM LOCATION WGT QUAN ITEM
SLOTS
BELT None HEADBAND Headband of Alluring Charisma +2
C
BODY None NECK None
CHEST None RING (LEFT) 0
EYES None RING (RIGHT) None
FEET None SHOULDERS Cloak of Resistance +1
HANDS None WRIST None
HEAD None Hand of Glory None LIGH
WEALTH [0 lbs]
PP 0 GP 0 SP 0 CP 0
OVE
MISC
ABILITIES (continued)
bonus to all saves*.
Active Conditional Modifiers
The following conditional modifiers are included in the
calculations:
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
* Denotes bonuses or penalties already included in the calc
Aster
Player Name Character Name
#N/A #N/A
SPECIAL PROPERTIES
#N/A #N/A
SPECIAL PROPERTIES
#N/A #N/A
SPECIAL PROPERTIES
#N/A #N/A
SPECIAL PROPERTIES
#N/A #N/A
SPECIAL PROPERTIES
#N/A #N/A
SPECIAL PROPERTIES
0
TYPE RANGE AMMUNITION
#N/A #N/A
SPECIAL PROPERTIES
ABILITIES (continued)
•
• Bonus
Hardy Languages: Giant, Gnome,
- Dwarves receive Goblin,
a +2 racial bonusOrc, Terran,throws
on saving Undercommon
against poison, s
• Slow and Steady - Dwarves have a base speed of 20 ft, but their speed is neve
----- CLASS- ABILITIES
• Stability ----- a +4 bonus to their combat maneuver defense whe
Dwarves receive
• Stonecunning - Dwarves receive a +2 bonus on Perception skill checks to noti
-----
•
GENERAL
• Automatic
Bonus
FEATS -----
Languages:
Languages:
Common, Dwarven
----- CLASS ABILITIES ----- Gnome, Goblin, Orc, Terran, Undercommon
Giant,
ABILIT
----- GENERAL FEATS -----
Crossbow bolts
Tangle bolt
Handwritten Notes
alculations
P
CRITICAL
0
DAMAGE
CRITICAL
0
DAMAGE
CRITICAL
0
DAMAGE
CRITICAL
Additi
0
DAMAGE
CRITICAL
0
DAMAGE
CRITICAL
0
DAMAGE
CRITICAL
0
DAMAGE
CRITICAL
0
DAMAGE
ABILITIES (contin
5
ABILITIES 12
85
raits
RG 217):
athe and sleep.
Quality (ARG 219): Specialized [+2 INT,WIS] [-2
ns
sbow
ot, but not load, a heavy crossbow with one
penalty on attack rolls.
LITIES/MAGIC ITEMS 12
85
hours/day
minutes/day
0
YAPCG 9.17
Portrait
Additional Notes
YAPCG 9.17
5
BILITIES (continued) 12
85
CONDITIONAL MODIFIERS
* denotes bonus that have been included in the calculations. You should subtract the values if the condition no longer applies
Spell Sheet Printed on 05/14/2019
### ### ### ### ### ### Spells per day
Level 0 1 2
Name: Aster Concentration:
L
Prepared Spells Level Spell Name DC School Range Save
Page 253
Spell Sheet Printed on 05/14/2019
Page 254
Spell Sheet Printed on 05/14/2019
Spells per day Spells Known
2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
R
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
Page 255
Spell Sheet Printed on 05/14/2019
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Description Source
###
###
###
###
Page 256
Conditions and Spell Effects
Note: Temporary buffs that increase statistics will also increase uses/day of abilities that depend on those sta
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
1
✘
0 0
0 0
0 0
0 0
0 0
✘
1
lities that depend on those statistics. Unless the buff is permanent, you should use your unbuffed stats to get uses/day.
Condition details
CMD
Base 10
BAB +3
Strength -2
Dexterity +3
Deflection +0
Luck +0
Insight +0
Competence +0
Morale +0
Sacred +0
Profane +0
Size +0
Circumstance +0
Dodge +0
Untyped +0
CMD 14
CMB
BAB +3
Strength -2
Luck +0
Insight +0
Competence +0
Morale +0
Sacred +0
Profane +0
Size +0
Circumstance +0
Untyped +0
CMB 1
Armor Class and Combat Maneuver Calculations
Custo
Custo
Custo
Custom Modifier
Custom Modifier
Custom Modifier
Abili
Point Buy 7
Racial 0
Alchemical 0
Competence 0
Enhancement 0
STR Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 7
-2
Point Buy 16
Racial 0
Alchemical 0
Competence 0
Enhancement 0
DEX Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 16
3
Point Buy 16
Racial -2
Alchemical 0
Competence 0
Enhancement 0
CON Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
14 Total 14
2 2
Point Buy 8
Racial 2
Alchemical 0
Competence 0
Enhancement 0
INT Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 10
Point Buy 10
Racial 2
Alchemical 0
Competence 0
Enhancement 0
WIS Inherent 0
WIS
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 12
Point Buy 17
Racial 0
Alchemical 0
Competence 0
Enhancement 2
CHA Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 1
Total 20
Ability Score Calculations
(-2) Astomoi (Custom)
+0
+0
+0
+0
+0
+0
Saves Calculati
Fortitude
Base Save +1
Ability +2
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait +1
Misc 0
Total 5
Reflex
Base Save +1
Ability +3
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait 0
Misc 0
Total 5
Will
Base Save +4
Ability +1
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait 0
Misc 0
Total 6
Saves Calculations
Custom
Modifier
Custom
Modifier
#N/A Aster #N/A
Companion Name Species Size Character Name Senses
Magic Items:
0 #N/A Aster
Companion Name Species Size Character Name
SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
###
#N/A
###
#N/A
###
#N/A
#N/A
###
#N/A
###
#N/A
#N/A
###
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
FLY
ABILITIES
Cavaliers and similar, please use the Animal Companion tab
#N/A Aster
Companion Name Species Size Character Name
TOTAL
TRICKS
FORT #N/A BAB #N/A
REFLEX #N/A CMD #N/A
WILL #N/A CMB #N/A
ENCUMBRANCE
Extraordinary Attack
NOTES
SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
ABILITIES
CN Medium Darkvision (60)
Name Alignment Size Vision
CMB
CON 13 +1 Abilities
1 Phantom Features
INT 7 -2 CMD
13
WIS 10 0
CHA 13 +1
SR DAMAGE REDUCTION
YAPCG 9.17
0 Medium Aster
Eidolon Name Type Size Character Name
INT 10 0 ABILITIES
DAMAGE REDUCTION
WIS 10 0 Special Abilities
• Darkvision (APG 58): The eidolon has darkvision out to a range
ENERGY RESISTANCE of 60 feet.
CHA 10 0 • Link (Ex) (APG 58): A summoner and his eidolon share a mental
link allows for communication across any distance (as long as
they are on the same plane). This communication is a free
action, allowing the summoner to give orders to his eidolon at
AC 12 10+ 2 + 0 + 0 + 0 any time. In addition, magic items interfere with the summoner’s
connection to his eidolon. As a result, the summoner and his
Total ARMOR/NATURAL DEX SIZE MISC eidolon share magic item slots. For example, if the summoner is
BONUS MOD. MOD. MOD. wearing a ring, his eidolon can wear no more than one ring. In
case of a conf lict, the items worn by the summoner remain
TOUCH 10 FLAT FOOTED 12 SPELL
RESISTANCE active, and those used by the eidolon become dormant.
• Share Spells (Ex) (APG 58): The summoner may cast a spell with
TOTAL a target of “you” on his eidolon (as a spell with a range of
touch) instead of on himself. A summoner may cast spells on his
FORT 0 BAB 1 eidolon even if the spells normally do not affect creatures of
the eidolon’s type
REFLEX 0 CMD 11
WILL 0 CMB 1 Max Attacks 3
SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
C Bluff CHA 0 0 0 0
C Craft INT 0 0 0 0
C Knowledge (planes) INT 0 0 0 0
C Perception WIS 0 0 0 0
C Sense Motive WIS 0 0 0 0
C Stealth DEX 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 5
Player Name Caravan Level Maximum Number of Wagons
ABIL
MOD
TRAVELER
MOD
EQUIP
MOD
WAGON
MOD
MISC
MOD
Caravan
OFFENSE 1 ATTACK 1 = 1 + 0 + 0 + + 0 DAMAGE 1d6+
DEFENSE 1 AC 11 = 1 + + + 0 + 10 HP 0
MOBILITY 1 SECURITY 1 = 1 + 0 + + 0 + 0 WOUNDS
MORALE 1 RESOLVE 1 = 1 + 0 + + 0 + 0
Totals 0 0 0
Travelers
• Number of Travelers: 0
• Total Wages: 0 GP
Cargo
• Cargo Total: 0 Units
Feats
Pathfinder Society Verification Sheet
Player Name:
Requirements/Rules Notes
You should provide a Pathfinder Society Character Code Warning: Error: You did not provide a Pathfinder Society Character Code
You should select a Pathfinder Society Faction Warning: Error: You did not provide a Pathfinder Society Faction Name
You should enter your name (as Player Name) Warning: You did not enter your name (As the Player Name) to identify this as your character
You have not selected a height Warning: You have not selected a height
You have not selected an age for your character Warning: You have not selected an age for your character
You must select a faction from the Pathfinder Society Allowed Factions Error: is not an approved faction.
Ability Scores must be selected on a High Fantasy Point Buy Error: Ability Point Buy: 27 Ability Points selected
You must select from a list of approved character races Error: Astomoi (Custom) is not allowed in PFS.
Trait Selection is within the rules Trait Selection is within the rules
Skill points at Level 1 Warning: you have not used all the skill points for Level 1
Skill points at Level 2 Error: You used more than the allowed skill points for Level 2
Skill points at Level 3 Error: You used more than the allowed skill points for Level 3
Skill points at Level 4 Warning: you have not used all the skill points for Level 4
Skill points at Level 5 Warning: you have not used all the skill points for Level 5
You have selected fewer than the allowed number of feats Warning: You have selected fewer than the allowed number of feats
Bonus languages are dependent on your Intelligence Score Error: You have selected an unearned bonus language: Celestial
Linguistics languages are dependent on taking Ranks in Linguistics Warning: You can select an additional linguistics language
Prestige Awards:
This sheet produced by YAPCG (http://yapcg.sf.net), Version 9.17 on May 14, 2019
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Stat Block
Aster
Astomoi (Custom) Oracle 5
LN medium humanoid
DEFENSE
AC 23, touch 13, flat-footed 20
hp 38
Fort 5 Reflex 5 Will 6
OFFENSE
Speed 20 ft
Melee
Touch +1 (Varies x2)
or Ray +6 (Varies x2)
or Masterwork Longsword +2 (1d8-2 19-20/x2)
or +1 Crossbow, heavy +7 (1d10+1 19-20/x2)
Ranged
Space 5 Reach 5
STATISTICS
STR 7 DEX 16 CON 14 INT 10 WIS 12 CHA 20
BAB 3 CMB 1 CMD 14
Feats: Spell Focus (Evocation)
Languages Common, Celestial
Gear Masterwork Longsword, +1 Crossbow - heavy, Bolts - crossbow (100), Bolt - Tangle
Format of Stat Block: Plain Text
This character generator is no affiliated with Paizo games in any way. It has been creat
Publishing. The policies are available below for your reading pleasure.
License/Policy
Paizo Community Use
Policy:
Pathfinder is a registered trademark of Paizo Inc, and the Pathfinder Roleplaying Game and the Pathfinder Roleplayi
used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatib
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wiz
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game C
including derivative works and translations (including into other computer languages), potation, modification, corre
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means
display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the met
content does not embody the Product Identity and is an enhancement over the prior art and any additional content
and means any work covered by this License, including translations and derivative works under copyright law, but sp
product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; s
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photogr
descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; pla
supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademar
Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names,
identify itself or its products or the associated products contributed to the Open Game License by the Contributor (
format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" mean
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Gam
You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from
terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual
terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You re
and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact
are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's na
Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, e
with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability w
a work containing Open Game Content except as expressly licensed in another, independent Agreement with the ow
Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. T
shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use
distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Di
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Con
Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to som
or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only t
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, e
with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability w
a work containing Open Game Content except as expressly licensed in another, independent Agreement with the ow
Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. T
shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use
distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Di
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Con
Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to som
or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only t
Note: A significant portion of the spell information in YAPCG was based on an original importing of the spells databa
reworking and reformatting of the data, which may have introduced errors not originally in the database. This datab