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Two minor 1 9th century chess the move either. So why does Black
masters, Horatio Caro and Marcus play 1 . . . c6?
Kann, go together like Tweedledum The answer is that 1 . . . c6 is a
and Tweedledee. Individually, each useful preparatory move. Whatever
of them is totally unmemorable. White plays in reply Black will
But together they have earned im stake a claim in the center with 2 .. .
mortality as the joint originators of d5 . Once he has staked this claim,
the Caro-Kann Defense. It begins there will be time enough for him
like this: to develop his pieces later.
If ... d7-d5 is a good idea for
White Black Black, you may ask why he doesn't
1 e4 c6 simply play it on move one. In fact,
Black sometimes does play 1 . . . d5
in response to 1 e4, but Black's
move suffers from disadvantages
which can be avoided by playing 1
... c6 and then 2 . . d5 . After 1 e4
.
ablanca, World Champion from twice until all or most of the other
1 92 1 - 1 927 . Since then, it has been pieces have been moved once.
taken up from time to time by most Sometimes, however, it is necessary
of the world's leading players and it to move a piece a second time, for
now ranks as one of Black's most instance to prevent its exchange or
solid responses to 1 e4. capture.
White's basic strategy in the 3) Once White has developed his
Caro-Kann is to try to exploit the pieces and staked his claim in the
somewhat unambitious nature of 1 center he should form a specific
. . . c6 in order to obtain a slight long-range plan. The appropriate
advantage in the early stages of the plan will of course depend on what
game, and then to press home this Black has played, but the two most
advantage in the later stages. In common plans are:
order to achieve this he should a) Kingside attack. If Black
follow these general guidelines . castles Kingside (as he usually does)
White can gradually concentrate his
1) Stake a claim in the center pieces on that side and attempt to
with the pawns. White nearly checkmate the Black King . But
always plays 2 d4 (after 1 e4 c6), White must always be alert to the
and therefore will already have possibility that Black might launch
pawns on e4 and d4, two of the a powerful counterattack in the
four central squares . Sometimes center, which is the normal strong
White plays e4-e5 and sometimes he reaction to an attack on the flank .
allows his e-pawn to be exchanged b) Central play. This can take
for Black's d-pawn. It is normally many forms. Two common ideas
not appropriate for White to move are to try to break down Black's
any other pawn in the early stages defenses by playing c2-c4 followed
of the game (except sometimes the by d4-d5 , or f2-f4 followed by f4-
c-pawn) because such pawn moves f5 .
often waste time that should be
used more profitably by developing Black's basic strategy in the
pieces. Caro-Kann is less ambitious than
2) Develop the pieces as rapidly White's. The advantage of having
as possible; that is, try to bring all the first move in chess is somewhat
the pieces to active squares where akin to the advantage of4 serve
they will be ready for the coming in tennis. So at the beginning Black
battle. Normally, the most active should expect to be content with
squares are the ones nearest the neutralizing White's slight advan
center of the board. To develop all tage and only go on the offensive
the pieces rapidly it is generally later . The following guidelines
advisable not to move any piece generally apply.
2
THE I DEAS BEHIND THE CARO-KANN DEFENSE
because pieces can move backwards pawn immobile and thus a potential
and pawns can't, so the pawn target for Black to work against .
"skeleton" is more permanent than
that of the pieces . The pawns, Generally, the most appropriate
therefore, tend to dictate the long development for each side in this
term considerations applicable to a variation is as follows .
position. W h i te King: Usually castles
Kingside, only occasionally on the
Queenside.
W hite Queen: d3 or e2, oc
casionally g4.
White Rooks: d l and e l , or d l
and fl .
White King Bishop: d3 , oc
casionally e2 .
White Queen Bishop: d2, e3 , f4,
or g5 . It is usually best to postpone
the development of this piece until
it is reasonably clear which square
is most suitable.
Typical pawn structure White King Knight: f3 or e2.
Advance Variation W hite Queen Knight: c3 .
White pawns: Except for the d
This pawn structure arises after and e-pawns, none of the pawns
the moves I e4 c6 2 d4 d5 3 e5 and should be moved in the very early
later e7-e6-the Advance stages of the game. The f-pawn is
Variation (Part Two). often advanced later.
By playing e4-e5 White fixes the Black King: Castles Kingside.
pawn center: now an exchange of Black Queen: b6 or a5 , some
White's e-pawn for Black' s d-pawn times followed by moving to a6.
is impossible. Whether this is better Black Rooks: One Rook nor
for White or Black is a matter of mally goes to c8 . This is sometimes
style. There are advantages and followed by . . . Rc7 and then
disadvantages for both sides. White playing the other Rook to cr This
obtains a long-term space ad maneuver is called doublingr ooks .
vantage since he has a pawn in Black King Bishop: e7 .
Black's half of the board whereas Black Queen Bishop: f5 .
Black has no immediate prospect of Black King Knight: e7 and then
placing a pawn in White's half. The to f5 or g6. This Knight should be
pawn advance is rather committal, developed before the King Bishop
however, and leaves White's d- to avoid a bottleneck on e7 .
4
THE I DEAS BEHIND THE CARO-KANN DEFENSE
Black Queen Knight: d7 or (after Note that there are two half-open
.. . c6-c5) c6. files. The e-file can be used by
Black pawns: The c-pawn and d White, the c-file by Black . In this
pawn having already moved, the vanatton the most appropriate
only other pawn moves that should development for each side is as
be considered in the early stages is follows .
the e-pawn (to e6!) and the c-pawn White King: Castles Kingside.
to c5 . The moves . . . h7-h5 and . . . White Queen: b3 or e2.
g7-g6 may be good later to restrain White Rooks: e l and d l , or e l
the advance of White's Kingside a n d fl .
pawns. White King Bishop: d3 .
White's general strategy in the White Queen Bishop: f4 or g5 .
Advance Variation is to attack on White King Knight: f3 , then e5 .
the Kingside, which is usually White Queen Knight: d2 and then
signalled by f2-f4-f5 . Black's f3 , replacing the King Knight which
overall strategy is to undermine has moved to e5 .
White's pawn center by preparing White pawns: After advancing
and playing . . . c6-c5 , and then to the e- and d-pawns on the first two
develop counterplay by making use moves, no other pawns should be
of the half-open c-file on which his moved in the early stages . Later on,
Rooks should be standing . f2-f4 and perhaps g2-g4 may be
useful as part of a Kingside attack.
Black King: Castles Kingside.
Black Queen: c7, b6, a5 , or c8 .
The latter square may be ap
propriate for the Queen when the
b7-pawn needs protection.
Black Rooks: b8, c8, e8 , and f8
are all good squares . The specific
choice will depend on White's
development and the actual course
of play.
Black King Bishop: d6 or e7 .
Typical pawn structure Black Queen Bishop: f5 or g4.
Exchange Variation Black King Knight: f6.
Black Queen Knight: c6.
This pawn structure arises after Black pawns: Except for the c-,
the moves I e4 c6 2 d4 d5 3 exd5 d-, and e-pawns, none of the other
cxd5 4 �d3 �c6 5 c3 and later . . . pawns should be moved early in the
e7-e6-the Exchange Variation game. Later on, the maneuver b7-
(Part Three) . b5-b4 is often useful.
5
CARO-KANN DEFENSE
6
THE I DEAS BEHIND THE CARO-KANN DEFENSE
7
CARO-KANN DEFENSE
8
THE IDEAS BEHIND THE CARO-KANN DEFENSE
9
CARO-KANN DEFENSE
10