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User’s Guide

©2009 LH Games
Index
1 Presentation
1.1 Story
1.2 Installing
1.3 Open the Game
2 Ingame
2.1 Objective
2.1.1 Stages
2.1.2 Special Stages
2.2 Graphical User Interface (GUI)
2.2.1 Main Menu
2.2.2 Level Select
2.2.3 Level GUI
2.3 Triggers
2.3.1 Keyboard
2.3.2 Joypad
2.3.3 MouseSense
2.4 Gameplay
2.4.1 Common moves
2.4.2 Jump Action moves
2.4.3 Ground Action moves
2.4.4 Air Action moves
2.4.5 Gimmick-depending moves
3 Online Interactions
4 Help
4.1 Graphical Problems
4.1.1 Slowdowns
4.1.2 Videos not working
4.1.3 Game doesn’t open
4.1.4 Control problems
4.2 Minimum Requirements
4.3 Useful links
4.3.1 Websites
4.3.2 Contact
1 Presentation
Welcome to the Sonic Phoenix’ User’s Guide.
This file will help you install, play and enjoy Sonic Phoenix in all ways.

1.1 Story
After years of frustration and unfinished plans, Dr. Ivo Robotnik (AKA Dr. Eggman)
finally gave up to start over his life to make things for the benefits of all the people.
So, he starts a new project to show that he wants everyone to forgive him – the Global
Fireworks Machine (GloFMa).
It’s December 31, 2011, 11:59 PM. Everybody is waiting for the New Year; Eggman’s
machines are going to work, fireworks capsules around the world are going to be sent
from the numerous GloFMas on Earth’s orbit. Of course, the G.U.N is monitoring the
spaceships.
At the same time, something strange happened on a train station, in Australia, where
Sonic, the fastest thing alive, was, per pure coincidence (or fate), resting. Violent
earthshakes started and suddenly stopped.
It was midnight, according to GMT; here, it was 8 o’clock AM. But the Fireworks didn’t
work.
“I’m sure Eggman is behind all this. Why everyone does trust him? I told them about
what he could do, but did they hear me? No…” thinks Sonic, while seeing a big capsule
being expelled from a volcano; it was probably a capsule from the GloFMa over the
continent that fell down without working.
“Better see what’s going on and stop the bad guy one more time, until it’s late… But
it’s still hard to believe that Eggman did everything under G.U.N’s nose…”

1.2 Installing
Here, you’ll learn how to install Sonic Phoenix properly on your Hard Drive.
1. Download
First, you must download the installation. You’ll probably find it on the same
page you found this guide’s link. If you don’t, go to LH Games or to Sonic
Phoenix’ Main Blog and look for the file.
2. Open
After downloading the file on any of your Windows’ directories, open it with a
double click.
A screen will appear showing the start of the installation.

Click “Next”.

3. Installing
Another screen will appear, this time asking you which folder you want to
install the game.
Select the folder of your preference or simply leave this screen how it is, then
click “Next”.
If the destination doesn’t exist, the program will ask you if you want it to be
created. Click “Yes”.
The following confirmation will appear, click “Next”.

Then, wait for the end of the installation.


1.3 Opening the game
To open the game, simply look for the game’s shortcut. It could be found in two places:
on your desktop, named “Sonic Phoenix DEMO”, or on your start menu: Start > All the
Programs > Sonic Phoenix > Play Sonic Phoenix DEMO (as shown in the photos below.

2 Ingame
2.1 Objective
The game was made with the “spirit” of the full-speed 2D Platform action games, and
was disposed in EIGHT locations over the REAL world, each one with THREE kind of
levels:
- “A” Levels
These are simple “head to the objective” levels, where you must get a good
time and a great amount of rings.
- “B” Levels
Levels made directed to special missions, such as rampages, item collections
and time trials.
- “C” Levels
On this kind of level, you must defeat a boss to continue.
2.1.1 Stages
The stages are:
1 – Cross, Death Station: A train station located in Australia.
2 – Wasteland, Ruined Metropolis: A huge ruined city in the USA.
3 – Tidalbeach, High Sea: A tropical disturbed island located in Brazil.
4 – Atlantis, Sinking City: A lovely half-underwater city, in Italy.
5 – Woodland, Forest Plains: A lost city in the Italian woods.
6 – Storm, Inactive Powerfont: An inactive factory somewhere in Russia.
7 – Sabaku, East Desert: A desert on the Chinese territory.
8 – Avalon, Space Rush: A speedrun on the planet’s orbit, rushing for the main GloFMa.

2.1.2 Special Stages


Special Stages (not available on this version) are speedrun stages like the “A” Levels,
with the difference that you never stop running. Your objective is collecting rings, using
your speed and getting through the obstacles to get the Chaos Emeralds on its end. If
you were not fast enough, you will lose it, and come back to you adventure.
You can get in Special Stages by collecting Phoenix Fires.

2.2 Graphical User Interface (GUI)


The GUI (Graphical User Interface) is where you see what’s happening with your
character. Sonic Phoenix’ is pretty simple:
2.2.1 Main Menu

After opening the game and seeing the start screen (photo above), you’ll be redirected
to Sonic Phoenix’ Main Menu (photo below).
This menu has some interactive gimmicks you might like to use.
1 – Menu Buttons (Upper left of the window): These buttons execute common actions,
such as Start Game, Options (not available on this demo), Extras (not available on this
demo) and Exit.
2 – Objective bar (bottom of the window): This box will show you what must you do
now (your objective), depending of your progress.
3 – Sidebar: This bar appears when your mouse pointer is closer to
the right border of the window.
3.1 – Live: Shows how many lives you have.
3.2 – Starshine Tokens: Shows how many STs you have.
3.3 – Phoenix Fires: Shows how much Phoenix Fires you collected.
3.4 – Emeralds: Shows how much emeralds you collected.
3.5 – Slot: Shows you saved game slot you selected. Saving isn’t available
on this Demo.
3.6 – Time zone Box: Shows your local time zone. Select the correct value
here so you could enjoy the Sonic Phoenix’ Real Time gimmick.
2.2.2 Level Select

This is the Level Select screen. Using this, you can go everywhere you want on the
world. Depending of your progress, some levels may be available or not.
In this Demo, only Wasteland Level A is available.
To scroll the map, simply put the mouse pointer on the sides of the screen.
To select a Stage, simply click on any of the gray spots on the map.
After selecting a stage, the following sidebar will appear:

This sidebar shows your best times and your best final score after playing the three
levels on the Stage.
As this Demo has only Wasteland Level A, you can’t complete a Stage, so your statistics
won’t be saved.
Click Play Level to begin, or else click Back to select another Stage.
To skip cutscenes, press the Jump Action button. After the cutscenes, you’ll see your
objective on the level. Skip it by pressing Jump Action button again.
2.2.3 Level GUI

When starting your level, the screen above will appear. Depending of the real time of
the place, the background will change into Early Morning (Dawn), Day, Afternoon
(photo) or Night.
You can notice some counters and icons here that we’re going to explain:
1 – Lives: Shows your lives count, such as the Main Menu’s Sidebar.
2 – Time: Shows the current time you spent on this level.
3 – Score: Shows how many points you made on this level. You can increase you score
by collecting items, passing through Rainbow Rings or destroying enemies.
4 – Title card: At the beginning of every level, this card appears showing the name of
the stage you are.
5 – Ring: Shows your ring count. This counter appears when you got at least ONE ring.
6 – Ring Energy: Energy bar divided in 5 segments. To increase it, get approximately 12
rings at once.
Speed Ring: Not shown on the photo, like the Ring counter, appears slowly, according
to how much rings you have, on the right side of the Ring Energy bar. The Speed Ring
spins according to your direction and speed.
2.3 Triggers
The triggers of this game were classified as 4 directional buttons, 3 Action buttons, 1
Turbo button and 1 Start button:

U,D,L,R: Directional buttons (up, down, left, right);


S: Start button;
T: Turbo button;
J: Jump Action button;
G: Ground Action button;
A: Air Action button.

2.3.1 Keyboard
As keyboard triggers, we have:
U, D, L, R = Arrow Keys
S = Enter
T = F12
J = Z Key
G = X Key
A = C Key
2.3.2 Joypad
As joypad triggers (not fully supported on this version; can be changed using Ctrl + Y),
we have:
U, D, L, R = Left Thumbstick; Arrows
S = Enter (Keyboard; Not yet supported)
T = Button 4
J = Button 1
G = Button 2
A = Button 3
2.3.3 MouseSense
MouseSense (implanted, but not yet supported; cannot be selected) is a new
controlling method developed by LH Games, that uses the mouse for some or all the
moves.
For MouseSense, we have:
U, D = Roll mouse wheel
L = Left Mouse Button
R = Right Mouse Button
S = Enter (Keyboard)
T = F12 (Keyboard)
J = Spacebar (Keyboard)
G = Shake the mouse L-R
A = Ctrl (Keyboard)

2.4 Gameplay
The gameplay of Sonic Phoenix is completely 2D Action-fullspeed based. It means that
it is commonly classified as “hold-right”.
2.4.1 Common moves
Walk, Run: Allows you to move around. Simply press the Left or Right directional
buttons.
Run Fast: Happens when you reach a certain speed, after a normal run of with the help
of Dash pads.
Crouch Down: Simply press the Down button while stopped.
Look up: Simply press the Up button while stopped.
Roll: After reaching some speed (simple start running), press the Down button, even if
you’re on the air. Useful to destroy enemies.
2.4.2 Jump Action moves
Jump: While on the ground, press J (Jump Action) to jump up.
Wall Kick: After approaching a wall, press J to do a Wall Kick. This will help you go up
by reaching the other wall of a room.
2.4.3 Ground Action moves
Slide: While stopped or before a fast run (Run Fast), press G (Ground Action) to
perform a slide. You can destroy enemies with this move.
Hard Stomp: While on the air, press G to perform a Hard Stomp, an attack that allows
you to reach the ground quickly, very useful to break obstacles such as vent covers and
boxes.
Speed Boost: While on the ground and running as fast as you can (Run Fast), press G to
perform a Speed Boost, a kind of power that allows you to reach a higher speed and
destroy any enemy on your front. But be careful, this attack has a limit of time and
cannot be used if your Ring Energy reaches 0.
2.4.4 Air Action Moves
Impulse: While on the air, without any enemy or spring near, press A (Air Action
button) to perform a little impulse to you front. Useful to reach some places as you’re
high on the air.
Homing Attack: While on the air, with any spring or enemy near, press A to execute a
Homing Attack. This move allows you to destroy enemies or reach distant springs while
on the air. This attack has a special Target gimmick that shows you what are you going
to attack.
2.4.5 Gimmick-depending moves
Area Save: On the levels, there are 3 areas. On the end of every area (except the 3rd),
there’s an Area Save gimmick that allows you to return there if you died. Just pass an
area to save your position automatically.
Grinding: After landing on a rail, you’ll be allowed to grind. Press and hold G to
accelerate.

3 Online Interactions
Sonic Phoenix has an integrated gimmick that allows you to download new levels,
worlds and buy souvenirs (not available in this version). This gimmick would contain
AICs (Additional Installable Contents) that could be bought on LH Games with the
Starshine Tokens you collected after playing levels (not available on this version too) or
that could be found over the internet.
For making fan levels of Sonic Phoenix, a development software will be put on the
internet for downloading.
Also, there’s an Online Radio Gimmick, an AIC Downloader and a Chat (again, not
available in this version) that will be put on the final versions of Sonic Phoenix.
“See you in the future of the fangames”.

4 Help
4.1 Graphical Problems
4.1.1 Slowdowns
Completely common on Sonic Phoenix’ versions, slowdowns could appear easily.
If you experienced any slowdown, we highly recommend you to close some programs
that might be working with Sonic Phoenix, such as instant messengers and browsers,
or running Sonic Phoenix while scanning the computer with an Antivirus.
If you still experience slowdowns, check if your computer has enough memory and has
a good processor (We highly recommend processors better than an Intel® Celeron).

4.1.2 Videos not working


Some videos (such as the starting intro) could not work if you don’t have certain
plugins/codecs. We recommend you to have “Windows Media Player” and “DirectX” 9
or greater installed. Also, for codecs, we recommend the “K-Lite Codec Pack”, that
could be found free over the internet.

4.1.3 Game doesn’t open


The game could not open if you don’t have DirectX installed. Install DirectX and check
out if you’re running the game on a Windows platform.
If the game still doesn’t open, reinstall. If it still doesn’t open, send an e-mail to us
(links on the end of this guide).

4.1.4 Control Problems


If the keys aren’t working, check out if the joypad is selected by pressing Ctrl + Y.
If the controls are OK, but you still cannot control the game, check out your keyboard
configurations.
4.2 Minimum Requirements
Sonic Phoenix runs normally in a PC with:
Microsoft® Windows XP
1GB Ram
CPU 2.20GHz
Processor Intel® Core 2 Duo.

4.3 Useful Links


4.3.1 Websites
LH Games Website: http://lhthehedgehog.webs.com/
Sonic Phoenix’ Main Blog: http://www.spbooth.blogspot.com/

4.3.2 Contact
If you have any doubts or complains, send an e-mail to:
lh_the_hedgehog@hotmail.com
The full credits are listed ingame.

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