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Design Pillars:
Wonder, empathy, immersion.
Genre/Story/Mechanics Summary:
Characters > Plot > World. Player becomes apprentice of a wizard while trying to find a
purpose in life and explores the stakes of being an artist.
Features:
P c g content for characters, spells and places.
At least 50 different spells with defined sigils.
Character relationship development for non-pcg characters.
4 different races of people: animals, plants, robots and spirits with different languages.
Interesting conversations with different characters.
Retroactive interface.
Dream cycles.
Interface:
The mouse position highlights interactable objects and have appear toast near them. Clicking
stuff makes the interaction. Pressing Enter let the player cast spells.
Art Style:
Pixel art - Guntur, newabstraction, Marcos Freire, Stephini, Xa, Do Ko.
Music/Sound:
https://www.youtube.com/watch?v=qq-RGFyaq0U&feature=youtu.be
https://www.youtube.com/watch?v=qP4CApYo1Ig&feature=youtu.be
https://www.youtube.com/watch?v=ImPM5IDIYPs
https://www.youtube.com/watch?v=vD1yAEWpzeQ
https://www.youtube.com/watch?v=UwxatzcYf9Q
Development Roadmap / Launch Criteria:
Platform: pc A
udience: 20/male/fantasy.
Milestone 1: Mechanics complete - 0/0/00 Milestone 4: Polish complete - 0/0/00
Milestone 2: Boss fights complete - 0/0/00 ---------------------------
Milestone 3: Levels complete - 0/0/00 Launch Day: 0/0/00