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SPECIAL ATTRACTIONS
The Ecology of the Dungeon
Associate Publisher
Brian Thomsen 10 Buck Deason Holmes
Bring your dungeons alive with this advice.
Editor-in-Chief
Kim Mohan Sight in the Darkness Roger E. Moore
Associate editor
16 Open your eyes to the possibilities of infravision.
Dale A. Donovan
Fungi of the Underdark Chris Perry
Fiction editor 24 More grows in the Underdark than just dwarves and
Barbara G. Young drow.
Editorial assistant
Wolfgang H. Baur
FICTION
Art director
Larry W. Smith
74 Lifegiver Darren C. Cummings
Can a cursed magical sword renounce its own evil?
Production
Tracey Isler
Subscriptions
Janet L. Winters
REVIEWS
Eye of the Monitor Dee & Jay
U.S. advertising
Cindy Rick
39 Join two new columnists as they review some of their
all-time favorite games.
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2 NOVEMBER 1994
Role of Books John C. Bunnell
98 Readers of this months novels should expect the
unexpected.
Through the Looking Glass Bob Bigelow
112 The Holidays are approachingstart browsing now.
FEATURES
First Quest Jeff Grubb
8 Return with Jeff to a time when dinosaurs walked the
Earth.
DEPARTMENTS
4 Letters 103 Libram X
6 Editorial 106 Dragonmirth
45 Convention Calendar 108 Gamers Guide
68 Forum 120 TSR Previews
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DRAGON 3
What did you think of this issue? Do you have tained to STAR TREK*: THE RPG by FASA. As I
a question about an article or have an idea for a
new feature you’d like to see? In the United
read the article, I wondered if there was an RPG
for The Next Generation series. I thought to ask
Subscription vs.
States and Canada, write to: Letters, DRAGON®
Magazine, P.O. Box 111, Lake Geneva WI 53147,
you. Is there a TNG role-playing game?
Mick Mathews
Newsstand
U.S.A. In Europe, write to: Letters, DRAGON Dover OH
Magazine, TSR Ltd., 120 Church End, Cherry Dear Dragon,
Hinton, Cambridge CB1 3LB, United Kingdom. If No, Mick, there is no ST:TNG role-playing Hey! I noticed that, beginning with issue #201,
you wish your letter to be published, you must game currently on the market. Before FASA’s the cover price of an issue of DRAGON Maga-
sign it. We will not publish anonymous letters. licensing arrangement with Paramount Pictures zine went up from $3.50 to $3.95. Now, I can
We will withhold your name if you request it. (the owner of all things Trek) ran out, at least understand rising costs and so forth, but won’t
one TNG supplement was produced, though. this price increase cause newsstand sales to
The First Season Sourcebook detailed the char- drop, resulting in lower circulation and lower
acters and the 1701-D Enterprise according to profits for the magazine, thus defeating the
“Where is FASA’s game rules for the original Trek. The
FASA game and its supplements still may be
purpose of the price increase—to make more
money?
this from?” available on the dusty back shelves of some
game and hobby stores, but you’ll likely have to
Song Palmese
Oakland CA
hunt for them. Also check auctions and flea
Dear Dragon, markets at game conventions. That’s a good question. (By the way before
I’ve been playing the AD&D® game for over Other Trek games do exist. Task Force Games, issue #201, DRAGON Magazine hadn’t raised its
10 years and I do most of my gaming in the the producer of the STAR FLEET BATTLES* cover price since 1986—and the subscription
FORGOTTEN REALMS® setting of Toril. I recent- board game, also publishes the PRIME DIREC- price hasn’t gone up since 1985). The best
ly became a father to a lovely daughter, and TIVE* role-playing game, but neither game answer I can give you is this: Don’t worry about
named her Alustriel after the High Lady of deals with any TNG material. For more informa- us. We want you to subscribe—and considering
Silverymoon. tion, write to: Task Force Games, P.O. Box 50145, the price break you get, you should want to
Her mother neither plays the game nor reads Amarillo TX 79159-0145. subscribe too.
the novels, but she really wants to know what Decipher Games produces three TNG games, Twelve issues of the magazine, bought at the
the name means. When she asked me, I had to but none are role-playing games in the tradition- newsstand price of $3.95 each, costs (3.95 x 12)
admit that I didn’t know. I did tell her, though, al sense. The HOW TO HOST A MYSTERY: STAR $47.40. A twelve-issue (one-year) subscription cost
that I would write to you and ask. TREK: THE NEXT GENERATION GAME*, the $30, or (30 ÷ 12) $2.50 each. If you know you’re
Greg Moore STAR TREK: THE NEXT GENERATION VCR going to buy more than seven issues of DRAGON
BOARD GAME*, and the STAR TREK: THE NEXT Magazine during a year; you can save money by
I contacted Ed Greenwood, the co-creator of GENERATION CUSTOMIZABLE CARD GAME* becoming a subscriber—and you get all 12 issues
the FR setting, and he put Greg’s question to are all available. Write to: Decipher Games, P.O. delivered direct to your mailbox. (Multiple-year
that Realmsian Mage-About-Town, Elminster. El’s Box 56, Norfolk VA 23501-0056. —Dale subscriptions can save you even more money).
(less than illuminating) response follows: The advantage of buying the magazine at the
“In the Realms, there are certain things you newsstand, of course, is that you can see what’s
don’t ask a lady, especially a lady mage. There in it before you put down your money. Some
be power in names, and a mage must be ever
watchful over giving away too much personal
Game Fair friends people like being able to do that, and that’s fine
with us. But even if you are a subscriber, we
information. There is power in all knowledge.” want you to keep visiting that game, book,
(Ed’s personal opinion is that El didn’t have the Dear Dragon, hobby, or comics store every month—because
guts to ask Alustriel about the derivation of her I attended the 1994 GEN CON® Game Fair and that’s the only way you can keep up with all the
name.) had an amazing time. I met some really out- other cool stuff that TSR, Inc., and all the other
Seriously, Ed admits that the name Alustriel standing players in a game I ran. I’m writing to publishers are cranking out. —Dale
doesn’t mean anything. He just made it up. you in an attempt to locate them. The people I’m
Sorry, Greg, but we can’t help you. You can find trying to find advanced to the third round of
out other important information on Alustriel the “Cubeworld: Grave Consequences AD&D® l indicates a product produced by a company other
and her sisters in The Seven Sisters, due out in 2nd Edition Game Variant” event that I judged. than TSR, Inc.
May 1995. —Dale If you’re out there, please get in touch with me.
Thanks.
Richie Procopio
110 Waterfountain Way, #103
“And where is Glen Burnie MD 21060
DRAGON® Magazine is one of the few boundaries. powers. I also can use information from
products published by TSR, Inc., that is For example, the TRAVELLER RPG also Chaosiums Cthulhu by Gaslight Victorian-
produced without using desktop- has a race of psionic humans called the era supplement, or even use Cthulhuoid
publishing software. DRAGON Magazine Zhodani. The AD&D® fantasy game has beasts as particularly nasty members of
(and DUNGEON® Adventures) are output psionics, too. Why not use AD&D game the faerie Unseelie Court (a major force
from a typesetting machine that spits out psionic powers to flesh out a Zhodani NPC, for evil in the FALKENSTEIN game). Speak-
the articles I send it on sheets of silvered villain, or even a PC? Numerous games ing of faeries, the FALKENSTEIN rules
film papersomething roughly analogous have mental powers or mutations, psi- dont have much detailed information on
to the paper your snapshots are printed skills, or magic. Browse through these types of faeries and the Unseelie and
on. After the film is output, our Art Direc- games and cut-&-paste your favorite skills, Seelie (the good-guy faeries) Courts. If I
tor Larry Smith draws forth his X-Acto powers, or spells into your game. care to expand that part of my game
knife from its rusty scabbard and cuts the Longtime readers of this magazine world, I can cut-&-paste a ton of faerie-
film into page-size pieces and then applies probably know Im a big fan of superhero related details from the For Faerie, Queen,
wax as an adhesive so all the pieces stay comics and games. Ive collected every and Country setting for TSRs AMAZING
where they belong, creating the magazine supers RPG I can find. Do I intend to play ENGINE® rules. If you like the technologi-
you see before you. This arduous proce- them all at some point? No. But I can cut- cal aspects of the FALKENSTEIN game, get
dure is referred to as the cut-&-paste &-paste any components (powers, back- your hands on a copy of GDWs SPACE:
process, meaning Larry cuts a whole (an ground elements, story hooks, etc.) that I 1889* game, which is chock full of items
article) into small pieces, and reassembles like into the next superhero campaign that such as electric rifles, air cannons, and
all the pieces of all the articles into a new I run. iron-and-rivets spaceships. You can cut-&-
form (the magazine). Speaking of comics (and other media), paste to expand your fantasy, SF, horror,
Gamers can perform a similar cut-&-paste why not cut-&-paste ideas from other or other RPG as well.
process by combining parts of different sources right into your campaign? About I mentioned the AMAZING ENGINE line
games into one. Thats what this column is two years ago, another coworker was above; both it and SJGs GURPS* line of
abouttaking favorite elements from vari- running a campaign of Marquee Press generic books are excellent sources to
ous games and combining them into a new, LOST SOULS* game. I created a Medium cut-&-paste ideas from. (In fact, though I
hybrid game. PCa living person who can interact with dont own the GURPS rule book, I do have
I can give a simple example from a cam- ghostly PCs. I cut-&-pasted much of my over a dozen source or world books.)
paign Im playing in now. A coworker is PCs personality from the character John Another place to look for inspiration is the
running a game using West End Games Constantine of DCs Hellblazer comic book multigenre RPGs such as Palladiums
STAR WARS* rules. A while back, several (and drove the rest of the players nuts, Im RIFTS* or West Ends TORG* games that
of the players wanted to experiment with sure). You can cut-&-paste ideas from your already have blended ideas from numer-
characters other than the PCs we normal- favorite novel, movie, play, song, or what- ous genres into a single setting.
ly ran. In an effort to be completely differ- ever inspires you. You also can borrow from You dont need to own 50 games to able
ent, I asked if I could play an Aslan, a mythology. See DRAGON issue #210s article, to cut-&,-paste ideas from one to another.
member of a bipedal catlike race from A Monster in the Classical Tradition by Borrow your friends RPGs. Lend out your
GDWs TRAVELLER* game. After I provid- Steve Berman. In it, Steve took a creature games. Swap favorite or inspirational
ed the GM with background information from Greek mythology, the echidna, and books, videos, and magazines among your
and explaining my concept for the charac- cut-&-pasted it into a monster for fellow gamers. If you belong to a game
ter, he okayed my choice. I followed the Chaosiums CALL OF CTHULHU* horror club, have all the members chip in a few
STAR WARS character-creation rules, and RPG. bucks each, head down to the game store,
Feyla the Aslan was soon leaping onto the Im also a big fan of the Victorian era, and start a club library of games.
heads of various villains. and as such, one of my favorite games of In short, there are a lot of games out
That cut-&-paste was relatively simple 1994 is R. Talsorians CASTLE FALKEN- there with a lot of good ideas in them.
in that both games were science-fiction STEIN* game. Its a terrifically inventive Dont limit your game campaign by limit-
RPGs, and all the information I cut from Victorian-era RPG, but as of my writing ing your sources. Cut-&-paste a few ideas
the TRAVELLER game was background this editorial, only the basic rule book has into your game, and have fun!
and history on the Aslanno game me- been published. How can I expand the
chanics. I tinkered with the background to world of CASTLE FALKENSTEIN now?
make it better fit the STAR WARS uni- Several RPGs have been published over
verse, but that was all the work I needed the years that deal with the same basic
to do. You can cut-&-paste most easily era. One of the newest is TSRs new
when the games being drawn from share Masque of the Red Death campaign, which
some mechanics, a theme, or at least emu- is set on GOTHIC EARTH, a Victorian
late the same genre. However, many setting. I can cut-&-paste history, charac-
games have elements that, if you ignore ters, or even some of the MASQUE OF
the games nomenclature, cross genre THE RED DEATH settings mentalist
6 NOVEMBER 1994
FIRST QUEST is the title of TSR, Inc.’s
Audio CD Introduction to Role-playing Game.
This series is a feature where veterans of
role-playing describe their first experiences
in the hobby.
22 NOVEMBER 1994
In the course of ex-
ploring the Underdark,
there are many oppor-
tunities to discover the
numerous wonders
found there. Far too of-
ten, though, PCs miss
out on the scenery
around them, only con-
cerned with what waits
beyond the edges of
their blades. To help
with this problem,
heres a sampling of
fungi that your PCs can
encounter during their
travels. They are easy
to add to the game,
and they can provide
additional adventuring
opportunities for char-
acters. In the event
you want to make an
encounter table for all
the unusual fungi in
your Underdark cam-
paign, encounter fre-
quencies have been
included.
24 NOVEMBER 1994
by Chris Perry
Artwork by Terry Dykstra
™ and ® indicates trademarks owned by TSR, Inc. Art © 1993 TSR, Inc. All rights reserved
26 NOVEMBER 1994
I Sing a Song by the
Deep-Water Bay
The Harpers & Waterdeep
by Steven E. Schend
The early dawn notwithstanding, the such as that bit of fiction you were pen- and secret allies who count themselves to
Blackstaffs exhaustion kept him abed ning just now. Smiling, Laeral waved a be on the side of Those Who Harp. All
quite later than his usual wont. It had only hand at an itinerant pile of papers on the told, there is most likely a clandestine
been the smell of warm rolls that woke extra chair in my office (from which they network of over 100 individuals within the
Khelben that morning. A refreshing promptly floated away), and sat down. walls of Waterdeep aiding the Harper
change, to be sure. His last few weeks had Despite my initial surprise (and irrita- cause, though there are very few who
been a never-ending series of plots-within- tion), it is always a good idea to remain know more than one or two other individ-
plots that left him little time or energy for cordial to those who can turn you into uals within that network. The secrecy
lifes simple pleasures. He dressed swiftly, dust with an idle gesture. Besides, Laerals with which the Harpers hold their con-
a rare smile sneaking beneath his distinc- presence meant news and information of tacts and informants is rivalled only by the
tive beard as he heard his ladys voice the Realms, which I dutifully send off to secrecy of the Lords of Waterdeep them-
raised in song in the rooms below. De- DRAGON® Magazines readership. As I selves. With this vast network of people,
scending the stairs, he paused only to expectantly cleared a file on my computer, what do those affiliated with the Harpers
conjure a rose of deepest scarlet behind I asked, And to what do I owe the plea- cause do in the City of Splendors?
his back. Khelben Blackstaff Arunsun, sure of your visit, my lady? More news of
High Mage of Waterdeep I may be, but the North and Waterdeep? Knowledge is power
none can gainsay me in the affairs of Laeral sighed, Direct and to the pointI Information and knowledge gained is
romance, he thought to himself as he like that, as does Khelben. You shouldst half the battle won against any foe, is a
crept quietly behind a high-backed chair take the time to meet him sometime soon, typical Harper maxim, and they live to its
in the sitting room. With a sparkle of light, methinks. You may just make a favorable message everywhere they go. In Water-
the rose wafted from his palm, spiralling impression, though he thought too much deep, information and news from across
as it sank onto the pile of parchments on was said of Waterdeeps secrets in your the Savage Frontier, the Sword Coast, and
the lap of the woman seated in the chair City of Splendors; as always, I believe his the entire Realms eventually reaches the
before him. Good morning, my love. How reaction was Too many eyes set too many notice of a Harper or her agent. Since
fares the Lady Mage of Waterdeep on this loose tongues to wagging. He is a dear, but Waterdeep is one of the major ports of the
bright day? he is far too close-fisted with his confi- northern Sword Coast (as well as the seat
The woman, not yet looking up from her dences. Today, I thought we might discuss of power for Master Harpers Khelben
missives, grasped the rose and brought it those natives and friends of Waterdeep Blackstaff Arunsun and his lady, Laeral
closer, sniffing its fragrance while idly who are just as careful with secrets but Silverhand), it has become a center for
brushing a stray strand of silver hair away hold an open hand to their friends and information trading and a meeting place
from her face. Passing fair, milord, pass- alliesthe Harpers. for many of the widely scattered Harper
ing fair. Our allies, on other matters, have agents. After all, it is difficult to track
gkpf Harper activities within down a single person in the madding
Waterdeep throng that populates Waterdeep, making
You shouldst know full well that the Despite the hearsay and gossip that the city a safe place for many Harpers to
Blackstaff is even less a romantic than I usually accompanies the reputation of a temporarily relax and join a comrade or
am an early riser, chronicler. Still, twould secretive group, the Harpers do not active- two for a momentary respite from their
be an interesting morning, all said, if my ly operate everywhere in the Realms at vigilant work.
dear Khelben were to have such inclina- every given moment. This is not for the The Harper agents who are officially set
tions with the dawn. The silken voice lack of desire or help on the Harpers part, up in Waterdeep have little direct traffic
startled me, having come from behind me but based on need. Waterdeep is one of with each other to avoid any connections
while I typed. the largest cities of the Realms where the being made between them by their ene-
I really hate it when people sneak up on Harpers need not take an active part in mies. Agents and allies are approached by
me late at night when Im working. Really. keeping the peace, thanks to the vigilance one or two different contacts at pre-
Even if the intruderthe beautiful Laeral of the Lords and their agents in the city arranged locations (usually a shop or
Silverhand Arunsun, Lady Mage of Water- watch, city guard, and other various tavern) and verbally pass on information
deep, Chosen of Mystra, and one of the forces for good and order in the City of about such matters as who is shipping
illustrious Seven Sistershas teleported Splendors. what to whom, any suspicious rumors
across worlds to visit. No, better make that Does this mean there are no Harpers in overheard, and the like. These intermedi-
especially. What is it about Faerunian Waterdeep? Of course not; at any given aries then meet up with their respective
mages that compel you all to do their time, there are at least seven Harpers accomplices and pass on the information
humble best to unnerve us at every turn? (including two Master Harpers) in Water- in a similar fashion, adding any further
I asked. deep actively working for the group. For details that they might know. This meth-
We like to engender as much mischief every Harper, there are at least a score or od, while having the potential to have facts
as you and yours do with your words, two individual contacts, Harper friends, change with each telling, is highly accu-
DRAGON 29
rate and precise, as each contact often has FrontierLaeral Silverhand. Laeral, with Maernos estate (N16/#115) are a row of
the means to double-check on facts before Khelbens and others aid, has established a carved lions head, all roaring with mouths
relaying them to their informant. Finally, number of drop-points throughout the city agape and facing Sidle Street. The central
after having gone through at least three where information can be left and it will lions mouth contains a magical drop-point.
agents (One Harpers contact network goes be picked up manually by a trusted ser- When small items are placed within the
through twelve people before reaching vant. Some of the drop-points are magical lions mouth and its right eye is touched,
her!), the word reaches a Harper or a and can teleport any messages or small they teleport into a sealed desk in Erusyl
direct Harper agent. items directly to Blackstaff Tower; these Eraneths rooms in the Deepfires Inn of
Once the information is in the hands of a will not teleport anything larger than a Skullport, the subterranean hideaway of
Harper, it often demonstrates a picture dagger or heavier than a pound or two. one of Laerals aliases.
other than what is seen by the individuals The various drop-points throughout the That all said, the Harpers tend to focus
who contribute to the intelligence gather- city are known only by true Harpers, not on the larger picture of activity surround-
ing. Keep in mind that few of the contacts their agents. Of the series of mundane and ing Waterdeep and how the various ene-
have an inkling of who they are working magical drop-points throughout the city mies of the Harpers and enemies of the
for, other than a general assurance that (Laeral hints that there are over 30 in all, common good interact with Waterdeep.
they work toward the common good, and used at varying times), these are the once They keep their ears open for any infor-
thus few of them see or understand the most used: mation or news tied to known agents of
whole plots behind whatever piece of it * A rooftop minaret on the Palace of every and any major power group from
stumbled across their paths; only Harpers Waterdeep conceals a drop-point, and is the Knights of the Shield to the Red Wiz-
and some direct agents close at hand have easily reached from one of the gabled ards and the Zhentarim. Harpers also keep
all the information cobbled together from windows near the base of one of the Pal- tabs on fledgling and veteran adventuring
a wide variety of sources and can see aces many towers. companies, as such groups of hardy (or
whole conspiracies where fifteen other * There is a loose flagstone at the south- simply foolhardy) adventurers often inad-
people only heard rumors, saw something eastern corner of the Thomm Warehouse vertently uncover major doings of one vile
suspicious, or got information thirdhand on Sambril Lane (D49 in Dock Ward by group or another.
about someone. At that point, the Harper City of Splendors reckoning; Bldg. #233 by Harpers also keep a watchful eye on the
either takes steps to handle a situation old FR1 reckoning) where it meets a northern frontiers, making sure that if
herself or assigns a number of her agents cheese shop to its south. When lifted up, and when the orc hordes tumble out of
to the task of interrupting a particular the flagstone is found to be lighter than the northern mountains, the civilized
plot; often in Waterdeep, though, a simple expected, and a hollow is found beneath it; lands to the south are protected. They and
anonymous tip to the local watchpost or a items placed there are teleported away to their agents patrol the High Road and the
guard contingent is enough to bring them Blackstaff Tower as soon as the stone falls other trails to Luskan, Mirabar, Silvery-
into play and break the back of many an back into place. moon, and other settlements, protecting
insidious scheme, most times without even * The Coin Alley dock (second from the many merchant caravans and the like. In
informing the constabulary of the whole west and inside the Naval Harbor) has a general, the Harpers continue their good
truth. piling (3rd eastern one, half way out on works as they do all around the Realms,
One plot recently uncovered was a move the dock) with a hollow cavity for deposit- and they all use Waterdeep as a resting
by a powerful mining clan in Mirabar to ing messages. A number of Harper friends place, an information gathering and re-
drive a number of smiths in Waterdeep within the Dock Ward guard contingents trieval point, and the best spot west of
out of business so they could be replaced make sure these messages are retrieved Suzail to link up with many ports and
by their own smiths to act as deep-cover three times a day and delivered to a partic- plots.
contacts and covert agents for the Zhenti- ular room off the Lords Court where they
lar. This was pieced together by the Harp- are left on a desk; once placed there, items Harpers Hold
er Bensyl Iyrivvin, who also works as a cannot be touched or removed by anyone Though there are a number of wilder-
courtesan at the Blushing Mermaid. A few without a Harpers pin and a Lords ring ness areas close to Waterdeep that serve
pointed words to Hawkun Orsund, guild- (either Danilo Thann or Khelben retrieve as refuges for the Harpers (in the Ardeep
master of the blacksmiths guild, (She these). Forest and the Westwood), Harpers Hold
mentioned that honest guild members * One of the beds in an upper room at is by far more secure, more useful, and
were being pressed by politically powerful the Smiling Siren festhall in Castle Ward much more secretive. True Harpers native
smiths and that she worried their poor (C10/#31) has a box built into the bedfra- to the North learn of its existence with
work might reflect badly on the guild in me that is accessible only through the their membership, though a few Harpers
general.) and Lorkas Ermaxis, a worshiper headboard. The woman whose room it is across the Realms know of it as well. Con-
of Tyr (Taking him into her confidence, does not know of the information drop trary to the others, Harpers Hold is almost
she innocently asked where a coin was there; she only knows that once a week totally inaccessible unless one is with a
from, showing him a coin minted in Zhen- someone else (whose name she doesnt Harper; this refuge is hidden high in
til Keep, and admitting that she got it and know or ask) rents the room for an after- Mount Waterdeep, and was once part of
more like it from certain smiths new to noon. That agent then retrieves anything the legendary Citadel of the Bloody Hand,
the city.) saw the Zhent agents denied left in that box, transcribes any notes into the former headquarters of the Shadow
guild membership and fleeing from the coded runes known only to the Harpers Thieves. While extremely dangerous, the
city once the clergy of Tyr found them and Heralds, and destroys the original Hold can be reached without the use of
out. A Zhentarim aphorism overheard notes. magic by finding a small cavern entrance
often is Strike quickly and without mercy * There is a gutter along the roof edge on the western face of Mount Waterdeep
when you fight a Harper; they need not of the Wyverns Rest tavern in Sea Ward about 30 above the ocean. (A secret door
land many blows to fell you as they choose ($2) leading down a drainpipe to a cellar in New Olamns southern wall leads down
their strikes well. cistern. Any sealed scroll tubes, waxcloth to a cave and path that can lead to it,
Once the information reaches the Harp- bundles, or other waterproofed items can though it is still a very precarious walk
er or Harpers involved and the situation is be hidden inside the drainpipe just below along the surf-slick stone.) Bear in mind
well in hand, those Harpers write reports, the roofs edge; a sturdy but small bit of that ancient (though still deadly) traps and
often in code or with messages magically net is inside the drain to catch any wards guard this passageway as it leads
encrypted into the sealing wax, to the one dropped items, and it can be pulled up through the heart of the old Citadel of the
person who keeps tabs on all Harper activ- easily to retrieve any items left there. Bloody Hand and to a trap door treated
ities within the city and the Savage * Atop the south wall surrounding Lord with wizard lock, alarm, and a number of
30 NOVEMBER 1994
glyphs, all of which can be bypassed by should they have need of a large assembly here when severely wounded or killed; if
singing a particular tune. (Laeral refused area totally removed from others eyes. anyone arrives in this room and is wound-
to divulge the tunes name, but hinted that The rooms walls are draped with banners ed, warnings sound at Elminsters tower in
it was allegedly one of Khelbens favorites bearing the Harpers seal, and the room is Shadowdale, Blackstaff Tower in Water-
when he was youngthis makes the song dominated by a large round table of pol- deep, Alustriels chambers in Silverymoon,
anywhere from 35 to 600 years old!) Some ished duskwood. The table and its 10 high- and Twilight Hall.
of the traps in the Long Climb (as it was back chairs (of the same wood and style as Teleports: The Harpers Hold can be
titled by Coune Suerk) include areas of the table) are enchanted to resist dust, and reached through a number of teleports
reverse gravity, undead ropers, pressure- thus remain shining and new despite their across Waterdeep and (though very rare)
sensitive and light-sensitive murder gant- age. In the 40-odd years the Hold has been the Realms itself. Below are the number of
lets (walls firing arrows, darts, and in existence, this room has been used only places that reach or can be reached from
spears), and a number of dangerous pit twice for such a gathering. One use the the Harpers Hold of Waterdeep.
traps (the worst of which is a miles-long room does have more frequently is as an To the Hold: Elminsters Tower, Twilight
steep slide that deposits the unfortunate information storehouse; two entire walls Hall, a small cavern on an island in the Sea
persons into the fourth sewers level of (west and north) are covered with shelves of Fallen Stars (uncharted by all save the
Undermountain!). filled to brimming with logbooks, scrolls, Harpers), a hollow tree at the center of a
Harpers Hold is an isolated series of parchments, and maps; by tradition, any faerie glen in the Ardeep Forest, an iso-
approximately 15 rooms somewhere with- new information (data less than one year lated cavern along the underground river
in the slopes of Mount Waterdeep; there old) is left on one particular shelf at the in Undermountain (the northeastern quad-
are no direct accessways to the outside, as center of the northern wall, the contents rant of Level 3), and five teleports from
all the main entrances to the Citadel are wrapped in blue ribbon or bound in some secret rooms within Harper-owned safe-
strictly controlled by Waterdeeps guard, simple form. Each Harper, when visiting, houses in Waterdeep proper (a bakery on
and they havent a clue that this set of often makes this room her first stop, col- the Street of Lances and Seawind Alley
rooms exists. Some postulate that these lecting any new notes or reports from that (Sea Ward), one of the rowhouses facing
were once the private rooms of the shelf and taking it to a sitting room. Delzorin Street and backing onto Trollskull
Shadow Thieves guildmaster and his staff, The eastern door leads to another cen- Alley (North Ward), a silversmiths shop
but that was some time ago, and all that tral room with doors on all facing walls; and home on Lamp Street and Elsambuls
remains is evidence of the Harpers good each of these leads to individual sitting Lane (Castle Ward), a mortuary on Iron-
deeds. rooms with adjoining bedchambers, each post Street and Wall Way (Trades Ward),
Each of the rooms, with the exceptions complete with fireplaces (smoke is magi- and The Medusas Glare, a sculptors shop
of the bedchambers, are lit with continual cally dissipated at the top of their shallow on the southern end of Slop Street near
light spells; if the person in the room chimneys), desks, writing implements, the Jade Dancer (S15/#208; South Ward).
wishes to brighten or dim the light, she comfortable chairs, etc. These three suites From the Hold: A little-traveled path
simply needs to state such and the light are used at various times to hide impor- along the southern edge of the High Forest
will respond accordingly. The bedcham- tant personages, allow some badly wound- along the Unicorn Run, a Harpers safe-
bers normally are unlit; with a simple ed Harpers a chance to heal, or simply house in Llorbauth along the Deepwash, a
verbal request, they can be faintly lit with provide a quiet place for study for some rowhouse in the heart of Suzail,
faerie fire. away from the rigors of the road. Moongleam Tower, and the Watchful
Like all Harper refuges, any healing The southern door directly behind any- Wheels, Wagons & Gear shop in Tantras
spells cast operate at maximum efficiency, one who teleports into the Hold leads to a (owned and operated by Harper Lightal
natural healing occurs at double the nor- large kitchen. A pantry is reachable Barnshyn); in Waterdeep, exit points are at
mal rate, and any mental compulsions or through the kitchens western wall, with a a warehouse on Coin Alley (Dock Ward), a
charms are rendered inoperative by the small anteroom beyond that permanently caravan outfitters shop on Fillet Lane near
Hold. enspelled with some particular cold mag- Slop Street, and a harp-makers shop on
The entry room is a small 10 square ics, allowing frozen storage of many types the eastern side of Golden Serpent Street
room devoid of any decoration, on the off of food. Off the southern wall of the (Millomyr Harps, owned by Harper
chance that someone stumbles across one kitchen is an elegantly furnished dining Jhandess Millomyr, who is also a itinerant
of the few teleport areas that blink the room, its long rectangular cherry table tutor at the New Olamn bards college).
user directly into this room (see below for enspelled as the meeting room furnish-
more information). The entry has one ings. Just about every herb, spice, or cook- Selected Harper NPCs
door on each of its walls, and the doors ing garnish that exists in the Realms can Tioch (LN hm F3)
are all magically enspelled to act as wizard be found in the Holds kitchen and one Tioch is a valued Harper ally of long
locked to anyone unless they bear a Harp- high shelf contains a number of cookbooks years despite the fact that he appears as
ers pin. The doors themselves are nonde- with recipes from across the Realms (and little more than a blind beggar. Earlier in
script, and do not even have doorknobs; Oerth, Krynn, and the Rock of Bral), in- life, Tioch was a warrior of some promise
they open with a simple push, provided cluding the ever-rare and treasured Cook- and he was a rising star among the Water-
that person has a Harpers pin, otherwise book of Nemalas, a long-fabled ancient text deep guard; his career ended in a battle
they are as unyielding as the stone walls on exotic Netherese dishes (a singular gift with a Zhentish wizard 40 years ago. (He
around them. from Elminster to the Harpers). managed to unknowingly save the life of
The western door leads simply to an Unknown to all but Khelben, Elminster, Bran Skorlsun and another Harper from
exiting teleport chamber (a Harpers seal and the Seven Sisters, there is one cham- an ambush, but the wizard cast burning
set in mosaics in the floor, the stars within ber above the Hold, and it is reachable hands directly into Tiochs eyes while he
the seal faintly glowing with azure radi- only by Mystras Chosen. A secret door in protected the mages targets.) While he
ance), and from the room beyond it the ceiling of the central entry room al- could have had his eyesight restored,
(reachable through an arch on that rooms lows the Chosen to pass through it as if Tioch refused, accepting this fate, and
southern wall) one can manipulate the immaterial into a sumptuously furnished chose to work with the Harpers as an
magical mechanisms to send someone to cavern above. Lit by continual light, it information collector on the streets; few
any one of three locations within Water- contains the same amenities as the sitting notice a blind beggar sitting on a stoop
deep and four more dotted across the rooms below. However, this is a sickroom waiting for coins, and thus Tioch over-
Realms. for Storm Silverhand and her sisters. hears many rumors that the Harpers pay
The northern door off the entry room is Certain contingencies the Sisters have on him well to gain. About 10 years ago,
the central meeting room for any Harpers themselves automatically teleport them Tioch was offered a wish if he wanted his
32 NOVEMBER 1994
eyesight restored; having accepted and that led him into more than enough trou- of the Calishite ships and the companies of
grown accustomed to his blindness, he ble. Running away from home early, he the murdered traders to seek out more
chose a particular form of sight: He can became a rogue and was employed as a information.
see normally under the light of the full spy and saboteur by a number of less- Laeral has discovered that the Crown of
moon, and he can always see the sign of than-scrupulous merchants and traders. Horns is active once again, having spotted
the Harpers if someone bearing a pin is After a number of arrests and bails posted it from afar on a yuan-ti unknown to her
within 100 of him. by his older brothers, Asohs finally came in Skullport; due to her vow to Khelben
clean and swore off such work (but not that she would never again touch or in-
The Defenders Three until he exposed two major smuggling volve herself with the Crown, she has
Amstor the Grim (LG halfm C6; rings operating out of Dock Ward). assigned her trusted partner and Harper
Wis 16) For the past two years, the trio has ally Kylia (CG gf W(Sp) 12-Illusionist) to
Pithar the Bold (CG halfm F4; Str 17, banded together and gained the name keep watch over his activities and find out
Cha 16) (through tavern talk, not by choice) of the what the Crown is now able to do.
Asohs the Daring (CG halfm T5; Defenders Three, as they have worked as Corils book of notes and information for
Dex 18, Int 15) guards for Lord Ultas Maernos. Amstor the Harpers has been stolen! He and Sha-
These three daredevil halflings are Harp- was the first to meet and be impressed by lar Simgulphin are putting word out to all
er allies, while not for lack of trying to join this pious human; overhearing his enemies the Harpers in general that a number of
the ranks officially. Natives of Waterdeep badmouthing both his piety and his wish recent plots may be compromised due to
and all brothers to the same halfling clan, to provide his lands and fortunes to create this, and are warning everyone to stay on
they spent their early years working in the a nonhuman site of worship, Amstor re- their toes. Corils assailants who stole the
family vintners shop and whitesmiths cruited his brothers and offered their book were unidentified and are still un-
shop (light metalwork) in South Ward. services to the lord as his guards and known currently.
Amstor, the eldest of the three, soon left defenders. While Lord Maernos was ini- Some isolated reports mention a larger
to join an adventuring party to learn of tially skeptical, he was swayed by Amstors than normal number of kobold, gnoll, and
the world (and follow the halfling woman reverence and his brothers boldness. goblin war tribes actively wandering the
he had fallen in love with at first sight). During their trial period, the trio saved his lands north and west of Luskan and Mira-
Within a year, he had returned as a jour- life from an assassin, and managed to foil bar. Curiously, some are even allied; a
neyman cleric, but his former good nature a number of plots brewed by, among number of agents are looking for informa-
had soured due to his loves betrayal of others of the nobility, Lord Nimor tion on what or who is behind these alli-
him and his other comrades to an evil Lathkule and Lady Stelar Nesher of the ances and these unexpected growths in
wizard. Since his return to the city, he has Thorp clan. While many among the nobles forces.
worked with other clerics at the Plinth as giggle about Lord Maernos short champi- Agents are starting to hear of less-than-
well as training young clerics and priests ons, none can argue that they are any less goodly activities of the many hundreds of
(particularly those short in stature) in his effective than human guards, and they are converted Tyr-worshipers that are cen-
peculiar form of defensive fighting with a certainly more loyal about their duties tered in Waterdeep. There is talk, but no
staff or rod. He often draws a crowd at than many others. Indeed, many younger current action, of sending someone on the
the Field of Triumph when he shows his nobles enjoy the Defenders Threes compa- inside to investigate the activities of the
pupils advanced tactics, such as swinging ny, though their parents and elders sniff at overzealous Tyrite warriors.
the staff long to clear some space in front the idea of halflings acclimating them-
of enemies and vaulting into them, using selves within noble societyto their hor-
your own weight to topple them (and ror, Lord Maernos actually treats the
Amstors weight is considerable, having halflings as honored, trusted friends,
grown in girth since returning to the city). rather than just servants!
Pithar was a strong halfling from the The Defenders Three have done some
start, and he ended up acting as an im- minor work for the Harpers whenever
promptu bouncer at some local taverns. Lord Maernos, another long-standing ally
For a brief two-year stint, he was also a and friend, sends them on missions out-
member of the watch, though he left in side the city. They often ferry messages
disgust after enduring much patronizing and information to a number of Harpers
behavior from his superiors in Trades in Mirabar, Luskan, and Baldurs Gate,
Ward. Still, with his commissions and a though only Asohs understands who and
few small adventures (including a success- what these packages and missives are for
ful foray into the Dungeon of the Crypt (he deduced it himself, and surprised the
after a fleeing suspect that granted him a lord with his insight; Asohs has not shared
number of precious gems and a ring of this with his brothers, as he and Lord
protection +3), he managed to have three Maernos agreed to keep their involvement
special swords made (two for him and one as quiet as possible).
for his younger brother Asohs, crafted by
Brian the Swordmaster); these swords Plots & current clack
were sized like short swords, but were A number of Waterdhavian ship captains
crafted to be wielded more like long and traders who frequently travel the
swords (long, slashing blows instead of Calimport to Waterdeep sealanes are being
limiting the blade to more typical short murdered; five have been killed within
sword stabs). Within a year, Pithar had Waterdeeps walls, and others have been
managed to master his new swords, and murdered by various and sundry methods
he wields one in each hand; more than in Baldurs Gate and other ports on the Having a convention?
one opponent has been surprised by Sword Coast. Along with this, a larger If you’re having a gaming convention,
Pithars ability to block even broad swords number of ships and traders from Calim- why not tell the world about it? Check
and two-handed human swords with his shan are making the trek north, and the our address in this issue’s “Convention
small, thin blades. Harpers suspect the two sets of activities Calendar” and send your announce-
Asohs, the youngest of the trio, always are related. Laeral and Jhandess Millomyr ment to us—free of charge!
had a rebellious streak and a hot temper are arranging for agents to infiltrate some
34 NOVEMBER 1994
Editors Note: Welcome back to the Eye
of the Monitor! Two new columnists join
the ranks of DRAGON® Magazine review-
ers with this column. Jay and Dee are the
pseudonyms of two people who work in
the computer-gaming field. Dee is a
designer/producer for a major software
entertainment company; Jay has worked
with several hobby game companies, and
is currently a free-lance writer and editor
for, among others, TSR, Inc.
© 1994 by Jay & Dee
Reviews
42 NOVEMBER 1994
naments, and open gaming. Registration: $10.
* indicates a product produced by a company other than TSR,
Write to: SAGA 3, 800 Sena Dr., Metairie LA
Inc. Most product names are trademarks owned by the 70005.
Convention Calendar Policies companies publishing those products. The use of the name of
any product without mention of its trademark status should not IMMACULATE CONVENTION 94
be construed as a challenge to such status.
This column is a service to our readers Nov. 13 ❁
worldwide. Anyone may place a free listing This convention will be held at the Chelsea
for a game convention here, but the follow- Old Town Hall in Chelsea, London, England.
ing guidelines must be observed. Important: DRAGON® Magazine no
Events include role-playing, board, and minia-
In order to ensure that all convention longer publishes phone numbers for conven-
tures games. Other activities include dealers and
listings contain accurate and timely infor- tions. Publishing incorrect numbers is al-
a figure-painting competition. Registration: £3
mation, all material should be either typed ways possible and is a nuisance to both the
preregistered; £4 on site. Write (and make
double-spaced or printed legibly on stand- caller and those receiving the misdirected
checks payable) to: Killjoy, Ltd., Dep’t. DR, P.O.
ard manuscript paper. The contents of call. Be certain that any address given is
Box 425, Kingston, Surrey, ENGLAND KT2 7ZD.
each listing must be short and succinct. complete and correct.
To ensure that your convention listing
The information given in the listing must
makes it into our files, enclose a self-
EYECON 94, Nov. 18-20 ❉
include the following, in this order: This convention will be held at the Emporium
1. Convention title and dates held; addressed stamped postcard with your first
in London, Ontario. Events include role-playing,
2. Site and location; convention notice; we will return the card to
board, and miniatures games. Registration: $15
3. Guests of honor (if applicable); show that your notice was received. You also
(Canadian) preregistered; $20 on site. Write to:
4. Special events offered; might send a second notice one week after
The Emporium, 123 King St., London, Ontario,
5. Registration fees or attendance re- mailing the first. Mail your listing as early as
CANADA N6A 1C3.
quirements; and, possible, and always keep us informed of
6. Address(es) where additional informa- any changes. Please avoid sending conven-
SHAUNCON IX, Nov. 18-20 MO
tion and confirmation can be obtained. tion notices by fax, as this method has not
This convention will be held at the Howard
Convention flyers, newsletters, and other proved to be reliable.
Johnson Central in Kansas City, Mo. Events
mass-mailed announcements will not be include role-playing, board, and miniatures
considered for use in this column; we CONTRARY 94, Nov. 10-13 MA games. Other activities include RPGA® Network
prefer to see a cover letter with the an- This convention will be held at the Ramada events, a charity auction, dealers, and seminars.
nouncement as well. No call-in listings are Inn in West Springfield, Mass. Events include Write to: SHAUNCON IX, P.O. Box 7457, Kansas
accepted. Unless stated otherwise, all role-playing, board, and miniatures games. City MO 64116-0157.
dollar values given for U.S. and Canadian Other activities include RPGA® Network events,
conventions are in U.S. currency. seminars, demos, dealers, and a charity
WARNING: We are not responsible for miniature-painting contest. Registration: $25. ELLIS CON VI, Nov. 19 CT
incorrect information sent to us by conven- Send an SASE to: CONTRARY ’94, P.O. Box 628, This convention will be held in the cafeteria of
tion staff members. Please check your West Warren MA 01092. H.H. Ellis Tech School in Danielson, Conn.
convention listing carefully! Our wide Events include role-playing, board, and minia-
circulation ensures that over a quarter of a WAR!ZONE CENTRAL 94, Nov. 11-13 FL tures games. Other activities include movies and
million readers worldwide see each issue. This convention will be held at Holiday Inn- prizes. Registration: $5. Write to: John Haskell,
Accurate information is your responsibility. Main Gate at Universal Studios in Orlando, Fla. 613 Upper Maple St., Danielson CT 06239.
Copy deadlines are the last Monday of Events include role-playing, board, and minia-
each month, two months prior to the on- tures games. Other activities include a flea LAGACON 17, Nov. 19 PA
sale date of an issue. Thus, the copy dead- market, an auction, and open gaming. Registra- This convention will be held at the Eagles’ Hall
line for the December issue is the last tion: $19/weekend or $7/day on site. Write to: in Lebanon, Pa. Events include role-playing,
Monday of October. Announcements for WAR!ZONE CENTRAL, c/o Wolf Ent., P.O. Box board, and miniatures games. Other activities
North American and Pacific conventions 1256 DeLand FL 32721-1256. include dealers, and painted-figure and costume
must be mailed to: Convention Calendar, contests. Registration: $5 preregistered; $7.50
DRAGON® Magazine, P.O. Box 111, Lake LEGENDS-GAINESVILLE, Nov. 12-13 GA on site. Write to: Lebanon Area Gamers’ Assoc.,
Geneva WI 53147, U.S.A. Announcements This convention will be held at Lakeshore Mall 806 Cumberland St., Lebanon PA 17042.
for Europe must be posted an additional in Gainesville, Ga. Guests include David Prowse,
month before the deadline to: Convention Mart Nodell, and Barry Kitson. Events include WARPDCON V, Dec. 3 NJ
Calendar, DRAGON® Magazine, TSR role-playing, board, and miniatures games. This convention will be held at Drew Univer-
Limited, 120 Church End, Cherry Hinton, Other activities include dealers. Registration: sity in Madison, N.J. Events include role-playing,
Cambridge CB1 3LB, United Kingdom. Free. Event fees: $2 each. Write to: Legends Ent. board, and miniatures games. Other activities
If a convention listing must be changed Group Inc., 514 Broad St., Rome GA 30161. include a miniatures-painting contest, a raffle,
because the convention has been can- an auction, and door prizes. Registration: $3.
celled, the dates have changed, or incor- PENTACON X, Nov. 12-13 IN Write to: Richard Ditullio, P.O. Box 802, C.M.
rect information has been printed, please This convention will be held at Grand Wayne Box 1405, Madison NJ 07940.
contact us immediately. Most questions or Center in Fort Wayne, Ind. Events include role-
changes should be directed to the maga- playing, board, and miniatures games. Other SOUTHWEST COMIC FESTIVAL
zine editors at TSR, Inc., (414) 248-3625 activities include computer and war games. GMs Dec. 9-11 TX
(U.S.A.). Questions or changes concerning are welcome. Write to: Steve & Linda Smith, This convention will be held at the Austin
European conventions should be directed 836 Himes St., Huntington IN 46750. Convention Center in Austin Tex. Events include
to TSR Limited, (0223) 212517 (U.K.). role-playing, board, and miniatures games.
SAGA 3, Nov. 12 LA Other activities include a costume contest, art
❖ indicates an Australian convention. This gaming-only convention will be held at and miniatures contests, films, anime, and
❉ indicates a Canadian convention. Howard Johnson Hotel in Metairie, La. Events panels. Registration: $25 preregistered, plus $10
❁ indicates a European convention. include role-playing, board, and miniatures for a comprehensive gaming pass. Write to:
✧ indicates an African convention games. Other activities include cash-prize tour- SWCF, P.O. Box 650201, Austin TX 78765-0201.
DRAGON 45
DARCON II, Jan. 7-8, 1995 ✧ Registration: $17 preregistered; $22 on site.
This convention will be held at the Danie Van Write to: Chesapeake Games, P.O. Box 13607,
Zyl Recreation Centre in Newlands, Johannes- Silver Spring MD 20911-3607.
burg, Republic of South Africa. Events include
role-playing, board, and miniatures games. ROUNDCON 95, Jan. 27-29 SC
Other activities include demos, competitions, This convention will be held at the Quality Inn
and dealers. Registration: R10 plus variable N.E. in Columbia, S.C. Events include role-
event fees. Write to: Evan Dembsky, 24 Vincent playing, board, and miniatures games. Other
Rd., Rosettenville ext, Johannesburg, Transvaal, activities include dealers, contests, a scavenger
Republic of South Africa, 2197. hunt, and a charity auction. Registration: $10
before Dec. 15; $15 on site. Write to: Trella
GAMES UNIVERSITY, Jan. 13-16 CA Wilhite, Round Table Gaming Soc., USC P.O. Box
This demo-oriented game convention will be 80018, Columbia SC 29225.
held at the Red Lion Hotel in Ontario, Calif.
Events include family and adventure role-playing, WARPCON V, Jan. 27-29 ❁
board, and miniatures games. Other activities This convention will be held at University
include computer and video games, seminars, College, Cork, Ireland. Guests include Bill
and dealers. Registration: $15/weekend preregis- Bridges. Events include role-playing, board, and
tered; $20/weekend or $10/day on site. Write to: miniatures games. Other activities include
GAMES UNIV c/o Ultraviolet Prod., P.O. Box 668, seminars and contests. Write to: Convention
Upland CA 91785. Director, WARPCON V, Office of Residence and
Student Activities, University College, Cork,
RUNEQUEST*CON 2, Jan. 13-16 CA IRELAND; or e-mail:
This convention will be held at the San Fran- ARHN6001@Iruccvax.ucc.ie.
cisco Clarion Hotel in San Francisco, Calif.
Guests include Greg Stafford, Sandy Petersen, GAMEFEST II, Jan. 28 IL
and Steve Perrin. Events include role-playing, This convention will be held at Holy Innocents
board, and miniatures games. Other activities Church, Fr. Pajak Hall, in Chicago, Ill. Events
include seminars and an auction. Registration: include role-playing, board, and miniatures
$30/weekend or $15/day. Write to: RUNEQUEST- games. Other activities include RPGA® Network
*CON 2, 2520 Hillegass Ave. #101, Berkeley CA events and raffles. Registration: $3/general; $5/
94707. tournament. All proceeds go to Holy Innocents
Church. Write to: John Kavain, 857 N. Hermit-
CONSTITUTION III, Jan. 20-22 MD age, Chicago IL 60622.
This convention will be held at the Best West-
ern Maryland Inn in Laurel, Md. Events include
role-playing, board, and miniatures games.
Other activities include RPGA® Network events.
46 NOVEMBER 1994
Photography by Charles Kohl
48 NOVEMBER 1994
by Roger E. Moore
DRAGON 49
me. No! they yelled back.
So I came closer, and they all threw
paper airplanes at me. Bud could have had
his eye put out, but luckily he was wear-
ing his glasses. I gave the group a friendly
greeting that is best not repeated here,
then went inside, placing Bud in the living
room to watch Ghostbusters on the TV
with a few other mannequin-like guests.
It was a great party, a sort of Woodstock
2.1. Almost a dozen tents crowded the
back yard, and an enormous card game
(the MAGIC: THE GATHERING* game by
Wizards of the Coast) was being played
out on the deck (the same deck that almost
burned up last year at this time, at this
same event). I met many people whose
names I cant recall for the life of me,
though thanks to Margaret they all seemed
to have an intimate knowledge of my
alleged criminal past.
The party got rowdy in no time at all.
Margaret told Ed Greenwood that Raistlin
could kick Elminsters butt any day of the
week, the deck almost caught fire again
(just like last year), and I learned much
about the gaming industry that is best
unveiled only after everyone involved
has died.
On the good side, Margaret Weis prom-
ised not to have me arrested this year for
the game fairs Klingon Jail n Bail, as she
had done last year (with, it seems, the help
of your wonderful editor, Dale Scumsuck-
er Donovan). [Thats Mister Scumsucker
to you, bub.Dale]. Margarets promise
was every bit as meaningful as a Somali
warlords offer of safe passage through
Mogadishu, but she is Margaret, after all,
so I trusted her. (Background sound FX:
Ah, ha ha ha ha ha!)
The evening ended all too soon. I finally
went downstairs to find Bud watching The
Adventures of Buckaroo Banzai Across the
Eighth Dimension with a wine bottle in his
lap. I took his drink away and carried him
out to the car, then said goodbye to every
one and drove home to rest. As I left, the
garbage pile at the driveways end was the
size of the Vehicle Assembly Building at
Cape Canaveral. More like Woodstock
every year, you bet.
DRAGON 55
Player Characters seminar, where Dori would see me first. (Better to be safe . . .) I
and I pointed out the role-playing advan- heard later that Margaret Weis herself had
tages of being a killer whale while every- been arrested and jailed, apparently on
one else is a human being (especially if the the orders of her own fans, and was
adventuring party is swimming just before forced to sign autographs until her fingers
suppertime). Right after that, I ran an- fell off. A pity.
other seminar on how to handle high-level At 4:55, came the long-awaited an-
AD&D® campaigns, then ran back down- nouncement that the exhibit hall would
stairs to run a demo game in the self-destruct in five minutes. When the
FORGOTTEN REALMS tower (three PCs fair closed at last, we were too tired to
died, three escaped). That done, I was free cheer for more than a few seconds. The
to wander one last time before the hall gamers were herded out, the booths were
closed at 5 P.M. torn down, the carpet was rolled up, the
Alex Jimenez, justly famous designer trash was thrown out, and we took our
from the CapCom area, told me that he loot, our frayed nerves, and our incubat-
was inspired to create some of his most ing viruses and went home.
challenging video games because of the The apocalypse was over. My fiancee
grief an old module of mine had given him Gail took me to the Milwaukee zoo as my
(The Dancing Hut, from DRAGON issue reward. The mosquitoes were tickled to
#83). I was pleased. The Armory booth see me.
held a special event in which hundreds of
MAGIC cards were thrown into the air for Dead men can’t sue.
screaming fanatical gamers to fight over. I CAR WARS* diorama title
thought I would finally, at last see the seen at the fair
science-fiction museum at Starbase 1 but
stopped when I realized that the Klingons Monday found all the weary survivors
back at work, debating the merits of plac-
ing a moat around Fortress TSR in 1995,
perhaps with more NERF Gatling guns and
a Hawk missile battery. With the generous
help of sympathetic co-workers, Bud be-
came a Klingon (KBud) in protest against
the baseball strike. I developed a major
attack of hay fever combined with an
unpleasant intestinal flu that I dont think
you want to hear about, and I had one
week to rest, sneeze, and visit the bath-
room before I flew off to Canada for an-
other convention (WorldCon/ConAdian in
WinnipegThe Milwaukee of the North).
56 NOVEMBER 1994
And the final tally on attendance?
58 NOVEMBER 1994
by Steve Kurtz
Photography by Karen and Steve Kurtz
60 NOVEMBER 1994
preted as private areas of the palace. Some- called Constantinople (from Konstantinou
times I imagine that Sinan, the court polis, meaning Constantines city). Even
The Ottomans are like unto the sun. architect of Sultan Suleyman the Magnifi- before the Romans, as early as the 7th
Above all they illuminate Europe, but cent, would be mortified. century B.C., the city was called
the light of their power shines also on As any Game Master knows, realistic Byzantiumnamed after the Greek tyrant,
Asia and Africa. They are spaces and objects help breathe life into Byzas. Although Topkapi was constructed
any role-playing fantasy campaign. In this between the 15th and 19th centuries, the
incomparable to other sultans who are
article, I will explore the history and struc- structure rests on Byzantine foundations.
like to stars. All are extinguished in the
ture of Topkapi, including some of the By the time the Ottoman Turks con-
brilliance of their radiance and treasures and ideas for conducting adven- quered Constantinople in 1453, the proud
splendor. This illustrious, heroic, and tures around the palace. At the very least, metropolis lay in ruins. Sultan Mehmed
intrepid dynasty has been ever I hope to shed some light on Middle East- the Conqueror was responsible for the
victorious, conquering all of Anatolia, ern architectural philosophy, so that other renaming and rebuilding of Istanbul. Part
Karaman, Diyarbakir, Erzurum, Game Masters can devise realistic and of his vision included the construction of
Baghdad, Arabia, Egypt, the Balkans, exotic palaces for their campaigns. the Palace of the Cannon Gate, Topkapi
Hungary, end many other lands, as far Saray, sometimes simply called the New
as the borders of Germany . . . There is Locus of antiquity Palace by its contemporaries to differenti-
no limit to the power, extent end wealth Topkapi Saray sprawls across one of the ate it from Eski Saray, Mehmeds first
largest hills along the Sea of Marmara, palace (sometimes called the Old Palace).
of their rule.
overlooking the confluence of the Bospo- Topkapi was first built between 1465-78,
Dedication to Sultan
rus Strait and the Golden Horn, a site of but today nothing remains of the original
Suleyman the Magnificent,
unrivaled geographical importance since 15th-century wooden construction. Over
by Haci Ahmed of Tunis, 1559
ancient times. The waters in this region the past 500 years, fires and whims of the
not only link the Black Sea to the Aegean Sultans have drastically altered the face of
providing access to the Mediterranean, the the palace. Topkapi was occupied by the
Atlantic, and therefore, all the worlds Ottoman royal family and imperial admin-
Adjusting the pack on my shoulders, I
waterwaysthey also form a bridge be- istration until the mid-19th century, when
peered through the misty morning pale-
tween the continents of Europe and Asia. the structure was considered old-
light on my pilgrimage toward the looming
The armies of myriad empires have fought fashioned and abandoned in favor of
minarets. Topkapi Saray, the legendary
over this strategic location for millennia. Dolmabahce, a more modern palace con-
Seat of Sultans, the Heart of the Ottoman
While bearing all the trappings of structed along the north Bosporus shore in
Empire, the magnificent Palace of the
modernityfrom the tram lines and the continental French style, with golden
Cannon Gate lay before me enshrouded in
car-choked streets, to the coal-fire pollu- fixtures and 14-ton Baccarat crystal chan-
the early morning fog. While passage
tion that cloaks the winter skyline in a deliers in every chamber. Some say that
beyond the forebodingly massive gates
velvet brown hazeIstanbul also is a living the bankrupting opulence of Dolmabahce
once may have required permission from
shrine to the ancient past. The citys cur- contributed to the collapse of the Ottoman
the Sultan, I entered bearing only a ripped
rent name was derived from a corrupted Empire.
three-dollar ticket. Within its high, forti-
Greek expression (stin poli), meaning to The modern Turkish republic was
fied walls, a legion of cooks and servants
the city. When the city was ruled by last founded in 1923 by Kemal Ataturk, a
once attended the powerful Sultan and his
vestiges of the Roman Empire, it was tremendously popular figure, whose por-
entire administration of viziers, ambassa-
dors, and sycophants. In the forbidden,
blue-tiled changers of the harem, the
Sultan relaxed in the company of his
wives, children, and countless concubines.
At the height of Ottoman power, Topkapi
housed over 4,000 people, a small city in
its own right within the Imperial capital.
Today, the renovated palace is a fascinating
museum at the center of Istanbul, a monu-
mental display of Turkish art and architec-
ture. Topkapi also contains one of the most
astounding collections of riches I have ever
witnessed, amassed by 32 Sultans over the
past five centuries. The treasuries in West-
ern museums do not compare to the stagger-
ing opulence of the Sultans hoard. In
retrospect, the Hope diamond and even the
Crown Jewels of England are a mere pit-
tance by comparison.
My personal interest in the palace
stemmed largely from my work on the
ALQADIM® setting for the AD&D® game. In
the City of Delights boxed set, for example,
the Palace of the Grand Caliph in Huzuz was
based directly upon the plans of the Topkapi.
The palace was already quite vivid in my
imagination, long before I set foot in its
historic confines. After my visit to Turkey, I
looked over the plans of the Grand Caliphs
fantasy residence and was amused to note
how public chambers were often inter-
DRAGON 61
trait adorns practically every public build- capture with a single photograph.
ing in the country. In contrast with many Walking through Topkapi is like peeling the world. Topkapi guarded the entrance
European political upheavals and revolu- away the layers of an onion or uncovering to the Golden Horn, and therefore
tions, there was no looting and pillaging of a series of veiled secrets. While the layout Mehmed the Conqueror massively forti-
the Sultans palaces. Unlike Versailles, for of the palace appears to be a chaotic co- fied the outer walls of the First Court,
example, which was stripped clean during nundrum, with multiple courtyards sur- especially along the seaward side, which
the French Revolution, all the imperial rounded by oddly-shaped chambers and historically had been the weakest link in
residences in Istanbulincluding Topkapi crooked corridors, the palace is a surpris- the citys defenses. In the 13th century, a
and Dolmabahcewere preserved essen- ingly ordered structure, consisting of four flotilla from the Fourth Crusade pulled up
tially intact with all their original furnish- main sections or layers of increasing pri- to the sea walls during a siege. Crusaders
ings after the founding of the Republic. vacy: the outer First Court, the Court of poured into the city by climbing the masts
Topkapi was opened as a public museum Ceremonies, the Enderun and the Fourth of their ships and surmounting the low
in 1924 and has been under a process of Court, and the celebrated Harem. The adjacent walls. To prevent such a debacle
continual restoration ever since. Topkapi First Court and the Court of Ceremonies in the future, Mehmed dramatically
contains a wealth of information for game were used for public purposes. The En- strengthened the three miles of walls
masters and designers alike. derun and the Fourth Court were re- around the palace with numerous cannon
served for the daily activities of the Sultan emplacements, for which the palace was
and his attendants. Finally, the Harem aptly named (topkapi meaning cannon
enclosed the Sultans family in the most gate in Turkish).
Topkapi Saray private section of the palace. The organi- The massive Imperial Gate, the main
Topkapis huge, sprawling complex de- zation of these four sections was tradition- entrance to the First Court, was always
fies simple characterization. Unlike Euro- ally employed in the layout of all of the guarded by at least 50 Jannisaries (imperi-
pean palaces, which were surrounded by imperial Ottoman palaces, and to a certain al guards). Eleven generations after
low-lying gardens that accentuated the extent, reflects the design of Middle East- Mehmed the Conqueror, Sultan Murad IV
beauty of the architecture, the palace of ern palaces. By understanding the role and enjoyed firing on pedestrians with his
Topkapi is obscured by a series of walls, function of these sections, a Game Master crossbow from atop these gates. Beyond
outlying buildings, and tall trees creating can more easily and realistically incorpo- the famous portals, the outer court of the
an atmosphere of intrigue. As one moves rate them into adventures. palace contained lush gardens, which
through the courts of Topkapi, architectur- were sometimes stocked with wild animals
al elementsdomes and minaretsappear for the Sultans hunting pleasure. Hagia
and disappear behind the walls. Unless Irene, one of the oldest Byzantine church-
one views Topkapi from the air (or from a The First Court es in the world, also was enclosed within
map), the overall layout of the palace is The First Court acted as a protective the First Court and converted into an
difficult to determine and impossible to barrier between the palace and the rest of armory for the palace garrison.
As many as 500 Jannisaries defended the
outer fortifications of the First Court in
times of peace. These slave warriors, or
mamluks, were literally owned by the
Ottoman Empire. Hand picked as children
from predominantly Christian families and
trained in special schools in the art of
warfare, they formed the elite corps of the
Ottoman army. Despite their official slave
status, the Janissaries held a position of
considerable prestige in Ottoman society,
especially in the Imperial armed forces.
They received a regular quarterly wage
and could count on fair promotion within
their ranks (and perhaps eventually free-
dom) in exchange for devoted service to
the Empire. Unlike other forms of slavery
prevalent in Europe and America, the
state-sponsored slavery of the Jannisaries
was not hereditary. The Jannisaries could
marry, and their children were born free.
DRAGON 65
a gilded yatagan (a Turkish short- ancient viziers undying repose! Perhaps of Hagia Sophia, the Basilica Cistern, the
sword, with a light, single-edged cutting expansion beneath the harem uncovers a Museums of Archaeology and Turkish and
blade); forgotten door, leading to cobwebbed Islamic Art, and (of course) the spectacular
lamellar armor with gold-engraved vaults and other mysteries better left Covered Bazaar. For the economically
plates and arm guards; undisturbed. In either case, a group of minded, check out the Frommers Guide
a mahogany box quiver (for a dozen adventurers might be called into the pal- (Turkey on $40 a Day), which despite its
flight arrows) inlaid with mother of pearl; ace to investigate the unusual discovery. lousy maps and occasionally poor direc-
a gilded wooden shield, embossed with Besides ancient tombs, the courageous tions, does manage to highlight cheap
rose floral patterns and inlaid with rubies might discover an abandoned section of locales to eat and sleep.
and emeralds; the palace, once used as a laboratory or a My wife and I stayed at one of the small
a lacquered leather shield, studded storeroom for fiendish experiments. bed-and-breakfast hotels in Sultanahmet
with 10 jeweled flowers; Of course, adventures in Topkapi cer- called the Berk Guest House ($24 single,
an embroidered silk bow case, sewn tainly do not require such subterranean $32 double), which was located within two
with tiny pearls; delvings. In one campaign, the characters minutes walk of Topkapi and eight min-
ivory-inlaid antique firearms, including could be enlisted by one of the Sultans utes from the Grand Bazaar. In addition to
wheel-lock pistols and heavy arquebuses; pages, entrusted with expanding the Impe- its wonderful location, the proprietor of
a heavy footmans mace with a carved rial collection of exotic treasures or the the pension, a charming young woman
head of mottled green jade; menagerie of rare monsters. The player named Yeshim, provided us with helpful
a black-hafted battle axe, decorated characters might even be sucked into a advice and even included us in her circle
with ripping birds beaks; harem intrigue, when the Valide Sultan of intimate friends for Christmas and New
* Vast collections of gems and jewelry: a has a genie or another magically inclined Years Eve. Yeshim was not the only exam-
golden platter heaped with cut peridots servant collect the party for a special ple of warm Turkish hospitality we en-
and emeralds; the famous Spoon-Makers mission against an archrival. countered during our two weeks in
diamond (the pear-shaped jewel is almost Alternatively, the Sultan can be por- Turkey. In general, we found Turkish
2 across and weighs 86 carats); carved trayed as an archnemesis or evil figure in people to be exceedingly warm and friend-
jade rings; star-shaped pendants; carved the campaign, in which the Palace be- ly, perhaps because they have had a long
emerald covers for coffee cups; a golden comes a hive for corrupt viziers, vicious history of dealing with travelers.
brooch set with a huge mottled pearl; a mamluks, and depraved executioners. The Outside the Ottoman and Byzantine
four-winged turban pendant, set with party might be enlisted by one of the heritage of Istanbul, one can explore the
rubies, emeralds, pearls, and diamonds; a Sultans enemies in a plot to rescue one of underground cities of central Turkey (as
blue enamel pendant shaped like an egg the concubines from the Imperial harem reported by Allen Varney) and visit the
and encrusted with diamonds; wide red or salvage an important artifact from the excavated remains of the Hittite Culture,
velvet belts, covered with amethyst- treasury. One of the Sultans victims, be- which dominated central Anatolia many
studded golden buckles; and an ebony fore her execution outside the palace, thousands of years before the Byzantines
walking stick, studded with diamonds. might try to slip one of the PCs a cryptic rose to power. Otherwise, one might inves-
note: Tell Kethuda that the Horse has tigate the western Aegean coast, where
Certain treasures could be adapted Twenty Fingers and the Moon Sings over a ruined Greek cities sprawl magnificently
easily into new, exotic magical items. A Summer Sky. As the party tries to unravel across the acropoli of barren mountains
circular iron shield, covered with four the enigma of Kethudas identity, they and secluded valleys. Even more ruined
wickedly-spiked bosses and nine blade- become embroiled in a conspiracy to de- cities lie along the southern, Mediterrane-
catching iron rings, could become a shield stroy the wicked Sultan and replace him an coast of Turkey, interspersed with
of blade-breaking, which has the ability to with a benevolent prince, who mysteri- Crusader castles and modern vacation
destroy an enemys weapons. A set of ously disappeared after a hunting acci- resorts. For the historically and archaeo-
ivory-inlaid bath clogs could provide the dent three years ago. logically inclined, a sojourn in Turkey
wearer with fire resistance, and an en- Finally, out in the wilderness, the party promises to be a fascinating experience.
chanted rose-water sprinkler, shaped like might come across the palace in the
a perforated egg, might be used to detect wreckage of an ancient city. The palace References
the presence of poison in food and bever- itself might be crumbled into ruins, or Akshit, Ilhan. The Topkapi Palace. Akshit
ages. The Game Master is encouraged to somehow been preserved by powerful Kultur Tirizm Sanat Ajans Ltd. Shti.,
adapt the list of treasures to suit the par- magic. The littered courtyards, timeworn Istanbul, 1993.
ticular needs and flavor of a campaign. pavilions, and dark chambers might still Can, Turhan. Topkapi Palace. Orient Pub-
contain some remnants of the Sultans lishing Co., Istanbul, 1990.
Palaces in a fantasy setting former riches, scattered about the tiny DeLiagre, Cristina. Istanbul Intrigue,
A palace such as Topkapi would make an alcoves and secret vaults where mad, European Travel and Life, Dec./Jan.
ideal setting for a number of adventures gibbering horrors lurk in the darkness. 1991, pp. 102-111.
and perhaps the focus of an entire cam- Topkapi can be adapted to each of these Kaplan, Robert. Istanbul, Conde Nast
paign. Perhaps the most fascinating aspect visions, baleful and benign, providing a Traveller, Dec. 1993, pp. 134-150.
of the palace is its foundation in an ancient detailed setting for countless adventures Ozdemir, Keman. Ottoman Nautical Charts
historical context. Excavations in the Court in a Middle-Eastern campaign. and the Atlas of Ali Macar Reis. Crea-
of Ceremonies, for instance, have uncover- tive Yayincilik ve Tanitim Ltd., Istanbul,
ed huge porphyry sarcophagi, buried Traveling to Topkapi 1992.
since the Byzantine age. The palace was As Allen Varney pointed out in his article Rogers, J. M. (Editor and Translator); Chig,
built upon Constantinoples ruined about the Underground Cities of Turkey Kemal; Batur, Sabahattin; and Koseoglu,
acropoliswhat dark, subterranean cham- (DRAGON® issue #201), traveling to Istan- Cengiz. The Topkapi Saray Museum
bers still remain entombed beneath Topka- bul is relatively easy (Newark-Istanbul Architecture: The Harem and Other
pi? Some scholars have suggested that fares range from $750-$900, depending Buildings. Little, Brown, and Company,
Sultan Mehmed the Conqueror abandoned upon whether you want a direct flight or Boston, 1988.
his first palace because it was built on the stop-overs in Europe). Topkapi is located in
ruins of a Byzantine monastery and grave- the Old City of Istanbul, called Sul-
yard. Suppose Topkapi were erected over tanahmet, surprisingly close by other
such a site, and unwarranted excavation major attractions, including the Blue
(for a new well, for instance) disturbed an Mosque, Suleymanye Mosque) the Basilica
66 NOVEMBER 1994
“Forum” welcomes your comments and ness. Akbar was weird in context, and that field likes it, either. But I think part of the
opinions on role-playing games. In the made him special to us. blame rests with the GM, whoever that
United States and Canada, write to: Fo- Anything, if exaggerated, becomes intru- was in Mr. Kutcherfields campaign, for
rum, DRAGON® Magazine, P.O. Box 111, sive. Recently, I played a fighter/fire- allowing it. However (and this is a big
Lake Geneva WI 53147 U.S.A. In Europe, elemental wizard named Del, who had a however), some gaming groups find a lack
write to: Forum, DRAGON Magazine, TSR natural dislike of water and cold weather of role-playing to be egregiously bad man-
Ltd, 120 Church End, Cherry Hinton, (its what made him become a fire- ners. I dont pretend to tell any of those
Cambridge CB1 3LB, United Kingdom. We elemental wizard). So, not only did he hate people how to play, but at the same time
ask that material submitted to “Forum” be boats but also, while adventuring in fro- they do not control the way I play. The last
either neatly written by hand or typed zen lands, Del stacked firewood and a lit time I checked, everybody had a right to
with a fresh ribbon and clean keys so we brazier on a flying carpet because of the his own opinion. Problems arise when
can read and understand your comments. temperature. If I had role-played every someone forces that opinion on others.
You must give us your name and full mail- aspect of Dels search for wood, choice of RPGs are for fun, and its the GMs re-
ing address if you expect your letter to be brazier, and use of the carpet, I would sponsibility and privilege to make sure
printed (we will not consider a letter sub- have been wasting time. If I had expressed they remain that way. Im sorry to hear
mitted anonymously), but we will withhold Dels woe at traveling on a boat for a half that Mr. Kutcherfield has had a bad exam-
your name if you ask us to do so. We will hour of real time, I wouldnt have been ple of, and a bad experience with, one
print your address if you request it. doing anything that was superior to any facet of gaming that I like very much.
other aspect of the game. Instead, I chose Now, I dont expect Mr. Kutcherfield, or
I read Mr. Kutcherfields letter in to bring out one of Dels character traits anyone else, to simply take my word for
DRAGON issue #203 with some degree of with just a brief note to the GM and a any of this, and I certainly dont expect
pity. Im sorry that his experience with brief description to the other players. anyone to abandon the games they enjoy
role-players was a negative one, and it I can think of a dozen other examples, for the ones I enjoy. I dont hold myself out
certainly seems, from the example he but I dont want to waste space. I dont as someone who has the answer to every
gives, that the players in question were agree that most gamers are sick and RPG problem. My point is simply this: too
out of line (at least). I would be among the tired of role-playing, and Im concerned much and enough are relative concepts,
first to agree that excessive role-playing is by that assumption. I, for one, cant stand and if you want to keep too much out of
injurious to the smooth running of an players who use characters like surgical your games, its your job.
adventure. However, my own view is that tools instead of using them to drive and Eric C. Putnam
a modicum of role-playing keeps the game enhance a story. Play-acting has its place, Arlington VA
interesting, and disruptive behavior of any just as information-gathering tactics and
kind should be quelled by both the GM combat have their places as well. The play-actor spends more than two
and the other players. It is the GMs responsibility to keep hours of real time getting the costume
I have played games in which the adven- things moving and not allow the game to ready, talking to various NPC clothiers and
ture was a mere tactical exercise (my bog down in trivial matters. In my cam- hairstylists the GM had to whip up as
term for such games). I also have played paigns, nobody would have waited for the needed.
games in which the players, in character, pompous Lord Alan and Captain Sir Allen; . . . the play-actor is a self-indulgent fop
worked more or less together to achieve they would have been left behind, and the whose excessive zeal for personal details
their common goals. I have enjoyed both other characters would have gone on to steals valuable playing time from the rest
types of games. Which ones do I still re- achieve their own goals. Of course these of the group . . .
member after twelve years of gaming? blowhards shouldnt get any experience In issue #203s Forum, Joe Kutcherfield
Games with interesting characters. points for role-playing; theyre being silly attempts to prove a point. Unfortunately,
I remember a schizophrenic wild mage and disruptive. No GM should create an his argument misses that point. His thesis
named Akbar, whose favorite spell was atmosphere where disruptive behavior is consists of the notion that proper role-
Nahals reckless dweomer. He would cast tolerated. A single player in my campaigns playing and character development result
this spell in combat so often that I, as GM, would never waste two hours of real time in wasted time and spoil the fun of RPGs.
had to create 200 new wild surges to keep getting a characters costume ready for a His reason for this belief is the erroneous
from repeating results from the table in party; if a player dared to try, that player suggestion that role-players care only for
Tome of Magic. Akbar had a funny accent, would be told to write a description of the trivial information (such as the proper
too. Was Akbar efficient as a tactician? costume while I advanced the plot with spelling of their first names, talking to
Certainly not. Could Akbar finish fights as the other characters. When the costume various NPCs who are of little importance
fast as a combat-machine wizard? Never. was ready, I would then tell the self- to the scenarios plot, and yammering in
Was Akbar a joy to GM? Yes, wholeheart- indulgent fop how much it cost and when an accent).
edly. But the key difference between the character could re-enter the action, Mr. Kutcherfield seems to feel that role-
Akbars player and the players in Mr. based on how much time the costume playing games need more emphasis on
Kutcherfields letter, I think, is that Akbars took. achieving the adventures objective, out-
player never stole time from the adven- Problem role-playing isnt acceptable in smarting the GM, beating the crud out of
ture in order to showcase Akbars weird- my campaigns. I dont think Mr. Kutcher- the bad guys, etc. and he complains that
68 NOVEMBER 1994
XP tables are not geared toward promot- the situation called for it, would PC/NPC and their preferences need to shape the
ing such endeavors. Oddly enough, in interaction take place. Mr. Kutcherfields direction and style of your game as well. If
many systems the opposite tends to be outspoken belief that the objective of an all you want is to bash the beasties and
true. adventure is to outsmart the GM and grab the money, more power to you. But
I do not feel that goal-oriented gaming is bash the bad guys once more speaks of dont complain about those of us who enjoy
wrong. I even think that combat-driven an intellect more disposed to controlling exploring the cultures and personalities of
adventures can be enjoyable, but to belit- American troops at Bataan than managing our characters.
tle the importance of role-playing is to human interpersonal relationships. Douglas E. Berry
deny the potential of RPGs. From my own experience, both as a E. Palo Alto CA
In his letter, Mr. Kutcherfield provided player and GM, the most memorable mo-
an example of how a play-actor type of ments in two decades of role-playing ha- I am writing in response to Joe Kutcher-
gamer can severely disrupt an RPG. I find vent come as the result of dice rolls or fields letter in issue #203. In it, he talked
it difficult to believe that his example rule interpretations, but rather as the of the negatives of the emphasis put on
scenario (part of which has been quoted at result of people dealing with other people. role-playing. Mr. Kutcherfield was correct
the opening of this letter) ever took place An example: In a Hero Games CHAMPI- in his comments about role-playing being
in a real game. I can, however, cite many ONS* game that I ran, a Russian super- excessive at times, but in his examples he
examples of how not role-playing can ruin hero found himself fighting a German went too far into the extreme. No gamer I
the fun for all those involved. How many supervillain. In Mr. Kutcherfields world- know of (and I know many) would argue
GMs out there have not been disappointed view, we should have compared statistics, for half an hour over how to spell the
when faced with a group of characters rolled dice, and applied damage quickly names of their characters or two hours
that are practically nameless, faceless, and dispassionately in order to expedite deciding on a costume. The baseball meta-
generic beings? gameplay. However, I would not trade a phor makes sense, but it just doesnt apply
I admit that role-playing is not the alpha thousand mechanistic, efficient combats to role-playing. Also, he failed to realize
and omega of the game, but I truly believe for the memory of Gregor rising from the the difference between play-acting and
that combat, tactics, and even dice-rolling rubble of a shattered conference room, role-playing. In play-acting, you play the
are only parts of the greater role-playing swinging his plasma rifle around, and, in a character, be it in a play, a game, or what-
experience. classically cheesy Russian accent, shouting, not, to the extent that almost all the ele-
While I love problem-solving and Remember Stalingrad! as he sent the ments in its life are played out. In
combat-oriented scenarios, good role- Teutonic bad guy through the window. role-playing, however, you play a charac-
playing must be at the heart of any RPG. Every set of role-playing rules contains the ter by determining what action to make
Thats what the name means. admonishment that the rules are guidelines. according to what the characters person-
Michael Patrick The position of game master needs to be ality dictates, plus a little play-acting here
Pennsauken NJ taken quite literally. Not only do you need to and there when it doesnt interrupt the
take the rules as a guide, but your players flow of game time.
In reference to Joe Kutcherfields letter
in issue #203, I cant help but wonder if he
would not be happier playing a simple,
easily handled tactical game along the lines
of, say, Avalon Hills ADVANCED SQUAD
LEADER* game. Mr. Kutcherfields com-
plaints about excessive role-playing are,
at the least, a throwback to the 1970s
bash the monster, grab the loot school of
gaming. In the past several years, all the
major game producers have come to the
realization that combat and adventure are
much better when framed by an engaging
story line that grabs both the hearts and
imaginations of those involved in its un-
folding.
If Mr. Kutcherfields examples are to be
taken as true anecdotes, as opposed to
hysterical hyperbole, the only thing that I
can see ailing his game is a lack of control
by the game master. Any GM who would
allow two players to spend half an hour
arguing about the correct spelling of
names is not worthy of the title. In his
second example, the Halloween costume
party, if one player out of a party of three
wants to spend two hours of game time
covering every ounce of minutiae, the only
way this can be allowed is because of,
once again, a lack of game master control.
As a role-player and game master of
nearly twenty years experience, I would
never allow one player to so dominate the
proceedings. In the aforementioned situa-
tion, each player would have been given a
brief opportunity to describe her costume
and any unusual preparation that she
planned to make. Only then, and only if
DRAGON 69
In another comment, Mr. Kutcherfield a few were not. I have found, however, dont even need to have balanced PCs. The
ridiculed the belief that role-playing is that there is no formula that the success- two best campaigns I ever played in fea-
superior to all other aspects of adventure ful games followed. One game I witnessed tured massively under-and overpowered
gaming. I believe he might have had the was a traditional AD&D® campaign in characters, and just the right amount of
wrong idea about this. From what Ive which each of the three players played role-playing to allow each character a full
read in the books, this statement only two 20th-level-plus characters in a Monty share of the adventures.
applies when the DM wants to make the Haul campaign. I cannot honestly say that My advice is this: Dont lose track of why
game and the world as realistic as possi- they had less fun than some other players youre role-playing when arguing about
ble. Mr. Kutcherfields example was poor I ran in a role-playing-oriented vampire how to role-play. If youre having the time
and wouldnt hold up. Unfortunately, he game set in Seattle. In the AD&D cam- of your life playing a personality-devoid
seems to think that it was meant to be paign the players caused a lot of carnage Immortal in a D&D® game, keep doing it.
used in every game and situation. every time they played, and enjoyed every The most important thing about role-
In my group, we all like to play out our minute of it. In the vampire campaign we playing games is that while they are much
characters. We also know when our role- rarely got a lot done in less than two more complicated than most other games,
playing goes overboard. Whatever the hours and spent a lot of time just talking, they have the most potential of any kind
case, though, the group has fun. Mr. Kut- eating, and making fun of various role- of game, and can be played so that any-
cherfield would have fun with it, too, if playing systems. body can get enjoyment from them.
hed start to set up limits to role-playing I know many people who get impatient Jason Wright
and to hurry things up if role-playing when not much gets done at a role-playing Brookline MA
starts to take too long. session, but it seems to me that they are
Joshua McMillin more worried about playing the game
right, or even playing the game at all,
* indicates a product produced by a company other
The debate over how much emphasis than having fun. In the vampire campaign than TSR, Inc.
should be put on role-playing that has I am sure we had a lot more fun than we
been going on in these pages seems a bit would have had if we had stuck strictly to
silly to me. There have been numerous the adventure, and the players of the
letters written by people who seem to be super-powered AD&D campaign certainly
What’s your opinion?
arguing that theirs is the best way to play had more fun than I did when I played my
What is the future direction of role-
an RPG. It seems to me that many of these first real AD&D game with a 1st-level
playing games? What problems do you
obviously experienced role-players are character. One doesnt have to do in-depth
missing the point.
have with your role-playing campaign?
role-playing to have a good time, nor does
Turn to this issue’s “Forum” and see
I have run and played in a variety of one have to play mid-level, moderately
what others think—then tell us what
RPGs with equally varied participants. powered, perfectly balanced characters. In you think!
Many of these campaigns were successful, fact, it is in my experience that good GMs
70 NOVEMBER 1994
News of people & events in the gaming industry
Caldwell. Each deck will be composed of Weis & Hickman return to Krynn
90 cards. After almost 10 years, Margaret Weis
You can send us news, press releases, TSR is working on even more licensing and Tracy Hickman are returning to pen
and announcements using the Internet at agreements. Watch this column in future another novel set in the world of the
TSR.mags@genie.geis.com. We welcome issues of this magazine for more details. DRAGONLANCE® Saga they helped create.
your comments at Rumblings, DRAGON® After 10 years, there was still a story to
Magazine, P.O. Box 111, Lake Geneva WI, Off the wire: Electronic update be told, said Weis. As we accompanied
53147, U.S.A. MicroProse Software has announced an our characters into the future, we discov-
exclusive agreement with the Wizards of ered a new threat that would bring the
Lead Story: the Coast (WotC) to publish an interactive world full circle, as fall leads to winter,
TSR Announces New Licenses on-line computer version of WotCs MAG- and spring into summer. Dragons of
TSR, Inc., announced several new licens- IC: THE GATHERING* trading-card game. Summer Flame continues the stories of the
ing deals at the 1994 GEN CON® Game The game, which will be available only on characters featured in the novella collec-
Fair. Listed below are just some of the hot CD-ROM, will allow stand-alone and inter- tion, The Second Generation, focusing on
new products to look for in the future: active on-line play, and will feature the the survivors of the War of the Lance and
TSR has just signed a licensing agreement cards from the Revised Edition of the the heirs of the Companions. The novel
with Interplay Productions, Inc., the premier game and the Arabian Nights, Antiquities, will be published in hardcover, with an
game-software publisher. Interplay now has Legends, and The Dark supplements. initial print run of 200,000 copies. Look
the exclusive license to produce electronic Expected minimum requirements include for the book in late 1995. Also, The Second
games set in TSRs FORGOTTEN REALMS® CD-ROM drive, IBM-PC 386 or compatible, Generation collection will be available in
and PLANESCAPE settingsincluding 33 MHz, 4 MB RAM, SVGA graphics, and paperback by March, 1995.
computer, home video (cartridge games), mouse.
coin-operated, and interactive on-line games. The electronic game publisher, ORIGIN, Creators wanted
The first products are expected to hit the has announced that Wing Commander III: Event Horizon Publications recently
public in about 18 months. Heart of the Tiger will be released this fall. launched the MAGIC FRONTIERS* role-
Featuring the acting talents of Mark playing system and needs freelance au-
Also on the electronic frontier, TSR has Hamill, Malcolm McDowell, and John thors and artists to write and illustrate
awarded extended licenses to Strategic Rhys-Davies, this interactive movie science-fiction books and adventures. New
Simulations Inc., to produce additional comes on two CD-ROM discs for the IBM- writers and artists are encouraged to
RAVENLOFT® computer games through PC and compatibles. The IBM version submit their work. For free submission
1996. SSI also will create a series of addi- requires a 486/25SX machine, a double- guidelines and game catalog, send a #10
tional SLAYER fantasy adventure games speed CD drive, 8 MB RAM, and 10 MB of SASE to: Guidelines, c/o EHP Box 8275,
(for the 3DO system) in 1995, and further hard-drive space. A 3DO version also is Omaha NE 68108.
products in 1996. planned. Whispered Dominion, a new SF gaming
TSR has received news from Universal We hear from the FASA Corporation that magazine, is looking for artists and writ-
Studios in California that the WILDSPACE the release of the BATTLETECH* COM- ers. Accepted work will be paid for. If
adventures have been picked up for syndica- PENDIUM: CD-ROM project has been interested, contact: cgreene@julian.uwo.ca
tion on the USA cable network, starting in rescheduled for release in early 1995. or log to GOLDEN EAGLE BBS: (519) 680-
early 1995. Likely broadcast time is Saturday Rumblings first mentioned the project in 7761, Canadas gaming BBS for direct
mornings. DRAGON issue #205. (For those who need upload of work. Membership is $2 a year.
In 1995, Friedlander Publishing Group, a weekly Mech fix, check out the BATTLE-
Inc., will release two sets of TSR art trad- TECH animated TV series that debuted
ing cards. One set will feature the work of this past September. Check your local * indicates a product produced by a company
Jeff Easley and the other the art of Clyde listings for details.) other than TSR, Inc.
72 NOVEMBER 1994
he rough wood of the bakery felt warm
Lifegiver
against the boys rain-soaked back. He
flattened against it, absorbing splinters
along with heat, and fought to still his
shivering. Squinting against the rain, he
made certain that no one watched him
from the narrow alley.
He shifted sideways, sliding his bare feet through scratchy
weeds until an awning blocked most of the drizzle. Here he
traded concealment for warmth in the yeasty air that wafted
from the bakerys rear window. His flexing hands slowly lost
their tremble but began to sting as they thawed, as did his
lower lip. He realized that he was biting it.
The window was at his shoulders height. He lifted his
arm and reached backward, edging his fingers in over the
sill beside his ear to find and gently grasp a biscuit, crum- By Darren C. Cummings
bly and still warm. His stomach growled.
A massive hot hand clamped down around his, crushing
the biscuit between his fingers. He jerked his arm back
from the window, but the flour-covered fist held him
trapped.
The boy yelped and scrambled, half dragged, through
the open window onto a table, into the thick sweet smell of
the bakery. The baker loomed like a powdery tower in the
bright lamplight. The bakers fist, still locked over his
own, hauled him forward and he fell off the table, drag-
ging two trays of biscuits to clang and scatter across the
floor. The baker jerked him into the air and shook him
until rainwater flicked off to sizzle against the ovens.
The boy stuffed a biscuit into his mouth.
Cursing, the baker carried him out the front door into
the damp cold and threw him into the street. The boy
sprawled in the mud, gibbering words to lessen the com-
ing beating.
No more, you little rat! the baker screamed down at
him, punctuating his words with kicks. Youll not thieve
my table any more!
And was he stealing sweets, Master Baker? asked a
soft voice from out of the rain.
The punishing foot stopped in mid-kick. A man clad in
a muddy brown cloak peered down at them from the back
of a muddy brown horse. Beneath the cloak glinted worn
traveling mail. Or was it, the man continued in a whis-
per, just bread?
Hes a thief, my lord. Hes always
Answer my question.
Sucking sounds came from the horses hooves as it shift-
ed its weight in the mud. The baker glared down at the
boy. I only caught him with biscuits this time, but
I am wondering something, Master Baker. I am won-
dering what the report would be if I asked Father Boras
up at the shrine how much bread you have contributed to
the poor this year.
The boy soon found himself riding the horse up the
shrine trail, munching biscuits from a bulging flour bag,
the thrill of riding exceeded only by the thrill of eating all
that he could hold.
He sat behind the saddles horn, in front of the man,
and shared his cloak. He was scared, the boy said. You
couldve made him give us more. Illustrations by Charlie Parker
His was the greater need, said the soft voice. More
DRAGON 75
would have hindered his understanding. looming boulders.
I dont understand. Then he stood at last before the hovel of Gregor the
I know. hermit, keeper of the Lifeleech.
Rain was falling on the biscuits. The boy gathered the The hermit had chosen to live in a nick on the mountains
cloak about the bag, exposing the pitted pommel of a granite spine, a crevice between two of the great bare boul-
sword. His eyes widened at the rubied skulls that adorned ders strewn along the ridge top. Odd lengths of wood, woven
it. The man covered the weapon. together, formed an outer wall to seal the crack.
They had reached the shrine. Autumns wet had accent- The stick door fell in as Kheth touched it. He jerked his
ed the old burn scars on the marble columns where dark mace free and waited for his eyes to adjust to the gloom.
licks of evil heat had long ago lapped at the smooth white- Gregor, he growled. The priests have sent me.
ness of the stone. Father Boras worked inside, near the Hello? said a bright voice from inside.
Everlit Hearth, hammering together some villagers offer- Gregor? demanded Kheth. Who speaks?
ing of wood to repair the shrines shutters before winter. Im . . . The voice grew quiet. Not Gregor. Are you
The man dismounted before the columns, keeping the prepared for a shock? Gregor is no longer with us.
sword, and embraced the old carpenter-monk. The boy Gregor is dead?
ate another biscuit. Over a year now. I hope you werent close.
Its late, Kheth, said Father Boras, his face wrinkling The red dusklight found its way through the warped
into a smile. I was wondering if youd finally miss a wall to shine on the shacks interior: a collapsed table, a
year. single stool, a rusting pot in the fire pit, a bunk holding a
The barons dont stop their squabblings at my con- small bent skeleton.
venience. Not even for my trip to the shrine. On the far side, in its own pool of dying light, hung a
And who is this youve brought me? They turned to scabbarded sword.
face the boy. I come, Kheth said, to take the weapon called the
Someone in need of guidance. And food. The man Lifeleech.
touched the monks shoulder and moved alone around the Um, sorry, said the voice. No one here bears that
Hearth to the altar. name.
The monk smiled up at him. Come in, boy. Have I come to take it to its destruction.
some soup with those biscuits. Now, listen. Theres no one here
The boy dropped off the horse and backed carefully So lying is among your dark arts? Kheth asked, step-
away from it until his muddy feet slipped on the polished ping carefully into the shack, his eyes fixed on the sword.
marble of the shrines steps. Father Boras placed a bowl How did you kill the hermit, Lifeleech?
on the edge of his work table and motioned him over to a It answered, the sound forming in the air about it,
warm bench. Perhaps I should clarify. See, there used to be a sword by
As the boy slurped up the hot broth, he watched the that name. In fact, I used to bear that name. But thats
man called Kheth kneel before the altar, his sword held not my name now. Now Im Lifegiver. So you see, youve
forward. come a long way for
Father Boras resumed his shutter mending. He prays Silence!
for the soul of a friend, he offered. Thats Life G-I-V-E-R. R as in repented, and
The boy whispered, Why does his sword have skulls in Kheth strode forward and reached for the weapon.
the handle? Its a trap! Dont touch me!
Ah, that, sighed the monk. Well, that requires some Kheth froze, his hand curled around the scabbard, not
telling. He paused and glanced to the altar again. Then he quite touching it. His jaws knotted as he considered the
set down his shutter, leaned forward, and quietly began. deadly magic that Gregor had used to keep this sword
hidden from the forces of the Shadowed One.
Kheth reached the fifth trap as dusk was creeping through Its really horrible, said the sword ominously. A
the stunted trees near the mountains final ridge. He ut- curse upon him who touches me first. It takes ten, maybe
tered the last of the sacred words and fifteen feet of the twenty years to kill. A rotting, leprous affliction. Of the
trail ahead shimmered, then disappeared. Where the trail groin. And
had led now waited a hungry pit whose bottom was piled Kheth pulled the weapon off the wall and began to wrap
with bones and rusting metal. it in a long, spell-proof cloth.
Kheth turned, crouching, and peered down the moun- Very well, I lied about the curse, the sword said.
tain through the reddening light at the trail snaking away But Im serious about the name. Now Im called Life-
beneath him. The only movement was the rhythm of the giver. Ive repented. Its voice began to muffle under the
scrub junipers and patchy grasses in the evenings new folds. Youve got to believe me! I converted. You try
breeze. Once again he memorized the route to the ravine spending ten years hanging on a wall listening to that old
where he had left his horse. Once again he scoured the hermit and see if you dont change your ways!
trail for movement. The cloth ran out as Kheth shrouded the spiked guard
No one followed him. Not yet. and black snakeskin grip, leaving only the skull-bearing
Kheth edged around the pits dry, crumbling lip. He counterbalance uncovered: four faces of bone with ruby
jogged up the steep trail, climbing onto the bare granite of eyes. The gems flickered up at him and the swords voice
the exposed ridge. The trail ended at a stone forest of whispered, Please . . . what can I do to prove myself? I
76 NOVEMBER 1994
havent taken a life in years. I swear it! I And your horse, too. I told you. I have converted.
Kheth shoved his gauntlet over the skulls and listened to Now I would suggest you climb or, at the least, make
the silence. He moved to peer from the shacks doorway. some haste.
There were those who desired to repossess the Lifeleech, Kheth squinted into the dark in both directions, then
those whose growing power had caused him to come for it. turned up the ravine away from the riders, and ran.
They may well have tried to follow his path through the His boots thudded against the silty sand. Torches!
sacred traps. If so, he would encounter them on his way warned the sword, twice, and both times they hid against
back down the mountain. the wall while riders rumbled by above them.
He glanced back at the hermits skeleton, frowned, then Labored minutes passed and a sliver of moon rose. The
gave the Sign of Parting. With the shrouded sword in his ravine narrowed to become a steep, twisting wash. Kheth
left hand and his mace in his right, he slipped from the was considering climbing out when the wash split before
shack and into the darkening forest of windswept junipers. him.
Kheth ran back along the trail and scuttled around the More torches behind us, said the sword. Better
pit trap. The sky purpled in the west as he raced through climb.
the stunted trees, skittering down pebbly slopes. Stum- No time, gasped Kheth. He sprinted into the narrow-
bling, he nearly fell into the dry ravine in which he had er right fork and flattened into the shadows. They may
left his horse. separate. Well take them here. He whipped the weapon
He crouched and leaned out over the sandy lip to peer free of cloth and scabbard. The moon flashed in the mir-
down, squinting into the gloom for landmarks. The ror of the blade.
streambeds smooth features, twenty feet below, slowly We? whispered the sword. Take?
gained texture. At last he found the remembered stump. Fight and kill. Surely you remember how.
He heard a shout behind him. Actually I, well . . .
Kheth scrambled on all fours, searching madly along You had enough practice against our troops.
the ravines crumbling edge for his hidden rope. He Precisely. Which brings up the point I made earlier
slashed at the thick bushes with his mace. about having given all that up. They could hear the ap-
Something moved to his right. He threw himself prone proaching horses hooves thudding on the sand. Remem-
along the ravines edge, brambles raking his skin. Torch- ber? Life G-I-V-E-R? R as in
light filtered through the thorny bushes. Voices shouted They come.
ahead and behind. I believe you underestimate your climbing abilities.
With a prayer, he rolled left over the crumbling edge of Silence!
the ravine and slid into its darkness. He grabbed the bush- I dont want to do this.
es scraggly root-mats, swung free, and both his weapons I said, Silence!
clattered down into the shadows. He felt sand and rock A knot of horsemen gathered at the fork, their torches
spew from beneath his boots as he kicked at the wall for a flickering on armor and swords. One dismounted and
foothold. began to study the ground, creeping closer. Twenty feet
Below him a light flickered. from where Kheth hid, the man straightened.
Kheth became still, as part of the roots. He willed his Kheth strode out of the shadows, swinging the mans
fingers to lock against his weight. death.
From the lower edge of his vision he watched two riders Lives! screamed the sword. Lives! I will feed on
approach, one bearing a torch, one a cocked crossbow. you all! The man bolted. The blade caught only air.
They passed beneath him. He stared down, watching their The weapons maniacal laughter filled the ravine. Evil
torchlight under his boots, and felt his back tighten, antic- red light flashed from the skulls ruby eyes. Horses reared.
ipating the puncture of a barbed iron bolt. Men cursed and fought to control their mounts. Torches
Through matted roots he glimpsed rubies sparkling in and weapons fell.
the torchlight. His gauntlet had slipped off the pommel Hot lives for dinner! The swords cackling was mad-
when the sword fell. It could speak. He was trapped. ness and fear and pain. Lives!
The soldiers paused to confer, slightly to his right. Kheth chased his target forward and the man scrabbled
Leather creaked as one dismounted, whispered, remount- back from the swords point. The skull-lights flashed up
ed. Kheths hands began to slip through roots grown mud- into Kheths eyes, blinding him.
dy from his sweat. He drew a long breath and tensed for Fresh lives for feasting!
the fall. Kheth crouched and tried to see, blinking through spot-
The soldiers wheeled their horses and galloped back the ted vision. To his right he heard the twang of a crossbow.
way they had come. The sword twisted in his hand and sparked as it deflected
Kheth fell, scraping a sandy avalanche with him to land the bolt.
in a heap beside the sword. Ill eat your lives! The sword twisted again and
He lay in the dirt and flexed his hands, listening to the sparked twice. Its skulls flashed and blinding light flick-
hoofbeats until they grew fainter. Then he rose and shook ered over the bowmens faces.
the sand away. Then silence fell across the ravine but for the sound of
Better run, whispered the sword. They found your running boots on rock. The only light remaining flickered
mace. from two still-lit torches on the sand.
He grabbed the sword. Why didnt you speak? Kheth rose from his crouch and stared at the refuse
DRAGON 77
about him, then at the thing in his hand. ready with the bow.
I suggest, said the sword, that you pick up something Dont hurt him, whispered the sword from behind
else if you intend to hurt someone. Ill have none of it. the log. Perhaps you could stun
Monster, Kheth whispered. You lying monster. The man screamed, clawing at Kheths bolt in his chest.
I dont follow Kheth burst upon him, pulling him down before the horse
Ill fall for no more of your tricks! All to keep me from could carry him off. The empty bow proved an effective
harming one of them! You sensed my skill, didnt you? club. The forest grew silent again.
He slammed the sword back into its scabbard. You still Kheth cooed softly to the prancing horse and slowly
serve them somehow, dont you? approached it. He eyed the saddlebags and thought of
I know this is all very difficult food. The reins dragged along the roads dust and, after
You want to turn me from the Truth! much soothing, he put a foot on them.
Nothing could be further from my He ate and drank from his enemys rations and mount-
Silence, monster! ed his enemys horse. Strength flowed back into his stiff
Kheth collected the fallen bolts and a crossbow and muscles as he rode to the sword and scooped up the weap-
flung them up out of the wash. He wrapped the swords on to fasten across one saddlebag.
scabbard again in the spell-proof cloth, then looked at the A few days to the shrine, he said, and well be rid of
gleaming pommel. It seemed quiet now and he had much you forever.
climbing ahead, so he pulled his gauntlet onto his hand. He strapped the crossbow onto the other side of the
He looked long at a plain sword lying beside one of his saddle, then urged the horse to canter through the trees
attackers but decided against the extra weight; he had his and savored its smooth speed. Fed, armed, mobile, Kheth
knife. Clambering up, clawing at the dirt, he was already returned to the road.
planning his way down the dark mountain. His arm exploded in agony.
Dawn had spread through the sky by the time he stum- Another rider bore down upon him, stowing a spent
bled upon the winding Pilgrims Road. Kheth leaned crossbow and drawing a sword. A barbed iron bolt stuck
against a tree, finally allowing himself a moments rest, out from Kheths right arm, and blood spouted from
and looked south along the road. For hundreds of years around it to spatter in the dust. Kheth wheeled his horse
the road had led the penitent up from the great lowland away, kicking it into a gallop.
cities to the temples and shrines nestled in the dry hills. Each hoof-strike seemed to twist the barbs deeper into
Kheth looked out at the dark smoke clouds of the plain his flesh. Sticky red spread down his tunic. He could hear
and wondered if he was, indeed, the last of the faithful to the hunter gaining behind him.
make the trek. Kheth jerked his horse away from the road and crashed
He had been sent from his place on the capitals outer through limbs that slapped back at him like angry hands.
wall, where the fighting had been going badly. Now he He fought back at the branches until he broke through
was one of the chosen to ensure the final destruction of the into a clearing.
evil artifacts captured during the war fought in his grand- Here a trickle of a stream pooled. Reflected in it was a
fathers days. The priests had decided that it was time to forest of old cottonwoods, their long white trunks like a
retrieve the scattered and hidden devices of evil. grove of bones. He splashed through the images and spur-
Some said that the Shadowed One had risen to wage red the horse into the trees.
this new war because He knew that the priests had finally He slid off, lashed the reins to the largest tree, and
learned how to destroy His creations. If the artifacts could grappled for the crossbow. He fumbled at the crossbows
be destroyed, He would have little reason to continue His cranequin with the bow between his knees, his right arm
onslaught. At least this was the hope of those who had sent flopping uselessly.
Kheth for the sword. Branches cracked from across the clearing. He kicked
Kheth cared not. If the sword was important to the the bow away and wrestled his knife out left-handed.
Shadowed One, then Kheth would destroy it, were he the He took cover behind the cottonwoods thick trunk, but
last of his people. He straightened and began to march he found himself sagging against it, watching red droplets
into the hills as day brightened on his right. dribble down the smooth white bark to his feet. He
When the suns dry stare beat down from directly over- squeezed his eyes shut against the sight and tried to listen
head the sword finally whispered. Would it be treason- for the other mans approach.
ous, it asked, to suggest that you rest? From across the stream came the creak of leather as the
Kheth blinked and glanced around, finally finding the hunter dismounted. Then Kheth heard the sharp rattle of
road. He, or it, had veered. He was staggering, but he a cranequin as the other man cranked his crossbow to
walked on for several minutes, not willing to stop at the readiness.
swords suggestion. Draw me, said the sword on the saddlebag.
He collapsed behind a fallen tree, cradling the crossbow. The coward speaks? Kheth whispered. The Sword
Wake up. of Gentleness wishes to be used? No, Ill die with normal
His eyes snapped open. Trees, weeds, a log. steel in my hand.
A rider, hissed the sword. And in your arm. Draw me while you still can.
An armored horseman moved along the road. Fear Kheth glanced around the trunks side. Your lights will
chased away Kheths sleep, and he began to crawl side- not dazzle with the sun overhead. Nor, I think, will the
ways through the light brush, three-limbed, his right arm laughing avail much. No.
78 NOVEMBER 1994
Listen to me. My name is Lifegiver. Before, in the old But can you heal now?
days, I took. Now Perhaps your scratches. I kept Gregor healthy that
Iron stabbed into Kheths neck. He gurgled and spun, way, finishing off rabbits for his stew. Fixed his splinters
flopping against the horse. and his chewed nails. He had perfect teeth, you know. But
Draw me! I could do nothing for the back he was born with. Or, in
The horse skittered sideways and Kheth fell after it. the end, his age. I hung there and watched him die and
One bloody hand closed upon the sword and pulled it with knew my healing a lie. Then I took my vow.
him. He tumbled into the brush. But any life lets you heal?
And sat up. Better my own life be taken after all! Would you defo-
Two bolts fell away to lie beside his hand. He picked liate the forest with me? Are you worth ten thousand
them up. They were wet with blood, as were his clothes, trees? Your wounds took a mans life. And I wont take
but he was whole. The pain was gone. anothers. Would you see men go the way of those poor
Dont kill him, please, said the sword weakly. Ill trees? Its horrible. Trust me.
not have his death added to my sins. They found the road. Sword?
Kheth stood. The hunter froze halfway across the pool, Yes?
his crossbow spent. Kheth threw the bloody bolts to splash I do begin to believe you.
at the mans feet, shifted the sword to his right hand, and Ah, it murmured. Well, then. Perhaps it was good that
beckoned him forward. I . . . but no. The skulls eyes flashed once. Sheathe
The man stared down at the twin red trails in the water me and ride, I have vows to renew.
and licked his lips. Then he turned and fled. They rode.
Thank you, murmured the sword. I thought youd The miles passed with the hours. The diminishing
prove worth it. stream crossed the road several times as they wound ever
Kheth explored his throat and arm and found them higher into the hills. Twice they hid from pursuing packs
completely healed. Worth what? What did you do? who made more noise than they.
Ive been saving that life a long time. My last one. Darkness finally shrouded them. The sword threw a
Last life? What? dim red light ahead from its ruby eyes and they rode on,
A leech takes blood. I used to take lives. For my easily avoiding hunters fires and torches. Kheth slept at
wielder. dawn, holed up in a thicket with the sword standing
Kheth held up the weapon and admired its rubies in the watch.
sun. So you give life as well as take? This became their pattern. Using each nights cover
I stole the lives of good men to empower monsters. No they slipped steadily northward. They rode deep into the
more. That was my last. You had better get riding. short, steep hills, and the thickening forest grew close
Kheth recaptured his skittish horse and mounted. As overhead to hide the waning sliver of moon. Four long
they splashed back across the pool he redrew the sword cold nights were broken by dawns, and on the fifth morn-
and admired its balance and design. ing they stood outside the shrine and admired its moun-
Now I understand the legends. How he who wielded tain marble columns.
you was invincible. Kheth held the weapon lightly and started the horse
Those invincible men all died. I could only heal them forward. I havent been here since I was a boy. It seems
when I took others lives. smaller, now.
And now you claim to hunger no longer? The limbs I should be joyful to see it, too.
slapped at Kheth as they rode back into the trees. I wonder if the priests get enough food these days?
Well, I must admit that I still have odd moments . . . Kheth
Kheth slashed the limbs with it. Though perhaps with their spells they can conjure
Stop! shrieked the sword. whatever they need.
Thick limbs sheared apart and leaves began to flutter Kheth, I dont want to be destroyed.
down about them. The trunks to either side groaned and Kheth nodded, still looking at the shrine. Ill tell them
popped. whats happened to you. About your vow. They will know
Oh, no, moaned the weapon. Im sorry. You sur- how best to use you. Sword, if together we could man the
prised me. Im so sorry. wall . . .
Amazed, Kheth watched two stout trees wither from the No killing, Kheth. Better that I be destroyed. How
swords cut. The leaves browned, then dropped, followed many fatal wounds do you have to survive before you stop
by the branches, heaviest first, then the lighter until the wanting to live? How much pain before you hate me for
trunks themselves splintered and collapsed. sending you back for more?
I couldnt help it, wailed the sword. You didnt Kheth laughed. Perhaps you should be a priest,
warn me. Oh, Ive sinned again. sword. Though how you would wear the robes . . .
Your voice seems the stronger for it. Blood was smeared on the columns.
It was an evil habit. You set me to thinking of eating! Kheth dismounted, crossed between the pillars, and
My vows . . . stepped carefully into the doorway. Bodies lay strewn in-
They were just trees. Can you heal me again now? side, priests slaughtered on their own defiled altar. Kheth
Just trees? Thats how it starts! Then a toad or a bird. cursed and drew back.
ThenNo! I made a vow. Many times. Crossbow bolts and war cries flew from the trees.
DRAGON 79
The horse was hit, reared, and sprang away. Marble you! Will you die without believing me?
chips and metal bolts bounced between the columns. The . . . created out of lies . . .
sword spun and sparked, blocking furiously, as Kheth fell I need a life to heal you!
back inside the stinking shrine. The middle of the room crashed down in an explosion
But an iron bolt had pierced his stomach. of heat and sparks. Kheth flinched away from the flames
They were waiting for us, he hissed. He limped and fell partly out the doorway. The smoke blocked sight
across to the altar and peered outside at the armor glinting of even the columns.
behind the woodpiles. Surrounded. Can you block Tool of the Shadowed One, Kheth whispered. Mon-
enough to get me across to the trees? ster . . . He felt the hungry flames licking his feet.
No. Too many. Youve already been Then he was whole again.
Will they close? Wait for dark? Kheth rolled out the door as the rest of the roof fell. The
They fear us. Theyll keep back. But you are bleeding. blast of heat was less shocking than the sudden absence of
Kheth slumped onto a bench and cut his sopping tunic pain. He squirmed away through scalding pillars to find
away from the red shaft in his flesh. I could pull it, he cool grass and enough air to crawl to the trees.
said. But the wound could start spurting. Thick smoke hid him as he sneaked past a knot of laugh-
I can give you the tree-lives. ing crossbowmen. He relieved them of horses that had been
Maybe theres some salve. Kheth grunted to his feet tethered too near the road, mounting one and leading away
and searched through the wreckage. He found a small the rest, each laden with weapons and provisions.
basketful of salves intended for the war. They were all Kheth galloped northward and threw back his head to
unopened; the dead priests had been allowed no chance to laugh. You did it! We live! He waved the sword in the air.
use them. But the sword did not answer.
Kheth eased to the floor among other bloody bodies. He Kheth reined his horses to a stop and gently wiped the
smeared salve about the shaft, then grasped it in his right soot from the gem-encrusted pommel. Then he could see
hand. In his left he held the sword. that the light had gone out of its rubies.
He was pale and panting, semiconscious, when it was The sword never spoke again.
done. Between the sword and salve the wound was
closedbut not before the iron barbs had made a pool of The boys broth was cold. The old monk refilled the bowl
Kheths life on the floor. while the boy watched Kheth pray.
Something rattled and broke across the wooden roof. Father Boras picked up his shutter once more. Youve
Cant hit me down here, mumbled Kheth, lifting the heard the rest. How he gathered us in the hills into an
sword. Come and get us. army, how he led the rebellion, how he organized the
That wasnt a bolt, Kheth. baronies, how he carries Lifegiver wherever he goes. And
Other objects thunked overhead, and soon they could now you see how he comes here each year.
smell smoke. The boy could see old scars on Kheths neck, writhing
I dont want to burn. in the firelight. Why does he come?
Over there, crawl to the door. Theres more air. Father Boras bent over his work. I used to think . . .
The air was warming as the roar of the flames grew. well, I used to tell him that the sword would be happy
Kheth slumped against the door frame with the sword about all that hes done with its life. I thought it would
across his lap. A wide red smear marked his passage make him feel better, you see?
across the marble. The boy nodded.
Stay awake, Kheth. Kheth! The roof is going to fall. But he told me to stop. He said he doesnt come here
Slide that table over you. Kheth raised his arm to grasp the for feeling-salve.
tables edge. It would not move. Can you get under it? The boy looked back to the warrior at the altar. He
Kheth began to cough and shook his head. . . . all a comes to remember?
trick? Knew all along . . . He pushed at the sword on his Aye. That, and to pray for the
lap with lifeless arms. Trapped me . . . torturer. soul of his friend.
Kheth. No, Kheth. I was on your side before I met
80
A Night of Shadows
DRAGON 83
mocking little laugh. Inside the armor, I voiced my own unspoken thought. Per- above, with the casters THAC0. If this
quaked again. haps these gatherings are our Nights of force-weapon hits, it deals 1d8 +2 hp of
Mordenkainen slapped at the back of his Shadows. damage, and forces the victim to save vs.
neck, and wriggled his shoulder-blades. The two men nodded, and Elminster spell. If the saving throw fails, the victim
Of all the fool tricks! What a waste of waved a hand and muttered something. falls unconscious for one round, dropping
good wine, youngling! Out of the apparently solid tabletop in all held items. Items struck by a Belshams
It seemed just what your garb lacked, front of the other two archmages, a parch- mace must save vs. crushing blow. The
old man, Dalamar returned, hands raised ment scroll arose and unfolded itself. Our mace lasts for only two rounds, whether
to hurl a spell if need be. first spell, this evening, he announced. or not it hits, and then fades away. It oper-
Mordenkainen looked at him, snorted, Dalamar read the first few words, and ates even if its creator is dead, has fled, or
and said, Come and sit, then. No pranks nodded. I believe I can match that. He is casting another spellbut if the casters
it is. As he reached for his own glass, he reached into a sleeve of his robe, just as attention is elsewhere, the mace can fol-
shook his head and chuckled again. Ah, Mordenkainen snapped his fingers and a low, but cannot switch, targets.
but twas worth it, he murmured. flurry of parchment erupted on wings
The dark elf sat down a little gingerly, from his book. Falling wall (Evocation)
but there came no sound from his seat this The elven mages sleeve poured forth Level: 2 Components: V,S,M
time. Dalamar caught Elminsters inter- paperand scrolls began to gather, flap Range: 0 CT: 2
ested gaze as he was carefully lowering ping like a flock of hovering doves above Duration: 2 rounds Save: None
himself onto the chair, and suddenly start- the arriving dishes of butter pecan ice Area of Effect: 20 x 20 x 4 thick
ed to laugh. High, tinkling laughter, rather cream.
like Laerals. Then the three archmages started in This spell enables the caster to create a
The Wizards Three chuckled together talking, explaining and gesturing and temporary wall of armor plate, which
for a few moments, as squadrons of olives, boasting like three old horse-traders, while falls into place from above. The wall is
pickles, sliced meats, nuts, cheeses, and the golden ice cream melted into a thick stationary, once it strikes an immobile
the like swooped in from the kitchen. liquid, and the nuts in it sank from view. surface (floor or ground), and remains
Bringing up the rear of the procession was My mouth watered in the darkness of the unmoving, regardless of force directed
a green bottle I recognized. Elminster closed helm, but the wizards were deep in against it, until the spell expires (where-
identified it for the other two: Almond talk of magic, and paid no further atten- upon it melts away). It can withstand
sherrytastes like Waterdhavian zzar. tion to the viands as the long evening anything short of a dispel magic or disinte-
Mordenkainen set aside one glass to sip passed. Combat spells seemed to be the grate spells, or contact with prismatic
at this new offering from another, raised order of the evening; I often saw Dala- magic of any sort. Fireballs that strike it
his brows in appreciation, and said, It mars eyes burning brightly through the will rebound, flaming spheres and the like
does indeed. dimness, as he leaned forward eagerly, are halted, and so on. Magic missiles can
Elminster raised his own brows. When enjoying this Night of Shadows. dodge around a falling wall unless it is cast
were ye in Waterdeep? so as to fill an opening smaller than its
Mordenkainen chuckled. Oh, often. Dust was gathering on the surface of the maximum area of coverage as listed (such
Years ago, when Id newly mastered di- ice cream when Mordenkainen finally as a doorway), which is the most common
mensional travel, I used to go with some rose, stretching and clutching at his stiff use of the spell.
friends to Waterdeep fairly regularly, for back, and snapped his fingers. Out of A falling wall is lightning-fast: it is very
ah, recreation. nowhere a fine dark red cloak settled rare for one to come down on top of a
Dalamar raised one of his eyebrows. around his shoulders, and he strode to- creature or moving objectbut if this
Shortage of ladies in Greyhawk, milord? ward the fire. occurs, the wall will strike for 2d4 + 12 hp
Mordenkainen chuckled easily, refusing Dalamar stroked his temples, where a damage. More often, the wall appears in
to rise to this jab. As that city is now, headache was obviously coming on, and the face of an onrushing missile or charg-
twas also then: a lively place, where no glared at the empty glasses in front of him. ing being; creatures that strike a falling
one knew us and so we could act freely. Weve got to stop meeting like this! wall will be stopped by it, and typically
So you went there for a Night of Across the room, Mordenkainen turned, take 1d6 to 5d6 hp of damage, depending
Shadows, the dark elven archmage said, his cloak swirling around him grandly. on how fast they are moving and how
scooping up a handful of almonds to go Someday, no doubt. But not yet. large they are (faster increases damage,
with his sherry. larger body size decreases it). A running
Both of the men gave Dalamar curious For your campaign warrior in plate armor usually suffers 3d6
looks. How is it you know of that ritual? After this get-together, I managed to get hp of damage.
Mordenkainen asked. enough information out of Elminster to lay Once a falling wall is created, the caster
It was Dalamars turn to assume an odd relevant AD&D® game details of a few of is free to cast another spell, flee, read a
expression. You mean Toril has some the spells exchanged by The Wizards scroll, or perform any other activity, with-
ceremony called a Night of Shadows? He Three, as set down hereafter. For those out affecting the wall in any way. A caster
shook his head. Among my folk, on interested, Elminster contributed falling cannot will his own wall to vanish; it must
Krynn, that term means a frolic, named wall, Jonstals double wizardry, and Jon- be destroyed as noted above or expire.
when it was considered good fun to go up stals improved double wizardry; Mor- The material component of this spell is a
to the surface world by night, and raid denkainen presented Argasters cloak of piece of tempered metal, or any metal that
human settlements. shadows, Belshams mace, and Othnals is, or was once, part of armor worn into
In Faerun, Elminster said, those who spectral dagger; and Dalamar set forth battle.
worship Shar celebrate four Nights of battlecurse, sphere of eyes, and valiancy.
Shadows a yearwhen they probably Battlecurse (Alteration, Enchantment/
behave just as you did, on those surface Belshams mace (Evocation) Charm)
raids. Level: 2 Components: V,S Level: 3 Components: V,S,M
And on Oerth, Mordenkainen added, Range: 60 CT: 2 Range: 50 CT: 3
that term refers to a night of doom that Duration: 2 rounds Save: None Duration: 1 round Save: Special
befell many Bakluni mages so long ago Area of Effect: Special Area of Effect: 60-radius sphere
that what really happened has been twist-
ed into several different legends. This spell creates a blunt coalescence of This spell enables a caster to adversely
Dalamars face was thoughtful as he force that bludgeons at a chosen foe from affect any target creature that is not pro-
84 NOVEMBER 1994
DRAGON 85
tected by a minor globe of invulnerability striking twice per round with the casters short of the Faerunian lesser divine power
or stronger magical barrier (some spells THAC0, but with a +3 bonus. It is consid- Azuth can freely cast any two spells in the
and items also may prevent its function- ered a + 3 weapon for purposes of what it same round.
ing). A battlecurse can be cast only on a can hit, and deals 1d4 + 3 hp damage per
being within range and visible to the cast- strike. Valiancy (Alteration)
er when casting commences; the target is Level: 5 Components: V,S
allowed a saving throw versus spell. If the Sphere of eyes (Abjuration, Alteration, Range: 90 CT: 2
save succeeds, the only effect of the spell Evocation) Duration: 1 round Save: None
is to prevent the foe from launching an Level: 4 Components: V,S,M Area of Effect: One creature
attack on the following round (defensive Range: 70 CT: 4
spells, movement, readying of weapons, Duration: 1 rd./level Save: None This powerful spell enables the caster
and parrying are permitted). If the save Area of Effect: 60-radius sphere (or a recipient creature seen by the caster
fails, an additional effect is visited on the and within range) to gain an extra attack
victim: for the four rounds after the cast- This spell enables a caster to create a at the end of the round following the
ing of the battlecurse, the victims armor sphere of radiance in which thousands of casting of the valiancy (that is, in addition
class is worsened by four points (from AC glistening, glowing eyeballs float, darting to the normal attack(s) the being can make
4 to AC 8, for example). and swarming in random directions. Once during that round). The spells recipient
The material components of this spell cast, the sphere of eyes is immobile, and can elect to undertake an additional activi-
are a hair (broken or split) from any its radiance is at all times equivalent to a ty (fleeing, readying a weapon, etc.) rather
source, and a gem of not less than 200 gp silvery-blue faerie fire spell. The eyes are than attacking, but the spell does not aid
value. intangible illusions, and do not react to the mind or speed up magic, so the extra
their surroundings. activity cannot be the casting of an extra
Argasters cloak of shadows Any illusion or magical invisibility that spell or the triggering of a magical item.
(Alteration) comes into contact with a sphere of eyes is This spell has no aging or other harmful
Level: 4 Components: V,S,M instantly and permanently negated. Beings effect on the recipient, and has only a
Range: 0 CT: 4 who actually have changed their shapes by minor effect on movement speed (a benefit
Dur.: 1d4 +2 rds. Save: None use of magic or a natural ability will be of 2; i.e. from MV 12 to MV 14).
Area of Effect: One creature seen with a clear, bright silvery-blue
ghost image of their other form superim- Jonstals improved double wizardry
This spell enables a caster or a touched posed upon their current one. This spell (Alteration)
recipient to be obscured by an ever- also negates operating forget, misdirec- Level: 6 Components: V
shifting, roiling webwork of intangible, tion, obscurement, non-detection and Range: 0 CT: 1
dark shadows. Argasters cloak of shadows undetectable alignment magics, and allows Duration: 1 rd./level Save: None
veils the recipients face, overall appear- feebleminded creatures an instant (extra) Area of Effect: One creature
ance, and precise location (although if the saving throw to escape the condition.
caster wears the spell, he can reveal his The material component of this spell is an This powerful magic enables a caster to
face or hide it, whenever desired). eyeball (from any source). unleash two specific spells at once by
The result is that the recipient gains a uttering one word. Both spells take effect
2-point armor class bonus (e.g., AC 4 to AC Jonstals double wizardry (Alteration) in the same round on the caster or a
2), and missile weapons aimed at the being Level: 5 Components: V touched recipient being (both on the same
suffer a - 1 penalty on attack rolls. Web Range: 0 CT: 1 being, not one spell on each), and function
and Evards black tentacles spells wont Duration: 1 rd./level Save: None normally (save that the duration of each
stick to a being protected by Argasters Area of Effect: One creature becomes one round per level of the cast-
cloak of shadows but these spells destroy, er). The caster must memorize the two
and are destroyed by, a cloak of shadows This powerful spell enables a caster to spells beforehand; they are not lost from
upon contact. Because the rippling waves unleash two specific spells at once, with memory until the improved double wiz-
of varying darkness are quite noticeable in the utterance of a single word. Both spells ardry is employed. If either magic is cast
all but the worst lighting, thieves wear- take effect in the same round, upon the by itself, the improved double wizardry
ing a cloak of shadows only gain a + 5% caster or a touched recipient being (both vanishes with it. Material components for
bonus to their Hide in Shadows ability (lost on the same being, not one spell on each), the two spells are consumed when this
whenever they move, of course). and function normally (except that the spell is uttered, and must be on the cast-
The material components of this spell duration of each becomes 1 round/level of ers person (but need not be revealed or
are a bit of cobweb and a pinch of dust. the caster). The two spells must be memo- handled by the caster) or the improved
rized beforehand by the caster, and are double wizardry will not take effect. Only
Othnals spectral dagger (Evocation) not lost from memory until the double the caster can unleash the spell, even if
Level: 4 Components: V,S,M wizardry is employed; if either is used by another being accidentally or maliciously
Range: 70 CT: 4 itself, the double wizardry vanishes with speaks the trigger word. The only two
Duration: 1 rd./level Save: None it. Material components for the two spells spells that can be paired by use of a Jon-
Area of Effect: Special are consumed when the double wizardry stals improved double wizardry are fly
is uttered, and must be on the casters and non-detection. Despite years of re-
This spell consumes an edged metal weap- person (but need not be revealed or han- search, the archmage Jonstal has managed
on of any size, sort, or conditionbut dled by the caster). Only the caster can to master only one other pair of combina-
regardless of what is used as the material unleash the double wizardry, even if an- tion spells (see Jonstals double wizardry).
component, it creates a translucent other being accidentally or maliciously No known being short of the Faerunian
dagger-shaped blade of force that either speaks the trigger word. lesser divine power Azuth can freely cast
can glow (equal in intensity to a faerie fire The only two spells that can be paired any two spells in the same round.
spell) or not (initially being nearly invisi- by use of a Jonstals double wizardry are
ble; chance to notice is 3 in 10) as the invisibility and levitate; despite years of
caster wills. research, the archmage Jonstal has man-
The spectral dagger appears wherever aged to master only one other pair of
the caster desires within spell range, and combination spells (see Jonstals im-
moves as the caster wills, at MV Fl 12 (A), proved double wizardry). No known being
86 NOVEMBER 1994
©1994 by Rick Swan
Photography by Charles Kohl
Not recommended
Fair
Good
Excellent
The best
88 NOVEMBER 1994
Heres a short list of things I cant do: then the covers. Theyre playable but Sure, the referee has to lead the players
change the oil in a car, unclog a drain, forgettable, doing little to convince skep- by the nose; if they stray too far from the
repair a light switch, or replace the filter tics that a sustained campaign is worth the route outlined in the text, he may have to
in a furnace. Mechanical objects, I believe, effort. redesign a good chunk of the adventure.
are alive and out to get me. To say that I But along come Land of the Free and Sure, he has to feed them clues now and
am intimidated by technology is like saying Greenwar, and suddenly Im a born-again then; if he doesnt help them find Adriana,
that a chunk of red meat is intimidated by netrunner. the adventure never gets off the ground.
a shark. Land of the Free, which Im guessing And sure, he has to keep a straight face
Computers are particularly distressing. I was inspired by the Mad Max movies, may while playing cornball characters like rock
half-expect them to blow up when I turn be the most ambitious cyberpunk adven- star Perry Garcia and spouting inane dia-
them on. Installing a program makes me ture ever published. Its certainly the most logue like, Well, well, if it isnt an illegal
break out in a cold sweat. I can no more lavish. The book-length scenario, packed congregation of scum. But with a referee
set up a modem than I can take out my with inventive encounters and NPCs, takes capable of smoothing over the rough spots
own appendix. a month or two of steady gaming to com- and cooperative players who arent stick-
plete. The huge black-and-white poster lers for realism, Land of the Free delivers
It should come as no surprise, then, that features a road map of apocalyptic Ameri- the goods.
cyberpunk RPGs rank low on my list of ca on one side and a tactical display on the
favorites. other. Two sheets of cut-out vehicles may Just as Land of the Free was inspired by
Dont get me wrong. I dont hate cyber- be used as props or visual aids. Five pages Mad Max, Greenwar takes its cue from the
punk. But its been a struggle. I bluffed my of player handouts include newsletters, Wall Street Journal. The adventure casts
way through my first session without magazine clippings, and airline reserva- the players as yuppie operatives of the
having the faintest idea of what netrun- tions. The well-written text, augmented Browning Investment Group, charged with
ning meant. When the time came to coax with a generous number of explanatory engineering a takeover of Liverpool Ship-
data from a floppy disk, I found something sidebars (how 21st century airships oper- ping, Inc. Because Browning wants Liver-
to do in the other room. I never had trou- ate, the future history of the American pool intact, the PCs cant use force.
ble with magic wands and laser pistols. southwest) and troubleshooting tips (at- Instead, they must acquire the company
But cyberware? tack routines for cyberdogs, what to do if by buying up 50% of the stock at the
Still, Ive persevered. Over the years, Ive a PC falls in the water and cant swim), cheapest possible price. The PCs have a
come to appreciate cyberpunk games, makes the referees job a breeze. more or less fixed amount of money to
despite the designers determination to The story begins in New York, with the spend, and its up to them to decide where
make things as difficult as possible for the PCs hired to extract a mysterious woman and how to spend it.
technologically impaired. Good supple- named Adriana from a pharmaceutical To compliment the unusual premise, de-
ments help, and this month, well look at a laboratory and haul her across the coun- signer Thomas Kane (also responsible for the
few that might entice the leery into taking try for a rendezvous in California. Its not intriguing cyberpunk-meets-Vietnam adven-
a second look. that easy, of course, as everyone from ture Chrome Berets) provides a suitably
Mother Nature to the Elvises of Grace- unusual format. Rather than following a
Land of the Free land(!) conspires to annihilate them. sequenced series of encounters, Greenwar
CYBERPUNK* game supplement What the plot lacks in logicits hard to describes the settings, the cast of NPCs, and
One 120-page book, one 36 x 24 double- believe that characters this resourceful a simple but effective system for determin-
sided map sheet, five player handout have so much bad luckit makes up in ing stock prices. The referee shapes the
sheets, two cardstock vehicle sheets, momentum. No sooner do the PCs board adventure according to the PCs actions. If
five prop business cards, boxed an airship than they have to fend off ninja they force Liverpool into publicizing the
R. Talsorian Games, Inc. $18 assassins and missile attacks. A run-in with takeover, the stock price may skyrocket. If
Design: William Moss the New Orleans police precedes an as- they attempt an illegal action and fail to
Development: Michael MacDonald and sault from a hurricane. Grenade-tossing cover it up, they may be threatened with a
Lisa Pondsmith raiders nail them in Corpus Christi, and lawsuit. Once they ferret out potential
Editing: Louise Stewart, Derek Quintanar deranged cultists try to set them on fire in sellers, they must separate them from their
S.E., and Michael MacDonald Colorado Springs. As if that werent stock through negotiation, intimidation, or
Illustrations: Chris Hockabout, Patrick enough, the referee may introduce addi- trickery.
Gidaro, Christina Wald, Jean-Michal tional complications. She may, for in- Greenwar may sound like a business-
Ringuet, and Darrel Midgette stance, give the party a credit chip to help school assignment, but Kanes flair for the
Cover: Doug Anderson them make purchases, then stand back dramatic keeps it as tense as a castle siege.
and watch them fight over who gets to The NPC executives make formidable
Greenwar carry it. She may encourage a romance adversaries, thanks to their rich personali-
CYBERPUNK game supplement between a PC and Adriana, then watch the ties and shrewd tactics. Office politics,
One 96-page softcover book sparks fly when the PC finds out who personal vendettas, and overzealous body-
Atlas Games $12 make that whatshe really is. The referee guards compound the partys efforts to
Design: Thomas Kane also may stage any of the approximately squeeze stock from cagey shareholders. A
Editing: Robin Jenkins 35 optional encounters, ranging from a private hit squad called Force X and a
Illustrations: Doug Shuler and C. Brent mugging by the Citizens of Decency to a sabotage team known as the Three Horse-
Ferguson shady deal with a netrunner on an oil men (War, Plague, and Famine) set up
Cover: C. Brent Ferguson platform. The explosive climax takes place action scenes worthy of Arnold Schwar-
in the shipyards of Night City; unless rein- zenegger. Clearly, theres a lot to keep
Of the myriad cyberpunk RPGs, R. forcements show up, itll take divine inter- track of, and the referee must be as famil-
Talsorians CYBERPUNK game does the vention to get all the PCs out in one piece. iar with stock tables as combat dice to run
best job of capturing the genres world- If this doesnt sound like cyberpunk to it effectively. Players more interested in
weary ambiance and remains the purists you . . . well, it isnt, at least in the tradi- muscles than minds should keep their
game of choice. The adventures, however, tional sense. Land of the Free plays like an distance; this is high IQ territory.
have been hit or miss. Despite a few solid Indiana Jones adventure with computer
efforts (like R. Talsorians Eurotour and terminals. Theres enough high-tech high Evaluation: Neither Land of the Free
Atlas Games Night City Stories), most feel jinks to satisfy cyber-junkies, but not so nor Greenwar is suitable for novices. Land
like retreads, the contents less interesting much that laymen will be frightened away. of the Frees gauntlet of death traps will
DRAGON 89
pulverize the unseasoned, while the corpo- RUN game struck me as a commendable organization, aptly described as a bunch
rate machinations of Greenwar will put effort to reach out to gamers uncomforta- of twisted morons. As for the ALOHA
hack-n-slashers to sleep. Though plot-wise, ble with cyberpunks relentless gloom. But leader, whom the PCs meet in the climax,
they have little in common, both extend after a few promising supplements, such lets just say that hes unlikely to show up
the parameters of cyberpunk with off-beat as Dream Chipper and DNA/DOA, the line in any cyberpunk RPG other than the
premises. Both downplay high-tech mum- began to flounder, and the SHADOWRUN SHADOWRUN game.
bo jumbo in favor of imaginative casts and line threatened to become just another Unfortunately, the designers seem so
encounters. Most importantly, both dem- cyberpunk game. Fantasy took a back seat enamored with their ideas that they cant
onstrate the resiliency of a genre that to science. The supplements became in- wait to get to the next one, resulting in
some (like yours truly) may have written creasingly marginal, with complexity underdeveloped encounters and flabby
off too soon. substituting for elegance, attitude for staging. The grand finale, confined to a
invention. single page, reads like an off-the-top-the-
Paradise Lost While Paradise Lost and Double Expo- head outline, replete with useless referee
SHADOWRUN* game supplement sure dont completely put the SHADOW- notes (If the runners decide to fight [the
One 80-page softcover book RUN game back on coursethats asking a villain], let them have it.). NPCs tend to
FASA Corporation $10 lot of two modest adventuresboth recap- spill the beans at the slightest coercion,
Design: Tom Wong and Nigel Findley ture much of the games original appeal. one of the oldest shortcuts in the design-
Development: Tom Dowd The charming Paradise Lost, for instance, ers handbook. The source material offers
Editing: Donna Ippolito serves up a lean plot with plenty of whim- a few tantalizing tidbits about cybernetic
Illustrations: Paul Daley, Earl Geier, and sy. A corporate femme fatale, who intro- Hawaii (intelligent gray whales, for in-
Christina Wald duces herself as Mr. Johnson, hires the stance, lurk offshore), but spends too
Cover: John Zeleznik PCs to travel to Hawaii to investigate a raid much time rehashing data available in a
on Molokai Microtronics. Its just an ex- high school library ( . . . the Hawaiiian
Double Exposure cuse, of course, to plop the party into a Islands first inhabitants arrived between
SHADOWRUN game supplement colorful locale and pepper them with the years 300 and 600 A.D. from Polyne-
One 64-page softcover book obstacles. But the obstacles are so engag- sian islands . . .). While none of this de-
FASA Corporation $10 ing that you barely notice the contrivance. tracts from the fun, Paradise Lost couldve
Design: Fraser Cane and Nigel Findley An ocean voyage is interrupted by the been a classic with a little more creative
Development: Tom Dowd abrupt appearance of a sea monster. A drive rigor.
Editing: Donna Ippolito to a hotel is derailed by a Honda-riding Those looking for a more sophisticated
Illustrations: Tom Baxa, Steve Bryant, Paul orc. Memorable NPCs include and a dwar- approach are directed to Double Expo-
Daly, and Mike Jackson ven chauffeur fond of Hawaiian shirts and sure, a tight little chiller worthy of
Cover: Tom Baxa a troll-ish night club bouncer named Chaosiums CALL OF CTHULHU* game. In
Egmond. An elven representative of the the back alleys of Seattle, a thuggish FBI
By placing wizards and elves alongside Haloes Dont Surf gang informs the party agent hires the PCs to investigate the
hackers and netrunners, FASAs SHADOW- of the existence of the secret ALOHA relationship between Renraku Computer
Systems and Project Hope, a homeless
shelter devoted to rehabilitating the down-
and-out. That theres more than meets the
eye to Project Hope will come as no sur-
prise to anyone whos ever seen a horror
movie. But the cartoonish excesses (go
ahead and check out the illustration on
page 42it wont spoil anything except
your lunch) make this one of the most
outrageous scenarios in SHADOWRUN
history. Project Hope, one part Salvation
Army and one part slaughterhouse, is
described in stomach-churning detail,
right down to the smells in the doorway.
Evocative touches aboundmagical sen-
tries who patrol the camp via astral pro-
jection, a nosy reporter who asks one too
many questions, a water-treatment pool
that hisses at intruders. The climax fea-
tures a confrontation in an underground
tunnel system, guaranteed to send careless
PCs to the cemetery.
As with Paradise Lost, the designers are
better at dreaming up ideas than develop-
ing them. Too often, for example, the story
is driven by coincidence. At one point, the
designers suggest that the referee have
the PCs arrive at a locale at exactly the
same time as an important NPC. If making
this happen requires abnormal levels of
coincidence, says the text, so be it. Some
passages try so hard to be hip that they
end up sounding silly: . . . if the runners
decide to blow it just because they dont
like other kids playing with their toys,
they stand to get locked away in the Big
90 NOVEMBER 1994
House or geeked. And despite the poten- retinas and electrodes spew sensory infor-
tial for a slam-bang battle in the final mation into his brain. A second method,
encounter, the designers encourage the Astral Immersion, enables the mage to
party to flee. I say, force em to stand and project his mind into the Web; bodyguards
fight. Would I run in real life? Of course! and burglar alarms may be necessary to
But this aint real life. protect the mages physical body. Using
Evaluation: Flaws aside, Paradise Lost the third method, Holistic Immersion, the
and Double Exposure remain accessible, mage transforms himself into raw data,
fast-paced adventures, and a great way to then downloads directly into the system.
spend a weekend. Neither is a ground Once inside the Web, a traveler may visit
breaker. But both succeed in reminding us areas as diverse as the Junklands (a crazy
about what was so compelling about the quilt of images derived from failed at-
SHADOWRUN game in the first place. tempts at formatting) and the Trash Sector
(a graveyard of lost programs). Sightsee-
Digital Web ing, however, is not without risk. A burst
MAGE: THE ASCENSION* game of sensory feedback may shock an Astral
supplement traveler into paralysis. And with the right
One 112-page softcover book program, a villainous computer operator
White Wolf Game Studio $15 can trap a Holistic mage in an infinite loop.
Design: Daniel Greenberg, Harry Heckel, The designers bend over backward to
and Darren McKeemen explain all this. A detailed history traces
Additional material: John Cooper, Jona- the development of the Net from Alexan-
than Sill, Heather Curatola, Lee Chen, der Graham Bells telephone prototypes
Bill Bridges, Brian Campbell, and Brad through the experiments of computer
Freeman whiz Alan Turing in World War II. Detailed
Development: Phil Brucato rule modifications show how attributes
Editing: Ed McKeogh function in a digital environment (Intelli-
Illustrations: James Crabtree, Darryl Elliot, gence replaces Strength; the amount of
Joshua Gabriel Timbrook, Quinton data a Cybernaut can carry depends on its
Hoover, and Dan Smith Virtual Weight). A section on digital magic
Cover: John Zeleznik describes how spells operate in alternate
realities (control randomness may be used
White Wolf continues to wrench gamers to manipulate programs; diffuse energy/
in unexpected directions with the auda- destroy matter disintegrates electronic
cious Digital Web, which reshapes cyber- objects). There are even suggestions for
punk like so much modeling clay. A linking Digital Web with the VAMPIRE:
supplement for the MAGE: THE ASCEN- THE MASQUERADE* and WEREWOLF:
SION game, perhaps the best new fantasy THE APOCALYPSE* games.
RPG of the decade, Digital Web proclaims But despite the designers best efforts,
the world of the Net to be a manifestation Digital Web is hard to digest. The cursory
of wizardly energy. In this static reality, definitions of Stacked Files and the Pool of
the differences between modems and Infinite Reflection raise more questions
magic wands are academic; mages roam than they answer (such as where do you
the electronic realms with the ease of find the Pool?). The text is burdened with
seasoned netrunners. overstuffed sentences (Fluid waves of
Actually, the abilities of a digital mage potentiality suddenly locked permanently
make those of a netrunner seem primitive. into place; the supple, dynamic world
Cybernautsthe formal name for wizards seized up and congealed into brittle shards
in the Webcan take any form they wish . . .). and saturated with gobbledegook
by using magical programs to become (The Net Runner enters the Web through
three-dimensional icons. (Where the Umbral Computer Web that is connect-
technology-based icons are composed of ed to the Glass Walker CyberRealm in the
simple yes and no integers, magical icons Umbra.). Im sure the designers know
add a third element, the maybe.) Experi- what theyre talking about, but they have
enced mages may construct their own a heck of a time getting it across.
digital buildings, even their own worlds. Evaluation: This is a tough call. In its
Cybernauts also have a penchant for tin- attempt to redefine technology as magic,
kering with reality. George Bushs presi- Digital Web scores on nerve alone. Theres
dential defeat, for instance, may have much to admire, particularly for those
resulted from digital sabotage. Have you who believe that cyberpunk could stand to
ever wondered why your head aches and shed some cliches. But the text is so dense,
your eyes get sore when you spend all day so riddled with gamespeak and consumed
at the computer? Its because the Web is by abstractions that a good portion of it
slurping away your Quintessence. borders on the incomprehensible. Digital
While all MAGE game spell-casters can Web is an impressive effort. But it needs a
theoretically access the Web, most Cyber- translator.
nauts are Virtual Adepts or members of
the Technocracy. They use three primary Short and sweet
methods to get in. Those with a set of The Eternal Boundary, by L. Richard
virtual-reality goggles and tactile feedback Baker III. TSR, Inc., $10.
equipment may use Sensory Visitation, When you can go anywhere in an infi-
where images are projected on the users nite number of universes, its hard to
DRAGON 91
know where to begin. Eternal Boundary, ing the game into a series of linked scenarios
the first adventure for the PLANESCAPE (such as Planetary Landings and Meeting
setting (reviewed in DRAGON® issue #207), Engagements); the system encourages play-
comes to the aid of stymied plane-hoppers ers to form long-range strategies instead of
with an entertaining scenario that focuses concentrating on tactical victories. Part Two
on a few key areas of Sigil. Hired to locate presents advanced rules for ballistic weap-
a madman who holds the key to a portal, ons, four-legged Mechs, and line of sight.
the PCs explore the slums of the Hive, The book also introduces a convenient meth-
meet the Bleak Cabal at the Gatehouse, od for designating complexity, which pre-
and parley with undead in the vaults of sumably will be used in future
the Mortuary. A fiery climax in another BATTLETECH supplements. Level One
plane provides clues to a conspiracy. De- games use the rules from the BATTLETECH
spite the reliance on familiar settings (a boxed set, Level Two adds mechanics from
tavern, a mausoleum, a trap-filled citadel), the BattleTech Compendium and CityTech,
the bizarre cast of characters and almost while Level Three brings in the Tactical
casual way that travelers flip between Handbook. All this is strictly for war
planes gives Eternal Boundary a feel all its garnersmake that serious war gamers.
own; youre unlikely to confuse it with a Role-players can put their wallets away.
conventional fantasy adventure.
Zentraedi Breakout, by Deborah Chris-
GURPS Werewolf: the Apocalypse, by tian and Kevin Siembieda. Palladium
Robert M. Schroeck (based on the original Books, $10.
game by Mark Rein-Hagen). Steve Jackson Role-playing for robots? If you expect
Games, $20. character development and gripping story
A GURPS* game supplement, this does lines from this ROBOTECH* game book,
for White Wolfs WEREWOLF: THE APOC- youre in for a letdown. The scenarios
ALYPSE what GURPS: Vampire did for emphasize military excursions in the con-
VAMPIRE: THE MASQUERADEit trans- tested Zentraedi Control Zone of South
lates the Storyteller system into GURPS- America, with the focus squarely on the
ese, cleans up the text, and puts it all hardware. (A typical encounter centers
together in a handsome package. Illumi- around one Scout Pod, 2D4 Tactical Battle
nating sidebars clarify the mythos, while a Pods, and one male power armor with
section of conversion notes makes it easy plasma cannon attachment out on a recon-
to switch between the systems. Whether naissance patrol.) Theyre action-packed,
you prefer the White Wolf or GURPS rules meticulously detailed, and utterly baffling
is largely a matter of style; White Wolf to anyone not familiar with the ROBO-
offers more flexibility, GURPS more preci- TECH line (particularly Book Four: South-
sion. Schroecks economical writing, how- ern Cross). The engrossing source material
ever, makes this book a better read, so I addresses South American Strategic Com-
give the edge to GURPS. mand deployment, troop movements of
the 3751st Logistics Brigade, and other
Strangers in Prax, by Michael OBrien, topics sure to warm the hearts of mecha
Jonathan Tweet, and Mike Dawson. The aficionados.
Avalon Hill Game Company, $16.
Rick Swan has designed and edited more
The latest (and last?) supplement for the
than 40 role-playing products. His recent
RUNEQUEST* game offers a trio of first-
projects include The Complete Rangers
rate adventures set in the Pavis region,
Handbook and The Complete Paladins
based in part on 1992s River of Cradles
Handbook, both published by TSR. You
source book. Since all boast rich back- can write to him at 2620 30th St., Des
grounds and thoughtful encounters, its Moines IA 50310. Enclose a self-addressed
difficult to single out a favorite. But I lean
stamped envelope if youd like a reply.
toward Michael OBriens The Lunar
Coders, featuring creepy agents from the
Lunar Empire who communicate in com- * indicates a product produced by a company other
plex ciphers and ride the skies in a glim- than TSR, Inc.
mering Moon Boat. If this proves to be
RUNEQUESTs swan song, at least its
going out with a bang.
If you have any questions on the games get it where it needs to go. Note that a gens caster. In learning real wizard or priest
produced by TSR, Inc., Sage Advice will ability to go plane hopping does not apply magic, they suppress their innate ability to
answer them. In the United States and to the shair or to the shairs companions. learn spells randomly in favor of the regu-
Canada, write to: Sage Advice, DRAGON® Otherwise, a shairs spells work the lar method, which allows them to know
Magazine, P.O. Box 111, Lake Geneva WI same way as any other wizards. Any local and memorize many more spells. The
53147, U.S.A. In Europe, write to: Sage conditions that affect the spell still apply dragon spell-caster must meet all the re-
Advice, DRAGON Magazine, TSR Ltd., 120 even if the gen successfully delivers it. For quirements for casting any particular
Church End, Cherry Hinton, Cambridge example, a gen could deliver a fireball spell, including casting time, and verbal,
CB1 3LB, United Kingdom. We are no spell to its master, who is adventuring on somatic, and material components. Note
longer able to make personal replies; the Elemental Plane of Water. The spell, that the dragons innate spell-like abilities
please send no SASEs with your questions however, still fails when the shair tries to are unaffected.
(SASEs are being returned with writers cast it because fire spells are ineffective on
guidelines for the magazine). the Elemental Plane of Water. The core AD&D rules clearly state
This month, the sage visits battlefields that a dragon can use its breath
and the COUNCIL OF WYRMS setting. Do dragon mages and clerics from weapon only three times a day.
The sage also continues his look at the the COUNCIL OF WYRMS setting However, the COUNCIL OF WYRMS
SPELLFIRE game. acquire and cast their spells the way rules imply otherwise (unless
other dragons do (learning them youre using the optional on page 40
Where can I find rules for mass randomly and casting them with of the rules book). How many times
combat in the AD&D® game? I have only a verbal component)? Or do can a dragon use its breath weapon
seen the BATTLESYSTEM® supple- they acquire and cast spells the way in a COUNCIL OF WYRMS campaign
ment, but I dont have any figures. other spell-casters do? and should the rule for dragon
The Castle Guide (TSR product #2114) Dragon mages and clerics function just breath weapons be the same in all
contains two mass combat systems, one like any other player character spell- worlds?
for resolving sieges and one for resolving
open field battles. Both systems employ
material from the BATTLESYSTEM game.
The upcoming PLAYERS OPTION Com-
bat & Tactics book (due out next summer)
will contain a system for handling skir-
mishes involving a few dozen to a few
hundred creatures, but it also could be
used for larger battles. The system is
loosely based on the boarding action sys-
tem from The War Captains Companion
for the SPELLJAMMER® setting (TSR
product #1072). TSR also is planning a
hardcover book on high-level campaigns
(also due next summer), which will contain
a system for conducting mass combat.
96 NOVEMBER 1994
©1994 by John C. Bunnell
Photography by Charles Kohl
98 NOVEMBER 1994
DUN LADYS JESS Regrettably, that promise isnt fulfilled in A the SHADOWRUN universe are impossible
Doranna Durgin Prince Among Men, billed variously as an not to notice. One cant help but wonder if
Baen 0-671-87617-1 $4.99 Arthurian novel, the opening volume in a the prospective trilogy was originally
If you pick up Dun Ladys Jess anticipat- trilogy, and a dark future tale in a world planned as an origin story for that uni-
ing a light, freewheeling sorcerous adven- thats a close cousin to the SHADOWRUN verse, which has since had its serial num-
ture good mostly for taking your mind off universe. bers filed off for publication elsewhere.
the real world on a crowded bus, expect There are plenty of ideas, characters, As it stands, A Prince Among Men is
to be surprised. Its not that Doranna and plots in the book; the trouble is that remarkable only for the number and
Durgins debut novel doesnt have magic Charrette tosses them onstage and then variety of ideas it borrows and then fails
and peril in ample supply. No, the unex- leaves them to fend for themselves. The to exploit. Too much is going on, too little
pected revelation is that Durgin also deliv- results are erratic at best and actively is explained, and too few of the characters
ers a first-rate, thoughtful character study confusing at worst. Its one thing for a are pleasant company to make the tale
spun out from a concept thats remarkable storys protagonist not to know what in worth recommending.
for its originality. heck is going on around him. Its quite
The fantasy genre is well-known for another when there are some half-dozen AURIAN
giving animals the power of speech, or for sets of conspirators bouncing off each Maggie Furey
trapping human characters in animal others scams, lying to each other and Bantam 0-553-56525-7 $5.99
form. Durgins ingenious twist is to re- disclaiming responsibility for the utter Had I first seen Aurian as a finished
verse the effect. Dun Ladys Jess, whom chaos in which the reader has been im- paperback rather than a bound galley, I
her rider calls Lady, begins this story as a mersed. might well have been intimidated by its
horse. But a magical accident not only Theres Nym, for instance, who pops out nearly 600 pages of small, dense type. (The
carries horse and rider from their own of nowhere to summon King Arthur into galley was just as thick, but wider margins
world into the modern Midwest, separat- Charrettes near-future milieu, then flees. and crisp white paper went a long way
ing them in the processit also gives Lady Theres Arthur, now called Bear, who toward making it more readable.) But
a human beings body. commandeers a street gang and takes on a dont be fooled by the small print and
The premise alone, though, isnt what squire in the form of nominal protagonist conservative design. Maggie Fureys first
makes the novel a delight. Durgin not only John Reddy. Theres Pamela Martinez, a novel is a solid, sophisticated high fantasy
has come up with a strikingly fresh idea, corporate climber who sees the rise of set in a world as fully imagined as Ray-
shes also thought out the consequences to magic as a potential profit center. Theres mond E. Feists Midkemia or Judith Tarrs
a fare-thee-well. Ladys one stroke of sheer Dr. Elizabeth Spae, a thaumaturgical theo- Avaryan.
good luck is to be found by a sympathetic rist for a secret government agency. Furey deftly establishes her pattern of
couple with a friend whose business is Theres Sorli, the dwarf on Martinezs expectation-twisting within the first few
stabling horses. From there, every devel- payroll who is also an agent of other- pages. Initially, Aurian looks like a variant
opment springs logically from its predeces- worldly powers. And theres Bennett, Arthurian tale, with references to the
sor, and the question of just what Ladys likewise an agent of Faery but with very Lady of the Lake and a knight called
now Jess new status means to her is cen- different origins and plans. Geraint. But those hints are quickly over-
tral to the evolving plot. And Jesss new Of this ill-assorted web, only John Reddy shadowed when the plot expands to in-
friends are each drawn with the same is remotely sympathetic, but Charrette clude an ancient, otherworldly Forest
attention to creating utterly convincing gives him a case of chronic self-doubt and Lord and an age-old prophecy concerning
characters. indecisiveness that also makes him exceed- Aurian herself, a mere child as the story
Woven into this tale of self-discovery is ingly annoying at times. The shy streak opens. But neither is the story the straight-
the parallel story of Jess quest for her also makes it extremely hard to tell wheth- forward variation on Celtic legendry that
missing rider and a way back to her own er Reddy is the keystone around which it next resembles, for constant tension
world, where the magic that bridged the the central plot (if any) will ultimately between Mage-blooded folk and mortals is
two realities is the subject of bitter con- turn, or if hes simply an innocent, if oddly the norm in Aurians world, and not with-
flict. This, too, is ruled not by cliche but gifted bystander pulled into Arthurs orbit out excellent reason on the mortals part.
by relentless common sense, which means by blind luck. Despite being both Mage and expert
that Durgin doesnt pull punches when A strong secondary problem is that for warrior, Aurian finds herself taking up
her villains take the stage. Readers who an Arthurian novel, the Arthurian lore is mortal causes more often than notand
think theyve seen enough similar plots to decidedly sparse and oddly used. We have again, not without good reason. Raised at
predict events may find themselves rudely Nym, presumably an analogue for Mer- first well apart from the insular Mage
awakened more than once before the lins lover Nimue, but no sign of Merlin conclave, Aurian has no sense for the
novel threads its way to a conclusion. himself. Caliburn, Arthurs sword, is de- constant, subtle games of politics and
Dun Ladys Jess is an eye-opening book, scribed as a world-spanning relic of spec- power her blood-kin are driven to play.
wise in the ways of horses and of humans, tacular power, which Arthur must now Only when she herself becomes the prize
often cynically pragmatic and yet still find and recover. But the larger setting, in one such contest of wills does she rec-
touched with a certain misty-eyed opti- with its elves and goblins and layered ognize the truth, embarking on a quest
mism. Both the maturity of its vision and worlds, is more akin to a modern game- that may permanently shift the balance of
the skill of its crafting are startling in a universe than to any genuine Arthurian power toward mortal hands.
first novel. Gamers with an interest in the legend. And it is all the more startling Before the adventure is doneor at
process of getting into a characters head when Arthur, usually described as a good least, before it stops, for this is the first
wont want to miss it, and it should be judge of character and a leader noted for volume in a projected trilogyit takes its
highly interesting to see what Doranna uniting dissident factions behind him, heroes on a journey that spans continents,
Durgin comes up with next. proves to be something of a racist where weaves through intrigue-ridden courts,
elves are concerned. and proves beings and artifacts out of
A PRINCE AMONG MEN That larger setting is itself another mi- sheerest legend to be dangerously real.
Robert N. Charrette nor puzzle. Its not all that far ahead of the Nearly every time the plot starts to look
Warner/Aspect 0-446-60037-7 $4.99 present in technological terms, but politi- predictable, its a signal that Furey is about
I had high hopes for this first non- cally, government seems to have been to unveil some new twist or revelation,
franchised novel from Robert N. Char- largely displaced by mega-corporations in and she manages to stage most of them
rette, whose early SHADOWRUN* game the traditional mold. Combine this with without making the story look contrived.
stories showed considerable promise. the intrusion of magic, and the parallels to Shes also a skilled hand with character,
DRAGON 99
especially when it comes to crafting vil- Batman himself, something is seriously to deduce the title artifacts significance
lains. The antagonists here act not from rotten in Gotham City. well before the characters do, there are
some imagined ideal of utter evil, but from Its not that Batman doesnt have his plenty of surprises and fireworks along
the conviction that theyre entitled to weaknesses. But Knightfall isnt about the the way. Whats more, Eleret and her
power, privilege, and revenge purely be- Dark Knights weaknesses being used newly acquired friends, incorrigible rogue
cause of who and what they are. The against him. Its a story in which his Karvonen Aurelico and wizard-noble
motivations are entirely convincing, and strengthshis investigative skills, his Daner Vallaniri, make an engaging trio as
make Aurians adversaries a great deal powers of observation, his keen ability to they attempt to unravel the raven rings
nastier than your average Darth Vader judge characterare arbitrarily ignored in secret.
figure. the name of creating suspense. And it is Theres a balance here thats rarer than
Make no mistake; Aurian is a dense ultimately a false suspense, for as is com- one might think. Instead of being driven
novel that will take more than an after- mon in serial fiction, the tales end mirrors purely by plot, or focused on characteriza-
noon to devour, even for quick readers. its beginning, and Bruce Wayne is much as tion, or built around a particular theme,
But its well worth the time invested in the he was before. Wredes novel takes a more generalized
reading, and Furey is a welcome addition Or at least so one gathers from the nov- approach that blends these individual
to the small group of high fantasists whose el. I cant speak with authority about the elements in the service of producing a
works set the standards of the genre rath- comic-book version of the story arc, at narrative that holds the readers interest.
er than merely following its blueprints. which I havent done more than glance As a catch-phrase, thats unwieldy. But
when the issues hit the convenience-store its an apt description of The Raven Ring
BATMAN: KNIGHTFALL racks. As far as Bat-novels are concerned, and its predecessors, which feature first-
Dennis ONeil however, readers will get far better return rate storytelling and deliver entertainment
Bantam 0-553-09673-7 $19.95 for their money by seeking out Warners value undiminished by additional baggage
Veteran Bat-writer and editor Dennis line of paperback originals (notably Joe R. or affectation. The former quality is valu-
ONeil goes to considerable lengths, in his Lansdales Captured By the Engines, re- able in itself, but combined with the sec-
afterword to this novel, to explain that viewed some time ago in this space) or ond its entirely too rare. Readers only can
Batmans character has evolved and Geary Gravels well-expanded treatments hope that the next Lyra adventure isnt as
changed over time. But unless one of the of episodes from the Fox Network ani- long in coming.
phases of the Dark Knights persona was mated series, available from Bantam.
intended to be terminally stupid, this THE GODMOTHER
prose rendering of the Knightfall storyline THE RAVEN RING Elizabeth Ann Scarborough
must be regarded as a very strange aber- Patricia C. Wrede Ace 0-441-00096-7 $19.95
ration in Batmans history. Tor 0-312-85040-9 $21.95 The latest novel from Elizabeth Scarbo-
As the novel tells it, the fall of Batman I didnt realize how much Ive missed rough exhibits a fascinating schizophrenia.
begins when a drug-enhanced assassin Patricia Wredes tales of Lyra until The Its tone is part comic and part sharply
called Bane comes to Gotham City and Raven Ring arrived in the mail. While the incisive, with echoes both of her early
begins to stalk the Dark Knight. Bane is supply of fantasy novels on bookstore humorous fantasy novels and her more
intelligent; he takes pains to observe Bat- shelves is never-ending, very few of them recent, award-winning tales of the Far
man in action before approaching his fit the comfortable niche that the Lyra East. And while The Godmothers source
target, and he wears down his adversary stories occupy. The catch is that the niche material is taken straight from the familiar
by setting other villains in Batmans path. in question is singularly difficult to label. fairy tales of the Brothers Grimm, Scarbo-
Batman, by contrast, displays a remark- If one defines high fantasy purely in rough stitches it together with an un-
able lack of judgment as the crisis de- terms of stories set in wholly invented wieldy Gothic needle, as the plot
velops. Though rapidly succumbing to worlds as opposed to our own past or resembles nothing so much as Dr. Frank-
fatigue from dealing with Banes obstacles, present, the Lyra books technically quali- ensteins monster animated by the split-
he refuses to rest or summon super- fy. But practically speaking, the term is too brained souls of Jekyll and Hyde.
assistance. (This being a prose novel, we general to be useful. A phrase sufficiently The narrative opens in modern metro-
apparently are required to assume that broad to include Tad Williams Osten Ard politan Seattle, which Scarborough por-
there are no other superheroes on the novels, Terry Brooks Shannara series, and trays with authentically waterlogged
planet, and never mind the comic books.) The Raven Ring is not nearly descriptive enthusiasm, introducing us to one Rose
After this leads to Bruce Waynes back enough to serve the purpose. Samson, an overworked social worker
being broken, the worlds finest detective Light fantasy is closer but still insuffi- with the proverbial heart of gold. The title
then cleverly passes the Bat-cowl to one cient. Theres no shortage of wit in notwithstanding, Rose is the books nomi-
Jean Paul Valley: mistake number two, as Wredes present tale, which sends no- nal centerpiece, and only when one of
Valley proves to be even more dangerously nonsense Cilhar traveler Eleret Salven Roses friends drags a wish out of her does
unstable than Bruce at his most obsessive. from her familys remote mountain home Felicity Fortune, card-carrying godmother
Mistake number three is arguable. Dr. to claim a legacy in the city of Ciaron, at large, appear on the scene.
Shondra Kinsolving is clearly meant to be where protocol can be an art form. But We then bounce headlong into a loosely
love interest as well as physician to the the humor is incidental rather than inte- linked set of refurbished Grimm yarns:
disabled Bruce Wayne, and his refusal to gral, and light is more suggestive of Snow White, featuring a wicked psychic
trust her with his secret identity (curiously comedy-driven material such as Terry super-model and seven Vietnam vets;
inconsistent, since hes already spilled the Pratchetts Discworld novels or the works Hansel and Gretel, in which two enterpris-
beans to Valley) severely hampers her of Craig Shaw Gardner. ing urchins fall into the hands of a child
treatment. But the prose establishes no Theres also a faint aura of disparage- molester; Cinderella, in which a young
real chemistry between Shondra and ment about light that implies a lack of horsewomans step-family is doing its best
Bruce, which clouds the issue. Mistake quality, and the aura brightens when the to get its hands on her trust fund; and
number four, however, is a no-brainer. phrase popcorn fantasy comes up. Its Puss in Boots, in which the talking cats
When faithful Bat-butler Alfred finally popcorn is often read to mean it has no charge is to rescue a young black orphan
loses his patience and threatens to resign redeeming social value, but I like it any- and a Vietnamese street gang from mutual
if Bruce doesnt allow himself time to way, and that does books as well- disaster. All four cases fall under Roses
recover, Bruce calls the bluff and Alfred constructed as Wredes a serious injustice. and Felicitys attention, with assistance
walks out. When the plot of a Batman Elerets adventures in Ciaron are well-told from genial police detective Fred Moran.
story calls for Alfred to be smarter than and suspenseful; though the reader is apt Individually, each of these is amiably and
100 NOVEMBER 1994
neatly updated; its in integrating the plots gives its dragon a unique perspective on notwithstanding, this series continues to
that Scarborough runs into trouble. By the life and its human heroes a cheerful grasp mature as each new volume appears.
time shes added villains and supporting of unconventional combat strategy. The same cant be said for At Swords
players to an already extensive cast, and Most of the remaining tales match leg- Point, Scott MacMillans second entry in
given most of them a viewpoint scene or endary dragons with real-world history in the Knights of the Blood series for which
two, there are enough characters so that one form or another. The two standouts in he shares cover credit with Katherine
nobodyincluding Rose and Felicity this group are Birdie, in which Mike Kurtz. The prose is marginally smoother,
really winds up with star billing, and some Resnick and Nicholas DiChario concoct a but the emphasis is drifting away from the
of the subplots end up fizzling badly as a tale of Charles Darwin, a dragon, and very elements that made the first book
result. Cindy Ellis, for instance, ends up human imagination, and Roland J. Greens marginally interesting. As with the first
being forcibly shoehorned into Snohomish Call Him Meier, a clever recap of certain volume, the plotting relies on shadowy,
Sno Quantrills adventure, her wicked World War II episodes omitted from the unexplained conspiracies and exotic leaps
stepsisters relegated to offstage sweeping- history books. William Forstchens tale of of logic, and once again the climax leaves
aside. And Scarborough keeps yanking her Napoleons dealings with wyrm-kind is more questions than answers on the table.
talking cat out of its own story to help distinctive for its draconian statecraft, Shadow of a Dark Queen (Morrow, $22)
Felicity untangle other dangling plot- while Bill Fawcetts tale of a Templar begins a new cycle in Raymond E. Feists
threads. The result is a Frankenstein- knight and a dragon is well-told if rather tales of Midkemia. Most of the heroes are
monster of a story, built from parts that predictable. Less memorable are contribu- new, but there are familiar faces as well
are individually strong but unevenly tions from S. N. Lewitt and Stasheff him- notably the eccentric magician Nakor and
matched and fitted together. self, both of which involve overplayed the supremely dangerous Pantathian
The mix of tones likewise ends up add- images of dragons as nation-souls. serpent-warriors, who are making new
ing to the mismatched character of the The two oddest stories in the book come plans for ultimate conquest and destruc-
novel. Scarborough has considerable fun from Mickey Zucker Reichert and Diane tion. A side trip through the Hall of Worlds
updating the classic stories, and she makes Duane. Reicherts is an unusual Biblical adds a slightly science-fictional dimension
Rose and Felicity (along with most of the tale which deals with Joshuas victory at to this installment, and Feist remains one
secondary leads) relentlessly upbeat per- Jericho in a distinctive context, and is of the most reliable of the genres top-
sonalities. At the same time, some of her intense enough that some readers will selling authors.
villainsnotably the pedophile and Sno probably find it unsettling. The Back Change of pace is also the rule in the
Quantrills psychic stepmotherare genu- Door, by contrast, is a modern caper yarn Star Trek universe, as ably demonstrated
inely nasty, dangerous characters. The that provides good reason for thinking by Warchild (Pocket, $5.50), the seventh
difficulty is that, given the crowded nature twice before trying to raid certain Swiss novel in the Deep Space Nine sequence.
of the book, Scarboroughs protagonists bank vaults, and is a welcome change of Esther Friesners chronicle of a deadly
end up winning the day mostly by spectac- pace from the versatile Duane. plague and the hunt for a child who fig-
ular good luck rather than active pursuit If theres a serious criticism to be leveled ures in a key Bajoran prophecy is her
of justice. That severely undercuts the at Dragons Eye, its that its oddly hardest-edged novel to date, and a star-
villains credibility, and flattens the novels expensiveat $5.99 for just eleven stories tlingly wise treatment of DS9s Dr. Julian
socially conscious elements into a one- and a bit of blank verse, its a dollar more Bashir. Anyone whos thought of Friesner
dimensional idealism that rings false than many recent theme anthologies fea- only as one of fantasys foremost humor-
against the colorfully accurate Seattle turing two or three times as many contrib- ists will find this book a major and very
backdrop. utors. But as complaints go, thats a minor welcome surprise.
The Godmother, finally, is a novel in which annoyance rather than a major flaw, and Equally surprising, if less successful, is
illusion counts for more than substance. Like one that dragon aficionados shouldnt find Crossroad (Pocket, $5.50), which marks
the wicked queens poisoned apple, its difficult to overlook. Barbara Hamblys return to the Star Trek
brightly polished appearance hides an ill- fold with a story that pits Kirk and his
made heart. Scarborough is capable of much Recurring roles crew against a small band of renegades
better work, and this latest solo novel is a While were on the subject of antholo- from a future Federation gone horribly
serious disappointment. gies, Sword & Sorceress XI (DAW, $4.99) wrong. The atmosphere is deliberately
and Bruce Covilles Book of Ghosts (Scho- dark, partially owing to an alien race
DRAGONS EYE lastic, $2.95) merit particular attention. modeled strongly on Lovecraftian
Christopher Stasheff, ed. Marion Zimmer Bradleys eleventh entry nightmare-creatures, and it takes our
Baen 0-671-87609-0 $5.99 in her long-running series is as diverse and heroes rather too long to figure out whats
A book of stories about dragons is proba- engrossing as ever, with perhaps a bit going on. Psychological horror has never
bly one of the safest concepts in fantasy more emphasis on humorous tales this been one of Star Treks strong suits, and
publishing. Assemble a set of tales about one time out. Coville, meanwhile, continues to the rule holds true here even under
of the genres most universally popular publish story-collections marketed for Hamblys usually skilled hand.
creatures, and readers are bound to trail children but clearly compiled with readers
eagerly after it like St. George in pursuit of of all ages in mind. These well-illustrated
his traditional foe. The only question is and produced volumes are the best anthol- * indicates a product produced by a company other
than TSR, Inc.
whether a particular hoard is full of copper ogy bargains in the business; wise readers
or brimming with goldand Christopher will buy two copies, one to share and one
Stasheffs selections are an intriguing group to keep on the nightstand for reading
that follows dragonkind on a fascinating under the covers with a flashlight.
tour of history and legend. Reaction elsewhere to Field of Dishonor
We begin with tales inspired by Norse (Baen, $5.99), the fourth entry in David
and Celtic folklore. S. M. Stirlings contri- Webers series about space-captain Honor
bution weaves a dark saga of confronta- Harrington, has been sharply mixed. In
tion between a Viking warrior and a Saxon part, its doubtless because Weber shifts
dragon, while Teresa Patterson spins a his focus to the political arena this time
lighter tale of Druidry, romance, and out, with scarcely any deep-space action.
swordplay. Next comes Jody Lynn Nyes But the suspense and strategy are as intri-
The Stuff of Legends, the volumes one cate as ever, and Harringtons choices just
traditional fantasy, a clever entry that as compelling. Thwarted expectations
DRAGON 101
DRAGON 103
104 NOVEMBER 1994
DRAGON 105
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DRAGON 107
108 NOVEMBER 1994
DRAGON 109
110 NOVEMBER 1994
©1994 by Robert Bigelow
Photographs by Mike Bethke
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