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This is to certify that the project work on ‘Kabaddi’ is done by Azizur Rahman of class XIIth ‘B’

Board Roll No: - ………………


In partial fulfillment of the project in Physical Education during the year 2011-2012
Mr.S.B.Sharma Ms. Kankana Ghosh

Department of Physical Education Principal


Submitted for All India Senior School Certificate Practical (AISSCP)

Certified that the candidate was examined by us in the project work/viva voce examination held
at D.A.V Public School, Walmi on ………….

Internal examiner external examiner

Date: -

ACKNOWLEDGEMENT
I would like to express my sincere gratitude to my Physical
Education teacherMr. Shashi Bhushan Sharma Sir for his vital
support, guidance and encouragement without which this project
would not have come forth from my side.
Special thanks of mine goes to my colleagues
Ujjwal Kr. & Md. Arman who helped me a lot in completing the
project by giving interesting ideas, thoughts & made this project
easy and accurate. I wish to thanks my parents for their
undivided support & interest who inspired me & encouraged me
to go my own way, without which I would be unable to
complete my project. And at last but by no means the least I
would thank to God who made all the things possible.
INTRODUCTION
The word Kabaddi is derived from the Tamil, Kannada,
and Malayalam word "kai"(hand), "pidi"(catch), which
could be translated into "Holding Hands."
Two teams occupy opposite halves of a field and take
turns sending a "raider" into the other half, in order to win
points by tackling members of the opposing team. The
raider then tries to return to his own half, holding his
breath and chanting the word "kabaddi" during the whole
raid. The game is played with 20 minute halves and a five
minute halftime break during which the teams exchange
sides.
Teams take turns sending a "raider" to the opposite
team's half, where the goal is to tag or wrestle ("confine")
members of the opposite team before returning to the
home half. Tagged members are "out" & temporarily sent
off the field. The goal of the defenders is to stop the raider
from returning to the home side before taking a breath.
The raider is sent off the field if:
 the raider takes a breath before returning to his court
 the raider crosses boundary line
 A part of the raider's body touches the ground outside the
boundary (except during a struggle with an opposing team
member). E
ach time a player is out, the opposing team earns a point. A team
scores a bonus of two points, called a lona, if the entire opposing
team is declared out. At the end of the game, the team with the
most points wins.
CONTENTS
 HISTORY OF KABADDI
 FORMS OF KABADDI
o Amar
o Sanjeevni
o Gaminee
 KABADDI GROUND
 RULES OF KABADDI
o Kabaddi ground
o Rules of play
o Rules of matches
 SOME DEFINITIONS
 FUNDAMENTAL SKILLS OF THE GAME
o Raiding Skills
o Defensive Skills
 KABADDI RELATED TERMINOLOGIES
 IMPORTANT TOURNAMENTS
 IMPORTANT PERSONALITIES
 ARJUNA AWARD WINNER

History
The origin of Kabaddi can be traced to pre-historic times when man learned how to
defend in groups against animals or attack weaker animals individually or in
groups for survival and food. Though kabaddi is primarily a South Asian game, it
has originated from Punjab (India). There is however concrete evidences that the
game is over 4,000 years old. In India, kabaddi was played in a very crude form.
Its followers in Satara tried to refine this game in 1918. Rules of this game were
framed in the beginning of the 20th century by the Deccan Gymkhana. In 1923,
Hind Vijay Gymkhana, Baroda, published the rules of this game and an All India
Competition was held in the same year in Baroda in which these rules were
applied. In 1934, Akhil Maharashtra Sharirik Parishad published the revised rules
of this game.
The state of Maharashtra took keen interest in this game but Kabaddi obtained
national status only in 1952, when the National Kabaddi Federation of India was
formed. It organized the first National Kabaddi Championship in that year. In the
year1955, competitions for women were also included in the national
championship held at Calcutta.
Although kabaddi is a simple game and can be played in a small area without any
equipment, it has not become very popular India. Only Bangladesh,
Pakistan, Sri Lanka and Myanmar play this game.

Forms of Kabaddi
Amar
In the 'Amar' form of Kabaddi, whenever any player is touched (out), he does not go out of the court,
but stays inside, and one point is awarded to the team that touched him. This game is also played on
a time basis, i.e. the time is fixed. This form of Kabaddi is played in Punjab, Canada, England, New
Zealand, USA, Pakistan and Australia. In the Amar form of Kabaddi, each team consists of 5–6
stoppers and 4–5 raiders. At one time, only 4 stoppers are allowed to play on the field. Every time a
stopper stops the raider from going back to his starting point, that stoppers team gets 1 point. On the
other hand, every time the raider tags one of the stoppers and returns to his starting point, his team
gets one point. At one time, only one of the stoppers can try. The dimensions are 10m x 12.50m.

Sanjeevni
In Sanjeevni form of Kabaddi, one player is revived against one player of the opposite team who is
out, one out, one in. The duration, the number of players, dimensions of the court, etc. have been
fixed by the Kabaddi Federation of India. This form of Kabaddi is the closest to the present game. In
this form of Kabaddi, players are put out and revived and the game lasts 40 minutes with a 5-minute
break in between. There are nine players on each side. The team that puts out all the players on the
opponent's side scores four extra points for a 'Lona'. The winning team is the one that scores most
points after 40 minutes. The field is bigger in this form of Kabaddi and the 'chant' is different in
various regions. Modern Kabaddi resembles this form of Kabaddi especially with regard to 'out & in
system' and 'Lona'. The present form of Kabaddi is a synthesis of all these forms with change in the
rules.

Gaminee
This is played with nine players on either side, in a field of no specific measurements. The
characteristic is that a player put out has to remain out until all his team members are out. The team
that is successful in putting out all the players of the opponent's side secures a point. This is akin to
the present system of 'Lona'. After all the players are put out, the team is revived and the game
continues. The game continues until five or seven 'Lona' are secured. This form of Kabaddi has no
fixed game time. The main disadvantage of Gaminee is that the player is not in position to give his
best performance since he is likely to remain out for the better part of the match until a ‘Lona’ is
scored.

Kabaddi Ground 1

Rules of Kabaddi
Kabaddi ground:-
Kabaddi is played on a soft ground, rectangular in shape. The ground should measure 12.50
metres for men. In case of women and men below 50 Kg weight, it should measure 11 metres by
8 metres. Each ground should be divided by a middle line into two halves. Other markings
should be marked as under:-
a) A strip called Lobby, 1 metre in width, should be marked on the sides of the play ground.
b) A Baulk Line should be drawn through the entire width in each half of the court, at a distance of
3.75 metres in case of men and 3 metres in case of women and men under 50 Kg weight. The
Baulk Line should not be extended into the Lobbies.
All lines marked in the playing field should not be more than 5 cm in width.
Rules of play:-
1) The side winning a toss has the right to decide about the choice of the court (Side) or the Raid.
In the second half, the courts should be changed and the game should be resumed by the
side that had not sent their raider first at the start of the match. The game should be resumed with
the same number of players that were playing at the end of the first half.
2) A player gets out if any part of his body touches the ground outside the boundaries.
However, during a struggle, a player I not out if any part of his body touches the ground or
the player inside the boundaries.
3) A player is declared out if he goes out of the playing field during play.
4) The playfield includes the Lobbies when struggle begins. The players, who enter a Lobby during
a struggle, can enter their courts, by using the Lobbies, after struggle.
5) The word “Kabaddi” should be used as Cant.
6) A raider should start the cant before he touches the opponent’s court.
7) When a raid is over or a raider is out in the opponent’s court, the opponent should send their
raider within 5 seconds.
8) A raider, who escapes to his court after an attempt to hold him, should not be pursued.
9) A raider losing his cant in the opponent’s court shall be out. If a raider is held by his opponent’s,
his cant should not be stifled.
10) Only one raider should enter the opponent’s court at a time. If more than one raider enters the
opponent’s court, then the side loses their turn of raiding and any opponent touched in such a
raid is declared not out.
11) A raider or anti should not push an opponent out of the boundary intentionally.

12) Antis are allowed to start a raid only when a raider has reached his own court.
13) A raider or an anti should not be held by any part of his body other than his limbs and trunk.
14) Payers should be revived in the same order in which they were put out.
15) When a team puts out all the opponents, it scores a “Lona” and two additional points are
awarded to this team.
16) When one or two players of a team are left on the court, the captain of that team, in order to get
the full team on court, may declare them out. In such a case the opponent score as many points as
the number of players left in addition to the points won for a Lona.
Rules of matches:-
1) A Kabaddi team consists of 12 players, out of which 7 form the playing team and the remaining
5 serves as reserves.
2) The duration of a match should be two halves of 20 minutes each for men and 15 minutes each
for of women and men below 50 Kg weight. The interval for rest between halves should be 5
minutes. The side that scores the highest number of points at the end wins the
match.

In case of a tied score at the end of two halves, two extra periods of 5 minutes duration should be
played immediately with the same number of players in the court at the end of second half. If the
tie is still not broken then the team that scores the first leading point at the end of these 2 extra
halves, wins the match.
3) The toss should decide about the choice of raid or court by a team.
4) One point is awarded to a team for every opponent put out. A team that puts out the whole
team, scores 2 extra points for a “Lona”.
5) A maximum number of 3 players can be substituted with the permission of a referee. A
substituted player cannot be replaced.
6) A team may start a match with one or two players less in team but when all the players of the
side are out, the absentees shall also be counted as out and “Lona” be scored against that team.
7) A match should be supervised by at least two umpires and one scorer.

Definitions
1) Boundaries:-
Lines on the four sides of the playing field are called boundaries. These lines should not be more
than 5 cm wide and form part of the playing field.

2) Lobbies:-
Each strip measuring 1 metre in width on the sides of the playing field is called lobby.

3) Baulk Line:-
Each line parallel to the centre or middle line drawn at a specified distance from it is called a
baulk line.

4) Cant:-
Repeated sounding of word ‘Kabaddi’ in one breathe is called cant.

5) Raider:-
A player who enters the opponent's court with cant is called a raider.

6) Anti:-
A player in whose court raid is made is called an anti.

7) Raid:-
When a raider enters the court of opponent with cant, a raid is made.

8) Struggle:-
When an anti touches or holds a raider or raider touches an anti, a struggle begins.

9) Successful Raid:-
A successful raid is one in which the raider crosses the baulk line of the defenders at least once
during the raid and reaches his own court safely with cant.

10) Touch:-
It means a contact made by a raider or anti with clothing, shoes or body of an opponent.

11) Holding a Raider:-


If the anti or antis hold a raider, without breaking the rules and do not allow him to reach his own
court with the cant, it is called holding a raider.

12) Bonus Line:-


A line at a distance of 1 metre from the baulk line towards the end line is called a bonus line.
One point is awarded to the raider for crossing this line. If the antis are 5 or less than 5, the bonus
line rule does not apply. Moreover, there is no revival for a bonus point.
i) One point is awarded to the raider as soon as he crosses the bonus line. If the raider is caught
after crossing this line, he shall be out and opponents shall be awarded a point. One point will
also be awarded to the raider for crossing the bonus line.
ii) If the antis are 5 or less than 5 then bonus line rule does not apply.
iii) There will be no revival for a bonus point.

Raid Structure

Fundamental Skills of Kabaddi


There are two fundamental skills of Kabaddi. They are:-
1) Raiding Skills
2) Defensive Skills
Raiding Skills:-
i) Starting a raid
ii) Body position in raid
iii) Movements during raid
iv) Touching with hand
v) Touching with feet
a) Sudden leg thrust
b) Squat leg thrust
c) Front kick
d) Side kick
e) Aero kick
f) Swing kick
g) Mule kick
h) Toe kick
vi) Withdrawal
vii) Jumping
viii) Falling
Defensive Skills:-
1) Holding
a) Wrist catch
b) Over the shoulder catch
c) Trunk catch
d) Wrist and ankle catch
e) Singe knee catch
f) Double knee catch
g) Ankle catch
h) Dive and catch
2) Offensive tactics
a) Starting raid from one side
b) Employing pivoting & dodging
3) Defensive tactics
a) Chain formation
b) Pursuing
c) No cross play
Kabaddi Related Terminologies
1) Stance:-
A suitable alert body position of a player during an attack or defense is called stance.

2) Raiding:-
When a player goes into opponent’s court with a cant to put out a defender or defenders.

3) Cant:-
Continuous or repeated chanting of the word ‘Kabaddi’ in a single breathe is termed as cant.

4) Change of speed and pace:-


Changing of speed of attack or changing the length of steps during attack.

5) Penetration:-
Raiding deep into opponent’s court is called penetration.

6) Pivoting:-
Turning around to change the direction of raid using one leg as a pivoting leg.

7) Feinting or Dodging:-
Feinting or dodging means pretending to move in one direction, but attacking an anti in opposite
direction.

8) Withdrawing:-
Sometimes, a raider, for safety reasons has to withdraw from attack and pull him back. It is an
important aspect of game plan. Withdrawing is also resorted to in trying to catch a raider.

9) Chain formation:-
In order to strengthen the defense, the defenders very often hold their hands to catch a raider.
This holding of hands is called chain formation.

10) Guarding:-
This term refers to the backing provided by the team mates when a defender is cornered or when
an attacker tries to penetrate into the defenders court. This is usually done by forming a chain
and coming around for help from the back.

11) No cross play:-


This is a game strategy when the defenders try to stop the raider on the baulk line itself and try to
prevent him from crossing the same.

12) Escape:-
An attempt by a raider to get out of the hold of antis.

Important Kabaddi Tournaments


1) National Kabaddi Championship:-
The first National Kabaddi Championship was held in 1951 in Maharashtra. It is organized by
different states in turn.

2) Gold Cup Bombay:-


This tournament is held in Mumbai every year and is organized by the Maharashtra Kabaddi
Association.

3) Inter-university Kabaddi Tournament:-


This tournament is organized by the Indian Universities Sports Board since 1961.

4) All India Schools Kabaddi Tournament:-


It is being organized by the Schools Games federation of India since 1962 for boys and since
1976 for girls also.

Arjuna Awards Winners


i. Ashan Kumar : 1998
ii. Biswajit Patil : 1998
iii. B.C. Ramesh : 2001
iv. Ram Mehar Singh : 2002
v. Sanjeev Kumar : 2003
vi. Sundar Singh : 2004

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