Você está na página 1de 2

pw 

One-page design document. 

Game Identity / Mantra:  


Witchcraft point & click rpg. 

Design Pillars: 
Wonder, empathy, immersion.  

Genre/Story/Mechanics Summary: 
Characters > Plot > World. Player becomes apprentice of a wizard while trying to find a 
purpose in life and explores the stakes of being an artist. 

Features:  
P c g content for characters, spells and places. 
At least 50 different spells with defined sigils. 
Character relationship development for non-pcg characters. 
4 different races of people: animals, plants, robots and spirits with different languages. 
Interesting conversations with different characters. 
Retroactive interface. 
Dream cycles. 

Interface:  
The mouse position highlights interactable objects and have appear toast near them. Clicking 
stuff makes the interaction. Pressing Enter let the player cast spells.  

Art Style:  
Pixel art - Guntur, newabstraction, Marcos Freire, Stephini, Xa, Do Ko.  

Music/Sound:  
https://www.youtube.com/watch?v=qq-RGFyaq0U&feature=youtu.be 
https://www.youtube.com/watch?v=qP4CApYo1Ig&feature=youtu.be 
https://www.youtube.com/watch?v=ImPM5IDIYPs 
https://www.youtube.com/watch?v=vD1yAEWpzeQ 
https://www.youtube.com/watch?v=UwxatzcYf9Q 
 

 
 
Development Roadmap / Launch Criteria:  
Platform:​ pc A
​ udience:​ 20/male/fantasy. 
Milestone 1:​ Mechanics complete - 0/0/00  Milestone 4:​ Polish complete - 0/0/00 
Milestone 2:​ Boss fights complete - 0/0/00  --------------------------- 
Milestone 3:​ Levels complete - 0/0/00  Launch Day:​ 0/0/00 
 

 
 

Você também pode gostar