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The Plot Thickens

Bulthagos the White (Cleric of Tiamat)


AC: 15 (natural)
HP: 126 (14d8+56)
Speed: 30ft, 60ft Flight
Str 18(+4) Dex 10(+4) Con 18(+4) Int 14(+2) Wis 18(+4) Cha 14(+2)
Saving Throws: Str +7 Con +7 Wis +7 Cha +6
Skills: Deception +5, Intimidation +5, Survival + 7, Insight +7, Perception +7
Damage Resistances: Fire, lightning, poison; bludgeoning, piercing and slashing from non-magical weapons that are
not silvered.
Immunities: Cold
Senses: Darkvision 120ft, Blindsight 10ft, passive perception (15)
Languages: Abyssal, Infernal, Draconic, Common
Challenge: (4,000xp)
Devil's Sight: Magical Darkness does not impede darkvision.
Magical Resistance: Advantage on saving throws against spells and other magical effects.
Spell Casting: DC (15) [4,3,2]
Cantrip: Liquid Ice, +7, 150ft range, 2d12. Spare the Dying, Guidance,
1st Level: Command, Inflict Wounds, Bane, Cure Wounds
2nd Level: Hold Person, Silence, Prayer of Healing
3rd level: Animate Dead, Spirit Guardians, Mass Healing Word
Actions:
Multiattack: 1 Tail, 2 claws
Claw: +7, 1d6+4
Tail: +7, 2d6+4
Ice Breath (Recharge 5-6): 15ft cone, DC 15 con save for half damage (5d8) cold.

Dragonsoul: Daelin'fae Esknitiri (Protects Bulthagos)


AC: 16 (studded leather)
HP: 110 (17d8+34)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (0) 18 (+4)14 (+2)13 (+1)12 (+1)16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances: cold
Languages Common, Draconic, Infernal, Elven, Dwarven
Challenge 7 (2,000 XP)
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the
dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the
effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and
hits, the target takes an extra 10 (3d6) damage.
Limited Flight. The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Pack Tactics. The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw's
allies is within 5 feet of the creature and the ally isn't incapacitated.
_____________________ Actions _____________________
Multiattack. The Dragonsoul attacks two attacks with its scimitar.
Two-bladed Sword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing.
Orb of Dragon's Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage cold.

Talkin Atropus (Red Wizard/defector)


AC: 12 (15 With Mage Armor)
HP: 90
Speed 30 ft.
STR 9 (-1) DEX 14 (+2) CON 11 (+0) INT 20 (+5) WIS 12 (+1) CHA 11 (+0)
Saving Throws: Int +7, Wis +4
Skills: Arcana +7, History +7
Senses: passive Perception 11
Languages: Draconic, Common, Elven, Infernal
Challenge 6 (2,300 XP)
Spellcasting. spell save DC 16, +8 to hit with spell attacks. The mage has the following wizard spells prepared:
• Cantrips (at will): chill touch, light, mage hand, firebolt
• 1st level (4 slots): false life, mage armor, magic missile, shield, sleep
• 2nd level (3 slots): invisibility, mirror image, blur
• 3rd level (3 slots): counterspell, fireball, gaseous form, animate dead
• 4th level (3 slots): blight, stoneskin
• 5th level (1 slot): cloudkill
Grim Harvest: Kill a creature with a level 1 or greater necromancy spell gain 3x spell level in hp, 2x non-
necromancy.
Undead Thralls: Double animate dead's created undead. +wizard level to max hp of undead, +prof bonus to damage.
Actions
Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
Blood Magic: Can harm themselves to regain a single spell slot for every 5 damage dealt to themselves. Can only be
used for 1st and 2nd level spells.

2x White Guard Drake (Protect Atropus)


Armor Class 14 (natural armor)
Hit Points 52 (7d8+21)
Speed 30 ft., burrow 20 ft., climb 30 ft.
STR DEX CON INT WIS CHA
16 (+3)11 (0) 16 (+3)4 (-3) 10 (0) 7 (-2)
Skills: Perception +2
Damage Resistances: cold
Senses: darkvision 60 ft.
Languages: understands Draconic
Challenge: 2 (450 XP)
Actions
Multiattack: The drake attacks twice, once with its bite and once with its tail.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Tail: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.

Dakraal Bloodwind of the Flesh Reaver Clan Warchief


AC: 16 (chain mail)
HP: 93 (11d8+44)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4)12 (+1)18 (+4)11 (0) 11 (0) 16 (+3)
Saving Throws: Str +6, Con +6, Wis +2
Skills: Intimidation +5
Senses: darkvision 60 ft.
Languages: Common, Orc
Challenge: 4 (1,100 XP)
Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Gruumsh's Fury: The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Actions
Multiattack: The orc makes two attacks with its greataxe or its spear.
Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.
Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8)
piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Battle Cry (1/Day): Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already
affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then
make one attack as a bonus action.

Adult Chaos Dragon


Armor Class 19 (Natural Armor)
Hit Points 243 (18d12 + 126)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA
26 (+8)10 (+0)25 (+7)15 (+2)14 (+2)20 (+5)
Saving Throws Dex +6, Con +13, Wis +8, Cha +11
Skills Perception +14, Stealth +6, Intimidation +11, Athletics +14
Damage Immunities force
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Common, Draconic
Challenge 17 (18,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Chaotic Form. The dragon has a chaotic cloak of arcane energy around it, causing attack rolls against it to have
disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted
while the dragon is incapacitated or has a speed of 0.
ACTIONS
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its
claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) force
damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Force Breath (Recharge 5-6). The dragon exhales a blast of arcane force in a 90-foot line that is 5 feet wide. Each
creature in that line must make a DC 21 Dexterity saving throw, taking 67 (15d8) force damage on a failed save, or
half as much damage on a successful one.
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of
its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed
on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can
then fly up to half its flying speed.

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