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(1) Fouling cost 1 ma in the game.

It is not a free
action like the board game.
(2) In chain pushes SIDE STEP does not work unless
you are the first player in the push chain. Also, SIDE STEP
does not currently work against MULTIPLE BLOCK. STAND FIRM
does not work if all pushback squares are occupied by
STAND FIRM players.
(3) If a player is pushed unto the square with the ball, the
ball will scatter before the follow up. In all other
situations the ball scatters like the board game
(after the follow up).
(3) A player who squirms free after an ALWAYS HUNGRY player
tried to eat them will fall back to their original square,
not a random square as in the board game.
(4) You will never get a chance to use an apothecary on a KOed
or stunned player.
(5) A player thrown into another player will cause a random
scatter pushback to an empty square. If there are no
empty squares they will be pushed into a random scatter player
square. That player will randomly scatter push to an empty
square. If no empty squares then the process repeats until
an empty square is found.
(6) LRB 1.3 Frenzy - In the LRB Frenzy if you blitz with frenzy
and run out of movement after the first block you have the
option to GFI for the 2nd block, but you may choose not to
GFI and block. In this game all frenzy blitz moves get
two blocks. If you run out of movement after the first
block you essentially get a second block for free that costs
no movement (but you have no option to not take the block).
Basically this is because I couldn't get it working correctly
the other way. One day I hope to fix this, but for now
I don't think it should affect things much.
(7) Applies when using PRE-LRB 4.0 Rules set (Does not differ from LRB 4.0):
Player's auto roll over at the beginning of each turn. This
means that technically these players will get to move before
any BALL & CHAINs on a team. Also, BONEHEAD and REALLY STUPID
players will roll their skill roll automatically before they
are allowed to roll over. Unfortunately, Since this happens
automatically before the turn actually starts this means
players will be unable to move next to a REALLY STUPID player
to help them out before they try to roll over.
(8) PRO can only be used during the player's move that has PRO.
(9) LRB (2.0 - p16) states that players only score a touch down
when they end their action in the end zone. In the game you
score as soon as you enter the endzone (standing) with the ball.
(10) DIVING TACKLE must be used before the actual dodge roll is made.
(11) Applies when using PRE-LRB 4.0 Rules set (Does not differ from LRB 4.0):
The LEADER reroll is stored as a TEAM REROLL. This BIG GUYS will
be unable to use the LEADER REROLL.
(12) You cannot leap while GFI. This is due to code design issues.
(13) Handicap Rolls: When the TR diff is 100+ you get 5 randoms rolls.
You do not get to choose the 5th result like in the LRB.
(14) PASS BLOCK does not currently work during a DUMP OFF pass.

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