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Combat patrol is the short-form of Warhammer 40,000 in which players command a small patrol of perhaps
two squads and a light vehicle. The games are designed to take around forty minutes to play (or less) and are
meant to be fast and fun. This set of rules is designed to help players get a regular game when time is the most
limiting factor. This is not a ‘light’ set of rules but rather a fresh way to use the armies you already have.
• You must have at least one Troops choice. • Is there any Warhammer 40,000 rule you can use
• You may include a single HQ choice, but no more as a precedent?
than one. • What is the most likely and reasonable outcome of
• You may spend remaining points on anything else the situation?
in the codex. • Agree on two likely outcomes and have a roll-off.
• No model can have more than 2 Wounds. The winner may choose which outcome will be
• No special or Unique characters. taken.
• No model can have a save better than a 3+ or 4+
When it comes to army lists, you may, on occasion,
Invulnerable. find that units with compulsory characters that break
• Vehicles cannot have a total Armour Value greater one of the above rules. If such a unit is the only
Troops selection available, then simply leave out the
than 33. Calculate this by adding the Front, Side offending character and don’t pay the points for him.
and Rear armour values (only count the side once).
For example: A 3 Wound Shaper is compulsory in a
• No Ordnance weapons. Kroot Carnivore Kindred and Carnivores are the only
Troops choice available to stand-alone Kroot
These rules do not necessarily cover every army—some Mercenary armies. In this case, don’t count the
exceptions will need to be made while still remaining Shaper as a compulsory and take the unit without him.
true to the spirit of the game. For example, in Codex:
Imperial Guard an Armoured Fist squad is a Troops
choice, but you must take an infantry platoon before
you can take it. It is perfectly reasonable that a mobile
unit like this would carry out patrols, so in Combat
Patrol, the Armoured Fist squad can be taken on its
own.
OPTIONAL RULES
To maintain the ‘spirit’ of Warhammer 40,000 and
Combat Patrol consider using these optional rules to
make your game play more exciting and fun.
SCENARIO
Combat Patrol is played using the Annihilation mission
found in the Warhammer 40,000 rulebook. Even
though the mission is static you will still want to roll for
deployment to keep things interesting.
TERRAIN
Warhammer 40,000 battles are most commonly
fought on 6’x4’ tables, but since Combat Patrol is
meant to be a straightforward fire fight amongst small
forces, using such a large table or complicated terrain
will prolong game play.
This documents and its contents are not official and are in no manner endorsed by Games Workshop
(GW). Warhammer 40,000 is the intellectual property of Games Workshop. Information provided in
this document has been collected and in most cases copied directly from the following sources:
Warhammer 40,000 rulebook—4th edition page 182 by Games Workshop, 40K in 40 Minutes by Tim
Eagling and 40K in 40 Minutes Revisited by Che Webster.