In battle, some warriors fight as though pos:
sessed... while others truly are, Primals are those
warriors who revel in their bestial rage and give
in to it completely. As they slowly take on an
increesinglybeast-likeappearance, theyalso gain
powerful an:
Hit Die: di2
iolent new abilities
Requirements
Alignment: Any chaotic
Affiliation: An:
Base Attack Bonus: +6
Base Save: Fortitude +5.
Feats: Cleave
Class Skills,
The primal’s class skills (and the key ability for
each skill) are
Climb (Ste),
Handle Ani-
mal (C
Intimidate (Cha), Jump (Ser), Listen (Wis), Spot
(Wis), Survival (Wis) and Swim (St)
Skill Points at Each Level: 2 + Int modifier
Class Features
All of the following are class features of the
primal prestige class.
Weapon and Armor Proficiency: Primals are
proficient with all simple melee weapons, light
armor, and shields.
Pounce (Ex}: Starting at Ist level, if a primal
make a fll attack even if she
has taken 2 move action.
Wildspeak (Su)
connect with th
charges a foe, she c
As the primal begins to
animal spirit within her,
she comes to unde:
cand the animals
around her. Once perday, a primal may
speak with animals (as per the spell) for
a number of minutes equal to her
class level.
CHAPTERONEFeral Claws (Bx): At 2nd level, the primal
grows sharp claws that can be used in combat.
These claws are @ natural weapon and deal 1d6 +
the character's Strength modifier + 1/2 the
character's primal level points of piercing and
lashing damage
Burning Rage (Ex): At 2nd le
gains the ability to enter a feral rage. The primal
temporarily gains a +4 bonus to Strength, a +4
bonus to Constitution, and a +2 morale bonus on
1, the primal
Will saves, but she takes a2 penalty to Armor
Class. A primal can enter a rage twice per day and
only once per encounter; if the primal has the
abilitytorage from another class, the number of uses,
pet day stacks. For further details on rage,
Player's Handbook, Chapter 3:Classes, “Barbarian,
Bestial Strength (Ex): At 3rd level, the primal
gains a +1 bonus to Strength.
This bonus in
creases 10 +2 at 6th level and cl
‘Toughened Hide (Ex): By the timeshe reaches
4th level, the primal’s skin has grown thick and
3 at 9th le
“Table 1-6: The Primal (Pm)
CassLevel Base Attack fort Ref
Bonus Save Save
Ist +l +2 +0
2nd +2 3 +0
Bed 3 ide. al
4th +4 4 4
‘Sth +5 +4 al
‘oth. +o +5 2
Th wt 42
Bth 3 2
th. a? +6 3
10th +10 +7 3
Ma a AN koe)
Wil Special
Seve
+0 Pounce, mildspeak
+0. Feral claws, burning rage
1 Bestial strength +1
+1 Toughened hide ~1 ol
‘+1 Feral (nonlethal damage halved), fangs.
2 Bestial strength +2
+2 Toughened hide ~2
42 Stand at Death's Door i
+3. Bestial strength «3
+3 Toughened bide -3, Feral (nonlethal dariage
leathery, providing her with a +1 natural armor
bonus. Her natural armor bonus increases to +2
at 7th level, and +3 at 10th level
Feral (Ex): Primals begin to shake off weaker
attacks as they become more beast-like. Upon
reaching 5th level, nonlethal damage dealt to
the primal is divided in half. At 10th level, the
primal ignores nonlethal damage entirely and
her creature typechangestomagicalbeast (grant-
ing her darkvision out to 60 feet and low-light
vision, ifshe did not already have these abilities).
Fangs (Ex): At 5th level, the primal grows
fangs that inflict 2d6 points of damage and grant
her the improved grab and rake special abilities
(see MM, Chapter 7: Glosary)
Stand at Death’s Door: Ar 8th level, a primal
gains Stand at Death's Door as a bonus feat (see
Feats, below), even if she does not have the
prerequisites. She may not take any feats that
require this feat asa prerequisite until she fulfills
cof Seand at Death’s Door.
the prerequi
ignored)