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CONTENTS

IMPORTANT NOTES FOR WINDOWS VISTA USERS

INSTALLATION INSTRUCTIONS

INTRODUCTION

USING THE CONFIGURATION MANAGER

SOUND VOLUMES

THIRD PARTY AIRCRAFT SOUNDS INSTALLER UTILITY

MANUALLY ADDING SOUNDS TO OTHER AIRCRAFT

UPDATING YOUR AI TRAFFIC PACKAGE & THIRD PARTY AIRCRAFT

USING MORE THAN ONE AI TRAFFIC PACKAGE

UNINSTALLING AUDIO ENVIRONMENT

TROUBLESHOOTING

CREDITS & ACKNOWLEDGEMENTS

IMPORTANT NOTES FOR WINDOWS 7 & VISTA USERS


Windows 7 and Vista users may get a Windows Security warning giving one of the following
messages:

“Windows needs your permission to continue”


“A program needs your permission to continue”
“ An unidentified program wants access to your computer”

It is very important that you give permission to allow the program to run. This most commonly
occurs with Setup programs, but it could also occur with other applications during normal
operation. If full permission is not granted, your software may not install or run properly.
These messages were not part of previous Windows operating systems, but have been added to
Windows 7 and Vista.

More information on User Account Control


By default, Windows 7 and Vista have a feature called User Account Control enabled. User
Account Control limits the usage rights for all users of the system, including any
Administrator account. What this means is that any software requiring access to your system
must be given permission for this access. This requirement is common with setup utilities, as
the program in the setup utility may require certain runtime modules be explicitly installed to your
system. If you know your software is coming from a trusted source, then it is usually safe to install
that software.
User Account Control is enabled by default, but it can be disabled so you do not have to always
see the Windows Security warning messages. We recommend that you consult your Windows
documentation for more information and specific recommendations on using User Account
Control before disabling.

INSTALLATION INSTRUCTIONS
Installation of this product is very easy. Simply insert the DVD and Autorun will take you to the
start-up screen. If Autorun is disabled on your system, open Windows Explorer or My
Computer, browse to your DVD drive and double click “Setup.exe”. Alternatively, press the start
button on your Windows Taskbar, select “Run”, then in the dialogue box that appears type
“D:Setup” substituting D if necessary for whatever letter your DVD drive uses. Do not type the
quotation marks (“).

This product supports the following AI (Artificial Intelligence) Traffic packages:


Ultimate Traffic 2
Ultimate Traffic 2007
MyTraffic X (all versions current at release excluding Lite)
Traffic X (all versions current at release)
Microsoft Flight Simulator X (FSX) Default AI Traffic

Other packages such as World of AI (WoAI) and various freeware AI aircraft may benefit from the
product if they already “alias” the sounds to the FSX default AI aircraft. (The aircraft contains an
instruction to instruct the sound card to play a file from another aircraft folder.) Sound sets can
also be manually copied from the Audio Environment aircraft “soundai” folders into the other third
party aircraft. This is very simple, however, Flight1 and Turbine Sound Studios cannot offer
support should you choose to do this, although there are many helpful souls on board the flight1
forums to offer advice and assistance.

Make sure that you have your AI Traffic package already installed and updated if needed. If you
do not use a third party traffic package, you will have an option to install sounds for the FSX
Default AI traffic.

Note: If you decide to change your AI Traffic package, you will need to re-configure the AI traffic
back to the default FSX sounds by running the Configuration Manager and clicking the REMOVE
SOUNDS buttons. Un-install Audio Environment before replacing your traffic package. Each AI
Traffic package places sounds in different folders, so re-installing Audio Environment will allow
you to install the correct sound pack with the correct folder structure. It will also make sure that
the sounds you back-up are original FSX sounds.

Once setup is running, follow the on-screen prompts. The default location for installing Audio
Environment is in your Program Files folder and this should be left as default unless you prefer to
install to a different location. It is NOT necessary to install this product inside the FSX folder, in
fact it is better if you don't. We strongly recommend that you leave it set to the default location.

The first part of the installation copies essential files and folders, plus the replacement aircraft
sound sets for the “flyable aircraft” to your hard drive. At this stage, it does not install them to
FSX.

The second part of the installation copies the AI traffic Sound Pack to your hard drive. You will be
presented with a choice of AI Traffic packages. Select the AI Traffic package you use, or select
Default AI Traffic if you do not have any of the products listed. Many other packages and
individual aircraft use the default FSX sound sets, so you may find that the new sounds are
automatically detected. For this reason, whichever AI Traffic package you choose, the default AI
sound set is automatically copied to your hard drive as well. IMPORTANT: If you do not have
ANY of the third party products listed, you MUST select Default AI Traffic, otherwise, Audio
Environment will not install ANY AI traffic sound sets.

Once you have made your selection, click Next and follow the on-screen prompts. The path to the
folder you used for the first part will be detected automatically.

At the end of the process, you will be prompted to install the Audio Environment module. Clicking
the left-hand button; Install Flight Simulator module(s) will then allow FSX to find it. A window
will pop-up confirming that the module information has been written to the dll.xml file.

At the end of the Audio Environment installation, click finish to close the installer.

The Configuration Manager should open automatically. If it doesn't, open it from the desktop
shortcut or the start\Flight One Software\Audio Environment location. Vista users should right-
click the icon or menu item and select Run as Administrator.

VERY IMPORTANT: You MUST run the Configuration Manager to install the sounds into the
AI Traffic packages and aircraft within FSX, as at the moment they are only copied to your
hard drive.

A Third Party Aircraft Sound Installer utility for installing the sound sets to other flyable aircraft,
a PDF of this manual and un-installers for the product will also be added to the desktop and/or
start menu at start\Flight One Software\Audio Environment

All documentation is in Adobe Acrobat (PDF) format version 7.0 or later. Adobe Acrobat Reader
can be downloaded FREE from www.adobe.com.

For additional assistance through forums and technical support, please visit the Flight1
web site or www.simforums.com

USING THE CONFIGURATION MANAGER


The configuration manager is multi-lingual so that you can translate the interface into English,
German, French, Spanish and Italian. Select your language from the drop down menu at the top.

The path to Flight Simulator X (FSX) should be automatically detected. If not, browse to your FSX
root folder so that the software can find the FSX aircraft and sound folders.

The first tabbed page displays the AI Traffic package you are using and also detects that the
sound pack has been copied to the hard drive during the installation of Audio Environment.
Providing you have installed the correct sound pack, the appropriate button on the right will allow
you to install or remove the sound sets from FSX.
In the example above, it shows that Ultimate Traffic 2 version 1.8 has been detected and we
have already installed the sound packs into FSX ready to use. The button has toggled to allow us
to REMOVE SOUNDS should we wish to uninstall the product or update the UT2 AI Traffic
package.

The default AI Traffic is always present in FSX, even if you are not using them. The state of the
button is INSTALL SOUNDS, which means that the sounds have not yet been configured for
FSX. Click ALL active buttons marked INSTALL SOUNDS to back up your current aircraft sound
configuration and install the Audio Environment sets. Installing the Default AI sound set even
though you are using another AI Traffic package like Ultimate Traffic 2 will mean that if you add
any third party AI aircraft that has its sound configuration “aliased” to a default aircraft, it will now
use the Audio Environment sounds instead. We recommend always installing the Default AI
Traffic sounds at this stage.

If any button is greyed out, it means that the sound packs are not available. This is normal as you
will only be able to install one AI Traffic package sound set PLUS the Default AI traffic sounds.
Should the button for your AI Traffic package be greyed out, this could be because you have
accidentally installed the wrong sound set during the initial installation of the product, or the
version of the AI Traffic product you are using is not currently supported by Audio Environment. If
uninstalling the product and re-installing doesn't display the active button, please use the support
forum, giving details of your operating system, the traffic package name and which version of the
traffic package you are using.
The second tabbed page allows you to install the Full Flyable sound sets to the default aircraft.
Click INSTALL to use the sounds in any aircraft using that sound set. Many default and freeware
aircraft “alias” the sounds to these core default aircraft, so although there are several models of
each aircraft in FSX, they alias the sounds to one aircraft folder for each type. The button toggles
to REMOVE SOUNDS once installed in case you ever need to uninstall or update the products.

If any buttons on this page are greyed out, there has been a problem with the product
installation. ALL buttons on this page should display active INSTALL or REMOVE buttons
depending on the configuration state. Please use the support forum if any buttons are greyed out.

Assuming that all has gone according to plan and the sounds are now configured ready for FSX,
you can close the Configuration Manager.

When you first start FSX, you will be prompted to trust the AE Module and a second window will
ask if you want to always allow this module. It is important that you allow this module to be
trusted. This module detects when an AI aircraft is starting up or shutting down, what type of
aircraft, the distance and direction from your view and will then cue the appropriate aircraft type,
volume, direction and sound file.

PLEASE NOTE: FSX controls the AI aircraft so that the aircraft begins to pushback and then
starts the engine. FSX plays the engine running sound immediately. This is hard coded into FSX
and cannot be turned off. We can only play the startup sound as the AI aircraft engine sound is
triggered as that is the first “signal” that the module can detect on every aircraft. This means that
we play the startup sound over the top of the engine running sound, so in some cases, you may
not hear the sound. As an aircraft startup is by nature beginning with silence and then gradually
increasing in volume, parts of the sound may not be heard above the engine running. This varies
with distance and aircraft. We have had to reach a compromise to give an overall ambience.
Likewise, when an engine shuts down, FSX cuts the engine running sound immediately. There
may occasionally be a short pause before the shutdown sound plays, depending on how fast your
system can load and play the shutdown sound file. At busy airports with many sounds playing,
this is usually not noticeable, however if only one aircraft is active, this is more obvious.

These restrictions in how FSX operates are unavoidable and out of our control, so we hope they
do not spoil your enjoyment of the product.

Now for the best bit...

Park yourself beside a runway or at a gate at a busy airport and be aware of the danger - you
may now find that you want to spend too much time on the ground and not enough in the air.

SOUND VOLUMES
We recommend setting your “Engines” volume to around 70%.

Engine volume can be altered to adjust the ambience to what sounds right for you. You can alter
this within FSX using the FSX settings interface by moving the slider to around 70% or manually
edit your config file for sound fader 1 as follows:

[SOUND]
SOUND_FADER1=0.700000

The AI Engine Start sounds are a fixed volume sound file, but the volume required varies with
distance between you and the AI aircraft starting. Normally, the aircraft config file plays the
sounds at the correct volume but as the AI traffic do not use startup sounds by default, this has to
be controlled with the Audio Environment module. The module detects the aircraft N1, calculates
the distance and direction, then sets the startup sound volume and pan accordingly.

Unfortunately, FSX also plays the "engine running" sound immediately with no method of altering
the default volume, so we have attempted to get a balance so that the startup sound plays over
the top of the continuous sound and fades out to blend the sounds together. Increasing or
decreasing this slider will affect the relationship between start sound and continuous running.
Aircraft starting near you may not get a loud enough start, whereas those further away are too
loud compared to the engine running.

Sound volume heard whilst sitting inside the cockpit is based on external volume setting, so
increasing the engine volume also makes it more audible from inside. Too low a setting and the
inside is "soundproofed". Getting the external sound right will also sound good inside, particularly
as an airliner taxis past. At the end of the day, everyone will have a different opinion of what
sounds right for them.

THIRD PARTY AIRCRAFT SOUNDS INSTALLER UTILITY


This useful utility can be launched either from the desktop shortcut, or the start menu location.
The simple interface allows you to select the appropriate sound pack in the left-hand window and
the aircraft in which you would like to install the sounds folder, in the right-hand window. The utility
will only display aircraft that are not available in the main configuration manager and that have a
sound folder. AI traffic generally do not have a sound folder. This ensures that you do not try to
install the full sound sets into non flyable aircraft.

IMPORTANT: The sound sets have been designed for use with the default aircraft listed in the
configuration manager only and are not guaranteed to be compatible with third party add-on
aircraft. Other aircraft may use custom sound files not included in the Audio Environment sound
sets and therefore will not play a sound where expected. As the utility backs up your existing
sound folder in each aircraft selected, it is easy to try the replacement and restore your original if
you prefer.

MANUALLY ADDING SOUNDS TO OTHER AIRCRAFT

IMPORTANT: Please note that an aircraft may have a sound folder and a soundai folder. Take
care to use the correct files. The sound folder will contain the full aircraft sound set including
panel noises, environment sounds, gear and flaps etc. Not all sounds can be played by AI traffic,
so the soundai folder is a simplified set of of sounds used by AI traffic aircraft.

Manually changing files is at your own risk. Ideally, you should make a back up of the Aircraft
folder you are altering first, so that you can always replace the complete folder if you make a
mistake.

AI Traffic aircraft:
If an individual AI aircraft you have installed has its own soundai folder not already aliased to a
default aircraft, you can manually install an Audio Environment soundai set to that aircraft.

Using My Computer or Windows Explorer, browse to the soundai folder of the new aircraft and
rename the soundai folder to Xsoundai. Create a new soundai folder in its place. Now browse
to a default aircraft with a similar engine type. For example you may want to use the Boeing 737
sound set in your third party AI aircraft. The aircraft sounds for the default AI 737 are located in
path to... FSX\SimObjects\Airplanes\B737_800\soundai\

Copy and paste all of the files inside the 737 soundai folder into the new empty soundai folder of
the other AI aircraft. To revert back to the original, simply delete the soundai folder you created
and rename the Xsoundai folder back to soundai.

Some aircraft may not have a soundai folder. In that case, simply create a soundai folder inside
the aircraft folder, then copy the files across from the default aircraft AI soundai folder. To revert
back to the previous sounds used, delete the folder you created. FSX will automatically detect the
soundai folder and use the sounds inside.

Third Part Flyable Aircraft:


If for some reason your aircraft isn't listed in the Third Party Aircraft Sound Installer utility, you can
manually copy the sounds from the Audio Environment sound sets.

Using My Computer or Windows Explorer, browse to the sound folder of the new aircraft and
rename the sound folder to Xsound. Create a new sound folder in its place.

Now browse to a default aircraft with a similar engine type. For example using the Boeing 737
sound located in path to... FSX\SimObjects\Airplanes\B737_800\sound\
Copy and paste all of the files inside this folder into the new empty sound folder of the other
aircraft.

To revert back to the original, simply delete the sound folder you created and rename the Xsound
folder back to sound.

UPDATING YOUR AI TRAFFIC PACKAGE & THIRD PARTY


AIRCRAFT
Before you apply updates to your AI traffic package or third Party aircraft, it is important to
restore the sounds to the original sets first to avoid overwriting backups and corrupting
Audio Environment.

Launch the Configuration Manager and click all REMOVE SOUNDS buttons on each tab. If you
have assigned sounds to the third party aircraft using the Third Party Aircraft Sounds Installer
utility, click Unassign to restore them to their original configuration.

Once you have updated the package or aircraft, you can re-apply the sounds.

If the AI traffic package is not detected after updating, and the INSTALL SOUNDS button is
greyed out, you may need to completely un-install and re-install Audio Environment. Make sure
that you restore ALL sounds to both AI Traffic and third party aircraft before un-installing.

If you are changing your AI Traffic package completely, restore ALL sounds in both the
Configuration Manager and the Utility, then uninstall Audio Environment completely. Once you
have installed your new package, re-install Audio Environment and select your new AI Package
sound set when prompted in the install screen.

USING MORE THAN ONE AI TRAFFIC PACKAGE


Audio Environment is intended to work with only one AI Traffic package installed (excluding the
default AI sounds, which are installed automatically when installing any other AI package). If you
have more than one AI Traffic package installed, the interface will only allow you to select one of
the main packages. We can't offer support if a user has more than one AI traffic package installed
as there are so many combinations that we would have to test, it would be impossible to
guarantee that it will work with everything.

So an "unofficial" method of achieving this is to install Audio Environment with one sound
set selected, uninstall Audio Environment but DO NOT uninstall the sound pack, then re-
install Audio Environment with the second pack selected during the installation procedure.
This will then have both sound packs in the packages folder.

Obviously, Flight1 can't support a non standard installation but if you are running more than one
AI package, you are not in a normal situation anyway.

Example using UT2 and My Traffic X.

Install Audio Environment and the first chosen sound pack (UT2) as normal and at the end of the
install when the Configuration Manager opens, DO NOT click the buttons to install the sounds to
FSX on either tab. Close the Configuration Manager.
Uninstall Audio Environment from the start menu/programs/Flight One Software/Audio
Environment shortcut, but DO NOT run the UT2 sound pack un-installer.

Re-install Audio Environment selecting MyTraffic X this time and at the end of the install when the
Configuration Manager opens, you should now have both AI traffic buttons plus the default AI
button clickable. Click all three buttons to copy the files to FSX and you should be up and running.

Should you ever choose to uninstall, just run the extra uninstallers in the start menu location.

UNINSTALLING AUDIO ENVIRONMENT


As Audio Environment consists of several pieces of software and thousands of sound files, it is
VERY IMPORTANT to follow the correct procedure to un-install. Failure to do so may leave your
aircraft and AI package littered with Audio Environment files and may prevent you from hearing
ANY aircraft sound in FSX. At the worst, this would mean re-installing FSX and all of your add-on
aircraft and scenery packages. Following this simple procedure will prevent hours of frustration
later.

The Audio Environment un-installer will prompt you to run the Configuration Manager FIRST.
You MUST run the Configuration Manager and REMOVE SOUNDS from ALL aircraft and AI
traffic.

If you have used the Third Party Aircraft Sounds Installer utility to add the sounds to other
aircraft, or manually copied any sound folders into other third party aircraft, these do not need to
be removed unless you want to. Any aircraft that you have “aliased” using the soundai.cfg files
may need to be reverted back to the originals if you have aliased them to anything other than the
default aircraft folders. Once Audio Environment sounds are removed correctly, default aircraft
sounds and AI sounds are as they were before, so any aircraft aliased to a default soundai folder
will now pick up the default sounds. Of course, if you want to restore the other aircraft to their
original state using the utility, you must do this before un-installing Audio Environment.

Once all sounds are restored to original, from the start\All Programs\Flight One Software\Audio
Environment menu, run the un-installer for the AI traffic sound pack and then run the un-installer
for Audio Environment. It doesn't matter which you run first. When you un-install Audio
Environment, the Module Installer screen will open to allow you to remove the module from FSX
by clicking the right-hand button - Un-install Flight Environment Module.

TROUBLESHOOTING
Configuration Manager buttons greyed out.
The Configuration Manager and common files are installed first, then you will have been
prompted to install the sound pack for the AI Traffic package you are using. If you did not select to
install any sound pack, the buttons will be greyed out. Normal Configuration Manager use will
have the Default AI button always clickable and if you have installed one of the other sound sets,
that button will also be highlighted. The other buttons will be greyed out unless you have installed
multiple sound sets.

If ALL buttons are greyed out, try re-installing as an administrator and then running the
Configuration Manager by right-clicking and selecting Run as Adminstrator.
FSX crashes on launch.
If FSX crashes after installing Audio Environment and you have any FSDreamteam scenery
installed, this is most likely due to a clash with the FSDreamteam manager module. The easiest
solution is to download and install the latest Add-on Manager from the FS Dreamteam web site.

If you still cannot run FSX after this, please view the support forum for further assistance.
Uninstalling Audio Environment will get FSX back up and running in the meantime.

Weak sounds and Sound Cone issues.


Experiencing low volume on the external sounds and silent gaps in the stereo effect when
panning around behind an AI aircraft is most likely caused by your sound card being set up as 5.1
or 7.1 surround sound. Reset your speaker settings to 2.1 or Stereo. FSX does not handle
surround sound well in some cases.

CREDITS & ACKNOWLEDGEMENTS


Project Manager: Dave Cheetham
Programming: Hans Hartmann
Beta testers: John Goodwin
Steve Masson
Simon P. Jones
Jack Sciutti
James Culleton
Andy King
Kyle T. Cormier
Andrew Baker

© 2009 Flight 1 Software Inc. Turbine Sound Studios. All rights reserved.

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