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GAME ANALYSIS 3

MISSION STATEMENT 3

GENRE 3

PLATFORMS 3

TARGET AUDIENCE 4

STORYLINE & CHARACTERS 5

GAMEPLAY 7
OVERVIEW OF GAMEPLAY 7
PLAYER EXPERIENCE 7
GAMEPLAY GUIDELINES 8
GAME OBJECTIVES & REWARDS 8
GAMEPLAY MECHANICS 9
LEVEL DESIGN 12

CONTROL SCHEME 13

GAME AESTHETICS & USER INTERFACE 14

SCHEDULE & TASKS 19

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Game Analysis 
Level  up  is  an  adventure,  RPG,  3D  and  first  person  controller  game,  in  which  the 
player  takes  the  place  of  Nia,  a  young  girl  who  does  not  want  to  live  anymore  and 
decides  to  end  her  life,  without  knowing  that  this  decision  will  lead  her  to  fulfill  the 
prophecy  that  foretold  her  arrival  in  the  medieval  world  of  "Meriole"  where  magic 
exists  and  in  which  Nia  will  have  to  face  monsters  and  enemies  with  the intention of 
returning to her world. 

Mission Statement 
Level  Up,  a  game  for  the  ones  looking  for  a  new  adventure  from  the  comfort  of  their 
computers  but  with  the  exercise  of  their  mental  abilities  in  order  to  guide  Nia  across 
the  Meriole  world  with  the  consigne  of  solve  the  mysterious  prophecy  that  involved 
her. Your mission: take Nia back to home 

Genre 
Adventure 

Platforms 
PC & Mackintosh 

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Target Audience 
The game is aimed at men and women between the ages of 20 and 30 who have a 
passion for role-playing games, such as dungeons and dragons, who enjoy the 
medieval theme or who like the literature of writers like C.S. Lewis or J.R.R Tolkien. 
With a level of vocational education or higher education and a moderate capacity for 
coordination and mental agility. 

Storyline  
Nia  wakes  up  in  the  world  of  Meriole  trapped  in  a  cave,  there  she  must  find  the  way 
out  of  the  labyrinth  through  exploration  (both  Nia  and  the  player  understand  how  to 
move  through  this  new  universe).  Once  out  of  the  cave  Nia  arrives  at  a  small  village 
full  of  its  inhabitants,  not  only  humans  but also  fairies and sorcerers that compose it. 
In  the  village  Nia  must  get  armor  points  and  lives  in  addition  to  the  weapon  sword 
she  will  need  later.  Finally,  Nia  heads  to  the  castle  and  there  she  finds  herself  face  to 
face  with  the  greatest  enemy  against  whom  she  must  duel  until  she  can  defeat  the 
monster  and  win  her  right  to  return  home  and  in  the  process  save  Meriole  from  the 
terrible  fate  to  which  it  was  doomed  by  fulfilling  the  prophecy  of  which  Nia  was  the 
protagonist. 

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Characters
Character  Description  Characteristics  Misc. Info 
Nia  She is the principal  She is a lonely and  FP controller 
character and the  depressed young  character we 
only playable  woman who once  always see her 
character in the  enters the world of  point of view 
game. We never  Meriole will have to 
saw how Nia looks  face her fears and 
like because this is  realize that it is 
  a FP controller  valuable what will 
game.   lead her back to her 
home 
Fairy   Is a NPC there are  have the ability of   
two kind of fairy,  help Nia with 
women or men.   minimal activities 
and help with a 
little magic 
impulse.  

 
Wizard  old man in tunic to  is the councilor or   
the ground, gray  mentor of Nia and 
beard and pointy  who guides her 
hat  during her tour 

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Villager  there are two types  there are two types  move within the 
of villagers women  of villagers women  playable grounds 
or men, women in  or men, women in  but have no 
blue dress and men  blue dress and men  intervention with 
dressed in red  dressed in red  the main player 

 
Monster the monster is the  aggressive and only  the monster is the 
biggest and only  shoots to hurt the  biggest and only 
enemy of the game  protagonist  enemy of the game 
so they have a  so they have a 
direct interaction  direct interaction 
with the  with the 
protagonist  protagonist 

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Gameplay 
Overview of Gameplay 
As  any  other  RPG  and  adventure  game  this  one  includes  a  travel  and  a 
redemption  of  the  main  character.  In  this  case  we  change  the  main  character 
common genre (masculine) for a woman and also we include a darker backstory 
that  push  the  character  forward  in  the  action  and  finally  redemption  of  what 
she attempt in the first place.  
This  game  is  also  a  tribute  to  all  the  FPC  games  and  we  have  the  particularity 
that  the  player  never  see  the  main  character  because  we  want  that  the  player 
can  identify  itself  as  the  character  so  this  can  have  its  physical  appearance  or 
the appearance of someone familiar in it's life.  
The  possibilities  with  a  magic  environment  are  enormous  and  the  main 
character  can  develop  in  different  ways  depending  in  which  other  characters 
trust  even  failing  in  the  last  mission  if  didn't  do  the  right  collection  in  the 
imitate before level.  

Player Experience 
All  the  game  is  viewed  through  the  eyes of the main characters, also in order to 
be more immersive the game is planted in 3D emulating our world.  
Using  the  main  explication  video  that  introduce  the  player  in  the  game  and 
confess  that  the  whole  game  is  a  prophecy,  we  decide  to use this images as the 
interface  you  can  see  when  you  play,  so  the images of each level and the panels 
of starting and game over are replicated from the pages of the books prophecy.  
The  main  idea  in  the  game  is  the  redemption  of  the  character,  she  have  to 
purge  her  crime  and  in  the  process  save  the  village  from  the  monster.  In  this 
order  of  ideas  the  mission  for  you  is  prove  that  you  are  worth  it,  no  only 
fighting  against  the  monster  but  also  collecting  and  exploring  the  world  that 
she,  the  main  character,  have  to  save.  Involving  with  the  other  characters  and 
learning  the  mechanics  of  this  world, all this in order to help her to earn points 

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of  armour  an  lifes  that  are  completely  necessary  for  defeat  the  monster  in  the 
last level. 
 

Gameplay Guidelines 
The game have simple rules: 
 
1. You have to pass one of the levels in order to go to the next one.  
2. Is allow you repeat the levels once are passed except the last one.  
3. You  must  to  find  the  "portal"  or  check  point  in the game so you can pass 
the level.  
4. Only  with  the  tools  and  lives  recollected  on  the  previous  level  you  can 
defeat  the  monster.  The  last  level  is  the  last battle you can come back for 
tools.  
5. If  the  monster  attack  you  the  armour  points  are  subtracted  first  and 
when they are over the life points are going to down.  
6. You  can  pass  the  levels  as  fast  as  you  want  but  is  important  that  in  the 
village  try  to  recollect  the  major  quantity  of  life  and  Armour  points  and 
the  sword  your  tool  for  defeat  the  monster.  is  a  set of guidelines that the 
game must adhere to throughout the development process. 

Game Objectives & Rewards 

Rewards  Penalties  Difficulty Levels 


A​rmour points  Loose point and game over  The castle level is the final 
Life points  after fight the monster   fight and the most difficult 
The Sword  level. The other two levels 
Win Panel  are only preparation for 
this final battle.  

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Gameplay Mechanics
Character Attributes 1st level
Character Movement Abilities / Actions Available
Nia Walk:  using  letters  WASD  the  player  can 
move  (In  order) to the front,  to the right, back 
and to the left. 
Jump: using the space key the character jump  
Look:  moving  the  mouse  the  view  of  the 
character  can  be  raise  or go down, look to the 
right or to the left.  
Pick:  passing  over  the  object  you  can  pick 
instantaneously​ the object.  

Game Modes   
Beginner  In  this  level  the  player  just  have  to  walk 
leaning  the  mechanics  of  the  games,  how 
to walk, how to jump and how to pick. The 
objective  is  find  the  checkpoint  and  leave 
the labyrinth cave.  
Scoring System   
Points/Coins/Stars/Grades/Etc.  How it’s Awarded & Benefits 
None   

Character Attributes 2nd level    


Character  Movement Abilities / Actions Available 
Nia   Walk: using letters WASD the player can 
move (In order) to the front, to the right, 
back and to the left. 
Jump: using the space key the character 
jump  

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Look: moving the mouse the view of the 
character can be raise or go down, look to 
the right or to the left.  
Pick: passing over the object you can pick 
instantaneously the object.  
   
Game Modes   
Medium   The player is in the village, there the 
character can found the different people 
that habits the town. Bshe have to 
recollect Armour pints and life points and 
found the sword. She have to found the 
portal in the hill to pass to the next level.  
Scoring System   
Points/Coins/Stars/Grades/Etc.  How it’s Awarded & Benefits 
Armour   By passing over the armor and heart 
Hearts  icons the player can obtain the points 
that are going to appear at the top of the 
UI. 
 
 
Character Attributes 1st level    
Character  Movement Abilities / Actions Available 
Nia   Walk: using letters WASD the player can 
move (In order) to the front, to the right, 
back and to the left. 
Jump: using the space key the character 
jump  
Look: moving the mouse the view of the 
character can be raise or go down, look to 
the right or to the left.  
Pick: passing over the object you can pick 
instantaneously the object.  
Attack: using the right click in the mouse  
   
Game Modes   

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Mater  This is the last level, here the character 
have to defeat the monster. Using the 
sword the player can attack the monster 
till defeat it. 
Scoring System   
Points/Coins/Stars/Grades/Etc.  How it’s Awarded & Benefits 
Reduce monster life  By attack the monster you can reduce it 
Loose Armour and life points   life's points till cero to defeat it.  
Aldo the monster in each attack can 
reduce your Armour and life's points and 
kill you.  
 
 
 
 
 
 
 
 
 

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Level Design 
 
Level 1   
The cave   Is  the  beginner  level  where  the  player 
  have  to  learn  how  to  move  the  character, 
  is  a  labyrinth  in  a  dark  cave  so  the  main 
goal  is  getting  out  of  it  through  the 
checkpoint  for this purpose the player can 
pick  the  torch  and  use  the  light  for 
guidance.  

 
 
Level 2   
The village   The  medium  level  is  the  village.  Is  a 
  medieval  town  where  you  can  find 
houses,  a  forest,  a  hill,  villagers, 
magicians and fairies.  
Here  the  player  have  to  investigate  and 
collect  the  amour  points  and  the  life 
points.  Also  the  main mission is found the 
sword.  
Once  the  level  is  completely  recorred  the 
main  character  have  to  found  the  stone 
  portal  that  have  to  take  her  to  the  next 
level.  
 
 
 
 
 
 
 
 

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Level 3   
The castle   In  the  castle  habits  the  biggest  monster 
  that  terrified  the  Meriole  world.  Here  the 
main  goal  is  defeat  the  monster  using  the 
sword  without  let  the  monster  take  away 
you amour and life points.  
If  you  defeat  the  monster  you  win  if  you 
not is a game over.  

 
 

Control Scheme 

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Button/ Touch Input  Action it Performs 
W  walk forward  
A  Walk left  
S  Walk backwards  
D  Walk right  
Space  Jump 
Left click in the mouse   Attack  
 
 
 

Game Aesthetics & User Interface 


All  the  game  is  made  in  the  software  Maya  with  an  aesthetic  low  poly.​ This was decide
in order to be caricatured but without loosing the "realistic" aspect we want for the game. Also
all the characters at exception of the monster does not have a face. This is because the minster
take away the emotions and feelings of the villagers and that is the most important mission for
the player give back the emotions of the villagers and to the main character. All the game is a
metaphor of the depression and the battle against it.  
Main menu 

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Level Menu 

The cave  

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The village 
 
 
 
 
 
 
 
 
 
The castle 

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UI 
 
 
 
 
 
 
 
 
 
Win  
 
 
 
 
 
 
 
 
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Game over 
 
 
 
 
 
 
 
 
Quit 

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Schedule & Tasks

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