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Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME ADVENTURER
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Extreme Adventurer
Adventurers League Build Guide
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
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Proficiencies
High Adrenaline Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
The Extreme Adventurer might be one of our more
tongue-in-cheek character builds. Think Indiana Tools: None
Jones meets American Ninja Warrior contestant. Saving Throws: Strength, Dexterity
Our Extreme Adventurer is all about exploring big- Skills: Investigation, Perception, Survival
ger and better dungeons that others haven’t con-
quered yet.
— Nerdarchy
Step 3 — Ability Scores
Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME ADVENTURER
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11 Ranger Ranger Archetype — Hunter
(Giant Killer), Primeval
Awareness, Spell (goodberry)
12 Ranger Feat — Dungeon Delver
13 Monk Extra Attack, Stunning Strike
14 Rogue Uncanny Dodge
15 Rogue Expertise — Perception,
Survival
16 Monk Unarmored Movement
Improvement, Wholeness of
Body
17 Monk Evasion, Stillness of Mind
18 Monk Ability Score Improvement —
Dexterity +2
19 Monk Unarmored Movement
Improvement
20 Monk Unarmored Movement
Improvement, Purity of Body
Conclusion
Final Ability Scores
STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 10 (+0) 13 (+1) 8 (-1)
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Skirmisher. Difficult terrain doesn't cost the extreme
For Dungeon Masters adventurer extra movement. When they make a
melee attack against a creature, they don't provoke
We thought it would be fun and useful to take our opportunity attacks from that creature for the rest
player character builds and create a version of them of the turn, whether you hit or not. If the extreme
as a creature stat block for Dungeon Masters. adventurer moves at least 10 ft. before making an
This character can be used as an ally, villain, or attack they deal an extra 14 (4d6) damage when they
colorful NPC to engage the adventurers in your own hit a target with a melee weapon attack.
home games. In the video linked above we discuss
several ways to use this character in your D&D
Actions
games.
Multiattack. The extreme adventurer makes three
attacks with its shortsword.
Born to Delve. Whether you are talking about an
archaeologist who seeks to uncover lost lore or the
unscrupulous tomb raider seeking to turn a quick Shortsword. Melee Weapon Attack: +8 to hit, reach 5
coin, this character will stop at nothing no matter ft., one target. Hit: 8 (1d6 + 5) piercing damage.
the risk to be the first to their prizes. Some are even
willing to go to murderous extremes.
Light Crossbow. Ranged Weapon Attack: +8 to hit,
range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing
Thrill of the Hunt. Others are adrenaline junkies damage.
who love to win. Even the good natured of them can
become threats without thinking about it. To them,
everything is a competition.
Extreme Adventurer
Medium humanoid (any race), any alignment
Armor Class 17 (studded leather)
Hit Points 117 (18d8 + 26)
Speed 40 ft., climb 40 ft., swim 20 ft.
Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME ADVENTURER
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