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0-1 Deathwatch Kill-Teams

Point/Models WS BS S T W I A LD SV

Inquisitor 80 5 5 3 3 2 4 2 9 4+

Captain 100 6 5 4 4 3 5 3 10 ¾+

Librarian 100 4 4 4 4 2 4 2 9 3+
Veteran Space
Marine 25 4 4 4 4 1 4 2 9 3+

Space Marine 20 4 4 4 4 1 4 1 8 3+

Number/ Squad: The Deathwatch Squad  Combi- Flamer at +5 points


consists of one Space Marine Captain and  Kraken bolts
between 4 and 9 Deathwatch Space  Combi-plasma at +5 points
Marines. The Captain (or Librarian) is an Note the same ammo most be used
Independent Character and may not leave  Combi-Melta at +5 points throughout the squad. Squad may switch
the squad. If all the members of his kill between chosen ammo type and standard
team are killed, he acts as an Independent Any squad member can be upgraded to a rounds; all must fire the same ammo type.
Character as normal Veteran, for the costs of 25 points rather Any member that is not carrying a
than 18 points. Specialist weapon may be given one of the
Equipment: Bolter and Close combat Up to 2 Space Marines can be armed with following:
weapon, Frag Grenades, Melta-Bombs. a Special weapon from the following list in
place of their bolters:  Combi-Flamer at +5 points
Options: The Captain may select items
from the Space Marine Captain entry in  Heavy Bolter with Hellfire  Combi-Plasma at +10 points
Codex Space Marine (pg), except jump ammo and Suspensors at +10
packs, bikes and Terminator Armour. points  Combi-Melta at +10 points

The Captain can be exchanged for a  Heavy Flamer at + 10 points


librarian (Codicier). As a Librarian he is
now equipped with a force weapon and  M.40 targeter, bolter and ammo
psychic hood. He may select any one at +20 points
psychic power out Codex Space Marines.
He may select items from the Space  Plasma gun at +10 points
Marine Librarian entry in Codex Space
Marine, except jump packs, bikes and
 Meltgun at +5 points
Terminator Armour. If upgraded to Special Rules
Epistolary he may select another psychic
 Flamer for free.
power (Pg. 57 Codex Space Marines). Counter Attack: See Warhammer 40k
Rule book (Pg. 74)
Any Veteran can be armed with a weapon
1 Veteran model may be upgraded to:
from the following list unless they are also
armed with a special weapon. The new Suffer not the Alien to live: The kill
 Apothecary: with narthecuim teams are experts at fighting xenos. All
weapon replaces their close combat
and a reductor at +25 points models in the team get the preferred
weapon:
enemy special rule when fight Tau,
Chamber Militant: The Deathwatch is
 Power fist at +25 points, Tyranids, Necrons, Eldar, Dark Eldar and
the Chamber militant of the Ordo Xenos Orks. See Warhammer 40k Rule book (Pg.
and as such may be lead by an Inquisitor 75)
of the Ordo Xenos in Battles of Extreme  Lighting Claw at +25 points
importance. The Inquisitor may select Transport: A Deathwatch kill-team may
weaponry from the following list  Pair of Lighting Claws +30
points (replace both bolter and use any of the transport options from
For an additional 10 points the Inquisitor codex space marines. (Pg. 135 Codex
may be upgraded to a Psyker and select close combat weapon)
Space Marines)
one psychic power from Codex Space
Marines (pg. 57)  Power weapon at +15 points.
Deep Strike: The Deathwatch has many
ways of reaching a battlefield by surprise.
 Force Weapon + 20 points All models not armed with Special weapon
They may be kept in reserve, unless
(psyker only) may be issued with one of the following
mounted in a transport they may Deep
Special ammo types:
Strike. Whether this is by teleporter,
 Power sword at +5 points termite, alien technology or grav-chute is
 Metal Storm Ammunition
up to the player. (see Warhammer 40k
 Power Fist at +15 points Rulebook pg. 75)
 Inferno bolts
Weapons Options Notes

Heavy Bolter: Potentially a very versatile weapon – if equipped with an additional suspensor unit that provides just enough stability to allow it
to be fired on the move. The effective range is seriously reduced but it gains the ability to provide suppressive fire while advancing. Because
Kill-teams often operate alone, this justifies the use of the rare suspensor units.

Range: 18” Strength: 5 AP: 4 Assault 3

It is also capable of utilising the hellfire round, a ceramic sheath that shatters into thousands of needle like shards on contact, penetrating the hide
of the target and carrying mutagenic acid into the enemy’s blood stream. The acid is so powerful that even the most enormous creature is
vulnerable. A Hellfire round is loaded and fired singly. It wounds on a 2+ regardless of the target’s Toughness

Range: 36” Strength: 5 AP: 4 Blast, Heavy 1

Bolter with M.40 Targeter. A normal bolter equipped with an M.40 Targeter with auto-sense link and stalker silenced shells acts as a perfectly
satisfactory Sniper weapon. Owning player may model that is removed.

Range: 30” Strength: 5 AP: 4 Heavy 2 Pinning, Rending

Metal Storm Ammunition: A bolter loaded with metal storm may be fired from the hip with remarkable accuracy. The metal storm shells
explode in proximity to the enemy, their fragmentation casing making pinpoint accuracy unnecessary. The penetrative and destructive qualities
of the round suffer as a consequence.

Range: 18” Strength: 3 AP: - Assault 2

Inferno bolts: A bolter loaded with inferno rounds can cause far more horrific wounds than a conventionally loaded bolter. This is achieved by
filling the bolt with an oxy-phosphor gel. Re-roll any failed rolls to wound (but not any vehicle Armour Penetration).

Range: 24” Strength: 4 AP: 5 Rapid Fire

Kraken Bolts: A bolter loaded with a Kraken round is capable of piercing the toughest hide thanks to its adamantine core and improved
Propellant.

Range: 30” Strength: 4 AP: 4 Rapid Fire


Deathwatch is a highly elite force. Specialising in countering the incursion of aliens that threaten the
freedoms and lives of Mankind, they are equipped with unique weaponry to neutralise xenos
predators.

Deathwatch members are primarily volunteers from As an alternative to fielding entire Kill-teams, you may
Space Marine Chapters that rigidly adhere to the Codex upgrade one or more members of any Space Marine
Astartes. Because teams are made up of battle brothers army selected using only Codex Space Marine* to
from several chapters, it is essential they follow a members of Deathwatch. As a reward for the service
similar doctrine. On the Eastern fringe of the provided to the Deathwatch, the rare ammunition types
Imperium, the Inquisitorial fortress at Talasa Prime has they use are made available in limited numbers when
recruited, trained and equipped Kill teams from the the volunteer Space Marine returns to regular service
Ultramarines, Scythes of the Emperor and the with his chapter. Only Independent Characters or
Lamenters Chapters for service against the Tyranids. members of HQ, Veteran or Tactical or Devastator
Squads can be upgraded, and wear the distinctive
There are three ways that members of the Deathwatch Deathwatch shoulder pad. Deathwatch members must
can be incorporated into normal Warhammer 40,000 be armed with a bolter or a Combi-weapon with a
armies. The first is to use an entire team of Deathwatch bolter component. Its cost 5 points to upgrade a model
Space Marines. Up to one kill team can be included in to a Deathwatch Veteran, (there is no change to their
any Imperial army as an Elite choice (they can not befit profile). Each may then select one of the following
from any army traits e.g. Shrikes Fleet special rule this ammunition types.
is due to them being there for a specific task). A
Deathwatch Kill team maybe used with Armies form  M.40 Targeter with auto-sense link and
Space marine, Imperial Guard, Daemonhunters and Stalker silenced shells.
Witch Hunters Codexes. The Second is by fielding an
entire army. The standard kill team becomes a HQ  Metal Storm ammunition
choice this must contain an Inquisitor. This allows you
to take junior kill teams as Troops or Heavy support.  Inferno bolts
As Troops or Heavy support they do not contain the
Captain, Librarian or Apothecary, but are limited to a  Kraken bolts
single veteran. If taken as a heavy support choice the
limit of 2 on the heavy bolters, heavy flamers and the This ammunition may only be used with a bolter or the
M.40 targeters is raised to 4, and no other special bolter part of a Combi-weapon.
weapons may be taken. Normal kill teams can be
taken as Elites. When taken like this they also do not *In truth, the Deathwatch is recruited from all
contain the Captain, Librarian or Apothecary. This different chapters including Space Wolves, Blood
represents the Ordo Xenos having to deal with a large Angels etc. However, the discipline and training of
Xenos incursion so they have pooled their resources such individuals is legendary so for this article
and pulled in a number of teams under one command we’ve only covered Standard Codex Deathwatch –
to deal with the threat. This can only be sanctioned by other chapters with their own codexes get plenty of
a senior Inquisitor. extras already!

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