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INDEX Cavalry, 54

Characteristics, 6, 56
Access points, 66 Tests, 8
Allocating wounds, 39 Characters, 47
Area terrain, 13 Choose forces, 86
Armour penetration, 60 Close combat weapons, 42, 50, 73
Armour Piercing (AP), 27 Consolidation, 40
Armour piercing weapons, 20 Counter-attack, 74
Armour Save (Sv), 7, 20 Cover, 21, 62
Armour Value (AV), 56 Cover chart, 21
Artillery, 55 Cover saves, 21
Assault phase, 33 Vehicles & cover, 62
Assault phase summary, 33 Wrecks as cover, 62
Assault results, 41
Assaulting multiple enemy units, 34 Damage results, 61
Assaulting through cover, 36 Effects on passengers, 67
Assaulting vehicles, 63 Damage rolls, 61
Assaults while falling back, 46 Dangerous terrain, 14
Attacking, 41 Dawn of war, 93
Declare assaults, 33 Death or glory!, 69
Defenders react, 34 Declare assaults, 33
Determine assault results, 39 Dedicated transports, 67
Disallowed assaults, 33 Deep strike, 95
Fighting a close combat, 34 Deep strike mishap table, 95
Move assaulting units, 34 Defensive weapons, 58
Multiple combats, 41 Deploy forces, 92
Number of attacks, 37 Dice, 2
Rolling To Hit, 37 Disembarking, 67
Rolling To Wound, 38 Dreadnought close combat weapons, 73
Shooting into and out of close combat,
40 Embarking, 66
Assault weapons, 28 Ending the game, 90
Attacks (A), 6 Eternal warrior, 74

Ballistic Skill (BS), 6 Fall back!, 45


Ballistic Skill of 6 or better, 18 Assaults while falling back, 46
Barrage, 32 Firing while falling back, 46
Bases, 3 from close combat, 45
Battlefield, prepare the, 88 Morale while falling back, 46
Beasts, 54 Fast vehicles, 70
Bikes, 53 Fearless, 75
Blast, 30, 84 Feel no pain, 75
Buildings, 77, 78 Fire points, 66
Assaults, 85 Fleet, 75
Attacking, 79 Force organisation, 86
Buildings armour chart, 79 Force organisation chart, 87
Defining, 77 Force weapons, 50
Firing from, 79 Furious charge, 75
Occupying, 79
Parapets/battlements, 80 Game turn, 9
Gets hot!, 31
Casualties, 24, 39 Going to ground, 24
Grenades, 36, 63 Night fighting, 95
Night vision/acute senses, 75
Heavy weapons, 29 No retreat!, 44
Hit and run, 75
Obscured targets, 62
Impassable buildings, 77, 78 Open-topped vehicles, 70
Impassable terrain, 14 Open-topped transport vehicles, 70
Independent characters, 47, 67 Optional weapons, 58
Assaults, 49 Ordnance barrage weapons, 58
Joining and leaving units, 48 Ordnance weapons, 29, 58
Moving independent characters, 47 Organising a battle, 86
Shooting, 49
Infiltrate, 75 Perils of the Warp, 50
Initiative (I), 6 Pile-in!, 40
Instant death, 26 Pinning, 31
Intervening models, 21 Pistol weapons, 29
Invulnerable saves, 20 Pitched battle, 92
Player turn, 9
Jet packs, 52 Points limit, 86
Jetbikes, 53 Points values, 8
Jump infantry, 52 Poisoned weapons, 42
Power fists, 42
Lance, 32 Power weapons, 42
Leadership (LD), 7 Preferred enemy, 75
Leadership tests, 8 Profiles, 7
Lightning claws, 42 Psychic shooting attacks, 50
Line of sight, 16 Psykers, 50

Maximum range, 27 Rage, 76


Measuring distances, 3, 56 Ramming, 69
Melta, 32 Rapid fire weapons, 28
Mission, select a, 90 Re-rolls, 2
Mission special rules, 94 Regrouping, 46
Models, 3 Relentless, 76
Monstrous creatures, 51 Rending, 31
Morale, 43, 63 Rending weapons, 42
Insane heroism!, 43 Reserves, 94
modifiers, 43 Reserves table, 94
Morale checks, 39, 43 Retinues, 48
Morale while falling back, 46 Roads, 57
Vehicles and morale, 63 Roll-offs, 2
Move through cover, 75 Ruins, 77, 82
Movement phase, 11 Coping with different heights, 82
Different movement distances in a unit, Moving within, 83
11 Template and blast weapons, 84
Models in the way, 11 Run!, 16
Movement distance, 11
Moving and close combat, 11 Saving throws, 20
Moving through difficult terrain, 14 More than one save, 24
Vehicle movement, 57 Taking saves, 39
Multiple-wound models, 26 Scoring units, 90
Scouts, 76
Seize the initiative!, 92 Unique characters, 49
Shooting phase, 15 Unit coherency, 12, 82
Check range, 17 Unit types, 4, 51
Disallowed shooting, 15 Units, 3
Firing while falling back, 46
Roll To Hit, 17 Vehicles, 56
Roll To Wound, 19 Assaulting vehicles, 63
Shooting at vehicles, 60 Measuring distances to vehicles, 56
Shooting into & out of close combat, 40 Shooting at vehicles, 60
Shooting sequence, 15 Types, 65
Skilled rider, 76 Units of vehicles – squadrons, 64
Vehicles shooting, 58 Vehicles and cover – obscured targets,
Skimmers, 71 62
Slow and purposeful, 76 Vehicles and morale, 63
Smoke launchers, 62 Vehicle characteristics, 56
Sniper, 31 Vehicle Damage table, 61
Spearhead, 93 Vehicle facing and armour values, 60
Special characters, 49 Vehicles moving & shooting summary
Squadrons, 64 chart, 73
Standard missions chart, 90 Vehicles shooting, 58
Stealth, 76 Weapons & line of sight, 58
Strength, 27 Vulnerable to blasts/templates, 76
Strength (S), 6
Stubborn, 76 Walkers, 72
Swarms, 76 Ramming a walker, 73
Sweeping advances, 40 Squadrons of walkers, 73
Weapon Skill (WS), 6
Tank hunters, 76 Weapons, 27
Tanks, 68 Type, 27
Tank shock!, 68 Wipeout!, 90
Template, 29, 84 Witchblades, 42
Terrain, 13 Wounds (W), 6
Area terrain, 13 Multiple-wound models, 26
Moving through difficult terrain, 14
Types of, 13 Zero-level Characteristics, 7
Terrain effects, 57
Thunder hammers, 42 Reference Warhammer 40,000 Mini Rule
To Hit chart, 37 Book, Pg111,112
To Wound chart, 19, 38
Toughness (T), 6
Multiple Toughness values, 19, 38
Transport vehicles, 66
Transport capacity, 66
Dedicated transports, 67
Effects of damage, 67
Trapped, 45
Turbo-boosters, 76
Twin-linked, 31
Turn, the, 9
Game turn, 9
Player turn, 9

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