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SyFlex - The Cloth Simulator

Home SyFlex in a Commercial for Aditya Birla


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Movie wmv - 16MB

What
Corporate Identity movie
Who
Client: ADITYA BIRLA GROUP
Special Effects: JCS postproductions
Creative Director: Ilan Bouni
Art Director: Yaron Yashinski
Director: Yariv Gaber
3D Artists: Haim Sarusi,Ofer Shafir,Saar Galown, Tal
Fisher & Vook Apshtein
Head of Composting: Yaron Yashinski
Where
JCS used syFlex extensively in the production of this
commercial. Almost every frame where the huge flag is
seen has syFlex involved...

Special interview with the JCS team

http://www.syflex.biz/gallery_jcs.html (1 of 3)1/28/2005 2:38:42 PM


SyFlex - The Cloth Simulator

In February 2004, Syflex received a thank-you email


from Post Production house, JCS. Head of 3D
department, Haim Surusi, wrote:

"We have just finished a big project here at JCS. Syflex


was the key for the success of this project. 95% of the
cloth in this commercial is Syflex. We wish to thank you
for this great software"

We loved the email, and loved the commercial even


more. So we spoke with Ilan Bouni, Creative Director,
and Haim Sarusi, 3D Lead Artist about their work on the
"India Project"

The commercial was created for ADITYA BIRLA GROUP,


one of the biggest companies in India. The 60 second
long piece follows a man running across eight landmarks
in the world, holding the company's flag. Each landmark
represents a brand of ADITYA BIRLA GROUP in the world.
In every shot the flag appears, transforming its shape
and performing a new spectacle.

Syflex: How was the flag concept developed?

Ilan: The Indian ad agency came up with the initial


concept of a man running across the world holding a flag.
They hired director Yariv Gaber, who took this idea a few
steps farther, turning the flag into the focal point of the
commercial. The flag became the vehicle that moves the
running man from pyramids in Egypt to the Great wall of
China, from the Niagara Falls to the Opera house in
Australia.

The flag was originally created in real cloth to be shot


live, but the team at JCS ended up using a 3D flag,
simulated with SyFlex in nearly all of the shots.

Haim: The character was shot on blue screen, and the


backgrounds are made out of live shots combined with
3D work. On top of all that, there is the main star, the
flag. SyFlex gave us the flexibility we needed to create
such complex combination of imagery, human movement
and cloth movement.

We had a dedicated team of four 3D artists, who learned


Syflex for that project. We first developed the look and
feel of the material, and then the techniques to make the
flag perform and be in synch with the human character.

Syflex: How did you give the right characteristics to the


flag?

Ilan: I brought fabrics and references with me from


India, and we explored the qualities of the real materials
before going to the 3D. Later we even based the "mass"
parameter in SyFlex on real measurements of the weight
and size of the actual fabric. We discovered that this was
the right way to reach a fabric that behaved in the way
we wanted.

http://www.syflex.biz/gallery_jcs.html (2 of 3)1/28/2005 2:38:42 PM


SyFlex - The Cloth Simulator

Syflex: How did you reach the right movements?

Ilan: Every day we would put 5000 frames of simulation


to render at night, and came back in the morning to
choose the parts that work best for our purposes!

Syflex: What were the resolutions you dealt with?

Ilan: Huge. We needed the flag to be big enough to


cover the pyramids!.

Haim: SyFlex works very fast with cloth as big as


300x300 polygons. To add more details we used a
displacement map

Syflex: What was the most challenging shot?

Ilan: Every shot brought a new challenge, and there


were more than 50 shots!!
Haim: One of the trickiest shot to get right was the one
with the tree. It took us some time to figure out how to
create the effect of the tree "giving birth" to the pieces of
cloth. We ended up animating the cloth flying into the
tree, and then reversing the animation

Ofer Shafir, Technical Lead on the project, enters the


room, to see who Syflex is... He tells us that there were
two key solutions in the work on the "Indian Challenge":
Turning the simulations into shape (baking) before
applying any manipulations (such as reversing the
animation in the tree shot), and rendering those banks of
5,000 frames every night.

"SyFlex is fast, accessible and friendly" Ofer concludes.

"SyFlex was so easy to learn, it took us one hour to


understand how to work with it" Adds Haim.

Copyright © 2002-2004 Syflex LLC. All rights reserved.

http://www.syflex.biz/gallery_jcs.html (3 of 3)1/28/2005 2:38:42 PM


SyFlex - The Cloth Simulator

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Home
News
Features
Gallery Character Cape
Testimonials Rob O'Neill of "Blank" is sharing here
FAQ his knowledge of how to make a basic
Tutorials character cape by implementing pins,
Free Stuff collisions, forces, and one little
Forum script....

Hanging Laundry
In this first tutorial from Syflex, you
get to try the very basics of the cloth
simulator. Well, that is, if you have it.
Otherwise, you can just watch (there
are some movies, too).

Deforming Skin
Quebec based TD, Jean-Francois Fortin
is using syCloth in syFlex 3.0 to make
skin. In this tutorial, you can also get
a glimpse of Jean-Francois's muscles
system.

Flickering Flag
This tutorial combines a basic flag
animation, with a displacement map
trick from TD Haim Sarusi, adding a
rippling effect, cheaply.

http://www.syflex.biz/tut.html (1 of 2)11/3/2006 8:17:40 AM


SyFlex - The Cloth Simulator

Using SyFlex as a Deformer


This free lesson from Digital Tutors
will teach you how to set up simple
SyFlex objects to drive more complex
geometry using a Wrap Deformer.

Rendering SyFlex Cloth as a


Sub-D Surface
This free lesson from Digital Tutors
shows you how to set up SyFlex cloth
on a surface and then render the
surface as a sub-divisional surface.

Cloth Simulation with SyFlex


3D artist Mauro Frau goes through
some SyFlex techniques, in a tutorial
posted on CG Underground.
Although the tutorial refers to XSI 5.0,
non-xsi artists might also find it
useful.

Copyright © 2002-2006 Syflex LLC. All rights reserved.

http://www.syflex.biz/tut.html (2 of 2)11/3/2006 8:17:40 AM


SyFlex - The Cloth Simulator

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Home
News CHARACTER CAPE
Features
Rob O'Neill: Make a cape and work with collisions
Gallery
Testimonials Rob O'Neill has
FAQ experimented with cape-
Tutorials making while in early
Cape stages of production of
Free Stuff his super-hero short film,
"Blank". Rob is sharing
Forum
here his knowledge of
how to make a basic
character cape by
implementing pins,
collisions, forces, and one
little script...
Rob used Maya 6.5 for
this tutorial, and started
by constructing a
demonstration torso and a cape. You can build your own geometry, or
download this Maya Scene, where you will find a ready-made torso, and
cape. These are both straight forward polygonal models created in Maya.

01. BUILD YOUR ASSETS:


If you are building your
own assets for this
tutorial it may be
worthwhile to match the
scale of the example file
as the simulation settings
described below are
somewhat size
dependent. In any case
your polygonal objects
can be anywhere in the
scene but make sure your
cape is in the place you
desire in relation to the
body and make sure to
Creating and positioning the poly shapes freeze its transformations
(and I would generally delete history on a simulated object).

02. CREATE CLOTH, turn the cape geometry into a syCloth:


Select your cape, and
turn it into a syCloth, by
calling:
Syflex > Cloth >
Create Cloth
The cape shape is now a

http://www.syflex.biz/tut_cape.html (1 of 5)11/3/2006 8:18:10 AM


SyFlex - The Cloth Simulator

syCloth and a T-shirt icon


appeared in the middle of
the grid. This icon can be
moved and scaled, and is
handy in many situations.
You can easily select the
syCloth by selecting it.
Each force and constraint
comes with their own
special icon.

03. ATTACH THE CAPE TO THE BODY GEOMETRY:


Before you do anything
else it's time to attach the
cape to the body. In this
case, we are going to use
Creating and positioning the poly shapes pins to connect all
touching points of the
cape to the body
geometry. Select the
vertices to be pinned, and
the related body
geometry, then call:
Syflex > Constraints
> Pin
Considering that we are
dealing with fairly high
resolution geometry, the
task of doing this one
cape vertex at a time
seems daunting so I've
Adding a lot of pins procedurally written a small script that
you can run to attach all the selected vertices to the supplied geometry:

global proc roboSyflexMakePin(string $inputSurface)


{
string $pointsSelected[] = `filterExpand -ex true -sm 31`;
string $singlePoint;
for($singlePoint in $pointsSelected)
{
select -r $singlePoint;
select -add $inputSurface;
syCreatePin;
}
}

In the case of the tutorial file you would (after sourcing it) select the
cape vertices you want to pin and make this call from the script editor:
roboSyflexMakePin body_geom
Running the script, you'll notice that after a few seconds, each cape
vertex selected will have a little pin icon attached to it. You'll want to
group these many pins together to keep your scene neat.

http://www.syflex.biz/tut_cape.html (2 of 5)11/3/2006 8:18:10 AM


SyFlex - The Cloth Simulator

04. DEFINE THE EXTERNAL FORCES:


The starting point for me in
creating a cloth simulation is
attaching gravity to the object.
Select the syCloth, and call:
Syflex > Forces > Create
Gravity
The next thing to do is to
tone down the motion a bit by
Gravity settings adding a damping force. Select
the syCloth again and call:
Syflex > Forces > Create
Damp
The images here represent
the settings needed to get the
same results as the tutorial.
Damp settings As always, by turning
"Active" off, you can mute the
force temporarily. This is really
useful for testing. When adding forces it's a good idea to simulate your
cloth to see how the force actually affects it, layering and isolating each
force is the best way to become familiar with them.

05. TUNE THE SYCLOTH ATTRIBUTES:


Now it is time to adjust out
syCloth settings directly. I
increased the "mass density"
to have the cloth behave as if
it's heavier or thicker fabric. I
also turned up the stretch,
shear and bend stiffness and
their associated damp to also
give the impression that this
material is thick. In my world
the character's capes are a
heavy material, your world
may differ. The stretch, shear
and bend attributes are your
main controls for describing
the nature of your cloth's
motion.

syCloth attribute settings We added self collision by


entering a small value in "Self
Envelope". Collisions tend to make the simulation slower, so use them
sparingly. Here, the "Self Envelope" value prevented the cape from
penetrating itself.
Keeping "Self Side" at 0 has us detecting collisions on both sides of the
cloth object.

06. ADDING THE BODY COLLISIONS:


For the proper behavior of our
cape we need to make it collide
with the character's body. In

http://www.syflex.biz/tut_cape.html (3 of 5)11/3/2006 8:18:10 AM


SyFlex - The Cloth Simulator

SyFlex this is pretty straight-


forward. You will want to select
the syCloth, and the geometry
to collide with and call:
Syflex > Collisions >
Create Collider
Running your simulation now
will reveal your cape hitting the
body but not going through it.
To clean this up a bit, we'll
adjust the syCollide node's
attributes. In the case of this
geometry I've increased the "Envelope_ext" to 0.05 to give myself a little
more padding between the cape and the geometry at the moment of
collision. Depending on your models and the speed of the character/cloth
Collision settings
motion at the time of collision these may require further tuning. I've also
put a small value in the "Friction" attribute so the cape sticks to the
geometry a little. The envelopes and friction settings are the ones I adjust
most to get the best results. Each polygonal object required for collision
would have its own syCollide node.

07. ADDING MOTION VIA WIND AND TURBULENCE:


As we are showing our cape
in a static shot we will add
some wind forces to give it a
little life.
Syflex > Forces > Wind
In our example we tone
down the "WindZ" attribute to
-0.001 and the "DeltaWindZ"
to 0.0001 to give the
impression that we're
experiencing gusting winds
To create additional variation
to the movement of the cape,
we applied Turbulence.
Wind settings
Select the syCloth and call:
Syflex > Forces >
Turbulence
Turbulence creates
movement offsets for each
"square" of a grid which you
define in the "Grid Size"
attribute.

Turbulence settings

08. SIMULATE, CACHE, AND RENDER:


Once your
settings are where
you would like
them and you're
getting the results
you want it's a

http://www.syflex.biz/tut_cape.html (4 of 5)11/3/2006 8:18:10 AM


SyFlex - The Cloth Simulator

good idea to set


the cache path for
your syCloth
object. This allows
you to bake out
your simulation
and lock it for
rendering across
multiple machines.

Render and enjoy.

Cache path

The final wrap up movie. QT 283KB

Rob is the Studio Technical Director at Eyebeam in NYC and was previously a Character
Technical Director at PDI/Dreamworks. You can reach him at: rob[at]morphometric.com

In-depth information about every aspect of syFlex, including the elements used in this tutorial,
are available in the software documentation. If you have any additional questions, do contact
us at: users@syflex.biz

Copyright © 2002-2006 Syflex LLC. All rights reserved.

http://www.syflex.biz/tut_cape.html (5 of 5)11/3/2006 8:18:10 AM


Digital-Tutors - SyFlex : Essentials : Using SyFlex as a Deformer

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SyFlex / Essentials / Using SyFlex as a Deformer

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