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Known as
"The Arena"
to the Atmorans, and to the elves;
It is now in the waning months of 3E 252, during the reign of Emperor Cephorus II, and the
civilization that Tiber Septim forced onto the subjects of his Empire of Tamriel has nearly
fallen: as The Elder Scrolls predicted, the bloody wheel has nearly turned all the way back to
anarchy. Some call it the whim of Jephre the Storyteller who crafts fate for his divine
amusement. Others say that the unworthy heirs of Tiber Septim squabble over succession while
their vassal kings gain too much freedom, and that those heirs lack their ancestors' military
genius. Many say that the bickering and weak Septim line deserves to be ousted by Haymon
Hart-King, the Camoran Usurper, whose invasion of the Empire has gone uncontested for three
bloody years. A few look to the character of the people of the Arena of Tamriel and remark that
no one could create a lasting empire in such a place — Tiber must have had supernatural aid
to accomplish what he did. Such theorizing is best left to the Scrollkeepers of the Imperial City,
or the Psijics of the Isle of Artaeum.
Bethesda Softwork's world of the Elder Scrolls provides an ideal setting for a fantasy role
playing game. It is a reflection of our world as we perceive it, as well as a construction of
mythology by a great many well learned men. The continent of Tamriel itself is undying, living
in the minds of all who tread its paths. Each who experiences it adds to it his or her own vision.
It is only natural, then, to use this incredible foundation in a fantasy role playing context. In
this way, those close to Tamriel can experience it in a new way, filling the gaps and discovering
the mysteries that have always concerned them.
-Emory Hughes