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THE SECOND WEB

8 December 2010 John Blossom, President, Shore Communications Inc.


About Shore
1

 Content Marketing Strategists


 Enhance your strategies for publishing
and content technology products and
services in enterprise and media markets
 We provide:
 Market research, intelligence and
analysis
 Marketing strategy review and advice
 Go-to-market content and services
 Recognized:
Web: shore.com  2004, 2005 EContent Magazine
“100 Companies that Matter Most”
 2007 CODiE – Best Media Blog

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
28 January 2009 Copyright © 1999-2009 Shore Communications Inc. ALL RIGHTS RESERVED 2
3 8 December 2010
Copyright © 2009 Shore Communications Inc. - All Rights Reserved
Content
4

 What is The Second Web


 Where it’s taking media
 How to position media in The Second Web

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web…
5

 …is the convergence of:


 all media
 on all networks

 in all formats

 in all languages
g g
 on all devices

 …in an infinite web of inputs,


p , outputs
p and contexts
adapted to our personal environment and senses.
 Not drowning in content, swimming in it naturally

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
What’s Different
6

 The First Web:  The Second Web:


 Internet  Any network(s)
 Static Web pages  HTML 5, apps
 Embedded programmable  Programmable, semantic
content content as the container
 Inputs
p from PCsC and servers,,  Inputs
p from anyy sensor,, feeding
g
feeding PCs any device
 People accessing machines  People wearing machines
 Request/response  Streaming real-time
Streaming, real time
 Geekish  Intuitive
 Point and click, keyboards  Gesture, speech interface
 Complex, machine-driven design  Simple, human-driven design
8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
We Want a Web that Works Like
7
th W
the World
ld
 And we don’t care what it’s called,, as long
g as it works

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
We Want a Web that Works Like
8
th W
the World
ld
 And we don’t care what it’s called,, as long
g as it works

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
We Want a Web that Works Like
9
th W
the World
ld
 And we don’t care what it’s called,, as long
g as it works

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
We Want a Web that Works Like
10
th W
the World
ld
 And we don’t care what it’s called,, as long
g as it works

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
We Want a Web Wherever We Are
11

 The Second Web is


mobile by default
 Its newest users may
y
have never owned a PC
 The Web as an in-hand
tool is a given
 The Second Web uses
mobile to sense and to
connect to anything

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
12

 Real-time – a world that communicates with itself constantlyy


 Immersive – high-quality, absorbing experiences
 Convergent - all communications networks and technologies
 Universal – language no longer a barrier
 Functional – blending software and content effortlessly
 Aware – Built around human senses and sensibilities
 Sensory – Integrating universal awareness of the world
 Collaborative – building knowledge and insight flexibly
 Personal – follows the contours of human lives and relations

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
13

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
14

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
15

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
16

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
17

 From accessing
g data to living
g in data the first web the second web

 “Always on” – ambient content


 Trillions of sensors – data ecosystem

 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
18

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
19

the first web the second web


 From accessing
g data to living
g in data
 “Always on” – ambient content
 Trillions of sensors – data ecosystem
y
 In every place and thing – even in us

 Working with all human senses

 Extending our human senses

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting All Networks
20

 Land Line  Radio

 Satellite  Cable

 Mobile/In-Vehicle  “White-Fi” UHF


 GPS  Broadband on Power

 RFID/Near Field Lines (BPL)


Communications  VoIP/POTS Phones

 WiFi Direct  Infrared

 Bluetooth  Private networks

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting All Networks
21

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting all Devices
22

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting all Things
23

Near-Field
Near Field Communications (NFC) Enable Secure Personal Data Transfer

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web Follows our Senses
24

 Responding to our humanity


 “Gesture computing” – context and function based on:
 GPS,, accelerometers,, touch screens
 Voice computing – extending our senses with:
 Voicecommands
 Automated transcript generation
 Automated dynamic translation

 Sensor
S computing
i
 Remotehealth and home monitoring
 Body monitoring garments

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web Follows our Senses
25

 Responding to our humanity


 “Gesture computing” – context and function based on:
 GPS,, accelerometers,, touch screens
 Voice computing – extending our senses with:
 Voicecommands
 Automated transcript generation
 Automated dynamic translation

 Sensor
S computing
i
 Remotehealth and home monitoring
 Body monitoring garments

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web Follows our Senses
26

 Responding to our humanity


 “Gesture computing” – context and function based on:
 GPS,, accelerometers,, touch screens
 Voice computing – extending our senses with:
 Voicecommands
 Automated transcript generation
 Automated dynamic translation

 Sensor
S computing
i
 Remotehealth and home monitoring
 Body monitoring garments

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web Shares our Senses
27

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web Joins our Senses
28

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web is Real-Time
29

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web is “Freemium”
30

 More valuable contexts,


more willingness to pay
 But Web lessons still apply

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
Implications
p for Media
31

 Unintegrated media will become a rarity


 Media will become more layered, immersive and
interactive
 Media will mingle the raw and the polished fluidly
 Content categories,
categories platforms mix fluidly
 “Tossing” content from platform to platform a given
 N content can escape Web
No W b economicsi
 Old media can be transformed into new platforms
 Print on demand, personalized print
8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
Multi-function,, Multiplatform
p
32

 Tablets, Smart Phones, STBs blend:


 Ebooks

 Social media
 Video

 Games

 Magazines

 Apps
pp
 Printed matter
 Cross-platform
p strategies
g becoming
g cross-functional
8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
33

 HTML 5 & apps blend video, functionality and


dynamic graphics into engaging experiences

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
34

 The Wilderness Downtown – HTML 5 merging video,


augmented reality, Google Street View, interactivity

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
35

 Branson s PROJECT – Is it a magazine, is it a video,


Branson’s
is it a game? In The Second Web, it doesn’t matter.

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
36

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
37

 Google TV
 Cable

 Satellite

 Streaming
 Video
 Audio

 Apps

 Mobile

 Web

 Cross-platform search
8 December 2010
Copyright © 1999-2010 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
38

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
39

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
40

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
41

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
42

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
43

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
44

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
45

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
46

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
47

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
48

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
Positioning: Helping Marketers to
Respond
49

 Opportunities are
increasingly in complex
domains
 Core content and
aggregated smart content
needs to be aligned more
with complex domains
 Interfaces and apps need
to roll out faster, smarter
and more targeted Source: Cognitive Edge

8 December 2010
Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
For Follow-Up…
p
 PHONE
 203.293.8511
 EMAIL
 jblossom@shore.com
 WEB
 shore.com
 contentblogger.com
 contentnation.com
 TWITTER
 @jblossom
 POST
 John Blossom
President
Shore Communications Inc.
4 Merritt Lane
W t
Westport,t CT 06880

24 September 2010
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