dreams

KIT

self-expression

community

OSMOSIS

K I T

c o n t e n t s

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mission

project osmosis programs sponsors/support

letter from the director

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kids safety guildlines

osmosis staff

osmosis background form

Special thanks to: The Richard and Jean Coyne Family Foundation

project osmosis coach

creative start-up kit (CSK) samples projects

Copyright 2008 ©Project Osmosis KIT. The information contained in the Project Osmosis KIT may not be published, broadcast, rewritten or otherwise distributed without the prior written authority of Project Osmosis Eduaction and Mentoring Initative™.

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T H E m i s s i o n

The Project Osmosis Education and Mentoring Initiative is a non-profit, 501(C)(3) art and design mentoring program targeting grade school and high school inner-city students. By going to schools and hosting seminars and workshops, Osmosis volunteers help to increase design awareness while also increasing students’ self-esteem. Through private funding and support, programs are free for student’s. Osmosis Education and Mentoring Initiative was established as a not-for-profit organization to further design education for underserved minority youth. Today, Osmosis Education and Mentoring Initiative is devoted to preserving and promoting the enduring achievements of both professional designers and mentoring the talents of our youth. The Osmosis philosophical principles are expressed in three words: Dreams, selfexpression and community. Osmosis believes that dreams come true, selfexpression matters and our communities will benefit from our youth‚s creativity. Osmosis Education and Mentoring Initiative provides a unique understanding and appreciation of visual arts. Areas of focus include: graphic design, architecture, fashion, interior design and multi-media. For more information visit www.projectosmosis.org.

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letter from the executive director
A s the Executive Director o f Pro j e c t O SMO Si S, I a m so p l e a se d to b e se r v i n g along w ith A IG A to fur the r th e m i ssi o n o f m e n to r i n g yo u n g c re a ti ve ta l e n t . Again, thank you for your s u p p o r t a n d fo r p a r tn e r i n g w i th Pro j e c t O sm o s i s . I t gives me great pleas ure to i n tro du c e th e A d o p t a n O s m o s i s K i t a s a re so u rce fo r AIGA profess ional and the v a r i o u s stu de n t c h ap te r s. A do p t a n O sm o si s i s a det a iled kit on how to inco r p o r a te c re a ti ve m e n to r i n g p ro g r a m s i n A I G A c h ap t er s w ithout reinventing the w h e e l . Th e o u tl i n e d p ro g r a m s a re p rove n c o m mu nit y mod els geared tow ard K- 1 2 g r a de stu de n ts. Pro g r a m s i n c o r p o r a te st r a t e gic follow -up method s so ch ap te r s c a n i de n ti f y stu de n ts w h o w a n t to p u rs u e a c are er in the d es ign profe ssi o n . A do p t a n O sm o si s k i ts h i g h l i g h t p ro g r a m s star ted in Chicago by Proje c t O sm o si s. A I G A Ch ap te r s u si n g th e se m a t e r i a l s mus t follow Project Osmos i s sta n da rds a n d p ro g r a m o b j e c ti ve s o u tl i n e d in t h e kit s. The purpose of the A d o p t a n d O s m o s i s K i t i s to e du c a te a n d p rov i d e or ga niz ations, ed ucators an d l i ke - m i n de d su p p o r te r s w i th de si g n , p ro g r a ms a n d mentoring guidelines. The kit also prov i de s sp o n so r su g g e sti o n s a n d i n fo r m a t ion on s ample projects fro m th e Cre a ti ve Sta r t- Up Ki t ™ ( CSK) . A l l o f t h e documentation within the Osmosis Kit was compiled by Osmosis staff and a group of dedicated professional volunteers from various design disciplines, inc lud ing graphic d es ign, fa sh i o n , i n du str i a l , a rc h i te c tu re a n d mu l ti - m e di a . T h e t ec hniques of the discipline s a re th e fo u n da ti o n a n d i n sp i r a ti o n o f th e v a r i o u s programs . The various theme s fo r th e Cre a ti ve Sta r t- Up Ki t ( CSK) a re a re f l e c t ion of our society. Conside r i n g th e b u dg e t c u ts i n th e a r ts, th e se k i ts w i l l b e essential tools for introducing A I G A p ro fe ssi o n a l s a n d e du c a to r s to sta r t u p m en toring programs that ca n e x p o se yo u n g p e o p l e to th e c re a ti ve wo r l d o f design. The kits are designed to cater toward underser ved minorities that may not have any other access to th e f i e l ds o f de si g n . T h e k i ts c a n b e u se d a s a t emplate to create like-m i n de d p ro g r a m s i n yo u r a re a th a t n e e d th e m t h e m ost. Osmos is is also offeri n g c o a c h i n g fo r A I G A c h ap te r s th a t n e e d a ddi t i o n al suppor t to launch a creat i ve p ro g r a m . T h e k i ts we re de si g n e d by A I G A m e m ber Kim L ovely, who also se r ve s a s Pro j e c t O sm o si s D i re c to r o f E du c a t i o n . I would like to thank the Osm o si s sta f f a n d vo l u n te e r s fo r th e i r v i si o n i n c re a t ing these kits . It is our ho p e th a t A I G A m e m b e r s ta ke f u l l a dv a n ta g e o f t h i s v alu able tool to help the cre a ti ve c o m mu n i ty i n yo u r a re a re a c h i ts f u l l p o t i e n tal.

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project osmosis coach mission

"Reassurance, Confirmation, Results."

It has taken Project Osmosis several years to develop our programs and services. Throughout this time, there have been many learning experiences, challenges, and various stages of growth. To help you bypass some of the hurdles that you will face when setting up your program we offer assistance by our expert Project Osmosis Coaches (POC).

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what is a project osmosis coach?

A Project Osmosis Coach works with the organization head or project leader to:
• Build shared vision within the organization/program • Build a learning environment/learning organization • Be a positive role model • Help recognize individual abilities and values • Reinforce self-confidence and independence • Support volunteers • Drive away fear caused by starting new programs • Encourage participation/self-expression of volunteers • Foster continuous improvement • Foster initiative and responsibility • Encouraging persistence • Facilitate change and growth • Emphasize intrinsic outcomes • Advocate shared leadership

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how do project osmosis coaches operate?
The Organization Head/Program Manager and Project Osmosis Coaches (POC) define boundaries of relationships. The POC role must be agreed upon to work effectively. The Project Osmosis Coach is a resource. He/she is not in control of the relationship or the actions and decisions or any person they are coaching. The Organization Head/Program Manager makes final decision in any given situation. The Project Osmosis Coach is to offer consultation that enhances capabilities and self-esteem, and strengthen competency, not demonstrate that they know all the answers. There will be a delicate balance of reassurance, confirmation, assistance, but will not offer speculation about the right course of action. When a POC does not know the right course of action, they will either check to find the answer, or respond, don’t know the answer, I rather than give bad advice. Key Benefits: A Project Osmosis Coach helps to: • Identify and Maximize your Program Ideas and Opportunities • Get Clarity of Objectives and Strategic Plan • Understand Yourself as a Leader and Your Desires • Be Challenged and Creative • Stay Focused and on Track of Goals
If you think that you can benefit from the assistance of a Project Osmosis Coach, contact us at 773-779-1352.

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project osmosis mentoring programs

Mentoring is not only emotionally and professionally rewarding for the volunteers but has several benefits for youth. Benefits for youth:
• Provides support for new behaviors, attitudes and ambitions • Improves social skills • Improvement in youth’s relationships with teachers, parents and friends • Helps raise goals and expectations • Improves school performance • Improves youths conversational skills, ability to listening and self-expression • Improves anger and conflict management skills • Gives youth access to new world of ideas and experiences

“Project Osmosis favors inclusive approaches to mentoring and recognizes and supports more than one model of mentoring youth.”

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3 models of mentoring that project osmosis supports
There are three (3) models of mentoring that Project Osmosis supports which are Traditional Mentoring, One-to-one Mentoring, Group Mentoring , and E-mentoring.
Below is a quick break down of the benefits and challenges of each model, and suggestions to keep in mind while employing each model. Use all the models of mentoring or pick the model that best suits your organizational needs.

Benefits of Tradition Mentoring: • Provides more individualized attention • Provides stronger relationships between the mentor and the youth • Usually attracts educated and higher income volunteers • More likely to promote positive changes in the youth • Less complicated than group dynamic • More likely mentors and youth can be matched by shared characteristics Benefits of Group Mentoring: • Reaches large numbers of youth with relative little effort on recruitment, screening, and supervision of mentors. • Able to reach volunteers that traditional mentoring can not because of particular location of the program (eg. Schools, libraries, etc) • Offers a familiar setting in which youth can interact with peers and receive guidance • Provides a cross-section of guidance and examples of successful adults • Provides more structure and specified activities • Peer interactions also can provide mentors with important information about youth’s individual needs • More feasible for college students and other volunteers with changing schedules • More likely to reach youth through peer recruitment •Mentors able to work as a “Team”. Challenges of Group Mentoring: • Facilitating and managing peer interactions • Ensuring youth receive equal attention and contribute to discussions and activities • Keeping youth engaged • Pursing inexpensive activities because of the cost accommodating multiple youth • Transportation and cost are concerns, when meeting in specific locations • Relationship longevity between mentors and youth * studies show that reports of fighting, teasing, or excluding youth from the group are very rare. There are several things to keep in mind when dealing with youth in a group dynamic. 1. Group mentors who had strong relationships with their youth exhibited behavior that is close to that of Traditional One-to-One mentors, and are not afraid of close involvement. 2. Attended program and met with youth frequently. 3. Had fun with the youth, got to know them personally, without solely focusing on the program’s designated activities. 4. Being open to one-on-one conversations with youth when necessary. 5. Have fun with the youth, facilitate growth without being too serious. 6. Realize that youth vary greatly from each other and from a mentor’s own experience. 7. Make program sessions interactive.

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relationship building process of group mentoring
Benefits of E-Mentoring
Project Osmosis E-mentoring is a means of providing a guided mentoring relationship between designers and youth interested in pursuing design fields as a profession, largely through e-mailing. The core program structure is that of guided mentoring of students around curricular projects, research and lifeskills, and preparing students for design careers. These programs are overseen by a mentor coordinator. Students generally look forward to receiving email from their design mentor, and have a high degree of respect for them. The mentoring relationship brings an added interest and aim to the classroom that many students benefit from in significant ways. For the professional designer the ease of use that email provides allows the mentor to spend a small amount of time for a large positive impact in a young person's life.

Benefits of E- mentoring
• Program can be specifically designed to sustain the interest of high school students in the design fields • Less expensive that other styles of mentoring • Community does not have to find a physical location to participate • Contact with youth as frequent as agreed upon, making it possible to support youth as they pursue courses and careers in the non-traditional fields of design.

Challenges to E-Mentoring
• Keeping records and youth emails updated • Making sure Youth have continued access to email ( ie. School accounts, public library, etc. youth may not have readily available access to computers so a mentor can not always expect quick responses.)

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components of e-mentoring

Components of E-Mentoring
One-to-One Mentoring: Match youth with professionals to engage in discussions about useful strategies for overcoming obstacles and fears, expert knowledge, and sound career advice. Peer Lounge: Each category of participants (Mentors, students, and/or teachers) will be provided with its own mailing list referred to as “lounges” Discussion Forums: Detailed information about program and program related materials, current research, college career information and other information sources that have proven useful supporting youth in design fields. Note: It is recommended that print-based implementation guides be created for teachers/parents as well as orientation materials for students and mentors designed to support participation in program RECRUITMENT STRATEGIES: 1. Recruit online as well as in person 2. Make sure substantial effort is made to ensure mentors represent a wide range of backgrounds, including race, age, geographic location, career fields and level of education.

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creative start-up kit CSK™ samples

The creative start-up kit (CSK) samples are various projects that were created by the Project Osmosis staff for the annual Youth Design Forum Workshop. Each year a different theme was created.
Please feel free to use these projects as a point of reference or inspiration for your program.

(CSK) Project theme and sample:
Sustainable Design: "DO Something All Natural"

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CSK™ sample project

THEME:

Sustainable Design: "DO Something All Natural"
FOCUS: Ways in which to improve our natural resources through design. To positively promote and improve our health, education, community, and business. OBJECTIVE: To enlighten students to the idea that the design disciplines can create a better environment, aid the disadvantaged, and improve our community. Each student will be required to complete and bring there templates the day of the Youth Forum. Use black ink and pencil only. No computer renderings allowed. DESIGN BRIEF: Write a brief summary of your thoughts and sketches.

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CSK™ sample for Architecture

The discipline dealing with the principles of design, construction, materials, and the ornamentation of fine buildings and environments with consideration to their aesthetic value. Architects design buildings/shelter of modest to complex form with careful study and consideration of the surrounding landscape, public spaces, large scale infrastructural and urban systems. It also involves an emphasis on the ecological, technological, political, and economic processes as it relates to design. (homes, office, schools, libraries, museums, hospitals and retail stores are a few examples.) Our effort this year centers on sustainable design and those aspects of architecture that affect the sustainability, materials and design of a project. Sustainability has a myriad of topics/solutions as it relates to materials, the natural environment, recycling, and the overall way a structure is used. Students will discover how a building can be designed with the environment in mind as they chose a program, materials, site, and shape the overall “Life Cycle Cost” of a building in an effort to "DO SOMETHING NATURAL".

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CSK™ sample for Architecture contd.

DESIGN Project This effort will enable the student to simply design any structure they would like where someone or something must be housed in a comfortable climate during all four seasons. The design solution will involve the following: 1.The use of the structure (house, library, retail store,etc. 2. How they site the project to take advantage of the natural environment 3.What sustainable materials do they choose that are environmentally friendly 4. How the structure takes advantage, and also takes concern with the natural environment. 5. How well the structure is designed to represent our time, our concerns, and the visual preferences of today

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CSK™ sample for Interior Design

Interior designers need to be creative, imaginative and artistic. Interior designers plan the layout and furnishings of an architectural interior or space.This includes color schemes, arrangement of pattern designs of fabric, space relations between objects in that space. A designer develops a design concept for an interior space and transforms this concept into a practical, functional, yet innovative and exciting environment that meets the needs of the client. Designers work in a wide range of settings, including commercial and residential space, and often collaborates with an architect to enhance and obtain their goals. These spaces can include home, office, restaurants, interiors for airplanes or yachts, or hospitality and health care industries. This year we will focus on the design of an interior space, with a ìsustainableî concept that includes the use of ìgreenî and recycled products. Students will be introduced to the many ways in which ìsustainableî design can be utilized creatively, to protect the environment and those who live in it. Students will ìDo Something Naturalî in an interior space, by selecting a site, a program, materials and fabric, in a way that is environmentally friendly.

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CSK™ sample for Interior Design contd.

DESIGN Project/OPTIONS: Choose from 1 of the following products. Students will design any residential or commercial space they choose, keeping in mind that “sustainable” product must be used that will be comfortable year round, depending on where the space is located. The design concept should include: 1.The use of the space (home, office, health care, library etc.). 2.Which “sustainable” products will they select that is environmentally friendly. 3. How well the space is built out to represent "sustainability."

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CSK™ sample for Industrial Design

Industrial design is the fusion of art, business, and science. Industrial designers create the products we buy and use. (shoes, cell phones, water bottles, wheelchairs, toys, etc.) From personal care items to manufacturing machinery, industrial designers help guide every stage of product development. In fields as diverse as medicine and apparel, industrial designers impact sales and drive consumer trends. Working as part of a product development team that often includes engineers and marketing specialists, industrial designers determine the look, feel, and usability of a product destined to be massed produced for consumer purchase. Industrial designers are experts at assessing the human factors that go into developing products.They understand how visual presentation, physical design, and ergonomic characteristics can influence a products marketability and success. [source: About Business.org; MS Kauffman] Winter Heating Bills Hit All-Time High.Why are your parentís gas bills so high? It's cold outside but summer is coming, the economy is low and bills are higher than ever because of two factors "the high price of natural gas and colder winter" AND " the scorching Chicago summers with the use of ACs which drive up electric bills and deplete the ozone.To help conserve natural gas, lower your parentís bills and save the ozone; PEOPLES ENERGY wants you to design:

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CSK™ sample for Interior Design contd.

DESIGN Project/OPTIONS: Choose one of the following 1. A small window alternative energy AC unit that can function as air conditioning and heater too. Also consider the current size and placement of the AC unit. 2. A wind turbine. A wind turbine is a machine for converting the mechanical energy in "http://en.wikipedia.org/wiki/Windwind” into electrical energy. If the mechanical energy is used directly by machinery, such as a pump or grinding stones, the machine is usually called a "http://en.wikipedia.org/wiki/Windmill windmill. If the mechanical energy is then converted to"http://en.wikipedia.org/wiki/Electric_power" electricity, the machine is called a wind generator.

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CSK™ sample for Muliti-Media

As the name implies, multimedia is the integration of multiple forms of media. This includes text, graphics, audio, video, etc. For example, a presentation involving audio and video clips would be considered a "multimedia presentation." Educational software that involves animations, sound, and text is called "multimedia software." Interactive media designers create digital graphics, illustration, and animation for presentation programs, consumer CD-ROMs, online services, DVD’s, touch-screen kiosks, and video games. These designers work for a wide range of industries including entertainment, marketing, education, commerce, and training. [source: Graphic Artist Guild] Students will develop a multimedia campaign about a natural environmental issue. and will create a visual campaign/poster, video, and or webpage that will act as individual components to demonstrate the overall "natural" message.

Inspiration
Celebrities use their fame and artistic talent to bring awareness to issues that matter to them daily. For example, Kanye West used his artistic abilities, in his song ìDiamonds are Foreverî to raise awareness about the diamond mines in Sierra Leonne.. Think of yourself as an acclaimed artist that will use your own voice to create a public service announcement (PSA) about dangers to the environment (i.e. your neighborhood) and what you can do to help solve the problem.

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CSK™ sample Muliti-Media for contd.

Inspiration contd.
Think of things we constantly discard or throw away. What effects do they have on the environment? This is your chance to create and change the thought process of the way the world currently thinks about conservation and how it can drastically affects the live of future generations.

Sources of Inspiration: environment.about.com, getgreen.com, environmentaldefense.org. DESIGN Project/OPTIONS: Choose from one of the following: 1. Animated billboard campaign that brings awareness to a global issue of your choice. 2. PSA (30 sec. commercial). Explaining the global issue 3.Website Layout Design that will promote awareness about your global issue.

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CSK™ sample for Graphic Design

Graphic Design of every form of visual communication in which we come in contact daily. The designers uses both design and production elements (including color, typography, illustration, photography, animation, and printing or web design) to organize ideas visually to convey a desired impact and message.The graphic designer is experienced in evaluating and developing effective communication strategies that enhance a clientís image, service, or product. Projects involve printed materials such as magazines and books, three-dimensional packaging and products, and the identity systems and sales campaigns of business and industry, through logos and collateral promotion (annual reports, catalogs, brochures, press kits, and direct mail packages. The talents of graphic designers are also crucial to broadcasting as well as multimedia. [source: Graphic Artist Guild] Oprah Winfrey is working with the City of Chicago Metropolitan Water Reclamation to save Lake Michigan beaches from e coli bacteria. The beaches on the Southside of Chicago are infested with e coli bacteria and so much waste that the beaches in that area cannot be used all summer. Adopt a Beach is a program where families, schools and community based groups participate in the year round program by conducting litter monitoring and testing water quality along Lake Michigan’s shoreline. Earth Day is April 1st and Oprah needs you to design one of the following items below for Adopt-ABeach. DESIGN Project/OPTIONS: Choose from 1 the following items to make a Public Service Announcement (PSA) for Oprahís Adopt-A-Beach: 1.T-shirt design 2. Poster

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CSK™ sample for Fashion

A fashion designer is a creative and technical professional who designs clothing within a specific theme for a specific purpose and a specific market. Examples of what a fashion designer creates, which range from everyday clothes to precious metal jewelry at various prices, shapes and sizes include: dresses, uniforms, shoes, denims, umbrellas, and more. There are several career paths in this field that you can choose based on your strengths and interests including, sketcher, cutter, pattern maker, taylor costume designer, etc. Industries where work can be found include textile manufacturers, haute couturier (high fashion), menís tailoring, trend consultant and more. The Fashion Workshop has been commissioned by a well-known celebrity to design a few trendy accessories and garments that reflect their decision to live a more natural lifestyle. This same celebrity client, who is constantly inspired by nature, is also looking for a new designer to help them start their own fashion line, targeted to consumers age 15-35. The celebrity has heard wonderful things about you and is now looking to you for ideas. DESIGN Project/OPTIONS To prepare for the workshop choose 2 of your favorite objects that fall into the categories of the items listed (ex. Flower=rose or Animal=giraffe). Find or draw a picture of these objects and list as many words as you can that give a full description of the objects. 1. Plant or Flower 2. Animal 3. Fruit or Vegetable

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project osmosis programs

Project Osmosis is unique in design, in addressing the concerns of minority youth, in being anchored in human development. This initiative exposes young people to the career opportunities in design and prepares young people with the various skills they will need to be designers of the future - a blend of generalist and specialist - who can service the great demand in the global economy. Osmosis gives our children a head start!
The programs below are described within the KIT: • Project Osmosis Design Youth Forum™ • Express Yourself Portrait™ • Fall Retreat™ • Project Osmosis Presents™ • Creative Start-Up Kits™ • Kids Saftey Guildlines™

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project osmosis programs

contd.

ALL HIGH SCHOOL DESIGN COMPETITION Our All High School Design Competition helps to create design interest in the minds of young people from low income brackets who may not otherwise be exposed to design careers.We believe programs such as OSMOSiS are unique in creating self-esteem and awareness to creative minds, while at the same time influencing design professionals to become more active in the design community.The Design Competition encourages high school students to be creative thinkers and innovators by expressing their natural talents and creating a piece that best expresses themselves through 6 areas of design: architecture, industrial, graphic design, interior, fashion, and multi-media design.

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project osmosis programs

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EXPRESS YOURSELF–PORTRAIT:
The OSMOSiS Education Mentoring Initiative", Express YourSelf-Portrait", is designed to encourage young people to follow positive career paths in art and design. The Express YourSelf-Portrait program creates self-esteem by having kids paint a portrait of themselves with the assistance of a professional designer or artist. OSMOSiS design and art professionals will work oneon-one with children to help each of them use the basic principles of design, such as color, line and shape, to create a large-scale self-portrait. Kids are able to use this art medium to learn more about themselves. Itís an opportunity for them to explore their self-concepts in a unique and expressive way. For each of them, the artwork is a reflection of his or her own selfimage. This introduces children to creative people of color while reinforcing the possibility of the children having a career in the arts. Kids are encouraged to take the portraits home when complete or have them displayed at the Library in the communities in which they live.
Goals: • To expose primary and middle school children to art and design. • To become a training ground for future mentors. • To create a framework geared towards ineducator involving teachers more substantially. It addresses how to present and educate teachers about design, so that it can be integrated in their regular curriculums with the goal of implementing a yearly workshop that intructs teachers about design, in addition to their regular classroom engagements with students •To excite interest in design, showing career options other than sports and entertainment.

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project osmosis programs

contd.

PROJECT OSMOSIS KICK-OFF:
The Project Osmosis Kick-Off Retreat is a one day Program design to energize the organization. Held as a whole. Held in the month of September, the event is broken into 2 components: one for the internal board, the other is open to the public. The first part of the program is attended only by The Project Osmosis board members, staff and volunteers to recap the year’s progress, current programs and activities as it relates to the mission. During this part of the program the board and staff consider the structure and progress of the organization as a whole followed up by a brainstorm session for future movements and events.The second portion of the program focuses on Project OSMOSIS and its mission by providing networking and creative activities to the general public Designed to promote volunteerism and encourage young people to pursue careers in the field of design and to also talk one-on-one with designers in the fields of architecture, fashion, graphic, interior, industrial, and multimedia design. Students and professionals are encouraged to sign up for our mentoring program and learn more about Project Osmosis..

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project osmosis programs

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OSMOSIS PRESENTS:
Jazzy “SHOW and TELL” introductions where K-8 teachers and students meet design professionals in person in their classroom.

Goals:
• To be invited back into the school. • To build real relationships with schools. • To use OBD Presents to recruit an audience for Design Youth Forum by asking children to share information with their older sibling. Asking teachers to hand out brochures to guidance counselors they may know recruit youngsters to post Design Youth Forum flyers and become involved in the mailings.

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Gaining Sponsorship and Support

OSMOSIS SPONSORS:
Project Osmosis finds sponors primarily by reaching out to the local community in which the events are held. We put on yearly fundraisers to raise money along with reaching out for additional financial support from art foundations like the Illinois Arts Council and The Richard H. Dreihaus Foundation.

We:
• Work with the local Libraries in the community to host events. • Contact local museums to host and sponsor programs • Request funding from local design offices in the area the event is held. • Recruit volunteers through like minded organizations like AIGA (American Institute of Graphic Arts) and NOMA (National Organization of Minority Architects. • Work with local churches and schools to recruit the children that particpate and to help facilitate were the programs are held • Partner with local Universities in the inner city that have design curriculums and materials to do open houses for young people. • Reach out to local design vendors for support

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Kids safety comes first

In this section we will list safety regulations that all volunteers and events planners must be conscience of when having events in public places. It is extremely important to make sure that all the kids are safe and accounted for.

OSMOSIS KIT SAFETY REGULATIONS:
• Very important not to bring hazardous design tools such as exact knives toxic paint or sprays. • When going to the bathroom kids should not be completely alone. • The volunteer should wait for the child outside restroom facilities. • Stay with the child inside the bathroom if the youth is very young. • Make sure the child washes their hands. • Background checks should be run on all volunteers participating in programs. • Make sure that a responsible parent is dropping off the child as well as picking them up. • Watch the interaction between the child and adult as well as who is pick ing up child. • Always check with the libraian or program coordinator when a child is unclear

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7
project osmosis staff

Executive Director: Vernon Lockhart Director of Program Development: Lisa Moran Director of Education: Kim Lovely Director of Mentoring: Craig Stevenson Director of Finance: Raquel Dowdy Director of Creative Services: Marti Parham Director of Electronic Media: Fredricka Holloway

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Opening Eyes, Expanding Horizons, Designing Futures
TELL US ABOUT YOURSELF! PLEASE COMPLETE THE FORM BELOW, PLEASE PRINT. NAME ____________________________________________________________________________ Age: _______ ADDRESS _______________________________________ CITY ______________________ STATE_____ ZIP_______ PHONE _________________________________ EMAIL __________________________________________________________ NEIGHBORHOOD _________________________________________________________________________________________ PARENT/GUARDIAN NAME _________________________________________________________________________________ ADDRESS _______________________________________ CITY ______________________ STATE_____ ZIP_______ IF DIFFERENT FROM STUDENTS PHONE _________________________________ EMAIL __________________________________________________________ ETHNICITY: CHECK ONE ____ ASIAN ____ AFRICAN AMERICAN ____ CAUCASIAN ____ HISPANIC ____ OTHER SCHOOL ____________________________________________________________________________________ GRADE _____ SCHOOL ADDRESS ____________________________________ CITY ______________________ STATE_____ ZIP_______ SCHOOL PHONE ______________________________________ TEACHER/ART DEPT. ________________________________ JUST A FEW QUESTIONS! What part of the day did you enjoy the most? __________________________________________________________________________________________________________ What did you like least? ________________________________________________________________________________________________ What would you change or like to see in the future about the Design Youth Forum? ________________________________________________________________________________________________ What theme or project would you suggest for next year? ________________________________________________________________________________________________ Rate the presentation and instruction given by the workshop instructor? EXCELLENT GOOD SATIFACTORY POOR EXPLAIN_________________________________________________________________________________________ What area(s) of design are you interested in? ________________________________________________________________________________________________ Do you plan to attend college? What college(s) are you thinking of applying to or attending? ________________________________________________________________________________________________ Have you participated in the Design Youth Forum in the past? If yes, when and with what group? ________________________________________________________________________________________________ Which career(s) would you like to learn more about? FASHION DESIGN INTERIOR DESIGN CIRCLE ONE OR MORE MULTIMEDIA ARCHITECTURE INDUSTRIAL

Do you have a portfolio or are you currently working on your portfolio? YES NO Are you familiar with how to build and present a portfolio? YES NO Does your class discuss design history? YES NO Are you familiar with any minority Design professional or Design firm(s)? If so, which ones? ________________________________________________________________________________________________ Would you like to learn more about minority designers? YES NO Are their any design professionals in your family? YES NO

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