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(A) Technology Cycles: a technology cycle begins with the birth of a new technology; it ends when that technology reaches its
limits and is replaced by a newer, substantially better technology.
o S-CURVE PATTER OF INNOVATION: a pattern that nearly all
technology cycles follow.
o The flat slope indicates that increased effort bring only small
improvements in technological performance.
o Point B: when the new technology matures, researches figure
out how to get better performance from it.
o Point C: the flat slope again indicates that further efforts to
develop this particular technology will result only in small
increases in performance.
(B) INNOVATION STREAMS: patterns of innovation over time that can create
sustainable competitive advantage
o Step 1 – TECHNOLOGICAL DISCONTINUITY: where a scientific
advance or a unique combination of existing technologies creates a significant breakthrough in performance or
function.
o Step 2 – DISCONTINUOUS CHANGE: characterized by technological substitution and design competition.
DESIGN COMPETITION: in which old technology and several different new technologies compete to
establish a new technological standard or dominant design.
TECHNOLOGICAL SUBTITUTION: occurs when customers then purchase new technologies to replace older
technologies – like in replacing a simple wall thermostat in your house.
o Step 3 – DOMINANT DESIGN: when a product becomes the new accepted market standard for technology.
How Dominant Design Emerges in several ways:
Achieving critical mass, meaning that a particular technology can become the dominant design
simply because most people use it.
Can be dominant if it solves a practical problem.
Emerges through independent standards bodies.
Importance of the Dominant Design phase:
TECHNOLOGICAL LOCKOUT: occurs when a new dominant design prevents a company from
competitively selling its products or makes it difficult to do so. This mostly occurs to companies
that bet on the wrong dominant designs.
INCREMENTAL CHANGE: a phase during which companies innovate by lowering costs and
improving the performance of the dominant design.
MANAGING INNOVATION
MANAGING CHANGE
Change is a function of the forces that promote change and the opposing forces that slow or resist change.
o CHANGE FORCES:
New strategic requirements which are closely tied to competitor actions.
Competitor actions
Changes in government regulation, taxation, and environmental laws.
New technologies
o RESISTANCE FORCES: support the status quo, that is, the existing conditions in organizations.
o RESISTANCE TO CHANGE: caused by self-interest, misunderstanding and distrust, a general intolerance for change,
and time and cost factors.
Self-interest: people resist change because they fear that change will cost or deprive them of something
they value.
Misunderstanding or distrust: they don’t understand the change or the reasons for it, or they distrust the
people – typically management – behind the change.
Low tolerance for change: feeling threatened by the uncertainty associated with change and worryin that
they won’t be able to learn the new skills and behaviors they need in order to successfully negotiate
change in their companies.
Time and cost: people in an organization generally only accept that change is inevitable just at the point
when they have the least amount of time and resources to effect the change – in other words when it is
too late.