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Blood Rend
Starting at 3rd level, you can cast the blood mage spell Blood
Rend using blood magic. You can't cast it otherwise unless it
is one of your spells known.
Sanguine Resilience
At 3rd level, your blood rejects mundane ailments. You are
immune to diseases. Any diseases you already had are cured.
Sacrifice
At 4rd level, your drive for power engenders betrayal. As an
action, you reach out to an allied creature with blood you can Credit: 'Blood Mage' by weremoon on DeviantArt
see within 60 feet. The creature does not need to be an ally if
they are currently under the effects of a Blood Rend spell or a Blood Thrall
Blood Thrall spell that you cast. The creature must make a Starting at 5th level, you can cast the blood mage spell Blood
Constitution saving throw. Thrall using blood magic. You can't cast it otherwise unless it
On a failed save, the creature takes 4d8 necrotic damage is one of your spells known.
and their hit point maximum is reduced by an amount equal
Maleficar 2nd Level
Blindness/Deafness
At 5th level, you have mastered blood magic, but your Calm Emotions
mastery has changed you. You gain the following flaw: Crown of Madness
I am persecuted because of my greatness Enthrall
Hold Person
Sanguine Strength Ray of Enfeeblement
At 5th level, your study and practice of blood magic has Suggestion
fortified your life force to unnatural levels. Your Constitution
increases by 2 and your maximum Constitution score is now 3rd Level
22 unless it was already 22 or higher. Bestow Curse
Blood Rend
Feign Death
Blood Mages & Multiclassing Vampiric Touch
As a prestige class, levels in blood mage are only
available through multiclassing. Blood mages are 5th Level
considered full casters, the equivalent of wizards, Blood Thrall
for the purposes of multicasting spell slots.
Blood Rend
3rd-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: S, V, M (a drop of blood)
Duration: Concentration, up to 1 minute
Choose a creature with blood you can see within range.
The creature must make a Constitution saving throw. On a
failed save the creature is considered grappled and
incapacitated as its blood rebels against its control. At the
beginning of each of the creature's turns, it takes 1d6 necrotic
damage as the contest between wills rends its lifeforce.
At the end of each of the creature's turns, it can repeat the
saving throw, ending the effect on a success.
If the creature succeeds on its initial saving throw or when
the effect ends, the creature takes 3d6 necrotic damage.
At Higher Levels. When you cast this spell using a spell
slot of 4th level or higher, you can target one additional
creature for each slot level about 3rd. The creatures must be
within 30 feet of each other when you target them.
Blood Thrall
5th-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: S, M, V (a drop of blood)
Duration: Concentration, up to 1 minute
Choose a creature with blood you can see within range.
The creature must make a Constitution saving throw. On a
failed save the creature's will is partially subsumed under
your own. For the duration of this effect, the creature must
Credit: 'Blood mage' by KarinaMacGill on DeviantArt spend its turn trying to attack the nearest creature it can
sense that is hostile to you and may not willingly attack or
Blood Mage Spell List endanger you or your allies. Roll initiative for the creature,
which has its own turns (you do not roll initiative if the
1st Level creature was already in the initiative order).
Bane At the end of each of the creature's turns, it can repeat the
Charm Person saving throw, ending the effect on a success.
Command If the creature succeeds on its initial saving throw or when
Dissonant Whispers the effect ends, the creature takes 3d6 necrotic damage.
Ray of Sickness
Sleep class design by Axertz
Tasha's Hideous Laughter v0.3
may not draw the morning star during the turn they cast the
Clarifications spell.
This section is meant to help in understanding the mechanics
of the blood mage. It is not part of the rules for the blood
mage class and any contradictions between this section and
Design Notes
the rules should be resolved in favor of the rules. Blood Rend and Blood Thrall
Blood Rend and Blood Thrall are class features of the blood
Blood Magic Spell Slot Examples mage that happened to be implemented as spells (similar to a
A character with 5 levels in wizard and 2 levels in blood warlock's Eldritch Blast or a paladin's Smite spells).
mage may use blood magic to cast spells using 1st or 2nd The spells may be compared to Hold Person/Monster and
level spell slots. Even though they have 3rd level spell Dominate Person/Monster, but the differences are important.
slots, their blood mage level is not high enough to cast The two spells affect a set of creatures broader than the
spells with 3rd level spell slots using blood magic. Person spells but narrower than the Monster spells. Hold
Person/Monster inflicts the Paralyzed condition (much
A character with 9 levels of warlock and 5 levels of blood stronger than Grappled + Incapacitated) but does no damage.
mage may use blood magic to cast spells using spell slots Dominate Person/Monster allows the creature to be
of 1st, 2nd, 3rd, or 5th level. They have 1st, 2nd, and 3rd instructed, but does no damage and is less useful in combat.
level spell slots from their levels in blood mage and 5th While Blood Rend and Blood Thrall will typically be cast
level spell slots from their levels in warlock, but no 4th using blood magic, there are a couple of ways that they could
level spell slots. be added to a blood mage's known spells. First, Blood Rend
can be chosen as the blood mage's spell when reaching level
Blood Magic Spellcasting Examples 5 in the class. At this point it can be cast using either blood
A blood mage is holding a glaive (and nothing else). They magic or spell slots.
take a hand off of the glaive so that they have a free hand. Blood Thrall is too high level to be chosen by a blood mage,
They cast a spell using blood magic. As part of casting the but a bard could choose the spell (or Blood Rend) using its
spell, they cut themselves with the glaive. They may grab magical secrets feature.
the glaive with their free hand after casting the spell (using
an object interaction). Canvas of Flesh, Sanguine Resilience,
and Maleficar
A blood mage is holding a longsword and a shield and These are ribbons.
casts a spell using blood magic. As part of casting the
spell, they cut themselves with the sword. They must then Only One Resource
sheath or stow the sword in order to meet the With the exception of Feast of the Fallen's 5th level heal, the
requirement of having a free hand. Because they used only resource blood mage features use is hit points. This both
their object interaction to sheath or stow the sword, they decreases the amount of accounting for the player and keeps
may not draw the sword using an object interaction during the class focused on its central theme.
the turn they cast the spell.
Spell List
Using the 'Daggers and Blood Magic' Variant Rule: The spell list is drawn from the enchantment and
necromancy schools. No spells specific to one class or spells
A blood mage is holding a quarterstaff (and nothing else) with a primarily beneficial effect were included.
and also has a dagger readily accessible. Before casting
the spell, they take a hand off of the quarterstaff so that Balance
they have a free hand. They cast a spell using blood magic. The hit point cost of casting using blood magic is high and is
As part of casting the spell, they draw the dagger, cut designed to be balanced by itself.
themselves with it, and then sheath or stow the dagger. Feast of the Fallen is balanced around the assumption that
They may grab the quarterstaff with their free hand after the player will not have access to a steady supply of fresh
casting the spell (using an object interaction). corpses above those generated by a typical adventuring day.
A blood mage is holding a morning star and a shield and Sacrifice
also has a dagger readily accessible. Before casting the Sacrifice is balanced by the expectation that the player will
spell, they stow the morning star so that they have a free have only a limited number of allies (upsetting this
hand. They cast a spell using blood magic. As part of expectation can be a fun way to build an evil NPC).
casting the spell, they draw the dagger, cut themselves Sacrifice also functions as a partial refund mechanism for
with it, and then sheath or stow the dagger. Because they Blood Rend and Blood Thrall. This combination is not trivial
used their object interaction to stow the morning star, they to pull off as it requires at a minimum two rounds and two
sets of saving throws. When the combination is successful, it
can make the two spells much more cost effective. This is
intentional and is meant to be a strength of the class.
Note also that Sacrifice's bonus healing at 5th level
conflicts with the gauranteed final damage of Blood Rend and
Blood Thrall.
Constitution as a Spellcasting Ability Very flavorful for a vengeance paladin.
Constitution as a spellcasting ability is too strong if it is a Ranger
characters only spellcasting ability. A blood mage must
choose which spellcasting ability to focus on or make Perhaps potential abuse (in both senses) involving Sacrifice
themselves weaker elsewhere to maximize both. and the Animal Companion.
Sanguine Strength and ASIs Rogue (Arcane Trickster)
Taking the blood mage class sacrifices an ASI, either because No specific interactions come to mind.
a player takes 1-4 levels in the class and gets no ASI from it Sorcerer
or because they take 5 levels in the class and get one ASI but Heightened Spell can make casting spells using blood magic
miss out on a second they would have gotten later if they less frustrating.
didn't multiclass. In other words, Sanguine Strength is Creating extra spell slots with sorcery points combined
primarily there to prevent the 5th level of the class from with blood magic casting leads to an extraordinary number of
having too high an opportunity cost. The increase to the spells cast per day.
ability's maximum score will be relevant only if the score is
eventually maximized, in which case see previous section. Warlock
No specific interactions come to mind.
Musings on Classes
Minimum Level Required to Multiclass Wizard
Class Level Note that damage from blood magic casting bypasses an
Bard 5 abjuration wizard's ward and a necromancer's Inured to
Undeath feature.
Cleric 5
Druid 5
Fighter* 13
Monk** 11
Paladin 9
Ranger 9
Rogue*** 13
Sorcerer 5
Warlock 5
Wizard 5
* Eldritch Knight
** Way of the Four Elements
*** Arcane Trickster
Bard
The only class that can potentially cast Blood Thrall with
spell slots (see Blood Rend and Blood Thrall section).
Cleric
A life cleric's efficient healing can be a benefit to the blood
mage (either as a multiclass or as another party member), but
the benefit is still gated by Feast of the Fallen and the
opportunity cost of using spell slots on healing spells.
In general it will be hard to figure out the character
motivation for this multiclass
Druid
If you want to play Merril, this is the multiclass for you.
Fighter (Eldritch Knight)
The necromancy and enchantment spells from the blood
mage class add some breadth to the evocation and abjuration
focused eldritch knight.
Monk (Four Elements)
No specific interactions come to mind.
Paladin