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Tutorial

After the opening cinematics, the Prince will find himself at the bottom of a na
rrow ravine. You'll now need to chase Elika through the ravine. Don't worry abou
t catching up with her, just focus on the onscreen prompts. These will be teachi
ng you how to move and perform the Prince's many acrobatics. Take your time and
get used to the controls. Do the same with combat as well.
Continue to through the ravine and you'll eventually reach a massive desert. Mak
e your way across the desert towards the giant temple structure in the middle. U
se the ledges to reach the crank above where Elika and the Prince will both need
to push in order to turn it. This will open the gate front gate of the temple.
Drop down and make your way down the tall corridor. At the end you'll find a rin
g level to the right of the gate. Wall run straight up to the ring and grab onto
it, the combined weight of the two characters is needed to pull the lever. Doin
g so will open this gate which you should proceed through.
You'll enter the chamber of the Tree of Light and trigger a scene. After the sce
ne you'll do battle with Elika's father. Practice not simply blocking but deflec
ting. To deflect, tap the Block button right before the Prince is hit by a blow.
This will deflect the attack away and leave your enemy vulnerable for a short p
eriod of time. You will then be thrown into a fight with a corrupted soldier. El
ika will then join you in combat. Read the onscreen prompts to learn how to use
her in battle. Know that she can't attack from a huge distance away. You need to
be from medium to close range to use her.
After defeating the corrupted being, you'll need to quickly escape the collapsin
g temple. Use the wall running and jumping techniques you've learned to avoid th
e pitfalls as they appear in front of you. At the end you'll need to tap the Eli
ka button in midair of a jump. She will appear above you and then hurl you furth
er so you can clear the gap. This is called a Co-op Jump and you should get used
to performing them in order to leap greater distances.
Healing the Land
After the collapse of the Tree of Life Chamber and the corruption of the land, t
he game will opens up. Elika will inform you that the god of darkness, Ahriman,
is trying and about to escape a 1,000 years of imprisonment. It's up to the Prin
ce and Elika to stop Ahriman from escaping by healing the now corrupted Fertile
Grounds. You'll be taught how to use the map here. Take a look at it. There four
areas that need to be healed of corruption; the Ruined Citadel, the Vale, the R
oyal Palace, and the City of Light. Each area has a corrupted figure guarding it
and has six sections to clear. However, you won't have instant access to all th
e areas from the start. You gain access to them by activating various powers of
Ormazd. There is a total of four different powers to be activated. In order to a
ctivate them you'll need to collect Light Seeds. Light Seeds appear once you've
"healed" a section of land.
So the basic gameplay flow is as follows. Travel to a corrupted section that you
can access. Navigate yourself through the evil terrain to find the fertile grou
nd at the center of the land. Defeat the corrupted being guarding the overall ar
ea and then heal the fertile ground with Elika. Once the area has been healed, w
ander around and collect all the Light Seeds you can find and then move on to th
e next "level" you can access. The order in which you tackle the levels is compl
ete up to you. Heal fertile grounds and collect Light Seeds until you have enoug
h to activate a power plate. The first amount you'll need to collect is 60. Acti
vate any of the four powers. Now use the map to find your way to the new "levels
" this power opens up to you. These "levels" will glow on the map with the corre
sponding color.
Again, the game is open to you tackling the areas and sections within each area
in any order.
Sinking to New Depths!
You can find this achievement at the main Temple. Stand just north of it and fac
e the giant structure. Run around the outside of the temple to the left. Follow
the outside walls to the very back of the structure where you'll find a small al
cove. Step inside this alcove and drop off the ledge to land at the base of a co
rridor which is the lowest point in the game. This achievement/trophy will unloc
k automatically when you land here.
Ruined Citadel
King's Gate
One of the first four areas that you can access, the King's Gate is the entrance
level to the Ruined Citadel. Follow the onscreen prompts to learn some more adv
ance acrobatics. Make your way through the corrupted landscape. If you are ever
lost, be sure to set your destination on the map screen to the King's Gate. Then
, using Elika's compass ball will guide you directly to the fertile grounds at t
he top. There, you'll be introduced to the Hunter. Defeat the corrupted being by
using an assortment of attacks. Once he's been defeated, stand in the center of
the fertile grounds and repeatedly tap the Elika button and she'll heal this ar
ea. Backtrack through and wander around the level to collect as many Light Seeds
as you can find.
The Sun Temple
Once you've activate the Steps of Ormazd, use the red plates in this area to bou
nce around and progress towards the fertile grounds in the middle. You find vari
ous oozing blobs of corruption sliding back and forth on walls and other surface
s. They often like to attempt to block you path. If the Prince tries to run thro
ugh them, he'll be sucked in and need to be saved by Elika. Simply wait for them
to pass then quickly move past them before they backtrack. Find your way to the
fertile grounds and defeat the Hunter again. Heal the land and collect the Ligh
t Seeds.
Marshalling Ground
You'll need to use the Wings of Ormazd power to reach the fertile grounds here.
Use these yellow power plates to fly from one to another. You'll even need to st
ing together some flights with wall-running and ring-swinging. Keep going until
you reach the fertile grounds where you'll need to fight the Hunter once again.
Defeat the twisted creature and heal the land with Elika. Search around and pick
up as many Light Seeds as you can find.
Martyr's Tower
Use the yellow Wings of Ormazd plates to fly around the level as you make your w
ay towards the fertile grounds. Eventually you'll encounter the Hunter again, ho
wever, he's laid a trap for you. After you fall into the pit you'll need to clim
b your way back up. Use Elika's compass to aid you if you don't know where to go
. Once you make it out of the pit you'll face off against the Hunter. Watch out
if he turns dark-blue, you'll need to hit him with your sword to snap him out of
this more dangerous phase. Do not attack with Elika when he's like this. He wil
l grab her and toss her aside, stunning her. You will need to stand near her to
help her up. It takes her an extremely long time to get up on her own so it's be
st to aid her and get back into the fight.
Assassin's View
Once you've healed the land here, you'll find a staircase outside the large room
just below the top of the tower. There's a Wings of Ormazd plate in this room (
a yellow plate). Head down the staircase outside here and you'll find a balance
beam sticking out off the corner of the stairs. It appears to go nowhere and it
really doesn't. However, jump up and walk to the end of this beam to find the As
sassin's View which will unlock the corresponding achievement/trophy.
The Windmills
With the Step of Ormazd power plates activated, bounce around this area until yo
u reach a puzzle. You'll find two red power plates covered by metal fencing. The
re is a hole in each metal fence that can be rotated to reveal each power plate.
You can't go anywhere until you reveal both power plates with their respected h
oles at the same time. You should notice that there's two cracks. The crank on t
he right will rotate the metal fencing while the crack on the left will turn the
two blocks in between these covered power plates. It idea here is that the bloc
ks represent how much the fencing will rotate. Think of the round fencing as a c
lock face. Blue arrows mean the fence will rotate "15 minutes" while a red arrow
will rotate it "30 minutes." If the block is blank, the fencing won't move at a
ll. Play around with it until you have reveal both power plates at the same time
.
Use you're newly revealed power plates to bounce up through this room. You'll la
nd on a beam with a rotating wheel for a side wall. Wait for the wooden plank po
rtion to line up vertically then wall-run up and jump off the wall to the beams
above. Continue and you'll come to another puzzle similar to the last one but th
is one will have 3 power plates with three rotating fences to move around. It's
the same deal as before. Push the left crack to spin the blocks that represent t
he rotations of the fences and pull the right crank to rotate the fences until y
ou've reveal all three at once. This can be a bit tricky. Take a look at all the
combinations of the block symbols first and try to pre-plan your moves. After y
ou have revealed all three power plates, use them to bounce around and up above.
Follow Elika's compass up and around to find and battle the Hunter once again.
Defeat him and heal this land. Now feel free to explore the lush landscape and c
ollect Light Seeds.
Hunter's Lair
Once you have healed the 5 other sections of the Ruined Citadel area, you will b
e able to open the gates to the Hunter's Lair from The Windmills level. Enter th
e Hunter's Lair and proceed to use the red and yellow power plates to navigate t
hrough the corrupted land. You will eventually find the Hunter waiting for you.
Do battle with him once again. You'll notice he's gotten a bit more aggressive.
Watch out for his corrupted hand grab, it can be broken by hitting the Elika but
ton in time but know that it is quick. So be ready for it.
A third of the way through his health bar, the Hunter will smash the floor sendi
ng the Prince and Elika plummeting down to another platform. Here you'll face of
f against the Hunter some more. Dwindle his health down until he smashes this fl
oor. You will land in a pit and need to make your way out of it. Find your way t
o the final stone platform that is surrounded by corruption. This is where your
final showdown will take place. Defeat the Hunter here and his body will give El
ika 25 Light Seeds. There are no other Light Seeds in this level, so once the la
nd has been healed by the death of the Hunter, there's really nothing for you he
re.
The Vale
The Cauldron
One of the first four areas that you can access, The Cauldron is the entrance le
vel to The Vale. Follow the onscreen prompts to learn some more advance acrobati
cs. Make your way through the corrupted landscape. If you are ever lost, be sure
to set your destination on the map screen to The Cauldron. Then, using Elika's
compass ball will guide you directly to the fertile grounds at the top. There, y
ou'll be introduced to the Alchemist. Defeat ths corrupted being by using an ass
ortment of attacks. Once he's been defeated, stand in the center of the fertile
grounds and repeatedly tap the Elika button and she'll heal this area. Backtrack
through and wander around the level to collect as many Light Seeds as you can f
ind.
Construction Yard
Use the green power plates to run from one to the other. You'll come to four rot
ating platforms. Rotate the first one so you can jump over to the to one in the
back left. Rotate this platform so you can jump to the furtherest back one. When
you rotate this one, you'll rotate the location of all four platforms. You're g
oal is to rotate them so the platform with the single, long, beam is in the corn
er closest to the floating fertile grounds in the background. You'll now need to
make your way around in the opposite direction to reach this platform with the
longer beam. Rotate them to gain access to the next. When reach the long beam pl
atform, rotate so it point out towards the fertile grounds and jump to it. Fight
and defeat the Alchemist then heal the grounds and collect the Light Seeds.
Machinery Ground
When you enter this area, you'll basically go directly into your battle with the
Alchemist. Be sure to vary your attacks during combos, this will decrease his c
hances of blocking them. Once you have defeated this corrupted being, you'll beg
in your journey to the fertile grounds here. You'll eventually reach a rotating
wheel that you need to quickly jump though when it stops. Watch out of the corru
ption on the ground on either side of the wheel. You'll need to perform a coop j
ump to clear it. Make your way up to the top of the area where you'll find the f
ertile grounds. Heal with Elika and then search around and collect the Light See
ds.
Titanic View
The fertile grounds here is on top of what looks like the deck of a boat. Once y
ou've healed this land, walk out to the very end of the beam sticking out of the
front of the "boat" to unlock this achievement/trophy.
Reservoir
Here you're going to have to use a bunch of red plates to bounce from one to the
other. You'll also need to perform a lot of coop jumps with Elika to cross bigg
er gaps. Eventually you'll reach the fertile grounds at the base of the giant em
pty reservoir. Defeat the Alchemist using an assortment of attacks and combos. H
eal the land and collect the Light Seeds.
Heaven's Stair
Use the green power plate here to run along the outer wall and spiral around the
structure. You'll eventually find a room where you'll be ambushed by a corrupte
d creature. Defeat the creature to open the gates and proceed. Soon you will fin
d yourself in another room with four large green pillars. You'll need to climb u
p each of these and pull a switch for all four of them. You must do this quickly
as corrupted air is filling the room. Once you pull a switch, head back down to
the floor and climb another pillar. If you've pulled a switch the corresponding
power plate will be turned off to avoid any confusion. When you pulled all four
switches, take the elevator up to the top floor to find the fertile grounds. De
feat the Alchemist here, then heal the land and collect the Light Seeds from thi
s area.
The Observatory
When you have healed the other 5 areas of The Vale's region, you will be able to
open the gate into The Observatory. Use the red and green power plates to your
way on and around the blimps and other structures. You'll eventually encounter t
he Alchemist. Do battle with him and lower his health to about halfway before he
flees. You'll need to do some more power plate action until you corner the Alch
emist on the top of an extremely high platform. The edges are covered in corrupt
ion making the space very confined. Try to keep him in the middle and combo him
with everything you got. Defeat the Alchemist to be awarded with 25 Light Seeds.
After a brief scene, you'll need to quickly escape the collapsing structure and
make your way back to the entrance via power plates.
Climbing to New Heights!
Your final battle with the Alchemist takes place on top of a tall platform. Once
you defeat him, this achievement/trophy will be unlocked automatically for bein
g up here.
Royal Palace
The Cavern
One of the first four areas that you can access, The Cavern is the entrance leve
l to the Royal Palace. Follow the onscreen prompts to learn some more advance ac
robatics. Make your way through the corrupted landscape. If you are ever lost, b
e sure to set your destination on the map screen to The Cavern. Then, using Elik
a's compass ball will guide you directly to the fertile grounds at the top. Ther
e, you'll be introduced to the Concubine. The corrupted being will trap Elika wi
th some corruption and force the Prince to act alone for once. Climb up to the C
oncubine's platform and take a swing at it only to see it vanish before you. The
creature will then appear elsewhere. Repeat this process of climbing to its pos
ition and making it disappear until it appears on the fertile grounds platform i
n the middle. Defeat this corrupted being by using an assortment of attacks. Onc
e it has been defeated, stand in the center of the fertile grounds and repeatedl
y tap the Elika button and she'll heal this area. Backtrack through and wander a
round the level to collect as many Light Seeds as you can find.
Royal Gardens
After a short ride on a couple power plates, you will find yourself with a pair
of puzzles to solve. The goal of each of them is the same, get the corrupted wat
er from the pool in the corner to drain into the ditch in the opposite corner. Y
ou need to connect the small round pools together to pour the water into the dit
ch. Notice the small light gray notches around the pools. Each pool has a variou
s number of these. When you rotate the cranks, you will rotate the rims of the p
ools surrounding the crank. Needless to say, you'll need to do some fiddling to
get it to work right. Know that You do not need to fill all the pools with water
. You just need to use whatever ones are necessary to fill the ditch in the othe
r corner.
For the left pools, start by turning the upper left crank clockwise once. The Co
rruption will fill the two pools on the left. Next, turn the lower left crank co
unterclockwise once. The Corruption will fill four more pools to the right. Afte
r that, turn the upper right crank counterclockwise once. The four pools you jus
t filled will empty. Finally, turn the lower right crank clockwise once. Enough
pools will fill to connect to the ditch at the other end.
For the right pools, start by turning the upper right crank clockwise once. The
Corruption will fill the three pools above and to the right of you. Next, turn t
he lower right crank counterclockwise once. Nothing will happen at this point. A
fter that, turn the upper left crank clockwise once. Again, nothing will happen.
Finally, turn the lower left crank twice in either direction. The Corruption wi
ll fill several pools to connect to the ditch on the other side.
With both sides filled, the platform in the middle will raise allowing you to re
ach the power plate. You will then encounter the Concubine once again. Defeat he
r, heal the land and collect the Light Seeds from this area.
Spire of Dreams
Find your way to the Spire of Dreams. Once there, use the Hand of Ormazd power p
late (the blue one) climb up the large circular tower. The Prince and Elika will
need to push the crank around in the middle to raise a platform. When it stops,
Elika will be trapped by the Concubine's magic. The Prince will need to make hi
s way around the tower, slicing all the Concubine's illusions along the way. Onc
e you do that, Elika will be freed and you'll need to make you way around again
and then up to the higher level. There you'll find another rotating crank to pul
l to raise this platform to the very top of the tower. At the top you'll do batt
le with the Concubine herself. Watch out and be ready for her numerous quicktime
event attacks. Combo her with a variety of attacks to defeat her. Heal the land
and collect the Light Seeds once she's been defeated.
Royal Spire
Here you'll find yourself inside another tower that needs to be climbed. You'll
need to jump up to the Hands of Ormazd power plate that is on rotating structure
in the middle of the tower. Time your jump just before the power plate is revea
led. Continue your journey spiraling around the inside of the tower. You'll enco
unter a bunch of power plates and a lot of long jumps that you'll need Elika's h
elp crossing. Basically, keep you finger near the Elika magic button and be read
y to use it a lot. Once you finally reach the top of the spire you'll do battle
with the Concubine. Defeat the evil corrupted woman and heal the land with Elika
then collect the Light Seeds.
Coronation Hall
Use the yellow power plate near the entrance of the Coronation Hall. When you re
ach the fertile ground beyond the gap, Elika will be captured by some Corruption
and you'll need to run around and hit the Concubine's illusions. Follow down th
e hall and you'll end up sliding down a ramp. Eventually you'll find yourself on
a large round platform chasing her illusions around. Keep hitting them until El
ika is freed. Begin to make your way up and around the room. The Concubine will
then send a fluttering corrupted bird after you. Quickly make your ascent to sta
y ahead of this creature and climb your way back up to the top. Here you'll face
off against the evil Concubine once again. Defeat her and heal this land then b
egin to collect the Light Seeds.
The Palace Rooms
Once you have healed all the other lands in the Royal Palace, you will be able t
o open the corrupted gates into The Palace Rooms. Use the power plates to make y
our way through the area and you'll eventually find the Concubine. Do battle wit
h her and once you've removed about a third of her health, she'll flee. You'll n
eed to use some more power plates to fly around to the next room and fight her a
gain. You'll need to remove another third of health from her before she flees to
the final room. Again, use to the power plates to reach her. Once you arrive in
the last room, Elika will disappear then several Elika will appear in the room
and just stand there. You can run around and hit them but they'll keep reappeari
ng. Instead, jump off the ledge of the balcony and the real Elika will come to y
our aid. After you do this, the final battle with the Concubine will begin. Be r
eady for any number of her quicktime event attacks, you should be familiar with
them by now. Be sure to use your complete arsenal of attacks for variety of comb
os. Simply using the sword attack won't get you too far. Defeat the Concubine an
d Elika will receive 25 more Light Seeds.
City of Light
City Gate
One of the first four areas that you can access, the City Gate is the entrance l
evel to the City of Light. Follow the onscreen prompts to learn some more advanc
e acrobatics. Make your way through the corrupted landscape. If you are ever los
t, be sure to set your destination on the map screen to City Gate. Then, using E
lika's compass ball will guide you directly to the fertile grounds at the top. T
here, you'll be introduced to the Warrior. This massive beast cannot be damaged
by normal attacks here. You'll need to hit him which will make him step back. Do
this repeatedly to basically push him off the ledge of the battle ground. Once
he's been defeated, stand in the center of the fertile grounds and repeatedly ta
p the Elika button and she'll heal this area. Backtrack through and wander aroun
d the level to collect as many Light Seeds as you can find.
Tower of Ahriman
Here you'll need to climb up to the top of the tower. Use the various Hand of Or
mazd power plates to aid you in your climb. You'll need to pull on some ring lev
ers to lower man-made ledges for you to use to shimmy across. You'll eventually
come to a tall wall with two round dishes with L-shaped fissures on them. You'll
need to rotate them so they both make a right-side up "L." Use the crank on the
right, then jump across to the other platform and rotate the second crank then
pull the ring lever. Jump back to the first platform then climb up the wall usin
g the ledges you lowered and the rotated dishes to reach the very top. Once up t
here, you'll need to face the Warrior again. Lure him to the edge of the platfor
m and then wail on him until you push him over the edge. This is the only way to
defeat the massive creature. Heal the land and collect the Light Seeds.
Tower of Ormazd
Enter the tower and use the Breath of Ormazd power plate to up the wall. Be sure
to avoid the corruption along the left and use the curved corner to run over to
the balcony on the right. You'll now find yourself trapped in a large room with
the Warrior and no edge to push him off. Instead, you'll need to push him into
the three pillars in the corners of the room. Don't bother attacking him in the
middle, simply hold block and back up to a pillar in a corner. Put you back agai
nst it and wait for him to approach and attack. Use an acrobatic move to get on
the outside of the giant creature then launch an attack on him with his back to
the pillar. It will trigger an event where Elika and the Prince are under the Wa
rrior's foot pushing him back. Win this by rapidly tapping the sword button and
you'll shove the Warrior into the pillar doing massive damage to him. It is impo
rtant to know that you cannot perform this move without Elika. If she is knocked
down, be sure to stand near Elika to help her to her feet. Repeat this process
two more times to defeat the Warrior. Now continue to climb up to the top of the
tower. When you reach the fertile grounds, a small scene will be triggered and
you'll then need to slide your way down to the base of the tower. Slide, coop ju
mp, and wall-run your way down the tower to finally heal the fertile grounds.
Queen's Tower
Here you'll need to stir together several Breath of Ormazd power plate runs. It
can prove to be tricky as some of the paths have obstacles and corrupted tentacl
es you'll need to avoid. It may take a few tries and some memorization to weave
around the posts and tentacles. If you hit something, you'll have to start at th
e very bottom again. That is until you reach a balcony. Once you've worked your
way up the inside of the tower to the balcony, you'll need to perform some more
power plate running along the outside of the tower. Eventually you'll find yours
elf on the very top. The Warrior is waiting for you in what appears to be a seal
ed off room. A gate will eventually open exposing an edge to push him off of. Qu
ickly move and put your back to the exposed edge. When the Warrior closes in, sw
itch positions with him then attack him until he tries to stomp on you. As long
as Elika is standing for this attack, you'll go into a small event which you'll
need to rapidly tap the sword attack button to overpower the creature and push o
ff the cliff. Heal the land and collect the Light Seeds.
City of Light
Set your destination to the City of Light in the map screen and flowing Elika's
orb to the fertile grounds in the center. It's a pretty short trip. Here you'll
do battle with the Warrior once again. With no cliffs to push him off or pillars
to shove him into, you're going to have to trap him in the cage. Quickly move t
he Prince and Elika into the cage themselves. Put their backs to the back wall a
nd wait for the Warrior to approach. It's almost easiest to simply stay in this
position until the creature triggers the even where the Prince and Elika holds h
is foot back from stomping on them. Success will mean you'll roll directly under
his legs and put the Warrior's back to the wall. Now you need to get this event
to happen again now that the beast is cornered in the cage. Successfully hold h
is foot off with him in the cage and the Prince will quickly hit the cage door l
ever to trap the Warrior behind the bars. Heal the land and collect the Light Se
eds.
Warrior's Fortress
Use the various power plates to make your way through the fortress. You will eve
ntually face off against the Warrior on a platform with corruption around the ed
ges, except for one small portion. Move to this empty ledge and put your back to
it and wait for the Warrior to approach you. If you're as far back as you can g
o, after blocking one swing from the beast you'll trigger an event where you and
Elika hold off his foot. Rapidly tap the sword button to win this battle and yo
u'll end up on the opposite side of the creature. Attack with Elika when it's ba
ck is to the open ledge and you'll trigger that same event. Winning in this posi
tion however will push him over the ledge.
After a small scene, you'll need to slide and leap to various other slides. Even
tually you'll land on solid ground only to be attacked by the Warrior once again
. He's on fire this time and your attacks are basically useless. The fire is dam
aging him however so all you need to is hold the block button and do circles aro
und the monster until he's health has been completely depleted. Once the Warrior
dies, carry Elika towards the ledge with the green power plate on the opposite
wall. Once she's back on her feet use the plate to make your way back to the ent
rance of the fortress.
Temple Finale
Once you have healed all four regions and defeat each of the corrupted beings ho
lding them, you'll need to make your way back to the main temple. Before enterin
g the temple you'll want to complete any remaining tasks you'd like to do. Wheth
er that's collecting more Light Seeds or completing some of the speed runs for a
chievements and trophies. When you are ready to finish the game, enter the templ
e via the staircase on the left.
Head down the long corridor and you'll step out onto a balcony where Elika's fat
her reappears. You'll need to do battle with her now corrupted dad. Watch for hi
s shifts in color and hit him with the corresponding attack to break him of his
near invincibility. His quicktime event attacks are fast which means you'll need
to react quickly. Stay on your toes and you shouldn't have too much trouble def
eating him.
After defeating Elika's father, you'll finally face off against Ahriman. You'll
be seeing through the eyes of Ahriman as you play the Prince in the background.
You need to quickly make your way to the glowing plate in the vines. Hang out in
side the plate's borders and it will protect you from the corruption that splash
es up on the wall. You goal is to basically make your way along the wall to the
right. Avoid Ahriman's punches and taking shelter in the safety of the these glo
wing plates. You'll need to be quick and you'll need to be fluid to survive. Eve
ntually you'll come to a fertile ground on top of a platform. Heal this area to
damage Ahriman. You'll need to do this two more so keep moving to the right unti
l you find the next two. Once you've healed all three fertile grounds in this ch
amber. Jump up to the red power plate and bounce around the room on other plates
until you land inside Ahriman. Once inside. rapidly tap the Elika button to def
eat the god and heal the lands.
When the scene has concluded and Elika has re-imprisoned Ahriman, carry Elika up
the ramp and down the corridor back outside while the credits roll. Lay Elika o
n the table just outside then run across the desert toward one of the four glowi
ng threes. Climb up to the tree's platform and cut it with your sword. Proceed t
o make your way to each tree and cut it down. Once all four trees have been dest
royed, head back inside the temple and into the sacred tree's chamber. Destroy t
he tree you've spent the whole game trying to heal and carry the Light Seed back
outside to Elika. Doing so will complete the game.

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