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v1.2 (2006-12-02)
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- Full Long range mode (LONG_RANGE_SHOOTER option): the homunculus doesn't move
and just shots bolts from far (Filir
and Vanilmirth only).
- Tries to detect frozen or trapped monster, and mosters that have been hit by a
rea spells (ADV_MOTION_CHECK option).
This works with agressive monsters only and sometime it can give false positiv
es, so it's optional (default = off).
[devloped since experimental version 1.1.3 (2006-11-25)]
- Durations of Flitting, Accelerated Flight, Bulwark, and Urgent Escape are calc
ulated automatically
- Movement protection, that filters any movement and prevents the homunculus to
move out of range
- Other minor changes: improved working with turtles that do aid potion on other
montsters. Improved skill temporization. Some minor fixes for PvP mods. The hom
unculus stops circling if a target is on
sight. Revision of many functions and small optimizations.
Updates:
- 1.2.2 (2006-12-22): added some checking even when "follow at once" option is d
isabled [thanks to dolseni for the suggestion] improved the movement protection
filter.
- 1.2.1 (2006-12-17), first official v1.2 release: checked any new feature intro
duced in the test versions and done many fixes and fine tuning. Main fixes are:
turtles casting potion pitcher and protected Move (if the homunculus was moving
out of range, he/she then stopped at the current position, but if the current po
sition was already out of range, it started an infinte Move call until you get a
stak overflow. Now it works as intended and it returns in range) [special thank
s to Maephis for testing]
- Test and Pre-Release versions: can work with obsolete configuration files, aut
ocalc duration for some homunculus skills and better timings [thanks to Cain* fo
r testing and suggestions], added protected Move [thanks to Isotta for feedbacks
], testing for full long range mode, movements, friendly modes, and optimization
s.
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v1.1 (2006-11-20)
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- In the tact list, you can disable alchemist auto attacks (AAA) for any monster
to which they are ineffective.
E.g.: if you are using a fireblend, you can set high orcs (that are fire monst
ers) as not a target for your
firebolts. Else you can choose the level of your bolt for any kind of monster.
Values are: -1 = OFF (no AAA),
0 = standard level (the usual common value), 1..10 = skill level to use agains
t this monster.
- Tomahawk throwing is supported
- Interception can be aided by alchemist bolts (BOLTS_ON_CHASE_ST option)
Updates:
- 1.1.1/.2 (2006-11-22/23): some anti bug-position workaround.
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v1.0 (2006-08-16)
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- Friend list
- Support for Mods (custom changes) [since beta 4]
- Vanilmirth and Filir can do long range attacks [since 1.0 beta 3 and 1.0.1, re
spectively]
- Many optimizations, new options and fixes
Updates:
- 1.0.1 (2006-11-06): added Filir long range [thanks to FullSmile for the sugg
estion], some minor fixes.
- 1.0.0 (2006-09-09): some optimizations, attack-count fixed.
- 1.0 RC3 (2006-09-05): fixed attack_weak, that got bugged in RC2.
- 1.0 RC2 (2006-09-01): added react_1st and react_last behaviours.
- 1.0 RC1 (2006-08-31): skill levels can be choosen in the tact list; some chang
es on the mod system, so that now
you can choose the mod in the control panel.
- 1.0 Beta 5 (2006-08-29): Many "fine tuning", fixes, and new options ("don't at
tack moving targets", "don't detect
out of potion", "finish your enemies first"), fixed bathory web bug (Beta 5E)
[thanks to Zelgatis, Kirylancero
and others for testing]
- 1.0 Beta 4 (2006-08-21): Added a basic support for 3rd party custom scripts [t
hanks to Eclipse1 for the
suggestion], many performance optimizations have been done, "out of potion det
ection" has been improved, bolts
delays and conditions should allow aid potion now [thanks to Dispari Scuro, Fo
mbo, Love Story, Kaliumcyanid and
Kabu for testing], increased following speed a lot. R3 (2006-08-22): target sw
itching to help the owner in battle
is now an option (HELP_OWNER_1ST) [thanks to Kaliumcyanid for the suggestion],
increased range tollerance for
FOLLOW_AT_ONCE [thanks to Tsunami for the suggestion]
- 1.0 Beta 3 (2006-08-19): You can now configure the level of the homunculus and
alchemist skills; Vanilmirth can
now cast Caprice from far (long range); weapons bolt can be casted from far to
o; Auto Aid Potion can be casted in
idle mode too; the AI now doesn't forget the follow mode (alt+t) when you tele
port away / change map / relog;
Some improvements to the follow mode [thanks to HauNix, Dispari Scuro, Kaliumc
yanid, Love Story, and any other who
tested Beta 2 and wrote feedbacks] moreover AAP now stops when you are out of
potion; added an option to follow the
alchemist at once, if he/she moves away during a battle. Vanilmirth can cast b
olts while he does evasive maneuvers.
And many small fixes.
- 1.0 Beta 2: attack_weak priority fixed, coward mode fixed, improved obstacle a
void algorithm (a little).
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v0.9 (2006-08-13)
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- Tact list: this is much more sophisticated than the old ignore-list and now yo
u can specify priorities and many
different behaviours and skill usage for each monster in the list.
Updates:
- 0.9.3 (2006-08-14) added attack_weak mode [2], fixed some priority checkings,
added Wild Rose to the default
tact-list (this monster could appear in cities)
- 0.9.2 AI for Amistr Bulwark is ready [1]
[1] = thanks to Maou for contributions and testing
[2] = thanks to Kirylancero for testing and the suggestion
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v0.8 (2006-08-01)
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- Alchemist Auto Attacks: Auto Cart Revolution (ACR)
Updates:
- 0.8.8 (2006-08-09) improved block detection [1], changed default config to pas
sive values, improved Anti-KS system
- 0.8.7 (2006-08-05) changed minHP (from v0.8.4) to HP range [1]
- 0.8.6 (2006-08-05) fixed "archers" bug [1]: archers no longers stop the homunc
ulus
- 0.8.5 (2006-08-04) option to disable circle (on idle) around the owner [2]
- 0.8.4 (2006-08-03) refined auto aid potion choices [1], minHP for alchemist au
to-attacks
- 0.8.3 (2006-08-02) added ACR_MinEnemies option (Cart Revolution's minimum enem
ies)[1], added SP check for alchemist
auto-attacks [1], more adjustments on evading manouvres, fixed alchemist auto-
attacks on plants
- 0.8.2 behaviour adjustments and fixes
- 0.8.1 extended with weapon-based skill (eg: cold bolt with an ice falchion)
[1] = thanks to Zelgatis for the feedbacks
[2] = thanks to Mielik for the feedbacks
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v0.7 (2006-07-30)
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- This version doesn't waste SP on easy targets: no longer skills are casted at
mushrooms, plants or some monsters
that you can kill in less than a second.
Updates:
- 0.7.1 fixed Lif trying to heal herself [thanks to Azari for testing Lif]
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v0.6 (2006-07-29)
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- Lif's can cast Healing Touch
Updates:
- 0.6.5: if you move away from your homunculus when he/she was fighting, the AI
stops to attack and follow you
[thanks to Tony Stealer for the suggestion]
- 0.6.3..4: fine tuning
- 0.6.1..2: bug fixes
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v0.5 (2006-07-29)
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- Auto Aid Potion (AAP)
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v0.4 (2006-07-29)
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- configuration file (Config.lua)
- some features have been improved
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v0.3 (2006-07-29)
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- Vanilmirth can cast Chaotic Blessings
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v0.2 (2006-07-28)
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- aggressive with no KS
- ignore list
- improved auto-skill
v0.1 (2006-07-28)

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