Você está na página 1de 4

c

ccccc

c
3.01 ANNY [ANN] f + B - forward flip kick, flip back
A - reverse jab (overhead)
B - thrusting side kick df + A - upward slap
(moves forwards) (anti air)
C - reverse slap D HOLD - for 3 seconds for overhead leg crush
D - roundhouse kick (must be blocked high)
CD - jumping reverse turn kick for 6 seconds for strong overhead leg crush
CLOSE A - jab (must be blocked high)
CLOSE B - knee thrust QCF + A - full screen swan projectile
CLOSE C - 2 hit uppercut QCF + C - full screen curved swan projectile
CLOSE D - forward somersault axe kick (after half screen curves in 30 degrees arc)
CLOSE b/f + C - hip throw slam FDP + A - jumps low with a rainbow trail in her hand
d + A - jab (anti air move)
d + B - low toe jab FDP + C - jumps high with a rainbow trail in her hand
d + C - reverse punch (anti air move)
d + D - extended leg circle sweep AIR QCF + A - 30 degrees aerial projectile
(moves forward) AIR QCF + C - 60 degrees aerial projectile
d + CD - backward flip double kick *HCB,HCB + C - rolls 1/2 screen distance,
AIR A - 45 degrees finger jab grabs enemy and throws them into orbit
AIR B - 45 degrees toe jab **b,f + A,db,df + C - throws ring horizontally across screen
AIR C - double axe handle (unblockable)
AIR b/f + C - extended chop angel appears and fires laser while Anny prays
AIR D - 45 degrees reverse kick -------------------------------------------------------------------------------
AIR b/f + D - front kick 3.02 BUNTARO [BUN]
A - straight jab to chest (C version has shockwave that hits standing enemies)
B - side kick to the hips QCB + B/D - spins herself
C - reverse punch to chest (free to move left or right during this move)
D - reverse horizontal spin kick AIR QCB + B/D - spins and falls forwards
CD - strong thrust kick to hips *QCF,QCF + C - throws dust at the enemy, turns them into an animal
(moves forwards) **HCF,QCD + C,C - fires shadow across ground,
CLOSE A - elbow jab to chest time the giant rabbit to eat the enemy
CLOSE B - knee to hips -------------------------------------------------------------------------------
CLOSE C - forward punch to chest 3.05 ELIAS [ELI]
CLOSE D - reverse turn kick to head QCF + A/C - throws a circle of fire at the enemy
CLOSE b/f + C - Judo back throw QCB + A/C - uppercuts with a pillar of fire
d + A - jab to knee (steps forward during C version)
d + B - toe jab to shins CLOSE f,d,df + A/C - grabs enemy and rapidly punches them
d + C - reverse punch to shins HCF + B/D - runs forwards and grabs the enemy,
d + D - ground slide sweep drains their energy and absorbs it himself
d + CD - upward side kick (blockable)
(launcher) *HCB,f + A - runs forwards and grabs the enemy,
AIR A - 60 degrees jab drains their energy and absorbs it himself
AIR B - knee poke (blockable)
AIR C - horizontal straight punch **HCB,f + C - runs forwards and grabs the enemy,
AIR b/f + C - elbow drop drains their energy and absorbs it himself
AIR D - reverse horizontal spin kick (blockable)
AIR b/f + D - 60 degrees side kick -------------------------------------------------------------------------------
f + A - head butt 3.06 HIKARU [HIK]
(must be blocked high) AGE 13
df + C - shoulder charge SEX FEMALE
FDP + B - low back somersault kick BLOOD AB
(1/2 screen height, 1/4 screen range) A - quick elbow jab aimed at the face
(anti air move) B - quick step with back leg,
FDP + D - high back somersault kick kicks with front leg to the shin
(full screen height, 1/2 screen range) (moves forwards)
(anti air move) C - horizontal staff swipe
HCB + B/D - horizontal teleport kick D - roundhouse kick aimed at the head
(1/3 screen range) CD - horizontal staff thrust
HCB + A/C - taunt counter, CLOSE C - shoulder slam with flat side of staff
double elbow to top of head CLOSE D - knee thrust aimed at the head
[1] AIR QCF + B - 30 degrees dive kick CLOSE b/f + C - shoulder slam with falt edge of staff
; QCF + B - second dive kick followup d + A - quick staff swipe at shins
; QCF + D - ground slide followup d + B - pokes with her toe
[2] AIR QCF + D - 45 degrees dive kick d + C - crouching back swing with staff
; QCF + B - second dive kick followup d + D - sliding heel sweep
; QCF + D - ground slide followup d + CD - upward staff swing
[3] d,d + B/D - ground stomp (launcher)
; HCB + B/D - horizontal teleport kick AIR A - 45 degrees spinning staff
(1/2 screen range) AIR B - knee strike
(drains one stomp) AIR C - downward staff swing
; HCB + A/C - taunt counter, AIR D - 45 degrees heel thrust
double elbow to top of head, f + B - Knee hop
upward knee thrust (must be blocked high)
(drains one stomp) df + A - forward roll
; d,d + B/D - double ground stomp (doesn't roll past enemy like the evade)
; HCB + B/D - horizontal teleport kick FDP + A - creates sphere with a single staff spin,
(2/3 screen range) jumps with a low staff uppercut
(drains one stomp) (anti air move)
; HCB + A/C - taunt counter, FDP + C - creates 2 spheres by spinning twice,
double elbow to top of head jumps with a high staff uppercut
upward knee thrust, (anti air move)
reverse turn kick HCB + B - rolls 1/3 screen forwards,
(drains one stomp) low sweep,
; d,d + B/D - triple ground stomp (must be crouch blocked)
;HCB + B/D - horizontal teleport kick upward staff strike
(full screen range) HCB + D - rolls 1/3 screen backwards,
(drains one stomp) runs 1/2 screen forwards,
;HCB + A/C - taunt counter, low staff sweep,
double elbow to top of head (must be crouch blocked)
upward knee thrust, upward staff strike
reverse horizontal spin kick, AIR QCB + B - 20 degrees dive kick
low back somersault kick AIR QCB + D - 45 degrees dive kick
(drains one stomp) FDP + B - short staff counter
*QCB, HCF + D - high back somersault kick, (physical attacks only)
45 degrees dive kick, FDP + D - long staff counter
stomp on enemy (physical attacks only)
(doesn't finish if back somersault kick misses) *QCB, HCF + AC - 5 sphere staff spins,
**b HOLD, D,B,D,B - 1/2 screen shoulder charge, 2 hit high staff uppercut
knee jab, side kick, reverse turn kick, (no vacuum)
double elbow from above, straight punch, *AIR QCB, HCF + AC - 45 degrees dive kick,
2 low back somersault kicks, 5 sphere staff spins,
horizontal teleport kick, combs hair 2 hit high staff uppercut
------------------------------------------------------------------------------- (no vacuum)
3.03 CHINNEN [CHI] (more damage than ground version)
f + B - overhead double kick (doesn't finish if kick misses)
df + B - ground slide **d, QCF + D - super staff counter,
f,b,f + A/C - rapid punches horizontal staff swipe,
A finishes with straight punch upward staff strike,
C finishes with uppercut second upward staff strike launcher,
QCB + A/C - delayed full screen skull projectile 20 degrees dive kick,
HCF + B/D - upward spin kick into dive kick 6 hit high staff uppercut
(dive kick is an overhead) (vacuum)
HCF + AC - throws a ward that lifts enemy into the air -------------------------------------------------------------------------------
*A HOLD, B HOLD, C - full screen running skeleton projectile 3.07 JIMMY [JIM]
**QCF,HCB + B - full screen ranbu QCF + A/C - full screen flame projectile
(vacuum) FDP + A/C - spins while jumping into the air with a spiral of fire
***b,df,uf,db,ub,f + D - crazy combo rush QCB + B/D - forward somersault axe kick
(can only be done during the stress scream) HCB + A - elbow strike, reverse punch, flame fist
(unblockable, i think?) [1]HCB + C - elbow strike, reverse punch
------------------------------------------------------------------------------- ;QCF + C - flame fist
3.04 CLARA [CLA] ;QCB + C - flame elbow
f + A - long wand down swipe (overhead)
(overhead) ;FDP + C - flame uppercut
QCF + A/C - throws her wand at the enemy (must be blocked low)
QCB + A/C - turns wand into a hammer and hits the floor *QCB,HCF + A - 7/8 screen flying fist, uppercut
f,HCF + BD - blows a kiss at enemy that will lift them into the air **QCB,HCF + C - 7/8 screen flying fist, uppercut
punches the ground releasing a pillar of fire *AIR QCF,HCB + C - throws many bombs
------------------------------------------------------------------------------- **db,df,db,df + D - shadow moves across the screen and performs a combo
3.08 JONES [JON] -------------------------------------------------------------------------------
QCF + A/C - palm strike 3.16 SHINTARO [SHI]
(has auto gaurd) HCB + A/C - leaping double hammer smash
QCB + A/C - jumps forwards with a straight punch AIR HCB + A/C - leaps forward with a double hammer smash
RAPID A/C - rapid punches FDP + B/D - upward bicycle kick
QCB + B/D - spins with his legs creating sphere around himself QCD + A/C - auto guard into punch rush
*QCB,QCB + B - slides forwards, diagonal rising kick *QCF,QCF + C - swing punch into elbow jab into 5 hit jump uppercut
(slide must be blocked low) **b HOLD, C,A,C,A - swinging punch into combo rush
------------------------------------------------------------------------------- ***CLOSE FDP,b + C - elbow jab into 13 hit jump uppercut
3.09 KANJI [KAN] -------------------------------------------------------------------------------
[1]f + A - balances on his stick 3.17 SISSY [SIS]
; d - gets off his stick QCF + A/C - Abubo attacks from her box
; A/C - whacks with his cane (Abubo is the Sub Boss from 'Rage of the Dragons')
(overhead) FDP + A/C - a sword comes vertically from her box
; B/D - does a spinning roll QCF + B/D - giant frog comes from her box and goes across the screen
(overhead) *QCB,HCF + A - many bombs fly out of her box and explode
HCB + A/C - old man projectile runs across screen **QCB,HCF + C - fires enemy with a gun and turns them into a frog
A/C RAPID - rapid stick poking -------------------------------------------------------------------------------
HCF + B/D - slaps enemy with his sash 3.18 TANE [TAN]
f,HCF + A/C - jumps into the air with a headbutt b CHARGE, f + A/C - fires dentures into the air
*b CHARGE, f + BD - runs at enemy and combos with a fart finish b CHARGE, f + B/D - giant head appears in front of her
**BD,B,B,D - flicks his sash at enemy, CLOSE HCB + A/C - multi hit grab that switches positions
if hit turns into a samurai and slashes continuously d CHARGD, u + B/D - upward drill kick
------------------------------------------------------------------------------- *QCF,QCF + C - giant head flys across screen
3.10 KEITH [KEI] **b,db,b,f + C - demon hand comes from a mirror and crushes enemy
QCB + A/C - full screen ground level projectile -------------------------------------------------------------------------------
b CHARGE, f + A/C - runs forwards with a punch rush 3.19 UME [UME]
QCB + B/D - 60 degrees aerial flying kick QCF + A/C - full screen flying dentures
QCF + B - horizontal flying kick FDP + A/C - jumping giant head attack
AIR QCF + B/D - horizontal fly kick combo HCB + A/C - throws multiple full screen projectiles
[1] QCF + C - horizontal flying kick AIR QCF + B/D - diving drill
; QCF + C - additional 2 kicks *QCF,QCF + A/B/C/D - an exploding pillar from the ground
;QCF + C - ground slide finisher **db,df,b,f + AC - giant granny flies at enemy and kisses them
(must be crouch blocked) ***QCF,QCF,QCF + C - throws her head into the ground,
*QCB,HCF + C - throws a wave of projectiles along the ground, 4 exploding pillars appear under enemy
does a combo rush during the projectile -------------------------------------------------------------------------------
**QCF,QCF + C - runs forward with an uppercut, 3.20 WHITE [WHI]
exploding uppercut QCF + A/C - full screen projectile
------------------------------------------------------------------------------- b CHARGE, f + B/D - runs on spot then kicks a buffalo projectile
3.11 LYNN [LYN] AIR QCB + A/C - delayed diving elbow
QCF + A/C - full screen projectile [1] b CHARGE, f + A/C - steps forward, elbow strike, big slap
HCB + A/C - steps forward with palm strikes ; FDP + C - uppercut
d CHARGE, u + B/D - upward dive kick ;AIR CLOSE b/f + C - air grab
[1]FDP + A/C - exploding double palm strike *QCF,HCB + C - rips a totem pole from the ground
;QCF + B/D - upward dive kick **CLOSE HCB,HCB + C - jumping rolling crush,
;d + B/D - downward kick 3 jumping power bombs
*QCB,HCF + B - upward dive kick, slaps enemy to slam against wall
downward dive kick, -------------------------------------------------------------------------------
**QCB,HCF + D - upward dive kick, The move lists aren't finished yet, still missing;
downward dive kick, - all the moves, haven't got many kinjite's yet
slide on opponent - correct move names
------------------------------------------------------------------------------- - need to tidy the layout a bit
3.12 OLOF [OLO] - give everyone as much detail as Hikaru, Buntaro and Anny
(IF OLOF STANDS WITH HIS LEG RAISED, HE'LL AUTO COUNTER ATTACKS!!) - other things I can't think of at this time
QCB + B/D - steps forwards with an upward kick, forward kick - help will be much appreciated, and credited
FDP + B/D - upward dive kick, downward axe kick - details for contacting me in the relevant section
(overhead) ======================================================
QCF + A/C - full screen projectile =========================
QCF + B - projectile aimed at the ground and rebounds 4. SECRETS [SEC]
QCF + D - projectile aimed diagonally into the air This is where the secrets for the game go;
[1]AIR QCB + B/D - horizontal flying kick, upward kick - RAGE OF THE DRAGONS CHARACTERS
; QCB + B/D - upward projectile To play as the RotD fighters (Elias, Jimmy, Jones, Lynn) do this at the
*QCF,HCB + D - teleports forwards with a 2 kicks, character select screen [UP, UP, UP, UP, DOWN, DOWN, DOWN, LEFT, LEFT, RIGHT]
if hit, he'll throw his shades into the air, (note ; this is the Abubo code in RotD)
follows with a kick rush, - PLAY AS PRINCESS SISSY
catches shades and puts them back on To play as Sissy, the games boss, just pick any character and HOLD ABCD
**b,db,b,f + A - ??? untill the prefight screen appears. If done correctly, Sissy will replace your
(isn't a counter, I've tried) fighter.
**b,db,b,f + C - steps forward with a very powerful punch
(unblockable)
(takes some damage himself)
2.1 SYSTEM NOTATION [NOT]
-------------------------------------------------------------------------------
Please note that these controls assume you are on the LEFT side of the
3.13 POOCHY [POO]
screen, mirror directions for the RIGHT side, ie. LEFT becomes RIGHT but UP
QCB + A/C - digs up 2 random objects at the enemy
DOESN'T become DOWN! When two or more buttons are typed beside each other,
(each thing has different effects)
ie. AB, it means to press A and B together.
QCF + A/C - swings his ears, small dog runs out with C version
NOTATION = DESCRIPTION
QCF + B/D - running shoulder charge
A Light Punch
QCB + B/D - small leap backwards and dives forwards
B Light Kick
AIR QCB + B/D - dives down
C Hard Punch
*A HOLD, B HOLD, C - very large dog runs across screen
D Hard Kick
**f,b,f,b,f,b,f,b - spins and a tornado flys across the screen
START Taunt
(do during stress scream for 2 tornados)
u Direction UP = Jump
-------------------------------------------------------------------------------
AIR u Second jump in the air
3.14 REIJI [REI]
d Direction DOWN = Crouch
B/D RAPID - rapid kicks
b Direction LEFT = Move's back enemy (also blocks)
QCF + A/C - full screen projectile
AIR b Aerial block
FDP + A/C - multi hit jumping uppercut
f Direction RIGHT = Move's forward
CLOSE HCB + D - Judo back throw into a mounted punch barrage
HOLD Hold the designated button / direction
AIR QCB + B/D - dive kick into aerial roundhouse kick
CLOSE Be beside enemy
[1]*HCB,f + C - runs and performs a combo rush
AIR Can only be done when your character is in the air
; FDP + C - flaming overhead back knuckle
BLOCK Can only be done during a successful block
**QCF,QCF + C - chops the ground and a tiger bust rises from the ground
f,f HOLD RUN
-------------------------------------------------------------------------------
b,b Hops backwards
3.15 SAIZO [SAI]
f+AB EVADES forward, temporary invincibility except against throws
QCF + A/C - full screen projectile
b+AB EVADES backwards, same properties as forward evade
AIR QCB + A/C - diagonal cannonball
CLOSE f+C THROWS enemy when near them
HCF + B/D - forward elbow dash
CD KNOCKDOWN, forces enemy to fall to the ground upon connection
QCB + A/C - bomb throw
d+CD LAUNCHER, hits enemy into the air, opens up combo opportunities
QCB + B - fake bomb throw
BLOCK CD COUNTER that breaks enemy's attack but consumes 1 STRESS METER
*QCF,HCB + C - leaps into the air and throws many bombs
-------------------------------------------------------------------------------
2.2 REFEREE CONTROLS [REF] line in the description with brackets. Notations as follows;
If you happen to see the Referee in the background during a fight, you can QCF - quarter circle forward - d,df,f
call him on for some support! QCB - quarter circle back - d,db,b
REF in background - press BC - brings REF to foreground and allows these; FDP - forward dragon punch - f,d,df
REF in front - press b/f+BC - use REF as sheild to allow quick counters RDP - reverse dragon punch - b,d,db
REF behind - press b/f+BC - use REF as a human projectile HCF - half circle forward - b,db,d,df,f
HCB - half circle back - f,df,d,db,b
+ - press buttons on both sides of the symbol simultaneously
HOLD - hold designated button while carrying on with the move
3. MOVE SETS [MOV]
CHARGE - hold designated button for 1 second
Here there are move lists for the characters. This section is organized so,
RAPID - tap button rapidly
you can see the character's name, quick stats, and move commands followed by a
[#] - start of move link chain
description of the move. Character's are sorted alphabetically by their ingame
; - move is done after previous move
names, ie. the names displayed under their life bars. Moves are written in
* - Stress Shot
level, ie.normal moves at top and Stress Shots and Ippatsu Ougis at the bottom.
** - Ippatsu Ougi
My descriptions may take several lines so each line should describe one motion
*** - Kinjite
of the move, special notes such as overheads and sweeps will be marked on a new
c

Você também pode gostar