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some misc tips and tricks
Fire up Kerkythea...
New in the interface:
Textmenubar: Insert and Tools-menu,
Rightwindowpane: Material Browser and Quick View
quick icons: select, rotate, pan, roll, zoom | reset, cycle, top, bottom, front, back, left, right|image, render
sceneview
objects-list: window
(outliner)
-3D-objects
-lights
-camera's
1 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
quick buttons: select, rotate, pan, roll, zoom | reset, cycle, top, bottom, front, back, left, right | image, render
circle of progress
-lights
-camera's
2 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
3 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
When you are satisfied it is time to add a camera. (now in the insertmenu )
4 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
In Active Cameraview you see the Sceneviewpane: a green dotted rectangle representing
thecameralimits . Also now a camerasymbol and a slider have appeared.
5 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
6 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
7 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
.
As my object came in flipped the groundgrid appears to the right.
8 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
Go to Edit: Select All to rotate: use the ring(s) around the handle-/arrow(s).
More instructions on translating and scaling objects can be found in Clipi's tutorial
for release 1.3.01
Find it at the tutorials-section at
Kerkythea Home
This is a zipped tutorial (~5.8Mb) that shows the new GUI of release 1.3.01,
including object manipulation, light and camera setup, material editor,
basic render settings and many more. Requires Macromedia flash player.
Magnificent and a MUST for a starter. Thanks Claudio :)
Several other interesting tutorials are around there too!
9 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
choose a Sky Type ( I chose Physical Sky ) adjust Intensity and or Turbidity: Finish.
About sun and sky settings and turbidity find an interesting paper here
10 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
11 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
===========================
To get an idea of what you have done sofar in rendering:
Go to: Window
Consolelog
Click LMB in the log
Ctrl + A: selects al the text
Ctrl + C: copies it to the clipboard
Create a new text-document, open it
Ctrl + V: will paste the log text:
--------- KERKYTHEA RENDERING SYSTEM ---------
--------- Copyright (c) 2004-2006 ---------
12 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
Finished in 0 seconds!
Saving image D:\3DExport\nsAllLuuv_objcam1customecm.jpg ... success
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Warning: Active irradiance estimator is null
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (0 seconds)
Total Ray Tests : 60814, Intersections found : 47705
Shadow Ray Tests : 0, Intersections found : 0
Finished in 0 seconds!
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Final Gathering: Using secondary irradiance estimator Density Estimation
Density Estimation: Using 0.725689m detail in mesh generation.
Photon Shooting : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (5 seconds)
Building Meshes : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo|
Final Gathering: Avoiding last level light sampling (secondary estimator direct lighting).
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooo
Here you can download the zipped xml-file used in this tutorial.
Several extended features are now available in the new release KT2007
more info: Kerkythea forum
13 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html
14 de 14 3/1/2010 21:39