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Ship Template

Ship Class Mass NPV CPV CF/DCP Mass Available


Heavy Destroyer 224 805 1083 12 0

Base Cost Design Cost


Ship Systems Mass Points Number Mass Points
Primary Systems
Hull 4-row 1 2 71 71 142
Standard drive 11.2 22.4 3 34 68
FTL drive 22.4 44.8 1 22 44
FTL Tug (Tow Mass 5/1) 1 2 0 0 0
--- Streamlining Selection --- 0 0 0 0 0
Fire Control 1 4 4 4 16
Advanced Fire Control 1 5 0 0 0

Defensive Systems
Armor – Inner Layer 1 2 10 10 20
Shell Armour – First Shell 1 4 0 0 0
Shell Armour – Second Shell 1 6 0 0 0
Shell Armour – Third Shell 1 8 0 0 0
Shell Armour – Fourth Shell 1 10 0 0 0
Regenerative Armor – Inner Layer 1 4 0 0 0
Regenerative Armor – First Shell 1 6 0 0 0
Regenerative Armor – Second Shell 1 8 0 0 0
Regenerative Armor – Third Shell 1 10 0 0 0
Regenerative Armor – Fourth Shell 1 12 0 0 0
Advanced Screens 16.8 67.2 2 34 136
--- Area Screen Selection --- 0 0 0 0 0
Antimatter Suicide Charge 1 5 0 0 0
ADFC 2 8 0 0 0
ADFC (no mass over 20 ship mass) 2 8 1 0 8
Advanced ADFC 2 10 0 0 0
PDS 1 3 14 14 42
ADS 3 arcs 2 6 0 0 0
ADS 6 arcs 3 9 0 0 0
Scattergun 1 5 0 0 0
Grapeshot 1 4 0 0 0
Stealth Hull 0 2 0 0 0
Stealth Fields 11.2 67.2 0 0 0
Holofield 22.4 112 0 0 0
ECM 1 3 0 0 0
Area ECM 2 6 0 0 0
--- Cloaking Selection --- 0 0 0 0 0
Tuffley Cloak 22.4 224 0 0 0
Reflex Field 22.4 224 0 0 0

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Ship Template

Secondary Systems
Damage Control Party 0 5 0 0 0
Marine Boarding Party 0 5 0 0 0
Cargo/Passenger Hold 1 0 0 0 0
Passenger Berthing 1 0 0 0 0
Troop Berthing 1 0 0 0 0
Mine Sweeper 5 15 0 0 0
Enhanced Sensors 2 8 0 0 0
Superior Sensors 4 16 0 0 0
Dummy Bogey 0 20 0 0 0
Weasel Cruiser Emitter 2 8 0 0 0
Weasel Capital Emitter 4 16 0 0 0
Ortillery System 3 9 0 0 0
Shipyard Facilities 1 2 0 0 0
Flawed Design 0 -20% 0 0 0

Carrier Systems
Hangar Bay 6 18 0 0 0
Hangar Bay (optional Critical Hits) 6 12 0 0 0
Launch Tube/Flight Deck 3 9 0 0 0
Add Catapult 0 1 0 0 0
Robot Fighter Rack 6 6 0 0 0
Gunboat Rack 18 0 0 0 0
Boat Bay 1.5 0 0 0 0
Tender 1.5 4.5 0 0 0

Fighters
Class Weapon Endurance Role Fast FTL
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No
--- Class Selection --- Weapon Standard Standard No No

Gunboats
Weapon FTL EW Heavy
--- Weapon Selection --- No No No
--- Weapon Selection ---
--- Weapon Selection ---
--- Weapon Selection ---
--- Weapon Selection ---

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Ship Template

--- Weapon Selection ---

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Ship Template

Mass Available For use with Full Thrust Continuum


0 By Emerald Coast Skunk Works
Created by Jeffrey Clint Kozell

Weapon Systems Arcs Mass Points


Direct Fire
Class 1 Beam 6 arcs 1 3
Class 1 Beam 6 arcs 1 3
Class 1 Beam 6 arcs 1 3
Class 1 Beam 6 arcs 1 3
Class 1 Beam 6 arcs 1 3
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
Class 2 Beam 6 arcs 3 9
Class 2 Beam 6 arcs 3 9
Class 4 Beam 3 arcs 12 36
Class 4 Beam 3 arcs 12 36
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0

Equip K-Gun Flak Ammunition? No 0 0


Equip Overloaded Pulse Torps? No 0 0

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Ship Template

Robot Points
No 0
No 0
No 0
No 0
No 0
No 0
No 0
No 0
No 0
No 0

Points
0 0
0
0
0
0

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Ship Template

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Ship Template

### 4 71

Calculate Hull Bo

Weapon Systems Arcs Mass Points Hull Boxes


Ordnance 1 2 3 4
--- Weapon Selection --- - 0 0 1
--- Weapon Selection --- - 0 0 2
--- Weapon Selection --- - 0 0 3
--- Weapon Selection --- - 0 0 4
--- Weapon Selection --- - 0 0 5
--- Weapon Selection --- - 0 0 6
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0

Spinal Mount
--- Weapon Selection --- Spine 0 0
--- Weapon Selection --- Spine 0 0
--- Weapon Selection --- Spine 0 0
--- Weapon Selection --- Spine 0 0

Turrets Capacity
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0
--- Turret Selection --- 0 0 0

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Ship Template

Calculate Hull Boxes

ull Boxes
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
● ● ●
● ● ●
● ● ●
● ● ●

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Ship Template

32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

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Tech List

Faction Tech List 10 points each


Jabhat Tahrir Jadida (JTJ) Belter Coalition United Nations
standard hull 4-5-6 (0) standard hull 4-5-6 (0)
hangar bay (0) hangar bay (0)
stand. drive and ftl (0,0) stand. drive and ftl (0,0)
Armor (1) Adfc (0)
Pds (1) Armor (1)
Adfc (0) Beams 123 (1)
grape shot (1) Kguns st. sr (1)
Fcs (0)
Beams 123 (1)
gatling battery (1)
Sml (1)
rocket pods (1)
stand. Fighters (1)
fast mod (1)
missile fighter (1)
Interceptor (0)

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