Escolar Documentos
Profissional Documentos
Cultura Documentos
Version 5.1
Credits
D&D Organized Play: Christopher Lindsay
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Claire Hoffman,
Greg Marks, Alan Patrick, Travis Woodall
Effective
August 26, 2016
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of
Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited
without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Not for resale. Permission granted to print and photocopy this document for personal use only.
What is the D&D Adventurers League?
The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons®. It
uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms® setting. You can play
D&D Adventurers League games anywhere. You can create a character and bring that character to any D&D
Adventurers League game. D&D Adventurers League games can be public, in-person play events, but they can
also be played at home or in another private setting of your choosing. Typical venues for these events are
game and hobby stores, conventions, public-accessible game day events, libraries, your home, or anywhere
you gather to play a D&D Adventurers League game.
5
Not for resale. Permission granted to print and photocopy this document for personal use only.
Customization Options. You can use the options
provided in your allowed resources for advancing
your character. This includes multiclassing and feats
in chapter 6 of the Player's Handbook."
Official Documents
• D&D Basic Rules
The rules document that contains everything
you need to get started.
• D&D Adventurers League Resources
Links to downloadable content for D&D
Adventurers League play, including adventure
logsheets and character sheets.
6
Not for resale. Permission granted to print and photocopy this document for personal use only.
D&D ADVENTURERS LEAGUE – CODE OF CONDUCT
BE INCLUSIVE, FUN, AND SAFE!
All D&D Adventurers League participants are here to have fun and should feel safe and included at all times.
All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following Code of
Conduct.
Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of
others at the event.
Follow the DMs lead, avoid arguing with the DM or other players over rules.
Avoid excessive cross-talk that is not relevant to the adventure being played
Discourage others from using social media to bully, shame, or intimidate other participants.
Avoid phone conversations at the table. If you must take a call, please excuse yourself from the table
until your call is completed.
Theft and aggressive behavior are grounds for immediate removal from the play area and the
premises.
Aggressive behavior includes threats of or actual physical aggression, using racial, gender, or cultural
slurs against another participant, and otherwise harassing other participants.
WHAT TO DO?
Participants who feel as though they are in an unsafe environment should notify the organizer of the
event immediately.
Participants noticing disruptive behavior should make those responsible for the behavior aware of
their actions.
If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the
participant should notify the Dungeon Master or organizer of the event immediately.
The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the
organizer.
The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the
play area or premises.
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CLASS & LEVEL BACKGROUND PLAYER NAME FACTION
PROFICIENCY BONUS
STRENGTH
ARMOR
Strength CLASS INITIATIVE SPEED
Dexterity PERSONALITY TRAITS
DEXTERITY Intelligence
Wisdom
Charisma CURRENT HIT POINTS IDEALS
SAVING THROWS
Arcana (Int)
Total SUCCESSES
Athletics (Str)
Deception (Cha) FAILURES
SKILLS
PASSIVE WISDOM
(PERCEPTION)
ATTACKS & SPELLCASTING
CP
SP
EP
GP
PP
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828002
Adventure Logsheet
Record each session of play below. Express downtime totals in daily increments. Record certified and
non-certified permanent magic items (all magic items except for potions, scrolls, and some wondrous items).
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
Starting XP Starting Gold Starting Downtime Starting Renown Starting # of Magic Items
XP Earned Gold +/– Downtime +/– Renown Earned Magic Items +/–
XP Total Gold Total Downtime Total Renown Total Magic Items Total
TM & © 2016 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828002