Você está na página 1de 69

Version 1: 2E/ST Name: ______________ Counter: ____________

Terran NX Experimental Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Phase Cannon
In Service: 2151 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: R, S 4
Point Value: 350 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 60 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Plasma Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Plasma 2
1-3: Phase Cannon Modes: Standard
4-6:
7-9:
Missile Rack
Lt Plasma Cannon
Gravitic Drive System
Impulse Drive
HANGAR Dmg: 2d10+2 (-1 per 2 hexes)
Range Penalty: -1 per hex
10-11: Polarized Hull 0 Fighters Fire Control: +3/+1/-5
12-17: Structure 2 Shuttles Intercept Rating: n/a
18-20: PRIMARY Hit SENSOR DATA Rate of Fire: 1 per 2 turns
AFT HITS Defensive EW Class-SO Missile Rack
1-4: Impulse Thruster Target #1 1 2 Class: Ballistic
0
5: Phase Cannon Missiles: 12
6: Missile Rack Target #2 Range Penalty: None
7-8: Polarized Hull Target #3 8 9 Fire Control: +2/+2/+2
Rate of Fire: 1 per 2 turns
9-11: Warp Engine Target #4
12-17:
18-20:
Structure
PRIMARY Hit Target #5 7 10 Magnetic Grappler
PRIMARY HITS Target #6 3 3 Attaches the ship to the
target vessel. Once
1-6: Magnetic Grappler attached, functions as 0
7-9: Sensors a tractor beam.
10-12: Hangar
13-15: Engine Polarized Hull Plating
16-18: Reactor 1 1 Active hull plating units
1
19-20: C&C increase the armor of
all systems in their
1 1 section by an amount
4 5 equal to the plating unit's
current value. See Rules.

2 2 2 Spatial (Light) Missile


2 Mode: Standard
1 1 Damage: 12
Max Range: 15 hexes
11 FORWARD 12 Fire Control: n/a
Interception Rating: n/a
PRIMARY
4
2 2
2
15

STARBOARD
PORT

3
1
3 3

10
3 3
AFT

ICON RECOGNITION 2
Impulse Thruster
C&C
6
Sensors
1 1
13 2 2 14
Engine
2
Reactor
Hangar 2 3 3 2

Warp Engine 2 2
MISSILES
Phase Cannon Rack #4
2 2 3 2 2
Class-SO
Missile Rack Rack #5
Lt Plasma Cannon
Rack #6
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
NX Variant (Common)
Version 2: 2E/ST Name: ______________ Counter: ____________

Terran NX Experimental Cruiser-B


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Phase Cannon
In Service: 2151 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: R, S 4
Point Value: 365 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 60 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Class-SO Missile Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
1-5: Phase Cannon Missiles: 12 0
6-8:
9-10:
Missile Rack
Polarized Hull
Gravitic Drive System
Impulse Drive
HANGAR Range Penalty: None
Fire Control: +2/+2/+2
11-17: Structure 0 Fighters Rate of Fire: 1 per 2 turns
18-20: PRIMARY Hit 2 Shuttles
AFT HITS
SENSOR DATA Magnetic Grappler
Attaches the ship to the
1-4: Impulse Thruster Defensive EW target vessel. Once
5: Phase Cannon Target #1 2 3 attached, functions as 0
6: Missile Rack a tractor beam.
7-8: Polarized Hull Target #2
9-11: Warp Engine Target #3 Polarized Hull Plating
12-17: Structure Active hull plating units
18-20: PRIMARY Hit
Target #4 1 4 increase the armor of 1
Target #5 all systems in their
PRIMARY HITS Target #6 3 3 section by an amount
1-6: Magnetic Grappler equal to the plating unit's
7-9: Sensors current value. See Rules.
10-12: Hangar
13-15: Engine Spatial (Light) Missile
16-18: Reactor 3 3 Mode: Standard
Damage: 12
19-20: C&C
Max Range: 15 hexes
Fire Control: n/a
Interception Rating: n/a
6 7
2 2 2 2
1 1
9 FORWARD 10
PRIMARY
4
2 2
2
13

STARBOARD
PORT

3
1
3 3

10
3 3
AFT

2
ICON RECOGNITION
Impulse Thruster
8
C&C
1 1
11 2 2 12
Sensors
Engine
2
2 3 3 2
Reactor
Hangar 2 2
MISSILES
Warp Engine Rack #6
2 2 5 2 2
Phase Cannon Rack #7
Class-SO
Missile Rack
Rack #8
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
NX Variant (Rare)
Version 2: 2E/ST Name: ______________ Counter: ____________

Terran NX Experimental Cruiser-C


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Phase Cannon
In Service: 2155 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: R, S 4
Point Value: 350 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 60 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Laser Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Laser
1-3: Phase Cannon Modes: Raking 3
4-6:
7-9:
Missile Rack
Light Laser
Gravitic Drive System
Impulse Drive
HANGAR Damage: 2d10+7
Range Penalty: -1 per hex
10-11: Polarized Hull 0 Fighters Fire Control: +2/+1/-2
12-17: Structure 2 Shuttles Intercept Rating: n/a
18-20: PRIMARY Hit SENSOR DATA Rate of Fire: 1 per 2 turns
AFT HITS Defensive EW Class-SO Missile Rack
1-4: Impulse Thruster Target #1 1 2 Class: Ballistic
5: Phase Cannon Missiles: 12 0
6: Missile Rack Target #2 Range Penalty: None
7-8: Polarized Hull Target #3 Fire Control: +2/+2/+2
9-11: Warp Engine Target #4 Rate of Fire: 1 per 2 turns
12-17: Structure
18-20: PRIMARY Hit Target #5 Magnetic Grappler
PRIMARY HITS Target #6 3 3 Attaches the ship to the
target vessel. Once
1-6: Magnetic Grappler attached, functions as
7-9: Sensors 0
a tractor beam.
10-12: Hangar
13-15: Engine Polarized Hull Plating
16-18: Reactor 4 5 Active hull plating units
19-20: C&C increase the armor of 1
all systems in their
3 3 section by an amount
6 7 equal to the plating unit's
current value. See Rules.

9 2 2 Spatial (Light) Missile


10 Mode: Standard
Damage: 12
2 2 Max Range: 15 hexes
FORWARD Fire Control: n/a
2 2 Interception Rating: n/a
PRIMARY
4
2 2
2
13

STARBOARD
PORT

3
1
3 3

10
3 3
AFT

ICON RECOGNITION 2
Impulse Thruster
C&C 8
Sensors 1 1
Engine
11 2 2 12
Reactor 2
Hangar 2 3 3 2
Warp Engine 2 2
MISSILES
Phase Cannon Rack #6
Light Laser
2 2 3 2 2
Rack #7
Class-SO
Missile Rack
Rack #8
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST

Terran NX Shuttlepods
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Shuttle Turn Cost: 1/3 Speed Fwd/Aft Defense: 6 Plasma Blaster
In Service: 2148 Turn Delay: 1/3 Speed Stb/Port Defense: 6 Number of Guns: 1
Class: Plasma
Point Value: 8 each Accel/Decel Cost: 1 Thrust Free Thrust: 5 Damage: 1d3+2 -1 per hex
Ramming Factor: 12 Pivot Cost: 1 Thrust Offensive Bonus: +2 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: N/A Roll Cost: 1 Thrust Initiative Bonus: +10 Intercept Rating: -1
Rate of Fire: 1 per turn
SPECIAL NOTES
Polarized Hull Plating
ARMOR (+1 armor when active)
1 Locked-onto as
1 1 individual units.
1
Shuttle #1

Shuttle #2

Shuttle #3

Shuttle #4

Shuttle #5
Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

Shuttle #10
Shuttle #6

Shuttle #7

Shuttle #8

Shuttle #9

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes
Shuttle #11

Shuttle #12

Shuttle #13

Shuttle #14

Shuttle #15

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Terran Marshall Destroyer


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 9 Light Tactical Laser
In Service: 2157 Turn Delay: 1/3 Speed Stb/Port Defense: 12 Class: Laser
Modes: Raking 2
Point Value: 245 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10
Ramming Factor: 30 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +2/+2/+0
Warp Delay: 13 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Laser Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Laser
1-4: Light Tactical Laser Modes: Raking 3
5-6:
7-8:
Missile Rack
Polarized Hull
Gravitic Drive System
Impulse Drive
AFT HANGAR Damage: 2d10+7
Range Penalty: -1 per hex
9-17: Structure 0 Fighters Fire Control: +2/+1/-2
18-20: PRIMARY Hit
SENSOR DATA 2 Shuttles Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
AFT HITS Defensive EW
1-3: Impulse Thruster Class-SO Missile Rack
4-5: Light Tactical Laser Target #1 Class: Ballistic
6: Aft Hangar 0
7: Polarized Hull
Target #2 Missiles: 12
Range Penalty: None
8-11: Warp Engine Target #3 Fire Control: +2/+2/+2
12-17: Structure Target #4 Rate of Fire: 1 per 2 turns
18-20: PRIMARY Hit
Target #5 Spatial (Light) Missile
PRIMARY HITS Target #6 Mode: Standard
1-4: Warp Engine Damage: 12
5-8: Grappling Claw Max Range: 15 hexes
9-12: Sensors
13-15: Engine 1 2 Fire Control: n/a
Interception Rating: n/a
16-18: Reactor
19-20: C&C
2 5 2 Photonic Missile
Note: Warp engines are part Class: Antimatter
of both aft and primary Modes: Standard
sections. Damage: X+6
Max X: 10
Max Range: 20 hexes
3 Fire Control: n/a
Interception Rating: n/a
2 2 Cost: 4 combat points each
3 3 Deflector Shield
FORWARD Regenerates an in-arc
2
shield by the amount shown
in the shield icon. May
PRIMARY split value between
multiple shields. +1
regeneration per power
applied. SEE RULES.

STARBOARD
4 3
3
PORT

8
2 2 3
2 6

ICON RECOGNITION AFT


Impulse Thruster
2162 Refit
C&C Point Value: 260
Sensors 3 1. Replace Light Tactical Lasers
1 and 2 with Light Lasers 1 and 2.
Engine 2 2 2
Reactor 3 1 1 4
Hangar 4 4
3
Warp Engine 1/2
1 2
Light Tactical Laser
2 2 3 3
Light Laser
Class-SO
Missile Rack MISSILES
Rack #5
Magnetic Grappler
Polarized SCS BY TYREL LOHR
Hull Plating planetside.firenebula.com
Version 1: 2E/ST

Terran Minotaur Long Range Fighters


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Super-Hvy Ftrs Turn Cost: 1/3 Speed Fwd/Aft Defense: 9 Tactical Fighter Laser
Number of Guns: 4
In Service: 2158 Turn Delay: 0 Stb/Port Defense: 12 Class: Laser
Point Value: 85 each Accel/Decel Cost: 1 Thrust Free Thrust: 7 Damage: 1d6+3
Range Penalty: -2 per hex
Ramming Factor: 41 Pivot Cost: 1 Thrust Offensive Bonus: +4 Fire Control: n/a
Jinking Limit: 4 Lvls Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
Light Fighter Missile
SPECIAL NOTES Flight Level Combat Class: Ballistic
ARMOR Warp Delay: 24 turns Do not use flight level Damage: 8
Range Penalty: None
2 Optional navigator. combat for this unit. Max Range: 6 hexes
1 1 Locked-onto as Fire Control: n/a
Rate of Fire: 2 per turn
1 individual units. Ammunition: Max 16/fighter
Cost: 6 each

(Tail gun uses the reverse arc)


Fighter #1

Fighter #2

Fighter #3

Fighter #4
Dropped Out Dropped Out Dropped Out Dropped Out
Ftr Destroyed Ftr Destroyed Ftr Destroyed Ftr Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking
Fighter #5

Fighter #6

Fighter #7

Fighter #8

Dropped Out Dropped Out Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed Ftr Destroyed Ftr Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking
Fighter #10

Fighter #11

Fighter #12
Fighter #9

Dropped Out Dropped Out Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed Ftr Destroyed Ftr Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking Thrust Used Jinking

DESIGN BY TYREL LOHR


Source: The Starfleet Museum
FireNebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Terran Neptune Patrol Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Phase Cannon
In Service: 2130 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Particle
Modes: R, S 4
Point Value: 275 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 50 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 18 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Phase Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Particle
1-3: Phase Cannon Modes: Standard 2
4-5:
6-7:
Missile Rack
Polarized Hull
Gravitic Drive System
Impulse Drive
HANGAR Damage: 1d10+3
Range Penalty: -1 per hex
8-17: Structure 0 Fighters Fire Control: +1/+1/+1
18-20: PRIMARY Hit 2 Shuttles Intercept Rating: -2
AFT HITS
SENSOR DATA Rate of Fire: 1 per turn
1-3: Impulse Thruster Defensive EW Class-SO Missile Rack
4-5: Lt Phase Cannon Target #1 Class: Ballistic
0
6: Polarized Hull Missiles: 12
7-10: Warp Engine Target #2 Range Penalty: None
11-17: Structure Target #3 Fire Control: +2/+2/+2
18-20: PRIMARY Hit Rate of Fire: 1 per 2 turns
Target #4
PRIMARY HITS Target #5 Magnetic Grappler
1-6: Magnetic Grappler Attaches the ship to the
7-9: Sensors Target #6 3 target vessel. Once
10-12: Hangar attached, functions as 0
13-15: Engine a tractor beam.
16-18: Reactor
19-20: C&C Polarized Hull Plating
Active hull plating units
increase the armor of 1
all systems in their
1 2 section by an amount
equal to the plating unit's
current value. See Rules.
4 2 2 2 5 Spatial (Light) Missile
1 1 Mode: Standard
Damage: 12
2 FORWARD 2 Max Range: 15 hexes
Fire Control: n/a
PRIMARY Interception Rating: n/a

STARBOARD
2 4 2
PORT

2 7
3

8 1
3 3 3 3

AFT

2
1
6
8
ICON RECOGNITION
2
Impulse Thruster
C&C
Sensors
2
Engine
Reactor
Hangar
Warp Engine 2 3 2
Phase Cannon
Light Phase Cannon
Class-SO
Missile Rack MISSILES
Rack #3
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
NX Variant (Uncommon)
Version 2: 2E/ST Name: ______________ Counter: ____________

Terran NX War Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Phase Cannon
In Service: 2152 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: R, S 4
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 60 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Class-SO Missile Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
1-5: Phase Cannon Missiles: 12 0
6-8:
9-10:
Missile Rack
Polarized Hull
Gravitic Drive System
Impulse Drive
HANGAR Range Penalty: None
Fire Control: +2/+2/+2
11-17: Structure 0 Fighters Rate of Fire: 1 per 2 turns
18-20: PRIMARY Hit 2 Shuttles
AFT HITS
SENSOR DATA Magnetic Grappler
Attaches the ship to the
1-4: Impulse Thruster Defensive EW target vessel. Once
5: Phase Cannon Target #1 2 3 attached, functions as 0
6: Missile Rack a tractor beam.
7-8: Polarized Hull Target #2
9-11: Warp Engine Target #3 Polarized Hull Plating
12-17:
18-20:
Structure
PRIMARY Hit
Target #4 1 4 Active hull plating units
increase the armor of 1
Target #5 all systems in their
PRIMARY HITS Target #6 3 3 section by an amount
1-6: Magnetic Grappler equal to the plating unit's
7-9: Sensors current value. See Rules.
10-12: Hangar
13-15: Engine Photonic Missile
16-18:
19-20:
Reactor
C&C
3 3 Class: Antimatter
Modes: Standard
Damage: X+6
Max X: 10
Max Range: 20 hexes
6 7 Fire Control: n/a
Interception Rating: n/a
9 10
2 2 2 2
2 2
FORWARD
PRIMARY
4
2 2
2
13

STARBOARD
PORT

3
1
3 3

10
3 3
AFT

2
ICON RECOGNITION
Impulse Thruster
8
C&C 1 1
11 2 2 12
Sensors
Engine 2
Reactor 2 3 3 2
Hangar 2 2
MISSILES
Warp Engine Rack #6
2 2 5 2 2
Phase Cannon
Rack #7
Class-SO
Missile Rack
Rack #8
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Bison Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Terran Pioneer Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 3/2 Speed Fwd/Aft Defense: 17 Dual Lt Tactical Laser
In Service: 2150 Turn Delay: 1 x Speed Stb/Port Defense: 18 Class: Laser
Modes: Raking 4
Point Value: 425 Accel/Decel Cost: 4 Thrust Engine Efficiency: 6/1 Damage: 2d10
Ramming Factor: 180 Pivot Cost: N/A Extra Power: +4 Range Penalty: -1 per hex
Fire Control: +3/+2/+1
Warp Delay: 20 Turns Roll Cost: 3+3 Thrust Initiative Penalty: -2 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 2 3 5 6 8 9 11 12 14 15 17 18 Class-SO Missile Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12 Class: Ballistic
Missiles: 12 0
1-3: Class-SO Rack
4-6:
7-9:
Class-D Rack
Polarized Hull
Limited Availability (33%)
Antiquated Sensors
HANGAR Range Penalty: None
Fire Control: +2/+2/+2
10-18: Forward Structure 0 Fighters Rate of Fire: 1 per 2 turns
Gravitic Drive System
19-20: PRIMARY Hit 10 Shuttles Class-D Missile Rack
Impulse Drive
SIDE HITS Class: Ballistic
1-3:
4-5:
Class-SO Rack
Class-D Rack SENSOR DATA D 2 3 D
Missiles: 20
Range Penalty: None
0
D

6-7: Polarized Hull Fire Control: +3/+3/+3


8-10: Warp Engine Defensive EW Rate of Fire: 1 per turn
11-18:
19-20:
Port/Stb Structure
PRIMARY Hit
Target #1 6 7 Special: Fires Spider Defense
Missiles only.
Target #2
AFT HITS Target #3 2 3 3 2 Magnetic Grappler
1-6: Impulse Thruster Attaches the ship to the
7-8: Polarized Hull Target #4 target vessel. Once
9-17: Aft Structure Target #5 attached, functions as 0
18-20: PRIMARY Hit a tractor beam.
Target #6
PRIMARY HITS Polarized Hull Plating
1-7:
8-10:
Primary Structure
Dual Lt Tactical Laser 12 13 Active hull plating units
increase the armor of 1
11: Grappling Claw 2 2 all systems in their
12-13: Sensors section by an amount
14-16:
17-18:
Engine
Hangar
3 2 3 equal to the plating unit's
current value. See Rules.
19: Reactor
20: C&C
FORWARD
2 PRIMARY 2
D

D
8 5 9
2 2
4 4 3 3 4
STARBOARD 5

12
2 15
PORT

14 3
2 3 3 2
3 3
2 2

MISSILES
2 2 10 1 3 11 2 2 Rack #2

ICON RECOGNITION Rack #3


Impulse Thruster
AFT 2 Rack #4
C&C
Sensors Rack #5
Engine
Rack #6
Reactor
Hangar 3 16
Warp Engine 2 Rack #7

Dual Lt Tactical Laser


2 2 2 2 2 2
Rack #8
Magnetic Grappler

Polarized Hull
Rack #9
Class-SO Missile Rack 2 2 2 2 2 2
D
SCS BY TYREL LOHR
Class-D Missile Rack planetside.firenebula.com
DESIGN & ART FROM THE STARFLEET MUSEUM
Version 1: 2E/ST Name: ______________ Counter: ____________

Terran Sweden Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Phase Cannon
In Service: 2124 Turn Delay: 1/2 Speed Stb/Port Defense: 10 Class: Particle
Modes: R, S 4
Point Value: 225 Accel/Decel Cost: 1 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 40 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 20 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Plasma 2
1-3: Phase Cannon Modes: Standard
4-6:
7-8:
Lt Plasma Cannon
Polarized Hull
Gravitic Drive System
Impulse Drive
HANGAR Dmg: 2d10+2 (-1 per 2 hexes)
Range Penalty: -1 per hex
9-17: Structure 0 Fighters Fire Control: +3/+1/-5
18-20: PRIMARY Hit 1 Shuttle Intercept Rating: n/a
AFT HITS
SENSOR DATA Rate of Fire: 1 per 2 turns
1-4: Impulse Thruster Defensive EW Magnetic Grappler
5-6: Phase Cannon Target #1 Attaches the ship to the
7-8: Polarized Hull target vessel. Once
9-12: Warp Engine Target #2 attached, functions as 0
13-17: Structure Target #3 a tractor beam.
18-20: PRIMARY Hit Target #4 Polarized Hull Plating
PRIMARY HITS Target #5 Active hull plating units
1
1-6: Magnetic Grappler increase the armor of
7-10: Sensors Target #6 all systems in their
11-12: Hangar section by an amount
13-15: Engine equal to the plating unit's
16-18: Reactor current value. See Rules.
19-20: C&C

1
2
3 4
5
1
1 1
2

STARBOARD
FORWARD
PRIMARY
PORT

2 3
2
2 7

6 1 3
3 2 3 3

3 3
AFT
2 2
6 2
2 1 2
ICON RECOGNITION
Impulse Thruster
2 2
C&C
Sensors
Engine
Reactor
Hangar
Warp Engine

Phase Cannon
Lt Plasma Cannon
Magnetic Grappler
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Bison Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Terran Yorktown Carrier


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 3/2 Speed Fwd/Aft Defense: 17 Dual Lt Tactical Laser
In Service: 2158 Turn Delay: 1 x Speed Stb/Port Defense: 19 Class: Laser
Modes: Raking 4
Point Value: 415 Accel/Decel Cost: 4 Thrust Engine Efficiency: 6/1 Damage: 2d10
Ramming Factor: 240 Pivot Cost: N/A Extra Power: +4 Range Penalty: -1 per hex
Fire Control: +3/+2/+1
Warp Delay: 13 Turns Roll Cost: 3+3 Thrust Initiative Penalty: -2 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 2 3 5 6 8 9 11 12 14 15 17 18 Class-D Missile Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12 Class: Ballistic
1-3: Missile Rack Missiles: 20 0
4-6:
7-9:
Polarized Hull
Forward Hangar
Limited Availability (33%)
Antiquated Sensors
FWD HANGAR Range Penalty: None
Fire Control: +3/+3/+3
D

10-18: Forward Structure 5 Super-Heavy Fighters Rate of Fire: 1 per turn


19-20: PRIMARY Hit Gravitic Drive System (1 per 6 hull boxes) Special: Fires Spider Defense
Impulse Drive Missiles only.
SIDE HITS
1-3:
4-5:
Missile Rack
Polarized Hull SENSOR DATA D D MAIN HANGAR Spider Defense Missile
Mode: Flash
6-10: Warp Engine 6 Shuttles Damage: 6
11-18: Port/Stb Structure Defensive EW Max Range: 10 hexes
19-20: PRIMARY Hit Target #1 2 3 Fire Control: +0/+1/+2
Interception Rating: -3
AFT HITS Target #2
1-5: Impulse Thruster Target #3 2 1 2 Magnetic Grappler
6-8: Polarized Hull Attaches the ship to the
9-12: Engine Target #4 3 target vessel. Once
attached, functions as
13-18: Aft Structure Target #5 0
19-20: PRIMARY Hit a tractor beam.
Target #6
PRIMARY HITS Polarized Hull Plating
1-9:
10-12:
Primary Structure
Dual Lt Tactical Laser 8 9 Active hull plating units
increase the armor of 1
13: Grappling Claw 2 2 all systems in their
14-15: Sensors section by an amount
16:
17-18:
Hangar
Reactor
3 2 3 equal to the plating unit's
current value. See Rules.
19-20: C&C
FORWARD
PRIMARY
D

D
5
4 5
2 2

10 4 3 4
11
2 2
3 3 3
STARBOARD

2
4 3
PORT

1 3
2 6 7 2
2 2 2 2
2 AFT 2 2
ICON RECOGNITION
Impulse Thruster
C&C 12 13 MISSILES
Rack #2
Sensors
Engine
2 2 Rack #3
Reactor 12
Hangar 3 3 3
Warp Engine Rack #4
3 3 3 3
Dual Lt Tactical Laser

Magnetic Grappler Rack #5

Polarized Hull
D
2 2 2 2
Class-D Missile Rack SCS BY TYREL LOHR
planetside.firenebula.com
DESIGN & ART FROM THE STARFLEET MUSEUM
Version 1: 2E/ST Name: ______________ Counter: ____________

Vulcan D'Kyr Heavy Combat Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 2/3 Speed Fwd/Aft Defense: 14 Heavy Phase Cannon
In Service: 2148 Turn Delay: 1 x Speed Stb/Port Defense: 16 Class: Particle
Modes: R, S 5
Point Value: 480 Accel/Decel Cost: 3 Thrust Engine Efficiency: 3/1 Damage: 3d10+8
Ramming Factor: 180 Pivot Cost: 4+4 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +3/+2/+0
Warp Delay: 9 Turns Roll Cost: 3+1 Thrust Initiative Bonus: +0 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Phase Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12 Class: Particle
1-3: Deflector Shield Modes: R, S 4
4-6:
7-8:
Hvy Phase Cannon
Phase Cannon
Gravitic Drive System
Impulse Drive 25 HANGAR Damage: 2d10+8
Range Penalty: -1 per 2 hexes
9-17: Forward Structure 0 Fighters Fire Control: +2/+1/+1
18-20: PRIMARY Hit 4 Shuttles Intercept Rating: -2
SENSOR DATA Rate of Fire: 1 per 2 turns
SIDE HITS Defensive EW
1-2: Phase Cannon Deflector Shield Light Phase Cannon
3-5: Photon Torpedo Target #1 Regenerates an in-arc
2 Class: Particle
6-8: Warp Engine Ring Modes: Standard 2
9-17: Port/Stb Structure
Target #2 shield by the amount shown Damage: 1d10+3
Target #3 in the shield icon. May Range Penalty: -1 per hex
18-20: PRIMARY Hit split value between
Target #4 Fire Control: +1/+1/+1
AFT HITS multiple shields. +1
1-5: Impulse Thruster Target #5 1 2 regeneration per power
Intercept Rating: -2
Rate of Fire: 1 per turn
6-9: Deflector Shield applied. SEE RULES.
Target #6
10-11: Light Phase Cannon Early Photon Torpedo
12-17: Aft Structure Class: Ballistic + Antimatter
18-20: PRIMARY Hit 3 4 Mode: Standard
Damage: X+6 3
PRIMARY HITS Max X: 10
1-6: Primary Structure Range Penalty: -1 per 3 hexes
7-8: Warp Engine Ring
9: Tractor Beam 3 3 Max Range: 30 hexes
Fire Control: +2/+1/-2
10-11: Shield Generator Intercept Rating: n/a
12-13: Sensors
14-15: Hangar 2 3 3 3 2 Rate of Fire: 1 per 2 turns
16-17: Engine
18-19: Reactor 13 14
20: C&C FORWARD
Note: Warp engines ring 3 3
is part of both port/starboard
sides and primary structure.
PRIMARY

7 8 6 9 10
4
4
3
STARBOARD
25 25
PORT

2 2 2 2 2
3 3
4
5 1 1 6
9 4
3 3
4 4

ICON RECOGNITION 4 4
Impulse Thruster
C&C
Sensors
Engine
3 3 3 3
Reactor
Hangar
1 AFT 1
Shield Generator
Deflector Shield 3 5 5
3
Warp Engine Ring
11 12
Heavy Phase Cannon 2 2
3
Phase Cannon 15 3 3 16
Light Phase Cannon
Early 25
Photon Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Vulcan Sh'Ran Combat Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Heavy Phase Cannon
In Service: 2145 Turn Delay: 2/3 Speed Stb/Port Defense: 16 Class: Particle
Modes: R, S 5
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 3d10+8
Ramming Factor: 150 Pivot Cost: 4+4 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +3/+2/+0
Warp Delay: 9 Turns Roll Cost: 2+0 Thrust Initiative Bonus: +6 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Phase Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Particle
1-3: Deflector Shield Modes: R, S 4
4-5:
6-7:
Photon Torpedo
Hvy Phase Cannon
Gravitic Drive System
Impulse Drive 24 HANGAR Damage: 2d10+8
Range Penalty: -1 per 2 hexes
8-9: Phase Cannon 0 Fighters Fire Control: +2/+1/+1
10-11: Lt Phase Cannon 4 Shuttles Intercept Rating: -2
12-17: Forward Structure SENSOR DATA Rate of Fire: 1 per 2 turns
18-20: PRIMARY Hit Defensive EW Light Phase Cannon
AFT HITS Target #1
1 Class: Particle
2
1-3: Impulse Thruster Target #2 Modes: Standard
4-6: Deflector Shield Damage: 1d10+3
7-8: Phase Cannon Target #3 Range Penalty: -1 per hex
9-11: Warp Engine Ring Target #4 Fire Control: +1/+1/+1
12-17: Aft Structure Intercept Rating: -2
18-20: PRIMARY Hit Target #5 Rate of Fire: 1 per turn
PRIMARY HITS Target #6 2 3 Early Photon Torpedo
1-6: Primary Structure
7-8: Warp Engine Ring 3 Class: Ballistic + Antimatter
Mode: Standard
9: Tractor Beam 2 2 Damage: X+6 3
10-11: Shield Generator
12-13: Sensors
8 9 Max X: 10
Range Penalty: -1 per 3 hexes
14-15: Hangar Max Range: 30 hexes
16-17: Engine Fire Control: +2/+1/-2
18-19: Reactor Intercept Rating: n/a
20: C&C Rate of Fire: 1 per 2 turns
Note: Warp engines ring 2 2
is part of both aft and
primary structure. 10 3 11
3 3
2 2
6 FORWARD 7
1 1
PRIMARY
4

STARBOARD
2 24
24 5
3 4
PORT

4 4

4 3 4
8
3
4 3

ICON RECOGNITION
Impulse Thruster 3 3 3
C&C
Sensors AFT
2 2
Engine 3 3
Reactor
Hangar
4 5
4 4
Shield Generator
2 2
Deflector Shield 12 13
Warp Engine Ring
3 3 Deflector Shield
Regenerates an in-arc
2
Heavy Phase Cannon
shield by the amount shown
Phase Cannon 3 in the shield icon. May
split value between
multiple shields. +1
Light Phase Cannon regeneration per power
Early 24 applied. SEE RULES.

Photon Torpedo DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Vulcan Surak Light Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Phase Cannon
In Service: 2122 Turn Delay: 1/2 Speed Stb/Port Defense: 14 Class: Particle
Modes: R, S 4
Point Value: 240 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 70 Pivot Cost: 3+3 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 10 Turns Roll Cost: 2+0 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Class-SO Missile Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
1-3: Deflector Shield Missiles: 12 0
4-5:
6-7:
Phase Cannon
Missile Rack
Gravitic Drive System
Impulse Drive 20
HANGAR Range Penalty: None
Fire Control: +2/+2/+2
8-16: Forward Structure 0 Fighters Rate of Fire: 1 per 2 turns
17-20: PRIMARY Hit
SENSOR DATA 3 Shuttles Spatial (Light) Missile
AFT HITS Defensive EW Mode: Standard
1-3: Impulse Thruster Damage: 12
4-6: Deflector Shield Target #1 1 Max Range: 15 hexes
7: Phase Cannon Target #2 Fire Control: n/a
8-10: Warp Engine Ring Interception Rating: n/a
11-16: Aft Structure Target #3
17-20: PRIMARY Hit Target #4 Deflector Shield 2
Regenerates an in-arc
PRIMARY HITS Target #5 shield by the amount shown
1-6: Warp Engine Ring Target #6 in the shield icon. May
7-8: Tractor Beam split value between
9-10: Shield Generator multiple shields. +1
11-13: Sensors regeneration per power
14-15: Hangar
16-17: Engine
3 2 2 4 applied. SEE RULES.
18-19: Reactor 5 3 6
20: C&C
Note: Warp engines ring
is part of both aft and 3 3
primary structure.
FORWARD
PRIMARY
3 3

1
3 3
4

STARBOARD
5
PORT

8
3 3 4 4
3 3
3

ICON RECOGNITION 3 3 3
Impulse Thruster
C&C 3 AFT 3
5 5
Sensors 3
Engine 2 2
Reactor
7 8
Hangar 3 3
Shield Generator 2
Deflector Shield
MISSILES
Rack #3
Warp Engine Ring
Rack #4
Phase Cannon
Class-SO
20
Missile Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Surak Variant (Uncommon)
Version 1: 2E/ST Name: ______________ Counter: ____________

Vulcan Ti'Mur Science Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Phase Cannon
In Service: 2130 Turn Delay: 1/2 Speed Stb/Port Defense: 14 Class: Particle
Modes: R, S 4
Point Value: 265 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 70 Pivot Cost: 3+3 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +2/+1/+1
Warp Delay: 10 Turns Roll Cost: 2+0 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Deflector Shield
Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 2
FORWARD HITS
1-3: Deflector Shield
SPECIAL NOTES Regenerates an in-arc
shield by the amount shown
4-6:
7-16:
Phase Cannon
Structure
ELINT Ship
Gravitic Drive System 20
HANGAR in the shield icon. May
split value between
17-20: PRIMARY Hit 0 Fighters multiple shields. +1
Impulse Drive 3 Shuttles regeneration per power
AFT HITS applied. SEE RULES.
1-3:
4-6:
Impulse Thruster
Deflector Shield SENSOR DATA
7: Phase Cannon Defensive EW 1
8-10: Warp Engine Ring
11-16: Structure Target #1
17-20: PRIMARY Hit Target #2
PRIMARY HITS Target #3
1-6: Warp Engine Ring Target #4
7-8: Tractor Beam
9-10: Shield Generator Target #5
11-13: Sensors Target #6
14-15: Hangar
16-17: Engine
18-19: Reactor
2 2
20: C&C 3 3 4
Note: Warp engines ring
is part of both aft and
primary structure. 3 3
FORWARD
PRIMARY

1
3 3
3

STARBOARD
7
PORT

8
3 3 3 4
3 4
3

3 3 3
ICON RECOGNITION
3 AFT 3
Impulse Thruster 5 5
C&C 3
Sensors 2 2
Engine 5 6
Reactor
3 3
Hangar 2
Shield Generator
Deflector Shield
Warp Engine Ring
20
Phase Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Vulcan Vahklas Frigates (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/3 Speed Fwd/Aft Defense: 10 Light Particle Cannon
In Service: 2084 Turn Delay: 1/4 Speed Stb/Port Defense: 10 Class: Particle
Modes: Raking 5
Point Value: 130 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 2d10+8
Ramming Factor: 30 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 14 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Light Particle Beam
HIT LOCATIONS
1-8: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Class: Particle
Modes: Standard 1
9-10: Warp Engine Agile Ship Deflector Shield 2 Damage: 1d10+4
11-12: Particle Cannon Atmospheric Capable Regenerates an in-arc Range Penalty: -2 per hex
13: Lt Particle Beam shield by the amount shown Fire Control: +3/+3/+3
14: Tractor Beam Gravitic Drive System in the shield icon. May Intercept Rating: -2
15-16: Drive Impulse Drive split value between Rate of Fire: 1 per turn
17: Reactor multiple shields. +1
18: Control regeneration per power
19-20: Deflector Shield applied. SEE RULES.

15 15
FRIGATE #1
1 2 SENSOR DATA 1 2
Defensive EW
Target #1
2 2 Target #2 2 2
3 Target #3 3
Target #4
2 2 Target #5 2 2
Target #6
4 5 4 5
2 2 2 2
5 5
FRIGATE #2
3 SENSOR DATA 3
3 6 3 6
Defensive EW
3 3 3 Target #1 3 3 3
Target #2
Target #3
2 2 2 Target #4 2 2 2
Target #5
3 Target #6 3

15 15
FRIGATE #3
1 2 SENSOR DATA 1 2
Defensive EW
Target #1
2 2 Target #2 2 2
3 Target #3 3
Target #4
2 2 Target #5 2 2
4 5 Target #6 4 5
2 2 2 2
5 5
FRIGATE #4
3 SENSOR DATA 3
3 6 3 6
Defensive EW
3 3 3 Target #1 3 3 3
Target #2
Target #3
2 2 2 Target #4
2 2 2
Target #5
3 Target #6
3

ICON RECOGNITION
Cargo Reactor Warp Engine Lt Particle Beam
DESIGN BY TYREL LOHR
Drive Deflector Shield Lt Particle Cannon
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Vulcan D'Vahl Long Range Explorers (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/3 Speed Fwd/Aft Defense: 11 Light Particle Beam
In Service: 1884 Turn Delay: 1/4 Speed Stb/Port Defense: 12 Class: Particle
Modes: Standard 1
Point Value: 110 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 1d10+4
Ramming Factor: 30 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -2 per hex
Fire Control: +3/+3/+3
Warp Delay: 16 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Deflector Shield 2
HIT LOCATIONS
1-9: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Regenerates an in-arc
shield by the amount shown
10-11: Warp Engine Agile Ship in the shield icon. May
12-13: Lt Particle Beam Atmospheric Capable split value between
14: Tractor Beam multiple shields. +1
15-16: Drive Gravitic Drive System regeneration per power
17: Reactor Impulse Drive applied. SEE RULES.
18: Control
19-20: Deflector Shield

10 10
EXPLORER #1
SENSOR DATA
Defensive EW
1 Target #1 1
Target #2
3 Target #3 3
3 3 Target #4 3 3
3 Target #5 3
3 Target #6 3

EXPLORER #2
3 1 3 1 3 3 1 3 1 3
SENSOR DATA
Defensive EW
Target #1
Target #2
3 3 Target #3
3 3
5 Target #4 5
Target #5
3 Target #6 3

10 10
EXPLORER #3
SENSOR DATA
Defensive EW
1 Target #1 1
Target #2
3 Target #3 3
3 3 Target #4 3 3
3
3 Target #5
3
3
Target #6

3 1 EXPLORER #4
3 1 3 3 1 3 1 3
SENSOR DATA
Defensive EW
Target #1
3 Target #2 3
3 Target #3 3
5 Target #4
5
Target #5
3 Target #6 3

ICON RECOGNITION
Cargo Reactor Warp Engine
DESIGN BY TYREL LOHR
Drive Deflector Shield Lt Particle Beam
planetside.firenebula.com
Thirishar Variant (Uncommon)
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Mokrasir Fast Scout


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Light Particle Cannon
In Service: 2152 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Particle
Modes: Raking 5
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +7 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Early Particle Beam
SIDE HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Particle
Modes: Standard 1
1-3: Impulse Thruster
4-5:
6-7:
Deflector Shield
Lt Particle Cannon
ELINT Ship
Gravitic Drive System 16 HANGAR Damage: 1d10+3
Range Penalty: -1 per hex
8-10: Early Particle Beam 0 Fighters Fire Control: +2/+2/+2
11-13: Warp Engine Impulse Drive 2 Shuttles Intercept Rating: -2
14-18: Port/Stb Structure Special Hull Configuration Rate of Fire: 1 per turn
19-20: PRIMARY Hit
(No Forward/Aft Hits) Deflector Shield 2
PRIMARY HITS Regenerates an in-arc
shield by the amount shown
1-6:
7-8:
Primary Structure
Deflector Shield SENSOR DATA 8 in the shield icon. May
9: Tractor Beam Defensive EW split value between
10-11: Shield Generator
Target #1
2 multiple shields. +1
12-14:
15:
Sensors
Hangar Target #2 2 regeneration per power
applied. SEE RULES.
16-17: Engine Target #3
18-19: Reactor
20: C&C Target #4
Target #5 1 2
Target #6
1
3 3
4 3

3
3 5

2 3 3 2
PORT

STBD

2 2
2 2 3 2 2
16 16
9 4 PRIMARY 6 10
3 3

8
3 6
3
4
4

ICON RECOGNITION
Impulse Thruster 2 2

C&C 2 2
Sensors
Engine 2 2

Reactor 2 2
Hangar
Shield Generator
Deflector Shield
2 2
Warp Engine
Lt Particle Cannon
16
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Shonn Variant (Rare)
Version 3: 2E/ST Name: ______________ Counter: ____________

Andorian Shokrann Drone Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 14 Type-C Drone Rack
In Service: 2154 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Ballistic
Missiles: 12 0
Point Value: 500 Accel/Decel Cost: 3 Thrust Engine Efficiency: 2/1 Range Penalty: None
Ramming Factor: 150 Pivot Cost: 2+2 Thrust Extra Power: 0 Fire Control: +2/+2/+0
Rate of Fire: 2 per turn
Warp Delay: 11 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Type-B Drone Rack
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
Missiles: 12 0
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Range Penalty: None
1-2: Deflector Shield Fire Control: +2/+2/+0
3-5:
6-18:
Type-C Drone Rack
Forward Structure
Gravitic Drive System
Impulse Drive 16 HANGAR Rate of Fire: 1 per turn
19-20: PRIMARY Hit 0 Fighters Type-A Drone Rack
Special Hull Arrangement 2 Shuttles Class: Ballistic
SIDE HITS (No Aft Hits or Structure) Missiles: 8 0
1-3: Impulse Thruster Range Penalty: None
4-5: Deflector Shield Fire Control: +1/+1/+0
6: Type-B Drone Rack SENSOR DATA Rate of Fire: 1 per turn
7-8: Lt Plasma Cannon Defensive EW
9-11: Warp Engine
Target #1
Light Plasma Cannon
12-18: Port/Stb Structure Class: Plasma 2
19-20: PRIMARY Hit Target #2 Modes: Standard
Dmg: 2d10+2 (-1 per 2 hexes)
PRIMARY HITS Target #3 1
1-8: Primary Structure 2 Range Penalty: -1 per hex
9: Deflector Shield Target #4 2 Fire Control: +3/+1/-5
Intercept Rating: n/a
10: Type-A Drone Rack Target #5
11: Tractor Beam Target #6
3 3 Rate of Fire: 1 per 2 turns
12-13: Shield Generator Deflector Shield 2
14-15: Sensors
10 3
Regenerates an in-arc
16: Hangar shield by the amount shown
17-18: Engine in the shield icon. May
19: Reactor split value between
20: C&C multiple shields. +1
regeneration per power
applied. SEE RULES.
3 4
6 7 3
2 2 8 9
FORWARD

3
1 1 9 1 1
STARBOARD
16 4 3 16
PRIMARY
PORT

5 4

3
3 5 3 4
2 3 4 3 2

11 3 3 12
3 AFT 2
2
ICON RECOGNITION
Impulse Thruster 13 3
2 MISSILES
C&C Rack #1
Sensors
3 3
Rack #2
Engine
Reactor 2 2 Rack #3
Hangar
3
5 3
Rack #4
Shield Generator
Deflector Shield 2 2 Rack #5
Warp Engine
2
Type-C Drone Rack Small Reload Rack
Type-B Drone Rack
2 2
Type-A Drone Rack
Lt Plasma Cannon
16
Small Reload Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Andorian Shonn Warship


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 14 Particle Cannon
In Service: 2136 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Particle
7
Modes: Raking
Point Value: 425 Accel/Decel Cost: 3 Thrust Engine Efficiency: 2/1 Damage: 2d10+15
Ramming Factor: 150 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 11 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +2 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Particle Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Particle
1-2: Deflector Shield Modes: Raking 5
3-5:
6-18:
Particle Cannon
Forward Structure
Gravitic Drive System
Impulse Drive 20 HANGAR Damage: 2d10+8
Range Penalty: -1 per hex
19-20: PRIMARY Hit 0 Fighters Fire Control: +4/+2/+0
Special Hull Arrangement 2 Shuttles Intercept Rating: -2
SIDE HITS (No Aft Hits or Structure) Rate of Fire: 1 per 2 turns
1-3: Impulse Thruster
4-5: Deflector Shield Light Plasma Cannon
6: Lt Particle Cannon SENSOR DATA Class: Plasma 2
7-8: Lt Plasma Cannon Defensive EW Modes: Standard
9-11: Warp Engine Dmg: 2d10+2 (-1 per 2 hexes)
12-18: Port/Stb Structure Target #1 Range Penalty: -1 per hex
19-20: PRIMARY Hit Target #2 Fire Control: +3/+1/-5
PRIMARY HITS Target #3 1 2 Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
1-8: Primary Structure
9: Deflector Shield Target #4 2 Deflector Shield 2
10: Lt Particle Cannon Target #5
11: Tractor Beam Target #6
3 3 Regenerates an in-arc
shield by the amount shown
12-13: Shield Generator in the shield icon. May
14-15: Sensors split value between
16:
17-18:
Hangar
Engine
10 3 multiple shields. +1
regeneration per power
19: Reactor applied. SEE RULES.
20: C&C

3 4
6 7 3
2 2 8 9
FORWARD

1 1 9 1 1
STARBOARD
4 PRIMARY 3 20
20
PORT

5 4
3

3 5 3 4
2 3 3 2
4
11 3 3 12
3 AFT 2
2
13 3
ICON RECOGNITION 2
Impulse Thruster
C&C 3 3
Sensors 2 3 2
Engine
Reactor 3 3
Hangar
2 2
Shield Generator 5
Deflector Shield
Warp Engine
2 2
Particle Cannon

Lt Particle Cannon
20
Lt Plasma Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Tamar Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Particle Cannon
In Service: 2108 Turn Delay: 1/3 Speed Stb/Port Defense: 10 Class: Particle
7
Modes: Raking
Point Value: 225 Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 2d10+15
Ramming Factor: 40 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 13 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4
Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Cannon
FORWARD HITS
1-2: Deflector Shield
SPECIAL NOTES Class: Plasma 2
Modes: Standard
3-4:
5-7:
Particle Cannon
Lt Plasma Cannon
Antiquated Sensors
Gravitic Drive System
HANGAR Dmg: 2d10+2 (-1 per 2 hexes)
Range Penalty: -1 per hex
8-16: Structure 0 Fighters Fire Control: +3/+1/-5
Impulse Drive
17-20: PRIMARY Hit 12 1 Shuttle Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
AFT HITS SENSOR DATA
1-3: Impulse Thruster Deflector Shield 2
4-5: Deflector Shield Defensive EW Regenerates an in-arc
6-11: Warp Engine Target #1 shield by the amount shown
12-16: Structure in the shield icon. May
17-20: PRIMARY Hit Target #2 split value between
PRIMARY HITS Target #3 multiple shields. +1
regeneration per power
1-4: Tractor Beam Target #4 applied. SEE RULES.
5-8: Shield Generator Target #5
9-11: Sensors
Target #6
12-13:
14-16:
Hangar
Engine 1
17-18: Reactor
19-20: C&C
3
4
2
2
2 3
1 FORWARD 1

STARBOARD
5 2
PORT

3 3
1 3
3 2
2 2
PRIMARY
3 3
6

2
AFT
2
2
5

3 3
ICON RECOGNITION
Impulse Thruster 2 2
C&C
Sensors
Engine
Reactor
Hangar
2
Shield Generator
Deflector Shield
Warp Engine

Particle Cannon 12
Lt Plasma Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Tanathooef Destroyer (Refit)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Light Particle Cannon
In Service: 2150 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: Raking 5
Point Value: 335 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 70 Pivot Cost: 2+2 Thrust Power Shortage: -6 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 15 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Type-A Drone Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
1-3: Energy Dampener Missiles: 8 0
4-5:
6-8:
Lt Particle Cannon
Drone Rack
Gravitic Drive System
Impulse Drive
HANGAR Range Penalty: None
Fire Control: +1/+1/+0
9-11: Lt Plasma Cannon 0 Fighters Rate of Fire: 1 per turn
12-17: Structure 2 Shuttles
18-20: PRIMARY Hit SENSOR DATA Energy Dampener
Active energy dampeners
AFT HITS Defensive EW are treated as energy 2
1-4: Impulse Thruster Target #1 diffusers and can
5-7: Energy Dampener absorb damage from hits
8: Lt Particle Cannon Target #2 made to their section.
9-12: Warp Engine Target #3 4 5 Special: If destroyed, score an
13-17: Structure Target #4 amount of damage equal to the
18-20: PRIMARY Hit 8 8 total stored capacity in the
Target #5 dampener as a standard mode
PRIMARY HITS Target #6 volley against the section.
1-5:
6-9:
Tractor Beam
Sensors
2 2 See Rules.
10-11: Hangar
12-15: Engine
16-18: Reactor
19-20: C&C
6 7 1 10 2 8 9
2
3
2 2
FORWARD
1 1 PRIMARY 1 1
4

3 4 4
3

STARBOARD
12
4 3
PORT

1 AFT
3 2
11
2
8 3 8

2 2

ICON RECOGNITION 3 3
Impulse Thruster 2 2
C&C
Sensors 3 3

Engine
2 2 2
Reactor
Hangar
Warp Engine
3 MISSILES
Rack #4
Lt Particle Cannon
Type-A Drone Rack
Rack #5

Energy Dampener DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Tanathooef Heavy Destroyer


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Light Particle Cannon
In Service: 2091 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: Raking 5
Point Value: 315 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 70 Pivot Cost: 2+2 Thrust Power Shortage: -4 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 15 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Type-A Drone Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Ballistic
1-3: Polarized Hull Missiles: 8 0
4-5:
6-8:
Lt Particle Cannon
Drone Rack
Antiquated Sensors
Gravitic Drive System
HANGAR Range Penalty: None
Fire Control: +1/+1/+0
9-11: Lt Plasma Cannon 0 Fighters Rate of Fire: 1 per turn
12-17: Structure Impulse Drive 2 Shuttles
18-20: PRIMARY Hit Polarized Hull Plating
Active hull plating units
AFT HITS SENSOR DATA increase the armor of 1
1-4: Impulse Thruster Defensive EW all systems in their
5-7: Polarized Hull section by an amount
8: Lt Particle Cannon Target #1 equal to the plating unit's
9-12: Warp Engine Target #2 4 5 current value. See Rules.
13-17: Structure Target #3
18-20: PRIMARY Hit
Target #4
PRIMARY HITS Target #5
1-5:
6-9:
Tractor Beam
Sensors Target #6
2 2
10-11: Hangar
12-15: Engine
16-18: Reactor
19-20: C&C
6 7 1 10 2 8 9
3
2
2 2
FORWARD
1 1 PRIMARY 1 1
4

3 4 4
3

STARBOARD
8
4 3
PORT

1 AFT
3 2
11
3
2

2 2

ICON RECOGNITION 2 2
Impulse Thruster 2 2
C&C
Sensors 2 2

Engine
2 2 2
Reactor
Hangar
Warp Engine
3 MISSILES
Rack #4
Lt Particle Cannon
Type-A Drone Rack
Rack #5
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Tathon Early Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 11 Light Particle Cannon
In Service: 2064 Turn Delay: 1/3 Speed Stb/Port Defense: 10 Class: Particle
Modes: Raking 5
Point Value: 160 Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 2d10+8
Ramming Factor: 40 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 15 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Plasma 2
1-2: Deflector Shield Modes: Standard
3-4:
5-7:
Lt Particle Cannon
Lt Plasma Cannon
Antiquated Sensors
Gravitic Drive System
HANGAR Dmg: 2d10+2 (-1 per 2 hexes)
Range Penalty: -1 per hex
8-9: Polarized Hull 0 Fighters Fire Control: +3/+1/-5
10-16: Structure Impulse Drive 1 Shuttle Intercept Rating: n/a
17-20: PRIMARY Hit Rate of Fire: 1 per 2 turns
AFT HITS SENSOR DATA Polarized Hull Plating
1-3: Impulse Thruster Defensive EW Active hull plating units
4-5: Deflector Shield increase the armor of 1
6-7: Polarized Hull
Target #1 all systems in their
8-11: Warp Engine Target #2 section by an amount
12-16: Structure Target #3 equal to the plating unit's
17-20: PRIMARY Hit current value. See Rules.
Target #4
PRIMARY HITS Target #5
1-4:
5-8:
Tractor Beam
Shield Generator Target #6 1
9-11: Sensors
12-13: Hangar
14-16: Engine
17-18: Reactor
19-20: C&C
3

2 4 2 3
2
1 1
FORWARD

STARBOARD
3 1 3
PORT

3 2 2

PRIMARY
3
6 3

AFT

5 2
2

3 3
ICON RECOGNITION 2 2
Impulse Thruster
C&C
Sensors
Engine
Reactor
Hangar 2
Warp Engine

Lt Particle Cannon
Lt Plasma Cannon
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Thirishar Light Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Particle Cannon
In Service: 2150 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Particle
7
Modes: Raking
Point Value: 325 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+15
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 11 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +6 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6
Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Early Particle Beam
SIDE HITS
1-3: Impulse Thruster
SPECIAL NOTES Class: Particle
1
Modes: Standard
4-5:
6-7:
Deflector Shield
Particle Cannon
Gravitic Drive System
Impulse Drive 16 HANGAR Damage: 1d10+4
Range Penalty: -1 per hex
8-10: Early Particle Beam 0 Fighters Fire Control: +2/+2/+2
11-13: Warp Engine Special Hull Configuration 2 Shuttles Intercept Rating: -2
14-18: Port/Stb Structure (No Forward/Aft Hits) Rate of Fire: 1 per turn
19-20: PRIMARY Hit
Type-A Drone Rack
PRIMARY HITS SENSOR DATA Class: Ballistic
1-5: Primary Structure 0
6-7: Deflector Shield
Defensive EW 8 Missiles: 8
Range Penalty: None
8-9: Drone Rack Target #1
10: Tractor Beam Target #2 2 Fire Control: +1/+1/+0
Rate of Fire: 1 per turn
11-12:
13-14:
Shield Generator
Sensors Target #3 2 Deflector Shield 2
15: Hangar Target #4 Regenerates an in-arc
16-17: Engine shield by the amount shown
18-19: Reactor Target #5 in the shield icon. May
20: C&C Target #6 1 2 split value between
multiple shields. +1
regeneration per power
1 applied. SEE RULES.
3 3
4 3

3
3 5

2 3 3 2
PORT

STBD

2 2
2 2 3 2 2
16 16
9 4 PRIMARY 6 10
3 3

4 3
4
3
4
2 3

AFT
7
0
ICON RECOGNITION
Impulse Thruster
C&C 2 2
Sensors 2 2
Engine
Reactor 2 2
Hangar 2 2
Shield Generator
Deflector Shield
Warp Engine
2 2
Particle Cannon MISSILES
Rack #4
Early Particle Beam
16
Type-A Drone Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Thofsin Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Thofsin Cruiser (Refit)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Particle Cannon
In Service: 2152 Turn Delay: 2/3 Speed Stb/Port Defense: 14 Class: Particle
Modes: Raking 7
Point Value: 380 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+15
Ramming Factor: 100 Pivot Cost: 3+3 Thrust Power Shortage: -7 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 14 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +6 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Particle Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Particle
Modes: Raking 5
1-3: Energy Dampener
4-6:
7-9:
Particle Cannon
Drone Rack
Gravitic Drive System
Impulse Drive
HANGAR Damage: 2d10+8
Range Penalty: -1 per hex
10-18: Forward Structure 0 Fighters Fire Control: +4/+2/+0
19-20: PRIMARY Hit 2 Shuttles Intercept Rating: -2
AFT HITS
SENSOR DATA Rate of Fire: 1 per 2 turns
1-3: Impulse Thruster Defensive EW Type-B Drone Rack
4-6: Energy Dampener Target #1 Class: Ballistic
0
7-8: Lt Particle Cannon Missiles: 12
9-13: Warp Engine Target #2 Range Penalty: None
14-18:
19-20:
Aft Structure
PRIMARY Hit
Target #3 1 2 Fire Control: +2/+2/+0
Rate of Fire: 1 per turn
Target #4
PRIMARY HITS Target #5 Energy Dampener
1-11: Primary Structure Active energy dampeners
12: Tractor Beam Target #6 absorb are treated as 2
13-14:
15-16:
Sensors
Hangar 2 7 2 energy diffusers and can
absorb damage from hits
17-18: Engine 3 made to their section.
19: Reactor Special: If destroyed, score an
20: C&C
10
3 10
amount of damage equal to the
total stored capacity in the
dampener as a standard mode
volley against the section.
See Rules.

5 3 6
1 1
FORWARD
PRIMARY
5

STARBOARD
4 3 5
4
PORT

2
10
3 4 2
3

AFT
3 3
2 2
8 9

ICON RECOGNITION 10 10
Impulse Thruster
C&C 3
Sensors
2 2
Engine 5 5
Reactor
3 2 2 4
Hangar
Warp Engine 3 3
Particle Cannon
MISSILES
Rack #3
Lt Particle Cannon
Rack #4
Type-B Drone Rack
Energy Dampener DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Andorian Thofsin Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Light Particle Cannon
In Service: 2086 Turn Delay: 2/3 Speed Stb/Port Defense: 14 Class: Particle
Modes: Raking 5
Point Value: 350 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 100 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 14 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +6 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Type-B Drone Rack
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Ballistic
1-3: Polarized Hull Missiles: 12 0
4-6:
7-9:
Lt Particle Cannon
Drone Rack
Antiquated Sensors
Gravitic Drive System
HANGAR Range Penalty: None
Fire Control: +2/+2/+0
10-18: Forward Structure 0 Fighters Rate of Fire: 1 per turn
19-20: PRIMARY Hit Impulse Drive 2 Shuttles Polarized Hull Plating
AFT HITS SENSOR DATA Active hull plating units
1-3: Impulse Thruster increase the armor of 1
4-6: Polarized Hull Defensive EW all systems in their
7-8: Lt Particle Cannon section by an amount
9-13: Warp Engine Target #1 equal to the plating unit's
14-18: Aft Structure Target #2 1 2 current value. See Rules.
19-20: PRIMARY Hit Target #3
PRIMARY HITS Target #4
1-11: Primary Structure
12: Tractor Beam Target #5
13-14: Sensors Target #6
15-16:
17-18:
Hangar
Engine
2 2
19: Reactor
20: C&C 3
2 7

5 3 6
1 1
FORWARD
PRIMARY
5

STARBOARD
4 3 5
4
PORT

2
10
3 4 2
3

AFT
8 9
2 2 2
2

ICON RECOGNITION
Impulse Thruster 3 2 3 2 4
C&C
2 2
Sensors 5 5
Engine
Reactor
Hangar 3 3
Warp Engine MISSILES
Rack #3
Lt Particle Cannon
Type-B Drone Rack
Rack #4
Polarized
Hull Plating DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Klingon D5 Cruiser
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Disruptor Cannon
In Service: 2132 Turn Delay: 1/2 Speed Stb/Port Defense: 14 Class: Molecular 3
Mode: Standard
Point Value: 285 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 1d10+8
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+3/+0
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Disruptor Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Molecular
Mode: Standard 2
1-4: Deflector Shield
5-7: Disruptor Cannon Antiquated Sensors HANGAR Damage: 1d10+2
Range Penalty: -2 per hex
8-9:
10-18:
Lt Disruptor Cannon
Forward Structure
Gravitic Drive System 16 0 Fighters Fire Control: +3/+2/+1
19-20: PRIMARY Hit Impulse Drive 2 Shuttles Intercept Rating: -1
Rate of Fire: 1 per turn
AFT HITS
1-4: Impulse Thruster SENSOR DATA Deflector Shield 2
5-6: Deflector Shield Defensive EW Regenerates an in-arc
7: Disruptor Cannon shield by the amount shown
8-9: Lt Disruptor Cannon Target #1 in the shield icon. May
10-12: Warp Engine Target #2 split value between
13-18: Aft Structure multiple shields. +1
19-20: PRIMARY Hit Target #3 regeneration per power
PRIMARY HITS Target #4 applied. SEE RULES.
1-8: Primary Structure Target #5
9-10: Shield Generator Target #6
11: Tractor Beam
12-13: Sensors 1 2 3
14-15: Hangar
16-17: Engine
18-19: Reactor
20: C&C

2 2 2

2 2
9 10
5 2 3 2 6

FORWARD
16 1 1 16

3 5

3 5 3 3
STARBOARD

8 3 1
PORT

2 3 3 2
ICON RECOGNITION
PRIMARY
Impulse Thruster AFT
C&C 2 11 3 12 2
Sensors 2 2
Engine 4 4
Reactor 4 2
Hangar
Shield Generator
1 1
Deflector Shield 7 2 2 8
Warp Engine 2 2
Disruptor Cannon
16
Lt Disruptor Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
D5 Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Klingon D5F Deuterium Tanker


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Disruptor Cannon
In Service: 2132 Turn Delay: 1/2 Speed Stb/Port Defense: 14 Class: Molecular 3
Mode: Standard
Point Value: 285 Accel/Decel Cost: 3 (2) Thr Engine Efficiency: 3/1 Damage: 1d10+8
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+3/+0
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Disruptor Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Molecular
Mode: Standard 2
1-4: Deflector Shield
5-7: Disruptor Cannon Antiquated Sensors HANGAR Damage: 1d10+2
Range Penalty: -2 per hex
8-9:
10-18:
Lt Disruptor Cannon
Forward Structure
Gravitic Drive System 15 0 Fighters Fire Control: +3/+2/+1
19-20: PRIMARY Hit Impulse Drive 2 Shuttles Intercept Rating: -1
Accel/Decel Cost is reduced Rate of Fire: 1 per turn
AFT HITS
1-4: Impulse Thruster to 2 without cargo pods Deflector Shield 2
5-6: Deflector Shield Regenerates an in-arc
7: Disruptor Cannon shield by the amount shown
8-9: Lt Disruptor Cannon SENSOR DATA in the shield icon. May
10-12: Warp Engine Defensive EW split value between
13-18: Aft Structure multiple shields. +1
19-20: PRIMARY Hit Target #1 regeneration per power
PRIMARY HITS Target #2 applied. SEE RULES.
1-8: Primary Structure Target #3
9-10: Shield Generator Target #4
11: Tractor Beam
12-13: Sensors Target #5 1
14-15: Hangar Target #6
16-17:
18-19:
Engine
Reactor
2 2
20: C&C 7 8
2 2 2

B B
1 1
3 2 3 2 4
B B
1 FORWARD 1
15 1 1 15
2 2

B 4 B
1 1
2 3 4 2

B B
1 3 5 1
3 3
2 2
STARBOARD

8 3 2
PORT

ICON RECOGNITION 2 3 3 2
Impulse Thruster PRIMARY
C&C AFT
Sensors 2 9 3 10 2
Engine 2 2
Reactor
4 4
Hangar 2 2
Cargo
Shield Generator
1 1
Deflector Shield 5 2 2 6
Warp Engine 2 2
Disruptor Cannon
15
Lt Disruptor Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
D5 Variant (Uncommon)
Version 1: 2E/ST Name: ______________ Counter: ____________

Klingon D5T Torpedo Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Light Photon Torpedo
In Service: 2133 Turn Delay: 1/2 Speed Stb/Port Defense: 14 Class: Ballistic + Antimatter
Mode: Standard
Point Value: 325 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: X+10 3
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: +4 Max X: 10
Range Penalty: -1 per 4 hexes
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Max Range: 35 hexes
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Fire Control: +3/+1/-2
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6
1-4: Deflector Shield Light Disruptor Cannon
5-7: Lt Photon Torpedo Antiquated Sensors HANGAR Class: Molecular 2
8-9:
10-18:
Lt Disruptor Cannon
Forward Structure
Gravitic Drive System 15 0 Fighters Mode: Standard
Damage: 1d10+2
19-20: PRIMARY Hit Impulse Drive 2 Shuttles Range Penalty: -2 per hex
Fire Control: +3/+2/+1
AFT HITS
1-4: Impulse Thruster SENSOR DATA Intercept Rating: -1
Rate of Fire: 1 per turn
5-6: Deflector Shield Defensive EW
7-8: Lt Photon Torpedo
Target #1 Deflector Shield 2
9-11: Warp Engine Regenerates an in-arc
12-18: Aft Structure Target #2 shield by the amount shown
19-20: PRIMARY Hit in the shield icon. May
Target #3 split value between
PRIMARY HITS Target #4 multiple shields. +1
1-8: Primary Structure regeneration per power
9-10: Shield Generator Target #5 applied. SEE RULES.
11: Tractor Beam Target #6
12-13: Sensors
14-15: Hangar 1 2 3
16-17: Engine
18-19: Reactor
20: C&C

2 2 2

2 2
6 7
4 2 3 2 5

FORWARD
15 1 1 15

3 5

3 5 3 3
STARBOARD

8 3 1
PORT

2 3 3 2
ICON RECOGNITION
PRIMARY
Impulse Thruster AFT
C&C 2 8 3 9 2
Sensors 2 2
Engine 4 4
Reactor 4 2
Hangar
Shield Generator
Deflector Shield
2 2
Warp Engine 2 2
Lt Photon Torpedo
15
Lt Disruptor Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Klingon Dar'kal Ballistics Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 3/4 Speed Fwd/Aft Defense: 13 Early Disruptor
In Service: 2168 Turn Delay: 3/4 Speed Stb/Port Defense: 14 Class: Molecular 2
Mode: Standard
Point Value: 325 Accel/Decel Cost: 3 Thrust Engine Efficiency: 4/1 Damage: 1d10+8
Ramming Factor: 100 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +3/+2/+1
Warp Delay: 11 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 2 3 3 4 5 6 6 7 8 9 9 Light Photon Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 3 3 4 5 6 6 7 8 9 9 Class: Ballistic + Antimatter
1-3: Deflector Shield Mode: Standard
4-5:
6-8:
Lt Photon Torpedo
Early Disruptor
Limited Availability (33%)
Gravitic Drive System 20 HANGAR Damage: X+10
Max X: 10
3

9-18: Forward Structure 0 Fighters Range Penalty: -1 per 4 hexes


Impulse Drive Max Range: 35 hexes
19-20: PRIMARY Hit 4 Shuttles Fire Control: +3/+1/-2
AFT HITS SENSOR DATA Intercept Rating: n/a
1-5: Main Thrust Rate of Fire: 1 per 2 turns
6-7: Deflector Shield Defensive EW
8-10: Lt Photon Torpedo Target #1 Deflector Shield 2
11-13: Warp Engine Regenerates an in-arc
14-18: Aft Structure Target #2 shield by the amount shown
19-20: PRIMARY Hit Target #3 in the shield icon. May
split value between
PRIMARY HITS
1-7: Primary Structure
Target #4 1 multiple shields. +1
Target #5 regeneration per power
8-10: Shield Generator applied. SEE RULES.
11: Tractor Beam Target #6
12-13: Sensors
14-15: Hangar
16-17:
18-19:
Engine
Reactor
3
20: C&C

2 2
6 7 10 11 8 9
2 3 2

2 2 FORWARD 2 2
PRIMARY

20
20 3
4
3
3
6
5

STARBOARD
3
PORT

10
2 1
4 4 4 3

AFT
3 3
5 5
ICON RECOGNITION
Impulse Thruster
2 2 3 2 4
C&C
Sensors
2 2
Engine 12 13
Reactor 3 3
Hangar
2 2
Shield Generator 3 2 2 5
Deflector Shield
Warp Engine

Early Disruptor

Lt Photon Torpedo
20 DESIGN BY TYREL LOHR
BASED ON ARTWORK BY BRAD TORGERSEN
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Klingon G't'harra Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 14 Disruptor Cannon
In Service: 2052 Turn Delay: 2/3 Speed Stb/Port Defense: 14 Class: Molecular 3
Mode: Standard
Point Value: 225 Accel/Decel Cost: 2 Thrust Engine Efficiency: 4/1 Damage: 1d10+8
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+3/+0
Warp Delay: 13 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +7 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Disruptor Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Molecular
Mode: Standard 2
1-3: Deflector Shield
4-6: Disruptor Cannon Antiquated Sensors Deflector Shield 2 Damage: 1d10+2
7-8: Lt Disruptor Cannon Regenerates an in-arc Range Penalty: -2 per hex
Gravitic Drive System shield by the amount shown Fire Control: +3/+2/+1
9-17: Forward Structure
18-20: PRIMARY Hit Impulse Drive in the shield icon. May Intercept Rating: -1
AFT HITS
12 split value between
multiple shields. +1
Rate of Fire: 1 per turn
1-4: Impulse Thruster SENSOR DATA regeneration per power Light Particle Cannon
5-6: Deflector Shield Defensive EW applied. SEE RULES. Class: Particle
7-8: Lt Disruptor Cannon Modes: Raking 5
9-11: Warp Engine Target #1 Damage: 2d10+8
12-17:
18-20:
Aft Structure
PRIMARY Hit
Target #2 HANGAR Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Target #3 0 Fighters Intercept Rating: -2
PRIMARY HITS Target #4 2 Shuttles Rate of Fire: 1 per 2 turns
1-7: Primary Structure
8-9: Deflector Shield Target #5 Light Particle Beam
10-11: Shield Generator Target #6 Class: Particle
Modes: Standard 1
12:
13-14:
Tractor Beam
Sensors 1 2 2 Damage: 1d10+4
15-16: Hangar Range Penalty: -2 per hex
17-18:
19:
Engine
Reactor
7 Fire Control: +3/+3/+3
Intercept Rating: -2
20: C&C Rate of Fire: 1 per turn
2
2 2

3 3 4
2 2
FORWARD
PRIMARY

STARBOARD
3 5 1
12 3 12
PORT

9 3
3 6 3 3

2 2
2
3
7
3 3

2 AFT 2
2 2 PRE-2125 VERSION
Point Value: 240
ICON RECOGNITION 1. Replace Disruptor Cannons
3 1 and 2 and Light Disruptors
Impulse Thruster
5 6 3 and 4 with Light Particle
C&C 4 4 Cannons 1 and 2.
2. Replace Light Disruptor Cannons
Sensors 5 and 6 with Light Particle
2 Beam 3.
Engine 3. Delete Deflector Shield 9.
Reactor 2 8 2 1 2
Hangar 2
Shield Generator 1 1
Deflector Shield
Warp Engine 1
Disruptor Cannon
12 3
Lt Disruptor Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 3: 2E/ST Name: ______________ Counter: ____________

Klingon K'Taal Battlecruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 2/3 Speed Fwd/Aft Defense: 14 Heavy Disruptor Cannon
In Service: 2148 Turn Delay: 2/3 Speed Stb/Port Defense: 14 Class: Molecular
Mode: Standard
Point Value: 400 Accel/Decel Cost: 3 Thrust Engine Efficiency: 5/1 Damage: 2d10+12
Ramming Factor: 100 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/-2
Warp Delay: 12 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Intercept Rating: n/a 6
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 4 turns
Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Light Disruptor Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Molecular
Mode: Standard 2
1-4: Deflector Shield
5-6: Lt Photon Torpedo Restricted Deployment (10%) Light Disruptor Damage: 1d10+2
7-9:
10-11:
Hvy Disruptor Cannon
Lt Disruptor Cannon
Antiquated Sensors 20 Class: Molecular
Mode: Standard
1 Range Penalty: -2 per hex
Fire Control: +3/+2/+1
12-18: Forward Structure Gravitic Drive System Damage: 1d6+6 Intercept Rating: -1
19-20: PRIMARY Hit Impulse Drive Range Penalty: -1 per hex Rate of Fire: 1 per turn
Fire Control: +3/+3/+3
AFT HITS Intercept Rating: -2 Light Photon Torpedo
1-4:
5-6:
Impulse Thruster
Deflector Shield
SENSOR DATA Rate of Fire: 1 per turn Class: Ballistic + Antimatter
Defensive EW Mode: Standard
7: Lt Photon Torpedo Damage: X+10 3
8-9:
10-12:
Lt Disruptor Cannon
Warp Engine
Target #1 HANGAR Max X: 10
Range Penalty: -1 per 4 hexes
13-18: Aft Structure Target #2 0 Fighters
19-20: PRIMARY Hit Target #3 3 4 2 Shuttles
Max Range: 35 hexes
Fire Control: +3/+1/-2
Target #4 Intercept Rating: n/a
PRIMARY HITS Rate of Fire: 1 per 2 turns
1-8: Primary Structure Target #5
9-10: Shield Generator
Target #6 Deflector Shield 2
11: Tractor Beam Regenerates an in-arc
12-13: Sensors shield by the amount shown
14-15: Hangar 3 3 in the shield icon. May
16-17: Engine split value between
18-19: Reactor multiple shields. +1
20: C&C regeneration per power
applied. SEE RULES.

1 2
6 7

1 3 3 3 3 1
10 3 11
20 20
2 2

STARBOARD
FORWARD
PRIMARY
PORT

3
9
3 6 3 3

4
3 4 3 5 1
3 3
AFT
ICON RECOGNITION 3
Impulse Thruster 2 2
C&C 9
2 2
Sensors
2 3 2
Engine 2 2
Reactor
12 13
Hangar
Shield Generator 8 5 2 9
Deflector Shield
Warp Engine 2158 REFIT
Point Value: 420
Heavy 1. Replace all Light Disruptor
Disruptor Cannon Cannons with Light Disruptors.
2. Increase the size of the Reactor
Lt Disruptor Cannon
20 by 2 boxes.
Lt Photon Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Klingon Raptor Heavy Scout


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 10 Disruptor Cannon
In Service: 2144 Turn Delay: 1/3 Speed Stb/Port Defense: 12 Class: Molecular 3
Mode: Standard
Point Value: 310 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 1d10+8
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+3/+0
Warp Delay: 11 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Disruptor Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Molecular
Mode: Standard 2
1-3: Deflector Shield
4-6:
7-8:
Photon Torpedo
Disruptor Cannon
Limited Availability (33%)
ELINT Ship
HANGAR Damage: 1d10+2
Range Penalty: -2 per hex
0 Fighters Fire Control: +3/+2/+1
9-10:
11-17:
Lt Disruptor Cannon
Structure Antiquated Sensors 16 1 Shuttle Intercept Rating: -1
18-20: PRIMARY Hit Gravitic Drive System Rate of Fire: 1 per turn
AFT HITS Impulse Drive Early Photon Torpedo
1-4: Impulse Thruster Class: Ballistic + Antimatter
5-6: Deflector Shield Mode: Standard
7-8: Photon Torpedo SENSOR DATA Damage: X+6 3
9-11: Warp Engine Defensive EW Max X: 10
12-17: Structure Range Penalty: -1 per 3 hexes
18-20: PRIMARY Hit Target #1 Max Range: 30 hexes
PRIMARY HITS Target #2 Fire Control: +2/+1/-2
Intercept Rating: n/a
1-4: Shield Generator Target #3 Rate of Fire: 1 per 2 turns
5-8: Tractor Beam Target #4
9-12: Sensors Deflector Shield
13-14: Hangar Target #5 3 4 Regenerates an in-arc
2
15-17: Engine Target #6 shield by the amount shown
18-19: Reactor in the shield icon. May
20: C&C split value between
multiple shields. +1
regeneration per power
applied. SEE RULES.
2 2

1 3 2
6 8 2 7
2 2
1 1
FORWARD
PRIMARY

9
3 3
3 STARBOARD
2 7 4
PORT

2
1
3 5 3 3 3

ICON RECOGNITION AFT


2 2
Impulse Thruster 2 5 2
C&C 3 3
Sensors 2 2
Engine
1 3 1
Reactor 9 10
Hangar
5 2
Shield Generator
Deflector Shield
Warp Engine

Disruptor Cannon

Light Disruptor 16
Early
Photon Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST Name: ______________ Counter: ____________

Klingon Ro'Tah Early Bird of Prey


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Light Photon Torpedo
In Service: 2147 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Ballistic + Antimatter
Mode: Standard
Point Value: 235 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: X+10 3
Ramming Factor: 50 Pivot Cost: 2+2 Thrust Extra Power: 0 Max X: 10
Range Penalty: -1 per 4 hexes
Warp Delay: 14 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +14 Max Range: 35 hexes
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Fire Control: +3/+1/-2
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6
1-4: Deflector Shield Early Disruptor
5-6:
7-8:
Lt Photon Torpedo
Early Disruptor
Antiquated Sensors
Gravitic Drive System
HANGAR Class: Molecular
Mode: Standard
2
9-10: Lt Disruptor Cannon 0 Fighters Damage: 1d10+6
11-17: Structure Impulse Drive 1 Shuttle Range Penalty: -1 per hex
18-20: PRIMARY Hit Fire Control: +3/+2/+2
AFT HITS SENSOR DATA Intercept Rating: -1
1-4: Impulse Thruster Defensive EW 16 Rate of Fire: 1 per 2 turns
5-6: Deflector Shield Light Disruptor Cannon
7-9: Warp Engine Target #1 Class: Molecular 2
10-17: Structure Target #2 Mode: Standard
18-20: PRIMARY Hit Damage: 1d10+2
Target #3 Range Penalty: -2 per hex
PRIMARY HITS Target #4 Fire Control: +3/+2/+1
1-4: Shield Generator Intercept Rating: -1
5-6: Tractor Beam Target #5 Rate of Fire: 1 per turn
7-10: Sensors Target #6
11-12: Hangar Deflector Shield 2
13-15: Engine Regenerates an in-arc
16-18: Reactor shield by the amount shown
19-20: C&C 1 in the shield icon. May
split value between
multiple shields. +1
regeneration per power
applied. SEE RULES.

4 3 5

2 2 2 3
6 0 0 7
2 2
2 FORWARD 2

STARBOARD
PORT

1 9
5 2
3 2 3
2

3 3 3 3

ICON RECOGNITION 3
Impulse Thruster
PRIMARY
C&C
Sensors 2 AFT
Engine 9
Reactor
8
Hangar
2
Shield Generator 2 2
Deflector Shield
Warp Engine

Lt Photon Torpedo
16
Early Disruptor

Lt Disruptor Cannon DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Klingon K'Taal Battlecruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 2/3 Speed Fwd/Aft Defense: 14 Heavy Disruptor Cannon
In Service: 2148 Turn Delay: 2/3 Speed Stb/Port Defense: 14 Class: Molecular
Mode: Standard
Point Value: 370 Accel/Decel Cost: 3 Thrust Engine Efficiency: 5/1 Damage: 2d10+12
Ramming Factor: 100 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/-2
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +8 Intercept Rating: n/a 6
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 4 turns
Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Early Photon Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Ballistic + Antimatter
1-4: Deflector Shield Mode: Standard
5-6: Photon Torpedo Restricted Deployment (10%) HANGAR Damage: X+6 3
7-9:
10-12:
Hvy Disruptor Cannon
Light Disruptor
Gravitic Drive System 16 0 Fighters
Max X: 10
Range Penalty: None
13-18: Forward Structure Impulse Drive 2 Shuttles Max Range: 30 hexes
19-20: PRIMARY Hit Fire Control: +2/+1/-2
AFT HITS SENSOR DATA Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
1-4: Impulse Thruster Defensive EW
5-6: Deflector Shield
Target #1 Light Disruptor
7: Photon Torpedo Class: Molecular 1
8-9: Light Disruptor Target #2 Mode: Standard
10-12: Warp Engine Target #3 Damage: 1d6+6
13-18: Aft Structure Range Penalty: -1 per hex
19-20: PRIMARY Hit Target #4 Fire Control: +3/+3/+3
Target #5 Intercept Rating: -1
PRIMARY HITS Rate of Fire: 1 per turn
1-8:
9-10:
Primary Structure
Shield Generator
Target #6 3 Deflector Shield 2
11: Tractor Beam Regenerates an in-arc
12-13: Sensors shield by the amount shown
14-15: Hangar 3 in the shield icon. May
16-17: Engine split value between
18-19: Reactor multiple shields. +1
20: C&C 6 7 regeneration per power
applied. SEE RULES.

1 1 1 2
5 8

1 3 3 3 3 1
11 3 12
16 16
2 2

STARBOARD
FORWARD
PRIMARY
PORT

3
9
3 5 3
4

4
3 3 3 6 1
3 3
AFT
ICON RECOGNITION 3
Impulse Thruster 2 2
C&C 9
2 2 2 2
Sensors
2 3 2
Engine
Reactor
13 14
Hangar 9 10
Shield Generator 4 2
Deflector Shield
Warp Engine
Heavy
Disruptor Cannon
Light Disruptor
16
Early
Photon Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Romulan Daetra Teidr Destroyer


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 10 Med. Plasma Cannon
In Service: 2086 Turn Delay: 1/3 Speed Stb/Port Defense: 10 Class: Plasma 3
Modes: Standard
Point Value: 220 Accel/Decel Cost: 1 Thrust Engine Efficiency: 3/1 Dmg: 3d10+4 (-1 per 2 hexes)
Ramming Factor: 30 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +3/+1/-5
Warp Delay: 32 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +13 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
("Little Hassle") Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Ultralight Plasma Cannon
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Plasma 2
1-3: Deflector Shield Modes: Standard
4-5: Med Plasma Cannon Atmospheric Capable ARMOR REFIT Dmg: 2d6+2 (-1 per hex)
Range Penalty: -1 per hex
6-9: Ultralight Plasma Cn Gravitic Drive System System 2086 2130 2157 2172 Fire Control: +2/+0/-5
10-17: Structure
18-20: PRIMARY Hit Impulse Drive Impulse Thruster 2 2 3 3 Intercept Rating: n/a
Sensors 2 3 3 3 Rate of Fire: 1 per 2 turns
AFT HITS
1-4: Impulse Thruster SENSOR DATA SENSOR REFIT Plasma Drill
Class: Plasma
5-7: Deflector Shield Defensive EW Sensor Rating 3* 3 4 4
Mode: Piercing
3
8-10: Ultralight Plasma Cn * = Antiquated Sensors
11-17: Structure Target #1 Dmg: 2d10+10 (-1 per 2 hexes)
18-20: PRIMARY Hit Target #2 SHIELD REFIT Range Penalty: -1 per hex
Projection Rating 10 12 12 15 Fire Control: +3/+2/-5
PRIMARY HITS Target #3 Aft Deflector Shield 1 1 1 2 Intercept Rating: n/a
1-6: Warp Engine Target #4 Rate of Fire: 1 per 2 turns
7: Tractor Beam Plasma Shotgun
8-10: Shield Generator Target #5
Class: Plasma
Light Plasma Drill
11-12: Sensors Target #6 6 Class: Plasma 2
Mode: Standard
13-14:
15-16:
Hangar
Engine
1 2 Dmg: 2d10+12 (-1 per hex
Mode: Standard
Dmg: 1d10+7 (-1 per hex)
after range 10) Range Penalty: -1 per hex
17-18: Reactor Range Penalty: -1 per 2 hexes
19-20: C&C Fire Control: +2/+2/+0
Fire Control: +3/+1/-- Intercept Rating: n/a
Intercept Rating: n/a Rate of Fire: 1 per turn
2 5 3
Rate of Fire: 1 per 2 turns Special: No overkill.

2 HANGAR Deflector Shield


Regenerates an in-arc
2
0 Fighters shield by the amount shown
2 Shuttles in the shield icon. May
split value between
1 2 1 multiple shields. +1
regeneration per power
applied. SEE RULES.
FORWARD
2130 Refit
Point Value: 235
1. Replace Ultralight Plasma Cannons
2, 3, and 4 with Light Plasma
Drills 2, 3, and 4.
3
2 3
1
STARBOARD
PORT

2 2
1/2
3 3 4
2 3
2157 Refit
(includes 2130 refit)
ICON RECOGNITION 2 2
2 Point Value: 245
Impulse Thruster 1. Replace Med Plasma Cannon 1
with Plasma Drill 1.
C&C 5
Sensors 3 3 2
3
Engine
Reactor PRIMARY 3 1
Hangar
1 AFT 2
Shield Generator 2172 Refit
(includes 2130 and 2157 refit)
5
Deflector Shield 4 6 Point Value: 250
Warp Engine 1. Replace Plasma Drill 1 with
Plasma Shotgun 1.
2. Increase Reactor size by 2.
Med Plasma Cannon
Ultralight
Plasma Cannon
Plasma Drill 2 1
Light Plasma Drill
DESIGN BY TYREL LOHR
Plasma Shotgun ART FROM VINTAGE STARSHIPS
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Romulan Dhael'diadaen Warbird


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 2/3 Speed Fwd/Aft Defense: 13 Plasma Drill
In Service: 2155 Turn Delay: 1/2 Speed Stb/Port Defense: 12 Class: Plasma 3
Mode: Piercing
Point Value: 370 Accel/Decel Cost: 3 Thrust Engine Efficiency: 4/1 Dmg: 2d10+10 (-1 per 2 hexes)
Ramming Factor: 70 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +3/+2/-5
Warp Delay: 24 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
("Heavy Bird") Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Light Plasma Drill
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Plasma 2
1-3: Deflector Shield Mode: Standard
4-6:
7-8:
Plasma Drill
Light Plasma Drill
Limited Availability (33%)
+1 initiative bonus to all
HANGAR Dmg: 1d10+7 (-1 per hex)
Range Penalty: -1 per hex
9-17: Structure 0 Fighters Fire Control: +2/+2/+0
18-20: PRIMARY Hit Romulan units within 2 Shuttles Intercept Rating: n/a
25 hexes of the Warbird Rate of Fire: 1 per turn
AFT HITS Special: No overkill.
1-4: Impulse Thruster Gravitic Drive System
5-7: Deflector Shield Impulse Drive Deflector Shield 2
8-9: Light Plasma Drill Regenerates an in-arc
10-17: Structure shield by the amount shown
18-20: PRIMARY Hit SENSOR DATA in the shield icon. May
split value between
PRIMARY HITS Defensive EW multiple shields. +1
1-7: Warp Engine Target #1 18 regeneration per power
8-11: Shield Generator applied. SEE RULES.
12-14: Sensors Target #2
15: Hangar Target #3
16-17: Engine
18-19: Reactor Target #4
20: C&C Target #5
Target #6

3 1 2 4

7 2 2 8
2 2 2
2 1 1
FORWARD

STARBOARD
PORT

3 5
3
1/2
3 3 3 3
3 4
2 2

3
10
3 PRIMARY 3
AFT

9 2
5 5
ICON RECOGNITION
1 2 1
Impulse Thruster
C&C 5 6
Sensors 2 2
Engine
Reactor
Hangar
Shield Generator
Deflector Shield
Warp Engine
18
Plasma Drill
DESIGN BY TYREL LOHR
Light Plasma Drill ART FROM VINTAGE STARSHIPS
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Romulan Stelai'Deletham Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 15 Med. Plasma Cannon
In Service: 2155 Turn Delay: 2/3 Speed Stb/Port Defense: 11 Class: Plasma 3
Modes: Standard
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 4/1 Dmg: 3d10+4 (-1 per 2 hexes)
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +3/+1/-5
Warp Delay: 24 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +6 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
U-15 (Defender of Stars) Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Plasma Drill
SIDE HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Plasma 3
1-3: Impulse Thruster Mode: Piercing
4-5:
6-9:
Deflector Shield
Plasma Cannon
Special Hull Arrangement
(No Fwd/Aft Hits)
HANGAR Plasma Shotgun
Class: Plasma 6
Dmg: 2d10+10 (-1 per hex)
Range Penalty: -1 per hex
10: Light Plasma Drill 0 Fighters Mode: Standard Fire Control: +2/+0/-5
11-13: Warp Engine Gravitic Drive System 2 Shuttles Dmg: 2d10+12 (-1 per hex Intercept Rating: n/a
14-18: Port/Stb Structure Impulse Drive after range 10) Rate of Fire: 1 per 2 turns
19-20: PRIMARY Hit Range Penalty: -1 per 2 hexes
Fire Control: +3/+1/-- Light Plasma Drill
PRIMARY HITS SENSOR DATA Intercept Rating: n/a Class: Plasma
Mode: Standard
2
1-8: Primary Structure Rate of Fire: 1 per 2 turns
9-10: Shield Generator Defensive EW Dmg: 1d10+6 (-1 per hex)
11-12: Sensors Target #1 Deflector Shield Range Penalty: -2 per hex
13-14: Hangar Regenerates an in-arc Fire Control: +1/+0/+0
15-16: Engine
Target #2 shield by the amount shown Intercept Rating: n/a
17-19: Reactor Target #3 in the shield icon. May
2
Rate of Fire: 1 per turn
20: C&C split value between Special: No overkill.
Target #4 multiple shields. +1
Target #5 regeneration per power
Target #6 applied. SEE RULES.
16

FORWARD

2 3 4 5
2 2 2 2

1
6 7
3
STARBOARD

16 PRIMARY 16
PORT

1 3 3 1
1
2 4
3
2 2 2
5
8 2 2 9
8
2 2
4 3 4 3 3 2 4
2160 Refit
ICON RECOGNITION
Point Value: 280
Impulse Thruster 1. Replace Plasma Drill 1 with
Plasma Shotgun 1.
C&C
Sensors
2 2 2. Power Shortage: -3.

Engine 3
1
Reactor
AFT 2
Hangar
Shield Generator
MISSILES
Deflector Shield Rack #2
16
Warp Engine
Rack #3
Plasma Drill
Rack #4
Light Plasma Drill
Class-SO Rack #5
Missile Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Stelai'Deletham Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Romulan Stelai'Deletham-B Missile Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 1/2 Speed Fwd/Aft Defense: 15 Plasma Drill
In Service: 2155 Turn Delay: 2/3 Speed Stb/Port Defense: 11 Class: Plasma 3
Mode: Piercing
Point Value: 350 Accel/Decel Cost: 2 Thrust Engine Efficiency: 4/1 Dmg: 2d10+10 (-1 per hex)
Ramming Factor: 90 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +2/+0/-5
Warp Delay: 24 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +6 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
U-15 (Defender of Stars) Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Plasma Drill
SIDE HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Plasma 2
1-3: Impulse Thruster Mode: Standard
4-5: Deflector Shield Special Hull Arrangement Deflector Shield Dmg: 1d10+6 (-1 per hex)
6-8: Missile Rack (No Fwd/Aft Hits) Regenerates an in-arc Range Penalty: -2 per hex
9: Light Plasma Drill shield by the amount shown Fire Control: +1/+0/+0
10-12: Warp Engine Gravitic Drive System in the shield icon. May Intercept Rating: n/a
split value between 2 Rate of Fire: 1 per turn
13-18: Port/Stb Structure Impulse Drive multiple shields. +1 Special: No overkill.
19-20: PRIMARY Hit
regeneration per power
PRIMARY HITS SENSOR DATA applied. SEE RULES. Class-SO Missile Rack
Class: Ballistic
1-8: Primary Structure
Defensive EW Missiles: 12 0
9-10:
11-12:
Shield Generator
Sensors Target #1 HANGAR Range Penalty: None
Fire Control: +2/+2/+2
13-14: Hangar Target #2 0 Fighters
15-16: Engine Rate of Fire: 1 per 2 turns
17-19: Reactor Target #3 2 Shuttles
20: C&C Target #4 Plasma Shotgun
Class: Plasma 6
Target #5 Mode: Standard
Target #6 Dmg: 2d10+12 (-1 per hex
16 after range 10)
Range Penalty: -1 per 2 hexes
Fire Control: +3/+1/--
Intercept Rating: n/a
2 3 4 5 Rate of Fire: 1 per 2 turns

FORWARD

2 2 2 2
1
6 7
3
STARBOARD

16 PRIMARY 16
PORT

1 3 3 1
1
2 4
3
2 2 2
4
8 2 2 9
8
2 2
4 3 3 3 3 2 4
2160 Refit
ICON RECOGNITION
Point Value: 280
Impulse Thruster 1. Replace Plasma Drill 1 with
Plasma Shotgun 1.
C&C
Sensors
2 2 2. Power Shortage: -3.

Engine 3
1
Reactor
AFT 2
Hangar
Shield Generator
MISSILES
Deflector Shield Rack #2
16
Warp Engine
Rack #3
Plasma Drill
Rack #4
Light Plasma Drill
Class-SO Rack #5
Missile Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Romulan Vastagor Vastarum Warbird


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 12 Plasma Drill
In Service: 2149 Turn Delay: 1/2 Speed Stb/Port Defense: 11 Class: Plasma 3
Mode: Piercing
Point Value: 300 Accel/Decel Cost: 2 Thrust Engine Efficiency: 4/1 Dmg: 2d10+10 (-1 per hex)
Ramming Factor: 60 Pivot Cost: 2+2 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +2/+0/-5
Warp Delay: 24 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
U-13 (Death Flyer) Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Light Plasma Drill
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Plasma 2
1-3: Deflector Shield Mode: Standard
4-7:
8-9:
Missile Rack
Light Plasma Drill
Limited Stealth Abilities
Gravitic Drive System
HANGAR Dmg: 1d10+6 (-1 per hex)
Range Penalty: -2 per hex
10-17: Structure 0 Fighters Fire Control: +1/+0/+0
18-20: PRIMARY Hit Impulse Drive 2 Shuttles Intercept Rating: n/a
Rate of Fire: 1 per turn
AFT HITS SENSOR DATA Special: No overkill.
1-3: Impulse Thruster
4-6: Deflector Shield Defensive EW Class-SO Missile Rack
7-9: Light Plasma Drill Class: Ballistic
10-17: Structure Target #1 Missiles: 12 0
18-20: PRIMARY Hit Target #2 Range Penalty: None
Fire Control: +2/+2/+2
PRIMARY HITS Target #3 Rate of Fire: 1 per 2 turns
1-6: Warp Engine Target #4
7-10: Shield Generator Early Deflector Shield
11-13: Sensors Target #5 15 Regenerates an in-arc
14-15: Hangar Target #6 shield by the amount shown
16-17: Engine in the shield icon. May
18-19: Reactor split value between 2
20: C&C multiple shields. +1
regeneration per 2 power
applied. SEE RULES.

1
2 3
4 1 1 5
2 2
2 2 2

STARBOARD
FORWARD
PORT

4 PRIMARY
3
1
3 4 4 3
3 3

2 2
8
3 3 3
AFT
6 2
2
ICON RECOGNITION
Impulse Thruster 4 4
C&C
Sensors
Engine 2 2
Reactor
Hangar
Shield Generator
Deflector Shield
Warp Engine 15
Plasma Drill MISSILES
Rack #1
Light Plasma Drill
Class-SO
Missile Rack DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST

Suliban Cell Fighters


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Light Fighter Turn Cost: 1/3 Speed Fwd/Aft Defense: 5 Particle Beam
Number of Guns: 1
In Service: 2138 Turn Delay: 0 Stb/Port Defense: 5 Class: Molecular
Point Value: 22 each Accel/Decel Cost: 1 Thrust Free Thrust: 7 Damage: 1d6+4
Ramming Factor: 14 Pivot Cost: 1 Thrust Offensive Bonus: +4 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: 10 Lvls Roll Cost: 1 Thrust Initiative Bonus: +20 Intercept Rating: -1
Rate of Fire: 1 per turn
Flight Level Combat
ARMOR 5 or more above = 0 Hit SPECIAL NOTES
Armor shown includes
2 3-4 above = 1/6 Hit
shielding. If this is
2 2 1-2 above = 1/3 Hit
2 0-2 below = 1/2 Hit deactivated, reduce all
3-4 below = 2/3 Hit armor by 1 and increase
5-6 below = 5/6 Hit thrust by 2.
7 or more below = All Hit Tractor Beam
Stealth Cloaking
Warp Delay: 15 Turns
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

Flight #2
Flight #1

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

DESIGN BY TYREL LOHR


FireNebula.com
Version 2: 2E/ST

Suliban Large Cell Fighters


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Heavy Fighter Turn Cost: 1/3 Speed Fwd/Aft Defense: 7 Early Particle Beam
Number of Guns: 1
In Service: 2145 Turn Delay: 0 Stb/Port Defense: 9 plus 1 tail guns
Point Value: 65 each Accel/Decel Cost: 1 Thrust Free Thrust: 6 Class: Molecular
Ramming Factor: 16 Pivot Cost: 1 Thrust Offensive Bonus: +4 Damage: 1d10+4
Range Penalty: -1 per hex
SPECIAL NOTES Jinking Limit: 8 Lvls Roll Cost: 1 Thrust Initiative Bonus: +16 Fire Control: n/a
Intercept Rating: -1
Armor shown includes
shielding. If this is Flight Level Combat Rate of Fire: 1 per turn

deactivated, reduce all ARMOR 5 or more above = 0 Hit Basic Fighter Missile
Class: Ballistic
armor by 1 and increase 2 3-4 above = 1/6 Hit Damage: 10
thrust by 2. 2 2 1-2 above = 1/3 Hit Range Penalty: None
Max Range: 10 hexes
Navigator available 2 0-2 below = 1/2 Hit Fire Control: n/a
3-4 below = 2/3 Hit Rate of Fire: 1 per turn
Tractor Beam Ammunition: Max 6/fighter
Stealth Cloaking 5-6 below = 5/6 Hit Cost: 8 combat points each
(Tail gun use the reverse arc)
Warp Delay: 14 Turns 7 or more below = All Hit

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

Flight #2
Flight #1

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

DESIGN BY TYREL LOHR


FireNebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Suliban Stealth Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 11 Light Particle Cannon
In Service: 2133 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: Raking 5
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 70 Pivot Cost: 2+2 Thrust Extra Power: +4 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 13 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6
1-3: Deflector Shield
4-7:
8-16:
Lt Particle Cannon
Structure
Gravitic Drive System
Impulse Drive
HANGAR
17-20: PRIMARY Hit 0 Fighters
AFT HITS SENSOR DATA 15 1 Shuttle
1-4: Impulse Thruster Defensive EW
5-6: Deflector Shield
7-8: Lt Particle Cannon Target #1
9-11: Warp Engine Target #2
12-17: Structure
18-20: PRIMARY Hit Target #3
PRIMARY HITS Target #4
1-3: Tractor Beam Target #5
5-6: Stealth Cloak Target #6
7-9: Shield Generator
10-12: Sensors
13-14: Hangar
15-16: Engine
17-18: Reactor
19-20: C&C
2 2 2
6 7
3 1 3 3
2
2 2
FORWARD
PRIMARY

STARBOARD
3 4
PORT

3 4 3
3
4

10 1
2 3 3 4 3

AFT
2 2

ICON RECOGNITION 4 3 5
Impulse Thruster
C&C
3 3
Sensors 8 9
5 5
Engine 2 2
Reactor
Hangar
Shield Generator
Deflector Shield
Stealth Cloak 15
Warp Engine

Lt Particle Cannon DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Suliban Helix
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Enormous Base Turn Cost: 1/2 Speed Fwd/Aft Defense: 11 Early Particle Beam
In Service: 2075 Turn Delay: 1/2 Speed Stb/Port Defense: 13 Class: Particle
Modes: Standard 1
Point Value: 850 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 1d10+4
Ramming Factor: 700 Pivot Cost: 2+2 Thrust Extra Power: +4 Range Penalty: -1 per hex
Fire Control: +2/+2/+2
Warp Delay: 13 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6
SECTION HITS Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 HANGAR
1-3: Early Particle Beam 288 Fighters (on rails)
4-5: Tractor Beam
6: Reactor 0 Shuttles
7-17: Section Structure
18-20: PRIMARY Hit
PRIMARY HITS
1-7:
8-11:
Primary Structure
Cargo 1 2 3
12-14: Sensors
15-17: Reactor
18-20: C&C

FORWARD 3

6 6

6 6

PRIMARY 3

STARBOARD
A D

4 7
PORT

5 5 5 8
B E
6 3 9

3
5 5
C F

5 5

AFT 3

ICON RECOGNITION SENSOR DATA


Impulse Thruster Defensive EW
C&C Target #1
Target #2
Sensors Target #3
Reactor 10 11 12 Target #4
Cargo Target #5
Target #6
Early Particle Beam
DESIGN BY TYREL LOHR
Fighter Rail planetside.firenebula.com
Xindi Insectoid Version 1: 2E/ST

Xindi Ek'qku Defense Craft


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Heavy Fighter Turn Cost: 1/3 Speed Fwd/Aft Defense: 8 Ultralight Particle Beam
Number of Guns: 1
In Service: 2108 Turn Delay: 0 Stb/Port Defense: 10 Class: Particle
Point Value: 24 each Accel/Decel Cost: 1 Thrust Free Thrust: 6 Damage: 1d6+1
Ramming Factor: 19 Pivot Cost: 1 Thrust Offensive Bonus: +2 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: 6 Lvls Roll Cost: 1 Thrust Initiative Bonus: +16 Intercept Rating: -2
Rate of Fire: 1 per turn
SPECIAL NOTES Flight Level Combat Light Spatial Missile
ARMOR Armor shown includes 5 or more above = 0 Hit Class: Ballistic
Damage: 6
3 shielding. If this is 3-4 above = 1/6 Hit Range Penalty: None
2 2 deactivated, reduce all 1-2 above = 1/3 Hit Max Range: 6 hexes
Fire Control: n/a
2 armor by 1 and increase 0-2 below = 1/2 Hit Rate of Fire: 2 per turn
thrust by 2. 3-4 below = 2/3 Hit Ammunition: Max 2/fighter
Cost: 6 each
Navigator available 5-6 below = 5/6 Hit
No Warp Engine 7 or more below = All Hit

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

Flight #2
Flight #1

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

DESIGN BY TYREL LOHR


FireNebula.com
Version 1: 2E/ST
Xindi Primate Name: ______________ Counter: ____________

Xindi Forlorthan Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 2/3 Speed Fwd/Aft Defense: 13 Light Particle Cannon
In Service: 2130 Turn Delay: 2/3 Speed Stb/Port Defense: 16 Class: Particle
Modes: Raking 5
Point Value: 375 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+8
Ramming Factor: 60 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 9 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Small Ballistic Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Ballistic
1-3: Deflector Shield Mode: Standard 3
4-6:
7-8:
Lt Particle Cannon
Small Ballistic Torp
Antiquated Sensors
Portal Delay: 4 Turns
HANGAR Damage: 2d10
Range Penalty: None
9: Early Particle Beam
Gravitic Drive System
16 0 Fighters Max Range: 25 hexes
Fire Control: +3/+2/+0
10-16: Structure 4 Shuttles Intercept Rating: n/a
17-20: PRIMARY Hit Impulse Drive Rate of Fire: 1 per turn
AFT HITS Special: Can hold up to three
1-4:
5-6:
Impulse Thruster
Deflector Shield
SENSOR DATA shots and fire them all at
once or separately. See rules.
7-8: Small Ballistic Torp Defensive EW 1 2
9: Early Particle Beam Target #1 Early Particle Beam
10-16: Structure Class: Particle
17-20: PRIMARY Hit Target #2 Modes: Standard 1
Target #3 2 2 Damage: 1d10+3
PRIMARY HITS Target #4
Range Penalty: -1 per hex
1-7: Warp Engine Fire Control: +2/+2/+2
8-9: Portal Generator Target #5 Intercept Rating: -2
10-11: Shield Generator Rate of Fire: 1 per turn
12-14: Sensors Target #6
15-16: Hangar 5 Deflector Shield 2
17-18: Engine Regenerates an in-arc
shield by the amount shown
19:
20:
Reactor
C&C 3 4 in the shield icon. May
split value between
2 2 multiple shields. +1
2 regeneration per power
applied. SEE RULES.
2 2
11 FORWARD 12
7 8
2 2
2 2

STARBOARD
1
4 4 3
PORT

4 4 5
4
4 3

5
4 4 4 4

3 PRIMARY 3
ICON RECOGNITION AFT
Impulse Thruster 2 2
C&C
13 3 14
Sensors
2 2
Engine

Portal Generator 2 6 2
Reactor 5 5
Hangar
9 10
Shield Generator
Deflector Shield
Warp Engine
4 4
Lt Particle Cannon

Early Particle Beam


Small Ballistic 16
Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Xindi Primate Version 1: 2E/ST

Xindi Garde Atmospheric Shuttles


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Shuttle Turn Cost: 1/3 Speed Fwd/Aft Defense: 6 Chained Particle Gun
In Service: 2127 Turn Delay: 1/3 Speed Stb/Port Defense: 7 Number of Guns: 1
Class: Particle
Point Value: 6 each Accel/Decel Cost: 1 Thrust Free Thrust: 4 Damage: 1d3+2
Ramming Factor: 24 Pivot Cost: 1 Thrust Offensive Bonus: +4 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: N/A Roll Cost: 1 Thrust Initiative Bonus: +10 Intercept Rating: -2
Rate of Fire: 1 per turn
SPECIAL NOTES
Armor shown includes
ARMOR shielding. If this is
1 deactivated, reduce all
1 1 armor by 1 and increase
1 thrust by 2.
Locked-onto as
individual units.
No Warp Engines
Shuttle #2

Shuttle #3

Shuttle #4

Shuttle #5
Shuttle #1

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

Shuttle #10
Shuttle #6

Shuttle #7

Shuttle #8

Shuttle #9

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes
Shuttle #11

Shuttle #12

Shuttle #13

Shuttle #14

Shuttle #15

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

DESIGN BY TYREL LOHR


planetside.firenebula.com
Version 1: 2E/ST
Xindi Aquatic Name: ______________ Counter: ____________

Xindi Kalim'ansor Patrol Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Light Particle Cannon
In Service: 2105 Turn Delay: 1/3 Speed Stb/Port Defense: 12 Class: Particle
Modes: Raking 5
Point Value: 235 Accel/Decel Cost: 2 Thrust Engine Efficiency: 3/1 Damage: 2d10+8
Ramming Factor: 40 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per hex
Fire Control: +4/+2/+0
Warp Delay: 12 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +8 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Early Particle Beam
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Particle
Modes: Standard 1
1-2: Deflector Shield
3-5:
6-7:
Particle Cannon
Antimatter Torpedo
Antiquated Sensors
Portal Delay: 3 Turns
HANGAR Damage: 1d10+3
Range Penalty: -1 per hex
8-16: Structure
Gravitic Drive System
15 0 Fighters Fire Control: +2/+2/+2
17-20: PRIMARY Hit 2 Shuttles Intercept Rating: -2
Rate of Fire: 1 per turn
AFT HITS Impulse Drive
1-4: Impulse Thruster Antimatter Torpedo
5-6: Deflector Shield SENSOR DATA Class: Antimatter
7-8: Early Particle Beam (Launched as Ballistic)
9-16: Structure Defensive EW Modes: Standard
17-20: PRIMARY Hit Target #1 Damage: 1X+8
Target #2 Maximum X: 12
PRIMARY HITS Range Penalty: Special
1-6: Warp Engine Target #3 Range 0-25: No penalty
7-8: Portal Generator Range 26-50: -1 per hex
9-10: Shield Generator Target #4 Range 51+: -2 per hex
11-12: Sensors Target #5 Fire Control: +4/+2/-2 7
13-14: Hangar Intercept Rating: n/a
15-16: Engine Target #6
Rate of Fire: 1 per 2 turns
17-19: Reactor
20: C&C Deflector Shield 2
Regenerates an in-arc
3 4 shield by the amount shown
in the shield icon. May
split value between
1 6 3 2 multiple shields. +1
regeneration per power
4 applied. SEE RULES.

3 3
FORWARD
PRIMARY
2 6

4 3 4 6

STARBOARD
PORT

4 3
4
4

1
4 4
4 3 3
10

ICON RECOGNITION
Impulse Thruster
AFT
C&C
2 7 2
Sensors
Engine
4 2 5
5 5
Portal Generator
Reactor
4
Hangar
4 4
Shield Generator
Deflector Shield
Warp Engine
Lt Particle Cannon

Early Particle Beam


15
Antimatter Torpedo DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST
Xindi Insectoid Name: ______________ Counter: ____________

Xindi Kqu'hi Corvettes (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 8 Shearing Particle Beam
In Service: 2119 Turn Delay: 1/4 Speed Stb/Port Defense: 8 Class: Particle
Modes: Raking (8) 4
Point Value: 90 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 1d10+12
Ramming Factor: 20 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +4/+3/+3
Warp Delay: 11 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Light Particle Beam
HIT LOCATIONS
1-8: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Class: Particle
1
Modes: Standard
9-10: Warp Engine Agile Ship Damage: 1d10+4
11-12: Shearing Part Beam Antiquated Sensors Range Penalty: -2 per hex
13-14: Light Particle Beam Fire Control: +3/+3/+3
15: Portal Generator Atmospheric Capable Intercept Rating: -2
16-17: Drive No Transporters Rate of Fire: 1 per turn
18: Reactor
19: Control Portal Delay: 6 Turns Deflector Shield 2
20: Deflector Shield Gravitic Drive System Regenerates an in-arc
shield by the amount shown
Impulse Drive in the shield icon. May
split value between
10 10 multiple shields. +1
regeneration per power
applied. SEE RULES.

1 2 3 1 1 2 3 1

1 3 1 3
4 4
3 1 3 1
2
2 2
2

SENSOR DATA 3 3 SENSOR DATA


Defensive EW 3 3 Defensive EW
3 3
Target #1 Target #1
Target #2 3 3 Target #2
Target #3 Target #3
Target #4 Target #4
Target #5 4 4 4 4 Target #5
7 7
Target #6 Target #6

10 10
SENSOR DATA SENSOR DATA
Defensive EW Defensive EW
Target #1 Target #1
Target #2 Target #2
Target #3 1 2 3 1 1 2 3 1 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 1 3 1 3 Target #6

4 4
3 1 3 1
2
2 2
2
ICON RECOGNITION
Cargo
Drive 3 3
Portal Generator
3 3
3 3
Reactor 3 3
Cargo
Deflector Shield 4 4 4 4
7 7
Warp Engine
Shearing
Particle Beam
DESIGN BY TYREL LOHR
Lt Particle Beam planetside.firenebula.com
Version 1: 2E/ST
Xindi Insectoid Name: ______________ Counter: ____________

Xindi Kuo'zi'qhi Cargo Couriers (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 7 Light Plasma Drill
In Service: 2102 Turn Delay: 1/4 Speed Stb/Port Defense: 9 Class: Plasma 2
Mode: Standard
Point Value: 50 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Dmg: 1d10+6 (-1 per hex)
Ramming Factor: 25 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -2 per hex
Fire Control: +1/+0/+0
Warp Delay: 11 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Special: No overkill.
HIT LOCATIONS SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Deflector Shield 2
1-7: Structure Regenerates an in-arc
8-9:
10:
Cargo
Hangar
Agile Ship
Antiquated Sensors
HANGAR shield by the amount shown
in the shield icon. May
11-12: Warp Engine 0 Fighter each split value between
Atmospheric Capable multiple shields. +1
13-14: Light Plasma Drill 1 Shuttle each regeneration per power
15: Portal Generator No Transporters
16-17: Drive applied. SEE RULES.
18: Reactor Portal Delay: 9 Turns
19: Control Gravitic Drive System
20: Deflector Shield
Impulse Drive

10 10

1 2 1 2
3 3
1 2 3 1 2 3

A 3 B A 3 B
2 3 1 2 2 3 1 2
2 2 2 2

SENSOR DATA SENSOR DATA


Defensive EW Defensive EW
Target #1 3 3 3 3 3 3 3 3 Target #1
Target #2 Target #2
Target #3 Target #3
Target #4 3 3 3 3 Target #4
Target #5 5 1 5 1 Target #5
Target #6 Target #6

10 10
SENSOR DATA SENSOR DATA
Defensive EW Defensive EW
Target #1 1 2 1 2 Target #1
3 3
Target #2
1 2 3 1 2 3 Target #2
Target #3 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 A 3 B A 3 B Target #6
2 3 1 2 2 3 1 2
2 2 2 2

ICON RECOGNITION
Cargo
Drive

Portal Generator 3 3 3 3 3 3 3 3
Reactor
Hangar 3 3 3 3
Cargo 5 1 5 1
Deflector Shield
Warp Engine
Light Plasma Drill DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST
Xindi Aquatic Name: ______________ Counter: ____________

Xindi Li'sar Mansir Mothership


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 3/2 Speed Fwd/Aft Defense: 17 Particle Cannon
In Service: 2127 Turn Delay: 3/2 Speed Stb/Port Defense: 20 Class: Particle
Modes: Raking 7
Point Value: 900 Accel/Decel Cost: 5 Thrust Engine Efficiency: 5/1 Damage: 2d10+15
Ramming Factor: 450 Pivot Cost: 5+5 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 12 Turns Roll Cost: 7+7 Thrust Initiative Penalty: -4 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 2 3 5 6 8 9 11 12 14 15 17 18
Turn Delay 2 3 5 6 8 9 11 12 14 15 17 18 Light Particle Cannon
FORWARD HITS
1-3: Deflector Shield
SPECIAL NOTES Class: Particle
Modes: Raking 5
4-5:
6-7:
Particle Cannon
Lt Particle Cannon
Limited Availability (33%)
Antiquated Sensors 25 HANGAR Damage: 2d10+8
Range Penalty: -1 per hex
8-9: Antimatter Torpedo 0 Fighters Fire Control: +4/+2/+0
10-17: Forward Structure Portal Delay: 3 Turns 40 Shuttles Intercept Rating: -2
18-20: PRIMARY Hit Gravitic Drive System Rate of Fire: 1 per 2 turns
SIDE HITS Impulse Drive Early Particle Beam
1-2: Impulse Thruster 1 2 Class: Particle
1
3-4:
5:
Deflector Shield
Particle Cannon SENSOR DATA Modes: Standard
Damage: 1d10+3
6: Lt Particle Cannon Defensive EW Range Penalty: -1 per hex
7:
8:
Antimatter Torpedo
Early Particle Beam Target #1 11 12 Fire Control: +2/+2/+2
Intercept Rating: -2
9-11: Warp Engine Target #2
12-17: Port/Stb Structure Target #3
3 3 Rate of Fire: 1 per turn
18-20: PRIMARY Hit Antimatter Torpedo
Target #4 Class: Antimatter
AFT HITS Target #5 (Launched as Ballistic)
1-5: Impulse Thruster
6-7: Deflector Shield Target #6 4 4 Modes: Standard
Damage: 1X+8
8: Particle Cannon Maximum X: 12
9: Antimatter Torpedo Range Penalty: Special
10: Early Particle Beam Range 0-25: No penalty
11-17:
18-20:
Structure
PRIMARY Hit 7 23 24 8 Range 26-50: -1 per hex
3 4 Range 51+: -2 per hex
PRIMARY HITS 9 3 3 Fire Control: +4/+2/-2 7
Intercept Rating: n/a
1-8: Primary Structure
9: Portal Generator Rate of Fire: 1 per 2 turns
10: Shield Generator
11-12: Sensors 3 10
13-14: Hangar 2 4 4 2
15-16: Engine
17-18: Reactor
3 3 FORWARD 3 3
19-20: C&C
PRIMARY
17 6 19
13 4 14
2 2
2 2
25 18 20 25
4 4
4 6 5
PORT

STBD
4
3 3

3 8 3
25 4 4 4 4 4 26
ICON RECOGNITION 12
Impulse Thruster 5 6 4
2 4 2
C&C
Sensors
AFT 3
Engine 2 2
Deflector Shield
Portal Generator 2 2 Regenerates an in-arc
2
shield by the amount shown
Reactor 3 21 22 3 in the shield icon. May
split value between
Hangar multiple shields. +1
Shield Generator 2 2 regeneration per power
applied. SEE RULES.
Deflector Shield 4 8 3 3 8 4 Special Hangar Rule
This ship's hangar is large
Warp Engine 3 5 6 3 enough to internally carry
and launch craft as large as
Particle Cannon 3 3 Medium Ships. The size ratios
for basing craft are listed
below.
Lt Particle Cannon 15 3 3 16 MCV: 20 hangar boxes each
LCV: 10 hangar boxes each
Early Particle Beam SHF: 4 hangar boxes each

Antimatter Torpedo
25 Ftr/Shtl: 1 hangar box each
DESIGN BY TYREL LOHR
planetside.firenebula.com
Teckur Variant (Rare) Version 1: 2E/ST
Xindi Primate Name: ______________ Counter: ____________

Xindi Loruk Command Ships (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 7 Shearing Particle
In Service: 2144 Turn Delay: 1/4 Speed Stb/Port Defense: 9 Beam Accelerator
Point Value: 100 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Class: Particle 4
Modes: Raking (8)
Ramming Factor: 30 Pivot Cost: 1 Thrust Extra Power: +0 Damage: 1d10+12
Warp Delay: 10 Turns Roll Cost: 1 Thrust Initiative Bonus: +15 Range Penalty: -2 per 3 hexes
Fire Control: +4/+4/+4
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Intercept Rating: -2
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Rate of Fire: 1 per 2 turns
HIT LOCATIONS
1-8: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Special: Can fire for an
accelerated ROF for less
9:
10-11:
Hangar
Warp Engine
+1 init to all friendly units
Agile Ship
HANGAR damage, as shown below:
1 per turn: 1d10+3 (standard)
12-13: Shearing Part Beam 0 Fighter each Early Particle Beam
Antiquated Sensors
14: Early Particle Beam 1 Shuttle each Class: Particle
15: Portal Generator Atmospheric Capable Modes: Standard 1
16-17: Drive
18: Reactor Portal Delay: 6 Turns Damage: 1d10+3
Range Penalty: -1 per hex
19: Control Gravitic Drive System Fire Control: +2/+2/+2
20: Deflector Shield
Impulse Drive Intercept Rating: -2
Rate of Fire: 1 per turn
18 18 Deflector Shield
Regenerates an in-arc
2
shield by the amount shown
in the shield icon. May
split value between
multiple shields. +1
2 2 regeneration per power
1 3 3 1 3 3
applied. SEE RULES.

4 5 4 4 5 4
4 3 4 3
2 1 2 1
3 4 3 4

SENSOR DATA SENSOR DATA


Defensive EW Defensive EW
Target #1 4 4 Target #1
Target #2 Target #2
Target #3 3 4 3 3 4 3 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 4 6 4 6 Target #6

SENSOR DATA 18 18 SENSOR DATA


Defensive EW Defensive EW
Target #1 Target #1
Target #2 Target #2
Target #3 Target #3
2 2
Target #4 1 3 3 1 3 3
Target #4
Target #5 Target #5
Target #6 Target #6
4 5 4 4 5 4
4 3 4 3
ICON RECOGNITION 2 1 2 1
Cargo
3 4 3 4
Drive

Portal Generator
Reactor
4 4
Hangar
Deflector Shield 3 4 3 3 4 3
Warp Engine
Shearing Particle 4 6 4 6
Beam Accelerator
DESIGN BY TYREL LOHR
Early Particle Beam
planetside.firenebula.com
Version 1: 2E/ST
Xindi Arboreal Name: ______________ Counter: ____________

Xindi Omnu Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 14 Heavy Projection Beam
In Service: 2142 Turn Delay: 2/3 Speed Stb/Port Defense: 16 Class: Particle
Modes: R, S 6
Point Value: 330 Accel/Decel Cost: 3 Thrust Engine Efficiency: 4/1 Damage: 3d10+7
Ramming Factor: 60 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per 3 hexes
Fire Control: +4/+4/-1
Warp Delay: 12 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +12 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 3 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Medium Projection Beam
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8 Class: Particle
1-3: Deflector Shield Modes: Raking 3
4-5:
6-7:
Hvy Projection Beam
Projection Beam
Antiquated Sensors
No Transporters
HANGAR Damage: 2d10+4
Range Penalty: -1 per hex
8-9: Early Particle Beam
Portal Delay: 6 Turns
14 0 Fighters Fire Control: +3/+3/+0
10-16: Structure 4 Shuttles Intercept Rating: -2
17-20: PRIMARY Hit Gravitic Drive System Rate of Fire: 1 per 2 turns
AFT HITS Impulse Drive Early Particle Beam
1-7: Impulse Thruster Class: Particle
1
8:
9-11:
Early Particle Beam
Warp Engine SENSOR DATA Modes: Standard
Damage: 1d10+3
12-16: Structure Defensive EW
17-20: PRIMARY Hit Target #1 1 Range Penalty: -1 per hex
Fire Control: +2/+2/+2
Intercept Rating: -2
PRIMARY HITS Target #2
1-4: Portal Generator
Target #3 8 9 Rate of Fire: 1 per turn
5-8: Shield Generator Deflector Shield 2
9-12: Sensors Target #4 Regenerates an in-arc
13-14:
15-17:
Hangar
Engine Target #5 2 2 shield by the amount shown
in the shield icon. May
18-19: Reactor Target #6 3 split value between
20: C&C
3 3 multiple shields. +1
regeneration per power
2 3 applied. SEE RULES.
FORWARD
6 PRIMARY 7

STARBOARD
2
3 3 3 3
PORT

3 4
2 2
5 3
2

3 2 3 4
3 2
4 5

12
3 3

ICON RECOGNITION AFT


Impulse Thruster
C&C
3 3 3 3
Sensors
Engine 8 9
Portal Generator 1 1
Reactor 3 3
2 2
Hangar
Shield Generator
2 2
Deflector Shield 2 2
Warp Engine 3 3
Heavy Projection
Beam
Med Projection
Beam
14
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST
Xindi Insectoid Name: ______________ Counter: ____________

Xindi Qqu'chi'uch Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Shearing Particle Beam
In Service: 2135 Turn Delay: 1/3 Speed Stb/Port Defense: 13 Class: Particle
Modes: Raking (8) 4
Point Value: 280 Accel/Decel Cost: 1 Thrust Engine Efficiency: 2/1 Damage: 1d10+12
Ramming Factor: 50 Pivot Cost: 1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +4/+3/+3
Warp Delay: 10 Turns Roll Cost: 1 Thrust Initiative Bonus: +12 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Drill
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Plasma 2
1-4: Shearing Particle Bm Mode: Standard
5-6:
7-16:
Deflector Shield
Structure
Agile Ship
Atmospheric Capable
HANGAR Dmg: 1d10+6 (-1 per hex)
Range Penalty: -2 per hex
17-20: PRIMARY Hit
Antiquated Sensors
16 0 Fighters Fire Control: +1/+0/+0
AFT HITS 2 Shuttles Intercept Rating: n/a
1-4: Impulse Thruster
No Transporters Rate of Fire: 1 per turn
Special: No overkill.
5-7: Warp Engine Portal Delay: 4 Turns
8-9: Portal Generator Gravitic Drive System Deflector Shield 2
10-16: Structure Regenerates an in-arc
17-20: PRIMARY Hit Impulse Drive shield by the amount shown
in the shield icon. May
PRIMARY HITS
1-4: Light Plasma Drill SENSOR DATA split value between
multiple shields. +1
5-8: Shield Generator Defensive EW regeneration per power
9-11: Sensors applied. SEE RULES.
12-13: Hangar Target #1
14-16: Engine Target #2
17-19: Reactor
Target #3
20: C&C
Target #4
2
Target #5
Target #6
3

1 3
3 3 3
6 3

FORWARD
PRIMARY

4 5
4 4

2 3 2
STARBOARD

1/2
6 6
PORT

3 4
4 4
4
ICON RECOGNITION 1
Impulse Thruster
4 2

C&C
Sensors AFT
Engine 1 1
4
Portal Generator
Reactor 1 1
Hangar
3 3 4 4
Shield Generator
Deflector Shield
Warp Engine
Shearing
Particle Beam
16
Light Plasma Drill DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST
Xindi Insectoid Name: ______________ Counter: ____________

Xindi Qqu'chi'uch Frigate


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 12 Shearing Particle Beam
In Service: 2135 Turn Delay: 1/3 Speed Stb/Port Defense: 13 Class: Particle
Modes: Raking (8) 4
Point Value: 280 Accel/Decel Cost: 1 Thrust Engine Efficiency: 2/1 Damage: 1d10+12
Ramming Factor: 50 Pivot Cost: 1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +4/+3/+3
Warp Delay: 10 Turns Roll Cost: 1 Thrust Initiative Bonus: +12 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Drill
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Plasma 2
1-4: Shearing Particle Bm Mode: Standard
5-6:
7-16:
Deflector Shield
Structure
Agile Ship
Atmospheric Capable
HANGAR Dmg: 1d10+6 (-1 per hex)
Range Penalty: -2 per hex
17-20: PRIMARY Hit
Antiquated Sensors
16 0 Fighters Fire Control: +1/+0/+0
AFT HITS 2 Shuttles Intercept Rating: n/a
1-4: Impulse Thruster
No Transporters Rate of Fire: 1 per turn
Special: No overkill.
5-7: Warp Engine Portal Delay: 4 Turns
8-9: Portal Generator Gravitic Drive System Deflector Shield 2
10-16: Structure Regenerates an in-arc
17-20: PRIMARY Hit Impulse Drive shield by the amount shown
in the shield icon. May
PRIMARY HITS
1-4: Light Plasma Drill SENSOR DATA split value between
multiple shields. +1
5-8: Shield Generator Defensive EW regeneration per power
9-11: Sensors applied. SEE RULES.
12-13: Hangar Target #1
14-16: Engine Target #2
17-19: Reactor
Target #3
20: C&C
Target #4
2
Target #5
Target #6
3

1 3
3 3 3
6 3

FORWARD
PRIMARY

4 5
4 4

2 3 2
STARBOARD

1/2
6 6
PORT

3 4
4 4
4
ICON RECOGNITION 1
Impulse Thruster
4 2

C&C
Sensors AFT
Engine 1 1
4
Portal Generator
Reactor 1 1
Hangar
3 3 4 4
Shield Generator
Deflector Shield
Warp Engine
Shearing
Particle Beam
16
Light Plasma Drill DESIGN BY TYREL LOHR
planetside.firenebula.com
Xindi Insectoid Version 1: 2E/ST

Xindi Quen'i Combat Shuttles


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Shuttle Turn Cost: 1/3 Speed Fwd/Aft Defense: 5 Chained Particle Gun
In Service: 2130 Turn Delay: 1/3 Speed Stb/Port Defense: 6 Number of Guns: 2
Class: Particle
Point Value: 10 each Accel/Decel Cost: 1 Thrust Free Thrust: 6 Damage: 1d3+2
Ramming Factor: 15 Pivot Cost: 1 Thrust Offensive Bonus: +3 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: N/A Roll Cost: 1 Thrust Initiative Bonus: +12 Intercept Rating: -1
Rate of Fire: 1 per turn
SPECIAL NOTES Light Spatial Missile
Class: Ballistic
Armor shown includes
ARMOR shielding. If this is
Damage: 6
Range Penalty: None
2 deactivated, reduce all Max Range: 6 hexes
2 2 armor by 1 and increase
Fire Control: n/a
Rate of Fire: 1 per turn
2 thrust by 2. Ammunition: Max 4/fighter
Cost: 6 each
Locked-onto as
individual units.
No Warp Engines
Shuttle #2

Shuttle #3

Shuttle #4

Shuttle #5
Shuttle #1

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

Shuttle #10
Shuttle #6

Shuttle #7

Shuttle #8

Shuttle #9

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes
Shuttle #11

Shuttle #12

Shuttle #13

Shuttle #14

Shuttle #15

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

DESIGN BY TYREL LOHR


planetside.firenebula.com
Xindi Aquatic Version 1: 2E/ST

Xindi Talusa K'aam Automated Fighters


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Heavy Fighter Turn Cost: 1/3 Speed Fwd/Aft Defense: 7 Ultralight Particle Gun
Number of Guns: 2 (Linked)
In Service: 2159 Turn Delay: 1/5 Speed Stb/Port Defense: 11 Class: Particle
Point Value: 24 each Accel/Decel Cost: 1 Thrust Free Thrust: 6 Damage: 1d6
Ramming Factor: 15 Pivot Cost: 2 Thrust Offensive Bonus: +2 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: 6 Lvls Roll Cost: 1 Thrust Initiative Bonus: +12 Intercept Rating: -1
Rate of Fire: 1 per turn
SPECIAL NOTES Flight Level Combat
UNCONTROLLED PENALTIES ARMOR Armor shown includes 5 or more above = 0 Hit
-6 to Initiative Bonus 2 shielding. If this is 3-4 above = 1/6 Hit
May only use half of the free thrust for 2 2 deactivated, reduce all 1-2 above = 1/3 Hit
acceleration or deceleration. 1 armor by 1 and increase 0-2 below = 1/2 Hit
thrust by 2. 3-4 below = 2/3 Hit
Navigator available 5-6 below = 5/6 Hit
7 or more below = All Hit

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6

Flight #2
Flight #1

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7

Dropped Out Dropped Out


Ftr Destroyed Ftr Destroyed
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes

DESIGN BY TYREL LOHR


FireNebula.com
Version 2: 2E/ST
Xindi Reptilian Name: ______________ Counter: ____________

Xindi Tark'Ha Attack Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Particle Cannon
In Service: 2141 Turn Delay: 1/3 Speed Stb/Port Defense: 15 Class: Particle
Modes: Raking 7
Point Value: 365 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+15
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Small Ballistic Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Ballistic
1-3: Particle Cannon Mode: Standard 3
4-5:
6-8:
Small Ballistic Torp
Light Plasma Drill
Antiquated Sensors
4 Marine Contingents
HANGAR Damage: 2d10
Range Penalty: None
9-10: Early Particle Beam
Portal Delay: 4 Turns
16 0 Fighters Max Range: 25 hexes
11-16: Structure 4 Shuttles Fire Control: +3/+2/+0
17-20: PRIMARY Hit Gravitic Drive System Intercept Rating: n/a
Rate of Fire: 1 per turn
AFT HITS Impulse Drive Special: Can hold up to three
1-5: Impulse Thruster shots and fire them all at
6-7:
8-9:
Deflector Shield
Early Particle Beam SENSOR DATA once or separately. See rules.
10-16: Structure Defensive EW Light Plasma Drill
17-20: PRIMARY Hit Target #1 Class: Plasma 2
PRIMARY HITS Target #2 2 3 Mode: Standard
Dmg: 1d10+6 (-1 per hex)
1-6: Warp Engine
7-9: Portal Generator Target #3 Range Penalty: -2 per hex
Fire Control: +1/+0/+0
10: Shield Generator Target #4 1 Intercept Rating: n/a
11: Marine Barracks
12-13: Sensors Target #5 3 3 Rate of Fire: 1 per turn
Special: No overkill.
14-15: Hangar Target #6
16-17: Engine 4 Early Particle Beam
18-19: Reactor Class: Particle
20: C&C Modes: Standard 1
FORWARD Damage: 1d10+3
Range Penalty: -1 per hex
6 PRIMARY 7 Fire Control: +2/+2/+2
Intercept Rating: -2
Rate of Fire: 1 per turn

5 Deflector Shield
4 Regenerates an in-arc
2
3 3 shield by the amount shown
in the shield icon. May
4 4 split value between
multiple shields. +1
5 5 regeneration per power
applied. SEE RULES.

4 2 4 5
4

STARBOARD
3
3
4
PORT

5 5
10
3 3
ICON RECOGNITION 4 4
Impulse Thruster
C&C 3 3
Sensors
AFT
8 9
Engine

Portal Generator
Reactor 5 5
Hangar
Shield Generator
Deflector Shield
Warp Engine
2 4 4 2
10 11
Marine Barracks
4 4
Particle Cannon
Small Ballistic
Torpedo
Light Plasma Drill
16
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST
Xindi Reptilian Name: ______________ Counter: ____________

Xindi Tark'Ha Attack Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Particle Cannon
In Service: 2141 Turn Delay: 1/3 Speed Stb/Port Defense: 15 Class: Particle
Modes: Raking 7
Point Value: 365 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+15
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Small Ballistic Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Ballistic
1-3: Particle Cannon Mode: Standard 3
4-5:
6-8:
Small Ballistic Torp
Light Plasma Drill
Antiquated Sensors
4 Marine Contingents
HANGAR Damage: 2d10
Range Penalty: None
9-10: Early Particle Beam
Portal Delay: 4 Turns
16 0 Fighters Max Range: 25 hexes
11-16: Structure 4 Shuttles Fire Control: +3/+2/+0
17-20: PRIMARY Hit Gravitic Drive System Intercept Rating: n/a
Rate of Fire: 1 per turn
AFT HITS Impulse Drive Special: Can hold up to three
1-5: Impulse Thruster shots and fire them all at
6-7:
8-9:
Deflector Shield
Early Particle Beam SENSOR DATA once or separately. See rules.
10-16: Structure Defensive EW Light Plasma Drill
17-20: PRIMARY Hit Target #1 Class: Plasma 2
PRIMARY HITS Target #2 2 3 Mode: Standard
Dmg: 1d10+6 (-1 per hex)
1-6: Warp Engine
7-9: Portal Generator Target #3 Range Penalty: -2 per hex
Fire Control: +1/+0/+0
10: Shield Generator Target #4 1 Intercept Rating: n/a
11: Marine Barracks
12-13: Sensors Target #5 3 3 Rate of Fire: 1 per turn
Special: No overkill.
14-15: Hangar Target #6
16-17: Engine 4 Early Particle Beam
18-19: Reactor Class: Particle
20: C&C Modes: Standard 1
FORWARD Damage: 1d10+3
Range Penalty: -1 per hex
6 PRIMARY 7 Fire Control: +2/+2/+2
Intercept Rating: -2
Rate of Fire: 1 per turn

5 Deflector Shield
4 Regenerates an in-arc
2
3 3 shield by the amount shown
in the shield icon. May
4 4 split value between
multiple shields. +1
5 5 regeneration per power
applied. SEE RULES.

4 2 4 5
4

STARBOARD
3
3
4
PORT

5 5
10
3 3
ICON RECOGNITION 4 4
Impulse Thruster
C&C 3 3
Sensors
AFT
8 9
Engine

Portal Generator
Reactor 5 5
Hangar
Shield Generator
Deflector Shield
Warp Engine
2 4 4 2
10 11
Marine Barracks
4 4
Particle Cannon
Small Ballistic
Torpedo
Light Plasma Drill
16
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 2: 2E/ST
Xindi Primate Name: ______________ Counter: ____________

Xindi Teckur Armed Couriers (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 7 Shearing Particle
In Service: 2136 Turn Delay: 1/4 Speed Stb/Port Defense: 9 Beam Accelerator
Point Value: 78 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Class: Particle 4
Modes: Raking (8)
Ramming Factor: 25 Pivot Cost: 1 Thrust Extra Power: +0 Damage: 1d10+12
Warp Delay: 11 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Range Penalty: -2 per 3 hexes
Fire Control: +4/+4/+4
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Intercept Rating: -2
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Rate of Fire: 1 per 2 turns
HIT LOCATIONS
1-9: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Special: Can fire for an
accelerated ROF for less
10:
11-12:
Hangar
Warp Engine
Agile Ship
Antiquated Sensors
HANGAR damage, as shown below:
1 per turn: 1d10+3 (standard)
13-14: Shearing Part Beam 0 Fighter each Deflector Shield
Atmospheric Capable 2
15: Portal Generator 1 Shuttle each Regenerates an in-arc
16-17: Drive No Transporters shield by the amount shown
18: Reactor in the shield icon. May
19: Control Portal Delay: 8 Turns
split value between
20: Deflector Shield Gravitic Drive System multiple shields. +1
Impulse Drive regeneration per power
applied. SEE RULES.
14 14

2 2
1 2 2 1 2 2
4 4 3 4 4 3
4 2 4 2

SENSOR DATA SENSOR DATA


Defensive EW 3 3 3 3 3 3 Defensive EW
Target #1 3 3 Target #1
Target #2 Target #2
Target #3 Target #3
Target #4 4 3 4 3 Target #4
Target #5 5 1 5 1 Target #5
Target #6 Target #6

SENSOR DATA 14 14 SENSOR DATA


Defensive EW Defensive EW
Target #1 Target #1
Target #2 Target #2
Target #3 Target #3
Target #4 2 2 Target #4
Target #5 1 2 2 1 2 2 Target #5
Target #6 Target #6
4 4 3 4 4 3
4 2 4 2

ICON RECOGNITION
Cargo
Drive

Portal Generator
3 3 3 3 3 3
Reactor
3 3
Hangar
Deflector Shield
4 3 4 3
5 1 5 1
Warp Engine
Shearing Particle DESIGN BY TYREL LOHR
Beam Accelerator planetside.firenebula.com
Thar'Ka Variant (Rare) Version 1: 2E/ST
Xindi Reptilian Name: ______________ Counter: ____________

Xindi Theer'Ka Command Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Shearing Plasma Beam
In Service: 2141 Turn Delay: 1/3 Speed Stb/Port Defense: 15 Class: Plasma
Modes: Raking (6) 7
Point Value: 400 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Dmg: 2d10+15 (-1 per 2 hexes)
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -2 per 3 hexes
Fire Control: +3/+2/-1
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +15 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Small Ballistic Torpedo
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Class: Ballistic
1-3: Shearing Plasma Bm Mode: Standard 3
4-5:
6-8:
Small Ballistic Torp
Light Plasma Drill
Antiquated Sensors
4 Marine Contingents
HANGAR Damage: 2d10
Range Penalty: None
9-10: Early Particle Beam
Portal Delay: 4 Turns
18 0 Fighters Max Range: 25 hexes
11-16: Structure 4 Shuttles Fire Control: +3/+2/+0
17-20: PRIMARY Hit Gravitic Drive System Intercept Rating: n/a
Rate of Fire: 1 per turn
AFT HITS Impulse Drive Special: Can hold up to three
1-5: Impulse Thruster shots and fire them all at
6-7:
8-9:
Deflector Shield
Early Particle Beam SENSOR DATA once or separately. See rules.
10-16: Structure Defensive EW Light Plasma Drill
17-20: PRIMARY Hit Target #1 Class: Plasma 2
PRIMARY HITS Target #2 2 3 Mode: Standard
Dmg: 1d10+6 (-1 per hex)
1-6: Warp Engine
7-9: Portal Generator Target #3 Range Penalty: -2 per hex
Fire Control: +1/+0/+0
10: Shield Generator Target #4 1 Intercept Rating: n/a
11: Marine Barracks
12-13: Sensors Target #5 3 3 Rate of Fire: 1 per turn
Special: No overkill.
14-15: Hangar Target #6
16-17: Engine 4 Early Particle Beam
18-19: Reactor Class: Particle
20: C&C Modes: Standard 1
FORWARD Damage: 1d10+3
Range Penalty: -1 per hex
6 PRIMARY 7 Fire Control: +2/+2/+2
Intercept Rating: -2
Rate of Fire: 1 per turn

5 Deflector Shield
4 Regenerates an in-arc
2
3 3 shield by the amount shown
in the shield icon. May
4 4 split value between
multiple shields. +1
5 5 regeneration per power
applied. SEE RULES.

4 2 4 6
4

STARBOARD
3
4
4
PORT

5 5
10
3 3
ICON RECOGNITION 4 4
Impulse Thruster
C&C
3 3
Sensors AFT
Engine
8 9
Portal Generator
Reactor
Hangar 5 5

Shield Generator
Deflector Shield
Warp Engine 2 4 4 2
Marine Barracks
10 11
Shearing Plasma 4 4
Cannon
Small Ballistic
Torpedo
Light Plasma Drill
18
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Xindi Arboreal Version 1: 2E/ST

Xindi Tofth Cargo Shuttles


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Shuttle Turn Cost: 1/3 Speed Fwd/Aft Defense: 5 Mono-Particle Gun
In Service: 2094 Turn Delay: 1/3 Speed Stb/Port Defense: 9 Number of Guns: 2 (linked)
Class: Particle
Point Value: 6 each Accel/Decel Cost: 1 Thrust Free Thrust: 2 Damage: 1d3
Ramming Factor: 24 Pivot Cost: N/A Offensive Bonus: +0 Range Penalty: -2 per hex
Fire Control: n/a
Jinking Limit: N/A Roll Cost: 1 Thrust Initiative Bonus: +10 Intercept Rating: -1
Rate of Fire: 1 per turn
SPECIAL NOTES
Armor shown includes
ARMOR shielding. If this is
2 deactivated, reduce all
2 2 armor by 1 and increase
2 thrust by 2.
Locked-onto as
individual units.
No Warp Engines
Shuttle #2

Shuttle #3

Shuttle #4

Shuttle #5
Shuttle #1

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

Shuttle #10
Shuttle #6

Shuttle #7

Shuttle #8

Shuttle #9

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes
Shuttle #11

Shuttle #12

Shuttle #13

Shuttle #14

Shuttle #15

Dropped Out Dropped Out Dropped Out Dropped Out Dropped Out
Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed Shtl Destroyed

Initiative Speed Initiative Speed Initiative Speed Initiative Speed Initiative Speed

Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes Thrust Used Notes

DESIGN BY TYREL LOHR


planetside.firenebula.com
Tark'Ha Variant (Uncommon) Version 1: 2E/ST
Xindi Reptilian Name: ______________ Counter: ____________

Xindi Vark'Ha Scout Cruiser


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 13 Particle Cannon
In Service: 2146 Turn Delay: 1/3 Speed Stb/Port Defense: 15 Class: Particle
Modes: Raking 7
Point Value: 320 Accel/Decel Cost: 2 Thrust Engine Efficiency: 2/1 Damage: 2d10+15
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 10 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6
Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Light Plasma Drill
FORWARD HITS
1-3: Particle Cannon
SPECIAL NOTES Class: Plasma 2
Mode: Standard
4-6:
7-9:
Light Plasma Drill
Early Particle Beam
Antiquated Sensors
ELINT Ship
HANGAR Dmg: 1d10+6 (-1 per hex)
Range Penalty: -2 per hex
10-16: Structure
Portal Delay: 4 Turns
16 0 Fighters Fire Control: +1/+0/+0
17-20: PRIMARY Hit 4 Shuttles Intercept Rating: n/a
AFT HITS Gravitic Drive System Rate of Fire: 1 per turn
Impulse Drive Special: No overkill.
1-5: Impulse Thruster
6-7: Deflector Shield Early Particle Beam
8-9:
10-16:
Early Particle Beam
Structure SENSOR DATA Class: Particle
Modes: Standard 1
17-20: PRIMARY Hit Defensive EW Damage: 1d10+3
Target #1 Range Penalty: -1 per hex
PRIMARY HITS
1-6: Warp Engine Target #2 2 3 Fire Control: +2/+2/+2
Intercept Rating: -2
7-9: Portal Generator
10: Shield Generator Target #3 Rate of Fire: 1 per turn
11-13: Sensors Target #4 1 Deflector Shield 2
14-15: Hangar Regenerates an in-arc
16-17: Engine Target #5 shield by the amount shown
18-19: Reactor Target #6 in the shield icon. May
20: C&C 4 4 4 split value between
multiple shields. +1
regeneration per power
FORWARD applied. SEE RULES.

4 PRIMARY 5

3 3
1
5 4

4 2 4 6
4

STARBOARD
3
4
PORT

5 5
10
3 4 4
3

3 3
ICON RECOGNITION AFT
Impulse Thruster 6 7
C&C
Sensors
Engine 5 5

Portal Generator
Reactor
Hangar 2 4 4 2
Shield Generator 8 9
Deflector Shield
4 4
Warp Engine

Particle Cannon
Light Plasma Drill
16
Early Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Ferengi Krakta Penetrators (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 10 Light Plasma Cannon
In Service: 2109 Turn Delay: 1/4 Speed Stb/Port Defense: 10 Class: Plasma 2
Modes: Standard
Point Value: 200 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Dmg: 2d10+2 (-1 per 2 hexes)
Ramming Factor: 40 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -1 per hex
Fire Control: +3/+1/-5
Warp Delay: 14 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Deflector Shield 2
HIT LOCATIONS
1-8: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Regenerates an in-arc
shield by the amount shown
9-11: Warp Engine Agile Ship in the shield icon. May
12-14: Light Plasma Cannon Atmospheric Capable split value between
15: Tractor Beam multiple shields. +1
16-17: Drive Gravitic Drive System regeneration per power
18: Reactor Impulse Drive applied. SEE RULES.
19: Control
20: Deflector Shield

10 10
SENSOR DATA 3 3 SENSOR DATA
Defensive EW Defensive EW
Target #1
1 2 2 1 2 2 Target #1
Target #2 Target #2
Target #3 Target #3
Target #4 2 3 2 2 3 2 Target #4
Target #5 Target #5
Target #6 3 3 Target #6

A A
2 2 2 2
3 3

3 2 3 2

4 4
3 1 3 3 1 3
3 3

10 10
SENSOR DATA 3 3 SENSOR DATA
Defensive EW Defensive EW
Target #1 1 2 2 1 2 2 Target #1
Target #2 Target #2
Target #3 Target #3
Target #4
2 3 2 2 3 2 Target #4
Target #5 Target #5
Target #6 3 3 Target #6

A A
2 2 2 2
3 3

3 2 3 2
ICON RECOGNITION
Cargo
Drive
4 4
Reactor 3 1 3 3 1 3
Cargo 3 3
Deflector Shield
Warp Engine
DESIGN BY TYREL LOHR
Light Plasma Cannon planetside.firenebula.com
Version 1: 2E/Star Trek Name: ______________ Counter: ____________

Naussican Pirate Corvettes (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 10 Light Plasma Cannon
Class: Plasma
In Service: 2145 Turn Delay: 1/4 Speed Stb/Port Defense: 12 Modes: Standard
2
Point Value: 90 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 2/1 Dmg: 2d10+2 (-1 per 2 hexes)
Ramming Factor: 25 Range Penalty: -1 per hex
Pivot Cost: 1 Thrust Extra Power: 0 Fire Control: +3/+1/-5
Warp Delay: 12 Turns Roll Cost: 1 Thrust Initiative Bonus: +13 Intercept Rating: n/a
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Polarized Hull Plating
HIT LOCATIONS
1-8: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Active hull plating units
increase the armor of 1
9-10: Warp Engine Agile Ship all systems in their
13-15: Light Plasma Cannon Atmospheric Capable section by an amount
16-17: Drive equal to the plating unit's
18: Reactor Impulse Drive current value. See Rules.
19: Control Unreliable Ship:
20: Polarised Hull Plating
Vulnerable to Criticals

CORVETTE #1
SENSOR DATA
1 2 Defensive EW 1 2
1 Target #1 1
1 3 2 1 Target #2 1 3 2 1
3 Target #3 3
Target #4
Target #5
3 Target #6 3

3 3 3 3 3 3
CORVETTE #2
5 SENSOR DATA 5
3 3
Defensive EW
Target #1
Target #2
Target #3
Target #4
3 Target #5 3
Target #6

CORVETTE #3
1 2 SENSOR DATA 1 2
1 Defensive EW 1
1 3 2 1 Target #1 1 3 2 1
3 Target #2 3
Target #3
Target #4
3 Target #5 3
Target #6

3 3 3 3 3 3
5 CORVETTE #4 5
3 SENSOR DATA 3
Defensive EW
Target #1
Target #2
Target #3
3 Target #4 3
Target #5
Target #6

ICON RECOGNITION
Control Reactor Lt Plasma Cannon
Drive Warp Engine Polarized DESIGN BY BEN RUBERY
Hull Plating FireNebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Tholian Basalt Dreadnought


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 1 x Speed Fwd/Aft Defense: 14 Particle Cannon
In Service: 2112 Turn Delay: 1 x Speed Stb/Port Defense: 17 Class: Particle
Modes: Raking 7
Point Value: 475 Accel/Decel Cost: 3 Thrust Engine Efficiency: 5/1 Damage: 2d10+15
Ramming Factor: 140 Pivot Cost: 3+3 Thrust Extra Power: 0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 11 Turns Roll Cost: 3+3 Thrust Initiative Bonus: +0 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12 Light Particle Beam
FORWARD HITS SPECIAL NOTES Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12 Class: Particle
Modes: Standard 1
1-3: Deflector Shield
4-7:
8-9:
Particle Cannon
Lt Particle Beam
Restricted Deployment (10%)
Gravitic Drive System 15
HANGAR Damage: 1d10+4
Range Penalty: -2 per hex
10-18: Forward Structure 0 Fighters Fire Control: +3/+3/+3
18-20: PRIMARY Hit Impulse Drive 3 Shuttles Intercept Rating: -2
Special Hull Configuration Rate of Fire: 1 per turn
SIDE HITS
1-3: Impulse Thruster (No Aft Hits or Structure) Deflector Shield 2
4-5: Deflector Shield Regenerates an in-arc
shield by the amount shown
6-7:
8:
Particle Cannon
Lt Particle Beam SENSOR DATA in the shield icon. May
9-11: Warp Engine Defensive EW split value between
12-18: Port/Stb Structure multiple shields. +1
19-20: PRIMARY Hit Target #1 regeneration per power
Target #2 applied. SEE RULES.
PRIMARY HITS Target #3 1
1-7: Primary Structure
8-9: Impulse Thruster Target #4
10-11: Tractor Beam
12-13: Shield Generator Target #5
14-15: Sensors Target #6 5
16: Hangar
17-18: Engine
19:
20:
Reactor
C&C 2
4 7
1 5
5
FORWARD
PRIMARY
2 5 3 3

5 5
15 5 3 5 4 3 15
STARBOARD
PORT

6 9
4 5
5 1 5 5 1 6

1
4 4
4 3
ICON RECOGNITION 5 5
Impulse Thruster AFT
C&C 3
8 3
9 3
2 2
Sensors
Engine
Reactor
4 4 4
Hangar
Shield Generator
Deflector Shield
Warp Engine

Particle Cannon 15
Lt Particle Beam DESIGN BY TYREL LOHR
planetside.firenebula.com
Sliver Variant (Common)
Version 1: 2E/ST Name: ______________ Counter: ____________

Tholian Shard Fast Patrol Craft (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 8 Medium Phaser
In Service: 2198 Turn Delay: 1/4 Speed Stb/Port Defense: 9 Class: Molecular
Mode: R, S 3
Point Value: 145 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 3d10+5
Ramming Factor: 20 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +3/+3/+2
Warp Delay: 11 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: -2
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Special: Can fire for an
accelerated ROF for less
HIT LOCATIONS
1-10: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 damage, as shown below:
1 per turn: 1d10+4
11-12: Warp Engine Can combine phase SENSOR REFIT Deflector Shield
13-14: Medium Phaser concentrator fire between Regenerates an in-arc
2 Phase Concentrator
15: Web Spinner System 2198 2230 2242 2263 shield by the amount shown Class: Molecular
16-17: Drive multiple LCV's at range 0. Sensor Rating 4 5 5 6 in the shield icon. May Mode: Raking 4
18: Reactor Agile Ship split value between Damage: 3d10+5
19: Control multiple shields. +1 Range Penalty: -1 per 2 hexes
20: Deflector Shield Atmospheric Capable regeneration per power Fire Control: +4/+2/+2
Gravitic Drive System applied. SEE RULES. Intercept Rating: -1
Rate of Fire: 1 per 2 turns
Impulse Drive Special: Can combine multiple
12 12 concentrators from the same
firing ship into a single attack,
scoring +2d10 damage per
additional concentrator (max 4).
Web Spinner Mk-1
1 1 Class: Gravitic
5 5 Mode: Special
Max Web Strength: 1
?
Rate of Fire: 1 or more per turn
Special: Lays web hexes
with strength equal to
power applied. See Rules.
Web Spinner Mk-2
Class: Gravitic
Mode: Special ?
5 2 5 2 Max Web Strength: 2
Rate of Fire: 1 or more per turn
6 2 6 2 Special: Lays web hexes
with strength equal to
5 4 5 4
power applied. See Rules.

SENSOR DATA SENSOR DATA


Defensive EW 3 3 Defensive EW
Target #1 Target #1
Target #2 Target #2
Target #3 4 4 4 4 4 4 Target #3
Target #4 Target #4
Target #5 4 4 Target #5
Target #6 Target #6

12 12
SENSOR DATA SENSOR DATA
Defensive EW Defensive EW
Target #1
1 1 Target #1
5 5
Target #2 Target #2
Target #3 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 Target #6

5 2 5 2
6 2 6 2
5 4 5 4 2230 Refit
Point Value: 150
ICON RECOGNITION 1. Replace Web Spinner Mk-1
Cargo with Web Spinner Mk-2.

Drive
3 3 2242 Refit
(includes 2230 refit)
Reactor
4 4 4 4 4 4 Point Value: 160
Cargo 1. Replace Medium Phaser 1
Deflector Shield 4 4 with Phase Concentrator 1.
2263 Refit
Warp Engine (includes 2230 refit)
Point Value: 170
Medium Phaser
DESIGN BY PAT PARKHURST
Web Spinner planetside.firenebula.com
Version 1: 2E/ST Name: ______________ Counter: ____________

Tholian Sliver Fast Frigates (4)


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Lt. Combat Vsl Turn Cost: 1/4 Speed Fwd/Aft Defense: 8 Particle Cannon
In Service: 2085 Turn Delay: 1/4 Speed Stb/Port Defense: 9 Class: Particle
Modes: Raking 7
Point Value: 130 each Accel/Decel Cost: 1 Thrust Engine Efficiency: 1/1 Damage: 2d10+15
Ramming Factor: 20 Pivot Cost: 1 Thrust Extra Power: +0 Range Penalty: -1 per 2 hexes
Fire Control: +5/+4/+2
Warp Delay: 12 Turns Roll Cost: 1 Thrust Initiative Bonus: +14 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per 2 turns
Turn Cost 1 1 1 1 2 2 2 2 3 3 3 3 Deflector Shield 2
HIT LOCATIONS
1-10: Structure
SPECIAL NOTES Turn Delay 1 1 1 1 2 2 2 2 3 3 3 3 Regenerates an in-arc
shield by the amount shown
11-12: Warp Engine Agile Ship in the shield icon. May
13-14: Particle Cannon Atmospheric Capable split value between
15: Tractor Beam multiple shields. +1
16-17: Drive Gravitic Drive System regeneration per power
18: Reactor Impulse Drive applied. SEE RULES.
19: Control
20: Deflector Shield

12 12
SENSOR DATA SENSOR DATA
Defensive EW Defensive EW
Target #1
1 1 Target #1
5 5
Target #2 Target #2
Target #3 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 Target #6

5 2 5 2
2 2
4 4 4 4
3 3
3 3
4 2 4 4 2 4
6 5 6 5

12 12
SENSOR DATA SENSOR DATA
Defensive EW Defensive EW
Target #1
1 1 Target #1
5 5
Target #2 Target #2
Target #3 Target #3
Target #4 Target #4
Target #5 Target #5
Target #6 Target #6

5 2 5 2
2 2
4 4 4 4
3 3
ICON RECOGNITION
Cargo 3 3
Drive
4 2 4 4 2 4
Reactor
Cargo 6 5 6 5
Deflector Shield
Warp Engine
Particle Cannon DESIGN BY TYREL LOHR
planetside.firenebula.com

Você também pode gostar