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YAPCG
9.17

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Daniel Stitt

Mike M

Cheryl M, Max S, Phil M., Joshua N., Dan Y.

Scott N., Corey J., John, Ben B., Leo W., Gatski, Simon C., Matt H., Phil M., EnemyOfFun, Mike G,
Aaron R, Spoon1972uk, S Demeria, BiscuitCookie, W. Wedenbine, Christopher G.

• Pathfinder SRD (http://www.d20pfsrd.com/) - A great online resource


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Roadmap Ahead
Currently working on:
• Occult Adventures
• Blood of the Shadows

Recent Version History


Release Date Version
3/31/2019 9.17

myOfFun, Mike G,

ource

1/13/2019 9.16

12/9/2018 9.15
Community Use
not published,
e Policy, please visit 11/19/2018 9.14
aizo.com.

o Inc. See 11/5/2018 9.13


s not guarantee

10/21/2018 9.12

10/7/2018 9.11

9/23/2018 9.10

8/26/2018 9.09
8/12/2018 9.08

7/29/2018 9.07

7/15/2018 9.06

7/1/2018 9.05

6/17/2018 9.04
5/27/2018 9.03

5/13/2018 9.02

4/19/2018 9.01

4/15/2018 9.00
4/1/2018 8.183

3/18/2018 8.182

3/4/2018 8.181

2/18/2018 8.180
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1/21/2018 8.178

1/7/2018 8.177
12/17/2017 8.176

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4/12/2015 8.100
Roadmap Ahead
on:
es
dows

Recent Version History


What was done
• Bug #3003 - Fixed Lepidstadt Shifter and Nidalese Shadow Veil exploits.
• Bug #3009 - Fixed spells per day for universalists wizards.
• Bug #3010, #3015 - Fixed racial trait dropdown for Aasimar and Tieflings
• Bug #3013 - Fixed damage types on natural attacks.
• Bug #3016 - Fixed custom race loading, custom spellcasting.
• Bug #3017 - Fixed Spirit Boost description
• Bug #3018 - Inputs for Greater Spell Access, Spell Blending. Arcana can be selected multiple
times when appropriate.
• Bug #3020 - Brawler's Flurry will now let you select feats that use TWF.
• Bug #3022 - Fixed Artifact Hunter trait.
• Bug #2023 - Armor Proficiency feats were not selectable for animal companions.
• Bug #3024 - Weapons dropdown on Feats page wasn't working.
• Bug #3027 - Fixed duration in Elemental Fury description.
• Bug - Fixed BAB for an unchained synthesist summoner.
• Bug - Dilettante Feat wasn't providing bonus with 5 skill ranks.
• Added Campaign Traits from Return of the Runelords, Tyrant's Grasp player guides.
• Bug #2996 - Fixed Water Shroud description.
• Bug #2999 - Fixed Dragon Disciple AC bonus.
• Bug #3001 - Fixed Background buttons.
• Bug #3005 - Fixed Leaf Armor weight, Improved weapon proficiency list.
• Feature Request #882 - Added Custom hexes.
• Blood of the Shadows - Alternate racial traits; Fetchling favored class options; Shadow
bloodrager bloodline, subdomain, mystery, blessing, eidolon subtype; rogue talents

• Bug #2991 - Fixed Skill Mastery dropdown


• Bug #2992 - Fixed bug with Spellbinder's bound spells
• Bug #2993 - Fixed Surprise Attack talent description
• Bug #2994 - Improved attack calculation breakdown for two-weapon fighting.
• Bug #2995 - Bonus Quartermaster feat was on incorrect archetype.
• Occult Adventures - Kineticist talent descriptions and calculations complete. Burn can be
tracked on Buffs page.
• Feature Request #868 - Added Backfill Levels button to Levels page.
• Bug #2984 - Fixed Evangelist's Protective Grace
• Bug #2986 - Error in Roof Racer trait.
• Bug #2988 - UC Barbarian can now take Improved Damage Reduction more than once.
• Bug #2989 - Hobgoblin's Sneaky wasn't included in calculations.
• Bug #2990 - Fixed Goblin Rogue favored class option.
• Bug #2976 - Removed throwing penalty on Shield Champion.
• Bug #2977 - Added Swim and Climb evolution effects for Evolved Companions.
• Bug #2978 - Belt of Hurling wasn't affecting non-thrown weapons.
• Bug #2979 - Fixed error in Ring of Lifebleed description.
• Bug #2980 - Added Two-handed Thrower feat effects.
• Bug #2981 - Removed throwing penalty for Throwing enchantment
• Bug #2982 - Removed throwing penalty for Throw Anything feat with melee weapons.
• Occult Adventures - Incomplete version of Kineticist; Some talent description are not finalised,
and I still need to add in something to track burn and burn effects.
• Bug #2968 - Firebug trait now affects relevant attack calculations.
• Bug #2969 - Custom archetypes can now replace mutagen properly.
• Bug #2969 - Fixed class skill dropdown on Custom Mysteries
• Bug #2971 - Fixed animal companion calculation for Goliath Druids.
• Bug #2973 - Custom race descriptions were missing on the Back page.
• Bug #2974 - Pellet Blast spell no longer requires Firearms option enabled.
• Bug - Updated Snowball spell with newer version.
• New Feature - Added Custom Bloodrager Bloodline, Custom Talents
• Bug #2960 - Added Reach with weapon evolution.
• Bug #2962 - Save file was not recording Phantom sheet visibility.
• Bug #2963 - Fixed Armor of the Pit effect.
• Bug #2964 - Fixed stats on combat trained mounts.
• Bug #2965 - Fixed description on Coldborn skinwalker ability.
• Bug #2958 - Issue with Mithral shirt specific armor.
• Occult Adventures: Base Occultist class added, Occultist specific feats, Mutation Mind
archetype
• Bug #2937 - Added Piranha strike to list of attack options.
• Bug #2954 - User selected bonus feats weren't showing in Stat Block
• Bug #2955 - Fixed problem with Ranger archetype selection
• Bug #2956 - Fixed Automatic Bonus Progression display formatting.
• Bug #2935 - Fixed AC bonus from Self-Perfection discipline
• Bug #2936 - Fixed familiar SR issue
• Bug #2850 - Master of Many Styles wildcard slots now selectable on Feats
• Bug #2944 - Fixed issues with Familiars that granted Save bonus.
• Bug #2945 - Brother of the Seal and Champion of Irori, Unchained Monk interaction.
• Bug #2946 - Fixed issue with Extra Slayer Talent dropdown.
• Bug #2948 - Fixed prerequisites for Vermin Heart feat.
• Bug #2949 - Fixed issues with Evangelist archetype.
• Melee Tactics Toolbox finished - remaning feats, spells.
• Bug #2938 - List of weapon proficiencies will no longer include all composite bows.
• Bug #2939 - Fixed Aura of Righteousness effect.
• Bug #2940 - Fixed issue with Effortless Lace
• Bug #2941 - Fixed output display bug for Hexcrafter Magus
• Melee Tactics Toolbox - Most feats, Wondrous Items.
• Bug #2931 - Added Fury's Fall effects to Conditional Modifiers page.
• Melee Tactics Toolbox - Archetypes, Magic Weapons and abilities, Bard Masterpiece,
Adventuring Gear, Magic Armor and Shields
• New Feature - Added Duration input to Buffs and button to decrease duration.
• New Feature - Redid backend for AC, CMD, CMB (also minor backend revision for skills)

• Mythic Spells will now be on spell sheet output (still need to add descriptions for some
augmented spells)
• Bug - Readded wizards school slots.
• Bug #2924 - Added some items from Mummy's Mask Adventure Path
• Bug #2925 - Eidolon now a location for Equipment.
• Bug #2927 - Removed "Allow Mythic Rules" checkbox
• Bug #2929 - Unholy wasn't allowed on ranged weapons.
• Bug #2930 - Fixed Defiant Luck uses per day.
• New Feature - Added "Clear XXX" buttons to AC, Familiar, Eidolon, Phantom sheets.
• Occult Adventures - Base Mesmerist class added, some Spiritualist, Mesmerist feats.
• Melee Tactics Toolbox - Added new mundane weapons. Feat prerequisites done. Aquatic
Combatant and Aquatic Spell feats done.
• Bug #2914 - Witches can now prepare patron spells.
• Bug #2915 - Some bonus feats weren't displayed on the Feats page.
• Bug #2916 - Fixed Game Log/Trait checkboxes under Sheet Management.
• Bug #2917 - Added checkboxes for Wild Caller's Summon Nature's Ally
• Bug #2919 - Fixed Front and Back page print settings
• Bug #2920 - Kitsune low-light vision now listed under Racial Traits.
• Bug #2921 - Fixed incorrect error messages for Feats of PFS page.
• Bug #2922 - Eidolon's Rend description was incorrect when claw damage increased.
• Bug - Added Maneuverability adjustments to Fly skill checks.
• Bug - Cleric domain/spontaneous spells were missing from output sheet (Favorite)
• Feature Request - Added Custom Order, Spirit sections on Custom Data sheet.
• Occult Adventures - Phantom is finished.
• Ranged Tactics Toolbox - Magus Arcana, Traps, Spells. RTT is now finished.
• Bug #2899 - Fixed Rice Paper price.
• Bug #2901 - Fixed verification and language trait for Concordance faction
• Bug #2902 - Fixed issues with catfolk rogue talents
• Bug #2903 - Fixed Greater Weakness in race creator
• Bug #2904 - Fixed XP display for PFS.
• Bug #2905 - Fixed issue with Animal Companion AC.
• Bug #2906 - Fixed skills for Small Cat.
• Bug #2908 - Fixed issue with Custom Animal Companion advancement.
• Bug #2909 - Fixed Storm of Souls revelation level requirement
• Occult Adventures - Spiritualist (mostly - Phantom still needs a little work)
• Bug #2882 - Fixed fort bonuses on items for familiars.
• Bug #2883 - Fixed Magical Knack effect on concentration checks
• Bug #2885 - Added input slots for Evolved Familiar, Evolved Companion
• Bug #2887 - Background generation will default to Human for non-core races.
• Bug #2888 - Bonuses to concentration checks included in calcs again
• Bug #2889 - Fixed Ki pool prereq for Bewildering Koan feat.
• Bug #2890 - Fixed some Arcane Pool descriptions.
• Bug #2891 - Added new PFS Faction
• Bug #2893 - Updated Valet familiar archetype to current version.
• Bug #2894 - Added Vest of the Deep
• Bug #2896 - Fixed Nature Bond selection for Goliath druid.
• Bug #2897 - Added Rage buff for VMC Barbarians
• Feature Request #821 - Added Custom witch patron
• Ranged Tactics Toolbox - Added archetypes, wondrous items, rings
• Bug #2875 - Sunburst missing from Sarenrae variant spellcasting
• Bug #2877 - Fixed display for Hand of the Apprentice, added Hand of the Acolyte
• Bug #2879 - Fixed descriptions for cracked incandescent blue sphere ioun stones.
• Bug #2880 - Fixed Summoner spell dropdown
• Bug - Katana, Bastard Sword, etc weren't on Exotic Weapon dropdowns.
• Fixed some issues with the new Spells page.
• Occult Adventures - Added archetypes: Ley-line Guardian, Escapologist, False Medium, Psychic
Detective
• Ranged Tactics Toolbox - Added mundane weapons, feats, adventuring gear, rogue talents,
special weapon abilities, magic weapons.
• Bug #2865 - Scarlet and Blue Sphere ioun stone now gives a skill & language.
• Bug #2866 - Temp. Ability Mods now affect damage.
• Bug #2867 - Fixed issue with expensive material components for spells.
• Bug #2868 - Divine Power was giving extra bonus to attack rolls
• Bug #2869 - Magical Knack dropdown was empty
• Bug #2870 - Added Ironwood to armor special materials
• Bug #2871 - Typo in Summon Nature's Ally spell descriptions.
• Bug #2872 - Fixed bug in Champion of the Faith Smite Ability description.
• Giant Hunter's Handbook - Spell descriptions done. Source now finished.
• New Feature - Can now add checkboxes to backpage and mark uses.
• New Feature - Spells Input has been overhauled. I am still working on a converter for
preserving spell info on characters from earlier versions - if you don't want to wait, then you will
need to re-enter your spellbook/spells known info.
• Bug #2856 - Fixed Promethean Disciple prereqs
• Bug #2857 - Display issue on Feats page
• Bug #2859 - Fixed prereqs for Huntmaster feats.
• Bug #2860 - Fixed Axiomatic weapon cost.
• Bug #2861 - Fixed Banner bonus for Shield Bearer archetype.
• Bug #2862 - Fixed class features for Battle Herald prestige class.
• Bug #2863 - Added input slots and improved description for Divine Source ability.
• New Feature - Added traits from War of the Crown player's guide.
• Giant Hunter's Handbook - Titan Fighter archetype, Magic Weapons, Effortless Lace, Wondrous
Items
• Occult Adventures - Metamagic rods, Vril Staff.
• Bug #2847 - Fixed feat and weapon display for eidolons.
• Bug #2848 - Fixed Fortitude Saves on custom wondrous items.
• Bug #2849 - Fixed Titan's Bane mythic ability display.
• Bug #2852 - Fixed skill calculation issues on animal companions and eidolons
• Bug #2853 - Issues with Empyreal Knight's mount.
• Bug #2854 - Can now replace Aura of Good for custom paladin archetypes.
• New Feature - Eidolon can now use Power Attack and 1H weapons two-handed
• Giant Hunter's Handbook - Traits, Feats, Fitting, Resizing, Ring of Perfect Sizing.
• Occult Adventures - Cavalier Orders, some feats
• Bug #2838 - Fixed Stunning Fist uses for Monk archetypes.
• Bug #2840 - Fixed whetstone price.
• Bug #2841 - Fixed toggle buttons on Options page.
• Bug #2844 - Fixed Feral Gnasher weapon proficiencies.
• Bug #2846 - Fixed calcs for Masterwork Silver Dagger.
• Occult Adventures - Psychic disciplines finished, Added Witch Patrons, Adventuring Gear,
Ectoplasmic Bloodline, Alchemist Discovery
• Giant Hunter's Handbook - Goliath Druid, Vexing Dodger archetypes, Adventuring Gear, New
weapon types.
• New Feature - Weapon types will list info on the back page.
• Bug #2824 - Fixed Methodical Mind campaign trait choice.
• Bug #2825 - Fixed Saves calc when using Haste
• Bug #2827 - Checkboxes were missing for class features.
• Bug #2828 - Fixed issues with Custom skills
• Bug #2831 - Fixed issue with trait type dropdown when changing race.
• Bug #2833 - Fixed dropdown for Expert class skills.
• Bug #2834 - Fixed Languages for Custom Race with Linguist ability.
• Bug #2835 - Issues with Oath of Charity charitable hands ability.
• Bug #2837 - Samurai can now use Katanas one-handed.
• Occult Adventures - Most of Psychic (except for spells, a couple of Disciplines)
• Added basic version of spells from Occult Adventures and Giant Hunter's Handbook. Still need
to update descriptions to include calculations.
• Bug #2817 - Fixed prerequisites for Moonlight Stalker.
• Bug #2818 - Fixed prerequisites for Unconventional Inspiration
• Bug #2819 - Two-Handed fighter's Overhand Chop now included in calculations.
• Bug #2820 - Improved description for Bane Baldric.
• Bug #2821 - Typo in Restoration subdomain name.
• Bug #2822 - Fixed issue with Ring of Eloquence.
• Bug #2811 - Fixed issue with Deific Obedience boons.
• Bug #2812 - Blackened curse penalty no longer applies to Ranged Touch attacks.
• Bug #2813 - Fixed whip traits
• Bug #2814 - Eager Performer trait can now affect spell DC.
• Bug #2815 - Paladin Divine Bond input wasn't displaying correctly.
• Bug #2816 - Unchained Summoner issues.
• Pathfinder Unchained - Automatic Bonus Progression
• Feature Request #710 - Adventuring gear and custom magical items can now have uses/day

• Ctrl-R should now work on all dropdown lists.


• Pathfinder Unchained - Unchained Summoner
• Bug #2801 - Added DC to Stunning Fist alternate options in (Un)Monk's class feature.
• Bug #2805 - Selecting familiar for Eldritch Heritage Arcane will use correct effective familiar
level.
• Bug #2806 - Added User Modifier box for bonus linguistics languages.
• Bug #2558 - Story Feats are now selectable in standard feat slots.
• Bug - Fixed issue with loading custom classes.
• Feature Request #780 - Added Evil Eye to Buffs and Conditions sheet.
• New Feature - Added option to hide Teamwork feats from feats selection.
• New Sourcebook - Quests and Campaigns Player Companion added.
• Bug #2796 - Dragon Disciple Int bonus wasn't increasing bonus languages.
• Bug #2798 - Fixed description for Unarmed Combat Master ninja trick
• Inner Sea Gods finished! Variant spellcasting, Boons from Inner Sea Faiths, Spell short
description/calculations.
• New Feature - Ctrl-R when on a cell with a dropdown to select a random item from the list

• Bug #2789 - Robes of Arcane Heritage no longer granting spells


• Bug #2790 - Grit / Panache / Luck pool fixes and clarifications
• Bug #2794 - VMC Cavalier Orders weren't affecting calculations
• Bug #2795 - Fixed error in Conditions description consolidation
• Inner Sea Gods - Remaining feats done, Exalted class, Boons from Inner Sea Gods
• Pathfinder Unchained - Remaining VMC: Oracle, Summoner, Witch
• New Feature - Resonant Ioun Stone powers. Can now select location as Wayfinder (only one
active at once). Ioun stones now also have their own filter in the Wondrous Item section.

• Bug #2783 - Bardic Masterpieces were lowering spells per day


• Bug #2785 - Bolt Ace crossbow training was not working with Improved Critical
• Bug #2787 - Fixed typo in Sorcerer spell table.
• Bug #2788 - Minor/Major rogue talents now have unchained versions.
• Inner Sea Gods / Faiths: Obedience Data and bonuses; first boons.
• Pathfinder Unchained - VMC Magus
• Fixed Bug - Combat Expertise missing from attack feats
• Bug #2779 - Fixed Point-Blank master in Ranger/Slayer combat style feats.
• Bug #2780 - Fixed Finesse Training for two-handed weapons.
• Bug #2782 - Familiar exploit was not calculating for Exploiter Wizards.
• New Feature - Wondrous Item descriptions from Pathfinder Society Primer
• New Feature - Weapon and Weapon Ability descriptions
• New Feature - Can now turn some Conditional Modifiers on.
• Inner Sea Gods - Remaining Wondrous Items, Magic Armor, Calistra & Alseta boons, Evangelist
class
• Pathfinder Unchained - VMC Cavalier, Gunslinger, Inquisitor
• Bug #2776 - Added handling for bad equipment cost data
• Pathfinder Unchained - Background Skills, Lore and Artistry
• Inner Sea Gods - Added Rings, Altars, Magic Weapons, half the Wondrous Items
• New Feature - Added 5 custom skill slots
• Bug #2769 - Fixed conditional modifiers on custom traits.
• Bug #2770 - Fixed deity domain and favored weapon issues.
• Bug #2772 - Sorcerer cantrips 10-12 weren't being saved.
• Bug #2773 - Added Raven's Head mace
• Bug #2774 - Added temporary hp text to Divine Power buff description.
• Pathfinder Unchained - VMC Monk, Paladin, Ranger, Sorcerer, Wizard, Alchemist
• Inner Sea Gods - Sentinel prestige class, Norgorber obedience and boons, added calculations
for some spells.
• Faiths of Corruptions is now complete (mostly as part of Inner Sea Gods)
• New backend for Ability Calculation and Saves Calculation
• Bug #2762 - Added vanities from Pathfinder Society Primer
• Bug #2763 - Fixed Enchanting Smile bonus.
• Bug #2764 - Couple of aasimar racial traits descriptions weren't displaying
• Bug #2765 - Fixed description of Enforcer feat.
• Bug #2766 - Improved Thrown Weapon checking.
• Bug #2767 - Added Profane Bonus to Ability Calcs.
• Pathfinder Unchained - Added description and effects for Signature Skills and new Unchained
Rogue Talents.
• Inner Sea Gods: Feats - names and prerequisites done, some have descriptions and effects;
Updated deity dropdown to include new deities; Subdomain choice now restricted by deity -
have also added option to ignore this; Obedience Data structure set up - a couple of deity's info
has been done; Spells: updated class spell lists, simple version of new spells are in - descriptions
still need to modified for calcs.

• Bug #2745 - Removed conditional formatting from spontaneous casters to help prevent
crashes
• Bug #2750 - Scarab Shield was missing.
• Bug #2752 - Fixed issue with traits granting permanent bonuses
• Bug #2755 - Fixed dropdowns on Custom Trait inputs
• Bug - Combining weapons and natural attacks was calculated as TWF
• Feature Request - Can now select 3 feats per attack slot.
• Feature Request #757 - Crown of Ash was missing
• Feature Request #762 - Added age modifiers to Character Creation tab.
• Feature Request #417 - Silversheet special material was missing
• Inner Sea Gods: All traits are functional, new subdomains have been added, feats already in
from FoP have
• Pathfinder been linked
Unchained: VMCandDruid,
updated.
Fighter
• Bug #2731 - Fixed description for Rallying armor.
• Bug #2734 - Fixed Monk Vow dropdown.
• Bug #2736 - Fixed elven weapon proficiencies.
• Bug #2737 - Amulet of Hidden Strength was missing
• Bug #2738 - Updated Living Monolith prestige class.
• Bug #2739 - Loading character will now update Back 6 visibility.
• Bug #2742 - Update Arcane School selection for Scroll Scholar wizards.
• Bug #2743 - Fixed issue with Language dropdown.
• Added Ironfang Invasion and Ruins of Azland campaign traits
• Pathfinder Unchained: VMC Cleric
• Inner Sea Gods: Linked existing traits and subdomain to sourcebook option.
• Bug #2723 - Wooden Armor ACP no longer applies to Swim.
• Bug #2724 - Fixed Bandit archetype prerequisites
• Bug #2725 - Fixed Witch Doctor Channel Energy
• Feature Request #752 - Spell sheet now also shows 0th spells preparable.
• Advanced Class Origins Complete: Whirling Dervish, Magic Weapons, remaining feats
• Advanced Class Origins Complete: Whirling Dervish, Magic Weapons, remaining feats

• Pathfinder Unchained: Extra Stamina, Push the Limits feats. VMC Barbarian, VMC Bard.
• Bug #2676 - Fixed issues with Elven Chain
• Bug #2722 - Throw weapon damage was not including Strength penalty.
• Advanced Class Origins: Uprooter Scout, Pureblade, Sczarni Executioner, Shackles Corsair,
Bekyar Demon Dancer, Liberty's Blade, Mantis Zealot, Winding Path Renegade archetype;
Mammoth Shaman spirit; Spells; Skewering, Corsair, Crusading special abilities; Wondrous Items

• Bug #2711 - Added Plaguebringer's Mask from Crimson Throne


• Bug #2714 - Skalds can now select Extra Rage Power feat.
• Bug #2716 - Fixed archetype prereqs for Lore Warden
• Bug #2717 - Added attack options for Abyssal and Draconic Blood rage powers.
• Pathfinder Unchained: Added Stamina and Combat Tricks
• Advanced Class Origins: Added Lepidstadt Inspector archetype.
• Bug #2702 - Fixed Human Hunter FCO
• Bug #2704 - Fixed issue with MW backpack
• Bug #2705 - Added Outflank to Hunter's companion (when appropriate)
• Bug #2706 - Improved descriptions of some spells.
• Bug #2708 - Fixed prereqs for Watersinger bard archetype.
• Pathfinder Unchained: Added option for Fractional BAB and Saves
• Bug #2663 - Can now add Skill/Languages for Robe of Runes
• Bug #2672 - Increased max bonus for Bracers of Armor
• Bug #2674 - Add buckler penalty for two-handed fighting.
• Bug #2692 - Link con mod was appearing for characters without Animal Companions
• Bug #2693 - Monk's Robe should now work for Unchained Monks
• Bug #2694 - Fixed Loremaster language selection.
• Bug #2696 - Fixed bug with conditional modifiers
• Bug #2697 - Bug in display of range for thrown weapons.
• Advanced Class Origins: Belkzen War Drummer archetype
• Bug #2633 - Fixed issue with wounds box.
• Bug #2634 - Phylactery of positive channeling now applies to Life Oracles
• Bug #2636 - Fixed bug with custom UC Monk archetypes.
• Bug #2637 - Fixed Bane Baldric calculations.
• Bug #2638 - Fixed some spell descriptions.
• Bug #2639 - Underwater Crossbow display.
• Bug #2644 - Unchained Rogue Saves corrected.
• Bug #2645 - Issue with Power Attack with Brawler's Flurry
• Bug #2648 - Custom Teamwork feats now appear in Teamwork Feat lists
• Bug #2649 - Added Arcane Mark to Witch spell list.
• Bug #2650 - Elemental Blood for Draconic Rage Power wasn't being saved.
• Bug #2651 - Changed Prestige entry box from dropdown
• Bug #2652 - Fixed Combat Trick feat selection for Unchained Rogues.
• Bug #2655 - Updated race selection for PFS
• Bug #2658 - Fixed bonus spell selection for crossblooded dragon disciples
• Bug #2659 - Fixed power selection for crossblooded with Arcane Heritage robes.
• Bug #2660 - Feats, etc that require Still Mind now work for Unchained Monks
• Bug #2661 - Issues with Custom Domains
• Bug #2662 - Fixed Fencing Grace prereqs for Swashbucklers
• Bug #2664 - Changed way Fey Foundling and similar prereqs and warnings work.
• Bug #2665 - Scavenger custom race feature now included in skill calcs.
• Bug #2668 - Corrected typo in Bew Potion for custom alchemist archetype.
• Bug #2669 - Fixed tricks for AC Guard general training.
• Bug #2670 - Issues with some racial spells.
• Bug #2671 - Unarmed Strike now selectable for UC Rogue's finesse training.
• Bug #2673 - Fixed issues with Catskin Leather
• Bug #2675 - Added Conditional Modifiers from Animal Companion's link ability.
• Bug #2677 - Armor bonus added for Gunman's Duster.
• Bug #2679 - Agile Weapons should now work for Swashbucklers.
• Bug #2683 - Fixed Geisha archetype features.
• Bug #2684 - Fixed Magic Penetration description from Spellscar mystery
• Bug #2688 - Fixed description for Frost Fall spell.
• Bug #2689 - Fixed Animal Companion calculations for some druid archetypes.
• Advanced Class Origins - Twilight Sage, Ulfen Beast-Wrestler Archetypes
• Bug #2624 - Issues with Sheet Management macros.
• Bug #2626 - Fixed Horse animal companion attacks.
• Bug #2629 - Issues with Dual Cursed bonus revelations, Near Death revelation.
• Bug #2630 - Can now create Custom Archetypes for the Unchained Monk.
• Bug #2631 - Fixed name of Animal Focus bite attack
• Pathfinder Unchained: Unchained Rogue (some descriptions incomplete)
• Bug #2616 - Specific Mithral armor should now count as mithral
• Bug #2618 - Added input fields for Urban Ranger favored communities.
• Bug #2619 - Fixed checkbox descriptions for Unchained Monk ki pool.
• Bug #2620 - Added effect for Awakened Intellect Grand Discovery.
• Bug #2621 - Fixed Eldritch Bolt revelation.
• Advanced Class Origins: Added Scarab Hunter archetype.
• Bug #2609 - Primalist Bloodrager's rage powers now activate on bloodrage.
• Bug #2610 - Fixed Detective's Eye for Detail description.
• Bug #2611 - Setting page 6 to hidden will now hide it in excel
• Bug #2612 - Added prerequisites to Fast Healer feat.
• Bug #2613 - Fixed description for Order of the Tome skills
• Bug #2614 - Added Swift Powder input for cavalier musketeer archetype
• Bug #2615 - Fixed prereqs for Noble Scion prestige class.
• Advanced Class Origins: Added new Exploits, Bloodrager bloodlines, most feats.
• Fixed Bug #2592 - Sensei can now take Extra Performance and similar
• Fixed Bug #2593 - Mythic abilities were not displaying
• Fixed Bug #2594 - Removed unused Skulking Slayer inputs
• Fixed Bug #2597 - Fixed Human Bard FCO selection.
• Fixed Bug #2598 - Fixed Rod display
• Fixed Bug #2602 - Aasimar cavalier couldn't select Celestial Servant feat.
• Fixed Bug #2604 - Fixed Musketeer armor proficiency
• Fixed Bug #2605 - Fixed Elven chain shirt max dex
• Fixed Bug #2608 - Fixed Restoration description.
• Fixed Bug #2582 - Added Cond Mod values for Seeker archetype
• Fixed Bug #2584 - Changed Righteous Medals to wondrous items
• Fixed Bug #2585 - Benefit of Wisdom hex now works if Wisdom is Charisma
• Fixed Bug #2587 - Fixed Archeologist talent selections.
• Fixed Bug #2588 - Fixed Shapeshifting Hunter feat effects.
• Fixed Bug #2589 - Fixed issue with Alchemist's Fire and Reduce Person
• Fixed Bug #2560 - Temp ability mods now display on Front page.
• Fixed Bug #2568 - Added Con. Mod. display for PFS Fame
• Fixed Bug #2571 - Redid description for antipaladin Fiendish Boon
• Fixed Bug #2572 - Fixed Furious Focus / Haste interaction.
• Fixed Bug #2573, #2574 - Fixed some typos
• Fixed Bug #2577 - Fixed Swashbuckler weapon description.
• Fixed Bug #2578 - Fixed Multiattack for ACs, improved attacks for custom AC
• Fixed Bug #2579 - Fixed Ki Mystic Ki Pool size.
• New Feature - Unchained Monk (except Ki Powers and Style Strike descriptions)
• Fixed Bug #2554 - Fixed some dropdowns in Custom Class setup
• Fixed Bug #2556 - Fixed Spellbreaker feat selection.
• Fixed Bug #2557 - Fixed duplicate FCO display
• Fixed Bug #2559 - Fixed spell description formatting for some spells.
• Fixed Bug #2562 - Bane Baldric now increases bane uses per day.
• Fixed Bug #2564 - Increase PFS Prestige dropdown
• Fixed Bug #2565 - Some kits now affect Coniditional Modifiers instead of base skill.
• Fixed Bug #2566 - Custom Rogue archetype can now replace Sneak Attack
• Fixed Bug #2567 - Snakebite Striker sneak attack now counts for prereqs.
• Fixed Bug #2570 - All Classes/Archetypes that gain proficiency with deity's weapon now gain
Improved Unarmed Strike if favored weapon is unarmed strike.
• Fixed Bug #2536 - Katana etc cannot be used one-handed without exotic proficiency.
• Fixed Bug #2538 - Fixed UC Barb rage power display, FCO selection.
• Fixed Bug #2539 - Eidolon wing buffet now secondary attack
• Fixed Bug #2540 - Added Greater Longstrider to buffs.
• Fixed Bug #2543 - Added Heightened Awareness to buffs.
• Fixed Bug #2544 - Casting time on spell description should be more consistent
• Fixed Bug #2546 - Renaming MW backpack will not remove its effect.
• Fixed Bug #2547 - Fixed Pathfinder Unchained checkbox option.
• Fixed Bug #2548 - Added UMD skill to Faerie Dragon familiar.
• Fixed Bug #2549 - Fixed Naked Courage effect.
• Fixed Bug #2552 - Improved Smite Evil description for some archetypes.
• Fixed Bug #2525 - Fixed Weird Words description
• Fixed Bug #2526 - Fixed Touch of Serenity prereqs
• Fixed Bug #2528 - Fixed weight multiplier for some containers
• Fixed Bug #2529 - Fixed issued with Flying Blade weapon.
• Fixed Bug #2531 - Fixed RP costs for custom movement traits.
• Fixed Bug #2532 - Fixed Drive by Guilt trait description
• Fixed Bug #2534 - Added missing spell to magus spell list.
• Fixed Bug #2535 - Fixed Flight Hex checkbox display.
• New Feature - Harrow Handbook equipment, Bard Masterpieces
• New Feature - Unchained Barbarian class.
• Fixed Bug #2517 - Slayer combat style feats were not showing on back page.
• Fixed Bug #2519 - Fixed Mendevian Priest feat dropdown
• Fixed Bug #2520 - Companion from Animal domain wasn't granting access to feats.
• Fixed Bug #2521 - Weapon material cost covers masterwork where appropriate.
• Fixed Bug #2522 - Fixed issues with Eldritch Raider rogue talents
• New Feature - Harrow Handbook: Rogue Talents; Archetypes: Harrow Warden, Sczarni
Swindler, Story Summoner, Suit Seeker
• Fixed Bug #2505 - Inquisitor custom archetype wasn't appearing in dropdown
• Fixed Bug #2506 - Fixed blade level for Eldrith Blade exploit.
• Fixed Bug #2507 - Fixed weapon display for Arcanist with Draconic BL development.
• Fixed Bug #2511 - Fixed uses/day of Blessed Infiltration
• Fixed Bug #2512 - Fixed concentration check for Inquisitor and PoK
• Fixed Bug #2513 - Fixed Ring of Wizardry for Arcanists.
• Fixed Bug #2514 - Fixed Dragon Disciple / Arcanist Bloodline Development interaction.
• Fixed Bug #2515 - Fixed Winter Witch issues
• New Feature - The Harrow Handbook progress: Solar Mystery; Order of the Hammer; Harrow
Bloodline; Archetypes - Card Caster, Cartomancer; Spells, Feats, Hexes, Magus Arcana

• Fixed Bug #2486 - Added Necklace of Ki Serenity effects.


• Fixed Bug #2499 - Fixed Druid domain dropdown for Druid archetypes.
• Fixed Bug #2500 - Fixed Champion of Irori bonus to monk damage.
• Fixed Bug #2502 - Fixed some typos in feat descriptions.
• Fixed Bug #2504 - Improved inquisitor Judgment description.
• New Feature - Finished Advanced Class Guide!
• Fixed Bug #2487 - Fixed Sensei bonus feats.
• Fixed Bug #2488 - Fixed Cleric channel DC, Eccesitheurge default domain spells.
• Fixed Bug #2490 - Fixed Shield Champion weapon proficiencies.
• Fixed Bug #2493 - Fixed some Skinwalker buff effects.
• Fixed Bug #2494 - Fixed loading error
• Fixed Bug #2495 - Fixed Oracle channel DC
• New Feature - ACG archetype - Primal Companion Hunter
• New Feature - ACG Gunslinger Dares
• New Feature - Saving/Loading multiple animal companions now works.
• Fixed Bug #2466 - Fixed prerequisites for Master Performer feat.
• Fixed Bug #2467 - Fixed Cloak of Darkness revelation.
• Fixed Bug #2468 - Disguise Other spell description typo
• Fixed Bug #2470 - Fixed masterwork price for nine ring broadsword
• Fixed Bug #2471 - Fixed magic item penalties for familiars.
• Fixed Bug #2473 - Archon domain was not allowed in PFS
• Fixed Bug #2474 - Fixed source for some Rage Powers
• Fixed Bug #2477 - Fixed custom wizard spells.
• Fixed Bug #2479 - Fixed Fur domain powers display
• Fixed Bug #2480 - Fixed bonus feats for Arcane Bloodragers
• New Feature - ACG archetype: Packmaster
• New Feature (partial) - Multiple animal companions
• Fixed Bug #2460 - Added some missing deity favored weapons.
• Fixed Bug #2461 - Fixed Phalanx Soldier Deft Shield calculations.
• Fixed Bug #2462 - Fixed Aquatic Bloodline class skill
• Fixed Bug #2463 - Fixed issue with Race dropdown
• Fixed Bug #2465 - Sacred Fist Miraculous Fortitude was appearing too early.
• New Feature - ACG archetype: Eldritch Scion
• Feature Request #157 - Intensified Spells now included in calculations.
• Fixed Bug #2452 - Fixed issue with Horse Lord companion.
• Fixed Bug #2453 - Fixed Demoniac spellcasting
• Fixed Bug #2454 - Fixed CMD issues with Tetori monk.
• Fixed Bug #2455 - Fixed calcs for Improved Balance.
• Fixed Bug #2457 - Fixed issue with Arcane School dropdown.
• Fixed Bug #2459 - Fixed Nature Bond dropdown for Blight Druid
• New Feature - ACG archetypes: Bloodrider
• Fixed Bug #2441 - Improved Shadowdancer Class Option section
• Fixed Bug #2442 - Added changes from Ultimate Equipment errata.
• Fixed Bug #2443 - Added War Beast description for Mad Dog archetype.
• Fixed Bug #2444 - Spelling errors in Ki Pool description
• Fixed Bug #2445 - Improved Entangle spell description
• Fixed Bug #2446 - Improved Reach evolution description and selection
• Fixed Bug #2447 - Added more prepared slots for Magus spells.
• Fixed Bug #2448 - Fixed prerequisites for Signature Deed feat.
• Fixed Bug #2449 - Fixed Power Attack on natural attacks.
• New Feature - ACG archetypes: Naturalist, Spirit Summoner
• Fixed Bug #2422 - Added Fiend Totem Gore attack.
• Fixed Bug #2423 - Added Razortusk bite attack
• Fixed Bug #2429 - Improved Natural Attack feat now works with special attacks.
• Fixed Bug #2432 - Extra Channel now working for Oracle channel.
• Fixed Bug #2433 - Staff of the Magi is now a staff.
• Fixed Bug #2434 - Fixed some oracle issues.
• Fixed Bug #2435 - Hard-headed feat gives bonus to dwarven war helmet
• Fixed Bug #2436 - Fixed Weapon Training display for fighter archetypes.
• Fixed Bug #2437 - Swift Foot rage power can now be taken three times.
• Fixed Bug #2438 - Fixed Bracers of the Merciful Knight effect
• Fixed Bug #2440 - Fixed Claws bloodline power display on crossblooded sorcerers
• New Feature - Redid natural attacks. Added natural attacks larger or smaller than standard

• Fixed Bug #2416 - Fixed custom mystery skills


• Fixed Bug #2417 - Ring of Wizardry effects now included.
• Fixed Bug #2418 - Fixed some Hellknight issues
• Fixed Bug #2419 - Fixed Eldritch Heritage bloodline dropdown
• Fixed Bug #2420 - Fixed Dragon Style description
• Fixed Bug #2424 - Fixed Channel revelation display
• Fixed Bug #2425 - Brass Knuckles no longer use monk damage
• Fixed Bug #2426 - Fixed Caging Bomb Admixture spell description
• Fixed Bug #2427 - Fixed Undead-bane weapon description
• Fixed Bug #2428 - Fixed Shadowdancer rogue talents
• Fixed Bug #2430 - Fixed Fast Healer feat description.
• Fixed Bug #2431 - Fixed Mutagenic Mauler bonus
• Feature Request #640 - Added Back page 6
• Feature Request #327 - Added Custom Mystery
• New Feature - Added Custom Level Adjustment for Familiars
• New Feature - Added ACG archetypes - Visionary, Daring Infiltrator, Flying Blade
• Fixed Bug #2398 - Tattooed Sorcerer now using Varisian Tattoo
• Fixed Bug #2399 - Title page hyperlinks should now be clickable.
• Fixed Bug #2400 - Fixed saddlebag capacity
• Fixed Bug #2401 - Updated Steadfast Personality description.
• Fixed Bug #2402 - Fixed judgment of escape description.
• Fixed Bug #2403 - Added flight speed to Dire Bat mount.
• Fixed Bug #2404 - Fixed price for Persistent metamagic rods.
• New Feature - Added ACG archetypes - Unsworn Shaman, Spirit Whisperer.
• Fixed Bug #2390 - Fixed Kobold Confidence prerequisites.
• Fixed Bug #2391 - Fixed Point Blank Master prerequisites for Ranger combat style.
• Fixed Bug #2392 - Fixed Gravity Bow's effect.
• Fixed Bug #2393 - Sacred Fist unarmed was getting extra strength damage
• Fixed Bug #2395 - Fixed Swashbuckler class skills.
• Fixed Bug #2396 - Fixed typos in domain spells.
• Fixed Bug #1853 - Fixed Mythic Domain effects.
• New Feature - Mystery backend redone
• Feature Request #402 - Juju Oracle mystery
• New Feature - Added ACG archetypes - Animist, Possessed Shaman, Speaker for the Past

• Fixed Bug #2375 - Dragon Disciple and Sorcerer archetypes that lose 9th BL power.
• Fixed Bug #2379 - Can now assign tricks to mounts
• Fixed Bug #2383 - Added APG as feat source for Natural Weapons ranger style.
• Fixed Bug #2385 - Fixed dropdown in Custom Trait section.
• Fixed Bug #2386 - Vision for core races now listed explicitly in racial abilities.
• Fixed Bug #2387 - Fixed Craft, Profession, Perform on Headband of Vast Intelligence
• Fixed Bug #2388 - Fixed Vital Strike on all attack slots.
• Fixed Bug #2389 - Removed Point-Blank message from attack slots on Front/Back page.
• New Feature: Custom Traits can now grant class skills, skill and save bonuses, conditional
modifiers.
• Feature Request #631: Custom classes can now grant spellcasting levels of an existing
spellcasting class.
• New Feature: Added Campaign Traits from AP: Hell's Vengeance
• New Feature: Added ACG archetype: Fated Champion. ACG spells descriptions are now
calculating. Added Rods and Staves from ACG.
• Fixed Bug #2377 - fixed skill display on Mount sheet.
• Fixed Bug #2378 - Fixed damage for Riding Dog mount.
• Fixed Bug #2380 - Fixed vision on Front page for Svirfneblin
• Fixed Bug #2365 - Improved description for Tower Shield Training
• Fixed Bug #2370 - Fixed Samsaran trait dropdown
• Fixed Bug #2371 - Added more to Custom Rogue archetype replaceables.
• Fixed Bug #2373 - Fixed additional spellcasting levels for Dragon Disciple
• Fixed Bug #2374 - Fixed dropdown for Vishkanya racial trait.
• New Feature - Added ACG archetypes: Hex Channeler, Mountain Witch, Cult Leader,
Disenchanter
• Fixed Bug #2357 - Added filters to some spell dropdowns for Macs
• Fixed Bug #2360 - Improved descriptions of some Cleric spells
• Fixed Bug #2361 - Blazing Robe effect now included in calculations.
• Fixed Bug #2363 - Fixed Shards of the Past trait
• Fixed Bug #2366 - Bloodline development exploit now affects Dragon Disciple
• Fixed Bug #2367 - Increase Damage Reduction rage power can be taken multiple times.
• Fixed Bug #2368 - Fixed prerequisites for Tattooed Mystic.
• New Feature - Added ACG archetypes: Mongrel Mage, Mysterious Avenger
• New Feature - Added more options to Attack "Feats": Single Attack, Charge, Vital Strike,
Studied Combat, Studied Target
• Fixed Bug #2355 - Dervish Dancer was not replacing Bardic Knowledge
• Fixed Bug #2356 - Fixed description of Jolting Portent spell.
• Fixed Bug #2358 - Fixed some oracle mystery spells.
• New Feature - Added ACG archetypes: Holy Guide, Temple Champion
• Fixed Bug #2345 - Fixed Divine Commander Battle Tectician level.
• Fixed Bug #2349 - Added rhamphorhynchus familiar to Serpent Skull
• Fixed Bug #2350 - Student of Faith trait now affects calculations.
• New Feature - Added ACG archetypes - Kata Master, Wildcat
• Fixed Bug #2331 - Fixed attack issue with Master of Many Styles
• Fixed Bug #2332 - Arcane Strike can now be applied to natural attacks
• Fixed Bug #2333 - Fixed Weapon of Awe buff.
• Fixed Bug #2335 - Fixed Wyrmcrowned trait bonus
• Fixed Bug #2337 - Fixed Ifrit Fire Affinity calculations
• Fixed Bug #2338 - Fixed display bug for Arcanist exploits.
• Fixed Bug #2340 - Fixed issue with Game Log saving.
• Fixed Bug #2342 - Fixed Goggles of Night bonus
• Fixed Bug #2343 - Fixed bullet display on macs
• Fixed Bug #2344 - Investigators can now take Alchemist Discovery talent multiple times.
• Fixed Bug #2341 - Fixed Arcane Edge arcana description.
• Fixed Bug #2319 - All oracles were getting Psychic Searcher mystery spells.
• Fixed Bug #2320 - Fixed Swordmaster archetype prereqs
• Fixed Bug #2321 - Fixed Rake's Smile bonus.
• Fixed Bug #2322 - Fixed Bandit's Fearsome Strike uses per day.
• Fixed Bug #2323 - Samurai Challenge counts for prestige prereqs
• Fixed Bug #2327 - Fixed price for toppling rods
• New Feature - New backend for Cavalier and Samurai orders. Added Order of the Beast from
ACG
• New Feature - Added ACG archetypes: Verminous Hunter, Herald of the Horn
• Fixed Bug #2314 - Weapon Finesse now working with Gauntlets
• Fixed Bug #2315 - Fixed display error on Spell Sheets
• Fixed Bug #2317 - Fixed stats for Alchemist's Kit
• Fixed Bug #2318 - Fixed Nereid Fascination description.
• New Feature - Added ACG Archetypes: Feral Shifter, Nature Fang, Wild Whisperer, Wild Hunter

• Fixed Bug #2231 - Added in recent UC errata.


• Fixed Bug #2307 - Eidolon skill ranks, Improved Natural Attack feat.
• Fixed Bug #2309 - Fixed Druid domain spell dropdowns
• Fixed Bug #2310 - Added message to Blessing selection if no deity selected.
• Fixed Bug #2312 - Fixed replacement mystery spells for some oracle archetypes.
• New Feature - Added ACG archetypes: Spell Sage, Mutagenic Maulers, new Rage Powers

• New Feature - Rogue and Ninja talent/tricks now use new backend.
• Fixed Bug - Fixed level of Rogue evasion.
• Fixed Bug - Rogue Kits count as having Thieves' tools.
• Fixed Bug - Added Animal Fury as attack option for characters with it.
• Fixed Bug #2295 - Fixed Mythic dropdown.
• Fixed Bug #2296 - Underhanded rogue talent uses per day.
• Fixed Bug #2299 - Bear's Endurance was increasing HP twice
• Fixed Bug #2300 - Exemplar Brawler can qualify for Battle Herald prestige class.
• Fixed Bug #2303 - Fixed some Eidolon issues.
• Fixed Bug #2306 - Fixed description of Feather Token: Bird
• New Feature - Added ACG archetypes: Forgepriest, Eldritch Scrapper
• Fixed Bug - Fixed name of "Shadow Whispers" trait
• Fixed Bug #2289 - Fixed some eidolon issues.
• Fixed Bug #2292 - Fixed Beast Totem rage power formula.
• Fixed Bug #2294 - Removed repeated Zen Archer abilities.
• Feature Request #596 - Updated Weapon Groups
• New Feature - Added ACG archetypes - Ecclesitheurge, Musketeer
• Fixed Bug #2281 - Typos, improved some spell descriptions.
• Fixed Bug #2284 - Vest of Stable Mutation will now affect mutagen buffs.
• Fixed Bug #2285 - Fixed Kobold and Hobgoblin feat prereqs with Racial Heritage.
• Fixed Bug #2286 - Fixed Dragon Disciple caster choice for Scaled Disciples.
• Fixed Bug #2288 - Fixed Tiefling variant ability racial trait.
• New Feature - Added ACG archetypes: Sacred Huntsmaster, Spirit Warden
• Fixed Bug #2280 - Fixed bug with Convincing Lie display.
• New Feature - Added ACG archetypes: Divine Hunter, Feral Hunter
• Fixed Bug #2265 - Fixed race restriction on some Alchemist archetypes.
• Fixed Bug #2266 - Fixed Invetsigator talent dropdown
• Fixed Bug #2268 - Fixed issues with Dawnflower Dervish
• Fixed Bug #2269 - Dragon Disciples can now choose to improve bloodrager bloodline.
• Fixed Bug #2270 - Fixed bloodline spell display for Crossblooded sorcerers.
• Fixed Bug #2271 - Fixed Improve Uncanny Dodge display
• Fixed Bug #2272 - Fixed source for EWP (Firearms)
• Fixed Bug #2274 - Fixed Empyreal Knight class feature gain.
• Fixed Bug #2275 - Fixed formatting issue on Level sheet.
• Fixed Bug #2276 - Renamed Varisian Tattoo feats.
• Fixed Bug #2277 - Fixed bloodline feat selection for crossblooded sorcerer.
• Fixed Bug #2278 - Corrected bonuses on some specific magic armors.
• New Feature - Added ACG archetypes: Cutthroat, Deliverer, Grave Warden, Sniper
• Fixed Bug #2255 - Fixed issue with shield enhancements.
• Fixed Bug #2256 - Fixed appearance of two natural attacks on Front/Back page.
• Fixed Bug #2257 - Titan Mauler's jotungrip now works on off-hand.
• Fixed Bug #2258 - Fixed bonus for Sacred Servants with Travel domain.
• Fixed Bug #2259 - Fixed stats for Mithral Heavy Shield special shield.
• Fixed Bug #2261 - Urban Barbarian now have Controlled Rage checkboxes.
• Fixed Bug #2264 - Fixed race requirements for Stone Shield spell.
• Added errata for Advanced Race Guide second edition.
• New Feature - Added ACG archetypes - Vanguard, Bounty Hunter, Cleaner
• Fixed Bug #2246 - Using Enlarge or Reduce Person will not change your encumbrance.
• Fixed Bug #2252 - Fixed issues with Sleepless Detective
• Fixed Bug #2253 - Fixed finesse prereq for Slashing Grace feat.
• Feature Request #568 - Standard adventuring gear now lists conditional modifiers.
• Feature Request #505 - Added option for Pathfinder Society Core Traits.
• New Feature - Added traits from Hell's Rebels player guide.
• New Feature - Added ACG archetypes - Infiltrator, Mastermind, Spiritualist
• Fixed Bug #2241 - Fixed issue with Tower Shield Training
• Fixed Bug #2249 - Bard FCO now increases Bardic Performance per day (and similar).
• Fixed Bug #2251 - Fixed issue with archaeologist talents.
• New Feature - Added ACG archetypes - Counterfeit Mage, Underground Chemist, Exemplar

• Fixed Bug #2223 - Fixed Back page printing issue for 2007
• Fixed Bug #2242 - Fixed Rogue ninja trick display
• Fixed Bug #2243 - Extra rogue talent can now be used for Advanced talents.
• Fixed Bug #2244 - Mind over Metal will take greater of INT and DEX
• Fixed Bug #2245 - Cavalier only get Skill Focus under PFS rules.
• Fixed Bug #2246 - Tiny armor gives half AC bonus.
• New Feature - Added ACG archetypes - Voice of the Wild, Greenrager, Metamagic Rager,
Spelleater
• Fixed Bug #2235 - Fixed Mount Saves.
• Fixed Bug #2236 - Fixed inputs for Custom Familiar AC
• Fixed Bug #2238 - Fixed School Understanding exploit for non arcanists.
• New Feature - Added ACG archetypes: Sleuth, Wild Child
• New Feature - Added name and cost version of ACG weapon enchantments.
• Fixed Bug #2220 - Only Steel Hound Investigators get Amateur Gunslinger
• Fixed Bug #2221 - Fixed Signature Spell DC for Spell Specialists.
• Fixed Bug #2222 - Fixed Barkskin description for Qinggong Monk.
• Fixed Bug #2229 - Fixed dropdown for Geisha weapon proficiency.
• Fixed Bug #2230 - Fixed robes of arcane heritage.
• Fixed Bug #2232 - Fixed location dropdown for some magic items.
• Fixed Bug #2233 - Blessing of Fervor doesn't stack with Haste
• Feature Request #566 - Added saddles and hooves to Custom magic items.
• Feature Request #567 - Added Bestow Grace buff.
• Added ACG archetypes - Exploiter Wizard, Divine Commander
• Fixed Bug #2212 - Ninja No Trace bonus wasn't increasing.
• Fixed Bug #2216 - Fixed error in mithral calculations.
• Fixed Bug #2217 - Fixed Unconventional Inspiration entry display
• Fixed Bug #2218 - Can now take Extra Investigator Talent multiple times.
• Fixed Bug #2219 - Fixed Magus arcana dropdown
• Feature Request #552 - Can now change slot type of custom magic items.
• New Feature - Added Blood Rage Powers, Brown-Fur Transmuter and Flame Dancer archetypes

• Fixed Bug #2202 - Energy Resistance rage powers were giving wrong resistances
• Fixed Bug #2203 - Fixed Wild Stalker archetype ability levels.
• Fixed Bug #2204 - Fixed Explorer racial trait.
• Fixed Bug #2205 - Eidolons must be Large before they are Huge
• Fixed Bug #2206 - Fixed issues with Noble Scion
• Fixed Bug #2207 - Fixed issue with rod bonuses.
• Fixed Bug #2208 - Fixed issue with Slayer's combat style feats.
• Fixed Bug #2211 - Wushu darts now count as light.
• New Feature - Added ACG archetypes: Psychic Searcher, Spirit Guide, Warsighted, Blade Adept,
Blood Arcanist
• Fixed Bug #2195 - Mithral armor gives attack penalty if not proficient.
• Fixed Bug #2196 - Fixed Wizard school selection box format.
• Fixed Bug #2197 - Horizon Walker can now set +2 bonuses on existing favored terrains.
• Fixed Bug #2198 - Fixed Gnome explorer racial trait replacements.
• Fixed Bug #2199 - Improved descriptions for Sacred Shield abilities.
• Fixed Bug #2200 - Fixed archetypes that replace Persistent Mutagen.
• Added ACG errata
• Feature Request #550 - Added Riding Dog mount.
• New Feature - Added ACG archetypes: Snakebite Striker, Steel-Breaker, Inspired Chemist
• Fixed Bug #2181 - Fixed issues with some Rage Powers.
• Fixed Bug #2182 - Standardised archetype wildshape, fixed Druid's vestments.
• Fixed Bug #2183 - Restored gunslinger bonus feats.
• Fixed Bug #2184 - Fixed Crossblooded Rager bonus feats.
• Fixed Bug #2185 - Fixed Spell Resistance bug.
• Fixed Bug #2186 - Master Summoner archetype can now take Extra Summons feat.
• Fixed Bug #2188 - Energy Resistance rage power effect now included in calculations.
• Fixed Bug #2189 - Fixed Catskin Armor stats and effects.
• Fixed Bug #2191 - Fixed issues with Noble Scion class.
• Fixed Bug #2192 - Fixed issues with Arcane Duelist class.
• Fixed Bug #2193 - Fixed effects for Luckstone and Suzerain sceptre
• New Feature - Barbarian now uses new rage power backend.
• New Feature - New backend for Magus Arcana
• New Feature - Added new Magus Arcana from ACG, added Eldrith Font archetype.
• Fixed Bug #2172 - Fixed formatting error on Feat Options page.
• Fixed Bug #2173 - Fixed bug in Arcane bloodline.
• Fixed Bug #2175 - Fixed weapon group and damage for Ogre Hook
• Fixed Bug #2178 - Fixed Hammer of Thunderbolts weapon stats.
• Fixed Bug #2179 - Armored Kilt now increases armor cost.
• Fixed Bug #2180 - Alchemist mutagen went missing.
• Fixed Bug - Fixed issues with some arcane schools.
• New Feature - School Savant, Elemental Master, Spell Specialist, Unlettered Arcanist
archetypes.
• Fixed Bug #2170 - Fixed pink and green ioun stone enchantment.
• Fixed Bug - Fixed issues with Outer Rifts mystery
• New Feature - Primalist archetype
• New Feature - New backend for Arcane School powers, school understanding Exploit now lists
power descriptions.
• Fixed Bug #2161 - Fixed Arcane Archer prerequisites
• Fixed Bug #2162 - Fixed buckler proficiencies
• Fixed Bug #2163 - Fixed bane descriptions
• Fixed Bug #2166 - Strix now get Fly as class skill
• Fixed Bug #2167 - Fixed Power Attack effect on off-hands.
• Fixed Bug #2154 - Improved Dervish Dancer bardic performance descriptions
• Fixed Bug #2155 - Fixed gunslinger weapon proficiencies
• Fixed Bug #2156 - Fixed Fervour description
• Fixed Bug #2157 - Added input for Minor Magic, etc rogue talents.
• Fixed Bug #2158 - Fixed Hexcrafter spell list.
• New Feature - Added Daring Champion, Crossblooded Rager, Sanctified Slayer, Champion of
the Faith, Hooded Champion archetypes
• Fixed Bug #2110 - Eldrith Heritage feats now use correct power level.
• Fixed Bug #2146 - Fixed issue with Bracers of Armor and monk AC bonus.
• Fixed Bug #2147 - Fixed issue with Catfolk claw damage.
• Fixed Bug #2148 - Fixed damage type of Dwarven Maulaxe
• Fixed Bug #2149 - Can now create custom archetype for ninjas.
• Fixed Bug #2150 - Fixed type of Strong Arm, Supple Wrist trait.
• Fixed Bug #2151 - Made Ioun Stone names uniform.
• New Feature - Added Steelhound, Totemic Skald, Mutation Warrior archetypes.
• New Feature - New sorcerer bloodline power backend.
• Fixed Bug #2136 - Added spell choice and effect of Spontaneous Metafocus
• Fixed Bug #2138 - Removed duplicate entry for Plague Vial discovery
• Fixed Bug #2139 - Fixed Heart of the Fields bonuses
• Fixed Bug #2141 - Fixed initiative bonus for Arctic Hare
• Fixed Bug #2142 - Fixed Steelblood's Armor Training effect
• Fixed Bug #2143 - Arcanists and Magi can take Cypher Script feat.
• Feature Request #510 - Clear Character button no longer clears options. Added Clear All button

• Fixed Bug #507 - Add Select All button to House Rules option set.
• New Feature - Added Rageshaper, Picaroon archetypes.
• New Feature - Back page uses/day checkboxes for feats
• Fixed Bug #2127 - Fixed cost for mithral weapons.
• Fixed Bug #2128 - Improved Natural Attack feat is now weapon specific.
• Fixed Bug #2130 - Light crossbows count as light for dual wielding.
• Fixed Bug #2131 - Fixed description of Justice judgment buff.
• Fixed Bug #2132 - Fixed cost of Bracers of Armor (special)
• Fixed Bug #2133 - Improved selection for Qinggong class options.
• Fixed Bug #2135 - Improved Natural Armor wasn't stacking for animal companions.
• Fixed Bug #2137 - Fixed issues with Custom Text fields.
• New Feature - Added Stygian Slayer, Steelblood archetypes
• Fixed Bug #2124 - Added option to select retired PFS factions.
• Fixed Bug #2126 - Fixed typo in Swashbuckler deeds.
• New Feature - Added Occultist, Bolt Ace, Spell Warrior, Blood Conduit, Divine Tracker
archetypes
• Fixed Bug #2117 - Fixed Guide to River Kingdoms options checkbox
• Fixed Bug #2118 - Fixed error in musket training calcs
• Fixed Bug #2119 - Fixed Bashing damage on heavy shields.
• Fixed Bug #2121 - Catfolk Climber racial trait was awarding bonus twice.
• Fixed Bug #2122 - Shamans had too many hexes.
• New Feature - Added Witch Doctor and Mouser archetypes
• New Feature - Added War Blessing feat (and others)
• Fixed Bug #2103 - Added options for Mythic Rapid Shot.
• Fixed Bug #2107 - Added Exotic Weapon Proficiency (Firearms) feat
• Fixed Bug #2112 - Reckless Rage feat now works with bloodrage
• Fixed Bug #2113 - Paladin spell list was truncated.
• Fixed Bug #2114 - Fixed BAB for multiclass synthesist summoner.
• Feature Request #498 - Added custom text to custom familiar and animal companions.
• New Feature - Added Sacred Fist, White Mage, Strangler, Martial Master archetypes.
• Fixed Bug #2101 - Fixed Ring of Ki Mastery description.
• Fixed Bug #2102 - Fixed bonus language display for high Linguistics skill
• Fixed Bug #2105 - Fixed weight of some magic weapons.
• Fixed Bug #2106 - Fixed HD for Scalykind domain companion.
• New Feature - Added Empiricist & Inspired Blade archetypes.
• Fixed Bug #2090 - Alchemist splash damage description now include FCO bonus.
• Fixed Bug #2091 - Ranger and Paladin favorite spells weren't displaying.
• Fixed Bug #2092 - Fixed Combat Reflexes description.
• Fixed Bug #2093 - Teamwork feats weren't triggering for prerequisites.
• Fixed Bug #2094 - Crippling Blow rage power was not showing.
• Fixed Bug #2095 - Agile Alpenstock missing from wondrous items.
• Fixed Bug #2098 - Titan Strike mythic feat was increasing all weapon damage.
• Fixed Bug #2099 - Yokai Hunter class options were not saving properly.
• Fixed Bug #2100 - Fixed typo in Blessing of Fervor buff condition.
• Fixed Bug #2089 - Fixed prerequisites on Extra Mythic Feat ability.
• Fixed Bug #2088 - Fixed Enduring Armor & Mythic Paragon interaction.
• Fixed Bug #2075 - Warpriest caster levels now count for prerequisites.
• Fixed Bug #2076 - Added Enlarge/Reduce buff for Eidolons.
• Fixed Bug #2077 - Fixed Boarded in Varisia trait effect.
• Fixed Bug #2078 - Spell Levels weren't appearing on Spell Sheet.
• Fixed Bug #2079 - Fixed misc user ability bonuses.
• Fixed Bug #2080 - Fixed issues with armor, encumbrance and movement.
• Fixed Bug #2081 - Precision ability can be taken multiple times.
• Fixed Bug #2082 - Fixed availability of Lore Shaman's Arcane Enlightenment spells.
• Feature Request #475, #403 - Added Style feats from ACG
• New Feature - Added Feat Options sheet.
4 138 138 Variable Names

Worksheet Visible Starting Cell Protection


Ability Calc 0 0
Ability Calculation 1 1
AC Calc 0 0
AC Calculation 1 1
Alt Racial Traits 0 0
Animal Companion 1 H2 1
Animal Companion Data v2 0 0
Arcana Data 0 0
Arcane School Data 0 0
Archetypes 0 0
Attack Calc 0 0
Attack Calc v2 0 0
Attacks 1 SelWeapon1 1
Back 1 0
Back Calcs 0 0
Blessing Data 0 0
Bloodline Data BR 0 0
Bloodline Data S 0 0
Buff Data 0 0
Buffs and Conditions 1 Condition1 1
Caravan Data 0 0
Caravan 1 0
Caster SPD 0 0
Caster Tables 0 0
Char Background Data 0 0
Character Creation 1 AbilityScoreMethod 0
CL Formulas 0 0
Class Bonus Spells 0 0
Class Data 0 0
Class Features 0 0
Class Options 1 C1 0
Class Options Data 0 0
Class Spell Lists 0 0
Conditional Modifiers 1 A1 1
Cond Mod Calc 0 0
Curse Data 0 0
Custom Calcs 0 0
Custom Data 1 CustTextFront 0
Developer 0 0
Deity Info 0 0
Deity Info v2 0 0
Discipline Data 0 0
Discovery Data 0 0
Domain Data 0 0
Domain Data v2 0 0
DR Res Calc 0 0
Eidolon 1 1
Eidolon Attack Calc 0 0
Eidolon Calcs 0 0
Eidolon Data 0 0
Eidolon Tables 0 0
Eidolon Subtypes 0 0
Eidolon Stat Calcs 0 0
Equip Data 0 0
Equip Data - ABP 0 0
Equip Data - AG 0 0
Equip Data - Armor 0 0
Equip Data - Kits 0 0
Equip Data - Rings 0 0
Equip Data - Weapons 0 0
Equip Data - WI 0 0
Equipment & Wealth 1 EquipArmorDesc1 0
Equipment Calc 0 0
Equip Data - WI 0 0
Evolution Data 0 0
Exploit Data 0 0
Familiar 1 FamType 1
Familiar Data 0 0
Fav Class Options 0 0
Feat Calc 0 0
Feat Data 0 0
Feat Lists 0 0
Feat Options 1 SpellSpecializationSpell1 1
Feat Weapon Data 0 0
Feats 1 Feat1 1
Front 1 1
Game Log 1 1
Hex Data 0 0
Implement Data 0 0
Ki Powers 0 0
Kineticist Data 0 0
Languages 1 BonusLang1 1
Levels 1 ClassL2 1
Licenses 1 1
Metamagic 0 0
Misc Calc 0 0
Misc Calc v2 0 0
Misc Tables 0 0
Mount 1 MntType 1
Mount Data 0 0
Mystery Data v2 0 0
Mythic 1 0
Mythic Data 0 0
Mythic Feats 0 0
Obedience Data 0 0
Options 1 A2 0
Options Data 0 0
Order Data 0 0
Pathfinder Society 1 1
PFS Data 0 0
Phantom 1 L3 1
Phantom Calcs 0 0
Phantom Data 0 0
Phrenic Data 0 0
Prestige Data 0 0
Prestige Prereqs 0 0
Race Features 0 0
Race Tables 0 0
Rage Powers 0 0
Save 0 0
SaveAC 0 0
Save Arch 0 0
SaveClass 0 0
Saves Calc 0 0
Save Calculation 1 1
Skills 1 Skill1L1 1
Skills Calc 0 0
Generic Bonuses 0 0
Spell Calcs 0 0
Spell Collate 0 0
Spell Data 0 0
Spell Lists 0 0
Spells 1 A1 0
Spell Sheet 1 1
Spirit Data 0 0
Stat Block Data 0 0
Stat Block Data 2 0 0
Stat Block Data 3 0 0
Stat Block 1 1
Talent Data 0 0
Title 1 Title!B28 0
Trait Data 0 0
Traits 1 TraitNum 1
Trick Data 0 0
Variable Names 0 0
riable Names

Columns Row
None None
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None None
None None
None None
None None
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None None
AP:FZ 75:135
DD:FZ None
None None
None None
None None
None None Prior to Release
None None 1
A:B None 2
None None 3
None None 4
None None 5
None None 6
None None 7
None None 8
None None 9
None None
None None
None None
A:B None
None None
None None Things that can be done in bits
K:R None 1 Class Features: Reordering, add conditional modifiers
None None 2 Feat table generation
None None 3 Monk spell-like-ability ki powers. - or wait until spell ba
None None 4 Attack Calc v2
None None 5 Removing non-essential named ranges
None None 6
None None 7
None None 8
None None 9
None None
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None None
None None
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T:DZ None
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J:AZ None
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N:BP 46:113
CH:XFD None
None None
None None
None None
None None
None None
M:AZ 31:127
AA:AZ None
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None None
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A:B None
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AH:DP 71:88
None None
None None
None None
None None
None None
None None
AK:EG 1:2
GS:GZ None
None None
None None
None None
None None
None None
None None
None None
None None
A:B 47:100
None None
None None
Version 9
SubVersion 17

e done in bits
eordering, add conditional modifiers

bility ki powers. - or wait until spell backend change

sential named ranges


Spell Sheets 4 11

Worksheet
Class Spell Lists
Class Bonus Spells
Caster SPD
Caster Tables
Spell Lists
Spell Collate
Spell Calcs
Spell Data
PDF Printer
Sheet record:
Search string: Class Options'! Licenses
Custom Data Tab
Use this tab to enter new data for homebrew campaign content.

Custom Text

Custom Race

Custom Deity

Custom Classes

Custom Languages

Custom Traits

Custom Feats

Custom Spells

Custom Animal Companion

Custom Familiar

Custom Mount
Custom Magic Items

Custom Domain

Custom Archetypes

Custom Sorcerer Bloodlines

Custom Mystery

Custom Patron

Custom Order

Custom Spirit

Custom Bloodrager Bloodlines

Custom Talents

Custom Hexes

YAPCG Cont
Pathfinder Society Organized Play

Guide Version: 6.0


Additional Resources: December 2012

Pathfinder Society Guides

Minor Data Sets

(Animal Companions only)

(Weapons and Poison only)

(Five character races only)

Sources without data


Note: The following sourcebooks have been reviewed
and no content applicable to character creation was
noted. If you find any data in any of the following titles
that you believe should be included in YAPCG, please
submit a feature request.

• Dragons Revisited
• Fell Beasts Volume I
• Gamemastery Guide
• Guide to Absalom
• Heart of the Jungle
• Into the Darklands
• Irrisen, Land of Eternal Winter
• Isles of Shackles
• Misfit Monsters Revisited
• Mythical Monsters Revisited
• NPC Guide
• Rule of Fear
• The Great Beyond
• Undead Revisited
YAPCG Control Panel
Paizo Core Source Material Player Companion

(In progress)

(In progress)

Adventure Path Players Guides .


Pathfinder Campaign Setting
Pathfinder Chronicles


Options Sheet Management

Manually Manage Sheets


Guns Everywhere

Optional Sheets

House Rules

Unchained Rules

✘ Stamina: None

Auto Bonus Progression: No



Manage Character Data
Character Creation
Custom
Ability Score Method: Point Buy Points
Point Buy: Custom Point Buy 27
Experience Progression: Medium

Age Racial
Base Score Modifier Modifier Total Bonus Points
STR 7 0 0 7 -2 -4
DEX 16 0 0 16 +3 10
CON 16 0 -2 14 +2 10
INT 8 0 +2 10 0 -2
WIS 10 0 +2 12 +1 0
CHA 17 0 0 17 +3 13
27/27
Domains: Glory, Good, Law, Sun, War Subdomains: Archon
Banishment, Final Rest, Heresy, Justice, Order, Persistence, T

Select Alignment: Lawful Neutral
Deity: Iomedae
Alternate
Racial
Select Race: Astomoi (Custom) Traits
Select Sex:

Select Class: Oracle



Select Favored Class: Oracle
0 Bonus Fav Class
Archetypes

Character Name: Aster


Player Name:

Enter Height (in):


or
Roll 0d0 and enter Height: 0 ft
result here:
0 0 0 0
Enter Weight:
or
Use Calculated Weight: 0 Weight: 0
Enter Age: Typical Range: (0 - 0 years)
or
Roll 0d0 and enter Age: 0 years
result here:
0 0 0 0
Enter Description (Hair and Eyes) 0 0 0

Enter Wealth: Typical Range: (30 - 180; Average: 105)


or 0

Roll 3d6 and enter Wealth


result here:
Pathfinder Society 9 4 4 1
Character Code
Character Faction Show Old Factions:

Character Background (Optional)


Note: Backgrounds are only defined for Core races and Core/APG classes. Non-core races will

Step 1—Homeland, Family, and Childhood

Homeland (Roll d%)


1 1-50 Town or Village You gain access to the Militia Veteran regiona
51 51-85 City or Metropolis You gain access to the Civilized social trait and
86 86-95 Frontier You gain access to the Frontier-Forged region
96 96-100 Unusual Homeland 0
9999 #N/A #N/A

Select Homeland
51-85

Select Unusual Homeland


91-95

Human Homeland
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A
9999 #N/A #N/A #N/A

#N/A 61-80 #N/A

Parents (Roll d%)


1 1-50 Both of your parents are alive.
51 51-70 Only your father is alive.
71 71-90 Only your mother is alive.
91 91-100 Both of your parents are dead. You gain access to the Orphaned social trait.
9999 #N/A

Select Parents
1-50

Siblings (Roll d%)


1 1-40 1d2 siblings. With two siblings, you gain access to the Kin Guardian combat trait.
41 41-70 1d2 siblings and 1d2 half-siblings (roll d% to determine each one’s race; 01–50: half
71 71-90 2d4 siblings. You gain access to the Kin Guardian combat trait.
91 91-100 No siblings.

Select Siblings
1-40

Relative Age of Sibling


1-48 Your sibling is older than you.
49-96 Your sibling is younger than you.
97-100 You and a sibling are twins (identical or fraternal, your choice). Roll on this table aga

Race of Adopted Sibling


01 Aasimar 29-38 Gnome
02 Catfolk 39 Goblin
03-04 Changeling 40 Grippli
05 Dhampir 41-50 Half-Elf
06 Duergar 51-60 Half-Orc
07-16 Dwarf 61-70 Halfling
17-26 Elf 71 Hobgoblin
27 Fetchling 72-81 Human
28 Gillman 82 Ifrit

Circumstances of Birth (Roll d%)


1 1-40 Lower-class Birth: You gain access to the Poverty-Stricken social trait.
41 41-65 Middle-Class Birth: You gain access to the Artisan social trait and the Merchant soci
66 66-70 Noble Birth: You gain access to the Influence social trait and the Rich Parents social
71 71-72 Adopted Outside Your Race
73 73-77 Adopted
78 78-81 Bastard Born: You gain access to the Bastard social trait and the Shamed story feat.
82 82 Blessed Birth: You gain access to the Blessed faith trait and the Birthmark faith trait
83 83-84 Born of Violence: You gain access to the Axe to Grind combat trait and the Bastard s
85 85 Born out of Time: You gain access to the Scholar of the Great Beyond faith trait.
86 86-87 Born into Bondage: You gain access to the Life of Toil social trait.
88 88 Cursed Birth: You gain access to the Fiend Blood bloodline race trait and the Accurs
89 89-90 Dishonored Family: You gain access to the Reactionary combat trait, the Lost Legacy story feat
91 91-92 Heir to a Legacy: You gain access to the Influence social trait and the Rich Parents so
93 93-94 Left to Die: You gain access to the Courageous combat trait, the Savage social trait, a
95 95 Marked by the Gods: You gain access to the Birthmark faith trait, the Sacred Touch faith t
96 96 Energy Infused: You gain access to the Sacred Conduit faith trait and the Sacred Tou
97 97 Progeny of Power: You gain access to the Magical Talent magic trait, the Charming social trait,
98 98 Prophesied: You gain access to the Prophesied faith trait.
99 99 Reincarnated: You gain access to the Reincarnated faith trait, the Arisen story feat, and the Forg
100 100 The Omen: You gain access to the Omen faith trait.

1-40

Parent Profession
1 1-5 Slaves: You gain access to the Life of Toil social trait.
6 6-25 Serfs/Peasants: You gain access to the Poverty- Stricken social trait.
26 26-30 Entertainers: You gain access to the Talented social trait.
31 31-34 Soldiers: You gain access to the Tactician combat trait.
35 35-37 Sailors: You gain access to the Worldly social trait.
38 38-40 Thieves: You gain access to the Child of the Streets social trait.
41 41-55 Yoemen: You gain access to the Savanna Child regional trait.
56 56-70 Tradespeople: You gain access to the Artisan social trait and the Life of Toil social tra
71 71-85 Artisans: You gain access to the Artisan social trait.
86 86-95 Merchants: You gain access to the Merchant social trait.
96 96-100 Clergy or Cultists: You gain access to the Child of the Temple faith trait.
56-70 Birth Father
41-55 Birth Mother
6-25 Adopted Father
6-25 Adopted Mother

Major Childhood Event (Roll d%)


1 1-5 Academy Training: You gain access to the Focused Mind mag
6 6-10 Betrayal: You gain access to the Suspicious social trait.
11 11-15 Bullied: You gain access to the Bullied combat trait.
16 16-20 Competition Champion: You gain access to the Influence social trait and the
21 21-25 Death in the Family: You gain access to the Reactionary combat trait and the De
26 26-30 Died: You gain access to the Fearless Defiance faith trait and the Aris
31 31-35 Fall of a Major Power: You gain access to the Worldly social
36 36-40 Fell in with a Bad Crowd: You gain access to the Child of the Street
41 41-45 First Kill: You gain access to the Killer combat trait and the Innocent B
46 46-50 Troubled First Love: You gain access to the Worldly social trait and you roll a d12 instead of a d20 on T
51 51-55 Imprisoned: You also gain access to the Liberator story fe
56 56-60 Inheritance: You gain access to the Rich Parents social tra
61 61-65 Kidnapped: You gain access to the Canter social trait and the Libera
66 66-70 Magical Gift: You gain access to the Magical Talent magic t
71 71-75 Major Disaster: You gain access to the Resilient combat trait and the Unfo
76 76-80 Mentorship/Patronage: You gain access to the Mentored soci
81 81-85 Met a Fantastic Creature: You gain access to the Gifted Adept m
86 86-90 Ordinary Childhood: You gain access to the Ordinary social
91 91-95 Raiders: You gain access to the Axe to Grind combat trait, the Foeslayer story feat, a
96 96-100 The War: You gain access to the Vagabond Child regional trait and the Deny

56-60

Step 2 - Adolescence and Training


Oracle Backgrounds (Roll d%)
1 1-10 Battle: You gain access to the Veteran of Battle religion trait and the Battlefield Heal
11 11-20 Bones: You gain access to the Fearless Defiance faith trait.
21 21-30 Flame: You gain access to the Flame–Touched magic trait.
31 31-40 Heavens: You gain access to the Starchild religion trait.
41 41-50 Life: You gain access to the Sacred Touch faith trait.
51 51-60 Lore: You gain access to the Scholar of the Great Beyond faith trait.
61 61-70 Nature: You gain access to the Child of Nature religion trait.
71 71-80 Stone: You gain access to the Earth-Touched magic trait.
81 81-90 Waves: You gain access to the Water-Touched magic trait.
91 91-100 Wind: You gain access to the Storm-Touched magic trait.

71-80

Influential Associates (Roll d%)


1 01-05 The Hunter: You gain access to the Child of Nature religion trait.
6 06-10 The Pariah: You gain access to the Suspicious social trait.
11 11-15 The Confidante: You gain access to the Trustworthy social trait.
16 16-20 The Mentor: You gain access to the Mentored social trait.
21 21-25 The Mercenary: You gain access to the Mercenary social trait.
26 26-30 The Lover: You gain access to the Charming social trait and the True Love story feat.
31 31-35 The Fool: You gain access to the Unpredictable social trait.
36 36-40 The Liege Lord: You gain access to the Influence social trait.
41 41-45 The Relative: You gain access to the Oathbound faith trait.
46 46-50 The Boss: You gain access to the Natural-Born Leader social trait.
51 51-55 The Academic:You gain access to the Mathematical Prodigy magic trait.
56 56-60 The Criminal: You gain access to the Canter social trait.
61 61-65 The Seer: You gain access to the Scholar of the Great Beyond faith trait.
66 66-70 The Mystic: You gain access to the Child of the Temple faith trait.
71 71-75 The Dead One: You gain access to the Deathtouched bloodline trait and the Glimpse
76 76-80 The Fiend: You gain access to the Possessed magic trait and the Damned story feat.
81 81-85 The Wanderer: You gain access to the Worldly social trait.
86 86-90 The Champion: You gain access to the Ambitious social trait.
91 91-95 The Craftsperson: You gain access to the Artisan social trait.
96 96-100 Well-Connected Friend: You gain access to the Well-Informed halfling race trait

91-95

Step 3 - Moral Conflicts, Relationships and Drawbacks

Conflicts (Roll d20)


1 Minor Failure - 1 conflict point
2 Petty Crime - 1 conflict point
3 Told a Lie - 1 conflict point
4 Broke a Promise - 1 conflict point
5 Humiliation - 2 conflict points
6 Negligence - 2 conflict points
7 Minor Theft - 2 conflict points
8 Seducer - 3 conflict points
9 Cheater - 3 conflict points
10 Betrayal - 4 conflict points
11 Malign Associates - 4 conflict points
12 Destroyed a Reputation - 5 conflict points
13 Major Theft - 5 conflict points
14 Corrupted an Innocent - 6 conflict points
15 Blackmailed - 6 conflict points
16 Destruction - 6 conflict points
17 Armed Robery - 6 conflict points
18 Violent Crime - 7 conflict points
19 Murder - 8 conflict points
20 Mass Murder - 12 conflict points

15

Conflict Subject (Roll d20)


1 Commoner
2 Merchant
3 Tradesperson
4 Artisan
5 Civic or military official
6 Noble
7 Leader
8 Clergy
9 Soldier or warrior
10 Spellcaster
11 Scoundrell
12 Child or young person (increase CP by 1)
13 Family member
14 Close friend
15 Lover/Former Lover
16 Enemy or rival
17 Gangster or underworld figure
18 Adventurer
19 Humanoid monster
20 Non-humanoid monster
18

Conflict Motivation
1 Justice (1 conflict point)
2 Love (1 conflict point)
3 Pressured or Manipulated (2 conflict points)
4 Religion (2 conflict points)
5 Family (3 conflict points)
6 Money (3 conflict points)
7 Jealousy (4 conflict points)
8 Hatred/Malice (4 conflict points)
9 Pleasure (5 conflict points)
10 Amusement/Entertainment (5 conflict points)

Resolution (Select one)


#N/A

Romantic Relationships (Roll d20)


1 1-2 One Significant Relationship
3 3-6 A Few Significant Relationships
7 7-9 Several Significant Relationships
10 10-12 Current Lover True Love
13 13-16 Several Inconsequential Relationships
17 17-18 Experience but No Substantial Relationships
19 19-20 No Experience

17-18 #N/A

Relationship with fellow adventurer (Roll d100)


1 01-05 Family or close as family
6 06-10 Friend of a friend
11 11-15 Tavern buddies
16 16-20 Hunting companions
21 21-25 Business associates
26 26-30 Contractor and employer
31 31-35 Former allies
36 36-40 Former enemies
41 41-45 Friendly competitors
46 46-50 Romantic competitors
51 51-55 Know each other by reputation only
56 56-60 Former inmates or inmate/captor
61 61-65 Criminal connections
66 66-70 Servants or apprentices to the same master
71 71-75 Met on a journey
76 76-80 Veterans of a skirmish or war
81 81-85 Follow (or followed) the same faith or cult
86 86-90 Best friends
91 91-95 Gaming or gambling associates
96 96-100 From the same town or region.

51-55

Drawbacks (Optional)
1 01-05 Attachment (Object): You gain access to the Attached drawback.
6 06-10 Attachment (Person) You gain access to the Attached drawback.
11 11-15 Family: You gain access to the Family Ties drawback.
16 16-20 Justice: You gain access to the Headstrong drawback.
21 21-25 Love: You gain access to the Lovesick drawback.
26 26-30 Loyalty: You gain access to the Pride drawback.
31 31-35 Material Wealth: You gain access to the Avarice drawback.
36 36-40 Pleasure: You gain access to the Hedonistic drawback.
41 41-45 Power: You gain access to the Power-Hungry drawback.
46 46-50 Pride: You gain access to the Pride drawback.
51 51-55 Race: You gain access to the Xenophobic drawback.
56 56-60 Religion: You gain access to the Zealous drawback.
61 61-65 Reputation or Fame: You gain access to the Vain drawback.
66 66-70 Safety or Security: You gain access to the Paranoid drawback.
71 71-75 Self-Doubt: You gain access to the Doubt drawback.
76 76-80 Social Acceptance: You gain access to the Dependent drawback.
81 81-85 The Future: You gain access to the Meticulous drawback.
86 86-90 The Past: You gain access to the Sentimental drawback.
91 91-95 Worldview: You gain access to the Provincial drawback.
96 96-100 Youth: You gain access to the Vain drawback.
21-25
Half Elf Skill Focus Racial Traits
• Humanoid (ARG 217):
• You eat, breathe and sleep.
• Ability Score Quality (ARG 219): Specialized [+2 INT,WIS] [-2 CON]
• Standard (ARG 220): Members of this race start with Common plus their ra
can also choose from up to seven languages.
Astomoi (Custom) Racial Ability Bonus • Darkvision 60 Feet (ARG 236): You gain Darkvision up to 60 feet*.
• Scent (ARG 236): You gain the scent ability.
• Limited Blindness (Custom): Astomoi have no eyes, and instead perceive th
they cannot be blinded. However, they cannot visually perceive anything bey
• Telepathy (Custom): Astomoi have no mouths, and therefore cannot speak
telepathy in any known language up to 100 ft. They may also use thought co
components when casting spells.
Obsessive Bonus

, Sun, War Subdomains: Archon, Day, Heroism, Honor, Light, Tactics Inquisitions:
resy, Justice, Order, Persistence, Truth, Valor

Alternate
Racial
Traits

Class Abilities

Archetypes • Armor and Shield Proficiency: You are proficient in Light and Medium Arm
shields (excluding tower shields.) *
• Weapon Proficiency: You are proficient with all Simple weapons.
• Oracles Curse (Ex) [Clouded Vision] (APG 43): You cannot see anything bey
as if you had darkvision.*
• Revelation: You have discovered a secret to your abilities. (DC 17 unless oth
• Astral Caravan (Su) (HH 26): As a full round action, you can step into the pl
Antihero Astral and Material Planes, taking up to 5 people with you. You can't travel fu
No any others, but this ability allows you to travel 50 miles per hour, as the shad
for up to 5 hours per day.
• Luminous Form (Su) (HH 26): You can transform your body into churning lig
0 0 of blur. You shed light as a sunrod. You can forego the other effects to simply
can maintain your luminous form for 5 minutes per day.

(lbs)
0

0 0
0 0

0; Average: 105)

0 0 0 0

asses. Non-core races will default to the Human background options.

he Militia Veteran regional trait.


he Civilized social trait and the Vagabond Child regional trait.
he Frontier-Forged regional trait.
haned social trait.

Guardian combat trait.


ch one’s race; 01–50: half-elf, 51–100: half-orc). You gain access to the Kin Guardian combat trait.
rait.

ice). Roll on this table again. If you roll this result again, you are one of triplets; otherwise, your sibling’s relative age determines

83 Kitsune 92 Suli
84 Kobold 93 Svirfneblin
85 Merfolk 94 Sylph
86 Nagaji 95 Tengu
87 Orc 96 Tiefling
88 Oread 97 Undine
89 Ratfolk 98 Vanara
90 Samsaran 99 Vishkanya
91 Strix 100 Wayang

Noble Birth
social trait. 1-60
ait and the Merchant social trait. 61-78
nd the Rich Parents social trait. 79-85
86-91
92-96
d the Shamed story feat. 97-99
d the Birthmark faith trait. 100
bat trait and the Bastard social trait.
eat Beyond faith trait.
l trait.
race trait and the Accursed story feat.
ait, the Lost Legacy story feat, and the Redemption story feat. Adopted Outside Your Race
it and the Rich Parents social trait. 1-5
t, the Savage social trait, and the Arisen story feat. 6-10
it, the Sacred Touch faith trait, and the Prophet story feat. 11-13
h trait and the Sacred Touch faith trait. 14-19
it, the Charming social trait, and the Sacred Touch faith trait. 20-25
26-70
risen story feat, and the Forgotten Past story feat. 71-95
96-100

Life of Toil
cial trait. Poverty-Stricken
Talented
Tactician
Worldly
rait. Child of the Streets
t. Savanna Child
d the Life of Toil social trait. Artisan Life of Toil
Artisan
Merchant
le faith trait. Child of the Temple
o the Focused Mind magic trait. Focused Mind
he Suspicious social trait. Suspicious
he Bullied combat trait. Bullied
uence social trait and the Champion story feat. InfluencChampion
y combat trait and the Deny the Reaper story feat. ReactionDeny the Reaper
nce faith trait and the Arisen story feat. FearlessArisen
cess to the Worldly social trait. Worldly
to the Child of the Streets social trait. Child of the Streets
t trait and the Innocent Blood story feat. Killer Innocent Blood
roll a d12 instead of a d20 on Table 1–56: Romantic Relationships. Worldy
s to the Liberator story feat. Liberator
the Rich Parents social trait. Rich Parents
social trait and the Liberator story feat. Canter Liberator
he Magical Talent magic trait. Magical Talent
combat trait and the Unforgotten story feat. ResilientUnforgotten
ess to the Mentored social trait. Mentored
ess to the Gifted Adept magic trait. Gifted Adept
ess to the Ordinary social trait. Ordinary
the Foeslayer story feat, and the Vengeance story feat. Axe to GFoeslayer, Vengeance
gional trait and the Deny the Reaper story feat. Vagabond Deny the Reaper

t and the Battlefield Healer story feat.

aith trait.
t.
trait.

trait.

ait.
the True Love story feat.

t.

al trait.
y magic trait.

nd faith trait.
h trait.
dline trait and the Glimpse Beyond story feat
d the Damned story feat.

it.
t.
med halfling race trait
ed drawback.
ed drawback.
wback.
awback.
back.
back.
drawback.
awback.
rawback.
ack.
wback.
wback.
drawback.
d drawback.
wback.
nt drawback.
drawback.
rawback.
rawback.
ack.
Racial Traits

lized [+2 INT,WIS] [-2 CON]


ace start with Common plus their racial language (if any). They
ges.
Darkvision up to 60 feet*. Eastern Weapon Training
lity.
ave no eyes, and instead perceive the light around them. Thus, Eastern Weapon #1
annot visually perceive anything beyond 60 ft. Eastern Weapon #2
mouths, and therefore cannot speak. However, they have
00 ft. They may also use thought components in place of verbal Eastern Weapon #3
Eastern Weapon #4
Eastern Weapon #5
Eastern Weapon #6
Eastern Weapon #7
Eastern Weapon #8

Changeling Mothers Hag Type

Shards of the Past

Class Abilities

roficient in Light and Medium Armor. You are proficient with

with all Simple weapons. Suli Bonus Language


G 43): You cannot see anything beyond 60 feet, but you can see

et to your abilities. (DC 17 unless otherwise stated)


und action, you can step into the planar border between the
people with you. You can't travel fully into the Astral Plane or Vishkanya Perform Bon
ravel 50 miles per hour, as the shadow walk spell. You can travel

ansform your body into churning light, granting you the effects
n forego the other effects to simply shed light as a torch. You
inutes per day.
Martial Weapon Proficiency

or
Exotic Weapon Proficiency

Lashunta Knowledge Skill

1 1-10 Subterranean: You gain access to the Surface Stranger regional trait.
11 11-25 Mountains: You gain access to the Highlander regional trait.
26 26-40 Plains: You gain access to the Savanna Child regional trait.
41 41-50 Town or Village: You gain access to the Militia Veteran regional trait.
51 51-60 City or Metropolis: You gain access to the Civilized social trait and the Vagabond Child r
61 61-70 Forest: You gain access to the Log Roller regional trait.
71 71-80 River, Swamp, or Wetlands: You gain access to the River Rat regional trait.
81 81-85 Desert: You gain access to the Desert Child regional trait.
86 86-90 Sea: You gain access to the Sea-Souled regional trait.
91 91-95 Tundra: You gain access to the Tundra Child regional trait.
96 96-100 Another Plane: Your GM chooses the plane. You gain access to the Scholar of the Great

#N/A 1
#N/A #N/A 2
#N/A 3
#N/A 4
86-90

#N/A #N/A

#N/A

bling’s relative age determines which of you emerged first.


Trait1 Trait 2
Gentry Poverty-Stricken
Knight Artisan Merchant
Baron Influence Rich Parents
Count
Duke
Minor Prince Bastard
Regent Blessed Birthmark
Axe to Grind Bastard
#N/A Scholar of the Great Beyond
Life of Toil
Fiend Blood
Reactionary
Adopted by Dragons Influence Rich Parents
Adopted by the Fey Courageous Savage
Raised Among the Dead Birthmark Sacred Touch
Raised by Angels Sacred Conduit Sacred Touch
Raised by Beasts Magical Talent Charming
Raised by Civilized Humanoids Prophesied
Raised by Savage Humanoids Reincarnated
Fiend Raised Omen

#N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
nd the Vagabond Child regional trait.

the Scholar of the Great Beyond faith trait.


Trait 3 StoryFeat

Shamed

Accursed
Lost Legacy, Redemption

Arisen
Prophet

Sacred Touch

Arisen, Forgotten Past


Age Group: A
Number of Dic 0

Dice Type 0
Surface Stranger
Highlander
Savanna Child
Militia Veteran
Civilized
Log Roller
River Rat
Desert Child
Sea-Souled
Tundra Child
Scholar of the Great Beyond
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knoweldge (planes)
Knowledge (religion)
Magical Knack
Magical Knack
Magical KnackGlimpse Boeyond

Feral Heart

Blood of Dragons
Charming Damned
Deathtouched
Blessed
Resilient

Savage
Fiend Blood
owledge (arcana)
owledge (dungeoneering)
owledge (engineering)
owledge (geography)
owledge (history)
owledge (local)
owledge (nature)
owledge (nobility)
oweldge (planes)
owledge (religion)

mpse Boeyond
Mythic Character Information

Select Mythic Path:

Describe Moment of
Ascension (Optional)

Current Mythic Tier: No Tiers

+2 Ability Score
Mythic Tier Bonus Mythic Feat
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Extra Mythic Feat:


Extra Mythic Feat:
Extra Mythic Feat:
Extra Mythic Feat:
Extra Mythic Feat:
Dual Path:
Extra Path Ability:

Mythic Path Options

Universal
Div Source Domain #1:
Div Source Domain #2:
Div Source Domain #3:
Div Source Domain #4:
Div Source Subdom #1:
Div Source Subdom #2:
Div Source Subdom #3:
Div Source Subdom #4:

Archmage

Champion

Guardian

Hierophant

Marshal

Trickster

Mythic Spells (In progress)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
1
2
3
4
5
6
7
8
9
Feat Type Ability 10
Mythic Feat 11
12
Mythic Feat 13
14
Mythic Feat 15
16
Mythic Feat 17
18
Mythic Feat 19
20
0 21
22
23
24
25
26
27
28
29
30

Law
Trials Completed (Optional)
Spell Filter
All

Race for Race Traits

Type
1 Basic (Combat)

2 Basic (Social)

Trait Granted Spells:


Magical Knack:
Magical Lineage:
Adopted Race
Adopted Trait
Lore Seeker:
Lore Seeker:
Lore Seeker:
Inspired by Greatness:
Secret of the Imp. Kingdom:
Heirloom Weapon:
Combat Maneuver:
Number of Traits Allowed: 2

Campaign:

Region: Generic

For traits with multiple choices, please put a vertic


Some choices, such as class skills, will need the na

Trait Source Choice


Reactionary APG 328 1

Life of Toil UCa 60 1


#N/A 0
#N/A 0
#N/A 0
#N/A 0
#N/A 0
#N/A 0

(Enter spells granted to you by the


Touched by Divinity
Alchem Prod Spell:
Precocious (Cantrip):
Precocious (1st Level):
Gifted Adept
Missionary
Missionary
Missionary
Wayang Spellhunter
Serpent Runner Armor:
0

choices, please put a vertical bar between them. E.g. "Sense Motive|Perception"
ass skills, will need the name to match exactly for calculations to work.

Trait Abilities
• Reactionary (APG 328): You gain a +2 trait bonus to Initiative checks*.
• Life of Toil (UCa 60): You gain a +1 trait bonus on Fortitude saves*.

Divinity
Alchem Prod Spell:

er Armor:
Experience Points: 16,000.0
Next Level: 23,000

Variant Multiclassing: None

Level Class Hit Dice HP Favored Class Bonus


1st Oracle d8 8 +1 First Level Oracle Spell
5 2nd Oracle d8 5 +1 First Level Oracle Spell
8 3rd Oracle d8 5 +1 Second Level Oracle Spell
3 4th Oracle d8 5 +1 Second Level Oracle Spell
5th Oracle d8 5 +1 Second Level Oracle Spell
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Prestige Classes Hit Point Progression:

Check Prestige Prerequisites:

✘ Requirement
1
2
3
4
5
6
7
8
9
10
Experience from Game Log: 0 Hero Points:
Total Experience: 16000
0 0 0 0 0 0
Permanent Bonuses Ability Scores 1
FCO Choices
Ability Boost STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 16 14 10 12 17 97
7 16 14 10 12 17 97
7 16 14 10 12 17 98
CHA 7 16 14 10 12 18 98
7 16 14 10 12 18 98
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###
7 16 14 10 12 18 ###

Dice Roll Dice Roll

Current Status
2
FCO Choices
Bonus Languages
Celestial
Bonus Languages
0

User Base Language


Modifier
0

Languages with an asterisk (*) are ancient languages


Loremaster Language 4th Level
Loremaster Language 8th Level Languages Known:

Tiefling Language:
Skill/Class/Feat Bonus Languages
Bonus #1:
Linguistics Languages Bonus #2:
1 0 Bonus #3:
Bonus #4:
Bonus #5:
User Special Bonus #6:
Language Modifier Bonus #7:
0 Bonus #8:
Bonus #9:
Bonus #10:
Bonus #11:
Bonus #12:
Bonus #13:
Bonus #14:
Bonus #15:
Bonus #16:
Bonus #17:
Bonus #18:
Bonus #19:
Bonus #20:

Common, Celestial
Skill Points
Skill Points
Points Remaining
Background Points Remaining
Class Skill Use Assoc Total Ability User
Skill Skill Type Untrained Ability Bonus Bonus Mod
Acrobatics No Adv Yes DEX #VALUE! +3
Appraise No BG Yes INT #VALUE! 0
Bluff No Adv Yes CHA #VALUE! +5
Climb No Adv Yes STR #VALUE! -2
Craf INT
BG Yes INT #VALUE! 0
BG Yes INT #VALUE! 0
BG Yes INT #VALUE! 0
Diplomacy Yes Adv Yes CHA #VALUE! +5
Disable Device No Adv No DEX +3
Disguise No Adv Yes CHA #VALUE! +5
Escape Artist No Adv Yes DEX #VALUE! +3
Fly Yes Adv Yes DEX #VALUE! +3
Handle Animal No BG No CHA +5
Heal Yes Adv Yes WIS #VALUE! +1
Intimidate No Adv Yes CHA #VALUE! +5
Knowledge (arcana) No Adv No INT 0
Knowledge (dungeoneering) No Adv No INT 0
Knowledge (engineering) No BG No INT 0
Knowledge (geography) Yes BG No INT 0
Knowledge (history) Yes BG No INT #VALUE! 0
Knowledge (local) No Adv No INT 0
Knowledge (nature) No Adv No INT 0
Knowledge (nobility) No BG No INT 0
Knowledge (planes) Yes Adv No INT #VALUE! 0
Knowledge (religion) Yes Adv No INT #VALUE! 0
Linguistics Yes BG No INT #VALUE! 0
Perception No Adv Yes WIS #VALUE! +1
Perform CHA
Comedy No BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
BG Yes CHA #VALUE! +5
Profession WIS
BG Yes WIS #VALUE! +1
BG Yes WIS #VALUE! +1
BG Yes WIS #VALUE! +1
Ride No Adv Yes DEX #VALUE! +3
Sense Motive Yes Adv Yes WIS #VALUE! +1
Sleight of Hand No BG No DEX +3
Spellcraft Yes Adv No INT #VALUE! 0
Stealth No Adv Yes DEX #VALUE! +3
Survival Yes Adv Yes WIS #VALUE! +1
Swim No Adv Yes STR #VALUE! -2
Use Magic Device No Adv No CHA +5
Custom Skills INT
0
0
0
0
0
Background Skills INT
Artistry INT
BG No INT 0
BG No INT 0
BG No INT 0
Lore INT
BG No INT 0
BG No INT 0
BG No INT 0
Skill Points 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
Points Remaining 1 -1 -1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
nd Points Remaining 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Total
Ranks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
0
0
5 3 2
0

0
0
0
5 1 3 1
0
0
0
0
0
1 1
0
0
0
0
0
1 1
0
0
0
1 1
1 1
1 1
0

0
0
0
0
0
0
0
0
0
3 1 2
0
1 1
0
0
0
0

0
0
0
0
0

0
0
0

0
0
0
0 0
0 0
0 0

19 20
Comments
Misc: (-4) ACP

Misc: (-4) ACP

Misc: (+3) Class Skill


Misc: (-4) ACP

Misc: (-4) ACP


Misc: (-4) ACP

Misc: (+3) Class Skill

Misc: (+3) Class Skill

Misc: (+3) Class Skill


Misc: (+3) Class Skill
Misc: (+3) Class Skill
Misc: (-4) ACP
Misc: (+3) Class Skill
Misc: (-4) ACP
Misc: (+3) Class Skill
Misc: (-4) ACP

Misc: (-4) ACP


Class Skill
Reference Override
Core 87
Core 90
Core 90
Core 90

Core 91
Core 91
Core 91
Core 93
Core 94
Core 95
Core 95
Core 96
Core 97
Core 98
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 99
Core 100
Core 102

Core 102
Core 102
Core 102
Core 102
Core 102
Core 103
Core 103
Core 103
Core 103
Core 104
Core 104
Core 105
Core 105
Core 107
Core 108
Core 109

Custom
Custom
Custom
Custom
Custom

PU 48
PU 48
PU 48

PU 50
PU 50
PU 50
Class Options
Select the + sign to expand the section for your class
You can select archetypes on the Character Creation sheet

Core Classes
Barbarian

Bard

Cleric

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorcerer

Wizard

Base Classes/Alternate Classes


Alchemist

Antipaladin

Cavalier
Inquisitor

Gunslinger

Magus

Ninja

Oracle

Choose Mystery: Solar


Choose Oracle's Curse: Clouded Vision
Inflict or Cure Spells: Cure Spells

Choose "Tongues" language:


Choose second language:

1st Level Revelation: Astral Caravan


3rd Level Revelation: Luminous Form
7th Level Revelation:

Extra Revelation #1:


Extra Revelation #2:
Extra Revelation #3:
Pharasma Exalted Boon #3:

Variant Multiclassing

Archetype: Ancient Lorekeeper

Archetype: Dual-Cursed Oracle

Archetype: Planar Oracle

Archetype: Psychic Searcher

Archetype: Reincarnated Oracle

Archetype: Shigenjo

Archetype: Spirit Guide


Samurai

Summoner

Witch

Hybrid Classes
Arcanist

Bloodrager

Brawler

Hunter

Investigator

Shaman

Skald

Slayer

Swashbuckler

Warpriest

Occult Classes (in progress)


Kineticist

Medium

Mesmerist
Occultist

Psychic

Spiritualist

Prestige Classes
Agent of the Grave

Arcane Archer

Arcane Trickster

Arclord of Nex

Aspis Agent

Battle Herald

Blackfire Adept

Brother of the Seal

Champion of Irori

Cyphermage

Daggermark Poisoner

Daivrat

Dawnflower Dissident

Demoniac

Diabolist
Divine Scion

Dragon Disciple

Eldritch Knight

Evangelist

Exalted

Golden Legionnaire

Gray Gardener

Green Faith Acolyte

Harrower

Hellknight

Hellknight Signifier

Holy Vindicator

Horizon Walker

Inner Sea Pirate

Lantern Bearer

Living Monolith

Loremaster

Low Templar

Magaambyan Arcanist
Master Chymist

Mystic Theurge

Nature Warden

Noble Scion

Pathfinder Field Agent

Pathfinder Savant

Rage Prophet

Razmiran Priest

Riftwarden

Sentinel

Shadowdancer

Stalwart Defender

Storm Kindler

Tattooed Mystic

Umbral Court Agent

Veiled Illusionist

NPC Classes
Commoner

Expert
Adept
Weapon Mastery:
Maneuver Mastery:
1
1
Manage Locations
Descriptive Name Carried?
0 Carried Yes
### 1 #N/A Yes
### 2 #N/A Yes
### 3 #N/A Yes
### 4 #N/A Yes
### 5 #N/A Yes
### 6 #N/A Yes
### 7 #N/A Yes
### 8 #N/A Yes
### 9 #N/A Yes
### 10 #N/A Yes
### 11 #N/A Yes
Custom Locations
12 Yes
13 Yes
14 Yes

Armor Extras

Mundane and Magical Armor and Shields


Enhancement
Quan Description Bonus Size
Breastplate +1
Shield, heavy steel +1

Piecemeal Armor

Specific Magical Armor and Shields

Quan Description Armor Bonus Size


0
0

Custom Armor and Shields

Quan Description Armor Bonus Size

Weapons

Mundane and Magical Weapons


Enhancement
Quan Description Bonus Size
Longsword Masterwork
Crossbow, heavy +1

Specific Magical Weapons

Quan Description Size Location

Custom Weapon
Enhancement
Quan Description Bonus Size

Ammunition
Quan Description Location Reference
100 Bolts, crossbow Carried Core 142

Special Ammunition
Quan Description Location Reference
Bolt, Tangle Carried APC 291

Custom Ammunition
Quan Description Location Weight

Adventuring Gear

Adventuring Gear

Quan Description Location Cost


Custom Adventuring Gear

Quan Description Location Cost

Potions
Quan Description Location Caster Level

Rings
Quan Description Location Reference
Ring Slot (L)

Rods
Quan Description Location Reference

Scrolls
Quan Description Location Caster Level

Staves
Quan Description Location Charges

Wondrous Items/Misc Magic Items


Quan Description Location Cost
Headband of Alluring Charisma +2 Headband Slot 4000
Cloak of Resistance +1 Shoulders Slot 1000
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Wands
Quan Description Location Charges

Tattoo Slots
Slot Tattoo Description
Belt
Body
Chest
Feet
Hands
Head
Neck
Shoulder
Ring (R)
Ring (L)
Wrist

Automatic Bonus Progression


Bonus Selection
Mental Prowess (6th):
Mental Prowess (11th):
Mental Prowess (13th):
Mental Prowess (15th):
Mental Prowess (17th):
Mental Prowess (18th):
Mental Prowess Total: INT: +0 WIS: +0 CHA: +0
Physical Prowess (7th):
Physical Prowess (12th):
Physical Prowess (13th):
Physical Prowess (16th):
Physical Prowess (17th):
Physical Prowess (18th):
Physical Prowess Total: STR: +0 DEX: +0 CON: +0
Legendary Gift #1:
Legendary Gift #2:
Legendary Gift #3:
Legendary Gift #4:
Legendary Gift #5:
Legendary Gift #6:
Legendary Gift #7:
Legendary Gift #8:
Legendary Gift #9:
Legendary Gift #10:
Legendary Gift #11:
Legendary Gift #12:
Legendary Gift #13:
Legendary Gift #14:
Legendary Gift #15:
Legendary Gift #16:
Legendary Gift #17:
Legendary Gift #18:
Legendary Gift #19:
Legendary Gift #20:
Legendary Gift #21:
Legendary Gift #22:
Legendary Gift #23:
ge Locations Go
Weight Carried Weight Capacity Weight Multiplier
22.10 100%
0 #N/A #N/A #N/A
PP
0 #N/A #N/A #N/A
0 #N/A #N/A #N/A
GP
0 #N/A #N/A #N/A
0 #N/A #N/A #N/A
SP
0 #N/A #N/A #N/A
0 #N/A #N/A #N/A
CP
0 #N/A #N/A #N/A Gems
0 #N/A #N/A #N/A
0 #N/A #N/A #N/A
0 #N/A #N/A #N/A

0
0
0

10421 Typical Wealth For Misc Wealth


Total Equipment Cost
0 Level
0
10,421 GP 10,500

Weight Weight Cost Special


Location (lbs) Override Cost (gp) Override Material Special Ability 1
Armor 30 1350
Shield 15 1170
* Select "Armor" to wear the armor and "Shield" to use shield

Weight
Location (lbs) Cost (gp) Special Abilities
0 -
0 -
* Select "Armor" to wear the armor and "Shield" to use shield

Weight Armor Max Dex Armor Check


Location (lbs) Cost (gp) Type Bonus Penalty Arcane Spell Failure

* Select "Armor" to wear the armor and "Shield" to use shield

Weight Weight Cost Special


Location (lbs) Override Cost (gp) Override Material Special Ability 1
Carried 4 315
Carried 8 2350
0 0
0 0
0 0
* Select "Carried" to make weapon available for attacking

Weight
Are You Proficient (lbs) Cost (gp) Special Abilities
0 0
0 0
* Select "Carried" to make weapon available for attacking

Weight Weapon
Location (lbs) Cost (gp) Type Damage Crit Range Critical Modifier

* Select "Carried" to make weapon available for attacking

Cost (gp) Weight


0.1 10

Cost (gp) Weight


226 0.1

Class Cost (gp)

Filter
All

Weight Reference Quan Description


Weight (per Is this a
item) container Weight Multiplier Max Weight Capacity

Cost Weight

Cost Weight
0
0
Cost Weight
0
0

Cost Weight

Cost Reference Weight

Filter Lists
All
Reference Charges Weight None
Core 516 1 Choose Skill:
Core 507 1 Choose Skill:
Choose Skill:

Golden Eagle Epaulet

Opalescent White Pyramid Ioun Stone

1 Magenta Prism Ability


1 Magenta Prism Skill
Cost Weight

o Description
No No No
Gold and Wealth
<--Select location of gold here

10421

Special Ability 2 Special Ability 3 Reference


Core 150
Core 151

Reference
#N/A
#N/A

Run Speed
Multiplier (3
Speed 30 Speed 20 or 4) Special Material

Special Ability 2 Special Ability 3 Reference


Core 147
Core 145

cial Abilities Reference

Are You Base Weapon (i.e. "Club",


Range Damage Type Proficient "Dagger" )
Location Cost Weight Reference
Choose Language:
Choose Language:
Choose Language:
on of gold here
Special Abilities

Special Abilities
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Headband Skill Lists
33
1 Acrobatics 1 Acrobatics
2 Appraise 2 Appraise
3 Bluff 3 Bluff
4 Climb 4 Climb
5 Diplomacy 5 Diplomacy
6 Disable Device 6 Disable Device
7 Disguise 7 Disguise
8 Escape Artist 8 Escape Artist
9 Fly 9 Fly
10 Handle Animal 10 Handle Animal
11 Heal 11 Heal
12 Intimidate 12 Intimidate
13 Knowledge (ar 13 Knowledge (arcana)
14 Knowledge (du 14 Knowledge (dungeoneering)
15 Knowledge (en 15 Knowledge (engineering)
16 Knowledge (ge 16 Knowledge (geography)
17 Knowledge (hi 17 Knowledge (history)
18 Knowledge (loc 18 Knowledge (local)
19 Knowledge (na 19 Knowledge (nature)
20 Knowledge (nob 20 Knowledge (nobility)
31 Survival 31 Survival
32 Swim 32 Swim
33 Use Magic Dev 33 Use Magic Device
User Selectable Feat Modifier:

Feat Slot Feat Type


1 Level 1 Feat Any
2 Level 3 Feat Any
3 Level 5 Feat Any
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
10 User Selected Bonus Feat Any
9 User Selected Bonus Feat Any
8 User Selected Bonus Feat Any
7 User Selected Bonus Feat Any
6 User Selected Bonus Feat Any
5 User Selected Bonus Feat Any
4 User Selected Bonus Feat Any
3 User Selected Bonus Feat Any
2 User Selected Bonus Feat Any
1 User Selected Bonus Feat Any

Automatic Feats:
(from Class, Level, Race, etc)

Achievement Feats:
Feats
Show Teamwork Feats: Yes
Enforce Feat Prerequisites: Yes
General Feat Filter: All
Feat Name
Spell Focus (Evocation)
Add Weapon for Weapon Feats:

Feat Descriptions
* Denotes bonuses or penalties already included in the calculat
s
Err:502
Feat Options
Spell Filter: All
Spell Specialization:
Spell Specialization #2:
Cosmopolitan:
Eldritch Heritage:
Improved Eldritch Heritage:
Greater Eldritch Heritage:
Prodigy:
Prodigy #2:
Gnome Vast Hatred:
Gnome Vast Hatred #2:
Gnome Vast Hatred #3:
Scholar:
Racial Heritage:
Class Spell Level #1
Expanded Arcana:
Expanded Arcana #2:
Expanded Arcana #3:
Spell Level #1
Expanded Preparation:
Expanded Preparation #2:
Expanded Preparation #3:
Amateur Swashbuckler:
War Blessing #1:
War Blessing #2:
Spontaneous Metafocus #1
Spontaneous Metafocus #2
Spontaneous Metafocus #3
Amateur Gunslinger:
Favored Enemy Spellcaster #1:
Favored Enemy Spellcaster #2:
Favored Enemy Spellcaster #3:
Stalker's Focus:
Seething Hatred:
Skilled Rager #1:
Skilled Rager #2:
Skilled Rager #3:
Focused Inspiration:
Lay of the Land #1:
Lay of the Land #2:
Lay of the Land #3:
Lay of the Land #4:
Raging Blood: Please make any bloodline specific
Totem Beast:
Signature Skill (Perform):
Deific Obedience bonus type:
Gozreh Sentinel Boon 2:
Shelyn Evangelist Boon 2:
Favored Judgment #1:
Favored Judgment #2:
Favored Judgment #3:
Master of Knowledge:
Unsanctioned Knowledge Level 1:
Unsanctioned Knowledge Level 2:
Unsanctioned Knowledge Level 3:
Unsanctioned Knowledge Level 4:
Learn Ranger Trap:
Improved Learn Ranger Trap:
Spell Level #2

Spell Level #2
e any bloodline specific selections in Class O
0
Show Natural Attacks
0 Larger/Smaller Natural Attacks

Attack #1

Weapon: Touch 5
Weapon Usage:
Feats:

Type: Simple
Typical Use: Unarmed
Attack: +1
Damage: Varies
Critical: x2
Damage Type: Variable
Weapon Group: Touch
Source: Core
0 Medium
Range:
Ammunition:
Touch #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation
(+3) Base Attack Bonus, (-2) Ability Bonus (STR)

Damage Modifiers
(-2) Str modifier on Unarmed Strike
(-2) Str modifier on Unarmed Strike

Off Hand
Weapon is not currently in your possession
Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers:

Damage Modifiers
Attacks
Attack #2 Attack #3

Weapon: Ray 4 Weapon:


Weapon Usage: Weapon Usage:
Feats: Feats:

Type: Simple Type:


Typical Use: Ranged Typical Use:
Attack: +6 Attack:
Damage: Varies Damage:
Critical: x2 Critical:
Damage Type: Variable Damage Type:
Weapon Group: 0 Weapon Group:
Source: Core Source:
0 Medium 0
Range: Range:
Ammunition: Ammunition:
Ray #N/A Longsword
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:
Custom Attack Notes:: Custom Attack Notes::

Attack Calculation Attack Calculation


(+3) Base Attack Bonus, (+3) Ability Bonus (DEX) (+3) Base Attack Bonus, (-4) Not proficient with
Ability Bonus (STR), (+1) Weapon Enhancemen
User Selected Modifer

Damage Modifiers Damage Modifiers


(-2) STR Bonus
(-2) STR Bonus

Off Hand Off Hand


Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Type: Type:
Typical Use: Typical Use:
Attack: Attack:
Damage: Damage:
Critical: Critical:
Damage Type: Damage Type:
Weapon Group: Weapon Group:
Source: Source:
Medium
Range: Range:
Ammunition: Ammunition:
Error Error
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


Attacks
Attack #3 Attack #4

Masterwork Longsword 2 Weapon: +1 Crossbow, heavy


Weapon Usage:
Feats:

Martial Type: Simple


One-handed Typical Use: Ranged
+2 Attack: +7
1d8-2 Damage: 1d10+1
19-20/x2 Critical: 19-20/x2
Slashing Damage Type: Piercing
Blades, Heavy Weapon Group: Crossbow/Pirate Weapons
Core 147 Source: Core 145
Medium 0 Medium
Range:
Ammunition:
#N/A Crossbow, heavy #N/A
4 Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation Attack Calculation


nus, (-4) Not proficient with weapon, (-2) (+3) Base Attack Bonus, (+3) Ability Bonus (DEX), (+1)
(+1) Weapon Enhancement Bonus , (+4) Weapon Enhancement Bonus
er

Damage Modifiers Damage Modifiers


(+1) Enhancement Bonus
(+1) Enhancement Bonus

Off Hand Off Hand


not currently in your possession Weapon is not currently in your possession
#N/A Weapon:
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


Attack #5
Weapon is not currently in your possession
3 Weapon: #N/A
Weapon Usage:
Feats:

Type: #N/A
Typical Use: #N/A
Attack:
Damage: 0
Critical: 0
Damage Type: #N/A
Weapon Group: #N/A
Source: #N/A
#N/A Medium
Range: #N/A
Ammunition: #N/A
Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation
Err:502

Damage Modifiers
Off Hand
Weapon is not currently in your possession
#N/A Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers:

Damage Modifiers
Attack #6 Attack #7
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Feats: Feats:

Type: #N/A Type:


Typical Use: #N/A Typical Use:
Attack: Attack:
Damage: 0 Damage:
Critical: 0 Critical:
Damage Type: #N/A Damage Type:
Weapon Group: #N/A Weapon Group:
Source: #N/A Source:
#N/A Medium #N/A
Range: #N/A Range:
Ammunition: #N/A Ammunition:
Error #N/A Error
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:
Custom Attack Notes:: Custom Attack Notes::

Attack Calculation Attack Calculation


Err:502 Err:502

Damage Modifiers Damage Modifiers


Off Hand Off Hand
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Type: Type:
Typical Use: Typical Use:
Attack: Attack:
Damage: Damage:
Critical: Critical:
Damage Type: Damage Type:
Weapon Group: Weapon Group:
Source: Source:
Medium
Range: Range:
Ammunition: Ammunition:
Error Error
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


Attack #7 Attack #8
not currently in your possession Weapon is not currently in your possession
#N/A Weapon:
Weapon Usage:
Feats:

#N/A Type: #N/A


#N/A Typical Use: #N/A
Attack:
0 Damage: 0
0 Critical: 0
#N/A Damage Type: #N/A
#N/A Weapon Group: #N/A
#N/A Source: #N/A
Medium #N/A Medium
#N/A Range: #N/A
#N/A Ammunition: #N/A
#N/A Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation Attack Calculation


Err:502

Damage Modifiers Damage Modifiers


Off Hand Off Hand
not currently in your possession Weapon is not currently in your possession
#N/A Weapon:
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


Attack #9
Weapon is not currently in your possession
#N/A Weapon: #N/A
Weapon Usage:
Feats:

Type: #N/A
Typical Use: #N/A
Attack:
Damage: 0
Critical: 0
Damage Type: #N/A
Weapon Group: #N/A
Source: #N/A
#N/A Medium
Range: #N/A
Ammunition: #N/A
Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation
Err:502

Damage Modifiers
Off Hand
Weapon is not currently in your possession
#N/A Weapon: #N/A
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers:

Damage Modifiers
Attack #10 Attack #11
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Feats: Feats:

Type: #N/A Type:


Typical Use: #N/A Typical Use:
Attack: Attack:
Damage: 0 Damage:
Critical: 0 Critical:
Damage Type: #N/A Damage Type:
Weapon Group: #N/A Weapon Group:
Source: #N/A Source:
#N/A Medium #N/A
Range: #N/A Range:
Ammunition: #N/A Ammunition:
Error #N/A Error
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:
Custom Attack Notes:: Custom Attack Notes::

Attack Calculation Attack Calculation


Err:502 Err:502

Damage Modifiers Damage Modifiers


Off Hand Off Hand
Weapon is not currently in your possession Weapon is not currently in your posse
Weapon: #N/A Weapon:
Weapon Usage: Weapon Usage:
Type: Type:
Typical Use: Typical Use:
Attack: Attack:
Damage: Damage:
Critical: Critical:
Damage Type: Damage Type:
Weapon Group: Weapon Group:
Source: Source:
Medium
Range: Range:
Ammunition: Ammunition:
Error Error
Attack Modifier: Attack Modifier:
Damage Modifier: Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


Attack #11 Attack #12
not currently in your possession Weapon is not currently in your possession
#N/A Weapon:
Weapon Usage:
Feats:

#N/A Type: #N/A


#N/A Typical Use: #N/A
Attack: 0
0 Damage: 0
0 Critical: 0
#N/A Damage Type: #N/A
#N/A Weapon Group: #N/A
#N/A Source: #N/A
Medium #N/A Medium
#N/A Range: #N/A
#N/A Ammunition: #N/A
#N/A Error #N/A
Attack Modifier:
Damage Modifier:
Custom Attack Notes::

Attack Calculation Attack Calculation


Err:502

Damage Modifiers Damage Modifiers


Off Hand Off Hand
not currently in your possession Weapon is not currently in your possession
#N/A Weapon:
Weapon Usage:
Type:
Typical Use:
Attack:
Damage:
Critical:
Damage Type:
Weapon Group:
Source:
Medium Medium
Range:
Ammunition:
Error
Attack Modifier:
Damage Modifier:

Attack Modifiers: Attack Modifiers:

Damage Modifiers Damage Modifiers


#N/A
#N/A
Aster Darkvision (60)
Player Name Character Name VISION Yet Another
Astomoi (Custom) Medium 0 ft 0 lbs
Race Region Size Height Weight Hair/Eyes
5th Oracle Lawful Neutral Iomedae 0 years 0
Level/Class Alignment Deity Age Gender Character Generator
ABILITY ABILITY TEMP TEMP
SCORE MOD SC ADJ AB MOD
HP 38 SPEED 20 ft 4 sq x4 0 ft 0 ft 0 ft
STR 7 -2 +0 BASE SPEED RUN SWIM CLIMB FLY

DEX 16 +3 +0 WOUNDS TEMP NON-LETHAL


INIT +5 = 3 + 2 0 ft
DEX MISC BURROW
CON 14 +2 +0 SKILLS

CLASS
ABIL ABIL

INT 10 0 +0 SKILL NAME SCORE TOTAL MOD RANKS MISC

DAMAGE REDUCTION X Acrobatics DEX #VALUE! 3 0 #VALUE!

WIS 12 +1 +0 X Appraise INT #VALUE! 0 0 #VALUE!


ENERGY RESISTANCE
X Bluff CHA 5 5
CHA 20 +5 +0 #VALUE! #VALUE!

X Climb STR #VALUE! -2 0 #VALUE!

C Diplomacy CHA 5 5
AC 23 10+ 7 + 3 + 3 + 0 + 0 + 0 + 0 #VALUE! #VALUE!

ARMOR SHIELD DEX SIZE NAT. DEFL. MISC X Disguise CHA #VALUE! 5 0 #VALUE!
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
X Escape Artist DEX 3 0
TOUCH 13 FLATFOOTED 20 #VALUE! #VALUE!

CONDITIONAL MOD C Fly DEX #VALUE! 3 0 #VALUE!


TOTAL BASE ABILITY RACIAL MISC TEMP
C Heal WIS 1 1
FORT 5 = 1 + 2 + 0 + 2 +
#VALUE! #VALUE!

BASE ABILITY RACIAL MISC TEMP X Intimidate CHA #VALUE! 5 0 #VALUE!

REFLEX 5 = 1 + 3 + 0 + 1 + C Knowledge (history) INT #VALUE! 0 1 #VALUE!


BASE ABILITY RACIAL MISC TEMP
C Knowledge (planes) INT 0 1
WILL 6 = 4 + 1 + 0 + 1 +
#VALUE! #VALUE!

C Knowledge (religion) INT #VALUE! 0 1 #VALUE!

SPELL HERO C Linguistics INT 0 1


BAB 3 RESISTANCE POINTS
#VALUE! #VALUE!

X Perception WIS #VALUE! 1 0 #VALUE!

CMD 14 = 3 + -2 + 3 + 0 + 0 + 10 0 X Perform (Comedy) CHA #VALUE! 5 0 #VALUE!


TOTAL BAB STR DEX SIZE MISC
X Ride DEX 3 0
CMB 1 = 3 + -2 + 0 + 0 Prestige Points 0 #VALUE! #VALUE!

TOTAL BAB STR SIZE MISC C Sense Motive WIS #VALUE! 1 3 #VALUE!

C Spellcraft INT 0 1
Touch ATTACK BONUS Critical
#VALUE! #VALUE!

X Stealth DEX 3 0
Unarmed +1 x2 #VALUE! #VALUE!

TYPE RANGE AMMUNITION DAMAGE C Survival WIS #VALUE! 1 0 #VALUE!

Variable Varies X Swim STR #VALUE! -2 0 #VALUE!


SPECIAL PROPERTIES

Ray ATTACK BONUS Critical


Ranged +6 x2
TYPE RANGE AMMUNITION DAMAGE
Variable Varies
SPECIAL PROPERTIES

Masterwork Longsword ATTACK BONUS Critical


One-handed +2 19-20/x2
TYPE RANGE AMMUNITION DAMAGE
S 1d8-2
SPECIAL PROPERTIES

CUSTOM TEXT

+1 Crossbow, heavy ATTACK BONUS Critical


Ranged +7 19-20/x2
TYPE RANGE AMMUNITION DAMAGE
P 1d10+1 LANGUAGES
Common, Celestial
SPECIAL PROPERTIES
PROTECTION
ARMOR TYPE ARMOR BONUS

+1 Breastplate Medium +7
ACP SPELL FAILURE SPEED WEIGHT SPECIAL

–3 25% 4 30.0

SHIELD SHIELD BONUS MAX DEX WEIGHT

+1 Shield, heavy steel +3 99 15


SPECIAL PROPERTIES

OTHER POSSESSIONS
QUAN ITEM LOCATION WGT QUAN ITEM

1 Masterwork Longsword Carried 4


1 +1 Crossbow, heavy Carried 8
100 Bolts, crossbow Carried 10
1 Bolt, Tangle Carried 0.1
Armor, Shi
* Weight is modified by its location

SLOTS
BELT None HEADBAND Headband of Alluring Charisma +2
C
BODY None NECK None
CHEST None RING (LEFT) 0
EYES None RING (RIGHT) None
FEET None SHOULDERS Cloak of Resistance +1
HANDS None WRIST None
HEAD None Hand of Glory None LIGH

WEALTH [0 lbs]
PP 0 GP 0 SP 0 CP 0
OVE
MISC
ABILITIES (continued)
bonus to all saves*.
Active Conditional Modifiers
The following conditional modifiers are included in the
calculations:
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
� to - ()
* Denotes bonuses or penalties already included in the calc
Aster
Player Name Character Name

Weapon 5 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 6 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 7 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 8 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 9 ATTACK BONUS

TYPE RANGE AMMUNITION


#N/A #N/A
SPECIAL PROPERTIES

Weapon 10 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 11 ATTACK BONUS

TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES

Weapon 12 ATTACK BONUS

0
TYPE RANGE AMMUNITION

#N/A #N/A
SPECIAL PROPERTIES
ABILITIES (continued)

• Bonus
Hardy Languages: Giant, Gnome,
- Dwarves receive Goblin,
a +2 racial bonusOrc, Terran,throws
on saving Undercommon
against poison, s
• Slow and Steady - Dwarves have a base speed of 20 ft, but their speed is neve
----- CLASS- ABILITIES
• Stability ----- a +4 bonus to their combat maneuver defense whe
Dwarves receive
• Stonecunning - Dwarves receive a +2 bonus on Perception skill checks to noti
-----

GENERAL
• Automatic
Bonus
FEATS -----
Languages:
Languages:
Common, Dwarven
----- CLASS ABILITIES ----- Gnome, Goblin, Orc, Terran, Undercommon
Giant,
ABILIT
----- GENERAL FEATS -----

MAX DEX BONUS Astomoi (Custom) Traits


+3 � Humanoid (ARG 217):
AL PROPERTIES � You eat, breathe and sleep.
� Ability Score Quality (ARG 219
CON]
CHECK PENALTY SPELL FAILURE
� Standard (ARG 220): Members
–1 15% plus their racial language (if any
from up to seven languages.
� Darkvision 60 Feet (ARG 236):
feet*.
� Scent (ARG 236): You gain the
LOCATION WGT
� Limited Blindness (Custom): As
perceive the light around them.
However, they cannot visually p
� Telepathy (Custom): Astomoi h
cannot speak. However, they ha
language up to 100 ft. They may
in place of verbal components w
Favorite Class Options
� Add 2 spell(s) known from the
� Add 3 spell(s) known from the
Traits
� Reactionary (APG 328): You ga
checks*.
checks*.
� Life of Toil (UCa 60): You gain a
saves*.
Class Features
� Armor and Shield Proficiency:
Medium Armor. You are proficie
tower shields.) *
� Weapon Proficiency: You are p
weapons.
� Oracles Curse (Ex) [Clouded Vi
anything beyond 60 feet, but yo
darkvision.*
� Revelation: You have discovere
(DC 17 unless otherwise stated)
� Astral Caravan (Su) (HH 26):
can step into the planar borde
Material Planes, taking up to
can't travel fully into the Astra
but this ability allows you to t
as the shadow walk spell. You
hours per day.
� Luminous Form (Su) (HH 26)
into churning light, granting y
You shed light as a sunrod. Yo
effects to simply shed light as
your luminous form for 5 min
hield and Slotted Items 46
Feats
Feats
Total Weight Carried 68.1
� Spell Focus (Evocation) (Core 1
EXPERIENCE / LEVEL Class for all saving throws again
evocation.*
Current XP 16000
Weapon Descriptions
6th Level 23,000 � +1 Heavy crossbow
� You can shoot, but not load,
ENCUMBRANCE
hand at a -4 penalty on attack
23 46 70 Magic Items
LIGHT LOAD MEDIUM LOAD HEAVY LOAD � Headband of Alluring Charis
OVERLOADED grants the wearer an enhance
70 140 350 +2.*
OVER HEAD LIFT OFF PUSH/ DRAG � Cloak of Resistance +1 (Core
GROUND
* Denotes bonuses or
1 2 3 4 5 6 7 8 9 10 11 12 13 14
CLASS ABILITIES/MAGIC IT
Astral Caravan (Su)

Luminous Form (Su)

Crossbow bolts

Tangle bolt

Handwritten Notes
alculations
P

CRITICAL

0
DAMAGE

CRITICAL

0
DAMAGE

CRITICAL

0
DAMAGE

CRITICAL
Additi
0
DAMAGE

CRITICAL

0
DAMAGE
CRITICAL

0
DAMAGE

CRITICAL

0
DAMAGE

CRITICAL

0
DAMAGE
ABILITIES (contin
5

ABILITIES 12
85

raits
RG 217):
athe and sleep.
Quality (ARG 219): Specialized [+2 INT,WIS] [-2

G 220): Members of this race start with Common


language (if any). They can also choose
n languages.
Feet (ARG 236): You gain Darkvision up to 60

6): You gain the scent ability.


ess (Custom): Astomoi have no eyes, and instead
ht around them. Thus, they cannot be blinded.
cannot visually perceive anything beyond 60 ft.
stom): Astomoi have no mouths, and therefore
However, they have telepathy in any known
100 ft. They may also use thought components
al components when casting spells.
ns
known from the 1st level Oracle spell list.*
known from the 2nd level Oracle spell list.*

APG 328): You gain a +2 trait bonus to Initiative


a 60): You gain a +1 trait bonus on Fortitude

eld Proficiency: You are proficient in Light and


You are proficient with shields (excluding
*
ciency: You are proficient with all Simple

(Ex) [Clouded Vision] (APG 43): You cannot see


d 60 feet, but you can see as if you had

u have discovered a secret to your abilities.


therwise stated)
an (Su) (HH 26): As a full round action, you
the planar border between the Astral and
es, taking up to 5 people with you. You
ully into the Astral Plane or any others,
y allows you to travel 50 miles per hour,
w walk spell. You can travel for up to 5
y.
orm (Su) (HH 26): You can transform your body
light, granting you the effects of blur.
t as a sunrod. You can forego the other
ply shed light as a torch. You can maintain
s form for 5 minutes per day.
vocation) (Core 134): Add +1 to the Difficulty
ng throws against spells from the school of

ns
sbow
ot, but not load, a heavy crossbow with one
penalty on attack rolls.

f Alluring Charisma +2 (Core 516): The headband


earer an enhancement bonus to Charisma of

istance +1 (Core 507): Gives a +1 resistance


* Denotes bonuses or penalties already included in the calculations
YAPCG 9.17
15 16 17 18 19 20
5

LITIES/MAGIC ITEMS 12
85

hours/day

minutes/day

0
YAPCG 9.17
Portrait

Additional Notes
YAPCG 9.17
5

BILITIES (continued) 12
85
CONDITIONAL MODIFIERS

* denotes bonus that have been included in the calculations. You should subtract the values if the condition no longer applies
Spell Sheet Printed on 05/14/2019
### ### ### ### ### ### Spells per day
Level 0 1 2
Name: Aster Concentration:

L
Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Page 253
Spell Sheet Printed on 05/14/2019

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Prepared Spells Level Spell Name DC School Range Save

Area Comp Casting Time Duration SR

Page 254
Spell Sheet Printed on 05/14/2019
Spells per day Spells Known
2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9

R
Description Source
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Page 255
Spell Sheet Printed on 05/14/2019

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Page 256
Conditions and Spell Effects
Note: Temporary buffs that increase statistics will also increase uses/day of abilities that depend on those sta

Duration Enable Select Condition/Spell Effect Variables


1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Hide Class Conditions from the following classes

0 0

0 0

0 0
0 0

0 0


1
lities that depend on those statistics. Unless the buff is permanent, you should use your unbuffed stats to get uses/day.

riables Condition details


epend on those statistics. Unless the buff is permanent, you should use your unbuffed stats to get uses/day.

Condition details

* Denotes bonuses or penalties already included in the ca


Spellblights
Date
Game Log
Notes
0 0 0 0 0
Wealth
XP PP GP SP CP
AC
Base 10
Dexterity +3
Armor +7
Shield +3
Enhancement +0
Deflection +0
Natural Armor +0
Nat. Armor Enhance +0
Luck +0
Insight +0
Competence +0
Morale +0
Sacred +0
Profane +0
Size +0
Circumstance +0
Dodge +0
Untyped +0
AC 23
Touch 13
Flat-Footed 20

CMD
Base 10
BAB +3
Strength -2
Dexterity +3
Deflection +0
Luck +0
Insight +0
Competence +0
Morale +0
Sacred +0
Profane +0
Size +0
Circumstance +0
Dodge +0
Untyped +0
CMD 14

CMB
BAB +3
Strength -2
Luck +0
Insight +0
Competence +0
Morale +0
Sacred +0
Profane +0
Size +0
Circumstance +0
Untyped +0
CMB 1
Armor Class and Combat Maneuver Calculations
Custo

Maximum from Armor/Encumbrance: 3


(+7) +1 Breastplate
(+3) +1 Shield, heavy steel

Excludes Armor, Shield and Natural Armor Bonuses


Excludes Dexterity and Dodge Bonuses

Custo
Custo
Custom Modifier

Custom Modifier
Custom Modifier
Abili
Point Buy 7
Racial 0
Alchemical 0
Competence 0
Enhancement 0
STR Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 7
-2
Point Buy 16
Racial 0
Alchemical 0
Competence 0
Enhancement 0
DEX Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 16
3
Point Buy 16
Racial -2
Alchemical 0
Competence 0
Enhancement 0
CON Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
14 Total 14
2 2
Point Buy 8
Racial 2
Alchemical 0
Competence 0
Enhancement 0
INT Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 10

Point Buy 10
Racial 2
Alchemical 0
Competence 0
Enhancement 0
WIS Inherent 0
WIS
Morale 0
Profane 0
Sacred 0
Size 0
Misc 0
Total 12

Point Buy 17
Racial 0
Alchemical 0
Competence 0
Enhancement 2
CHA Inherent 0
Morale 0
Profane 0
Sacred 0
Size 0
Misc 1
Total 20
Ability Score Calculations
(-2) Astomoi (Custom)

(+2) Astomoi (Custom)

(+2) Astomoi (Custom)


(+2) Headband of Alluring Charisma +2

(+1) Ability Modifier (Level 4)


Custom Temp Temp
Mod Modifier Adj

+0

+0
+0

+0
+0

+0
Saves Calculati
Fortitude
Base Save +1
Ability +2
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait +1
Misc 0
Total 5

Reflex
Base Save +1
Ability +3
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait 0
Misc 0
Total 5

Will
Base Save +4
Ability +1
Circumstance 0
Competence 0
Luck 0
Morale 0
Profane 0
Racial 0
Resistance +1
Sacred 0
Trait 0
Misc 0
Total 6
Saves Calculations

(+2) Constitution Modifier

(+1) Cloak of Resistance +1

(+1) Life of Toil

(+3) Dexterity Modifier

(+1) Cloak of Resistance +1


(+1) Wisdom Modifier

(+1) Cloak of Resistance +1


Custom
Modifier

Custom
Modifier
Custom
Modifier
#N/A Aster #N/A
Companion Name Species Size Character Name Senses

ABILITY ABILITY DEX MISC


TOTAL
SCORE MOD MOD. MOD
STR #N/A #N/A TRICKS
HP 0 INIT ### = ### + ###
DEX #N/A #N/A Animal Companion
WOUNDS NON-LETHAL
SPEED ### ft #N/A
x4 ### ft ### ft ### ft #N/A
CON #N/A #N/A BASE SPEED
sq
RUN SWIM CLIMB FLY

INT #N/A #N/A PROTECTIVE ITEM AC BONUS MAX DEX


DAMAGE REDUCTION
0 99
WIS #N/A #N/A #N/A ACP WEIGHT SPECIAL PROPERTIES
ENERGY RESISTANCE
0 0
CHA #N/A #N/A #N/A
ABILITIES
AC #N/A TOUCH #N/A FLAT FOOTED #N/A #N/A
Total #N/A
#N/A
TOTAL
CONDITIONAL MODIFIERS #N/A
#N/A
FORT #N/A BAB #N/A #N/A #N/A
#N/A
#N/A
REFLEX #N/A CMD #N/A #N/A
#N/A
#N/A
WILL #N/A CMB #N/A #N/A
#N/A
#N/A
#N/A
ENCUMBRANCE #N/A
#N/A
#N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A
#N/A
LIGHT MEDIUM HEAVY OVER LIFT OFF PUSH/ WEIGHT #N/A
LOAD LOAD LOAD HEAD GROUND PULL CARRIED #N/A
#N/A
#N/A
#N/A
ATTACKS #N/A
NAME ATTACK DAMAGE NOTES #N/A
#N/A
#N/A #N/A #N/A #N/A #N/A
#N/A
#N/A #N/A #N/A #N/A #N/A
#N/A
#N/A #N/A #N/A #N/A #N/A
#N/A
ATTACK NOTES #N/A
#N/A
#N/A #N/A
#N/A
#N/A
#N/A
#N/A
SKILLS #N/A
ABIL ABIL #N/A
SKILL NAME SCORE TOTAL MOD RANKS MISC #N/A
#N/A
C Acrobatics DEX #N/A #N/A 0 #N/A #N/A
#N/A
C Climb STR #N/A #N/A 0 #N/A #N/A
#N/A
X Escape Artist DEX #N/A #N/A 0 #N/A #N/A
#N/A
C Fly DEX #N/A #N/A 0 #N/A #N/A
#N/A
X Intimidate CHA #N/A #N/A 0 #N/A #N/A
#N/A
C Perception WIS #N/A #N/A 0 #N/A #N/A
#N/A
C Stealth DEX #N/A #N/A 0 #N/A #N/A
#N/A
X Survival WIS #N/A #N/A 0 #N/A #N/A
#N/A
C Swim STR #N/A #N/A 0 #N/A #N/A
#N/A
0 #VALUE! #N/A
#N/A
0 #VALUE! #N/A
#N/A
0 #VALUE! * Denotes bonuses or penalties already included in the calculations

Magic Items:
0 #N/A Aster
Companion Name Species Size Character Name

ABILITY ABILITY TEMP TEMP DEX MISC


TOTAL
SCORE MOD SCORE MOD MOD. MOD
STR #N/A #N/A HP 19 INIT ### = ### + ###
DEX #N/A #N/A
Familiar
WOUNDS NON-LETHAL
SPEED ### ft #N/A sq x4 ### ft ### ### ft #N/A
CON #N/A #N/A BASE SPEED RUN SWIM CLIMB
ft
FLY

INT 0 -5 PROTECTIVE ITEM AC BONUS MAX DEX


DAMAGE REDUCTION
0 0 99
WIS #N/A #N/A #N/A ACP WEIGHT SPECIAL PROPERTIES
ENERGY RESISTANCE
0 0 0
CHA #N/A #N/A #N/A
ABILITIES
AC #N/A 10+ 0 + 0 + ### + ### + ### + 0 + #N/A
Total ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
SPELL
TOUCH #N/A FLAT FOOTED #N/A RESISTANCE #N/A
TOTAL
FORT #N/A BAB 3 ATTACK
#N/A #N/A
REFLEX #N/A CMD #N/A
#N/A
WILL #N/A CMB #N/A

SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
###
#N/A
###
#N/A
###
#N/A
#N/A
###
#N/A
###
#N/A
#N/A
###
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
FLY

ABILITIES
Cavaliers and similar, please use the Animal Companion tab
#N/A Aster
Companion Name Species Size Character Name

ABILITY ABILITY TEMP TEMP DEX MISC


TOTAL
SCORE MOD SCORE MOD MOD. MOD
STR #N/A #N/A HP #N/A INIT ### = ### + 0
DEX #N/A #N/A
Mount
WOUNDS NON-LETHAL
SPEED ### ft #N/A sq #N/A ### ft #N/A
CON #N/A #N/A BASE SPEED RUN SWIM
ft
CLIMB
ft
FLY

INT #N/A #N/A PROTECTIVE ITEM AC BONUS MAX DEX


DAMAGE REDUCTION
0 99
WIS #N/A #N/A ACP WEIGHT SPECIAL PROPERTIES
ENERGY RESISTANCE
0 0 0
CHA #N/A #N/A
ABILITIES
AC #N/A 10+ 0 + + ### + ### + + + 0
Total ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
SPELL
TOUCH #N/A FLAT FOOTED #N/A RESISTANCE

TOTAL
TRICKS
FORT #N/A BAB #N/A
REFLEX #N/A CMD #N/A
WILL #N/A CMB #N/A

ENCUMBRANCE

#N/A #N/A #N/A #N/A #N/A #N/A


LIGHT MEDIUM HEAVY PUSH /
LOAD LOAD LOAD
OVERHEAD LIFT OFF PULL
GROUND

Primary Attack ATTACK BONUS Damage


#N/A #N/A #N/A

Secondary Attack ATTACK BONUS Damage


#N/A #N/A #N/A

Extraordinary Attack

NOTES

SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC

C Acrobatics DEX #N/A #N/A 0 #N/A


C Climb STR #N/A #N/A 0 #N/A
X Escape Artist DEX #N/A #N/A 0 #N/A
C Fly DEX #N/A #N/A 0 #N/A
X Intimidate CHA #N/A #N/A 0 #N/A
C Perception WIS #N/A #N/A 0 #N/A
C Stealth DEX #N/A #N/A 0 #N/A
X Survival WIS #N/A #N/A 0 #N/A
C Swim STR #N/A #N/A 0 #N/A
X 0 #N/A 0 0 ###
X 0 #N/A 0 0 ###
#N/A
FLY

ABILITIES
CN Medium Darkvision (60)
Name Alignment Size Vision

Outsider (phantom) In consciousness 0


Type Location Emotional Focus Character
Phantom
BASE TEMP MAX TEMP WOUNDS NON-LETHAL
SCORE MOD ADJUST MOD HP 0 INIT +2
STR 12 +1
BASE RUN SWIM CLIMB BURROW FLY
DEX 14 +2 Speed 30 x4
ft ft ft ft ft

CMB
CON 13 +1 Abilities
1 Phantom Features
INT 7 -2 CMD
13
WIS 10 0

CHA 13 +1

ARMOR CLASS SAVING THROWS


AC TOUCH FF FORT REFLEX WILL
12 12 10 1 2 0

SR DAMAGE REDUCTION

BAB ENERGY RESISTANCE


0

Attack Bon Damage Crit


Slam (x2) +1 #N/A x2

SKILL TOT RANKS MISC MOD


Acrobatics DEX 2 0 0 2
Appraise INT -2 0 0 -2
C Bluff CHA 1 0 0 1
Climb STR 1 0 0 1
### Diplomacy CHA 1 0 0 1
### Disguise CHA 1 0 0 1
C Escape Artist DEX 2 0 0 2
C Fly DEX 2 0 0 2
Heal WIS 0 0 0 0
C Intimidate CHA 1 0 0 1
C Perception WIS 0 0 0 0
Perform (Comedy) CHA 1 0 0 1
C Ride DEX 2 0 0 2
C Sense Motive WIS 0 0 0 0
C Stealth DEX 2 0 0 2
### Survival WIS 0 0 0 0
### Swim STR 1 0 0 1

YAPCG 9.17
0 Medium Aster
Eidolon Name Type Size Character Name

ABILITY ABILITY TEMP TEMP DEX MISC


TOTAL
SCORE MOD SCORE MOD MOD. MOD
STR 10 0 HP 0 INIT 0 = 0 + 0
DEX 10 0 Eidolon
WOUNDS NON-LETHAL
SPEED 20 ft 4 sq 0 0 ft 0 0 ft
CON 10 0 BASE SPEED
ft
BURROW SWIM CLIMB
ft
FLY

INT 10 0 ABILITIES
DAMAGE REDUCTION
WIS 10 0 Special Abilities
• Darkvision (APG 58): The eidolon has darkvision out to a range
ENERGY RESISTANCE of 60 feet.
CHA 10 0 • Link (Ex) (APG 58): A summoner and his eidolon share a mental
link allows for communication across any distance (as long as
they are on the same plane). This communication is a free
action, allowing the summoner to give orders to his eidolon at
AC 12 10+ 2 + 0 + 0 + 0 any time. In addition, magic items interfere with the summoner’s
connection to his eidolon. As a result, the summoner and his
Total ARMOR/NATURAL DEX SIZE MISC eidolon share magic item slots. For example, if the summoner is
BONUS MOD. MOD. MOD. wearing a ring, his eidolon can wear no more than one ring. In
case of a conf lict, the items worn by the summoner remain
TOUCH 10 FLAT FOOTED 12 SPELL
RESISTANCE active, and those used by the eidolon become dormant.
• Share Spells (Ex) (APG 58): The summoner may cast a spell with
TOTAL a target of “you” on his eidolon (as a spell with a range of
touch) instead of on himself. A summoner may cast spells on his
FORT 0 BAB 1 eidolon even if the spells normally do not affect creatures of
the eidolon’s type
REFLEX 0 CMD 11
WILL 0 CMB 1 Max Attacks 3

Primary Attack ATTACK BONUS Damage

Secondary Attack ATTACK BONUS Damage

SKILLS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC

C Bluff CHA 0 0 0 0
C Craft INT 0 0 0 0
C Knowledge (planes) INT 0 0 0 0
C Perception WIS 0 0 0 0
C Sense Motive WIS 0 0 0 0
C Stealth DEX 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 5
Player Name Caravan Level Maximum Number of Wagons

ABIL
MOD
TRAVELER
MOD
EQUIP
MOD
WAGON
MOD
MISC
MOD
Caravan
OFFENSE 1 ATTACK 1 = 1 + 0 + 0 + + 0 DAMAGE 1d6+
DEFENSE 1 AC 11 = 1 + + + 0 + 10 HP 0
MOBILITY 1 SECURITY 1 = 1 + 0 + + 0 + 0 WOUNDS

MORALE 1 RESOLVE 1 = 1 + 0 + + 0 + 0

SPEED 40 MILES PER DAY UNREST 0 CONSUMPTION 0 PER DAY

WAGON INFO TRAVELER CARGO


DRIVER CAPACITY CAPACITY CONSUMPTION SPECIAL

Totals 0 0 0

Travelers
• Number of Travelers: 0
• Total Wages: 0 GP
Cargo
• Cargo Total: 0 Units
Feats
Pathfinder Society Verification Sheet
Player Name:

Character Name: Aster ID:

Summary: 0 Astomoi (Custom) 5th Oracle Faction:

XP: 0 Fame: 0 Prestige: 0

Requirements/Rules Notes
You should provide a Pathfinder Society Character Code Warning: Error: You did not provide a Pathfinder Society Character Code

You should select a Pathfinder Society Faction Warning: Error: You did not provide a Pathfinder Society Faction Name

You should enter your name (as Player Name) Warning: You did not enter your name (As the Player Name) to identify this as your character

You have not selected a height Warning: You have not selected a height

You have not selected an age for your character Warning: You have not selected an age for your character

You must select a faction from the Pathfinder Society Allowed Factions Error: is not an approved faction.

Ability Scores must be selected on a High Fantasy Point Buy Error: Ability Point Buy: 27 Ability Points selected

You must select from a list of approved character races Error: Astomoi (Custom) is not allowed in PFS.

Character Classes are restricted Oracle Class is allowed.

Trait Selection is within the rules Trait Selection is within the rules

Skill points at Level 1 Warning: you have not used all the skill points for Level 1

Skill points at Level 2 Error: You used more than the allowed skill points for Level 2

Skill points at Level 3 Error: You used more than the allowed skill points for Level 3

Skill points at Level 4 Warning: you have not used all the skill points for Level 4

Skill points at Level 5 Warning: you have not used all the skill points for Level 5

You have selected fewer than the allowed number of feats Warning: You have selected fewer than the allowed number of feats

Bonus languages are dependent on your Intelligence Score Error: You have selected an unearned bonus language: Celestial

Linguistics languages are dependent on taking Ranks in Linguistics Warning: You can select an additional linguistics language
Prestige Awards:

This sheet produced by YAPCG (http://yapcg.sf.net), Version 9.17 on May 14, 2019
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting Starting 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 2
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 3
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 4
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 5
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 6
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 7
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 8
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 9
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 10
Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Scenario ID Scenario Name

Date Items Sold Value Fame Gold Starting XP


Starting 0 Starting 0 0
Earned Day Job XP Earned
Ending 0 Gained 0
Chronicle Items Bought Value Finishing XP
Items Sold 0
Prestige 0
Starting 0 Subtotal 0 Starting Level
Earned Items 1
Bought 0
Adv Track Conditions Gained Conditions Cleared Used Ending Level
Ending 0 End 0 1

Notes

Page 11
Stat Block
Aster
Astomoi (Custom) Oracle 5
LN medium humanoid
DEFENSE
AC 23, touch 13, flat-footed 20
hp 38
Fort 5 Reflex 5 Will 6
OFFENSE
Speed 20 ft
Melee
Touch +1 (Varies x2)
or Ray +6 (Varies x2)
or Masterwork Longsword +2 (1d8-2 19-20/x2)
or +1 Crossbow, heavy +7 (1d10+1 19-20/x2)
Ranged

Space 5 Reach 5
STATISTICS
STR 7 DEX 16 CON 14 INT 10 WIS 12 CHA 20
BAB 3 CMB 1 CMD 14
Feats: Spell Focus (Evocation)
Languages Common, Celestial
Gear Masterwork Longsword, +1 Crossbow - heavy, Bolts - crossbow (100), Bolt - Tangle
Format of Stat Block: Plain Text
This character generator is no affiliated with Paizo games in any way. It has been creat
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Arneson.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact
are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's na
Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, e
with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability w
a work containing Open Game Content except as expressly licensed in another, independent Agreement with the ow
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8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use
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sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only t

15. COPYRIGHT NOTICE


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsl
Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsl
Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

Note: A significant portion of the spell information in YAPCG was based on an original importing of the spells databa
reworking and reformatting of the data, which may have introduced errors not originally in the database. This datab

Paizo Spells Database. Copyright 2011 Mike Chopswil, d20pfsrd.com


e. Mistakes or errors are entirely mine and should not represent Paizo

Source Date Updated


http://paizo.com/paizo/about/communityuse Sep 12, 2011

http://paizo.com/pathfinderRPG/compatibility Jun 2, 2012


http://paizo.com/pathfinderRPG/compatibility/ogl Sep 12, 2011
http://www.d20pfsrd.com/magic/spells-db 6/1/2013

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