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Every character begins play with a level slot. Further, every time a character advances a
level, he gains a level slot. The level slots serve numerous purposes, and these are summarized
below. Note: This book provides several example talents that can be gained with level slots,
players should feel free come up with new talents, and the DM can use existing talents to
determine a reasonable level slot cost for the talent. Level slots may be saved for later use.
Talents
“Talent” is a catch all term for abilities that can be purchased with level slots. Some are
minor abilities not covered by existing class features, while others allow the character to break
the AD&D games rules in some fashion. Some are unique abilities gained due unique
circumstances of the story going on in the game. Some talents have prerequisites that must be
met before being taken. A prerequisite can be waived, however, for each prerequisite
waived, the level slot cost of the talent increases by one. The DM should be consulted on all
talent selections. A talent may only be purchased once unless its description says otherwise.
Anytime a talent refers to level, use the highest level in one class the character has achieved.
Example Talents
Gift of the World Mind (4 level slots, Wis 17+, Lycanthrope Mind):
Characters with this talent can contract multiple strains of lycanthropy. Checks to shapeshift are
still required.
Wild Talent (3 level slots (credit), Con 15+ or Int 15+ or Wis 15+):
The character need not make a wild talent check, but must roll randomly to determine what the
wild talent is. For each additional slot assigned to this talent, the character may reroll a result on
the wild talent tables. Alternatively, the character may choose the wild talent at a cost of 10 level
slots, 11 if the ability requirement is not met. Note: This talent is 3 slots cheaper for Dark Sun
characters.
Wizardly priests (4 level slots, priest): These characters gain access to one school of wizard
spells and can cast them as if they were clerical spells. The character must continue to observe
the number of various level spells they can cast each day. This talent has no effect on characters
that cannot cast clerical spells.