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The Ch,essPlaye,s CQ""pa#l;Q#I

CDmprisillg S' IIeIIN" ',ea,fise 011 odds, a'lld S' cDllectiDIJ' "'gam'es cDlltes'ted by thel .'11;'11'0' with' variolls disling"ish'edplaye,s , ••• '

"I'oblems

by HD'wam Sta'un,tDn

ENICMA.

WHITE (BLUE) HAVING TO PLAY, IS TO CHECKMATE (LACK IN SEVEN MOVES, OR COMPEL BLACK TO CHECKMATE HIM IN

THE SAME NUMBER OF MOVES.

THE

~ rr !I~ l'" l~ 'I) '1 1\ '\1' 'I'~ I,) , ~ l-l III n r} .-) .. 1, 1 '~'[1 ,I, 7 1 ... )

tOHPlIll!IlNG A

NEW TREATISE ON ODDS,

A.\lJ A

COllECTION OF GAMES

or.nESTED BY THE AUTHOR WITH VARIOUS DISTINGUISHED PLAYERS

DURING THE LAST TEN YEARS •

• :H GREAT FRENCH MATCH WITH MONS. ST. AMANT;

A SELECTION OF NEW AND INSTRUCTIVE PROBLEMS

R\

LONDON:

HENRY G. BOlIN. YORK STREET, C'OVE~T GARDEN.

MDCCCXLIX.

PREFACE.

THE unprecedented success of the Author's previous attempt, in "The Chess Player's Handbook," to facilitate the study of a game mistakenly supposed to be of difficult mastery, has led to the production of the present work. As it is an osscntial sequel to its predecessor, he trusts it will be received with equal favor, and in that hope lays it before the public.

In the former Treatise the writer confined himself cxelusively to the consideration of opening and end-games where no odds wert' yielded, and in accordance with the practice of other .authors, he commenced with the analytical examination of the first moves in attack and defence, illustrating them as he proceeded by examples from the contests of distinguished players. In this, on the contrary, his attention has been chiefly directed to the exposition of openings where one party gives odds; and he has attempted to diversify the prescriptive routine in books of the kind by beg-inning with the games which han' been actually played, and leading the student through them to the more laborious, though to many not less attractive, task of theoretical analysis. \Yith this object, he has brought together the majority of recorded games contested by him during thc past ten years with the leading players of the t.ime. Those comprise many emincutly instructivo examples where a Rook or a Knight are given. and a large and vm-ied collection at the favourite odds of the Pawn and Two Moves, and the Pawn and ~loyc.

In addition to the games at odds arc many notable parties upon oven terms, including those of the celebrated French Match and the matches with Messrs. Cochrane, Poport, Horb

vi

PREFACE.

witz, &c. To these has been added a copious treatise upon e\"Cry description of odds at Chess which the genius of' players, in various ngcs, has devised to obviate the inequality of skill between competitors. As the greater part of these odds are scarcely known by name to the YOUllg('l' players of' the present day. and of those that are in gelleral usc, the information obtainnblo from books is aeknowlcdgod to be' so erroneous or so confused, as to be more dangerous than servieenble, the Author permits himself to hope that this treatise win remove one great impediment to the progl'('!':s of the learner, and contribute to render the work indispensably,-" THE CHES8 PI,AYlm'S COMPANION:"

II. R.

London, J[,u cit, 1849.

CON'rENTS.

BOOK I.

CHAPTEIt 1.

GA3[ES PL.\. YED AT TIlB OnDS OF TIlE Q,UEEX'S HOOK.

Jlng'c

Between the Author and an Amateur 1, 3, 4, 5, 6,7.9,10

Mr. Harrison .. 8

Mr. Rowland ... 11

Mr. Harrwitz . 13

Mr. Kieserrtzky ..... .... 14

Mr. Hannah .. . . W, 17, 19

Mr. Kenny... .. 20, 22, 23, 24

CHAPTER 11.

GA~ES PI.A.YED AT THE OU])S OF THE KING'S KXIGliT AND KINI}" BISHOP.

Between the Author and an Amateur 2i, 30

Mr. Harrison 2:;. 26

Mr. Bryan 28

\

CHAPTER III.

fLutES PLA.YED AT THE ODDS OF TUE QUEEN'S KNIGHT.

Between the Author and an Amateur 32. 34, 3:;, 36,37

Mr. \Yell .. . :H

lIerr Kim!; 31

Mr. Hai rrson . 33

Mr. Hannah 38. 39

"

CHAPTER 1\".

GAMI,S PJ,AYED AT THE ODDS OF THE P.\.WN .\.ND TWO }\[0\,E8.

Between the Author and an Amateur 64. 65, 66, lIS

" ,. Mr. J. Brown .41, 43, 44,46, 47, 49, 50,

51. 54, 5:; Mr. Stanley (of New York) ........ 56, 57, 58, 60, 61.62,

Mr. Mongredien 67,69, il, 72, 74

"

"

.,

CONTENTS.

Page Between the Author and Capt. Kennedy .......• 76, 77, 78, 80, 81, 81, Hu,

90, 92, 93, 9[)

Mr. E. WilliaMs 96,97,99, 100

Mr. Henderson 102, 10:1

Mr. WIthers ., 104

Mr. Spreckley 107,108,109, l l I, 113

Captain Evans 114, 116

Mr. Hampton .. . . . 117

Mr. Tuckett 120, 121, 122, 123, 124, 12:>,

127,129, 131

Mr. Brooke Greville 132, 135, 1:16, 138,

1:19, 141 Mr. Harrwitz ........ 143, 145, 147, 149, 1[)0, 1[)2

CHAPTER V.

GAllI:" PLAYED AT THE ODDS OF THE PAWN AND :MOVE.

Between the Author and an Amateur..................... .. ..... .... . .... 172

Mr. Taverner 1[)5, 156, 1:;7, 159,1(;0, 163

Mr. Mongredien IG.t, 1M.

Mr. Buckle . 167, 168

Mr. Cochrane . . .. . 16!), 170, 171

Mr. Harrwitz 173, 175, 177,178, 179,

1~1, Itl2

BOOK II.

GA1IfF.S 'VHEREIN NO ODD5I ARE GJV};N, CJ,,\~Sn'IED ACCORDING TO THEIR P.\RTICULAR OI'.l!:NINGS.

CHAPTER I.

THE Krxo's KNIGHT'S OrENING.

THE GuIOCO PIANO.

Between the Author and Mr. Popert 187, 188

Mr. Cochrane 190,191,193, I!J4

Mr. Horwitz 195,196, 19H, 200, 2U4

Harrwitz . .. 206, 208

M. St. Amant 210, 211

"

"

COUNTEIt GAMBIT IN THE KING'S KNIGHT'S OPENING.

Between the Author and Mr. Cochrane 212

EVANS' GAMBIT •

. Between the Author and an Amateur _ 219,224

IJ "Mr. Cochrane 214, 216, 217, 218

CONTENTS.

ix

Page

SCOTCH GAMBIT.

Between the Author and an Amateur 240. 241. 244

Mr. Popert . 22;.,227,229

Mr. Cochrane 231,233,235. 2:i6. 237, 239

Mr. Horwitz . . .. 24;'

Mr. Harrwitz 246, 248

"

CHAPTER II.

TUB KING'S BISHOP'S OPENIXG.

TIlE Two KING'S BISHOP'S GAME.

Between the Author and Mr. Cochrane .. 249, 250, 252. 253, 2;.4, 255. 2;'7,258,259,260

LOPEZ' GAMBIT.

Between the Author and an Armteur . .. 268

" Mr. Cochrane .. .. 261

KDW'S K:<IGHT'S DEFE"CE TO Tn>: BISHOP's OPE"'''G.

Bctween the Author and Mr. Cochrane

... 262, 2G4, 26:;, 267

CHAPTER III.

THE KING'S Gxxurr.

MuzIO GAMBIT.

Between the Author and an Amateur . .. 2iO, 271

1\1r. Cochrane. . 2G\)

KI"G'S BISHOI"S GAMBIT.

Between the Author and nn Amateur . .

1\1r. Daniels

KING'S GAMBIT REFu';'lm.

Between the Author and nn Amateur...... .. ..

2;3 2;2

... .... 2i4

CHAPTER rv.

THE QUl::E"'S GAMBIT ACCEPTED AND Rl.FI:'SED.

QUEEN'S GAMBIT ACCl!PTED.

Between the Author and an Amateur. . 2;5

Mr. Cochrane 2iG

QUEEN'S GAMBIT REFUSED.

Between the Author and Mr. Cochrane " 27i, 279, 280, 281, 282

x

CONTENTS.

BOOK III.

IRREGULAR OPENINGS.

CHAPTER I.

FURNCH GAME.

P.\{~e

Between the Author and Mr. Cochrane 28;)

SICILIAN GAME.

Between the Author and Mr. Popert .... '" .. ...... .. 286, 288

Mr. Cochrane 290, 2n, 293, 294, 296, 2!li, 298

M. St. Amant. . . 299

Mr. Horwitz 301, ;102, 30-1

IRREGULAlt OPENIXG.

Between the Author and Mr. Harrwit ..

Mr. Horwitz ..

M. St, Amant ..

30" 307 311

Ruv LOPEZ' KNIGIU"S GAME.

Between the Author ant! Mr. Horwitz

310

BOOK IY.

THE GREAT CUESS MATCH BE'l'W]O;EN EXGL.'l.Xl) AND FRA-NCE.

BOOK V.

ON ODDS.

ChRj.ter

I. II. III. IV. V. VI. VB. VIlI.

IX.

The Odds of giving Checkmate on a particular Square 381

The Odds of Checkmating with a particular Piece . 383

The Odds of giving Checkmate with a Marked Pawn :~84

The Odds of Checkmating with a Pawn , 387

The Odds of the Drawn Games and of Betting Two to One 388 The Odds of giving all the Pieces for Two Moves each time 389

The Odds of giving the King the Knight's Move ibui,

The Odds of giving the Queen the Knight's Move 390

The Odds of the Castled King 3!)l

CONTENTS.

xi

Cbal'tcr Page

X. The Odds of the Losing Game 395

The Odds of Additional Pawns ibid.

The Odds of the Queen ., . .. '" 400

The Odds of giving th e Quel'n's Rook 402

The Odds of givin~ the Queen', Rook in exchange for the Queen's Knight. for the Pawn and Two Moves, and for

the Pawn and Movl' . 40!l

XV. The Odds of giving the Queen' s Knight 412

The Odds of gl\ing the King's Knight 421

XVI. The Odds of giving a Knight for the Pawn and Move, or for

the two first Moves . ... .... .. .

XVII. The Odds of the Pawn and Three Moves .

XI. XU. XIII. XIV.

435 4~O

XVIII. The Odds of the Pawn and Two Moves 44R

XIX. The Odds of the Pawn and Move 4 iO

XX. On giving the Pawn for the MO\e 490

XXI. The Odds of giving the first Two Moves 4H4

XXII. Original Chess Problems 49i

SYNOPSIS OF BOOK 1.

(GAMES AT ODDS.)

CHAPTER I.

G.UfES pr.AYED AT THE ODDS OF THE QUEEN'S ROOK.

CHAPTER II.

G'-\M«~~ PLAYED AT THE ODDS OF THE KIXG'S KNIGHT A~n O}O· THE KING'S BISHOP.

CHAPTER III.

G.\MES PLA rED AT THE ODDS OF THE QUEEX'S K~rGHT.

CHAPTER JY.

GAMES PLAYED AT THE ODD~ Vlt' TIlE I'A'V!i ASD Two l\10YE<S.

CHAPTER Y.

GAMES I'I.AYED AT THE ODDS OF THE PAWN A:<" !IIa"E.

~bt

~bt9£J l)la~tt'!) ~ompanion.

BOOK I.

CHAPTER I.

GAMES PLAYED AT THE ODDS OF THE QUEEN'S ROOK.

IX TII1~ A_~ Tnr. Tltnl<:E FOI.1.0·WI .... G GAMt:S THE AUTHOR GAVE HIS QV.'.I~N'S ROOK TO A ~1.·RONG r-i.x vnn OF TilE 1.ONDOX ClH'~ CLPB.

(llcfore attempting to play 0\ er the-,e ~:\Tnf''' the reader must remove "'hitc'~ Qut->en~ ... Rook from the board.)

GA"nr-r.]

Br..\('K. CUr.-)

1. 1'. to K'" 4th.

2. Q. Kt. to n'" :1n1.

d. K. B. to q. I!' -, -Ith . .1. B. tnkos i«. P.

5. n. to (~. R'" 4th.

G. P. takes 1'.

7. 1'. to <-r" :3nLt R. o. to l\:.·s 2nd.

9. 1'. tal", ... K. P.

10. (~. to K. ]f" 31'.1.

11. Q. to K. Kt'-" 3nl.

[Ev vxs.' WHITI;. (Mr. R.;

1. P. to K·,. 4th.

2. 1\:. l(t. to ]r~ :31'<1.

K. B to Q. 1l"" ~th. . 1. 1'. to (1. Kt'-" 4th. ;). 1'. to Q. B" ant

Ii. P. to q' . .; 4t1 r,

7. P. to K'" fith .. "

H. q. to 111'1' Kt."s 3rd. ( 'astlos.

(-t. B. to Q. It'R :h-fl. Q. Kt. to (l's 2nd.

D. 10. 11.

* Thi,;; variation of the Evan'S' Gambit requires to be' carefully answered, or tbr- first p1aycr obtains n vl'ry powerful attack,

t 1', to Q's 4th is much more effective,

II

.2

CHESS PLAYER'S COMPANION,

12. K. Kt. takes K. P.

13. Q. to her Kt.'s 5th (ch.)

14. R. to K'8 sq. (ch.)*

15. Q. takes Q. Kt. P.

16. Q. takes Kt. (eh.)

17. Q. to her Irs 8th (eh.)

18. B. to Q. Kt.'s 5th (eh.)

19. 13. takes P.

12. Q. Kt. takes Kt.

13. Q. Kt. to Q. Irs 31'<1.

14. n. to 1\:'8 :11'<1.

15. It to <rs =r

16. R. to U's 211d.

17. u. to Q's ~q.

18. P. to Q. n's 3Td..

* The same attack and a position almost identical arrses from the Scotch Gambit.

Mate.

1. 1'. to K', 4th.

2. K. Kt. to B'~ :)nI. 8. I'. to Q's Ith.

4. B. to Q. U's -lf h,

5. 1'. to Q. B's 3d.

6. P. takr-s P,

7. P. to K's 5th.

8. Q. to her Kt.'s 3rd.

9. Castles.

10. n. to (~. R's 3rd.

11. Q. Kt. to Q', 2nd.

12. K. Kt. takes 1'.

13 Q. to Kt.'s 5th (ch.) 14. R. to K', sq. ("II.) &c.

The situation at thi, point, it" ill hp seen, i< precisely the 'arne" ill! the exception of Black havmg III the Evans' opelllllg a Pawn at Ins (t', ;,th.

1. P. (0 K's -tth,

2. Q. RI. to ll's 3rd.

3. r. takes 1'.

4. B. checks.

5. P. take, I'.

I;. B. to (~. W, 41h. 7 • .P. to Q's 31"<1.

8. Q. to K's :'!nd.

9. P. t .. ke, K. P.

10. Q. to K 11", :lr<1.

11. Q. to K. Kt.'s 3n~

12. Kt. takes Kt.

B. Q. Kt. to 11', 3rd.

nLACK.

WHITE.

ODDS OF QUEEN'S ROOK.

3

GAME II.

Between the Same opponents. [EVANS' GAMlII1'.]

WHITE. (Mr. S.) BT,ACK. (Mr.-)

1. P. to K's 4th. 1. P. to K's 4th.

2. K. Kt. to B's 3rd. 2. Q. Kt. to n'~ 3rd.

3. K. B. to Q. B's 4th. 8. K, B. to Q. n'''! 4th.

4. r. to Q, Kt.'s 4th. 4. n. takes Rt. 1'.

5. P. to Q. B'8 3rd. 5. B. to Q. R's 4th.

6. Castles. 6. P. to <rs 3nl.

7. P. to Q's 4th. 7. 1'. takes P.

8. 1'. takes P. 8. B. to Q. Kt.'" 3rd.

9. B. to Q. Kt.'s 2nd. 9 K. 1\.t. to B's 3rd.

10. P. to Q's .5th. 10. (1. Kt. to Q. rr- 4th.

11. 1'. to K'~ .'>th. 11. 1'. takes P.

12. Q. n. to Q. R"s 3n1. 12. Q. Rt. takes K. B.

13. (-l. to her R's 4th (eh.) i a. Q. B. to Q's 2nd.~

14. Q. takes Kt. 14. 1'. to K's .3th.

15. Q. "Tit. to n'R 3rd. 15. P. to <-1,. B's -tth.]

16. r. takes r. (in passing) i o. <~. II. takes P.

17. K. 1\:t. to K'1\ 5th. 17. Q. to her n's 2nd.

18. Q. Kt. to (-l. Kt."s 5th. 11\. B. takes Q. Kt.~

19. Q. takes n. (ell.) 19. Kt. to Q's 2nd.

20. It. to U's "q. 2(). H. to Q's sq.

21. Kt. takes K. B. P. 21. K. take-s I\:t.

22. Q. to her I~t.'s 3rd (eh.) 22. 1'-. to hi- lr~ ::;rtl.

23. R to Q's Gth (eh.) 2:3. K. to his Kt.'s -Ith.

24. Q. to her 5th (ch.) 24. K. to B'" .jth.

25. P. to Kt.'" 31'd (eh.) 25. K. to Kt.'8 5th.

26. 1~. to K. R's :lrd (eh.)

And mates next move.

* He should have challenged an exchange of Queen>. by interposing his Queen instead of the Bishop,

t ~akmg the K. Kt. would have brought th .. Hook into play against the King.

:t Better to have taken the K. Kt. with hIS Q., although the attack would strll have been overpowering.

CHESS PLAYER'S COMPANION.

G.UIE III.

7. S. 9.

10. 11.

Between the same player s, [:\1tJZlO GAMBIT.]

WHn·E. (:\11'. S.) nr.xcx. (:'Ifr.-)

L P. to 1\'8 4th. L 1'. to 1\'1' 4th.

2. P. to 1\. B's 4th. 2. P. iak"" P.

3. K. 1\t. to B's 31'd. 3. 1'. to K. I\:t.'s 4th.

4. K. B. to Q. B'~ 4th. 4. P. to K. Kt:~ 5th.

5. B. take'S K. B. P. (eh.y·' 5. K take'S H.

6. Kt. to K'" 5th (ch.) G. K. to his sq.

<1. take'S 1'. t. (.t to K. Irs 3rd.i'

1'. to Q ~ -lth. 8. Q. Kt. to B';; :3nl.

Q. to K. It's 5th (ch.) H. K. to K'" 2n<l.

Q. Kt. to lr" 31'(1. 1 o. u. Kt to his :;th.~

Castle«. 11. B. to [\:. H's ;)1'11.

1'. to Q. R's :31'<1. 1" 1'. to (.t. B,. 31'd.§

1'. tikcs l';:t. la. P. to <1'" anI.

K Rt. to Q'" :3rd. 1·1. o. tuko- Q. 1'. (eh.)

K. to R's sq. 1;; <l H. to K'" ;)1'0..

1'. to 1-\:'8 .')th. IIi. P. to Q'~ ·lth.

Kt. takes K. n. P. 1 t. 1\:. B. takes Xt.

R. takes B. 1 K U. to lin Kt.'" 3 rd.

1\1. to <-,t. Irs 4th. HI. (,!. to her Irs :!ntl.

Kt. to (~. U's 5th. 20. Q. to ln-r lrs "II,

Q. to K. Kt:8 5th 'cit.) 21. K. to hi ... ;'(1'

Q. to K. Kt.·s ith.

And Blur-k rcxitmcd.

I"

In

u.

14.

1.':;. 16. Ii. 18. 19. 20. 21. 22.

G.nn: IY.

Between the 'am" players.

Ph·7.10 G '''HIT.]

WHITE. (::\f1'. S) Jlr.ACK. orr. _'

1. P. to K's ·!th. 1. 1'. to K'" -lth.

2. P. to K. n'" 4th. 2. P. takes 1'.

It Tbis vat iation on the ~Jn7jo Gll1nhit is examined in thr- C1H· ...... 1JIaY{'r· ...

Handbook, pa!!f> 29j. It may be adopted a~ainst an tufc-rror- pl.l:t~r \~ht'll ]~r~e odds are given, but is not 80 favourable an opening for attack as the ordmary Muzio.

t Not so good a. Kt. to K. H', 3rd.

::: His only move to pr .. vent the fatal consequences of "·hite'. pJayill); Q. Kt. to Q's ;'th.

§ He evidcntly dared not retreat hi. Kt,

ODDS OF QUEEN'S ROOK. S
. , K. Kt. 10 D's 3nl . 3. P. to K. Kt 's 4th.
...
·1. K. B. to Q. Irs 4th. 4. P. to K. Kt.'s Sth.
s. 1'. to q's -Ith." 5. P. takes Kt.
6. Castles. 6. P. takes K. Kt. P.t
7. H. takes K. n. P. (ch.) 7. K. takes n.
H. Q. to K. Irs :;th (ch.) H. K. to KCs 2nd.
9. It. to K. Irs 2nd. U. B. to K's 2nd.
10. B. tnkos P. HI. P. to K. R's an!.!
11. 1'. to K'~ 5th.§ 11. Q. Kt. to B b ;}rd.
I~. ll. to K. Kt.'s 5th. 12. Q. to K. B's "q.
I ;l. B. to B s 6th (ch.) 13. l\.t. takes B.
1 I. It. takes P. (ch.)
Awl Black abandoned the gam('. (h~!E Y.

!'r..\YT:D Br THf~ AUTHOR ,,"'Til MR. w .• A MeMBER OF TnI~ LO]'l:'DOS CHESS CLUB.

(In this and the ncvt game, l'PIlIOVe Wlnte'« Queen's Rook from the board.) [GIUOCO PtAXO.]

'\\1II'l'E. prr. H.) BLACK. (:\11'. w.j

1. P. to 1('8 -tth. 1. P. to I('" 4th.

e. K. Kt. to Ifs :3rd. 2. Q,. Kt. to n, ;1rc1.

;,. K. B. to Q. B'& -Ith. :1. K. B. to Q. Irs 4th .

. 1. P. to Q. B's 3rd. 4. P. to Q's 3)'(1.

s. P. to (~·s -Ith. ,j. P. takes P.

fl. P. to (~. Kt.'8 4th.:: (i. B. to Q. 1(t:" 3r(1.

7. 1'. talmo; 1'. 7. K. Kt. to Ir~ :ln1.4j

8. Q. Kt. to Ifs 3rd. 8. 1'. to K. It's 3nI.

* Another variation of the ::\1u7in Gambit, which for -ome time W.1S thought rrn-sistible, hut is not nnw considered qurte so ... t i om; as the old method of coutmuing the attack, l,y ('a~tl111~ at the ;)th JH()\'t'. Toe reader win find It fully treated of with rnany mgcuiou ... developments in the U Handbook."

t 1'. to Q's -tth, followed bv Q. II. to K. Kt.'. :.tll, i, " 1 ct tt-r llW'!l' (If

play, •

t If K's Kt. to B's 3rd., mate foHn", in three or four moves,

§ B. takes Q. B. P. looks l)h)ml~lng, but IS 110 .. fl·,til) :<u goou 'U; the move in the text,

II To prevent Black checking, and tlmo; nvoid an t'J..chnngc of Pieces, when Whlte has taken the 1'. at hi. l~', 4th.

, Had he taken the Q. Kt, P., White would have won 11 Piece, bv

Q. to her R'B 4th (ch.) and then P. to Q'. 5th. •

6

CHESS PLAYER'S COMPANION,

9, Castles, 9, Castles,

10, r. to Q, Kt:s 5th, 10, Q, xe. to K"R 2nd,

1 L Q, to her 3rd, 1 L Q, Kt, to K, Kt,'s Srd,

12, p, to K'8 5th. 12, r-. to Q's 4th.*

13. K. B. to Q. Kt:s 31'd. 13. K. Kt. to R's 2nd.

14. Q. Kt. takes Q. P. 14. P. to Q. lrs 4th.

15. Q. takes Q. Kt. 15. P. takes Q.

And 'Ylute gavo mate in two moves.

GAMll VI.

Between the same players. [DOUBL" GAMlUT.]

WHIT!:. ph. S.) 1lI,ACK. (Mr. 'Y.)

l. P. to K"R -lth. 1. 1'. to K's -lth.

2. K. B. to Q. Irs 4th. 2. K. B. to Q. ]r~ 4t11.

3. P. to (1. Kt:s 4th. 3. u. takes 1\.t. P.

,1. P. to K. B's 4th. 4. 1'. to Q'R -Ith.

5. u takes Q. P. 5. K Kt. to Irs Jrd.

6. P. to Q. B's 3rd. 6. 1\.t. tako-, H.

7. P. takes Kt. 7. B. to U'" ;3rd. ..

8. K. Kt. to B's 3rd. 8. P. takes P.t

'I Castlc-. !1. Q. B. to K. 1\.t.'" :;th.

10. P. to U'R 4th. 10. ('a~tl{'""

II. P. to (1. B·s,lth. ] I. 1'. to Q. n's -Ith.

12. Q. 1\t. to Irs 3r(l. 1" P. takes P.

] 3. Q 1'.t. to K's -lth. 13. P. to K. H's 4th.

H. Kt. takes B. 14. Q. takes Kt.

1.5. (-!. takes P. ]:;. u. takes Kt.

in. It take-s n. is. Q. 1\t. to Irs anJ.

li.Q.t(1)('rl3'631'<1. 17. U.toIr,.,·lth(eh.)

18. K. to H:,., ~q. 18. Kt. to (rs .')th.

19. B. to J{ s anI. In. (-1,. to lu-r 1(t'" ;Jrd.

20. B. to 1\t.'" 21HL 2(). Q. H. to K·,., H!.

21. P. to K. Jrs ;Jrd. 21. It. to K'R f>th.!

* The only move apparently to avoid the loss of one of Ill, Knights .• t 1'. to K's ~}th would have been usele .. , 011 account of lllack', being enabled to check with Ill' Q. at her It's 4th, and IiII'll take It.

t Where such enormous odds as a Rook arc given, It must frequently happen, that the player with the superior forces lnlght, if he were awake to the opportunity, relieve himself from a dangerous attack and turn the tables 011 his opponent by a judicious saerrtiee of one of Ins men, The

ODDS OF QUEEN'S nOOK.

7

22. It. to Q's 3rd. 22. u, to K'" 8th (ch.)

23. U. takes It. 23. Q. takes B.

24. Q. to her sq. 24. Kt. to K';; 7th.

25. R to U's 2nd. 25. Kt. clu-cks,

26. K. to U's 2nd. 26. Q. takes It.

And White resigned,

Gum VII.

'VITI! ANOTHER METROPOLITAN PLAYER. (Black's Queell'~ Rook must he removed from the board.) [EVA~S' GAMIll·l.)

J1LAr:K. (\fr. S.) WHTTE. pIr.-)

1. 1'. to K's 4th. 1. P. to K's 4th.

2. K. Kt. tu B's a 1'(1. 2. o. l~t. to If" 3rd.

3. K. u, to (!. Ifs 4th. 3. K. B. to (~. Ifs -Ith,

4. i-. 10 Q" l\t:~ -Ith. 4. B. tnke-, Kt. P.

fl. 1'. to Q. H'b ;lrd. .). B. to Q. It's 4th.

(;, ('a~tk'~. o. B. to U. Kt.·,., 3nI.

7. 1'. ~) (~·s -lth. 7. 1'. takr-s P.

8. P. to K's fith. 8. 1'. to (~.~ -lth,

s. 1'. takes I'. (in passing) !l. Q. takes 1'.

10. 0. B. 10 Q. H's 3n1. 10. K. B. to U. B'~ -Ith.

11. K. H. takes K.ll.P.(ch.Y' 11. K. takes ll.

Jl1'P"'t'l1t j" an instnne-c of the- kind. If instead of trymg- to save a Piece. lilack had boldly g"ell one up, he must haw won dm·ctly V'. s-r>:

",\\rHITE.

nL.\CK. 21. R. to K', xth (r-h.} 2:!. Kt. I .t ke, H.

:!;1. Q. takes n.. Ill'.

22. Q. takes R. :!;1. 1'. take-s Kt.

He nught even have sacrificed hi", Queen and won the game.

For t-uppu~e,

21. Q. takes B.

22. Q. takes Q. 2:!. (~. H. to K'_ ~Ih (ch.)

2;\. It. to K. B's sq. (best) 23. U. takp, It. « h)

(If 23. K, to ft', 2lUl, the Kt, take, the R. \('11.). and that followed by K. It. to K's ''1', leave- illack no hop" )

21. K. to H', 2nu. 24. K. R. to l~', <'I'

2;'. Q. t .. ke, Kt, 2:'. K. It. to K's Hlh.

(This is as good Ii' any other move.)

And "'lllte cannot save the game.

* Foreseeing the sure r .. gain of a Piece, if the B. IS taken, by tlu! move of Kt, to K'. 4th presently.

("HESS PLA.YER'S COMPANION.

1') Kt. to K. Kt.'s 5th (eh.) lao R. to K's sq. (eh.)

14. K. Kt. to K's 4th.

15. n, takes B.

16. P. to Q. B's 4th.

17. Q. I{t. to R's 3rd.

18. Q. Kt. to his 5th.*

19. Q. Kt. to B'~ 3rd.

20. n. takes K. Kt.

21. Kt. takes B.

22. Q. to (~. Irs 5th (ch.)

23. Kt. to (,} .. B's 4th.

24. Kt. takes Q. Kt. P. (eh.)

25. R. takes Kt. (eh.)

26. Q. takes Q.

12. K. to his sq.

13. K. Kt. to K's 2nd. H. Q. to her 4th.

15. Q. H. to K. U's 4th.

16. Q. takes P.

17. Q. to her 4th.

18. o, R to Q. B's sq.

19. Q. to her 2nd.

20. n. takes K. Kt.

21. Kt. takes B.

22. K. to (~'tI Rq.

2a. Q. to K. B's 4th.t

24. K. to Q'~ ~l1tl.

25. K. takes R.

GAME VIII.

And 'Vhite surrenders.

,\\~(TII MR.. HARRISOS', A STRONG METROPOLITAN PLAYER. (Remove White's Queen's Rook from the board.] [Evxxs" GAMIJIT.]

WIIITE. (:\11'. H.) BI,ACK. (~Ir. II.)

1. P. to K's 4th. 1. P. to K'8 -tth,

2. K. Kt. to B's 3rd. 2. Q. Kt. to If!; :3rd.

3. K. B. to Q. H's 4th. 3. K. u, to (J,. U's -lth,

-t. P. to Q. Kt:s 4th. 4. Q. Kt. takes P.

:5. P. to <}. B's 3rd.t 5. Q. Kt. to B's 3rd.

6. Castles. 6. P. to Q's 3rd.

7. P. to Q's 4th. 7. P. takes 1).

8. Kt. takes P. 8. Kt. takes Kt.

9. P. takes Kt. 9. K. B. to Q. Kt.'s 3rd.

10. Q. to her Kt:s 3rd. 10. Q. to Ks 2nd.

11. P. to Ks 5th. 11. P. takes P.

12. Q. B. to Q, R's 3rd. 12. Q. to K. H's 3rd.

13. P. takes P. 13. Q. to K. Kt:s 3rd.

* Thrl'atening the fatal check at Q. B's 7th. t By this move he loses his Queen.

: When at the Evans' Gambit, the second player takes the Clam hit P with his Q. Kt. instead of the Bishop, rt 18 not good play to take K. P. with K. Kt., because that admit. of his replying with the Q. to K. B' 3rd, a move fraught with peril to the opening player.

ODDS OF QUEEN'S ROOK.

9

14. B. to Q. Kt.'s 5th (ch.) 14. P. to Q. B's 3rd.

15. Q. to her Kt:s 4th.

And Black surrendered.

GAME IX.

WITH A PRACTISRD AMATEUR OF THE LONDON CLUBS.

(In this and the next game, remove Black's Queen's Rook from the boarJ.) [Muzrc GAMBIT.]

DUCK. (Mr. S.) WHITE. (lIr.-)

1. P. to K's 4th. 1. P. to K's 4th.

2. P. to K. 13's 4th. 2. P. takes P.

3. K. Kt. to B's 3rd. 3. P. to K. Kt."s 4th.

·1. K. 13. to Q. B'f! 4th. 4. P. to K. Kt:s 5th.

5. P. to Q's 4th. 5. P. takes Kt.-lf

6. Q. takes P. 6. B. to K. Rs 3rn.t

7. Castles. 7. P. to U's -Ith,

8. B. takes P. H. P. to U. B's 3rd.

9. n. takes K. B. P. (eh.) 9. K. takes B.

10. Q", H. takes P. 10. B. takes 13.+

11. q. takes u. (eh.) 11. K. Kt. to 13":s 3rd.

12. I). tn Ks 5th. 12. Q. Kt. to Q's 2nd,

ia, (~. Kt. to B's 3rd. 13. K. R. to K's sq.

It. Q. Kt. to K's 4th. 14. K. to Kt:s sq.

15. 1'. takes Kt. rs. K. to Ks l'q.

16. I). to K. B's 7th.§ 16. R. to K. B'" sq.

17. Q. to K. R's Gth, 17. Q. to K's 2nd.

18. Kt. to K. Kt:s 5th. 18. Kt. to K. B'" 3rd.

19. P. to K. R's 3rd.\I 19. B. to U's 2nd.

• P. to Q'. 4th i. also a good move at this point.

t If the Q. in this variation is now played to K. D's 3nl, as in the ordinary Muzio Gambit, she can be driven from that point immed .. ,tely bV 1'. to K's Sth .

. ::: The following moves will show that taking the Q. P. is not judicious r-eBLACK.

11. B. to K's 3rd (dis. ch.)

12. Q. to K. R's 5th (eh.) 1:1. B. takes B. (..I1.)

14. R. takes Q., &.e.

§ U pon exumination, tbis will be found a better move than l'laying the Kt. to Q's 6th or K, Kt.'s 5th.

II Quite as eXl'editioWl as taking the Kt. imm e diately.

"~nITR.

10. Q. takes Q. 1'. ( .. h.) II. Q. to K. 11'8 3rd.

12. K. to Kt.'s 2nd (b es t)

13. Kt. takes n. (besr )

10

CHESS PLAYER'S Co.XPANION.

20. R takes Kt. ~1. K. to It's 2nd.

20. Q. to K's 8th (ch.)

'Vhite resigns.

GAME X.

Between tbe same players. [THE LOPEZ GAMBIT.]

BLACK. (Mr. S.) WHITE. (Mr.-)

1. r. to K's 4th. 1. P. to K'" 4th.

2. K. B. to Q. B's 4th. 2. K. B. to u. D's 4th.

3. Q. to K's 2nd. 3. Q. to K's 2nd.

4. Q. Kt. to B's 31'd. 4. P. to Q. B's 3rtl.

5. P. to K. B's 4th. 5. P. to Q. Kt.'s 4th.*

6. K. B. to Q. Kt.'s 3rd. 6. P. to Q. R's 4th.

7. P. to Q. R's 4th. 7. P. to <~. Kt.'s 5th.

8. Q. Kt. to Q's sq. 8. B. takes K. Kt.

9. R takes B. 9. K. Kt. to H's 3rd.

10. P. to Q's 3rd. 10. P. to <r" 4th.

11. P. to K. B's Mh. 11. P. takes r.

12. P. takes P. 12. Q. B. to R's 3rcl.

13. Q. to K. B's 3rd. 13. Q. Kt. to (!'s 2nd.

14. B. to K. Kt.'s 5th. 14. Q. Kt. to Q. B's 4th.

15. K. B. to Q. R's 2nd. 15. Castles on K's side.j

16. Kt. to K. B's 2nd. IIi. Q. R to <h sq.

17. r. to K. Kt.'s 4th. 1 t. (-1. to Q'" 3rd.

18. Q. to K'" 31'd. 18. Kt. takes Q. R P.

19. B. takes K. Kt. IV. <-1. takes B.

20. P. to K. Kt.'R 5th. 20. Q. to Q's 3rd.

21. P. to K. Kt.'s Gth. 21. Kt. takes Q. Kt. l).~

22. Q. to K. Kt.'s 5th. 22. Q. to K. B's 3rd.

23. Q. to K. U's 5th.§ 23. P. to K. R':-, ard.

24. P. takes K. B. P. (cll.): 24. K. to j{"s 2nd.

25. R to Kt.'s Gth, 2.'). Q. to K'" 211d.

Black checkmates in three moves, * P. to Q's 4th would have been better 1,lay.

t If he had taken the K. P. With his Q. Kt., Blaek would have won n Piece, by first taking the K. Kt., and upon the Kt. takmg the 11., capturing the Q. B. P. With hi. Q. checking.

::: Badly played; he should have moved his King to R's sq. § This is better than takmg the K. B. P.

" Had Black now ventured to attack the Q. with his Kt., his opponeDt might have extricated himaeIf from his diflieultiea.

Gum XI.

ODDS OF QUEEN'S ROOlt.

11

WITH MR. S. ROWLAND OF THE BRISTOl. CHESS CI.UB.

(In this and the next game remove White's Queen's Rook from the board.) [MuzIo GAMBIT,]

WHITE. (Mr. S.)

1. P. to K'~ 4th.

2. P. to K. B's 4th.

3. K. Kt. to B's 3rd.

4. K. B. to Q. B's 4th.

5. Castles.

6. P. to Q's 4th.

7. Q. takes P.

8. B. takes P.

9. B. to Q. Kt:t:; 3rd.

10. K. to R's sq.

11. Q. B. to Q'H 2nd.

12. U. B. to Q. Irs 31'tl.

13. P. to K's 5th.

14. P. to Ks 6th.

15. Q. Kt. to Q'II 2nd.

16. Q. (0 K's 4th.

17. K. It. to K. B's 2nd.

18. 13. takes Kt.

19. Q. to K. 13'R 3rd.

20. R. to K'~ ~11(1.

21. Kt. to K's -Ith,

22. (-!. to U'~ :ird.

23. Kt. takes 1'. (oh.)

24. Q. to K Irs ,jth.

25. It takes n,

26. Kt. to U's 7th (double ch.)

27. B. to K. B's 7th (eh.) 2S. It. takes H.

BLACK. (Mr. R.)

1. P. to K's 4th,

2. P. takes P.

3. P. to K. Kt.'s 4th,

4. P. to Kt.'f' 5th. ll. P. takes Kt,

6. K. B. to K. R's 3rd.

7. I'. to Q's 4th.

s. P. to Q. B's 3rd.

9. Q. takes P. (eh.)

10. Q. to K's 4tll.

11. K. Kt. to B's 3rd.

12. Q. to K. Kt.'s 4th.

13. Kt. to K. Kt.'s 5th.

14. I>. to K. Irs 31'd. 1.S. K. Kt. to Ks 4tll.

16. K. It. to K. Kt."f' ~q.

17. K. R. to K. Kt.'s ~nd.

18. Q. takes u,

19. R to Ks 2nd.""

20. Q. to K. Kt.'l- -Ith.

21. Q. to K's 4th.

22. Q. to U. B':, 2nd. 2:3. K. to U's sq.

21. Q. B. tukos P.

~5. Kt. to Q. Irs 3rd. 26. K. to his fiq.

27. K. to U's sq. ~8. K. takes It

White mutes in two moves.

* Q. to K's 8th checking would have been better play, because it would have compelled the intervention of the adverse Kt,

t Ap'pa~ently the movt effectual mode of carrying on tile attack,

::: ThIS 18 much more ad"aotageol18 than taking the K. R. P. with the Knight.

12

crrsss FL.U .m's eOMP.U'lON.

G.un; XII.

Between the same players. [KINO'S BISllOP'" GAMBIT.]

WIIITE. CUr. S.) lIL.-I.CK. (:\11'. R)

L P. tv K's 4th. L 1'. to K's 4th.

2. 1'. to K. B's 4th. 2. P. takes P.

3. K. B. to Q. B's -Ith. 3. P. to (l. n's 3rd.~

4. U. Kt. to B's 3rd. 4. P. to Q'N :l1'd.

5. 1(. Kt. to n's 31'd. 5. 1'. to K. Kt.·s 4th.

6. P. to U's 4th. 6. P. to U. Kt.'s -Ith.

7. K. u to U. Kt.'s 3rd. 7. K. B. to K. 1\:t.·s 2nd.

8. Castll's. 8. P. to K. Irs 31'<1.

9. P. to K. Kt.·s 3rd. 9. Q. H. to K. R'~ Gth.

10. K. R. to K. H's 2nd. 10. U. H. to K. Kt:t< .ilh.

i i. I). takes P. 11. (~. to }1('1' Kt:" 31'(1.

1') U. Kt. to Ks 2nd. 12. H. takes K. Kt.

13. R. takes B. 13. P. to K. Kt.·s 5th,

14. R. to K. B's 2nd. H. K. Kt. to B's 3rd.

IJ. Q. to her 31'd. 15. P. to C.fs -Ith.

16. P. takes P. Hi. P. takes P.

17. Xt. to K. Kt:8 3rd. 17. P. to K. It's 4th.

18. Q. to K'8 :lrd (eh.) 18. (l. to K'IS 3rd.

19. (l. to her 31'd. 19. Castles.

20. It. to K'8 2nd. 20. Q. to }WI' 211(1-

21. Kt. to K. Irs Jth. 21. K. to H.'>I sq.

22. R to K'8 7th. 22. Q. to her "q.

23. P. to U. B'B 31'd. 2:3. Q. Kt. to B' .. 3nl.

24. RtOK'Sb<j. 21. 1'.toQ.lt's3nL

25. K. n. to U. n's 2nd. 2J. K. Kt. to K8 5th.

26. R. takes Kt. 26. P. takc-, R.

27. Q. takes K. P. 27. U. to K. Ifs 3nl.

28. Kt. to U's 6th. 28. (!. to K. Ifs 31'd.

29. Q. B. to K'8 3rcl.t 29. 1'. to K. Irs 4th.

so. Kt. takes K. B. 1'. 30. It. takes Kt.

31. (~. takes H. si. {~. It. to K. If .. ;'<j.

32. (~. to 1('" 4th. 32. K. to I{t.·" ~I{.

as. P. to U's 5th. 33. Kt. to U's sq.

* This is a safe but not an advantageous defence to the mohoJl'.

Gambit.

t If be had taken the Kt., Black could have gained II Piece in return oy plllying Q. R. to Q'. sq.

ODDS OF QUEEN'S nOOK.

13

34. P. to Q's 6th.

35. P. to Q's 7th.

36. Q. to her 5th (eh.)

37. n. to Q. n's 5th.

38. Q. takes K. R. I'. (eli.)

39. B. to Q's 4th (eh.) And wins.

34. Kt. to K. n's 2nd.

35. Kt. to Q's 3rd.

36. K. to R's sq.

37. Q. takes K. n. P. 3S. 13. to K. Irs 3ed.

G.un; XIII.

TfU~ AS"D TIl]; FOLI.O·W'XG GAME "'"EKE CONDUCTT:D MOVr:: FOR MO\~I:

AT 1HJo~ SAMK TIME, THE AnTHOR IN THR FIRIO;1' GIVJS'G HIS QUFEN'S ROOK. TO MR. HARRWITZ, WHO PLAYHD THE PRF."'E~T, AND ANOTHER GAME AGAI~ST MR. KIEsERtTZKY ~1:MUI~TAX£Ot:""I.\,

'U'ITfJOUT liREING TH}: CHESS BOARD A~J) .MKS.

(B"fore playing over this game, remove Black's Queen's Rook from till" board.)

[EVA;':S' GAMllIT.]

m.A()K. (Mr. S.) WIIITI:. CUr. II.)

1. I'. to K'8 4th. 1. P. tv K's -lth.

2. 1('. Kt. to Irs 31'd. 2. (-!. Kt. to n, :1rd.

3. K. n. to Q. D's 4th. 3. K. H. to Q. Jrs -tth.

4. P. to Q. Kt.'s 4th. 4. B. takes Q. Kt. P.

5. 1), to Q. n~s 3rd. 5. It to If}; 4th.

6. Castles. 6. P. to Q'I< ard.

7. I'. to U's 4th, 7. P. takes P.

8. Kt. takes P. 8. K. Kt. to Irs 31'<1.

9. Q. to her Irs 4th. !J. K. n. to Q. Kt.',,; 3rcl.

10. P. to K'I' 5th. 10. 1). takes P.

11. Kt. takes (~. Kt. 11. P. takes Kt.

H. Q. B. to (~, R's ant 12. Q. D. to (,1'" 2nd.

1a. Q. to her Kt.'s 3rd. 13. Kt. to Q's 4th.

14. B. takes Kt. H. P. takes B.

15. Q. takes 1'. 1.5. Q. R to K'~ 31'd.

16. q. to her H'I< 6th (eh.) 16. B. to (~·s :21111.

17. (~. to her 5th. 1 i. P. to K. Irs 3rd.if

18. R to Q's 8q, 1H. Q. to u. B's sq.]:

It). U. Kt. to (rs 2nd. 19. Q. 13. to K's 3rd.

* Conceive the mental labour of bnffiing such an attack as Black has maintained, and carrying on a "till more arduous gam!' at the same time, and all wIthout the aid of even 1\ chequered board!!

t These are the best possible moves we believe.

If

:20. Q. to 8'8 6th (eh.) 21. Q. to K'8 ·,th. !2:l. (~. to Q. K&,:t'I 4th.

23. Kt. to Q. m~ 4th.

24. (~. to R'!! 4th. 2,). P. to K. Irs :>r<l.

26. It til K'!- ~q.

27. Kt. takes II. ~8. 1'. to K. K1.·!' -tth.

29. 1'. to K. Irs 4th.§

30. Q. to her B'I' 6th·11

31. 1'. to K. U';; 5th.

32. Q. takes Q.

33. P. takes U. (('h.) 3-l. JL to Kt.·s 2nd.

35. R. to Q'R sq.

36. R. to (J's 2nd. ar. P. to K. It's -Ith.

38. K. to H's 2nd.

39. I'. to K. R's 5th (eh.)

40. n. to Q. B's 2nd.

41. K. to R'" I'll.

42. R. to K. Ks 2nd.

43. K. to Kt.'8 sq.

44. K. takes R. And Mr. Harrwitz announced mate in four more moves.

::W. K. to n'lI 2nd .•

:? I. (~. II. to K. n'H 4th. :?:.? K. R. to R'" sq.

:?:l. (~. It to (l. Kt.'H sq.] :?4. Q. ttl K'" :lrd.

2.;. Q. H. ttl <fs sq.

2{;. Q. H. to Q'~ lith.~

:.!i. <-1. H. 1'. tnk(·" Ji:t.

21'. H. to K. Kt.·s :h·d.

2!l. (-1. takt·,. (~. Jt 1',

SO. Q. take- It

31. U. to her n'" 4th (r-h.) :12. P. take" Q.

S3. K. takes 1'.

:1,1. It tllkl'~ Q. R. I'. 3,). K. It to (J. Ie;. sq.

36. K. It to Q. If, 6th.

37. Q. n. to K. Kt. 's 6th (ch.)

38. It take" K. Kt. 1'.

39. K. take,", 1'.

40. K. to 1{'" 5th,

41. K. n. to R'" 6th (oh.)

42. Q. n. to K. B'" 5th.

43. R. takes R.

Guu: XIV.

WITH MR. KIESEIUTZKYt THE AUTHOR GIVING IUS QUEEN'S ROOK, AND MR. K. PLAYING TnlS AND ANOTHJtB. GAME WITHOOT THE BOARD AND lUEN.

(Remove White's Queen's Rook from the board.) [hlllEGULAR OI'E'IIXG.]

WHITE. (Mr. S.) .BLACK. (Mr. K.)

1. P. to K. B's 4th. 1. P. to Q's -lth.

2. r. to Q. B's 4th. 2. 1'. takes 1'.

* From thls point, having all his Pieces free to ..... t, "'bite hn' an easy

game before him,

t Threatening to win the Queen.

:: With th e object of taking the K. R. P. with the Bi,hop.

§ These efforts are merely desperate; the game ia Dot to be .. ved. U The only move to delay the mate.

ODDS OF QUEEN'S ROOK.

3. P. to K's 4th.

4. D. takes P.

5. x. Kt. to B's 3rd.

6. Q. to her Kt.'s :3rd.

7. D. takes K. n. 1). (ch.)

8. Q. takes Q. Kt. r.

9. Q. takes Kt. (eh.)

10. Q. takes Q. n. P.

11. 1'. to Q's 3ru.

12. K. to Irs 2nd.

13. Q. takes K. P. (ch.)

14. P. to Q. n'R 3rd.

15. n. to K. Kt.'s 5th·t

16. B. to K's Brd.

17. Q. takes B.

18. Q. to her Kt.·s 4th.

19. Q. to Kt.'s 5th (eh.)

20. Q. takes R

21. Q. Rt. to Q's 2nd.

22. Q. takes Q.

sa. n~to Q. Kt.·1i sq.

24. P. to Q. R's 4th.

25. R. checks.

26. B. to Q. D's 5th.

27. B. takes Kt.

28. K. to his ard.

29. K. Kt. to K's 5th.

30. R. takes R. (l'1I.)

31. K. to Q's 4th.

32. P. to Q. R's 5th. as. K. Kt. to Q'II 3rtl.

ao4. K. Kt. to Q. Kt.·s 4th. :15. Q. Kt. to Q, B's -lth. a(i. Q. Kt. to Q's 6th.

:17. K. Kt. takes P.

as. K. Kt. to Q. Kt. 's 4th. 39. 1'. to K's 5th.

15

3. Q. Kt. to D's 3rd.

4. P. to K'8 4th.

5. Q. B. to K. Kt.'s 5th.

6. Q. to her 2nd.

7. Q. takes B.

8. Q. R. to Q's sq.

9. B. to Q's 2nu.

10. Q. takes K. B. P.

11. K. B. to Q.Rt:!> 5th (eh.)

12. Q. to K. B's 2nd.

13. Kt, to K's 2nd.

14. Q. to her It'!, 7th.% 1.). P. to K. R's 3rd.

16. K. B. toQ'sard.

17. Q. B. to K. B's 4th.

18. Q. R. takes Q. P.

19. H. to Q's 2nd.~

20. Q. takes P. (eh.)

21. Q. to her Kt.'s 4th.

22. B. takes Q.

23. P. to Q. R's 3rd. 21. B. to Q's 2nd. 2,;. n. to Q. B's IO.q. 2fl. K. to Q's 2nd.

27. K. takes B.

28. n. to R's sq.

29. B. to K'1:l 3rd.

30. R. takes R.

31. K. to his 2nd. a:!. K. to B's 3rd.

:13. P. to K. Kt.'s 4th.

34. B. to his IIq.

35. P. to K. Ks -lth. :36. H. to (.r" 2nd.

37. P. to K. R's 5th.

38. K. to his 3rd. 3\1. P. to K. Rs 6th.

* HOlling to gain a Piece for his Bishop which has no means of escape. t He might also have taken th,- Bishop safely, and if the Q. hsd ... en!"red to capture the Kt., by playing Q. n. to K. Kt.'11 atb, be would nave won her.

: Interposing tile Rook would have been equally disastrous.

16

('HESS FLA'ER'S COMPA.NION.

40. P. to K. Kt.'s 3rd.

41. P. to Q. It's 6th.

42. Q. Kt. to Ks 4th.

43. P. to U. U's ith.

44. P. becomes It Queen, And at length Black resignod.

40. B. to Q. Ks 5th.

41. R to Q's 8th.

42. K. to U's 2nd,

43. i-. to K. I\:t.'" 5th.

WITH Mit. HANN . .\H, OKE OF THE Dl-::.T I'L.\'\"f:ns OY TJn~ nl~lbJI1'OS CHEo.;s C1.FH.

(In each of these game. remove lllal'k's Qu('I'U'S Rook from the board. J [IRREGt'LAI< O'·B'''S''.]

DUCK. (~h. S.) WHITE. ()lr. II.)

1. P. to K'" 4th. 1. 1'. to K's arc!'

2. P. to (-los 4th. 2. P. to (t 1rs 3rd.

3. K. B. to Q's 3rd. 3. 1'. to (!'s 4th.

4. P. to K's ;'th. 4. P. to Q, Irs -tth.

5. P. to Q. B's 3rrl. s. (~. Kt. to B·t. 3rd.

6. K. Kt. to n's al'd. G. 1'. takes 1'.

7. I). takes P. i B. ehor-ks.

8. Q. Kt. to U'" 21)[1. H. (~. to Kt.·s ant.

9. P. to (~. Irs 3nI. !I B. tah.(·<; Kt. '(·h.',

10. Q. takes H. 1 II. K. Kt to K'~ 2m1.

11. Castles. 11. B. to Q" :?IH1.

12. Q. to K. B'~ -lth, I:? Kt to K. Kt ..... anI.

lao Q. to Kt.'1< 4th. 1;;. f'lL';t!C'" Oil U'" "ide'.

1 t. P. to u. Kt"" ltlt. H. 1'. to K. lr~ anI.

1.;. Pv tnkr-s P. 1·;.l'.tnkl'<;P.

16. II. to K's 3rd. Hi. Q. Kt. to K'" :?1l11.

17. Q. to ]{,,, :;th. 17. K. to Kt .... "(1'''''

18. P. to Q. Kt.'s ,;th.t Pl. Kt. to K. H'~ ·!th.

19. B. takes Kt. 1 H. P. tnkr-s B.

20. R. to 4. J\t"~ "I' 20. 1'. to K. H'~ :':!1.

21. B. to Q'fI 2nd. 21. Q. to lu-r :lrd.

22. 1>. to (1. If", 4th. !!:!. (.1. to K I'- :;'11 I

23. 4. to K. 1rs (ith. :.!:L Q. to K. H" JiIi.

* That be mAy be a',),· to comp-I an e~chang(> of }',·l,,,, '. I." 1'1.1\11\101

B. to Q. Kt.', 4th. . . .

t Thus fru,trating "-I.it<'" intention "r nrllRlIllinll II,.)' 'I", If 1'0" be take the P .• mack. by mevmg U. t, Q. Kt. '. "1 .. "'III!,1 I! •• " a 1', ....... l Hoping to force the elIch.nge of QueeDI, by ploYlIIg (1. to K. n'. 41h next more,

ODDS Olr QVEEN'S 11.0011:.

17

24. R. to Kt.'s 2nd. 24. Q. R. to K's !;q.

25. P. to Q. R's 5th. 25. Q. to her 6th.

26. P. to Q. Kt.\~ 6th. 26. B. to 0 .. Kt.'K 4th.-

27. 1'. to K. It'll 3rd. 27. Q. to K. U's 8th (ell.)

213. K. to H'II 2nd. 28. Q. u. to K. Kt.'!! 1"1.

29. B. takes 1'. (ch.) 29. Kt. takes B.

so. Q. takes Kt. (ch.) 30. K. to H'!! IIQ.

31. Kt, to It'll -Ith. 31. U. to K'K hC}.t

:12. Rt. to K. B'!! 3rd. 32. K. R. to Kt.'!; sq.

:13. 1'. to K. Kt.'1S 3rd. 33. It. to K'II 7th.

3·1. R. takes It. 34. (J.. takes H.

;{ .•. Rt. to K. Kt.'!! sq. as. (!. to K's ;ln1.

:Hi. U. to R" 7th. se. H. to (!. If" "'I'

:17. (!. takes K. H. P. ::7. 1'. take-s 1'.

a:;. (!. to her Kt.'" cq. ax. Q. to Q. B's 3nl.

:1\1. P. takc« 1'. ag. Q. take S P.

·40. Kt. to K'II 2nd. 40. K. to Irs 2m!.

41. Kt. to Q. Ifr;3rd. 41. H. to (-l. B" .jth.~

'l111' game was prolonged about thirty more move», and finally won by White.

n.un: XYI. l"'t"-''('11 till' ... rn .. "layc..,.. [IRRI«.l·LAR OPJ:NI"'G.)

IILACK. (~lr. ~.) WHITt:. (~Ir. II.)

1. P. to K'" -tth, 1. P. to K'~ 3nl.

2. 1). to Q'1j -tth. 2. P. to U. 11,. !th.

a. P. to Q'!I 5th. a. P. takes 1'.

4. P. takes P. .1. 1'. to ({" ;lrtl.

5. Q. n. to K. B's 4th. , •. K. Kt. to n'" ;lnl.

u. Q .. Kt. to B'" 3rd. 'i. B. to K's :!1I'1.

7. K. B. to (l'1I 3rd. t. Q. ttl her Kt '" ;;1'<1.

8. K. Kt. to K's 2nd. 8. (!. B. to K. Kt.'" .jth.

• All this i. '1ery ... ell playt'd OD Whitt", side,

t B. to K's ith would have been also .. good 1110\· ... for ,ul'l'0"·, :U. n. to K·. ith.

32. P. takes Q. R. P. 32. R. tak .... K. Kt. 1'. ,l·h.)

33. Kt. taked R. 3:1. R. to K. Kt:.8'J'

And win ••

t Taking the Kt. would have COIIt him the Rook in return, but enD thea he could have ... on the game.

c

18

CHllllS PLAYER'S COMPANION.

9. Castles. 9. B. takes Ki.
10. Q. takes B. 10. 1'. to Q. R's 3rd.
11. R. to K's sq. II. Q. to B's 2nd.
12. B. to K. Kt:s 5th. 12. P. to K. Ks 3rd.
13. B. to R's 4th. 13. I'. to K. Kt.·s 4th.
14. B. to Kt:s 3rd. 14. K. to (~·s sq.
15. P. to Q. R's 4th. 15. R. to K's sq.
16. Q. to K. B's 3rd. 16. Q. Kt. to (~'s 2nd.
17. n. to K. B's 5th. 17. B. to his sq.
18. R. to U's sq. 18. Q. Kt, to K'R 4th.
19. Q. to K's 2nd. 19. P. to K. Kt.·s 5th.
20. Q. to Q's 2nd. 20. B. to K. Kt:s 2ud.
21. 1'. to K. R's 4th. 21. Kt. to K. R's Hh.
22, Kt. to K's 4th, 22. Kt. takes B.
23. Kt. takes Kt. :];3. P. to Q. KCs :Jrd.~
24. Kt. to K Ks 5th, 21. P. to K. Ifs 31'11.
25. Kt. to K. n's 4th, 25. Q. to K. Irs 2nd.
26. Kt. to K's 6th (eh.) 2G. K. to K's 2nd.t
27. R. to KF' sq.t -r: (~. R to It'" 2nd.
-I-
28. P. to (~ Kt:s 4th. 21'1. Q. to K. KCs ~q.§
29. P. to Q. U:s 5th. 2U. H. to Q. Kt' 2nd.
30. R. P. takes P. ao. H takes 1'.
:31. P. takes P. 3l. 1'. takes P.
32. Q. to her n's .:1th.1l 32. (~. lL to (.f,., :)rd.~
33. Kt. takes n. :l3. (.t. ta ke" K t. 1.'-4'
34. Q. to B's 7th (eh.) :ll K. to lrs -s-
35. Q. takes It. (ch.) . , - (~. to K'" 2nd .
»».
36. Q. takes Q. (ch.) :.Hi. K. take" (.t. t t * Apprehensive of Blac~'s checking at Q. R's 4th, when his Q. is played away.

t If he had taken the Kt., mack's play WWI to take the R. with his Pawn.

::: This was much better than merely g''''''";; the exchange, by moving the Kt. to Q. n's 7th.

§ An insrdious move, preparatory to "lay iog away the JJi~bol" and then giving a fatal check with Ius Kt, at K. n', (ilh.

II From this point White'e game is hardly to he retrieved.

,. This app e sars to be his best move. Had he played K. R. to Q. Kt. '8 sq, Black would have won easily,

** Th~ student should observe, that Wh,te could novu plI'ectull y give . his long impending cheek with the Kt., because af&er taking it, lIlack would cover the Queen's check with his Kt., discovering check with his R. on the adverse King.

tt Beher to have taken with the Rook.

ODDS OF QUEEN'S BOOX.

19

37. B. takes P.

38. B. to K'R 6th.

39. It. to Q. Kt:s sq.

40. R. to Kt:H 6th (ch.)

41. It. takes Q. R. P.

42. 1'. takes Kt.

43. 1'. to K. B'fI 4th (eh.) "'inning the Rook by force.

37. K. to Q's 3rd.*'

:~8. Kt. to K. Kt.'s 3ru. :39. Kt. to B'R 5th.

40. K. to his 4th.

41. Kt. takes B.

42. It. takes P.

Gun; XVII.

Between the same playe rs,
[Inn>:GuLAn OPF."I"'G.]
nT.Af'T;:. pIr. H.) 'VllTTE. (~Ir. H.)
1. 1'. to K. x-., :lrd.t 1. 1'. to K's -Ith.
2. 1). to Q. 13'R -Ith. 2. B. to Q. H'~ 4th.
a. 1'. to K's 3rd. 3. P. to Q'" :11'11.
4. K. 13. to Kt:" 2nd. 4. Q. Kt. to D'" 3rd.
5. l"t. to K'" 2nd. 5. 1'. to K. U'" -lth.
G. (·as~~s. H. K. Kt. to B'" .31'd.
7. P. to Q's 4th. t. B. to Q. Kt:" 31'<1.
H. 1'. to Q. K r.: ~ ·1th. 8. P. to (~. H'" ·1th.~
n. P. to Q. Kt:" .3th. 9. Q. Kt. to K" 2nd
10. (l. to H' s 2nd. 10. P. to Q. 13'" 3rd.
11. 1'. to u. R'~ lth. II. 1'. to K'" :jIll.
12. 1'. to Q. Irs .')th. 12. Q. P. takes P.
lao Q. 1'. takes P. 13. Q. to her tith.§
14. Q. to It's 2nd. 14. 11. takes 1'.
15. K. Kt. to U's ·1Ih. 15. q .. to her ;lrd.
16. Q. Kt. to (.r" 2nd. W. (~. Kt, to Q_'" -Ith,
Ii. tl. Kt. to Q. If" -Ith. 1 t, U. to 1\:'" 2nd.
18. K. Rt. to K'" 2nd.1I 18. (l. B. to K" ard.
19. Q. to }WI' B's 2nd. 19. l"t. to (~. Kt:8 5th. * Threatening to win the ('xchRng(' hy Kt. to K. n', 6th (eh.) &c.

t In gi\"in~ such Iargr- otitis to a plnyer who rt'""uJuklv per-osts 111 a dose opening. such "" 1. P. 10 K·. 3rtl, or 1. 1'. to (~. 11'. Itb, rt is II(,I'PSsary for the first player to '"ry hi, begmning, tbat he lIIay throw his opponent upon his own resoure .... 0. little.

:!: Taking the Kt. 1'. would have cost him a Piece,

§ Much of this game i. I'Jayt'd by Whitt' in n style quite lJt'!oHJthe mark of Alllatenr. who reeei .. e the odds of a Rook.

II With such disparity in force, Black cannot afford ('xchllDglllli' C 2

20

CHESS PLAYER'S CO:!o[PANION.

20. Q. to her B's 3rd. 20. B. takes Kt.·
21. Q. takes B.· 21. Kt. to (l'II Gth,
22. P. to K. B's 3rd.t 22. P. takes K. H. P.
23. n. takes P. 23. Nt. takes Q. D.
24. Kt. takes Kt. 24. Q. takes K. P. (ch.)
25. K. to Kt.'s 2nd. C)" ('astles on Q's side.
z».
26. P. takes Q. n. r. 26. It. to Q'~ ith (eh.)
27. K. to R's sq. '1- K. H. to K's 1<'1.
_I.
es. P. takes P. (eh.) 28, K. to. Kt.'s hq.
29. Kt. to Kt. 's 3rd. 29. Kt. to Ks .stb.t
30. B. takes Nt. so. N. H. takes H.
31. Q. takes B. al. (-l. takes Nt.§
:32. Q. to Q. D's 8th (eh.) :J2. K. to R's 2ull.
3" Q. to R's 8th (eh.) as. K. to Nt.·s 31'11.
<I.
31. I). to Kt.'s Sth, Becoming a Quc('n, ~i\'('~ check, and wins.

G.n!I: XYIIT.

wrrn MR. C. KI.'SY.

(In ear-n of these games White's Q''';£'II'S Rook must be taken from II uboard.. ,

[SCOTCH GAMntT.]

WIIlTE. (1fr. S.) nr .. \f'K. ()Ir. C. K. \

1. P. to K's 4th. 1. P. to K's 4th.

* K. Kt. to Q's 4th, still perseeuting the QUI,pn, would haw I~pn better play.

t This looks very dangerous, but Black "n, rOIJlP..JI~d to get Ius l'i~"e~ into "I., v at all hazards,

: If 'Wbite had sought, as many playe," would, to hnv .. for,·,.,1 nil "X change of Rooks, by the ob\'IOUS cour-e of plll~ 1111; the Q. H. 10 K. ll· .. itb, lie would have been mated ill four or the mu,,·. (P.g.):-

2!1. Q. U. to K. 11', ith.

:{O. R. takes R. :11). (~. t.lk,·, R.

ai. Q. to K. B's 4th (ch.) :11. K. to It·, 2nd. 32. P. tn Q. Kt.'s su., 11('- .12. R. takes Q.

coming a Q. (ch.)

33. Q. to her B'. 7th (ch.)

And Maw. next mo, r.

§ This is fatal, he should ratl ... r have I'xdlang('d QU""Il"

II By (orgetting to remove the Piece or Pawn gl\ ('n HI gam('! lit odds before attemptin~ to play over the moves, young 1.I.y~I·. so fr"(juently perplex and embarrass themselves that it is necessary to remind them of it eontiJmally.

ODDS OF QUEEN'S nOOK.

21

2. K. Kt. to n'" 3rd. 2. K. Kt. to B's 3rd. if
3. P. to Q'!! 4th. 3. Kt. takes K. P.
4. P. takes 1'. 4. P, to (·1'8 4th.
5. B. to Q's 3rd. 5. Q. n. to K. Kt.'s 5th.
G. Castles, 6. Q. Kt. to Irs 3rd.
7. I). to Q. U's 31'd. 7. Q. Kt. takes K. P.
8. U. takes K. Kt.t 8. I). takes n.
!!. Q. takes U. (ch.) 9. R. takes Q.
10. I~t. takes Kt. 10. n. to K. Irs 4th.
11. 0 .. Kt. to Q's 2nd.! 11. K. B. to Q. Irs 4th.
12. (!. Kt, to his :3rd,§ 12. K. n. to Q. Kt.'s 3rd.
1!~. P. to Q. It'll 4th.!! 13. u to K's 3rd.
].1. 1'. to (~. ]{,,, 5t11.~i H. n. takes Kt.
].'). 1'. tnkes H. 1 s. Q. It. P. takes P.
Hi. 1'. to K. If!! !3rd. W. I'. takes P.
1 t. Kt. takes doubled P. 1 t. R to Q's 8th.
HI. B. to K. Ir!o -Ith, 1 H. H. takes R (eh.)
19. K. takes It 19. P. to Q. U's ;;1'<1.
20. Kt. to (~'!l 2nd. 20. n. to Ks 31'1~.
21. n. to Q. Irs 7th. 21. P. to (~. Kt.'s 4th.
2') Kt. to K's -Ith, 22. K. to (~'!' 2nd.
sa. H. to K's .')th. :.!:J. u. to (1. If II .3th (eh.)
24. K. to Irs 2nd. 24. P. to K. If:. 31'<1.
25. Kr. to B'I' lith (r-h.) 25. K. to Q. 11'-; sq.
2H. R to K. Irs 4th. 2(j. It to K's !oq.
'J" B. to K's :l1'd. 27. P. to (-l. Kt.'s 3rd.
-I.
28. I). to Q. Kt:!o :ll'd.';"~ 2M. P. takes K t.
29. 1). takes B. :.m. 1'. to U. Kt:s 5th. And wins.

* An excellent defence, wher .. such large odds are received, t Willnin~ a Piece, "lay a. Black may.

t If be had I'llly.'d K. Kt. to (~. B'. 4th, Black would have moved P. K'K 6th, and wun the exchange nt least,

§ Thia Willi not well played. K. Kt. to Q. B'a 4th, wouM hare been ueh ... fer.

II II .. re again Whitt' affords his adversary an advantag<' which ultimately ill' him the game.

~ Bad n. this appears, he lou no better move left. Hod th .. Q. Kt. -en played to Q's 2nd, Black would have won the other Kt. by 1'. to K. '. 3J1t.

** The ouly move to aVOid the 10111 of a Piece.

22

ClIEI!IS "PLAYER'S COlll"FA.NION.

Gum XIX.

Between the same 1'lay e rs. [KING'S BISHOP'S GAMBIT.]1

WIU'lE. (Mr. S.) lJl.ACK. (:\Ir. C. K.)

1. P. to K's 4th. 1. P. to K's 4th.

2. P. to K. 1ft< 4th. 2. P. takes P.

3. K. B. to Q. lrs 4th. 3. Q. to lrl< 5th (eli.)

4. K. to B's "q. 4. 1'. to u. Kt:s -tth,

5. B. to Q. Kt.'5 3rd.~ 5. Q. B. to Kt:" 2nd.

6. Q. to K"5 2nd. 6. P. to Q. H,'" 3nl.

7. P. tv Q's 4th, 7. 1'. to K. Kt:s -Ith,

8. B. to U's 2nd. H. Q, Kt. to Ifs 3rcl.

9. K. Kt. to Ifs 3rd. H, Q, to K. R's ·1tl1.

10. P. to Q. B's 3rd. 10. B, to K. Kt.'1< 2nd.

11. P. to K. Irs 4th. 11. 1'. to K. IrIS 3rd.

12. K. to Kt:1S sq. 12. U. to Kt:" 31'11.

13. P. to K. Irs 5th. 1::. Q. to K. Irs 2nd.

14. Q. Kt. to R's :Jrd. H, 1\.t. takes Q. P.t

15. I). takes Kt. 1;;, Q. take-s K. P.

16. Q. to K. B's 2nd. 16, Kt. to K. B!- 3rd,

17. Kt. to Ks 5th.t 17. Kt. to K. 1\.t:s 5th.§

18. Kt, takes Kt. 18, B. takes U. P.

19. Kt. to K. B'5 6th (ch,) H). B, takes Kt.

20. K. to R.s 2nd. 20. ('astlt's 011 K's side.

21. R. to Ks sq. 21. U. to K. IrH 4th.

22. B. to Q. nos 2nd. 2:!. (-1. to K. Kt.·~ 5th.

23. B. to U's sq. 2;3. (1. to Kt:s Hth (ch.)

24. Q. takes Q. 21. i-. tukes Q. (('h.)

25. K. takes 1'. 2.;, B. takes (1. l\:t. P.

26. Kt. to lr" 2nd. 2( .. U. It. to J("" HIj.

27. R to K. B's sq. 27. 1'. to (1. Irs 4th.

28. Kt. to Ks :3rd. 2"1. H. to K"II 4th (I'h.)

29. K. to It's 3rd. 2!1. B. to K. IrK .jtll.1i

30. R. takes n, ao. P. takes IL

* In games where DO odds are given, it is perhaps better to take the Pawn.

t Having 80 much more force than his advl·r.llry, JUnck does well in thus breaking up the centre Pawns, although at the '8("rlt"'e of .. minor Piece.

:t B. to Q. B's 2nd would probably have been better, § Verr cleverly conceived.

II All this ill in the beet style.

ODDS OF QUEEN'S ROOX.

28

31. Rt. to K. B's 5th. 31. K. to R's 2nd.

32. B. takes P. 32. It. to Ks 8th.

33. n. to K. Kt. 's dth. 33. B. to K'8 5th.

34. Kt. takes P. 34. It. to K. It'll 8th (eh.)

35. K. to Kt.'8 3rd. 35. It. to K. Kt.'1l 8th.

36. K. to H's 4th. 36. It. takes K. Kt. P.

37. 11. to K. It's ard. 37. P. to K. n's 4th!·'

38. B. takes H. 38. B. takes U.

3!). K. to Kt.'H .jth. ~!). B. to K!. 5th.

40. n. to (,rs Gth. 40. R. to Q. n'!> sq.

41. Kt. to K. Ifs 7th. 41. P. to Q. U'S 5th.

42. K. to H's -tth. 4') n. to K. Kt.'8 sq.

43. Kt. to Kt.'8 Mh (ch.) 43. It. takes Kt.

A1II1 wins.

(jA!.n: XX.

Between the same play e r s, [KISG's BI"HOI"S Ol'ESISG.]

WllI'PI:. (Mr. S.) I1I..\CK. (Mr. K.)

1. P. to K'" -Ith. 1. P. to K's 4th.

2, K. B. to (~. 11'11 4th. 2. K. B. to Q. Irs 4th.

3. K. Kt. to ]1",-1 31'd. 3. P. to Q's 31'd.

1. 1'. to (!'s 4th. 4. P. take" P.

5. Kt. takes 1). 5. 11. takes Kt.

6. Q. takes B. 6. K. Kt. to B's 3rd.

7, n. to K. Kt.'" 5th, 7. (-!. n. to K'" :31'd.

8. n. to Q'!o, anI. 8. Q. Kt. to B's :lrd.

9. Q. to her Irs ard. 9. 1'. to K. It·" 3rd.

IO. n. to K. n's 4th. 10. Q. to K'" 2nd.

11. Castles, 11. P. to K. Kt:8 4th.

12. B. to K. Kt:,. 3nl. 12. I). to Q. WI' 3rd.

13. 1). to K. Irs 4th. lao Castles on <.r,. side.]'

H. U. tal,l's Q. H. P. ir. K. Kt. takes K. P.

j 5. Q. takes Q. i«. }". Kt. to Q. Ifs 4th.!

16. n. takes 1'. (('h.) Ill. Kt. takes H.

17. It. to K'" sq. 1 t. Q. to her 2nd.

18. (-!. to (-!. R8 Ilth. 18. 1'. to Q. 11'" -tth.§

A very goo(1 move.

t If Ill" had taken the K, B, P .• or I'layt'd P. to K. Kt.'s 5th, "'lUte, by moving the B. to K. It's 4th, would have gained 11 PIC"".

:t His best move, .

i In anticipation of White's threatened move of R. to K's 3rd.

24 CRESS PLAYER'S COMPANION.

19, Q. Kt. to n's 3rd. 19. Q. to Q. n'R 2nd.

20. 1'. to K. n's 5th.. 20. n. to Q's 2nd.

21. Kt. to Q's 5th. 21. Q. to her Irs 4th.

22. ht. to K'8 7th (eh.)

And Black surrenders.

GAME XXI.

Between the same players. [EVANS' GAMBIT.]

WHITE. (Mr. S.) BUCK. (Mr. K.)

1. P. to K'8 4th. 1. P. to K's 4th.

o K. Kt. to n's 3rd. 2. Q. Kt. to Irs 3rd.

3. K. n. to Q. n's 4th. 3. K. n. to Q. n's 4th.

4. P. to Q. Kt.'s 4th. 4. n. takes ft. Kt. P.

5. P. to a. n's 3rd. 5. R. to U. Irs ·!th.

6. Castle!". 6. K. Kt. to B's 3rd.

7. P. to Q's 4th. 7. I). takes P.

8. P. t'l 1\:'" Sth. 8. P. to (~.~ 4th.

9. P. takes Kt. 9. P. takes B.

10. It. to ICs sq. (ch.) 10. Q. B. to K";' 3ru.

11. Kt. to K. Kt.'8 5th, 11. Q. takes P

12. I\t. takes a. n. 12. 1'. takes IL.

13. Q.. to K. R's 5th (eh.) 13. K. to U's 2nd.

14. Q. takes n. 1 1. (~. It to a's sq.

1:'. Q. takes Q. n. r. 15. K. R to K's sq.

16. (-!. Kt. to Q. n'b 3rd. 16. K. to Q.. n's sq.

17. Q.. Kt. to his 5th. 17. P. to <l's 6th.

18. n. to K'8 3rd. 18. 1'. to Q. U'R 3rd.

19. Rt. to (rs 4th. 19. P. to Ies 4th.t

20. a. Kt. to his 3rd. 20. P. to K. n's 31'lQ

21. Kt. to Q. Irs 5th. 21. Q .. to K. Kt.'s :3l'd.§

2~. It. to Q's sq. 22. 1'. to K's 5th,

23. Q. to her Kt:s 3rd, 23. Kt. to Q. R's 4th.

24. Q. to her H.·s 4th. 24. P. to Q. Kt:" 31'f1.

2.';. Kt. takes (~. R. P. 25 Q. to her n's 31'd.

26. Q. to her R's 3rd. 26. Kt. to Q. ]fs 5th,

* Most important before advancing the Kt. further.

+ Had he taken the Kt. with Kt., by taking the Kt. with Q, B. p" 'Whitp would have got a good attack shortly,

! r J')st time. '

§ 'I'o protect his Q. P., and at the same time prevent the dangerous ebeek "bich White thre uens at his K, Kt.'1 4th.

ODDS OF KINO'S KNIGHT.

26

27. Q. to her Kt.'s 3rd.

28. P. takes Kt.

29. P. to K. U's 3rd. 30, U. to her B's 4th.

31. K. to It's 2nd.

32. o. to Q. Irf'< 6th,.

33. It. to K. Irs sq.

And Black resigns.

27. Kt. takes B.

28. K. R. to B's sq.

29. Q, to K. B's 3rd.

30. Q. to K. n's 7th (ch.)

31. Q. to K. B's 2nd.

32. R. to U's 4th.

CHAPTER II.

:AMES I'LAYED AT THE ODDS OF THE KI:-;G'S KNIGHT, AND OF TIlE KING'S BISHOP.

GAME XXII.

WITH MR. HARRISON.

Before playing over any of these games, 'White's King's Kniaht must be

• taken from the board.)

[QuEEN'S GAMBIT.]

WHITE. (~lr. S.) DLAV"::. pIr. II.)

1. P. to QOs 4th. 1. P. to QOs 4th.

2. P. to Q. B's 4th. 2. r. takes P.

3. P. to K's 3rd. 3. i-. to K's 4th.

4. K. u, takes P. 4. P. takes P.

5. Q. to her Kt.'8 3rd. 5, Q. to K. Irs 3rd.

6. Custlos. 6. Q. Kt. to B's 31'd.

7. Q. Kt. to QOs 2nd. 7. Q. Kt. to K's -lth.

H. K. B. to U's 5th. 8. P. to Q. B's 3r<l.

9. K. B. to K's 4th. 9. K. n. to Q. Us 4th.

10. K B. to Q. Irs 2nd. 10. Q. to K's Srd.

11. P. takes P. 11. u. takes P.t

12, Q. to IH'l' R's 3rd. 12. K, fit. to H's 31'.1.

13. K. B. to Q. Kt.'s Srd. 13. K. Kt. to U's 4th.

14. Kt. to K's -ltll. 14. 1>. to Q. B's 4th.

15. Kt. to K. Kt.'s 5th. 15. Q. to her 3rd.

* Better than taking the K. P., because in that case Black could have answered with Q. to her 4th.

tIt is easy to see that Black would have lost a Piece by taking the Queen.

clQ:lnJ PLA.nn'S COMPA.NION.

16. B. to K's 3rd.

17. P. takes B.

18. Q. R. to Q's sq.

19. Q. to her R's 4th (ch.)

20. P. to K. Kt.'s 3rd.

21. Q. to K. R's 4th.

22. K. It. to Ks sq.

23. Q. takes P. (ch.)

24. K. R. takes Kt.

16. B. takes n.*

17. Q. B. to K's 3rd.

18. K. Kt. to his 6t1}.

19. K. to hik 2ncLt

20. K. Kt. takes K. P.

21. P. to K. U's 3rd.

22. P. take" Kt.

23. K. to U's 2nd.

And WillS • .!.

GAME XXIII.

Between the same players. (DOUBLl: GAMIlIT.]

WHITE. (Mr. S.) DL\(,K. C:\1r. II.)

1. P. to K's 4th. 1. 1'. to Ks 4th.

2. K. B. to Q. B's 4th. 2. K. B. to Q. H's 4th.

3. P. to Q. Kt.'s 4th. 3. B. takes Kt. P.

4. P. to K. n's 4th. 4. P take'! 1' .•

5. Castles. 5. K. Kt, to n's 3rd.

6. P. to Q. B's 3rd. G. 13. to Q. U's 4th.

7. P. to Q'" 4th. 7. C'nbtles.§

8. R. take'! P. 8. 1'. to Q'r, 3rd.

9. Q. to K. B's 3rd. 9. B. to Q. Kt.'s 3rel.

10. B. to K'8 Srd. 10. Kt. to Q. n's 3rd.

11. Q. Kt. to Q's 2nd. 11. Q. Kt. to Q. R's 4th.1I

12. B. to Q's 3rd. 12. P. to Q. B's 4th.

13. Q. R. to K. B's sq. ] 3. Q. B. P. takes P.

14. P. takes I>. 14. 4. Kt. to n'R Srd.

15. P. to K's 6th. loY. P. take'! K. P.

16. R. takes Kt. 16. Q. takes R

17. B. takes K. R. P. (ch.) 17. K. to It's sq.

• This was almost compulsory, as White threatened to take the BisllOl} for nothing.

t Interposing either the Q. or B., would have entailed the loss of a Piece.

t Black must lose his other Kt. in a move or two, and after' that White's attack would be irresistible.

§ White would have obtained a fine attack if the Kt. had taken his X.P.

II This was merely losing time and putting a valuable Piece out of play.

ODDS OF XING'S KNIGHT.

27

18. Q. to K. R's 5th.

19. Kt. takes Q .

.20. Q. to K. Rls 4th. .21. Q. takes Q. B . .22. P. to Q's 6th.

23. Kt. to K. Kt.'s 3rd.

24. Kt. to K. n's 5th. .25. I). to K. H:s 4th.

26. Q. to K. R's 5th (eh.)

27. I~. to K. Kt.'s 4th.

28. B. takes Kt.

29. P. to Kt.'s 5th.

30. K. to Kt. 's 2nd.

31. K. to R's 31'd

32. P. to Q's 6th.

33. P. to K. Kt.'s 6th.

34. Q. takes P.

18. Q. takes R. (ch.)~

19. Q. B. to K. Kt.'s 5th.

20. n. to Q's sq.

21. K. takes B .

22. Kt. to K's 2nd.

23. Kt. to K. Kt.'s 3rd.

24. (.J,. R. to Q. B's sq. 2.3. B. to K. B's 3rd .

26. K. to Kt.'s sq.

27. Kt. to K. B's 5th.

28. P. takes B.

29. Q. R. cheeks.

30. Q. R. to Q. B's 7th (eh.)

31. B. to Q's sq.

32. K. R. to Ks sq.

33. P. takes Kt. P.

GAME XXIV.

And wins.

WITH A METROPOLITAN AMATEUll.

(White's King's Knight must be taken from the board.) [CENTRI: PAWNS' GAME.]

WHITE. (::\11'. S.)

1. P. to K'R 4th.

2. P. to U's 4th.

3. P. to K. n'R 4th.

4. P. to K's 5th.

5. P. to Q. Irs 3rd.

6. P. takes P.

7. K. R. to Q's 3rd.

8. U. u to Q. R's 3rd. t

9. Kt. takes n.

10. Castles.

11. Q. It. to Kt.'s sq.

12. P. to K. Kt.'s 4th.

13. Q. takes n.

JlLACK. (Mr.-)

1. P. to K's 4th.

2. P. to U's 4th.

3. K. P. takes U. P.

4. K. B. checks.

5. I). takes P.

6. B. to Q. n's 4th.

7. K. Kt. to Ks 2nd.

8. n. take" B.

9. P. to Q. B's 3rd.

10. Q. n. to K. n's 4th.

11. P. to Q. Kt.'s 4th.

12. B. tnkes It

13. Q. to her R's 4th.

* Hi. best play apparently was Q. B. to K. Kt.'s 5th, and then to have taken the Rook with his Queen.

t It was most important to dislodge Black's K. B., that White might be able to Castle.

28

CHESS PLAYER'S COMPANION.

14. Kt. to Q. B's 2nd.

15. K to R's sq.

16. <l. It. to K's sq.

17. P. to K. n's 5th.

18. Q. to K. R"s 3rd.

19. Kt. to <l's 4th.

20. P. to K. n's 6th.

21. R takes Q. l\"t.

22. Kt. to K. U's 5th.

23. Kt. to K. It's 6th (ch.) 2·1. P. takes P. (eh.)

2.i. Kt. to B' II ,5th (eh.)

26. Q. to K. Irs 4th (eh.)

27. Q. to K's 7th (eh.) zs. R. to <r" sq. (eh.) ~9. P. to Q. n's 4th (eh.) 30. Q. take!'; K. P. (eh.) .n. Q. to her 4th (eh.) :~2. (1. takes Kt. (ch.)

;):3. Kt. to Q's 6th.

14. Q. to her Kt.'s 3rd (ch.)fi.

15. Q. Kt. to (~'R 2nd.

16. Castles on K'I:I side.

17. Q. Kt. to (l. H's 4th.

18. (}. Kt to 1\"'8 5th.

19. 1). to (}. Kt.'8 5th.

20. K. Kt, to his 3rd.

21. 1'. takes n.

22. Kt. takes K. P.

23. K. to Ks sq.t

24. K. take>! P.

25. K. to Ir" anI.:::

26. K. to his 3rd.

27. K. to (f,; -Ith,

28. Kt. to (·rs nth.

29. K. takes 1'. so. K. to Irs -Ith.

31. K. to l\t.·s 4th

32. K. to Ks 4th.

And wins,

Gum XXY.

W]TH MR. nRYANt OF THE CE&CLE DES iCHJo-:C~, OF PARIS. (White'. King's Knight must be taken from the board.) [KI'<G'R BISHOP'S OPES"IXG.)

wrrr-rn. ()fr. S.) BLACK. pIr. D.)

1. P. to K's 4th. 1. r. to K'f< 4th.

2. K. H. to Q. n's 4th. 2. K. H. to flo' n's 4th.

3. Castles. 3. K. Kt. to Ifs 3rd.

4. P. to (l's 3rd. 4. Q. Kt. to n's 3rd.

5. P. to Q. Bos 3rd. 5. P. to Q's Srd.

6. Q. B. to K. Kt.'s 5th. 6. Q. n. to K'I< Srd.

7. Q. Kt. to Q's 2nd. 7. r. to K. Ir" 3rd.

8. R. to K. R's 4th. 8. I'. to K. Kt.'" 4th.

9. n. to K. Kt.'s 3rd. 9. P. to K. R's 4th.

10. P. to K. R's 3rd. 10. I'. to K. Irs 5th.

* Taking the Q. R. P. would have been answered by Q. R. to Kt.', 4th, threatening to WiD the Q. with K. R. to Q. R'. sq.

t If tbe Kt. bad been taken White must bave won directly •

. :: I( Black had retreated bis King to R's sq., mate would have followed in three or four movel.

ODDS OF KINO'S KNIGHT.

29

11. B. to K. Irs 2nd. 11. Q. to her 2nd.
1~. P. to Q. R's 4th. 12. P. to Q. R'f! 3rd.
1:3. P. to Q. Kt:s 4th. 13. n. to Q. R's 2nd.
H. Q. to K'8 2nd. 14. P. to K. Kt.'s 5th.
15. n. takes B. 15. Q. takes B.
tH. P. takes P. 16. K. Kt. takes Kt. P.
17. Kt. to K. B's 3rd. 17. P. to K. It's 6th.
18. P. to K. Kt.'s 3rd. 18. Kt. takes B.
19. Kt. takes 1\:t. 19. K. R. to K. Kt:s 'I}."<
20. K. to R's sq. 20. K. to Q's 2nd.
21. P. to Q. Kt.'s 5th. 21. P. takes P.
22. P. takes P. 22. Kt. to K's 2nd.
23. Kt, to K. B's 3rd. 23. P. to K. U's 4th.
24. P. takes P. 24. Kt. takes P.
2,. K. to Irs 2nd. 2.3. Kt. to K. U's 3rd.
26. (!. H. to his 4th. 26. Kt. checks.
27. K. to R's sq. 27. B. to Q. Kt.'s Brd.]
2H. R. takes R. 28. R. takes R.
:W. P. to Q. B's 4th.t 2;). Q. to K. B's 3rd.§
ao. Kt. tf) U's 2nd. 30. Q. to K. B's 4th.
:H. Kt. to K's 4th. 31. R. to K. B's sq]
:12. P. to K. Irs 3rd. 32. Kt. to K's 6th.
aa. R. to K. B's 2nd. 33. R. to Q. It's '-q.
al. P. to (-!. B's 5th. 34. It. to R's 8th (eh.)
a:,. K. to Irs 2nd. a;,. Kt. to U's 8th.
:IG. H.. to K. B's sq. :J6. Kt. to Q. B's 6th.-J
. ,~ Kt. takes Kt. 37 . R. takes R.
"1.
as. Q. takes It. 38. B. takes P.
ss, Q. takes K. R. P. 39. Q. takes Q. (dl.)
40. K. takes Q. And the game was eventually drawn.

* Threvteninq to take the K. Kt, P. now undefended.

t Having still the advantage of a Piece mort', Black prudently endea, vours to weaken his adversary by e xch:mg ....

t He advances the P. to prevent Black playing either R. or Q. to Q.

R's 7th.

§ With the intention of playing the R. to Q. R's 7th, anti the n, if White took it, to win by rapturing the Kt. (rh.)

II If BI81'k hat! been tempted now to attack the Q. with his R. at R's 7th, White would have taken his Kt, with the Q. and gamed a Piece.

, This is better than losing the Bishop.

30

('HESS l'LAYEB S COMl'ANION.

GAME XXVI.

IN WHICH THB AUTHOIt GIVES THE ODDS OF HIS IUNO', BlIBOP TO A. METROPOLITAN AMATEl'R.*

(White's King's Bishop must be takcn from the board.) [QuEEN's GAMDIT.]

WUITE. (:Mr. S.) BLACK. (Mr.-)

1. P. to Q's 4th. 1 P. to Q's 4th.

2. P. to Q. B's 4th. 2. P. takes P.

3. Q. B. to K. B's 4th, 3. Q. B. to K. B's 4th.

4. Q. Kt. to B's 3rd. 4. K. Kt. to If;; 3rd.

5. 1>. to K. n'R 31'd. 5. P. to K°t. ard.

6. P. to K's -Ith. 6. Q.. U. to K. Kt:s 3rd.

7. K. Kt. to Ks 2nd. t. q,. Kt. to Irs arti.

S. Q. B. to K's 31'<1. 8. K. B. to K's 2nd.

9. Castles, n. Castles.

10. K. to R's sq. 10. P. to K. If.; :11'd.

11. P. to K. Kt:s 4th. 11. K Kt. to K. Irs 2nd.

12. P. to K. R's 4th. 12. P. to K. R'" ,!tho

13. K. Kt. P. takes P. 13. P. takes 1'.

14. K. R. to K. K!:s f>q. 11 Q. It to K. R'II 4th.

15. P. to Q's 5th. }.i. (~. U. takes K. Kt.

16. Q. takes B. 16. (!. 11:t. to Q.lt's -lth.

17. B. to Q's 4th. 1 i. K. Kt. to Irs anI.

18. P. to Ks 5th. Ill. K. Kt. to K. Irs 2nd.1

19. K. R. to Kt:s 6th. 19. 11:. to hi ... U's hq.

20. Q. R. to K. Kt:s ~q. 20. K. It. to Kt.·" "q.

!H. P. to Ks 6th. 21. K. Kt. to B's al,l.

22. Q. to K. Rs .jth. 22. K. to hil> Irs 2nd.:!.

23. Q. takes K. B. P.

And Black resigned.

* For some unexplained reason the Bishop ill rarely if I'Vt'f giVPl odds, and the present IS probably the only game extant in which tI odds occur.

t If he bad taken the Q. 1'., White would lin .. m ..... '·r('d With (~. ,<:

Kt.'s 2nd, winning a Piece; and if he had played Kt. to Kt.'. :.th. W wonld equally have gamed the Kt. by 1'. to K·. &'8 :lrd.

t He would obviously have been mated next movp" if he had talee

Q. with his Kt.

ODDS OF Q;t1EEN'S lUHGHT.

31

CHAPTER III.

GAMES PLAYED AT THE ODDS OF THE QUEEN'S KNIGHT.

GAME XXVII.

WITH MR. WIEL, A G1~RMAN AMATIIUa. (Remove Black's Quet'n's Knight from the. board.) [KING'S BISHOI"S OPENING.]

1lI.AOK. (Mr. S.) WHITE. (:!Ifr. W.)

1. 1'. to K'f1j 4th. 1. 1'. to K's 4th.

2. K. B. to Q. U's 4th. 2. K. B. to Q. B's 4th.

3. 1'. to Q's 4th. 3. B. takes Q. P.

4. r. to K. B's 4th. 4. B. takes Kt.

5. R takes B. 5. Q. to K. Ks 5th ech.)

6. 1'. to K. Kt.'1' :kd. G. Q,. takes K. R. P.

7. Q. B. to K's 3rd. 7. K. Kt. to 11's 3rd ..

8. 1'. takes 1'. 8. Kt. tnke-, K. P.

9. n. takes K. B. P. (eh.) 9. K. takes B.*

10. Ct. to her 5th (eh.) 10. K. to his sq.

11. (~. takes Kt. 11. Q. Kt. to B'R 3rd.

12. Castles. 12. P. to Q. Kt:" 3rd.

13. Q. ttl K. Kt:" 4th.t 13. Kt. takes K. 1'.

14. o, takes K. Kt. P. 14. Kt. to K. B's 2nd,

15. Q. It. to 1\.'1'1 sq,

And White surrendered.

Guo; XXYIII.

"'TITR DERR. KLISG.

(Remove Blnck's (!ul'en'. Knight from the board.) [KING'S BISHOP'S OPENING.]

JlI.A(,K. (:\11'. S.) WHITE. PIT. K.)

1. P. to R'il -Ith, 1. 1'. to 1\:'" 4th.

2. K. n. to Q. B's -Ith, 2. K. Kt. to B's 3rd.

3. 1'. to Q'8 4th. :1. 1'. to Q's 31'd.

* It was playing Bial'k's game to take the Bishop.

:t In such a position B181'k may do almost anything. He plays thus to g_ the Qgeen by R. to Q's 2,",. P~b.ap, hill best move. w .... P. to K's 6th, from the fatal effects of which there appears to be no escape.

34

CHESS l'LA.YEll'S COMPANION.

10. B. to Q. B's 2nd.

11. Q. B. takes P.

12. B. to K. Kt.'s 3rd.

13. P. to K. R's 3rd.

14. B. to Q's 3rd.

15. B. to K. B's 2nd.

16. R. takes Kt.

17. R. to K. Kt.'s 3rd.

18. R. to Kt.·s sq.

19. Castles.

20. K. to Kt.'s sq.

21. It. takes K. Kt. r. (ch.)

22. B. to Q's 4th.

23. K. R. takes K. B. P (dis. eh.)

24. K. R. to Kt.'s 7th (eh.)

25. K. R. to Kt.'s 6th (dis. eh.)

10. K. Kt. to Kt.'s 5th.'4<

11. Q. to K. R's 5th (eh.)

12. Q. to K. Irs 3rd.

13. K. Kt. to K's 6th.

14. B. to K's 3rd.

15. Kt. takes Kt. P. (ch.)t

16. Q. takes K. R P.

17. Q.toRs8th(eh.)

18. Q. to R's 7tll.

19. Kt. to K's 4th.

20. Kt. takes B.

21. K. to R's sq.t

22. Q. takes Q.

23. K. to Kt.'s sq.

2·1. K. to R's sq.

And the second player resigns.

GAME XXXI.

WITH AN EXPERIENC]!;D PLAYER OF THE LONDO'S CHESS CI.UB.

(In tills and the next game, remove Wlrite's Queen's Knight from the boaul.)

[KING'S BI"Hol"" OPEXING.]

WIIITE. (Mr. S.) llLACK. CUr.-)

1. P. to K'8 -Ith, 1. P. to K's 4th.

2. B. to Q. B's 4th. 2. n. to U. n's -f th,

3. P. to Q. Irs 3rd. 3. 1'. to U's :.Ird.

4. P. to Q's 4th. 4. 1'. takes P.

5. P. to Q. Kt.'s 4th. 5. B. to Q. Kt.';; 3rd.

6. r. takes P. 6. o, Kt. to B's ard.

7. K. Kt. to K's 2nd. 7. K. Kt. to B's 3rd.

8. B. to K. Kt.'s 5th. 8. Castk-s.

9. Castles. 9. Kt. takes Q. Kt. r.

10. r. to K. B's 4th. 10. I'. to K. U's 3rd.

* He might have ventured to take the K. P. with his Kt., following it by playing R. to K's sq.

. t J t is clear the Kt. had no escape.

:t If he had taken the R., Black would evidently have gained his Q. in return.

ODDS OF QUEEN'S KNIGHT.

35

11. P. takes 1'.

12. P. takes n.

13. P. takes P.

14. Kt. to Q. B's 3rd ......

15. Kt. takes P.t

16. K. to R's sq.

17. K. to Kt.'s sq.

18. Kt. to K. B's 4th.!

19. Kt. to K. Kt.'s 2nd.

20. n. to K's 31'd.

21. n. takes B.

22. B. to Q's 5th.

23. n. takes K. It.

24. Q. takes Kt.

11. P. to K's 5th.

12. K. n. P. takes P.

13. I". takes Kt.

H. P. to Q. R's 3rd. 15. Q. to (l's 3rd.

Hi. Q. to K. Kt.'s Gth (cIt.)

17. Q. to It's Gth (eh.)

18. K. to R's sq.

19. Q. to Kt.'s 6th (eh.)

20. It. takes P.

21. Q. takes Kt. P.§

22. Kt. to K. Kt.·s 31'd.

23. Kt. to K. R's 5th.

24. Kt. takes n. (eh.)

25. U. takes Q.

The game was severely contested for upwards of twenty more moves, and was ultimately drawn.

GAME XXXII.

Between the same players. [DOUBLE GAMBIT.]

WmT],. (Mr. S.) BLAC'K. (}.fr.-)

1. 1). to K's 4th. 1. 1'. to K's 4th.

2. n. to Q. B's ·1th. 2. B. to (~. n's 4th.

3. 1'. to Q. KCs 4th. 3. B. takes Kt. P.

4. 1'. to K. n's 4th. 4. P. takes P.

5. K. Kt. to B's 31'd. 5. P. to (~·s 31'd.

6. 1'. to Q. n'!! 31'd. o. n. to (~. Irs 4th.

7. P. to Q's 4th. 7. U. to Q. Kt.'s 3rd.

S. Q. B. takes 1'. 8. K! Kt. to B's 31'<1.

9. Q. to (fs 3rd. 9. Castles.

10. 1). to K. It's 31'd. 10. Kt. takes K. P.

11. Q. takes Kt. 11. R. to K's sq.

12. n. to 1\.·s 5th. 12. P. takes n.

13. Castles 011 1('s side. 13. P. takes P.

* If he played the Kt. to Q's -1 th, 'White could 011\ iously have won his doubled Pawn.

t This WIIS hardly prudent, because, it at once gave his adversary an opportunity of drawing the game,

:t Taking the Kt. would have cost him the game.

§ At the first glance, this looks doubly hazardous, D2

36

CHESS PLAYER'S COMPANION.

14. B. takes K. B. P. (ch.)* 14. K. takes B.

15. Kt. to K. Kt.'s 5th 15. K. to Kt.'s sq.

(double <'11.)

16. Q. takes K. R. P

Checkmate.

GAllE XXXIII.

WITH ANOTHER LONDON PLAYER. (Remove Black's Queen's Knight from the board.) [KING'S BISHOP'S OPENING.]

lILACK. (Mr. S.) WRITE. (Mr. II.)

1. P. to K's 4th. 1. P. to K's 4th.

Z. K. B. to Q. n's 4th. 2. K. B. to Q. B's 4th.

3. P. to Q's 4th. 3. B. takes P.

4. K. Kt. to Irs 3rd. 4. Q. Kt. to B's 3rd.

5. P. to Q's B's 3rd. ,S. n. to Q's Kt.'s 3rd.

6. Kt. to K. Kt:s 5th. 6. K. Kt. to Irs 31'u.

7. P. to K. B's 4th. 7. Castles.

8. P. to K. n's 5th. 8. Q. to K. Irs 3rd.t

9. Q. to K. Ks 5th. 9. Q. Kt. to Q. Irs 4th.

10. Kt. takes 1(. R p.t 10. K. takes Kt.

11. Q. n. to K. Kt.'s 5th. 11. Q. to her B's Brd.

12. K. B. to Q's 5th. 12. Q. to her B's 4th.

13. Castles on Q's side. ia. P. to Q. B's 3rd.

14. K. B. takes K. n. P. H. R. takes B.

15. B. takes K. Kt. 15. K. to his Kt.'s R'l'§

16. Q. B. to R. Res 5th. 16. P. to Q's 4th.

17. Q. R. to Q's 31'<1. 17. P. tnkl'R 1'.

18. Q. R. to Q,. It's 31'(1. 1~. R. to K. B's sq.1I

19. Q. to K. Ks ;th (f'h.) 19. K. to B'1l 2nd.

20. Q. to K. Kt:1! 6th (eh.) 20. K. to Kt.'s sq.

21. R. to K. Ires 7th. 21. It. to K. B's 2nd.

22. Q. to K. It's 5th.

And White resigned.

* The termination of this short game is very lively and amusing, t P. to Q's 4th, io similar situations, is a better move.

::: From this point the game is very entertaining and instructive.

§ If he had taken the B., Black would have won immediately, by first taking the Rook (ch.), and then playing P. to K. B's 6th.

. II To afford an outlet for his King.

ODDS OF QUEEN'S KNIGHT.

37

GAME XXXIV.

Between the same players.

(As in the preceding game, Black's Queen's Knight must be removed.) [EVANS' GAMBIT.]

'DLACK. (Mr. S.) WHITE. (Mr. II.)

1. P. to K's 4th. 1. P. to K'8 4th.

2. K. Kt. to n's 3rd. 2. Q. Kt. to n's 3rd.

3. K. B. to Q. n's 4th. 3. K. B. to Q. n's .4th.

4. P. to Q. Kt.'s 4th. 4. B. takes Kt. P.

5. P. to Q. B's 3rd. 5. B. to Q. It's 4th.

6. Castles. 6. P. to Q's 3rd.

7. P. to Q's 4th. 7. P. takes P.

8. P. takes P. 8. B. to Q. Kt.'s 3rd.

9. B. to Q. Kt.'s 2nd. 9. K. Kt. to B's 3rd.

10. P. to Q's 5th. 10. Q. Kt. to Q. Ks 4th.

11. P. to K's 5th. 11. Q. Kt. takes K. B.

12. P. takes K. Kt. 12. Kt. takes Q. B.

13. P. takes K. Kt. P. 13. R. to K. Kt.'R sq_

14. K. R. to K's sq. (eh.) 14. K. to Q's 2nd.

15. Q. to ncr B's 2nd.*' 15. P. to Q. B's 3r(L

16. Q. takes Kt. 16. K. to B's 2nd.

17. P. to Q,. R's 4th. 17. B. to Q. B's 4th.

18. P. takes P. 18. P. takes P.

19. Q. R. to Q. Kt.'s sq. 19. Q. B. to Q. Ks 31'0.

20. Q. to her U's 3rd.t 20. K. n. to (-!. Kt:s 3rd.

21. Kt. to Q's 4th.t 21. K. n, takes Kt.

22. Q. to her R's 5th (eh.) 22. K. n. to Q. Kt.'8 3rd.

23. Q. takes Q. B. 23. Q. to her B'l; sq.§

24. K. R. to K's 7th (ch.) 24. K. to Q's sq.

25. Q. to K's 2nd. 25. Q. to K. Ifs 4th.

26. Q. R. to K's sq.

'he game was prolonged for some moves, but finally won by Black.

* Threatening mate next move.

t Promising to win the Q. B. by checking at Q. R's 5th.

t P. to Q. R's 5th would be to ocrupy the very square which it is mportant for his Q. to get possession of,

§ Dreading the advance of the Q. R. P.

38

CHESS PLAYEX'S COMPANION.

G.\.lI1E XXXV.

WITK MR. HANNAH, OF THE BRIGHTON CHESS CLUB.

(In this and the following game, remove Blo.ck'a Queen's Knight from the board.)

[THE LopF.Z GAMBIT.]

BLA.CK. (~rr. S.) WHITE. (Mr. II.)

1. P. to Ks 4th. 1. P. to Ks 4th.

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.

3. Q. to K's 2nd. 3. P. to Q's 3rd ..

4. P. to K. B's 4th. 4. B. takes K. xe.

5. R. takes n. 5. P. takes P.

6. P. to Q's 3r!1.... 6. (~. Kt. to B's 3rd.

7. Q. n. takes P. 7. Kt. to Q's 5th.

8. Q .. to K. B's 2nd. 8. (~. to K. B's 3rd.t

9. K. R. to K. B's sq. 9. Q. Kt. to K's 3rd.

10. B. takes Kt. 10. n. takes n.

11. Castles. 11. P. to K. Kt:,. 4th.t

12. B. to Q's 2nd. 12. Q. takes (J..

13. R. takes U. 13. P. to K. n's 3rd.

14. Q. R. to K. Irs sq. 14. K. to his 2nd.

15. P. to Q's 4th.§ 15. P. to K. Irs 3rd.

16. P. to Ks 5th.1I 16. Q. P. takes P.

17. P. takes P. 17. P. to K. Irs 4th.

18. R. to K. n's 3rd.~ 18. Q. H. to Q's sq.

19. R. to K. n's 3rd .• '" 19. P. to K. Irs lith.

20. It. to Q. B's 3rd. 20. R to U's 2nd.

21. P. to K. Kt.'s 3rd. 21. P. takes P.

22. R. takes Kt. P.tt 22. K. It. to Irs 211<1.

* At this point of the Lopez Gambit it i< usual to advance the P. to Q's 4th; but we believe it better, e-peeially where odds ure given by the opening player, to move it only to the tlurd R',.

t Menacing the capture of the Q. B. I'. with hi. Kt.

::: Had he taken the Q. R. I'., mack would han' got a fine attack by playing P. to K's 5th.

§ Wishing to dislodge the ndverse B., and then take the K. Kt. P. with his own.

II White's last move compels his adversary to change his tactics.

~ Black's forces are 80 well posted, and his opponent'. "0 out of play, that, in effect, it is the latter who is gIving odds.

** Ostensibly to e nable him to take the K. Kt. P. with hi~ B.; but in .reality to compel his antagonist to play forward his K. B. 1'.

tt By taking with the R. he threntens the terrible check with his B. at Q. Kt.'1 4th.

ODDS OF QUEEN'S KNIGHT.

39

23. B. to Q. Kt.'s 4th (ch.)

24. It. to Q's sq.

25. P. takes R.

26. R. to K. B'B sq.

27. It. to K. B's 8th Cch.)

28. P. to Q's 7th (dis. ch.) And White resigns.

23. Q. It. to Q's 3rd.""

24. K. to Q's 2nd.

25. P. to Q. B's 3rd.

26. K. to his sq.t

27. K. takes R.

GAME XXXVI, Between the same players, [TUE LOPEZ GAMBIT.]

BT,ACK. (Mr. S.) WHITE. (Mr. II.)

1. P. to K's 4th. 1. P. to K's 4th.

2. K. B. to Q. B's 4th. 2. K. U. to Q. B's 4th.

3. Q. to K's 2nd. 3. 1). to Q's 3rd.

4. 1). to K. B's 4th. 4. U. takes l\:t.

5. R. takes B. 5. Q. Kt. to B's 3rd.

6. P. to Q. B's 31'd. 6. Q. to K. B's 3rd.

7. P. to K. B's 5th. 7. P. to K. Kt:s 31'd.

8. P. to K. Kt.'R -tth. 8. P. takes P.

9. K. Kt. P. takes P. 9. Q. to K. U's 5th (ch.)

10. R to K. Kt.'R 3rd. 10. K. Kt. to U's 3rd.

11. P.toQ·s3rd. 11. RtoK.KCssq.t

12. Q. to K. KCs 2nd. 12. Kt. to K. U'", 4th.§

13. Q. to K. R's 3rd. 13. Q. takes Q.

14. R takes Q. 14. K. Kt. to B',. 3rd.

15. K. to B's 2nd. 15. B. to Q's 2nd.

16. P. to Q. Kt.'s 4th. 16. Castles. Ii

17. U. takos K. n. P. 17. H. to K. Kt.'" 2nd.

18. 13. to Q. Kt.'s 3rd. 18. P. to Q's 4th.~

* P. to Q. B's 4th would have prolonged the game, but nothing could save it.

l' lIe plays thus, thinking to prevent the adverse R. being moved to Ius n's sq.

::: If he had played the Kt. to K. R', 4th, Black would have moved his Q. to K. Kt. 's 4th, eompelhrur Ull exrhang e of Quet'us.

§ The Joss of the exchange now seems inl'vitable; but mack has still a move in store to aVC~l't it .

. 11 'White left th .. B, P. to 1)(> taken intentionally, and after long dellberation on In. move, but the sacrifice was hardly judicious.

~ White very properly determines to break up the strong centre Pawns of his adversary.

40

CHESS PLAYER'S COMPANION'.

19. P. takes P.

20. R. to K. Kt:s 31'<1.

21. P. takes It.

22. Q. n. to K. Kt:s 5th.

23. K. to his 31'd. 24:. R. to K. n's flq.*

25. P. to Q. n's 4th.t

26. n. to K. R'fl 4th.

27. P. to Q's 4th.

28. K. takes P.

29. K. to Q. n's 5th.§

30. n. to Q. R's 4th (eb.)

31. B. to Q's sq.

32. K. to Kt.·R 5th.

33. K. to R's 6th.

34. K. takes P.

35. R to K. B's 8th (eh.)

36. n. takes Kt.

37. R. takes B.

38. R. to K. Irs 8th.

39. R. takes P. (eh.)

40. R. to R's 6th (eh )

41. B. to Q. Kt:s 31'd.

42. H. to K's 6th (eh.)

19. Q. Kt. to K's 2nd.

20. R. takes R.

21. B. takes K. B. P.

22. K. Kt. to his own sq.

23. R. to Q's 2nd. 24:. R. to Q's 3rd.t

25. R. to K. Kt. 's 31'd.

26. K. to Q's 2nd.

27. P. takes P. (ell.)

28. R. to Kt:s 5th (eh.)

29. K. Kt. to It's 3rd.

30. K. to Q's sq.]

31. P. to Q. Kt:s 3rd (eh.)

32. B. to Q's 2nd (eh.)

33. n. to Q. n's sq. (eh.) 3 L H. takes (J.. B. P.

3,'). K. to Q's 2nd.

36. K. ta1«'Q B.

37. Kt. to K. B's 4th. 3R. Kt. takes P.

so. K. to Q's 3rd.

40. K. to his 4th. ~

·11. H. to Q. B's 6th.** 42. K. to his B's 4th.

* Upon examination, Wbit~'s position will h e found on .. of ext re ,re diftkulty at this juncture, If th e B. J~ mot ed, Black call .. heck with h,. R., and after taking the interposed R. of his opponent, play P, to U's 6th, and win the K. Kt.

t Tbi. move was th e result of profound eon-ide ra tion, and although it. effects are not apparent at first bight, it is perhaps the best move on the board.

:: P. to K. Kt.'s 4th would have been of no avail, since upon the Rook's checking, White could "I"y hi. K. to Q's 2nd.

§ This looks over bold.

II K. to B's "I, would probahly have been better. In that cas e , if Black took the Kt. it would cost Ium the gam e (1'. !/.):-

30. K. to Q. D'H sq.

31. B. take-s Kt. 31. P. to Q. Kt.'a 3rd (ch.)

32. K. to Kt.'s 5th. 32. K. to Kt.'s 211d.

Mating next move with the B. or Q. R. P.

11 He evidently could not take the P. because of mllrk's l,laying B. to Q. Kt.'s 3rd next move.

** If he had taken the Q. Kt. P., Black would have won the Q. B. P. by moving R. to Q. B'. 6th.

ODDS OF FAWN AND TWO srovus.

41

43. K. to Kt.'s 7th. 43. P. to Q. D's 4tn.

44. P. takes P. (in passing) 44. It. takes B.

45. 1'. takes R. 45. K. takes It.

46. P. to Q. D's 7th.

And wins.

CHAPTER IV.

GA~IES PLAYED AT THE ODDS OF THE PAWN AND TWO MOVES.

GAME XXXVII.

WITH MR. :1. BROWN, ONE OF THE FINEST METROPOLITAN AMATEURS. (The reader must not omit to remove White's King's Bi-hop's Pawn before he attempts to play over anyone of these games.]

[THE PAWl" Al"D Two MOVES.]

DI,ACIL CUr. D.)

1. P. to Ks' 4th.

2. P. to Q's 4th.

3. K. D. to Q's 3rd.

4. P. to Q. n's 31'<1.

5. P. takes P.

G. Q. Kt. to D's 3rc1.

7. P. to Q. H:s 3rcI.

8. Q. to K. U's 5th (ch.)

9. (~. to K.'s 5th.

10. K. Kt. to K'1l 2nd.

11. Q. to K. Kt:s 31'<1.

12. P. to K's 5th.

13. n. takes Kt.

14. Castles.

15. n. to K's 3rd.

16. P. to K. D'H 4th.

17. Q. It. to Q. Irt;; sq.

18. R. to Q. D's 2nd.

19. P. to Q. Kt:s 3nt

20. Q. It. to Q. It's 2nd.

21. Q. Kt. to Q .. R's 4th.

22. Q. Kt. to Q. D's 5th.

WHITE. (Mr. K.) 1.

2. P. to J{'s 3rc1.

3. P. to Q. D's -lth,

4. P. takes P.

5. K. B. checks,

6. K. Kt to K's 2nd.

7. K. B. to Q. Irs 4th.

8. P. to K. Kt:s 31'd.

9. Castle".

10. Q. Kt. to Q. U's 3rd.

11. P. to Q's 4th.

12. K. Kt. to K. m, 4th.

13. n. takes B.

14. P. to Q. Ks 3nl.

15. D. to Q. D's 2nd.

16. P. to <l. Kt:s -lth,

17. Kt. to Q. Irs -Ith,

18. Kt. to Q. D's ·jth.

19. Kt. takes Q. H. P.

20. P. to Q. Kt.ts Jtll.

21. P. to Q. Irs 4th.

22. B. to Q. Kt:s 3rd.

42

CHESS PLAYER'S COMPANION.

23. K. R. to U's !lq.

24. n. to Q. B's sq.

25. Q. R. to Q. B's 2nd.

26. Q. to her 3rd.

27. Q. takes Kt."

28. B. to K'!< 3rd.

29. K. H. to Q. n's sq.

30. Q. It. takes n.

31. Q. R. to Q. Irs 2ml.

32. P. to K. Kt:~ 3rd.

33. K. to Ks "q.

34. Q. takes Q. Kt. P.

35. Q. It. toU. Kt:s2llll.1

36. B. takes B.

37. It tllhs R.

38. 0.. takes 0.. :39. H. takes P.

40. K. to K. Kt:s 2nd.

41. K. to R"~ 3rd.

42. It. to o. Kt:8 7th (lIl.)

43. K. to K. Ir~ 4th.§

44. K. to Kt.·~ 5th.

45. K. to K. Irs Gth.

46. K. takes K. P.

47. R to Q. 2t:8 3rd.

48. K. to U's nth.

49. P. to K's 6th.

50. P. to K'[< 7th. 61. It. to Q. Kt.·s .jth.

And wins.

23. Q. R. to Q. Irs 2nd.

24. Kt. to Q. Kt.'1; 4th.

25. Q •. R. to Q. B's 2nd.

26. Kt. takes Q. P.

27. Q. to K's 2nd.

28. B. to Q. It's 3rd.

29. B. takes Kt. nt K's 7th.

30. K. U. to K. B's ~q.

31. K. n. to (~. Irs sq.

32. Q. It. to Q. Irs 31'11.

33. ]'. to Q. U'R 5th.

34. Q. H. P. takes P. 3,). B. takes Kt.

:)6. H. takes B.

:37. U. takes H.

38. It. takes (-l.t

:;9. P. to K lfli 4th.

'lH. R. to U. B'" 7th (eh.)

41. K. to If" 2nd.

42. K. to 1ft! sq.

1:3. H. takes P. \ eh.) 11. u. to K. Kt.'s 7th.il 45. K. to Ks sq.

41;' K. to (f:. Iooq.

-17. P. to (.r~ .'jtlt.

·18. K. to {!. B's ~q.

49. It to K" 7th.

/)0. It to Ii:;; !.lth.

* If he had taken the Kt. with Kt., White, by taking the Q. Kt. with his R., would have got the better game.

t Takmg the Pawn with 1110 Quem, and thr-n, if White took Kt., the playing Q. to her Kt. '& 5th would perhap- Itaw been 1",·fel1lbl.·.

::: The game is v"ry well contested up to Ih" "1IIg", and w ith "'I'ml care and skill en bot •. sides, It should eud n- a drawn !I'"I""; "'bitt·, bow~,\"'r, plays somewhat npglurl'ntly after n·covering tl:t· udvuutage given at th,' beginning, and ultimately loses the gall"'.

§ "err well play.,d. By gl\'ing up thil, I',IWII, which f,'w pluyers would have dared, Wack IS enabled to bnng hi, Klllg' into powerful co-operation with the Rook.

/: 1'. to U's 5th would have been better, possibly,

ODDS OF PA'YN AND T"\YO MOVES.

GAME XXXVIII.

Between the same players. [THE PAWN AND Two MOVES.]

BLACK. (Mr. ll.) WHITE. (Mr. S.)

1. P. to K'8 4th. l.

2. p, to Q:s 4th. 2. P. to 1\.'s 3rd.

3. K. n. to Q's 31'd. 3. 1'. to Q. B's 4th.

4. P. to K'I'; 5th. 4. P. to K. Kt.'" 3rd.

5. P. to Q. n's 3rd. 5. Q. 1\.t to n'l'; 3rd.

6. P. to K. 13's 4th. G. K. Kt. to Irs 3rd.

7. K. Kt. to n's 3rd. 7. K. 13. to 1('s 2nd.

8. Castles. 8. Castles,

9. Q. Kt. to Q. R's 3r(1. 9. P. to Q. U"S 3nI.

10. Q. Kt. to Q. 13'8 4th. 10. P. to Q. Kt:8 4th.

11. Q. Kt. to K's 3rd. 11. P. to Q's 4th.

12. K.I>. takes I). ill passing 12. K. B. take-s P.

13. Q. to Q. B's 2nd. 13. Q. n. P. take" P.

14. K. D. tnkos K. Kt. P.ol· 14. P. takes Q. }\:t.

15. D. takes K. H. I). (ch.) 15. K. to n, -i

1G. (,}. n. takes I'. 16. n. take'S K. n. P.

17. (.),. D. takes D. 17. H. takes B.

18. ]1. to K's 4th. lR. B. to Q. Kt:" 2nd.

19. n. tukcs Kt. 19. B. takos 13.

20. Kt. to Ie" 5t1l. 20. B. to K" 5th.

21. Q. to K's 2nd. 21. Q. to K. KCs 4th.

22. It. takes It. 22. o. takes n.

23. It. to K's sq. 23. Q. takes Kt.

24. Q. take" n. 24. Q. takes Q.

25. It. takes Q. 25. R. to 1(";; ;;q.

2G. I). to K. Kt:;; 4th. 26. K. to K. Kt:s 2nd.

27. K. to Kt:;; 2nd. 27. P. to 1\:'s 4th.

28. K. to D'" 3I"(1. 2R. Kt. to K. D's 2nd.

29. P. to K. U's 4th. 29. K. to n'" 31'.1.

30. R. to K'" 2l1d. :10. Kt. to (r" anI.

31. I). to Q. Kt:R 3rd. 31. R. to Q. n s eq,

32. It. to Q. B'1l 2nd. 32. I~. to Q. H'I" 4th.

33. K. to ]("1'1 31'<1. 33. P. to Ir" 5th.

34. It. to K. B's 2nd (eh.) 34. K. to Kt."s 3rd.

35. R. to Q. B's 2nd. 35. 1'. to n:" 6th.

* Hardly judicious, against a stronger player.

43

CHESS PLA YJ-:R'S COMPANION.

36. K. to n's 3n1, 37, K, to R's 3rd,

38. R. to U's 2nd.

39. R. to K. Rt.·s 2nd.

40. P. to K. Kt.'s 5th. 41,. K. to U's 3rd.

42, R. to K's 2nd.

43. P. to U, B's 4th.

44. K. to U's 2nd.

45. R. to K's 3rd.t

46. R. to R's 2nd.

47. P. to U. n's 5th.

48. K. to U's sq.

49. K. to (-l. B's sq.

50. P. to U. B's 6th.

51. R. to K. Kt.'8 2nd.

52. K. to U's !<q.

36. R. to K. n's sq. (eb.)

37. R. to K. Irs 5th.

38. Kt to K. B's 2nd.·

39. Rt. to K. U's 31'd.

40. Kt. to B's 4th (ch.)

41. Kt. takes K. n. P.

42. K. to n's 4th.

43. It. to K. n's 6th (eh.)

44. I'. to U. 1\.t.'s 5th.

45. R. to B's 7th (ch.)

46. It to K. B's 5th.

47. Kt. to K. IfK 6th (eh.)

48. R. to U's 5th (eh.)

49. n. to Q's 4th.

50. Kt. to (-l's 5th.

51. It. to Q. B's 4th (eh.)

52. R. takes Q. B, r.

Aml wins.

GAME XXXIX.

Between the same players. [TilE PAWN AND Two MOVES,]

1IUCK. pfr. B.)

1. P. to Ks 4th.

2. P. to U's 4th.

3. K. B. to Q's 3rd.

4. 1'. to K's 5th.

5. P. to K. U's 4th.

6. P. to K. Irs 5th.

7. K. to B's sq.t

8. K. R. P. takes P.

9. I'. to K. Rt:" 7th.

10. Q. to K. R's ,5th (eh.)

11. Q. B. to K. Kt.'s 5th (eh.)

12. K. Kt. to n's 3rd.

13. Q. Kt, to U's 3rd.

14. Q. Kt. 1'. takes n,

WIIITE. (Mr, S.) 1.

2. 1'. to K'1l 3rd.

3. 1'. to Q. Irs 4th.

4. 1'. to K. Kt.·R 3rd.

5. Q. B. P. takes P.

6. Q. to R's 4th (eh.)

7. Q. takes K. P.

8. P. to K. U's 3rd.

9. Q. takes I'.

10. K. to U's sq.

11. K. to Q. B'" 2nd.

12. Q. In. to H's ard.

13. K. u takes Q. Kt. 14, K, Kt. to B'I! 3rd.

* This is better, although less tempting than Kt. to K's 5th.

t Had he played on his Q. n. P., White would have gained it immediatdy by moving his Rook to Q. B's 6th.

::: The best move under the circumstances.

ODDS OF r,~WN AND TWO MOVES.

45

15. Q. D. toK. D's 4th (ch.)'"

16. Q. to Q. Kt.'1! 5th.

17. Q. B. to K. Kt.'s 3rd.

18. K. R. to Ks 5th.

19. Q. to Q. B's 5th.

20. K. to Kt.'s sq.j

21. R. takes K. P·t

22. R. takes K. Kt.§

23. R to K. D's 3rd.

24. Q. to Q's 5th.

25. R. takes It.

26. R. to Ks sq.

27. It. to Ks 4th.

28. r. to K. B't! 3rd.

15. P. to Q's 3rd.

16. K. Kt. to Q's 4th. 17, K. H. to K. B's bq.

18. P. to Q. It's 3rd.

19. K. Kt. to K's 6th ("11.)

20. r. to K's 4th. 2l. R. takes Kt.

22. R. to K. lrs 3rd. 2:3. P. to Q. Kt.'s 3rd.

24. Q. to K. B's sq.

25. Q. takes R.

26. n. to Q's 2nd.

27. P. to Q. Kt:s 4th.

28. It to K'~ sq.

* It:8 evident from the following moves, that Black could not take the

K. R. P. without loss,

lao B. take. K. R. P. 16, B. takes Q.

17. P. takes Kt.

15. Kt. take, Q.

16. Kt. checks.

17. R. takes R. «h.), &e.

T If he had laken the Kt., it would han' cost him two Pieces in return. ::: A clever move, and one wlnch renders .tllI more curious the very remark .. ble posinon of the gam e at this crisis:

BJ •. \.CK.

""lItTK.

It will be seen that Rlack has no ..... ap e for his Q., and that I.y advam-ing hi. 1'. to K'8 !th, Wh.te shut out the Bishop and threatened at once to capture her. Black's ingenious play of takmg the K. P. w ith his R. I" C\ LIlts tlns, however, since if his Q. were now taken, he would \\ in the adverse Q. in return by the double check of Rook and B,,,h,,I"

§ lIe would obviously have lost at least two Pieces by taking the Rook.

46

CHESS PLAYER'S COMPANION.

29. B. to K. B's 2nd. 29. n, takes R.

30. K. B. takes R. 30. Q. to K's 4th.

31. Q. to K. Kt:s Sth. 31. Kt. to <{'s sq.

32. B. to K. R's 4th. 32. Kt. to Q. Irs 3rd.

33. K. to n's 2nd. 33. (~. to K. B's 5th.

34. Q. B. to K. Kt:s 3rd. 34. Q. to K's Gth (eh.)

35. K. to B's sq. 3.3. o. takes doubled 1'.

36. K. n, takes Kt. 36. Q. to Q. n's Hth (eh.)

37. (~. B. interposes. 37. n. takes K. n.

38. Q. to K. Kt.'8 7th ,ch.) 38. 1(. to u. 13's f<'l.

39. Q. take" P. at (,f", -Ith. 3!). r. to (.~·s -Ith.

40. Q. to K. R'" ~th ,eh.) 40. K. to Q. Kt.'s 2nd.

41. Q. to Irs 7th ,ch.) 41. K to (~. Kt'8 ~rd.

42. K. to K'" 2nd. 42. Q. to K. n'll ,;th.

43. 13. to K. If", 2nd, eh.) 4a. K. to U. H's -tth.

44. U. to Q. R" 7th. 4-L Q. to (~. R's ,;tll (ch.)

4.5. K. to <f" "''1. 4.}. 1). to Q. Kt.'" Jth.

46. n. to K'" ~q. -tH. H. to Q. Kt.·" -lth.

47. Q. to K'" 7th. 47. (~. to Q'" ,;th ;('h.)

4H. K. to Q. If" "q. 48. (-1. to (~. H'!> Htll \ch.)

49. K. to (-!,,, 2nd. 40. U. tukc-, Q. n. I).

50. Q. to O. If" 7th' ch.) .30. K. to Q. Irs Jth .

• \ll<i Black resigned.

GAMI': XL.

Between tI ... same player •• [T",: PAW'" "''''D Two MOVE~.]

DLACK. Pl1'. n.) WHITE. (:\11'. S.)

1. I}. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K's ard.

3. K. B. to Q's 3rd. 3. J'. to Q. H'I'! ·ltlt.

4. I). to K's ;Jtll. 4. I}. to K. Kt.'" ani.

5. P. to Q. B's :Jl'd. 5. (~. Kt. to n, a1'(1.

6. I). to K. U's 4th. 6. Q .. H. P. take-s 1'.

7. P. takes P. 7. u. to K. Kt.'" 2nd.

8. P. to K. U's .'jth. 1:1. Kt. take" u. 1'.

9. n. P. takes I). 9. Q. to (~. n'R 4th (cll.)

10. K. to Iff! sq. 10. 1'. to K. U's ~rd.

11. Q. to K. U's !jth. 11. Q. takes P.

12. Q. Kt. to B's 31'(1. 12. I). to <l'" -f th,

13. Q. to Q'ij sq. 13. n. to U'ij 2nJ..

ODU8 OF PAWN AND TWO MOV};!;.

47

14. R. to K. R's 5th.

15. IL Kt. to R's 3rd.

16. B. to K. B's 4th.

17. R to K's 5th.

18. B. takes Q. Kt.

19. Q. Kt. to Kt.'s5th.

20. Q. R. to Q. B's sq.

21. U. U. takes n+

22. Kt. to Q's 6th (eh.)

23. Q. to B's 31'<1 (eh.)

24. 1', to K. Kt. s 4th. 2J. K. to Kt. 's 2nd.

26. K. to R's 2nd.

27. P. takes Kt.

28. Q. to K. B';; 4th.

14. Q. to K. B's 3rd.

15. Q. It to Q. Irs sq,

16. K. Kt. to K's 2nd.

17. Q. to K. B's f>q.

18. B. tukca B.

19. B. to Q. B's 4th.""

20. Q. to K. Kt:b 2nd.

21. It. takes u.

22. K. to n'R ;''1.

23. Kt. to K. R"s ·Hh.!

2,1. It. to Q. Irs 8th (eh.) 25. Q. takes P. at K. Kt.'8

3n1.

26. Q. to K. Kt.'~ 2nd.

27. Q. to Ks 4th :eh.)

And Black won the gru.nc.

GAlrr. XLI.

Between the same player •. [T'un PAWN A!<J) Two MoYcs.]

nI.AC':K. (~f1'. B.) wmru. (~Ir. S.)

1. 1'. to 1\:'8 4th. 1.

2. 1'. to Q's 4th. 2. 1'. to U's 3n1.

3. P. to K. B's -tth, 3. P. to Q. II' ... -lth.

4. P. to U's .5th. .1. 1'. to K. Kt:;. 31'<1.

5. P. to Q. D'" 4th. 5. K. B. to Kt.·" 2n<l.

6. K. Kt. to lrtl 31'd. 6. Q. B. to K. Kt.·~ Jth.

7. I>. to K. R's 31'<1. 7. R takes Kt.

8. Q. takes D. 8. Q. Kt. to (~·s 211Cl.

9. Q. Kt. to B'b .11'0. 9. K. Kt. to B'~ 3rd.

10. K. B. to U'R 3rd. 10. Castle».

11. (~. B. to Q:!I 2nd. 11. K. Kt. to n's Ith,

12. U. to K. Kt.'s -Ith, 12. 1\:. to R't. l-q.

* If he had moved the Kt. to K. B's 4th, Black would have gnineu a Piece hy taking it with his Rook. His best move, we believe \\.18 to play the Kt. to Q B's 3nl.

t Black plays the latter portion of this game with n ~oo<l deal of ~pirit. ::: K. to Kt.'8 sq. appears to be better, but that would not have saved the game.

48

CHESS rL.A.YEn'S COlllr.A.NION,

13. K. R. to K. B's sq.

14. P. to K. R's 4th.

15. Q. to K. Ks Srd.

16. I). to K. KCs 4th.

17. I'. to K. B's 5th.

18. P. to K. R"s 5th.

19. Kt. P takes P.

20. K. n. to Ks 2nd.

21. K. R. to 1\"1< sq.

22. Castles on Q's side. 28. B. to K. Kt.'s 5th.

24. H. to K. R:s 5th.

25. n. to K. Kt.'s 6th."'"

26. n. to K. Rs 6tll.

27. Q. H. to K. H's Bth.]'

28. I'. takes R.

29. R takes o,

30. n. takes K. P.

31. 1). takes It. P.

32. Q. It. to (rs 2ntl.

33. B. takes Kt. (eh.) 31. 0.. It. to K'~ 2nd.

35. K. It. to U's -tth.

36. K. to Q. Irs 2nd.

37. Kt. to U'" "lI.

38. K. H. to H'" 7th (ell.)

39. K. It. to Q. If" 7th.

40. 1'. to Q. If" 3rtl.

41. n. take" It. 1'.

42. H. to Q. Ir" 7th,

43. Kt. to K's 3rd.

41. Kt. take!>dOllbletll'. (c·h.) 4.>. J~t. takes H.~

'10. R. to U's 7th.

47. It takes (J.. I'.

4H. K. to Q. ]3'" "'I.

4!). K to Q. R's 2nd.

50. Kt. to Q. It'll -tth.

13. P. to Q. R's 3rd.

14. K. B. to Q's 5tb.

15. Q. lit. to K. B's 31·d. IG. Q. to Q's 2nd.

17. K. Kt. to Kt.'8 2nd.

18. P. takes K. It. 1'.

19. K. Kt. takes R. 1'.

20. K. Kt. to Kt.·s 2nd.

21. K. H.. to K. Ifs 2nd.

22. Q. R. to Q. Kt.'s sq.

23. K. Kt. to J('" "q.

24. K. It. to K. Kt. 's 2nd.

25. P. to Q. Kt.'" 4th. 2G. K. R to Kt.·s SII.

27. R takes x, H.

28. U. takes Q.

29. Q. Kt. P. takes P.

30. K. to Kt.'s ~nd.

31. i«. takes K. R. 1'.

32. K Kt. to Irs 3rd.

33. Kt. takes B. :H. K. to B'b 2nd.

35. It. to K. Kt.'" flq.

36. Kt. to I\. Kt.'s 5th.

37. Kt. to Ks -ith. as. K. to ]rs 3rd.

39. Kt. to (1';, 6th.

40. H. to Q Kt.'" "q.

41. K. to hi" ·!th.

42. B. takes Kt. P.

43. Kt. to K. ]I'" 5th. 41. K. to <1'", 5th.

4.5. Kt. takes H.

4G. K. takes P.

47. Kt. to (J.'" lith 'c·!t.) 4R. Kt. to K' .. 7th (,,11.)

49. Kt. to K. ]fs 5th.

50. K. to U's 5th.

• TLe attac·k in this game is very ably sustained. At the present stage it seems almost Irresisnbte,

t Threatening immediate mate, by Q. tak.·s R. P. (,·It.), &.c. :: R. 10 K. B's 2nd, would perhaps have been .I!'OIIS"!"

ODDS OF FAWN AND TWO :MOVr.S.

49

51. R. to Q's 7th.

52. P. to Q's 6th.

53. K. to a. Kt:s 3rd.

54. Kt. to a. Kt.'s 2nd.

55. Kt. takes P.

56. K. to a. R"s 4th.

57. R. to a. R's 7th.

Drawn game.t

51. R. to K R'R f;q.~

52. R. to K. H"R 7th (eh.)

53. Kt. to U'R 4th.t M. 1). to B's 5th (ch.)

55. It. to K. R's 6th (eh.)

56. K. takes Kt.

G.nfE XLII.

Between the same players. [THE PAWN AND Two MOVES.]

DT,ACK. (Mr. n.) WHITE. c~rr. s.)

1. P. to K's 4th. 1.

2. P. to a's 4th. 2. P. to K'R 3rd.

3. K. B. to <l"s 3rd. 3. P. to Q. n's 4th.

4. P. to Q's 5th. 4. P. to a's 3r<1.

5. P. to a. n's 4th. 5. K. P. takes P.

6. a. n. i'. takes P. 6. K. Kt. to H's 3rd.

7. Q. Kt. to B'" 3rd. 7. B. to K. Kt:" ,jth.

8. P. to K. B's :)nl. 8. n. to K. rr- -Ith.

9. P. to K. Kt.·f; Ith, 9. R to K. H's 2nd.

10. B. to K. lfs ·!th. 10. P. to (1. Irs 3nI.

11. P. to a. n's ·[th. 11. K. B. to K'" 2nd.

12. K. Kt. to K's :!lld. 12. Castles.

13. Q. to Q'IiI 211d. 13. Q. Kt. to Q'f< 21ld.

H. K. Kt. to Kt:" 3n1. 14. B. to K. Kt:" 3rd.

15. Kt. to K. U's 5th. 15. K. Kt. to 1("" sq.

16. K to l{'s 2nd. 16. Q. i«. to l\:'" 4th.

17. B. takes Kt. 17. Q. P. take" n.

* From this point, with exact play, it would appear tint ',"hite might have won.

t Kt. to Q's 6th, would have won at least a Piece (e. fI.).- 53. Kt. to Q's 6th.

M. Kt. to Kt.'s 6th. 54. R. to Kt.'. ith (<,11.)

t Black would equally lose by Kt. to Q. B's 3rd.)

55. K. to R's Hh. ss. H. takes Kt.

And must win.

::: R. to K. R's 4th, would compel II e Black King to submit to a discovered check, but it docs not appear at all clenr that he could not escape.

E

50

CIlESS PLAYER'S COMPANION.

18. P. to K. R's 4th.

19. P. to Q. I{t.'s 3rd.t

20. D. to Q. B's 2nd.

21. Kt. 1'. takes B.

22. Q. It. to K. Kt.'s sq.

23. Q. R. to K. Kt.'s 4th.

24. Q. to K'" Rq.

25. Q. to K. Kt.'" 3rd.

26. P. to (~. Kt.'s 4th.

27. Q. It. takes n.

28. Q. takes K. P.

29. Q. to K. Kt.'s 3rd.

30. P. to K. n's 4th.

31. P. takes Kt. a2. K. to n'!! sq.

33. IH. takes It.

34. K. R. to R's 2nd.

35. R. to K. B's 2nd. 3G. K. to K's 2nd.

18. Kt. to Q's 3rd.*

19. Q. R. to Q. B's sq.

20. Q. B. takes Kt.

21. B. takes K. R. P.t

22. Kt. to K. n's 2nd.

23. B. to K. Kt.'s 4th.

24. P. to K. R's 3rd.

25. P. to Q. B's 5th.

26. Q. to Q. Kt.'s 3rd.

27. Kt. takes It.

28. Q. R. to K's Rq.

29. Q. takes Q. Kt. P.

30. Q. to Q. Kt.'A 7th.§

31. Q. takes B. (eh.)

32. Q. It. takes K. P.

33. Q. takes Kt.

34. B.. takes P. (ch.)

35. Q. to Q. Kt.'s 8th (eh.) 3G. Q. to Q. Kt.'s 7th (eh.) Blaek resigned.

GAME XLIII.

Between the same players.
[Tn s PAWN AND Two MOVES.]
DLACK. (Mr. D.) WIlITE. (Mr. S.)
1. P. to K's 4th. 1.
2. P. to U's 4th. 2. P. to K's 31'<1.
3. K. D. to Q's 3rd. 3. P. to Q. B's 4th.
4. P. to K'R 5th. 4. P. to K. Kt.'s 3rd.
5. P. to (~. D'", 3rd. 5. Q. Kt. to R's 3rd.
6. P. to K. B's 4th. 6. P. to Q's 4th.
7. K. Kt. to Ifs 3rd. 7. K. Kt. to R's 3rd.
8. Castles. 8. K. D. to K's 2nd.
9. I'. to Q. Kt.'s 3rd. 9. Castles.
10. Q. to D's 2nd. 10. K. to Kt.'s 2nd. * He might have gained the K. R's Pawn by taking off the Kt., but in doing so he would have enabled Black to double his Rooks with great effect on the K. R's file.

t p'. to K. R's 5th looks stronger, :I: Dangerous, certainly I

§ Better play than retreating the Kt.

ODDS OF PA'VN AND TWO MOVES.

51

11. P. to Q. R's 3rd.

12. P. takes P.

13. Q. Kt. to B's 3rd.

14. Q. to Q's 2nd.

15. n. to Q. B's 2nd.

1G. Q. R. to Q. Kt.'s sq. 17. Q. B. to Q. Kt.'s 2nd. t s. 1'. to K. R's 4th.

19. n. takes B.

20. It. to Q. Kt.'s 2m1.

21. K t. takes Q.

22. K. It. to K. B's 3rd.

23. n. to (~'R "'q.

2!. Q. R. to Q. B's 2nd. 25. P. to K. U's 5th.

2G. K. R P. takes 1'.

27. n. to Q. Kt:R 2nd.

28. B. to (~. It's :11'<1. 2\). IL It. to U'H :3n1. :10. 1'. talu·;' H.

31. U. to Q. If,,; 3rd.

11. P. takes Q. P.

12. Q. B. to U's 2nd.

13. Q. It. to Q. B's ;.q.

14. Q. to Q. Kt,'s 31'd.

15. Q. Kt. to H.'s 4th.

16. Q. to Q. B's 2nd.

17. K. It. to n'R 2nd.'"

18. B. takes Q. R. P.

19. Q. tukes Kt. !W. Q. tukes Q.

21. Kt. to K. Kt:s 5th.

22. It to Q. i«. 't-, -Ith.

23. Q. xe. to H's 31'd.

24. K. Rt. to U'" 31'd.

25. Kt. to K. U'R 4th. 20. R. 1'. takes I'.

27. Q. It. to K. B'R sq. 2B. R. to K. !t's sq.

29. H. take-s R.

so. K. K1. takes Q. r. 31. n. to K's 7th.

And wins.

GAlIn: XLIV.

Between the "arne players. [THE PAWN AND Two MOVES.]

TIL \.( K. (Mr. n.) WIllTE. (Mr. S.)

1. 1'. to 1\:'s 4th. 1.

2. 1'. to (~'s 4th. 2. Q. Kt. to B's 31'd.

3. P, to U's 5th. 3. Q. Kt. to K's dth.

4. 1'. to K. B's 4th. 4. Q. Kt. to K. U's 2nd.

5. 1'. to Q. B's 4th. 5. P. to Q's 3rcl.

G. Q. Kt. to B's 31'd. 6. P. to K. Kt.'s 3rd.

7. K. B. to U's 3rd. 7. K. B. to K. Kt.'s 2nd.

8. K. Kt. to U'E. 3rd. 8. Q. B. to K. Kt.'s 5th.

9. P to K. Ws 3rd. s. Q. B. takes K. Kt.

10. Q. takes B. 10. K. Kt. to B's 3rd.

11. Q. B. to Q's 2nd. 11. Castles.

* Having in view the capture of the Q. R's Pawn, which could not be vnntageoualy taken while this Rook remained on the K. D's sq.

E2

52

CHESS rr.AYER'S COlfrANION.

12. Itt. to K's 2nd. 12. K. Kt, to Q's 2nd.
13. Q. B. to his 3n1. 13. B. takes B. (eh.)
14. Q. Kt. I}. takes B. 14. K. Kt. to Q. B's 4th.
15. Q. to K's 31'(P 15. P, to K's 3rd.
16, P. to K. H,'", ·!th. 16, Q. to K's 2nd,
17. K. to U's 2nd. ] 7. Q. It. to K's sq.j
18. Kt. to K. Kt.'8 3rd. 18, p, to Q. B's 3rd.
19. Q. R. to K's "<J. 19. K. 1). takes P.
20. Q,. B. P. takes P. 20. Q. B. P. takes P.
21. K. P. takes P. 21. Q. to her 2nd.
22. Q. to her 4th. 22. Q. to K. Kt.'s 5th.
23. Q. H.. to K'8 3rd. 23. R takes R.
24. Q. takes H.. 24. Kt. to K. R's 3nl.
25. It. to K. H'/-, sq. [. 25. Kt. takes B.
~G. K. takes Kt. 2G. Kt. to K. B's 4th.
27. u. to l\:'fo! 11th (eh.) 27. K. to Kt, 's 2nd.
28. R. to K, H's 31'11. 2S. It. to K. B's 31'd.
29. Kt. takes Kt. (·h.) 2!). B.. takes Kt.
30. o. to K.'R 2nd ~ 30. R. tnke« u. P. (eh.)
31. K. to Q. B's 2nd. 31. Q. to K. B s 4th (·h.)
32. K. to o, lr" sq. 32. It. to Q,. Kt:s 4th.
33. Q. to K'!, 7th (dl.) 3:3. Q. to K. H's 2nd.
34. Q. takes Q. P. 31. It. to (~'s lth.
35. Q. to her Kt.·b Ith. 35. P. to o. Irs Ith,
3G. Q. to I(,s 4th. ao. (!. to her 2nd.
37. Q. to K'" 2nd. 37. Q. to (!. R's 5th.
as. P. to (~. n's 4th. 38. o, to her Irs 31'(1.
39. B.. to K'8 3rd. ao. H.. to U's 5th.
40. R. to K's 7th (·h ) 40. K. to H.'s 3rcl.
·11. K. to Q. 1\:t:" "I. 41. Q. to Q. n's 4tl'.lf
42. H.. tnkos (~. K t P. 42. It. takes Q. n. P.
-is. Q. to her 211(1. ~I -rs. R. to U's 5th.
44. Q. to her B's sq.,I;~ 41. Q. to K. B's 1th (eh.)
4.5. K. to Q. R's sq. 45. Q. takes K. B. P.
46. Q. takes Q. 46. R. takes Q. * To prevent the dangerous move of Q. Kt. to K's 4th. t Threatening to win at least a Pawn.

=:: P. to K. R's 5th would perhaps have been better,

§ It was impossible to save both the Q's and K. Kt.'s Pawn. II Taking the Q. B. P. appears to be 11 strong e r move,

'If The very utmost nicety of play is demanded on both sides, throughout this difficult portion of the eontest •

. ** Still promising the fatal check by discovery.

ODD~ or PAWN AND TWO MOY!';.

03

47. P. to K. Kt'" 3rd.

48. R. to Q Kt.',., 3rd.

49. It. to Q'" 3rrl.

50. K. to Kt '" 2nd. 5l. K. to E''! 2nd.

52. K. to Q's 2nd.

53. It. to Q. H s 3rd. 51. K. to his 2nd.

55. K. to Q's 3rd.

56. K. to his 2nd.

57. K. to his sq.

58. R take" Q. It. P.

59. R. to Q. B:" 6th.

60. 1>. to Q. R"& 4th.

61. 1'. to Q. It's 5th.

62. R. to Q. R's 8th.

63. 1'. to Q. H'b 6th.

64. P. to Q R'! 7th.

65. It. to K. Kt 's 8th."

66. K. tohis 2nd.

47. R. to K. Kt.' .. 5th.

48. P. to Q. n-, 5th.

49. K. to If" 4th.

50. P. to K. R b 3rd.

51. It. to Q E" 5th ({.h.)

52. K. to Kt.'s 5th.

53. K. to R's 6th.

54. K. to Kt.'s 7th. 5.5. R. to K. Kt ''l 5th.

56. 1'. to K. It ~ 4th.

57. n takes K. Kt P.

58. It. to K Kt.'" 5th. 59 K to Kt ' .. Gth. 60. K. take-, K It. r. ()1. P. to K Kt '., 1th. 62. K to Kt 's Gth, 6.~. P. to K. n , 5th.

64. It to Q. u , 5th.

65. It to Q. It"b 8th (('h.)

And the game was ultimately drawn.

* The position IS In the highest degree mstructive for thc young player, To facihtate the study of Its many mterestmg vananons, we append a diagram of the sttuatson of the PIeces, pnol to Black's 65th

move.

BLACK.

WHJT);.

White to play, can he "in the gdme?

54

CIIESS PLA.YER'S COMPA.NION.

GAME XLV.

Between the same players. [THE PAWN AND Two Movss.]

DLACK. (Mr. R.) WHITE. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K'1l 3rd.

3. K. n. to Q's 3rd. 3. P. to Q. B's -Ith.

4. I). to Q's 5th. 4. I'. to Q's 3rd.

5. P. to Q. If!:> 4th. 5. K. Kt. to Irs 3rd.

6. P. to K. B's 4th. 6. I'. to K's 4th.%

7. P. to K. B's 5th. 7. P. to K. Kt.'s 3nl.

I:l. P. to K. Kt.'s 4th. 8. P. takes P.

9. Kt. P. takes P. 9. P. to K. R's -Ith.

10. n. to K. Kt.'s 5th. 10. K. B. to I(t.'s 2nd.

11. P. to K. It's 4th. 11. Q. Kt. to It'fl 31'(1.

12. K. Kt. to B's 3rd. 12. K. B. to R'b 3rd.

13. Q. to her 2nd. 13. K. B. to Kt.'s 211d.i

H. Q. Kt. to R's 31'<1. 14. Q. to (~. R's -lth.

15. K. to his 2nd sq.t 15. K. Kt. to his 5th "'q.

16. P. to Q. R's 3rd. 16. Q. B. to Q'" 211(1.

17. K. R. to K. Kt.'s sq. 17. Q. Kt. to B's 2nd,

18. K. Kt, to R's 2nd. 18. K. Kt. to B's Brd.

19. B. takes Kt. 19. n. takes B.

20. It. to K. Kt.'s 6th. 20. K. to K's 2nd.

21. It. takes B. 21. K. takes R.

22. Q. to K. Kt.'s 5th (00.) 22. K. to B's 2nd.

23. Q. to Kt.'s 6th (eh.) 23, K. to I{'" 2nd.

24, Q, to Kt:s 7th (eh.) 24. K. to Q's sq.

25. Q. takes R. (eh.)

And White resigned.

* This game is far from judiciously opened by the second player. At this pomt he ought rather to have taken the Pawn with Pawn than subject himself to the restraint which P. to K'a 4th was sure to entail.

t TIll' purpose of these moves would appear to be merely the affording time to Black to strengthen his attack.

:I: In similar positions where the Pawns are broken up or much advanced on both sides, it is frequently better to play the King thus or to B's 2nd, than to Castle.

ODUS O~ PAWN A.ND TWO MOVES. 55

GAME XLVI.

Between the same players. [THE PAWN AND Two MOVER.]

BUCK. (Mr. 13.) WlIITE. (Mr. S.)

1. P. to K's 4th. 1.

2. 1'. to Q's 4th. 2. P. to K's 3rd.

3. K. B. to Q's Brd, 3. P. to Q. B's -Ith.

4. P. to Q's 5th. 4. P. to Q'H 3rd.

5. P. to Q. B'R 4th. 5. K. Kt. to Irs 3td.

G. P. to K. B's 4th. 6. K. 1'. takes Q. P.

7. Q. B. P. takes P. 7. Q. B. to K. Kt.'s 5th.

8. Q. to Q. B's 2nd. 8. Q. Kt. to Q'H 2Ild.~'

D. P. to K. R's 3rd. D. Q. B. to H's ·1th.

10. P. to K. Kt.'s 4th. 10. Q. B. to K. B's 2nd.

1l. Q .. Kt. to B'R 31'd. 11. P. to Q. R's 3rd.

12. P. to Q. R's 4th. 12. Q. It. to Q. B's sq.

13. P. to Q, I{t.'!! 31'd. 13. K. B. to K'::I 2nd.

14. K. Kt. to B's 3rd. 14, Castles.

15. Q. It'. to K's 31'd.t 15. Q. to 11<'1' KR 4th.

16. K. to his 2nd. 16. (~. to her B's 2nd.

17. K. Kt. to K. I{t.'s 5th. 17. Q. Kt. to his 3rd.

IH. P. to K's 5th. 18. P. takes P.

19. R. takes K. R. P. (eli.) Hi. K. to Ks sq.

20. Kt. takes B. (eh.) 20. K. R. takes Kt.

21. K. R. to K. Kt.'s 6th. 21. K. R. to B's sq.

22. Q. to K. B's 5th. 22. B. to U's 3rd.

23. P. to Q. R's 5th. 23. Q. Kt. to Q's 2nd.

24. Q. to K. Kt.'s 5th. 24. I'. takes K. B. 1'.

25. Q. to K. R's 4th (eh.) 25. K. to Kt's sq.

26. P. to K. Kt.'s 5th. 26. P. takes B.

27. Kt. to K'R 4th. 27. Q. Kt. to 1\:'8 4th.t

28. P. takes K. Kt.§ 28. Kt. takes u

* It is all important for White to prevent the advance of his opponent's K. P. in this opening.

t lIe might have won the K. R. P. hy playing forward his K. P., but in return he would have lost hi. Q. P., which was of much more value.

t This may be called the "game move," it reheves Wlute from an embarrassing attack, and enables him to come off the winner of a clear Piece.

§ If he had taken the Kt. with his Kt. eheoklng, White would have retaken with his K. Kt. P., and thus have brought his Queen to bear upon the threatened point-his K. R's 21

56

CHESS PLAYER'S COMPANION.

29. Q. to K. Kt.'s 4th. 29. Kt. to B's 5th (eh.)

30. K. to B's 3rd. 30. B. to K's 4th.

31. K. R. to K. Kt.'s sq. 31. B. takes K. B. P.

32. P. to Q's 6th. 32. Q. to her B's 3rd.

33. P. to Q's 7th. 33. Q. R. to Q's sq.

34. Q. R. to K. B's sq. 34. B. to Q's 5th.

And after a few more moves Black resigned.

GAME XLVII.

WI'l'H MR. STANLEY.*

(In each of these games White's King's Bishop's l'awn must be taken from the board.)

[THE PAWN AND Two MOVES.]

BLACK. (Mr. 8-y.) WRITE. (Mr. S.)

1. P. to J{'s 4th. 1.

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd.

3. P. to Q's 5th. 3. Kt. to K's 4th.

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd.

5. K. Kt. to B's 3rd. 5. P. to K's 3rd.

6. K. B. to Q's 3rd. 6. K. B. to Q. B's 4th.

7. Q. Kt. to B's 3rd. 7. P. to Q. R's 3rd.

8. P. to Q. R's 3rd. 8. K. Kt. to K's 2nd.

9. I>. to K. It's 4th. 9. P. to Q. D's 3rd.

10. P. to Q. Kt.'s 4th. 10. K. D. to Q. R's 2nd.

11. P. to Q's 6th. 11. Kt. takes Q. P.

12. K. Kt. to Kt.'s 5th. 12. P. to K. R's 3rd.

13. K. Kt. to R's 3rd. 13. K. Kt. to his 3rd.

14. P. to K. Kt.'s 3rd. 14. Q. Kt. to K. B's 2nd.

15. Q. to K. Kt.'s 4th.t 15. Q. to K. D's 3rd.t

16. D. to Q. Kt.'s 2n!l.§ 16. D. to U's 5th.

• This gentleman, at the time the present games were played, was a resident in London, and had attained the reputation of being one of the most brilliant and promising players of the day. He has subsequently in America gained increased distinction by his victory over the French player, M. Rousseau, in the match contested at New Orleans, in the

winter of 1845. -

t Truly a most embarrassing move for White.

t It is not easy to determine whether this or B. to Q's 5th is the .better move. He might also have retired the Kt. to K. B's sq., defying Black to take the K. Kt.'s Pawn.

~ The position is very difficult for both players, If Black had now ""layed P. to K's 5th, instead of guarding his Q's Kt., White would have taken the K. P. with one of his Knights.

ODDS OF PAWN AND TWO MOVES.

57

17. P, to K's 5th.

18. K. B. P. takes Kt.

19. Q. to K. Ks 5th (eh.)

20. Q. Kt. to l{'1'1 4th

21. Q. Kt. to Q's 6th (ch.)

22. K. B. takes P. (ch.)

23. Castles on Q's side,

24. B. takes n.

25. K R. to l{'s sq.

26. Q. to K. n's 3rd.

27. Q. to Q. Kt.'!l 3rd.

28. Kt. to x. n's 4th.

29. B. to K's 4th. so. n. takes Kt.

31. Q. to Q. Kt.'s 2nd.

32. K. Kt. P. takes It.

33. Q. R. takes Q. P.

34. Q. takes Q.

35. K. to Q. Kt.'s !'q.

36. P. to K. lfs ,sth.

37. r. to x. n's 6th.

38. K. R. to x. Kt.'H sq.

39. R. to Kt.'s 8th (eh.)

40. R. to Kt. 's 7th.

41. Q. It. to x. I{t.'s 4th.

17. K. Kt. takes P.

18. Q. Kt. takes P.

19. P. to K. Kt.'s 3rd.

20. Q. to K's 2nd.~

21. Q. takes Kt.t

22. K. to Q's sq.

23. P. to Q. B's 4th.

24. Q. B. P. takes B.

25. Kt. to Q. B's 3rd.

26. R. to x, B's sq.

27. P. to Q. Kt.'s 4th.

28. P. to Q. R'R 4th.t

29. Q. R. P. takes P.

30. Q. It. takes P.

31. x. R. takes K t.

32. Q. takes n.

ss. Q. to Q. B's 6th.

34. P. takes (~.

35. P. to Q's 4th.

36. R. to Q. It's 3rd.

37. R. to Q. H.'s 2nd.

38. It. to x. U's 2nd.

39. K. to Q's 2nd.

40. K. to his sq.

And after several more moves White abandoned the game.

GAME XLVIII.

Between the same players.

[THE PAWN AND Two MOVES.]

BLACK. (Mr. S-y.) WHITE. (Mr. H.)

1. P. to K's 4th. 1.

2. I'. to Q's 4th. 2. Q. Kt. to n's 3n1.

3. Q. Kt. to n's 3rd. 3. P. to K's 4th.

4. Q. P. takes r. 4. Kt. takes P.

* All tbis is very critical and very interesting too.

t If, instead of taking the Kt. he had moved his King to Q's sq.

Black would have captured the B., threatening mate at Q. Kt.'. (;th.

:: The present game is remarkable rather for its livehness than fhr the skill or correctness of the play. At this point White i. guilty of an unaccountable omission. He had simply to move P. to K'B 4th. and he must have won a clear Piece.

58

CHESS PLA.YER'S COMPA.NION.

5. P. to K. B's 4th.

6. K. B. to Q. B's 4th.

7. P. to K. B's 5th.

8. Q. B. takes K. Kt.

9. P. to K. Kt.'s 3rd.

10. B. takes Kt. (ch.)

11. Q. to Q·s.4th.

12. Q. to Q. B's 4th (eh.)

13. K. Kt. to K's 2nd.

14. Q. to Q's 4th.

15. Q. to K's 5th (ch.)

16. Q. to K. B's 4th.

17. K. Kt. takes Q.

18. Castles 011 (~'s side.

19. K. R. to K's sq.

20. P. to K. Kt.'s 4th.

21. K. Kt. to Q's 3rd.

22. K. Kt. takes u.

23. Kt. to Q. Kt.'s sq.

24. Q. R. to Q'r; 6th.

25. 1'. to K'K 5th.

26. Kt. to Q's 2nd.

27. P. to Ie,. Gth (ch.)

28. Kt. to K's 4th.

29. R. checks.

30. r-. t-ikes It.

31. Kt. takes P. (ch.)

32. Kt. to o, Kt.'8 7th (ch.) And White abandoned the gmnc.t

5. Q. Kt. to 1(. D's 2nd.

6. K. Kt. to R's 3rd.

7. P. to Q. B's 31'd.*

8. Q. to K R's 5th (oh.)

9. Q. takes U.

10. K. takcs n.

11. P. to Q. Kt.'s 31'd.t

12. K. to Ks sq.

13. P. to Q. R's 4th.

14. K. B. to Q. B's 4th.

15. K. to B's 2nd.

16. Q. takes Q.

17. K. R. to K's sq.

18. I). to Q. Kt.'s 4th.

19. P. to Q's 31'd.

20. P. to Q. R's 5th.

21. P. to Q. Kt:s 5th.

22. Q. 1). takes K. Kt.

23. Q. R. to R's 2nd. 2·1. Q. R. to Q. B's 2nd. 25. Q. B. to Q. R's 3rd. 2G. n. to Q. Kt.'s 4th.

27. K. to his 2nd.

28. B. to Q. B's 5th.

29. R. takes It.

30. K. takes P.

31. K. to Q's sq.

GAME XLIX.

Between the same players. [THE PAWN AND Two MOVES.)

BLACK. (Mr. S-y.) WHITE. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2, Q. Kt. to B's 3rd.

* B. to Q. Kt.'s 5th, with the object of checking with the Q. at K. R's 5th, and winning the K's P, presently, is a better move at this point,

t P. to Q. Kt.'s 4th would have been preferable, but that Black was prepared at once to take it with his Kt., and then if his Kt. were captured, to win the Q's Rook by checking with his Q. at her 5th.

. t The young player will observe that White resigns because he i. forced to lose his two Pieces for the enemy's Rook.

ODDS OF PAWN AND :tWO MOVES.

3. K. B. to Q's 3rd.

4. P. to Q's 5th.

5. Q. B. to K. Kt.'s 5th.

6. P. to K. B's 4th.

7. K. B. P. takes r.

8. r. to Q. B's 4th.

9. Q. to K's 2nd.i.'

10. U. B. to K's 3rd.

11. B. takes B.

12. P. to K. Kt.'s 31'd.

13. P. to K. It's 3rd.

14. Q. Kt. to B's 3rd.

15. Q. takes Kt.

16. K. to Q's sq.

17. Q. to K's 2nd.

18. K. to Q. B's 2nd.

19. Q. B. r. takes P.

20. Q. to K. Kt.'s 2nd.§

21. K. Rt. to K's 2nd.

22. Q.. takes R.

23. Q. Rt. to Q. Kt.'s 5th. N. Q. to K. B's 5th.1I

25. Q. to K. Rt.'s 5th.

26. Q. i«, to Q. B's 7th.

27. Kt. to R's Gth.

28. R. to Q,'s 2nd.

29. B. to Q. R'tS 6th.

30. Q. P. takes B.

31. B. takes It.

32. Q. to K's 3rd.

33. Q. to Q. Kt.'s 31'd (eh.)

34. Q. Y.{) Q's 5th.

35. Q. to Q. It's 5th.~

59

3. r. to Ie's 4th.

4. Q. Kt. to K's 2nd.

5. P. to Q's 3rd.

6. 1'. to Q. B's 31'd.

7. Q. P. takes P.

8. Q. to Q. Kfs 31'd.

9. Q. Kt. to K. Kt.'A 3rd.

10. K. B. to Q. U's 4th.

11. Q. takes It

12. K. Kt. to B's 3rd.

13. Castles.

14. K. Kt. to R's 4th.t

15. Q. to K. B's 7th (eh.)

16. Q. takes Q. Kt.'8 P.t

17. Q. takes Q. R (ch.)

18. P. to Q. Kt.'s 4th.

19. P. takes P. at Q.I{t.'s

4th.

20. P. to Q. Rt't! 5th.

21. K. R. to K. B's 7th.

22. Q. takes R.

23. B. to Q. R's ;lrd.

24. B. to Q. B's sq.

25. B. to Q's 2nd.

26. R. to K. B's sq.

27. R. to Q. B's f,q. (eh.)

28. Q. takes K. R. P.

29. B. takes Kt.

30. Q. takes P. at Ks 31'd. 3l. Q. takes B.

32. P. to Q. R's 4th.

33. 1(. to R'R sq.

34. P. to Q. Ks 5th.

35. P. to Q. Kt.'8 6th.

* P. to Q's 6th would have been unwise on aceount of Q. to her Kt.'s 5th (.-11.), &c.

t Thif, is the .. game move." Playas he may after this, his defeat is

almost inevit •• hlc,

t He might also, with advantage, have played Q. to K. Kt.'. 7th. § Threatening to entrap the Queen.

II With the object of checking at K's 6th, and thus winning the Bishop.

,. Q. to her Kt.'s 5th would perhaps have been better.

60

CHESS PLAYER'S COMPANION.

36. P. takes P. 36. P. takes P.

37. Q. to Kt.'1:! 4th. 37. Q. to Q. B's 7th (eh.)

38. K. to his 3rd. 38. 1'. to K. R's 31'd.

And Black resigned.

GAME L.

Between the same players. [THE PAWN AND Two MOVES.]

DI,ACK. (Mr. S-y.) WHITE. (Mr. S,)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K's 3rd.

3. K. B. to Q's 31'd. 3. P. to Q. B's 4th.

4. I'. to K's 5th. 4. 1'. to K. Kt.'s 31'd.

6. I). to Q B'R 3rd. 5. Q. Kt. to B's 31'd.

6. K. Kt, to B'R 31'0. 6. 1'. to Q's 3rd.

7. I). to K. R's 4th. 7. Q. B. P. takes P.

8. Q. B. I). takes P. 8. Q. P. takes K, P.

9. P. to K. R's 5th. 9. B. to K. Kt.'s 2nd.

10. It. 1'. takes P. 10. P. to K. R's 31'd.

11. (~. P. takes P. 11. Q. Kt. takes P.

12. n. to Q. Kt.'s 5th (eh.) 12. Q. Kt. to Q's 2nd.

13. Castles. 13. K. Kt. to K's 2nd.

14. Q. to K's 2nd.*' 14. Q. to Q. Kt.'s 31'd,

15. Q. Kt. to R's 3rd. 15. Castles.

16. Q. 1\1. to B's 4th.t 16. Q. takes B.

17. Q.takesP.(eh.) 17. K.toR'ssq.

18. Q. Kt. to Q's 6th. 18. Q. Kt. to K's -lth.

19. Q. takes x. Kt. 19. Q. Kt. takes I\:1. (eh.)

20. J'. takes Kt. 20. Q. to K. U's 4th.

21. Kt. to K. B's 7th (eh.) 21. R. takes Kq

22. Q. takes R 22. B. to K. B's 4th.§

23. B. takes K. H. P.II 23. Q. takes n.~

24. Q. takes Q. B. 24. R. to K. B's sq .

• mack plays this opening, a very good specimen of its kind, with both spirit and judgment.

t The skirmishing here is very lively, but the moves are evidently well considered on both sides.

::: He is compelled to take the Kt., or Black at least can draw the gam e, § Far better than B. to K. R'B 6th, because then Black would have replied with K. R. to K's sq., and have had an easy winnmg game.

n Very cleverly played •

. , Obviously his only move.

ODDS OF PAWN AND TWO AlOVI:!!.

61

25. Q. to K's 6th.

26. (~. to Q. B'I; 8th (eh.)

27. K. U. to K's ~q.

28. K. to B's sq.

29. Q. to K's 6th.

30. Q. to K's 5th (eh.)

31. a. to K. B's 5th.

32. It. to K's 8th (eh.)

33. Q. to K. Kt. 's 4th. 3·1. Q. to K. Kt.'s sq.

35. Q. It. to Ks sq.

36. R. takes D. (eh.)

37. Q. takes R. (eh.)

38. K. It. to K. Irs 4th.

39. K. to his Kt. 's 2nd.

40. Q. It. to K. Kt.'s sq.t

41. K. to n's sq. (dis, eh.)

42. P. to a. U's 1th.§

43. Q. R. to K. Kt.'8 2nd.

44. K. to Ks 2nd. II

45. K. R. takes P.

46. K. R to K. Kt.'s 4th.

25. R. to K. U's 3d.

26. n. interposes.

27. It. tukos P. (ell.)

28. It to K. Kt.·s I-,!-

29. R. to K. Kt.·s 31'(1.

30. n. to K. Kt.'s 21111.

31. H. to K. Irs 31'<1.

32. B. interposes.

33. a. to It's 8th (elI.)

34. (J,. to K. R's ·!th.:·'

35. H. to K. Kt.·s ;;1'11 t

36. K. to Kt. 's 21H!.

37. Q. takes a.

38. Q. to Q',; 6th «(·11.)

39. Q. to a. Kt.'s 4th.

40. U. to K. Irs !th.

41. K. to Irs 211(l.

42. 1'. to Q. Kt.'~ ·!th.

43. Q. to K. R:-; 8th (ell.)

44. 1'. takes It. 1'. 4'-;. P. to (~. Irs ant

And in a few moves White abandoned tho game.

GAME J,1.

Between the same players. [1'IIE PAWN AND Two !\lOVF.s.]

BUCK. (Mr. S-y) WIllTF.. (~Ir. S.)

1. P. to K's 4th. 1.

2. P. to U's -Ith. 2. P. to K's 31'c1.

3. K. n. to Q's 31'd. 3. P. to Q. B's 4th.

4. P. to K's 5th. 4. 1'. to K. Kt.'s 3rd.

5. P. to Q. U's 31'<1. 5. Q. Kt. to U's 31'd.

* If he had taken the Pawn, Black could have compelled an exebange of Queens by checking first at K. It'. 2nd, and then at K. Kt.'s 2nd.

t The terminating moves, with the two Rooks against the Q., are foil

of interest.

t Black's play is of the first Older at this period of the game. § To prevent a check at his Q. Kt.'s 5th.

II This is highly ingenions; White dare not take the Rook, on acconnt of his adversary then playing R. to K. R's 4th (eh.), followed by R. to K. Kt.'s 4th (eh.)

62

CHESS PLA.YER'S COMPANION.

6. K. Kt. to B's 3rd.

7. P. takes P.

8. Kt. to Q. B's 3rd.

9. Q. B. to K. Kt.'s 5th.

10. Castles.

11. P. takes B.

12. Q. P. takes P.

13. U. B. to K. B's 6th.

14. Q. to U's 2nd.

15. U. to K. R's 6th.

16. K. P. takes Kt.~

17. P. to K. R's 4th.

18. Kt. to Kt.'s 5th.

19. B. to K"s 2nd.

20. Q. takes Q. (eh.)

21. Q. R. to Q's sq.

22. Kt. takes Kt.

23. Q. R. to Q's 8th.t

24. B. to Q. B's 4th.

25. r. to K. Kt.'s 4th.

26. B. takes p.t

27. K. R. cheeks.

28. K. R to K'H 8th.

29. P. to K. B'R 4th.

6. P. takes P.

7. K. B. checks.

8. K. Kt. to K's 2nd.

9. P. to Q's 3rd.

10. B. takes Q. Kt.

11. Q. P. takes ]'.

12. Castles.

13. Q. to her R's 4tb.

14. Kt. to Q's 4th.

15. Kt. takes Q. B.

16. R. takes r.

17. Kt. to K'~ 4th.

18. Q. to Q. B's 2nd.

19. Q. to K. Kt.'s 2nd.

20. K. takes Q.

21. Kt. to K. B's 2nd.

22. R. takes Kt.

23. P. to Q,. R"R 4th.

24. K. to his B'b 3rd.

25. R. to Q. B's' 2nd.

26. K. takes B.

27. K. to his B's 2nd.

28. P. to Q. Kt.'s 3rd.

After a fcw more moves the game was declared drawn.

GAM!, LB.

Between the same players. [THE PAWN AND Two Mov ns.]

BI,ACK. (Mr. S-y.) WHIT:L. (:\Ir. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. r. to l{_'s 3rd.

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th.

". If now Black had taken the K. Kt. P. with his Bishop, his opponent by1:aking the K. P. with his Kt., would have got the advantage.

t This is an annoying move for Wlntc, 88 for some time rt completely locks up both his Rook and B •• hop. If he attempt to displace the Rook by playing R. to K. B's sq. or R. to Q's 2nd, Black answers with K. R. to Q's sq .

. :t: Overbold this would seem. B. to Q. Kt.'s 5tb.looks more promis. ing a good deal.

ODDS OF PAWN AND TWO MOVE,!.

63

4. P. to Ks 5th.

5. Q. to K. Kt.'s 4th.

6. K. Kt. to B's 3rcI.

7. I~. to K. R's 4th.

8. P. to K. Ks 5th.

9. Q. takes Q. P.""

10. Kt. takes Kt.

11. B. to Q's 2nd.

12. Q. takes Q.

13. R. P. takes P.

14. n, takes R. (ch.)

15. R to Q. B's 3nl.

16. Kt. takes B.

17. Kt. to Q. Kt.'s 5th.

18. P. to Q. B'!> 4th.

19. Kt , to B's 3rd.

20. Kt. to Q. R's 4th.

21. Castles.

22. P. takes P.

23. H. takos Q. Kt. P.

24. 1'. to Q. Kt:s 3rd.

25. It. to Ks sq.

26. B. to Q. It's Gth, ~

27. n. to Q. B's -Ith,

28. P. to K. 13's 3rd.

29. 1'. to K. Kt:s 4th.

30. B. takes 13.

31. P. to K. B's 4th.

32. P. takes, P. (ch,) sa. R. to Q's F>q.

4. P. to K. Kt.'s 3rd.

5. K. Kt. to K's 2nd.

6. Q. B. P. takes P.

7. Q. Kt. to B's 3rd.

8. Q. Kt. takes K. P.

9. B. to K. Kt.'s 2nd.

10. Q. to R's 4th ech.)

11. Q. takes Kt. (ch.)

12. n. takes Q.

13. P. takes P.

14. B. takes R.

15. B. takes n. (ch.)

16. P. to Q's 4th.

17. K. to Q's 2nd.

18. P. to (!. R's 3rd.

19. 1'. to q,'s 5th.

20. K. to Q. B'~ 2nd. 21 P. to Q. Kt:s 4th.

22. P. takes P.t

23. P. to K's -Ith.

24. B. to K. B's 4th.

25. H. to Q. Irs sq.

26. R to Q. Irs f.q.

27. K. to (·rs Srd.

28. lit. to Q. lr~ 3rd.

29. B. to K's :lrd.

30. K. takes B.

31. K. to Q'., 3rd.

32. Kt. takoe P.

33. n, checks.

* The attack and defence in the present opening exhibit many novel md brilliant variations on the ordinary modes of beginning this description )f game.

t The sacrifice of a Pawn here appears to have been mad" with the mtention of afterward. playing R. to Q. R's 4th, to gain either the B. or Kt.; why this object WIIS abandoned the following moves will show.

23. R. to Q. R'~ 4th.

24. K. to Q's sq.

25. R. to K. 13's 4th.

24. n. to K's 8th.

25. P. to Q. Kt.'s 4th.

26. P. to K. Kt.'s 4th.

And the Bishop escapes.

:j: He would have lost a Piece through White's last insidious move, if he had taken the K. P.

64

CH1!:SS PLA.Yif,,'''S COMPA.NION.

34. K. to Kt.'s 2nd.

35. Kt. to Kt.'s 6th.

36. Kt. to B's 4th (eh.)

37. P. to Q. R's 3rd.

38. R. to Q's 2nd.

39. R. to K. Kt.'s 2nd.

40. Kt. to Q's 2nd.

41. P. to Q. R's 4th.

42. K. to R's 8rd.

43. R. to Kt.'s sq.

44. K. to Kt.'s 2nd.

45. P. to Q. R's 5th.

46. K. to Q. B's sq.

47. P. to Q. Kt.'s 4th.

48. Kt. to K's 4th.

49. K. to Kt.'s sq.

50. P. to Q. R's 6th.

51. Kt. takes P.

52. K. to B's sq.

53. R. to K. Kt.'s 3rd.

34. Kt. to Q. B's 3rd.

35. R. to K. B's sq.

36. K. to Q. B's 4th.

37. K. to Q's 4th.

38. R. to K. B's 5th.

39. P. to K. Kt.'s 4th.

40. Kt, to K's 4th.

41. Kt. to Q's 6th (oh.)

42. Kt. to K's 8th.~·'

43. Kt. checks.

44. Kt. to K'e 6th.

45. R. to K' B's 7th.

46. K. to Q. B's 3rd.

47. K. to Kt.'s 4th.

48. R. to Q. B's 7th (ch.)

49. K. takes Kt. P.

50. K. to Q. Kt.'s 6th.

51. R. to Kt.'s 7th (ch.)

52. R. to Q. R's 7th.

And the game was ultimately won by the second player.

GAME LIII.

WITH A DISTINGUISHED AMATEUR.

(In this a.ul the next two games, 'Vhite's King's Bishop's Pawn must be removed from the board.)

[THE PAWN AND Two MOVES.]

HI,AUK. (Mr. -.) WHITE. (Mr. S.)

1. P to I{'s 4th. 1.

2. P. to Q's 4th. 2. P. to K's 3rd.

3. K. H. to Q's 3rd. 3. P. to Q. B's 4th.

4. P. to Q's 5th. 4. P. to Q's 3rd.

5. P. to Q. B's 4th. 5. K. P. takes Q. P.

6. K. P. takes P. 6. K. Kt. to B's 8rd.

7. Q. Kt. to B's 3rd. 7, K. B. to K's 2nd.

8. K. Kt. to K's 2nd. 8. Castles.

9. Castles. 9. Q. Kt. to Q's 2nd.

10. P. to K. B's 4th. 10. K. Kt. to Kt.'s 5th.

11. P. to K. R's 3rd. 11. K. Kt. to K. It's 3rd.

* This Is a very instructive termination. The forces are nearly equal, .and all depends upon the use that is made of them.

ODDS OJ!' r.A. .... x .urn TWO JIO'Vl!06.

12. K. Kt. to Kt.'s 3rd.

13. Q. to Q. B's 2nd.

14. Q. Kt. to K's 4th.

Hi. Q. Kt. takes Kt. (ch.)

16. B. takes K. R. P ....

17. K. to R's sq.t

18. Kt. to K's 2nd.

19. P. to K. Kt.'s 3rd.

20. Kt. takes K. B.

21. K. to I{t.'s sq.

22. K. takes B.

23. B. to Q's 3rd. •

24. B. to K's 4th.

25. Q. to K. Kt.'s 2nd.

26. Q. B. takes R.

27. K. to K. Kt.'s sq. 2R. Q. R. to K. B's sq.

29. K. to R's sq.

30. R. to K. B's 3rd.

615

12. Q. Kt. to K, B's Srd.

13. K. to U's sq.

14. P. to Q. R's 3rd.

15. K. B. takes Kt.

16. B. to Q's 5th (eh.)

17. Q. to K. R's 5th.

18. B. takes K. R. P.

19. Q. to K. Kt.'s 5th.

20. B. takes It.

21. Q. takes Kt. P. (ch.)

22. Q. B. P. takes Kt.

23. Kt. to K. Kt.'s 5th.

24. Q. R. to K's sq.

25 R. takes K. B. P. (ch.)

26. Q. taxes B. (ch.)

27. It. takes B.

28. Q. to K's 6th (eh.)

29. Kt. to K. B's 3rd.

30. It. to It's 5th (eh.) And wins.

GAME LIV.

Between the same players. [THE PAWN AND Two MOVES.]

DT.ACK. (Mr. -.) WHITE. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K's 3rd.

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th.

4. I>. to Q'", 5th. 4. P. to Q's 3rd.

5. r. to Q. B's 4th. 5. K. I>. takes Q. P.

G. K. P. takes P. 6. K. Kt. to B's 3rd.

7. Q. Kt. to B's 3rd. 7. K. B. to K's 2nd.

8. Q. B. to K. Kt.'s 5th. 8. Castles.

9. Q. to Q. B's 2nd. 9. P. to K. R's 3rd.

10. I>. to K. R's 4th. 10. K. Kt. to I{t.'s 5th.

11. K. Kt. to B's 3rd. 11. Q. Kt. to Q's 2nd.

* By this capture Black loses the game. Had he carefully examined he position, he w;ould have seen that hi. opponent purposely left the >awn, f'Ol eseemg that to take it must prove fatal.

t Kmg to R's 2nd would have been st111 worse, since White might han checked with his Kt., and then moved Q. to K. R'. 5th.

F

CRJIII.S :PUYE.'. COJrPA!fION.

12. CaatIes on Q's side. 12. Q. Kt. to K's 4th.

13. K. Kt. takes Q. Kt. 13. B. takes B. (ch.)

14. K. to Q. Kt.'s sq.. 14. Kt. takes Kt.

15. R. P. takes B. 15. Q. takes P.

16. B. to K. R's 7th (ch.) 16. K. to R's sq.

17. Kt. to K's 4th. 17. Q. to K's 2nd.

18. Q. R. to K. B's sq. 18. Kt. takes Q. B. P.

19. Q. takes Kt. 19. K. takes B.

20. Q. to Q. B's 2nd. 20. Q. takes Kt.t

21. Q. takes Q. (ch.) 21. Q. B. to K. B's 4th.

And Black surrenders. t

GAME LV.

Bei:wf'.en the same playe .... [TIIB PAWN AND Two MOVER.]

:BLA.Olt. (Mr. -.)

1. P. to K's 4th.

2. P. to Q'I! 4th.

3. Q. Kt to B's 3rd.

4. P. to Q's 5th.

5. B. to K. Kt.'s 5th.

6. K. Kt. to 13's 3rd.

7. P. to K. R's 3rd.

8. K. Kt. to K. R's 4th.

9. 13. to Q. B's 4th.

10. Q. to Q's 2nd.

11. Castles on K's side.

12. P. to K. B'II 4th.

13. Q. B. takes P.

14. P. to K's 5th.

WHITE. (Mr. S.) 1.

2. Q. Kt. to B's 3rd.

3. P. to K's 4th.

4. Q. Kt. to K's 2nd.

5. P. to Q'fI 3rd.

6. B. to K. Kt.'s 5th.

7. B. to Q's 2nd.

8. P. to K. Kt.'s 3rd.

9. B. to K. U's 3rd.

10. B. to K. Kt.'s 2nd.§

11. K. Kt. to B's 3rd.

12. K. P. takes P.

13. Castles.

14. K. Kt. to R's 4th •

... Better then taking the B. at this moment.

t The conrluding move. are lively, and improving usa.

:I: Black resign., because he foresees the immediate lo.s of another Pawn, whieh would leave him with four PaWft8 only to hi. adversary's six. A hopeles8 inferiority at such a point of the game.

§ White .... ould not hlWe played .... ell in taking the Q. P. with his Kt. at this juncture, though at first sight it appears to be good ( ... g.) :-

10. Kt. takes Q. P.

H. B. take. B. 11. Kt. takes Q. Kt.

(Much better than takiog the Q.)

llL P. taka Kt.

ADd ,..,. .. b. _, WId. z- a Piece.

ODDS Ol!' P.A. 'Wli AND TWO MOVES.

15. K. P. takes P.

16. B. to K. R's 2nd.·

17. K. to R's sq.

18. Q. Kt. to R's 4th.

19. Q. R. to Q. Kt.'s sq.

20. R. takes R.t

21. Q. to K. B's 2nd.t

22. P. to K. Kt.'s 4th.

23. Q. to K. B's 3rd.

24. Q. takes Q.

67

15. Q. B. P. takes P.

16. Q. to Q. Kt.'s 3rd (ch.)

17. Q. takes Q. Kt. P.

18. K. B. to K's 4th.

19. R. takes K. R. (ch.)

20. K. B. takes B.

21. B. to K. B's 5th,

22. Q. to K's 4th,

23. Q. takes Kt.

24. Kt. checks. And Black resigned.

GAME LVI.

WITH MR. lI(ONGlUtDIEN, PRESIDENT 0 .. THE LIVERPOOL cnESS CLUB, ONE OJ!' OUR ABLEST PLAYERS.

(In each of these games, the reader must be particular in removing Black'.

King's Bishop's Pawn from the board.) [THE PAWN AlSD Two MOVES.]

WHITE.' (Mr. M.) BLACK. (Mr. S.)

1. P. to R's 4th. 1.

2. P. to Q's 4th. 2. P. to Q's 3rd.

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th.

4. P. to Q. B's 3rd.§ 4. P. takes P.

5. P. takes P. 5. K. Kt. to B's 3rd.

6. P. to K. B's 4th.1I 6. Q. B. to K's 3rd.

7. K. Kt. to B's 3rd. 7. Q. Kt. to Q's 2nd.

8. P. to K. R's 3rd. 8. B. to K. B's 2nd.

9. Castles. 9. P. to K's 3rd.

10. P. to K's 5th. 10. K. Kt. to Q's 4th.

11. P. to K. B's 5th. 11. Q. P. takes K. P.

12. K. B. P. takes P. 12. B. takes P.

* He would evidently have lost his Bishop by taking the Q'. Pawn.

t Tempting and apparently very good, but in reality a moot imprudent move.

:I: If he had taken the Bishop, White must baTe won a Piece in return, by Q. to K's 4th (ch.)

§ If, instead of so playing, White had taken the Pawn, his adversary would have checked with the Qu.een at Q, R'e 4th, and then have captured the Pawn with her.

II P. to K's 5th, would have been bad play; because in that cue Blaelt, after taking P. with P., when White took P. witII. Q. P. by checking with his Q., must have won a Pawn.

p2

68

CHESS PLA.YER'S CO!lPA.NION.

13. Kt. to K. Kt.'s 5th.

14. Q. to K. R's 5th (ch.)

15. Q. Kt. to R's 3rd.

16. Kt. takes B. (eh.)

17. Q. to K's 2nd.

18. P. takes B.

19. Q. B. to K. Kt:s 5th.

20. K. to R's sq.

21. Q. n. to Q. I{t.'s sq.

22. Q. R. to Q. Kt.'s 5th.

23. R. takes Q. Kt.'s P.

24. R. to Q. Kt.'s 3rd.

25. Q. to Q. Kt:s 2nd.t

26. R. takes R.

27. Q. takes P.

28. Q. takes Q.

29. K. B. to K. B's 5th.§

30. Q. B. to K's 3rd.

31. R. to Q's sq. (ch.)

32. K. B. takes Kt.

33. B. takes Q. R. P.

34. B. to Q's 4th.1I

35. K. to Kt.'s sq.

36. K. to B's sq.

37. K. to K's 2nd.

. 38. R. to Q. R's sq.

39. B. to K. Kt.'s 7th,

40. K. to B's 3rd.

41. B. to Q. Kt.'s 2nd.

42. K. to Kt.'s 3rd. 48. K. to Kt.'s 4th.

13, Q. to K's 2nd.

14. K. to Q's sq.

15. K. Kt. to K. B's 3rd.

16. Q. takes Kt.

17. B. takes Kt.

18. R. to Q. B's IIq.

19. Q. to Q. Kt.'s 3rd.

20. P. takes P.

21. Q. to Q. R's 4th.'"

22. Q. takes P.

23. R. to Q. B's 2nd.

24. Q. to K's 2nd.

25. R. to Q. B's 6th.t

26. P. takes It.

27. Q. to Q. B's 4th.

28. Kt. takes Q.

29. P. to K. R's 3rd.

30. Kt. from K. B's 3rd to

K's 5th.

31. K. to K's 2nd.

32. Kt. takes B.

33. R. to Q. R's sq.

34. R. to Q's sq. 85. K. to K's 3rd.

36. P. to K. I{t.'s 4th.

37. R. to Q. R's sq .

38. K. to Q's 4th.

39. Kt. to K. Kt.'s6th (eh.)

40. Kt. to K. B's 4th.

41. Kt. to K. U's 5th (ch.)

42. Kt. checks.

43. K. to K's 5th.

* Attacking the Q's Bisbop.

t Well played; winning a Pawn,

:I: Probably the best move left; for Black; had he pJayed his Queen to K'a 4th, or to her 3rd sq., he must have lost the" exchange;" and if he had moved her to Q. B's 4th, White, by playing K. R. to B's 5th, would have obtained the better game.

§ The more simple line of play; taking first the Kt. witb B. check, then the Pawn with Rook, and, if Black captured the Bishop, checking with the Rook and winning the Knight, would have been better.

JI Embarrassing his game for several moves; he should have moved R. to K'. sq.

ODDS OF PAWN AND TWO KOYES.

69

44. P. to Q. R'B 4th. 44. Kt. to K'B 6th (ch.)

45. K. to Kt.'B 3rd. 45. P. to K. R's 4th.

46. 1'. to Q. R"s 5th. 46. R. to Q. R's 3rd.

47. R. to Q. R's 4th Cch.) 47. K. to Q's 6th.

48. B. to Q. B's sq." 48. P. to K. R's 5th (oh.)

49. K. to R's 2nd. 49. Kt. to B'a 8th (eh.)

50. K. to Kt:s sq. 50. Kt. to Q's 7th.

51. B. to Q. R"s 3rd.t 51. R. to K"s 3rd.

52. B. to Q. Kt:s 4th. 52. R. checks.

53. K. to R's 2nd. 53. Kt. to B'B 8th (eh.)

54. K. to Kt:s sq.t 54. Kt. to Q's 7th.

Discovering check, and drawing the game.

GAME LVII.

Between the same players. [TUE PAWN AND Two MOVES,]

WIIITE. (Mr. M.)

1. P. to K's 4th.

2. P. to'Q's 4th.

3. K. B. to Q's 3rd.

4. P. to Q. BOs 3rd.

5. P. takes P.

6. Q. Kt. to BOs 3rd.

7. P. takes B.

8. Q. B. to K. 1\:1.'s 5th.

9. P. to K's 5th.

10. Q. to Q. BOs 2nd.

11. B. to K. ROs 4th.

12. P. to K. Kt.'s 4th.

13. K. Kt. to ROs 3rd.

14. K. It. to Kt:s sq.

BLACK. (~rr. S.) 1.

2. P. to 1\.·s 3rd.

3. P. to Q. B's 4th.

4. P. takes P.

5. K. B. checks.

6. B. takes Kt. (ch.)§

7. K. 1\.t. to K's 2nd.

8. Castles.

9. Q. Kt. to B's 3rd.

10. P. to x. R"s 3rd.

11. Q. to K's sq.

12. P. to Q. Kt.'s 3rd.

13. Q. B. to Q. Kt.'s 2nd.l~

14. Q. R. to Q. B's sq,

* .. K. to B's 2nd" would have lost him the game.

t He would have obtained a better position for winning, had he taken the Knight, and then checked with Rook at Q's 4th.

:I: If he had moved K. to R's sq., Black could have mated him in two moves.

§ In ordinary cases where no odds are given, it is not advisable to afford your antagonist an opportunity of thus concentrating bis Pawns. In the present instan e .e it is done to enable Black to bring out his Kt., and Castle speedily.

II Threatening to take Q. P. with Kt., and attack the Rook at the same time.

70

ORESS PLAY:&,B'S COMPAlfIOll'.

15. Q. to Q's 2nd. 15. K. Kt. to Q's 4th.

16. Q. R. to Q. B's sq.... 16. K .. R. to K. B's 6th.

17. Q. B. to K. Kt.'s Brd. 17. Q. Kt. takes Q. P.t

18. K. B. to K's 4th.t 18. Q. R. takes Q. B. P.

19. R. takes R. 19. Kt. takes R.

20. B. takes B. 20. Q. to K. Kt.'s 3rd.

21. K. to K. B's sq.§ 21. Q. takes K. Kt. P.II

22. B. takes R. 22. Q. Kt. takes n,

23. Q. takes K. Kt. 23. Q. takes Kt. (ch.)

24. R. to K. Kt.'s 2nd. 24. Q. to K. B's 4th.

25. K. to K's 2nd. 25. Q. to K's 5th (ch.)

And Black draws by perpetually checking.~

Had White omitted to protect the Q. B. P. with the Rook, his adversary would have taken it with his Kt., the capture of which by White's Queen, must have given the game decidedly ill favour of Black; for suppose,

K. Kt. takes Q. B. P. Q. Kt. takes K. P.

Kt. to K. B's 6th (ch.)

Q. takes Kt.'

Q. to Kt.'s 3rd (best)

Winning a Bishop and two Pawns for the Knight.

t This sacrifice led to some positions of singular interest and compleXIty.

::: By far his best mode of play. Had he taken the Kt. with his Pawn, the second player, by taking R. with R. checking, and afterwards capturing B. with R., would have recovered more than his loss,

i The situation here is one of peculiar difficulty, and this appears the only move to prevent checkmate or the loss of the Queen.

II If Black, at this point, had played R. to Q's 6th, his opponent would have attacked both Q. and R. with the Kt. and must have won Without much trouble.

'IT For suppose,

WHITE. BLACK.

26. Q. to K's 3rd, or (A.) 26. Kt. to Q's 5th (ch.)

27. K.toQ'ssq.orQ's2nd. 27. Q. to Q. B's 7th (ch.) (If he move elsewhere he loses his Queen.)

28. K. to his sq. 28. Q. to Q. Kt.'s 8th (eh.)

Giving perpetual check.

(A.)

26. K. to Q's sq. (best) 26. Q. to Q. Kt.'s 8th (ch.)

27. K. to K's 2nd. 27. Q. to K'g 5th (ch.)

(If to K. B's sq., Black checks at Q. Kt.'s sq. and K's 5th.) And draWl, since 'White would lose if he interposed his Queeu.

ODDS OF PAWN AND TWO KOVES. 71

GAKE LVIII.

Between the same playera. [Tam PAWN 4\ND Two MoVEs.]

WHITE. (Mr. M.) BLACK. (Mr. S.)

1. P. to K's 3rd. 1.

2. K. B. to Q's 3rd." 2. K. Kt. to R's 3rd.

3. K. Kt. to B's 3rd. 3. P. to Q's 3rd.

4. Kt. to his 5th. 11. P. to K. Kt.'s 3rd.

5. Kt. takes K. R. P. 5. R. takes Kt.

6. B. takes P. (ch.) 6. R. to B's 2nd.

7. B. takes R. (ch.) 7. Kt. takes B.

8. P. to K. R's 4th. 8. P. to K's 4th.

9. P. to K. Kt.'s 4th. 9. Q. to K. B's 3rd.

10. Q. Kt. to B's 3rd. 10. P. to Q. B's 3rd.

11. P. to Q. Kt.'s 3rd. 11. K. B. to K's 2nd.

12. Q. It to Kt.'s 2nd. 12. Q. to K. Kt.'s 3rd.

13. P. to K. B's 3rd. 13. P. to Q's 4th.

14. P. to Q's 3rd. 14. Q. to K. R's 3rd.t

15. P. to Ie R's 5th. IS, Q. takes K. P. Cch.)

16. Q, to K's 2nd. 16. Q. to K. B's 5th.

17. B. to his sq. 17. Q. to her 5th.

18. B. to Q. Kt.'s 2nd. 18. K. B. to K. Kt.'s 4th.

19. Kt. to Q. R's 4th. 19. Q. to her Kt.'s 5th (eh.)

20. B. to Q. D's 3td. 20. Q. to Ks 2nd.

21. B. to Q's 2nd. 21. P. to Q. Kt.'s 4th.

22. Kt. to Q. B's 3rd. 22. Q. Kt. to R's 3rd.

23. Castles on Q's side. 23. Q. to her R's 6th (eh.)

24. K. to Kt.'s sq. 24. B. takes B.

25. Q. takes B. 25. P. to Q's 5th.

26. Kt. to K's 2nd. 26. Q. Kt. to his 5th.

27. P. to Q. B's 3rd. 27. P. takes P.

28. Kt. takes P. 28. P. to Q. R's 4th.

29. Q. to her Kt.'8 2nd. 29. Q. takes Q. (ch.)

30. K. takes Q. 30. Q. B. to K's 3rd.

31. P. to Q. R'B 3rd. 31. Q. Kt. to Q's 4th.

32. Kt. to K's 4th. 32. Castles.

33. P. to K. Kt.'s 5th. 33. Q. Kt. to K, B's 5th.

* When the odds of the P •. and three mov.,. are given, tlUa mode of ~pening is very effective. This was probably the Drat time iI; ........... .adopted in a game at P. and t1{o IIIOV"'_

t This gains a Pawn at least.

72

CHESS PLA.YER'S OOMPA.NION.

34. P. to K. R's 6th. 85. K. to Q. B's 2nd.

36. P. to K. R's 7th.t

37. P. to R's 8th (becoming

aQ.)

38. R. takes Kt.

39. Kt. to Q's 6th (ch.)

40. Kt. takes B.

41. P. to Q's 4th.t

42. Kt. to K. R's 6th.

43. R. to K's sq.

44. K. to Q's sq.

45. Kt. to K. Kt.'s 4th.

46. Kt. takes K. P.

47. P. to Kt.'s 6th.

48. P. takes Kt. (eh.)

49. P. to K's 6th.

50. P. to K's 7th.

51. R. to K's 6th (ch.)

52. R. takes P.

53. R. to Q. n's 5th. li4. P. to Q. R's 4th.

55. K. to Q. B's 2nd.

56. R. to K. R'fI 5th.

57. K. to Kt.'s 2nd.

Drawn game.

34. B. to K. B's 4th.

35. Q. Kt. to K. R's 6th ••

36. Q. Kt. to K. B's 5th.

37. Kt. takes Q.

38. R. takes R.

39. K. to Q's 2nd.

40. R. to K. R's 6th.

41. K. to his 3rd.

42. R. takes P.

43. It. to K. B's 7th Cch.)

44. Kt. to K. Kt. 's 3rd.

45. R. to K. B's 4th.

46. Kt. takes Kt.

47. K. to B's 3rd.

48. K. takes Kt.'s P.

49. R. to K. B's sq.

50. R. to K's sq.

51. K. to B's 2nd.

52. R. takes P.

53. R. to Q. Kt.'s 2nd.

54. K. to his 3rd.

55. K. to Q's 3rd.

56. R. to Q. B's 2nd (ch.)

57. R. to Q. B's 4th.

GAME LIX.

Between the same players. [THE PAW:>; A.ND Two MOV.&8.)

WHITE. (Mr. M.) BLACK. (Mr. S.)

1. P. to K's 3rd. 1.

2. K. B. to Q's 3rd. 2. K. Kt. to R's 3rd.

3. K. Kt. to B's 3rd. 3. P. to Q's 3rd.

4. Kt. to his 5th. 4. P. to K. Kt:s 3rd.

5. Kt. takes K. R. P. 5. R. takes Kt.

6. B. takes P. (00.) 6. R. to K. B's 2nd.

* Au error, but for which Black would have had the better game .. dupite his opponent's advanced Pawns.

t White lost no time in availing bimlelf of his opponent'. slip. :: Verr well pla:recL.

ODDS OF :PA.WN A.ND TWO MOVES.

73

7. B. tokes R. (eh.)

8. Q. Kt. to B's 3rd.

9. P. to Q. Kt.'s Srd.

10. B. to Q. Kt.'s 2nd.

11. Kt. to Q. R's 4th.

12. Kt. takes B.

IS. P. to K. B's 3rd.

14. P. to K. Kt.'s 4th.

15. P. to K. R's 4th ....

16. Kt. to Q. R's 4th.

17. P. to K. B's 4th.

18. P. to Q. B's 3rd.

19. K. R. to Kt.'s bq.

20. Q. B. P. takes P.

21. K. to B's 2nd.

22. Kt. to Q. B's 5th.

7. Kt. takes B.

8. P. to Q. B's 3rd.

9. K. B. to Kt.'s 2nd.

10. Q. Kt. to R's 3rd.

11. B. takes B.

12. B. to K. B'II 4th.

13. P. to Q's 4th.

14. B. to K. R's 2nd.

15. Q. to her Kt.'s 3rd.t

16. Q. to her B's 2nd.

17. P. to Q's 5th.t

18. B. to K's 5th.

19. Castles.§

20. Q. Kt. to his 5th.

21. R. takes Q. P.II

22. B. to Q's 4th.~

* With this formidahle complement of Pawns, White has more than an equivalent for his adversary'. extra Piece.

t To enable him to Castle, and also to prevent his opponent playing P. to Q's 3rd.

:: A most important move, and one upon which all Black s subsequent attacks turned.

§ He sacrificed the Q. P. for the purpose of bringing his Kt. to bear upon the adverse King.

II The position i8 80 interesting, that a diagram of it is appended.

WHITE.

If White now take. the Rook, mate foUowa in three mo ..... , Threatening to take the K. B. P. with his Rook (ch.)

14

• .HESS PLAYEn'S OOll£rANION.

23. K. to :K.t.'s 3rd."

24. Kt. takes Kt. (best)

25. Q, to her B's 2nd.

26. Q. to B's 4th.

27. Q. to K. Kt.'s 8th. (eh.)

28. Q. R. to Q.'s sq.

29. P. to K. B's 5th.

30. Q. to R's 7th.

31. P. to K. B's 6th.

32. Q. takes Kt. t

33. P. to K. B's 7th.

Black mates in two moves.

23. Kt. to Q's 6th.

24. R. takes Kt.

25. B. to K's 5th.

26. Kt. to Q's 3rd.

27. K. to Q's 2nd.

28. Q. to her R's 4th.

29. B. to Q's 4th.

30. R. takes Q. P.

31. Kt. to K's 5th (eh.)

32. B. takes Q.

GAME LX.

Between the same players. [1'Hl~ PAWN AND Twc. MOVES.]

WHITE. (Mr. Y.)

1. P. to K's 4th.

2. P. to Q's 4th.

3. P. to K's 5th.

4. K. B. to Q's 3rd.

5. Q. B. to K's 3rd.

6. P. to K. B's 4th.

7. Q. takes Kt.

8. K. Kt. to K's 2nd.

9. Q. Kt. to B's 3rd.

10. P. to K. R's 3ni.

11. Q. takes Kt.

12. P. to K. Kt.'s 4th.

13. K. Kt. to his 3rd.

14. Castles on Q's side.

15. P. to K. Kt.'s 5th.

16. Q. to her Brd,

17. K. Kt. to K. B's sq.t

DLA.OK. (Mr. S.) 1.

2. Q. Kt. to B's 3rd.

3. P. to Q's 4th.

4. Q. B. to K's 3rd.

5. Q. Kt. to his 5th.

6. Kt. takes B. (ch.)

7. Q. to her 2nd.

8. K. Kt. to R's 3rd.

9. K. Kt. to B's 4th.

10. Kt. takes B.

11. P. to K. Kt.'s 3rd.

12. K. B. to K. Kt.'s 2nd. 18. Castles on Q's side

14. P. to K. R's 4th.

15. B. takes K. It. P.

16. P. to K. R's 5th.

17. Q. B. to K. B's 4th.

* He evidently dared not take the Rook.

t The game W88 il'retrievable, play 88 .he could.

t The following moves appear to prove, that White could not safely take the K. Kt. P. with hie Q. at this point:

WHITE. BLACK.

17. Q. takes P. 17. P. takes Kt.

18. Q. takes B. 18. P. to K. Kt.'s 7th.

19. K. R. to Kt.'. sq. 19. Q. to K'. 3rd.

Follcnrad by Q. L to K. Kt.'. sq., &c.

onDS OF PAWN AND 1'""'0 HOYES.

76

18. Q. to her 2nd..

19. K. Kt. to K's 3rd.

20. Q. Kt. to K's 2nd.

21. Q. R. to K. B's sq.

22. P. to Q. B's 4th.

23. P. to Q. Kt.'s 3rd.

24. K. to Kt.'s sq.

25. P. to Q's 5th.

26. Kt. takes B.

27. P. takes P.

28. Q. to her B's 3rd.'I#

29. P. takes P.

30. Q. to K. Kt.'s 3rd.

31. Q. to her Kt.'s 3rd.t

32. '1 .. R. to Q:s sq.§

33. Q. to her U's 4th.1I

18. P. to K. R's 6th.

19. Q. B. to 1('8 3rd.

20. Q. R. to K. B's sq.

21. K. R. to his 5th.

22. Q. to her R's 5th.

23. Q. to her R's 6th (eh.)

24. P. takes P.

25. Q. B. to K. B's4th (eh.)

26. R. takes Kt.

27. Q. to her B's 4th.

28. P. to Q. B's 3rd.t

29. P. takes P.

30. Q. to her I{t.'s 5th (ch.)

31. Q. to her 7th.

32. Q. takes Kt.

33. Q. to K's 5th (ch.)

* Threatening to gain the K. R. P.

t Black left his K. R. P., foreseeing that, if it were captured, by then taking the K's Pawn with the Bishop, he would win the game.

:J: If he had played the King to R's sq., Black would have won easily. by first taking the K. B. P. with one of his Rooks, and afterwards the

K. P. with his Bishop.

§ If properly followed up, this would have been a masterpiece of strategy,

II Mr. Mongredien unfortunately overlooked the advantage at his com. mand, after sacrificing the Kt. He ought now to have played his K. R. to K's sq., in which case Black would have been compelled to take the R. with his Q., or lose the game. We subjoin a diagram of thIS singular position,

WHITE.

76

CHESS PLA.TE:B'S COJ(PA.NION.

34. K. to R·s sq. 34. B. takes K. P. (ch.)

35. P. takes B. 35. Q. takes P . .(ch.)

3G. K. to Kt.'s sq. 36. Q. to K's 5th (eh.)

37. K. to R's sq. 37. Q. takes Q. B. P.

And White surrendered.

GA.J(E LXI.

WITH CAPTAIN J[BNNEDY, THB AUTHOI< GIVING THE ODD8 OF THE PAWN AND TWO MOVES.

(In each of these games Black'. King's Bishop's Pawn must be removed prior to playing it over.)

[THE PAWN AND Two MOVE~.]

WHITE. (Captain K.) BLACK. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. Q. Kt. to n's 3rd.

3. Q. Kt. to n's 3rd. 3. P. to K'& 4th.

4. P. takes P. 4. Kt. takes P.

5. P. to K. B's 4th. 5. Q. Kt. to K. n·s 2nd.

G. K. B. to Q. B's 4th. 6. K. Kt. to-R's 3rd.

7. P. to K. n's 5th. 7. K. B. to Q. Kt.'s 5th.

8. K. Kt. to B's 3rd. 8. Q. to K's 2nd.·

9. Q. to K's 2nd.t 9. K. Kt. to his 5th.

10. Q. n, to Q's 2nd.t 10. P. to Q. B's 3rd.

11. Castles on Q's side. 11. K. Kt. to K'B 4th.

12. K. Kt. takes Kt. 12. Kt. takes ~t.

13. n. to Q. Kt.'s 3rd. 13. Kt. to K. B's 2nd.

14. P. to Q. R's 3rd. 14. B. to Q. R's 4th.

Let us suppose now White to play. 33. K. R. to K's sq.

(B1dck's best reply is to take the K. R., trusting to win by ti,e strength of his other Pieces, and the advanced K. R. P., but suppose hlm to play:) 33. Q. to K. Kt.'s 7th, or K. B's 7th.

34. K. takes R. (belt)

35. K. to Q's 2nd.

'14. Q.R.toQ'.Sth(ch.)

35. Q. to her Kt.'8 Sth.

36. P. to K'. 6th.

Mate.

• Threatening to win the K. P. or K. B. P.

t In the next game White Castled at this {loint.

:l: IC he hsdtaken the Kt. with his B. (ch.), Black wouldbavecaptured the B. with his Q., and then, if ahe were attacked by the Kt., have moved her to K. B'. 3rd.

onns OF PAWN AND TWO MOVES. 77

15. K. to Kt.'s sq. 15. B. to Q. B's 2nd.

16, P. tAt K. Kt.'s 3rd." 10. P. to Q. Kt.'s 4th.

17. B. takes Kt. (ch.) 17. Q. takes B.

18. Kt. to Q. R's 2nd. 18. P. to Q. R's 4th.

19. P. to K. Kt.'s 4th. 19. B. to K's 4th.

20. a. to K's sq. 20. P. to Q. Kt.'s 5th.

21. P. to Q. Kt.'s Brd, 21. P. to Q. R's 5th.

22. B. takes Q. Kt. P. 22. P. takes Q. Kt. P.

23. Kt, to Q. B's 3rd. 23. Q. to her B's 5th.

24. Q. to K's 2nd. 24. Q. to K. B's 2nd.t

25. P. takes P. 25. Q. takes P. (eh.)

26. Q. to her Kt.'s 2nd. 26. Q. to her B's 5th.

27. Q. to her R's 2nd. 27. Q. B. to Q. R's 3td.

28. (~. takes Q. 28. B. takes Q.

29. K. to B's 2nd. 29. K. to Q's sq.

30. P. to ~(. R's 3rd. 30. K. to B's 2nd.

31. Kt. to Q. Kt.'s sq. 31. K. R. to Q. Kt.'s sq.

32. Kt. to Q's 2nd. 32. K. R. takes B.

33. P. takes R. 33. R. to R's 7th (eh.)

34. K. to B's sq. 34. Q. B. to Q's 6th.

35. Kt. to K. B's 3rd. 35. B. to K. B's 5th (ch.)

And White surrendered.

GAME LXII.

Between the same players.

[THB PAWN AND Two MOVES.]

WHITE. (Captain K.) DLACK. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd.

3. Q. Kt. to B's 3rd. 3. r. to K's 4th.

4. r. takes P. 4. Kt. takes P.

5. P. to K. B's 4th. 5. Kt. to K. B's 2nd.

6. K. B. to Q. B's 4th. 6. K. Kt. to R's 3rd.

* P. to K. Kt.'s 4th, would have been better.

t This retreat was inconsiderate, Black subsequently showed that be might llOW have won a PIece, as follows, prettily enough.

24. Q. takes B.

25. B. takes Kt.

26. Q. R. to hi. 8th (ch.)

27. Q. R. to hi. 7th (eh.)

28. R. takes Q., &c.

25. P. takes Q.

26. P. takes P.

27. K. to B'. 2nd.

28. K, takes B. (best)

78

OREBS l'LA:rU'S COKPA.l'fIOlf.

7. P. to K. B's 5th.

8. K. Kt. to B's 3rd.

9. Castles.

10. Q. to her 4th.

11. Q. B. to K's 8rd.

12. Q. B. takes Q.

13. Q. Kt. to Q's 5th·t

14. B. takes K. Kt. P·t

15. B. takes R.

16. Q. Kt. to K. B's 6th (eh.)

17. Q. Kt. takes K. R. P.

18. K. Kt. to his 5th.

19. K. R. to B's 4th.

20. Kt. takes Kt.

21. K. R. to his 4th.

22. K. R. to his 5th.§

23. P. to K. Kt.'s 4th.

24. Q. R. to K's sq.

25. P. to K. B's 6th (eh.)

26. K. R. to B's 5th.

27. P. to K. R's 4th.

28. P. to K. R's 5th (ch.)

29. Q. R. to K'e 2nd.

30. Q. R. to K. Kt.'s 2nd.

31. P. to K. B's 7th.

32. R. takes R.

7. K. B. to Q. Kt.'s m.

8. Q. to K's 211d.

9. Q. to her B's 4th (ch.)

10. Q. Kt. to K's 4th .•

11. Q. takes Q.

12. Kt. takes K. B.

13. K. B. to Q's 3rd.

14. K. Kt. to B's 2nd.

15. Kt. takes B.

16. K. to B's 2nd.

17. K. to Kt.'s 2nd.

18. Q. Kt. to K's 4th.

19. K. Kt. to B's 2nd.

20. Kt. takes Kt.

21. P. to Q. Kt.'s 3rd.

22. K. B. to his 5th.

23. Q. B. to Kt.'s 2nd.

24. R. to K. R's sq.

25. K. to Kt.'s 3rd.

26. K. B. to :f{'s 4th.

27. R. takes Kt.

28. K. to R's 3rd.

29. P. to Q's 3rd.

30. Kt. to K. Kt.'s 4th.

31. R. takes P.

32. Kt. takes R. And White resigned.

GA.ME LXIII.

Between the same players.

[THE PAWN AND Two MOVES.]

WHITE. (Captain K.) BLA.CK. (Mr. S.)

1. P. to K'B 4th. 1.

2. P. to Q's 4th. 2. P. to K's 3rd.

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th.

* Threatening to win the Q.

t He would have been equally a loser of a Piece had he first taken the

K. Kt. P. with his Bishop. •

~ If P. to It's flth, Black's best reply, perhaps, would have been P. to

Q. B'a 3rd.

§ In the vain hope or gettiDg away his Kt.

ODDS Oll' :P A. 'WN AND nvo :KovES. '9

4. P. takes P.

5. Q. Kt. to B's sro.

6. K. Kt. to K's 2nd.

7. Castles.

8. K. Kt. to his 3rd.

9. P. to Q. R's 3rd.

10. P. to Q. Kt.'s 4th.

11. Q. B. to K. Kt.'s 5th.

12. K. Kt. to K's 2nd.

13. K. to R's sq.

14. Q. B. to K. R's 4th.

15. Kt. to Q. R's 4th.

16. B. takes Q.

17. K. to Kt.'s sq.

18. K. to R's sq.

19. R. takes Kt.

20. K. to Kt.'s sq.

4. Q. to her R's 4th (eh.)

5. B. takes P. .

6. Q. Kt. to B's 3rd.

7. K. Kt. to B's 3rd.

8. Castles.

9. Q. to her sq.

10. B. to Q. Kt.'s 3rd.

11. B. to Q's 5th.

12. B. to Q. Kt.'s 3rd.

13. Q. Kt. to K's 4th.

14. Q. Kt. to K. Kt.'s 5th.

15. K. Kt. takes K. P.'"

16. K. Kt. takes K. B. P. (ch.)

17. K. Kt. to R's 6th (double ch.)t

18. Q. Kt. to K. B's 7th (ch·)t

19. Kt. takes R. (eh.)

20. B. to K's 6th.§

* Quite unlooked for, and at once changing the whole aspect of the

game. After thi8 move, it i. difficult to see how White can avoid 1081. t He would not have played well in taking the Q. at this moment.

:: Black now forees him to capture the Kt.

§ The position is certainly peculiar,

It will be 8_ that if Black, instead of DOW playing the B. to K'a 6th,

WHITS.

80

CHESS PLAYER'S COlll'ANIOll'.

21. Q. to her Kt.'s sq ....

And Black mated in three moves.

GAME LXIV Between the same players.

[THE PAWN AND Two MOVES.]

'WHITE. (Captain K.) BLACK. (Mr. S.)

1. 1). to K'8 4th. 1.

2. 1>. to Q's 4th. 2. P. to K's 3rd.

3. K. D. to Q's 3rd. 3. P. to Q. D's 4th.

4. P. takes P. 4. Q. to her R's 4th (ch.)

5. Q. Kt. to D's 3rd. 5. Q. takes P.

6. Q. B. to K's Brd, 6. Q. to her R's 4th.

7. K. Kt. to K's 2nd. 7. Q. Kt. to B's 3rd.

8. Castles. 8. K. Kt. to B's 3rd.

9. K. Kt. to his 3rd. 9. K. B. to K's 2nd.

10. P. to Q. U's 3rd. 10. Castles.

11. P. to Q. 1(t.'s 4th. 11. Q. to her sq.

12. P. to K. B's 4th. 12. P. to Q's .3rd.

13. I>. to Q. Kt. 's 5th. 13. Q. Kt. to hit! "q.

14. P. to K'8 5th. 14. K. Kt. to K's sq.

15. Q. to K. R's 5th. 15. P. to K. Kt.'s 3rd.

16. B. takes K. Kt. P. 16. P. takes B.

17. Q. takes P. (eh.) 17. Kt. to K. Kt.'s 2nd.

18. Kt. to K. R's 5th.t 18. R. to K. B's 2nd.

19. P. takes P. 19. K. B. to B's 3rd.t

20. Q. Kt. to 1('s 4th.§ 20. Q. Kt. to Q's 2nd.

had taken off the Queen, his adversary would have escaped a winner from the skirmish (e.g.).-

20. Kt. takes Q. (di s, ch.)

21. B. takes B. 21. Q. R. P. takes B.

22. Q. Kt. tak .... P., &c.

* His best move, probably, now was B. to K. Kt!s 5th, c1lallenging the exchange of Bishops; in that ease the following moves would have occurred.

21. B. to K. Kt!s 5th. 21. Kt. takes Q (dis. ch.)

22. B. takes B. 22. Kt. takes B.

And BIsek baa gained the exchange and two Pawns. t The attack is very cleverly conducted.

i Taking the Pawn here would have been ruinous to him,

§ Well played, Black dare not take the Queen's Rook, on account of

Q. Kt. to K. Kt.'a 5th.

ODDS OF PAWN AND TWO MOVES.

81

21. Q. Kt. to K. Kt.'s 5th. 21. 13. takes Kt.

22. P. takes 13. 22. Q. Kt. to K's 4th.

23. Q. to K's 4th.~ 23. X. Kt. takes Kt.

24. Q. takes Q. Kt. 24. Q. to her 2nd.

25. B. to Q's 4th. 25. Kt. to Kt:s 2nd.

26. R. to K. B's 6th. 26. R. takes R.

27. P. takes R. 27. Kt. to 13's 4th.

28. R. to K. B's sq. 28. Q. to K. B's 2nd.

29. B. to Q, B's 5th. 29. 13, to Q's 2nd.

30. P. to K. Kt.'s 4th. 30. Q. to K. Kt.'s 3rcl.

31. P. to K. B's 7th (ch.) 31. K. takes P.t

32. K. to R's sq. 32. B. takes Q. Kt. P.

33. R. takes Kt. (eh,)t 33. P. takes R,

34. Q. to K's 7th (ch.) 34. K. to Kt:s sq.

35. Q. takes Q. Kt. P. 35. Q. to K's sq.

36. Q. to her 5th (ch.) 36. K. to R's 2nd.

37. Q. takes P. (ch.) 37. Q. to K. Kt.'s 3rd.

38. Q. to her 5th. 38. R. to Q's sq.

39. Q. to her Kt.'s 7th (ch.) 39. 13. to Q's 2nd.

And Black won the game.

G.A.MELXV.

Between the same players.

[THE PAWN AND Two MOVES.]

WHITE. (Captain K.) DLA.CK. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to Q's 3rd,

• At this moment White missed his way. If he had now left his Q. to be captured, he might have won the game oW. hand ;-for example,

WHITE. BLACK.

23. R. takes R. 23. Kt. takes Q. (lIB best move)

24. R. takes Kt. (eh.) 24, K. to R'B sq, (best)

2:>. R. takes Kt. 2;;, P. to K's 4th (best}

26. R. to K. R'B 6th (ell.) 26. K, to Kt.'s sq.

27. Kt. to B'B 6th (eh.) 27. K. to Kt.'s 2n<1.

28. R. to R's 7th (ch.) 28. K. to Kt.'s 3rd.

29. Q. R. to K. B's sq. 29. B. to K. B'g 4th.

30. p, to K. R'B 4th,

And wins easily.

t The greatest nicety of play was demanded in this defence, for the position and superlority of Pawns on White's side more than counterbalanced Blark's ext ... Piece.

:t He would evidently have been mated immediately by n. to B'S. 3rd (ch.), if he had taken the Knight with the Pawn.

G

82

CHESS J.>LA.YEli.'S COXJ.>A.NION.

3. K. B. to Q's 3rd.

4. P. to K's 5th.

5. P. to K. B's 4th.

6. K. Kt. to B's 3rd.

7. B. to K's 3rd.

6. P. to K. R's 3rd.

9. P. to K. Kt.'s 4th.·

10. Q. takes B.

11. Q. Kt. toB's 3rd.

12. Castles on Q's side.

13. K. to Kt.'s sq.j

14. K. Kt. to R's 4th.

15. K. Kt. to B's 3rd.t

16. K. Kt. to R's 4th.

17. P. to K. B's 5th.

18. B. takes Kt.

19. Kt. P. takes P.

20. Kt. takes P.

21. Q. R. to K. B's sq.

22. K. Kt. to his 7th.

23. Kt. to K. BOs 5th.

24. K. n. to Kt.'s sq.

25. K. R. to Kt.'s 7th.

26. Q. Kt. to K's 2nd.

27. Q. Kt. it) K. B's 4th.

28. R. takes Kt.

29. Kt. to R's 4th. ."30. R. takes R ,

31. P. to Q. R'~ 3rd. ."32. n. to B's 7th.

3. Q. Kt, to Q's 2nd.

4. P. to K. Kt.'s 3rd.

5. K, B. to Kt.'s 2nd.

6. Q. Kt. to K. B's sq.

7. K. Kt. to R's 3rfl.

8. Q. B. to K. B's 4th.

9. B. takes B.

10. Q. to her 2nd.

11. P. to Q's 4th.

12. P. to Q. R's 3rd.

13. P. to K's 3rd.

14. Q. to K's 2nd.

15. Q. to her 2nd.

16. Castles.

17. Kt. P. takes P.

18. B. takes B.

19. P. take'! P.

20. Q. to K'8 3rd.§

21. B. to K. Kt.'b 4th.

22. Q. to K, Kt.'s 3rd.

23. Q. to K's 3rd. .24. B. to K's 2nd.

25. B. to Q. Kt.'s 5th.

26. Kt. to K. Kt.'s 3rd.

27. Kt. takes Kt.1I

28. K. to Kt.'s sq.

29. R. to Q's 2nd .

30. Q. takes R.

31. B. to K's 2nd .

32. Q. to her sq.

* The attack IS carried on with great skill and spirit by Captain Ken. nedy.

t Well played, With the view, when he has advanced his K. B. P., and taken oft' the Kt., to prevent BIsek gaunng tune by takIDg the BIshop, checkmg.

:I: It would not have been prudent to march forward either the K. B. P. or the K Kt. P.

S If the Bishop bad been moved, White would evidently bave gained at least the Queen's Pawn.

II This is better than removing the Queen.

, Q. to K. B's 5th, or R. to K. B'a 6th, either of them apparently 8 IOOcl move, would have cost White the garue, since Black might have taken the K. R. with B.., leaving the Queen en "..,e.

ODDS OJ' PAWN A.ND :fWO KOVES.

83

33. Kt. to B's 3rd.

34. Q. to K. B's 5th.

35. P. to K's 6th.

36. Kt. to K's 5th.

37. R. to Kt.'s 7th.

38. Q. to her 3rd.'"

39. Kt. to Q's 7th.

40. Kt. takes B.

41. R. takes Q. B. P.

42. Q. to her Kt.'s 3rd.

43. Q. takes Q. (ch.)]:

44. R. to K. R's 7th.

45. P. to Q. B's 3rd.

46. K. to R's 2nd.

47. P. to Q. R's 4th.

48. P. to Q. R's 5th (ch.)

49. R. to K. B's 7th.

50. R. to B's 6th (eh.)

51. R. to K. R's 6th.

52. K. to R's 3rd.

53. P. to Q. Kt.'s 3rd.

54. K. to Kt.'s 4th. so. K. to Irs 5th.

56. R. to R's 7th (eh.)

57. R. to R's 8th (eh.)

58. R. to R's 7th (eh.)

59. R to R's 8th (eh.)

33. P. to K. R's 3rd.

34. R. to K's sq.

35. Q. to her 3rd.

36. K. to R's 2nd.

37. Q. to Kt.'s 3rd.

38. B. to B's 3rd.

39. Q. takes K. P.

40. Q. takes Kt.

41. R. to. K's 5th.

42. Q. to her Kt.'s 3rd.

43. K. takes Q.

44. R. to K. R's 5th.

45. R. takes K. P.

46. R. to R's 7th.

47. P. to K. R's 4th. 4tl. K. to Irs 3rd.

49. P. to K. U's 5th.

50. K. to 13 s 2nd.

51. P. to K. Ks 6th.

52. R. to It s 8th.

53. P. to K. Irs 7th.

54. K. to <rs 2nd.

55. n. to Q. Irs 8th. M. K. to Irs sq.

57. K. to <~·s 2nd.

58. K. to Q s sq.

59. K. to his 2nd.

* We should have preferred playing the Kt. to Q's 7th, from which move some interestmg variations spring ;-for example,

WHITE. BLACK.

38. Kt. to Q's 7th. If38. Q. takes Q. P.

39. Q. to K. B's 7th, or CA.) 39. R. to K. B's sq.

40. Kt. takes R. (best) 40. B. to K. B's 3rd.

And Black ought to make a drawn game.

CA.)

38. Kt. to Q's 7th. 1f38. Q. takes Q. P.

39. R. takes B. 39. R. to K. Kt.'s sq.

(This perhaps is hi. b e st move. If Black take the R .. his opponent plays the Q. to K. B's 8th, and should win without difficulty.)

40. Q. to her 3rd, winning.

t He would obviously have lost hi. Rook, had he taken the Queen'.

Pawn, because Black would have checked with his oWd. \Wok first, and then captured the adverse one.

G2

84

CHESS l'LA.YElt'S CO:MPA.NION.

60. .R. takes K. R. P. 60. R. takes P. (ell.)

61. K. to Kt.'s 4th. 61. R. to Q's 6th.

62. R. to R's 7th (ch.) 62. K. to Q's 3rd.

63. R. takes P. 63. R. takes Q. P. (ch.)

64. K. to B's 3rd. 64. R. to Q's 8th.

65. It. to Kt.'s 6th (ch.) 65. K. to his 4th.·

66. R .. takes P. 66. P. to Q's 5th (eh.)

67. K. to B's 2nd. 67. R. to Q. R's 8th.

68. P. to Kt.'s 4th. 68. K. to Q's 4th.

69. P. to Kt.'s 5th. 69. K. to B's 5th.

70. P. to Kt.'s 6th. 70. P. to Q's 6th (eh.)

71. K. to Q's 2nd. 71. R. to R's 7th (ch.)

72. K. to his 3rd. 72. R. to K's 7th (eh.)

73. K. to B's 3rd. 73. It. to K's 2nd.

74. P. to Kt:s 7th.t 74. R. takes P.

75. It. checks. 75. K. to Q's 4th.

76. R. to Q. B's sq. 76. K. to Q's 5th.

77. P. to R's 6th. 77. It. checks.

78. K. to Kt.'s 3rd. 78. P. to (~'s 7th.

79. R. to Q. R's sq. 79. K. to Q. B's 6th.

And 'White surrendered.

GAllE LXYI.

Between the same players.

[THE PAWN AND Two MOVES.]

WHITE. (Captain K.) BLACK. ph. S)

1. P. to Ks 4th. 1.

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd.

3. Q. l{t. to Irs 3rd. 3. I'. to K's 4th.

4. P. takes P. 4. Kt. takes P.

5. P. to K. B's 4th. 5. u. Kt. to K. n's 2nd.

6. K. B. to Q. B's 4th. 6. K. Kt. to R's 3rcl.

7. P. to K. B's 5th. 7. K. B. to Q. Kt:s 5th.

8. K. Kt. to K's 2nd. 8. (,1. to K. R's 5th (ch.)

9. K. Kt. to his 3rd. 9. Q. Kt. to K's 4th.

10. B. takes K. Kt. 10. Q. takes B .

• Be would have been mated on the move, jf be had gone to B's 4th. t Had he played i4. R. to R'8 ith, Black could have WOIl by, P. to Q'. 7th; aDd it be moved i4. R. to R'8 8th, the aQSwer would have ileeD R. to Q'. 2ad.

ODDS OJ' :PAWN AND '.I:WO HOVES. 83

11. K. B. to Q's 8rd.

12. Q. to K's 2nd.

13. K. to Q's 2nd.

14. P. to Q. R's 3rd.

15. P. takes B.

16. Q. to K's 3rd.

17. (}. to Q's 4th.

18. Q. to Q. Kt.'s 4th.

19. Q. to her Kt.'s 3rd (ch.)

20. Q. to her Kt.'s sq .•

21. P. to K. B's 6th.t

22. P. to Q. B's 4th.

23. K. to his 2nd.

24. K. to his sq. 21j. 1). takes Kt.

26. P. to K. B's 7th.

27. K. It. to B's sq.

28. Q. to Q. B's sq.t

29. Q. R. to R's 2nd.

30. P. takes P

31. Q. R. to B's 2nd.

32. Q. to Kt.'s 2nd.

33. K. R. to B's 2nd.

34. R. takes It.

.35. R. to Q's 2nd. 36. Q. takes Q. (eh.) .37. K. takes R.

38. K. to K's 8rd.

39. Kt. to K. U's sq.

40. Kt. to K. B's 2nd.

41. P. to K. R's 4th.

42. P. to K. Kt:s 4th.

43. P. takes K. R. P.

44. Kt. to K. R's 3rd.

45. Kt. to K. n's 4th.

11. Q. to K's 6th (ch.)

12. Q. to her B's 4th.

13. Castles.

14. B. takes Kt. (ch.'

15. K. R. to n's 3rd.

16. Q. to Q. R's 4th.

17. R. to Q's 3rd.

18. Q. to her R's 3rd.

19. K. to n's sq.

20. P. to Q. n's 4th.

21. P. to K. Kt:s 3rd.

22. Q. takes Q. B. P.

23. Q. to K's 3rd.

24. Kt. takes B. (ch.)

25. P. to Q. Kt.'s 3rd.

26. P. to Q. B's 5th. 27, Q. to K's 4th.

28, Q. to K. Kt.'s 2nd.

29. B. to Q. R's 3rd.

30. Q, R. to n's sq.

31. K. R. to Q's 6th.

32. Q. R. takes Q. n. P.§

33. R. takes Q. R.

34. K. takes P . 36. R. takes R.

36. K. takes Q •

37. K. to n's 3rd.

38. K. to his 4th.

39. P. to K. It's 4th.

40. B. to Q. Kt:s 4th.

41. P. to Q. U's 4th. 42, P. to Q. R's 6th.

43. P. takes P.

44. B. to Q. B's 3rd.

45. B. takes K. P.

* The only move to prevent the loIS of a valuable Pawn, and the subsequent break up of his position.

t Ingenious, certainly. Tile object is, if poasible, to attack the adverse Rook with his Kt. at K. B'a 5th.

::: Threatening to win, by Q. to K. R'. 6th (cb.), and, if the Q. interpose, Q. takes Q. (eb.), finally Queening the Pawn and giving mate.

§ The position is mOlt critical, and both attack and defence require to .be c:mducted with the greatest pouibJe care and circumspection.

86

cnE88 PLAYJ!l:a'S COl![~.A.NION.

46. Kt. takes P.

47. Kt. to K. Kt.'s 3rd.

48. K. to Q's 2nd.

49. Kt. to K's 2nd.

50. K. to Q. B's sq.

51. K. to Q. Kt.'s 2nd.

52. P. to K. R's 5th.

53. Kt. to Q. B's 3rd.

54. Kt. to Q's sq.

55. P. to K. R's 6th.

56. K. to B's sq.

57. K. takes P.

58. Kt. to Q. B's 3rd.

59. Kt. to Q's sq.

And the game was declared a drawn battle.

46. P. to Q's 4th.

47. P. to Q's 5th (00.)

48. ~. to K. R's 2nd.

49. K. to Q's 4th.

50. K. to Q. B's 5th.

51. P. to Q. Kt.'s 5th.

52. P. to Q's 6thii.'

53. P. to Q. Kt.'s 5th.

54. P. to Q. Kt.'s 6th.

55. B. to K. Kt.'s 3rd.

56. P. to Q. Kt.'s 7th (ch.)

57. P. to Q's 7th.

58. K. to Q's 6th.

GAl![E LXVII.

Between the same players.

[THE PAWN AND Two MOVES.]

WRITE. (Captain K.) :BLACK. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K's 3rd.

• This perhaps was premature, but it is extremely difficult to decide what is Black's best move at the present juncture, For the assistance of those who may thmk it worth examination, we give a diagram of the situation.

BI.ACIt.

waITE.

BIac:1t 1Iu to play. Can he do more than draw the game r

ODDS OF PAWN .A.lfD TWO KOVES. fJ7

3. K. B. to Q's 3rd.

4. P. takes P.

6. Q. Kt. to B's 3m.

6. K. Kt. to K's 2nd.

7. Castles.

8. Q. B. to Q's 2nd.

9. P. to Q. R's 3rd.

10. Q. Kt. to Q. R's 4th.

11. P. to Q. Kt.'s 4th.

12. K. Kt. to K. Kt.'s 3rd.

13. Q. Kt. to Q. B's 3rd.

14. P. to K. B's 4th.

15. Q. Kt. to K's 2nd.

16. K. to ROs sq.

17. o, Kt. to Q's 4th.·

18. K R. takes Kt.

19. K. R. to K. B's sq.

20. P. to K. Bos 5th.

21. K. R. 1p Bos 3rd.

22. Q. B. to K's 3rd.

23. Q. R. to Q. Bos sq.

24. K. R. to K. B's sq.t

25. P. to Q. B's Srd.

26. K. B. to Q. 11's 2nd.t

27. Q. to Q's 5th (ch.)

28. K. R. to Q.·s eq.

29. B. takes B.

30. Q. takes Q. P.

31. Q. to Q's 2nd.

32. Q. to K's 2nd.

33. K. It. takes R.

34. B. to Q. Kt.'s 3rd.

35. R. to Qo. sq.

3. P. to Q. Bos 4th.

4. Q. to Q. R's 4th (ch.)

5. K. B. takes P.

6. Q. Kt. to B's 3rd.

7. K. Kt. to B's anI.

8. Q. to her sq.

9. Castles.

10. K. n. to K's 2ncl

11. P. to Q. R's 3rd.

12. P. to Q. Kt.'s 4th.

13. P. to Q's 3rd.

14. Q. to Q. B's 2nd.

15. K. Kt. to K. Kt.'s 5th.

16. Q. to Q. Kt.'s 3rd.

17. K. Kt. to K. B's 7th (eh.),

18. Q. takes Q. Kt.

19. P. to K's 4th.

20. Q. to Q. R's 2nd.

21. K. B. to K. B's 3rd.

22. Q. to K. B's 2nd.

23. Kt. to Q's 5th.

24. Q. B. to Q's 2nd. 2.5. Kt. to Q. B's 3rd.

26. Q. to Kos 2nd.

27. K. to ROs sq.

28. K. B. to K. Kt:s 4th.

29. Q. takes B.

30. Q. It. to Q's sq.

31. Q. to K. R's 5th.

32. B. to K's sq. 3S. Kt. takes n.

34. Kt. to K. B's 2nd.

35. Kt. to K. Irs 3rd.§

... By thus forciDg l1li excbaDp of K1Iighta, White relieves himself in a great measure from tho attack hi. oppoaent ... preparing.

t Retreating the R.". better than taking the Kt., because, in the latter case, the P. at Q'. bth woald. effectually bar the advance of the Q. B. P.-a moye moat important at this point for the development of White'. pme.

:I: A quiet, good moYo, promising to win the Q. and gaining at leaat a Pawn.

§ From thi. 1tIgc, the game i. remarkable for the yaried and interestiDc.

CHBSS l'LAYER'S COXl'ANION.

36. R. to Q'. 3rC.~

37. P, toX. R's Srd. 31i- X. to K. R's 2nd.

39. P. takes P. in passing.

40. 13. to Q's 5th.

41. kt. to K. B's 5th.

42. P. takes B.

43. R. to Q's 4th.

44. P. to K. Kt.'s 3rd.

45. P. to K. R's 4th.

46. K. to K. Kt.'s sq.t

36. Kt. to Kt.'s 6th.

37. Kt. to K. B's 3rd.

38. P. to K. Kt.'s 4th.t

39. B. takes P.

40. P. to K. R's 4th.

41. B. takes Kt.

42. P. to K's 5th.

43. R. to Q's sq.

44. Q. to K. Kt.'s 4th.

45. Kt. to K. Kt.'s 5th (ch).

46. Q. to Q. B's 8th (ch.)

po3itions it assnmes. Black i8 minus two Pawns, IUs only recompence for ",hich is the somewhat threatening attitude of his Q. and Kt.

* To enable him to advance the K. R. P. when the adverse Kt. is I'loyed to Kt.'s $th.

t Black sees that his only chance of victory depend I upon an impetuous as.,,,,ult, and the attack is now carried on with great animation.

:: It was Bnggewted afterward. by an able playt'r, that White sbould have ~e with his K. to R's 3rd, and then, jf Black took the K. B. P. with the Qneen, relying on the double check, he mUlt have lost the game; but, in reply, Mr. S. remarked, if Captain Kennedy had moved the K. as rerommmded, he would inevitably have 10lt the game; as, instt'ld of taking the P., the Black Queen would have been played to her B'B 8th, and then the following variation must have occurred:-

As the position is one of unusual interest, we are tempted to present it on a diagram.

WHITS.

46. K. to R', 3rd.

WHITE.

Variation on White', 46th move.

BLACK. 46. Q. to her B's 8tb.

ODDS OF :PAWN AND TWO KOVES. 89

47. K. to K. Kt.'s 2nd.- 47. Q. te K'. 6th.

48. Q. takes Q.t 48. Kt. takes Q. (oh.)

49. K. to K. B's 2nd. 49. Kt. takes B.

60. R. takes K. P. 50. R. to K. B's sq.

51. R. to K's 5th. 61. Kt. takes Q. B. P.

62. K. to l{'s 3rd. 62. Kt. to Q. Kt.'s 8th.

53. K. to K. B's 4th. 63. Kt. takes Q. R. P.

64. R. to K'. 6th. 64. Kt. to Q. B'. 7th.

05. R. takes Q. It. P. 65. Kt. takes Q. Kt. P.

56. R. to K. R's 6th (eh.) 56. K. to K. Kt.'s 2nd.

57. R. takes K. R. P. 67. Kt. to Q's 4th (ch.)

58. K. to K's 5th. 58. Kt. to K. B's 3rd.

69. R. to K. Kt's 5th (ch.) 69. K. to K. B's 2nd.

60. P. to K. R's 6th. 60. R. to K. R's sq.

61. K. to Q's 4th. 61. R. to Q's sq. (eh.)

62. K. to K's 3rd.t 62. P. to Q. Kt.'s 5th.

63. P. to R's 6th. 63. Kt. to K's sq.

G4. R. to K. Kt.'. 4th. 64. It. to Q. Kt.'s sq.

65. K. to Q's 2nd. 65. P. to Q. Kt.'s 6th.

66. K. to Q. B's sq. 66. Kt. to K. n's 3rd.

67. R. to Q's 4th. 67. P. to Kt.'s 7th (ch.)

68. K. to Q. Kt.'s sq. 68. It. to Q. Kt.'s 6th.

69. P. to K. n:s 7th. 69. Kt. takes K. R. P.

70. P. to Kt.'s 4th. 70. Kt. to K. Kt.'s 4th.

71. It. to Q's 2nd. 71. It. to Q. Kt.'s 5th.

72. R. takes Q. Kt. P. 72. R. takes K. Kt. P.

And the game was ultimately drawn.

(If now the R. is l'lay..d to Q'II 1Iq., Q. tabs R., and then cltcrks with Kt. at K. B's 7th. Ir R. takH P., Black Q. goes to K. R's 8th (eh.), and the Kt. mates.) The only feasible move then appears to be,-

47. B. takes P. 47. R. takes R.

48. P. takes R. 48. Q. to K. Kt.'s 8th.

And playas White can, he must be mated or lose his Queen.

* Had he intt'rposed the Q. at her sq., she would have been lost; if the R., Black would have checked with the Q. at K'a 6th, and must have gained at least a Piece, as he would, also, were the Q. interposed at Q. B'slq.

t Hi, belt move: if he retreated the Q. to K. B'a 1Iq., Blark'. Q. would have taken the R., &C.

t He would obvioualy have lost his R. by moving the K. towards the ad,erse Pawn.

90

CRESS PLAYE:a'. COll(PAl'fIOlf.

GAXE LXVIII. u- the same players.

[TSB PAWN AND Two MovJ:S.]

'WHI1'E. (Captain K.) DLACK. (Mr. S.)

1. P. to K's 4th. 1.

2. P. to Q's 4th. 2. P. to K's 8rd.

8. Q. Kt. to B's 3rd. 3. P. to Q. Kt.'s 3rd.

4. K. B. to Q's 8rd. 4. B. to Q. Kt.'s 2nd.

5. P. to K'B 5th. 5. Q. to K. R'B 6th .•

6. K. Kt. to n's 3rd. 6. Q. to Kt.'s 5th.

7. K. B. to K'B 2nd. 7. Q. Kt. to B's 3rd.t

8. Castles. 8. B. to K's 2nd.

9. P. to K. R's 8rd. 9. Q. to K. B's 4th.t

10. K. B. to Q's 3rd. 10. Q. to K. R's 4th.

11. P. to Q. R's 8rd.§ 11. K. Kt. to R's 3rd.

12. Q. Kt. to K's 4th.1I 12. K. Kt. to K. B's 4th.,

13. Q. Kt. to K. Kt.''l!! 3rd. 13. Kt. takes Kt.

14. P. takes Kt. 14. Castles on K's side.

15. P. to K. Kt.'s 4th. 15. Q. to K's sq.

16. P. to Q. B's 4th. 16. P. to Q's 8rd.

17. Q. to B's 2nd. 17. P. to K. R's 3rd.

• If Black had taken the K. Kt. P., he would have lost the game.

t Taking the K. Kt. P. would have been very imprudent. The present move is good, because it attacks the adversary's Q. P., and thus prevents him playing his K. Kt.

! The ouly safe move.

I Fearing the Q. Kt. would be played to Kt.'s 5th. H A 'Very attacking move.

, Thi8 aeems an exceedingly hazardous step to venture in a match game, but Black thoroughly investigated the results before he made it; and at the end of the contest proved clearly by variations, of which the following are an abstract, that W'hite would have lost the game by ad\"Rncing the P. to K. Kt.'. 4th, to attack the Kt. and Queen. Let us BUPPO_

WBITII\.

13. P. to K. Kt.'. 4tb.

14. p, takes Kt.

15. Q. Kt. to K. Kt.'s 3rd

(best)

16. B. to K'. 2nd (best)

17. Q. tallies Kt.

18. B. takes P.

BLACJ[.

13. Q. takes K. R. P.

14. P. takes P.

15. Kt. takes Q. P.

16. Kt. takes B. {ch.}

17. P. tG K. B'. oth.

18. Castles on the K' • .ide, NpiDiug the Piece with an -1 winning position.

ODDS OF PAWN AND TWO MOVES.

91

18. Q. B. to K's 3rd.

19. Kt. takes P.

20. P. takes Kt.

21. R. takes R. (ch.)

22. P. to Q. Kt.'s 4th

23. R. to Q's sq.f

24. P. to Q. Kt.'s 5th.

25. B. to K's 2nd..

26. Q. takes R.

27. P. to Q. R's 4th.

28. Q. to her 3rd.§

29. K. to B's 2nd.

30. Q. to her 8th.

31. K. B. to Q's 3rd..

32. B. to K's 2nd.

33. Q. to K's 8th.

34. Q. B. takes K. R. P.

35. Q. B. to K's 3rd..

36. K. to his sq.

37. K. B. to Q's 3rd..,-

38. K. to Q's 2nd.

39. K. to Q. B's 3rd.

40. Q. B. to Q's 2nd.

And Black mated in three moves.

18. P. takes P.

19. Kt. takes Kt.

20. Q. to her B's 3rd.

21. B. takes R.

22. R. to Q's sq."

23. K. to R's sq.

24. Q. to K's sq.

25. R. takes R. (ch.)

26. Q. to K's 2nd.t

27. Q. to Q. R's 6th.

28. Q. to her R's 8th (ch.)

29. Q. takes K. P.

30. K. u. Kt's sq.

31. Q. to her Kt.'s 7th (ch.)

32. B. takes K. Kt. P.

33. Q. to K's 4th.

34. n. takes K. R. P.1l

35. Q. to K. R's 7th (ch.)

36. B. takes K. Kt. P.

37. Q. to R's 8th (eh.)

38. Q. to her 8th (eh.)

39. Q. to K's 8th (eh.)

* Intending to gain a Pawn by taking the K. Kt. P. with the Queen. t Threatenmg to win the Rook by checking with his Bishop at K. R's 7th.

::: Had he taken the Q. R. P. with his B., White might have played Q. to her R's 4th: sure of winning at least a Pawn in return.

§ This is far from well played: the object appears to have been to get Black's Q. out of play, by permitting her to capture the Q. R. P.; but White omitted to observe that he left a far more valuable Pawn at the mercy of his adversary.

II By taking the Bishop, he would have afForded 'White a chance of drawing the game.

~ It i8 clear that Black would have gained a Piece in return. had his Bishop been taken.

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