Escolar Documentos
Profissional Documentos
Cultura Documentos
January 8, 2011
HQ
Kh^
arn the Betrayer Cost: 165 pts
WS BS S T W I A Ld Sv
Kh^
arn the Betrayer 7 5 4 4 3 5 5 10 2+
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Daemon Prince Cost: 100 pts
WS BS S T W I A Ld Sv
Daemon Prince 7 4 5 5 4 5 4 10 3+/5+
Options:
• May choose any of the following:
- Collar of Khorne ......................... 5 pts
- visage ................................... 5 pts
- personal icon ............................ 5 pts
- daemonic fire ............................ 5 pts
- furious charge ........................... 10 pts
- Rage of Khorne ........................... 15 pts
- feel no pain ............................. 15 pts
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Elites
Chosen of Khorne
Pts/Model WS BS S T W I A Ld Sv
Chosen 21 5 4 4 4 1 4 2 9 3+
Skull Champion +10 5 4 4 4 1 4 3 10 3+
Dedicated Transport: May select a Chaos Rhino (see pg. ?? for point costs)
Khorne Terminators
Pts/Model WS BS S T W I A Ld Sv
Khorne Terminator 28 5 4 4 4 1 4 3 9 2+/5+
Skull Champion +10 5 4 4 4 1 4 4 10 2+/5+
Dedicated Transport: May select a Chaos Land Raider (see pg. ?? for point costs)
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Possessed Chaos Space Marines
Pts/Model WS BS S T W I A Ld Sv
Possessed 21 4 4 5 4 1 4 2 9 3+/5+
Skull Champion +10 5 4 5 4 1 4 3 10 3+/5+
Dedicated Transport: May select a Chaos Rhino (see pg. ?? for point costs)
Skullcleavers of Khorne
Pts/Model WS BS S T W I A Ld Sv
Skullcleaver 26 4 0 5 4 1 4 2 10 3+/5+
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Troops
Khorne Berzerkers
Pts/Model WS BS S T W I A Ld Sv
Berzerker 18 4 4 4 4 1 4 2 9 3+
Skull Champion +15 5 4 4 4 1 4 3 10 3+
Dedicated Transport: May select a Chaos Rhino (see pg. ?? for point costs)
Unit Composition: Unit Type: He may replace his chainsword and/or bolt pistol
• 1 Skull Champion • Infantry with one of the following:
4 - 19 Inductees - khornate chain axe ....................... 1 pt
Special Rules: - great weapon ............................. 5 pts
Wargear: Skull Champion: - power weapon, plasma pistol .............. 15 pts
Inductees: • Fearless - power fist ............................... 25 pts
• Power armour • Essence of Khorne • Any model may replace their bolter with a:
• Bolter - bolt pistol ................................ f ree
• Bolt pistol • One Inductee may replace his bolter with
Skull Champion: one of the following:
• Power armour - flamer ................................... 5 pts
• Bolt pistol - meltagun ................................. 10 pts
• Chainsword - plasma gun, plasma pistol ................ 15 pts
• Mark of Khorne • If the squad numbers ten or more models, an
(included in profile) additional Inductee may replace their bolter with
one of the following:
Options: - flamer ................................... 5 pts
• The skull champion may be given: - meltagun ................................. 10 pts
- personal icon ............................ 5 pts - plasma gun, plasma pistol ................ 15 pts
- meltabombs ............................... 5 pts
Dedicated Transport: May select a Chaos Rhino (see pg. ?? for point costs)
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Bloodletters of Khorne
Pts/Model WS BS S T W I A Ld Sv
Bloodletter 16 4 0 4 4 1 4 2 8 -/5+
Dedicated Transports
Chaos Rhino Cost: 35 pts
Armour
BS F S R
Rhino 4 11 11 10
Unit Type: Fire Points: • One of the following pintle mounted weapons:
• Tank • 1 - twin-linked bolter ....................... 5 pts
- combi-flamer, -melta, -plasma ............ 10 pts
Wargear: Access Points: - havoc launcher ........................... 15 pts
• Twin-linked bolter • 3 - side and
• Smoke launchers rear hatches Transport:
• Searchlight • The Chaos Rhino can carry up to ten models.
Special Rules: • Models in Terminator armour and daemons may not
• Repair be transported.
Options:
• May take any of the following upgrades:
- dozer blade .............................. 5 pts
- extra armour ............................. 15 pts
- daemonic possession ...................... 20 pts
- destroyer ................................ 20 pts
- mutated hull ............................. 30 pts
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Fast Attack
Berzerker Bikers
Pts/Model WS BS S T W I A Ld Sv
Berzerker Bikers 33 4 4 4 4(5) 1 4 2 9 3+
Skull Champion +15 5 4 4 4(5) 1 4 3 10 3+
Juggernauts of Khorne
Cost: 40 points
Pts/Model WS BS S T W I A Ld Sv
Juggernaut 40 4 0 5 5 2 4 3 9 3+/5+
Bloodcrusher +20 4 0 5 5 2 4 4 9 3+/5+
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Heavy Support
Chaos Predator Cost: 70 pts
Armour
BS F S R
Predator 4 13 11 10
Composition:
• 1 Chaos Land Raider Special Rules:
• Assault Vehicle
Unit Type:
• Vehicle(Tank) Options:
• May take any of the following:
Wargear: - dozer blade .............................. 5 pts
• Twin-linked heavy bolter - extra armour ............................. 15 pts
• Two twin-linked lascannons - daemonic possession ...................... 20 pts
• Smoke launchers - destroyer ................................ 20 pts
• Searchlight • May take one of the following pintle mounted weapons:
- twin-linked bolter ....................... 5 pts
Transport Capacity: - combi-weapon ............................. 10 pts
• Ten models - havoc launcher ........................... 15 pts
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Defiler Cost: 150 pts
Armour
WS BS S F S R I A
Defiler 3 3 6 12 12 10 3 3
Composition: Options:
• 1 Chaos Dreadnought • Replace dreadnought close combat weapon with:
- missile launcher ......................... 10 pts
Unit Type: • Replace multi-melta with:
• Vehicle (Walker) - dreadnought close combat weapon
(with built-in twin-linked bolter) ......... f ree
Wargear: - twin-linked heavy bolter,
• Dreadnought close combat weapon plasma cannon ............................ 5 pts
(with built-in twin-linked bolter) - twin-linked autocannon ................... 10 pts
• Multi-melta - twin-linked lascannon .................... 25 pts
• Smoke launchers • May have any of the following:
• Searchlight - extra armour ............................. 15 pts
- daemonic possession ...................... 20 pts
Special Rules: - mutated hull ............................. 30 pts
• Crazed • Replace either twin-linked bolter with:
- heavy flamer ............................. 5 pts
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Special Rules
Blood Rage -- Units and Models with the Blood Rage rule roll a d6 at the beginning of their movement phase. On
a result of a 1 or a 2, the affected Units or Models must move their full distance towards the closest enemy unit,
must Run in the shooting phase, moving the full distance towards the closest enemy unit, and must assault the closest
enemy unit if possible. Units and Models affected by Blood Rage gain the Fleet special rule.
Crushing Blow -- Models or weapons with the Crushing Blow special rule reduce their opponents armour save by 1 (a
4+ is reduced to a 5+, etc.) for wounds caused by close combat weapons.
Summoned -- Models with the Summoned special rule must be placed in reserve and enter play using the Deep Strike
rules. They must deep strike within 6" of a model with an Icon. Models that enter play in this manner count as
being in area terrain until their next turn.
Possession --
Greater daemon -- Must begin the game in reserve. Greater daemons receive a 4+ invulnerable save.
Lesser daemon -- Must begin the game in reserve. Lesser daemons receive a 5+ invulnerable save.
Essence of Khorne -- As long as this model is alive, the unit he is a part of gains fearless and the Mark of Khorne.
Wargear
Khornate Chain Axes -- Khornate chain axes are close combat weapons that have the Crushing Blow special rule.
Collar of Khorne -- Models with the Collar of Khorne gain a 2+ save to nullify any psychic powers targeting the
model (including Force weapons). Models with the Collar of Khorne may not be a Host for any reason.
Berzerker Glaive -- double base number of attacks (including MofK?), two-handed power weapon, 4+ invlunerable save,
lose independent character status
Vehicle Upgrades
Destroyer -- Units tank shocked by a vehicle with the Destroyer upgrade take D3 S8 hits before making their morale
test. Units which Death or Glory take 2D3 S8 hits.
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