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"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.

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Kerkythea forum
some misc tips and tricks

Getting started in Kerkythea

originally written for Kerkythea release 1.3.02.


adapted for
the new release called KT2007 ( version 1.41)
With the new release of KT2007 Kim Frederik published an excellent pdf-tutorial
find it here .
I will adapt this step by step tutorial to reflect the new release.
manandmouse

Fire up Kerkythea...
New in the interface:
Textmenubar: Insert and Tools-menu,
Rightwindowpane: Material Browser and Quick View

quick icons: select, rotate, pan, roll, zoom | reset, cycle, top, bottom, front, back, left, right|image, render

sceneview
objects-list: window
(outliner)
-3D-objects
-lights
-camera's

use either the folder-icon (quick-icon/-button)


or File: Open
to open a 3D-format. Any texturemaps used in the scene should reside in that same folder.

1 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

use the File Filter:-arrow to choose the default KT xml-format or other :


*.3ds or *.obj (both have some issues) or *.sia (=Silo)

quick buttons: select, rotate, pan, roll, zoom | reset, cycle, top, bottom, front, back, left, right | image, render

circle of progress

-lights
-camera's

After importing/opening: outliner and sceneview (closed MaterialQuickView-pane)

2 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

next: push the Reset button

Now you can use the mouse-scrollwheel to move (zoom) in or out


of the current view
Next push the rotate-button

3 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

Rotate as you like with the Left Mous Button (LMB)


The Right Mouse Button (RMB) always pans in every mode. Find a satisfactory Point Of View.

When you are satisfied it is time to add a camera. (now in the insertmenu )

accept or change the default name

In the outliner-list of objects on the left you find your camera

4 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

LMB to select the camera RMB-click Go to View/Follow

In Active Cameraview you see the Sceneviewpane: a green dotted rectangle representing
thecameralimits . Also now a camerasymbol and a slider have appeared.

5 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

I changed from camera to Frontview keyboard 5


you see the camera is still selected (select or unselect any object bij doubleclicking it in the objectslist)
handles/arrows allow to translate (move and rotate) the selected (camera-)object,
and for camera's and light also the target.
But hit the Escape-button first to switch from rotation-mode to selection-mode if you want to
move the camera.

keyboard D centers the selected (camera)


Use mousewheelscroll to zoom
and RMB to pan/position the view so you can translate the camera

6 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

Moving the camera

In topview (keyboard 1) it is clear the camera is positioned much too high.

7 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

So move the camera by using the handles/arrows.


Use the cycle-button at anytime to go to cameraview(s)

Instead I choose to add a new camera after using RMB to move/pan.....

.
As my object came in flipped the groundgrid appears to the right.

8 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

Go to Edit: Select All to rotate: use the ring(s) around the handle-/arrow(s).

More instructions on translating and scaling objects can be found in Clipi's tutorial
for release 1.3.01
Find it at the tutorials-section at
Kerkythea Home

GUI Tutorial by Clipi

This is a zipped tutorial (~5.8Mb) that shows the new GUI of release 1.3.01,
including object manipulation, light and camera setup, material editor,
basic render settings and many more. Requires Macromedia flash player.
Magnificent and a MUST for a starter. Thanks Claudio :)
Several other interesting tutorials are around there too!

So now a lightsource is needed.


As this is a outdoorscene only a sun is needed
Go to Menu:Settings: Sun and Sky....

9 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

choose a location, date and time adjust it for G(M)T:


Next

choose a Sky Type ( I chose Physical Sky ) adjust Intensity and or Turbidity: Finish.
About sun and sky settings and turbidity find an interesting paper here

Next step is (test-)rendering:


I opened a renderwindow ( 4th button from the right )
pushed the renderbutton ( 3d button from the right )
choose a camera(if you have got several or the current view,
a resolution and a rendersetting:

10 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

the default choice ## custom settings ##


will be the same as 01. Ray Tracing - Quick

(as you have not as of yet changed anything in the rendersettings)


So try out: 05. GI-Quick
while raytracing is progressing try out a few of the tonemapping-options
adjusting the wheels you see immediate results

above is a render using setting 10. GI + Caustics - Medium

11 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

and this a render with camera 2 is using setting 05. GI - Quick

The higher the number of the rendersettings


the more time the rendering will take.
Save the rendered image as often as you like with different tonemappingvariations,
under different names of course .

===========================
To get an idea of what you have done sofar in rendering:
Go to: Window
Consolelog
Click LMB in the log
Ctrl + A: selects al the text
Ctrl + C: copies it to the clipboard
Create a new text-document, open it
Ctrl + V: will paste the log text:
--------- KERKYTHEA RENDERING SYSTEM ---------
--------- Copyright (c) 2004-2006 ---------

INITIALIZING KERNEL (Version 1.3.02)


This program uses Fox Toolkit, http://www.fox-toolkit.org/ - Copyright (C) 1997,2004 Jeroen van der Zijp. All Rights Reserved.
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
(Version 3.8.0)
Kernel: Setting active image handler to Free Image Support
Kernel: Setting active environment to Octree Environment
Kernel: Setting active modeller to XML Modeller
Kernel: Setting active ray tracer to Standard Ray Tracer
Kernel: Setting active direct light estimator to Refraction Enhanced

Warning: Active scene is null


Opening file "D:\3DExport\nsAllLuuv.obj"
Kernel: Setting active modeller to XML Modeller
Kernel: Setting active modeller to 3DS Modeller
Kernel: Setting active modeller to OBJ Modeller
Kernel: Setting active scene to Default Scene
Parsing obj file D:\3DExport\nsAllLuuv.obj
Successfully parsed file in 0 seconds
Begining scene creation
Successfully created scene in 1 seconds
Finished in 1 seconds!
Kernel: Setting active camera to Camera #1
Kernel: Setting active camera to Camera #2
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Final Gathering: Using secondary irradiance estimator Density Estimation
Density Estimation: Using 1.62269m detail in mesh generation.
Photon Shooting : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (1 seconds)
Building Meshes : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo|
Final Gathering: Avoiding last level light sampling (secondary estimator direct lighting).
Final Gathering: Unsupported caustics sampling by secondary estimator.
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (269 seconds)
Final Gathering Statistics and Information
Max Gathering Depth : 2, Max Tracing Depth : 5
Gathering Rays : 150, Interpolation Accuracy : 0.25
Total Gatherings : 195987, Total Interpolations : 1114713
Total Ray Tests : 40035007, Intersections found : 25090863
Shadow Ray Tests : 0, Intersections found : 0
Finished in 4 minutes and 31 seconds!
Saving image D:\3DExport\nsAllLuuv_objcam2GIQecm.jpg ... success
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Warning: Active irradiance estimator is null
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (0 seconds)
Total Ray Tests : 60814, Intersections found : 47705
Shadow Ray Tests : 0, Intersections found : 0

12 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

Finished in 0 seconds!
Saving image D:\3DExport\nsAllLuuv_objcam1customecm.jpg ... success
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Warning: Active irradiance estimator is null
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (0 seconds)
Total Ray Tests : 60814, Intersections found : 47705
Shadow Ray Tests : 0, Intersections found : 0
Finished in 0 seconds!
Building Octree : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (376 triangles, 305 nodes, 181 leaves)
Final Gathering: Using secondary irradiance estimator Density Estimation
Density Estimation: Using 0.725689m detail in mesh generation.
Photon Shooting : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo| (5 seconds)
Building Meshes : |ooooooo|ooooooo|ooooooo|ooooooo|ooooooo|
Final Gathering: Avoiding last level light sampling (secondary estimator direct lighting).
Refraction Enhanced DL Estimator: Optimizing area light computation.
Info: Cached 0 lights
Ray Tracing : |ooooooo|ooooooo|ooooooo|ooo

finally save the scene

Here you can download the zipped xml-file used in this tutorial.

Several extended features are now available in the new release KT2007
more info: Kerkythea forum

Find some of my pages


main guests adventure projects worlds

no KT-renders for the moment though


(but find a WIP here)
or a finished one here

13 de 14 3/1/2010 21:39
"Kerkythea Rendering System tutorial01" http://members.home.nl/rouweler/K_tut/K_tutorial01.html

reworked 11 February 2007

14 de 14 3/1/2010 21:39

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