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Vampire the Masquerade Bloodlines(PC)
Companion MOD
_________________________________________
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
May 13, 2009
Version: 1.4
http://sites.google.com/site/vtmbcompmodhome/
Written by: Dheu
Email: Dheuster@gmail.com
Use subject: Companion Mod Version 1.4
_____________________________________SUMMARY___________________________________
VTMB CompMod enhances Vampires The Masquerade Bloodlines by allowing you to
recruit other NPCs to join your party and travel with you throughout the game.
Other enhancements include:
- Ability to embrace some select NPCs later in the game.
- Ability to possess your traveling companions and use their special
abilities from a distance (if desired).
- Place party members around your haven in an assortment of animated poses.
- Tell party members to change outfits.
- Supports installable outfit packs.
- Access to secondary traveling inventory through companion dialog.
For the latest updates, patches, outfit packs and additional information
visit:
http://sites.google.com/site/vtmbcompmodhome/
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
I. Overview
A. Introduction
B. Patched Mod
C. Companion Options
II. Installation
III. Companion System
A. Gaining Companions
B. Combat
C. Weapons
D. Possession
E. NPC Outfit Packs
F. PC Outfit Packs
G. Animated Poses
H. Known Bugs
I. Reporting Bugs
IV. Music Manager
A. Controlling Background Volume
B. Using Custom Audio
C. Known Issues
D. Usage Notes
V. FAQ\Common Problems
VI. Release Notes
VII. Outfit Pack Creation
VIII. Credits
===============================================================================
I. > > > > Overview
===============================================================================
A) Introduction
VTMB offers the ability to play as one of seven different vampire
clans. Each vampire clan offers a very unique experience including
special quests, dialogs and reactions. This mod was originally
intended to enhance the experience of playing as a Ventrue. Powerful
Ventrue cultivate armies of servants who do their fighting for them.
To enable a more authentic Ventrue experience, the mod added the ability
to dominate NPCs, turning them into servants who would travel with
and protect the PC. Alternatively, the PC could possess their servants
and fight enemies from afar.
During beta testing, requests began to pour in from the VTMB community.
The Companion Mod development team responded. Today, Companion Mod
includes the ability for all clans to create parties, willing
companions, new conversation and the ability to embrace.
B) Patched Mod
Companion Mod is built upon the 5.6 Unofficial Patch and Includes the
latest binary updates from the 6.0 Unofficial Patch. It has been tested
with the Retail, Steam and Digital Distributions of the game on both
Windows XP and Vista (32). It should also work under Vista 64, but we
did not have any testers with that operating system to confirm.
C) Companion Options
1) Humans
Heather - Santa Monica hospital.
Yukie - Chinatown.
Knox - Santa Monica, outside hospital, inside The Asylum.
Vandal - Blood bank vendor,
Danielle - Santa Monica, The Asylum.
Carson - Santa Monica, Arthur Killpatric quest.
Jumbles - Downtown L.A., Damsel quest.
Junkie_girl - Downtown L.A., Damsel quest.
Mcfly - Haven, present from Heather.
Samantha - Hollywood, outside the restaurant.
Misti - Stripper at Vesuvius.
Kerri - Stripper at Sinbin.
Mira - Niece of Bruno of clan Giovanni.
Nadia - Undergrad staying at the Giovanni mansion.
Shu - Chinatown locker room.
Bar Hostess - Chinatown bar.
2) Vampires
Lily - Meet during quest given by E at the Santa Monica beach.
E - Santa Monica beach
Jeanette - Santa Monica, The Asylum.
Therese - Santa Monica, The Asylum.
Tourette - Santa Monica, The Asylum.
Damsel - Downtown L.A., The Last Round (bar).
Skelter - Downtown L.A., The Last Round (bar).
VV - Hollywood, Vesuvius.
Ash - Hollywood, The Asp Hole.
Bertram - Santa Monica, ???
3) Other
Doll1 Santa Monica blood doll (The Asylum).
Doll2 Downtown L.A. blood doll (Confessions).
Doll3 Hollywood blood doll (The Asp Hole).
Doll4 Chinatown blood doll (The Red Dragon).
Havenbum Approaches you at beginning as you leave haven.
Prostitute Every prostitute in every city.
===============================================================================
II. > > > > Installation
===============================================================================
1) [Optional] Backup your current VTMB installation
Save games were expanded to include party information. Therefore old
save games will not be compatible with the Companion Mod. Nor will
your new save games be compatible with the original game.
It is possible to have two versions of the game installed on one computer.
You can play either version so long as there is at least one legitimate
copy of the game installed.
This allows you to play VTMB with or without the Companion Mod. However,
backing up the original installation requires that you have enough
hard disk space for two copies of the game (Generally 10 Gig minimum
is recommended).
Rename the "Vampire the Masquerade - Bloodlines" portion of the
original installation directory to "VTBM - Original":
Default Windows XP\Vista 32 bit installation directory:
C:\Program Files\Activision\Vampire the Masquerade - Bloodlines
Default Vista 64 bit installation directory:
C:\Program Files (x86)\Activision\Vampire the Masquerade - Bloodlines
Default Steam installation directory:
C:\Program Files\Steam\steamapps\common\vampire the masquerade - blood
lines
2) Uninstall any existing copy of VTMB
** follow these instructions even if you renamed the directory in the
step 1
Retail:
- Insert the CD and select "Uninstall".
- When prompted, delete all local content.
Steam:
- Open Steam, goto the "My Games" tab. Right click on VTMB and select
"Delete local content". The game will move to the "Not installed" area
.
3) Clean up Previous Mod Artifacts
VTMB's uninstaller only removes files that were installed by VTMB. If
you have installed other mods or patches, those files are not cleaned
up and may present issues.
Using Explorer, browse to the directory where VTMB was installed:
Default Windows XP\Vista 32 bit installation directory:
C:\Program Files\Activision\Vampire the Masquerade - Bloodlines
Default Vista 64 bit installation directory:
C:\Program Files (x86)\Activision\Vampire the Masquerade - Bloodlines
Default Steam installation directory:
C:\Program Files\Steam\steamapps\common\vampire the masquerade - blood
lines
If a directory exists named "Vampire the Masquerade - Bloodlines", right
click it and delete it completely from the computer.
** Do not delete the directory "VTMB - Original" if you backed it up in
optional step 1.
4) Install a fresh Copy of VTMB:
Retail:
- Insert CD 1 and select "Install". Follow the instructions.
Digitial Distribution:
- Execute the installer that you downloaded.
Steam:
- Start Steam.
- Click on "My Games".
- Right click the VTMB game within the Steam window and select
"Install Game".
** If you run into problems re-installing: "Your Steam Ticket has expire
d"
delete the file "ClientRegistry.blob" from C:\Program Files\Steam.
This will force steam to update when it next starts which should fix
the problem.
DO NOT INSTALL ANY PATCHES OR MODS BEFORE OR AFTER INSTALLING THIS MOD!
-----------------------------------------------------------------------
5) Start\Exit VTMB:
This step is mostly for Steam versions of the game. Sometimes Steam does
not fully extract the contents of your game until you actually launch the
game. To be certain steam does not clobber any of the mods changes, you
should launch a newly installed Steam version of the game at least once
before extracting the mod.
- From Within Steam, right click VTMB and select "Launch Game".
- Once you reach the Load\Save menu, you can quit.
6) STEAM ONLY
Disable Automatic Updates for VTMB:
- From Within Steam, right click VTMB and select "Properties".
- From Click on the "Updates" tab
- In the combo box, select "Do not automatically update this game"
7) Unzip compmod_1.0.zip using winzip
** The 7z file was compressed using winzip as most file share sites
only support zip files.
8) Download and install 7-Zip if you do not already have it:
http://www.7-zip.org/
9) Extract compmod_1.0.7z file to:
Windows XP\Vista 32 bit:
C:\Program Files\Activision\Vampire the Masquerade - Bloodlines
Steam:
C:\Program Files\Steam\steamapps\common\vampire the masquerade - bloodli
nes
Vista 64 bit:
C:\Program Files (x86)\Activision\Vampire the Masquerade - Bloodlines
** Make sure that "Current Pathnames" is checked.
** Make sure "Overwrite without prompt" is checked.
NOTES : If you have VISTA and UAC enabled, extract 7z file to to desktop
temp directory and copy files manually. See Video:
http://www.youtube.com/watch?v=lHlc4LFeUFI
If you have Vista64 and you experience problems with this mod, you
may have to run "INSTALL64" under the "tools" directory. However, do
not run this unless you actually experience problems.
All skins distributed or identified by the compmod website are safe
for use with this mod. If you install skins from other sites, make
sure that the skin does not clobber or alter clandoc000.txt or it
will break this mod.
===============================================================================
III. > > > > Companion System
===============================================================================
You can collect up to 7 companions at any given time and you can order up to
2 of them to travel with you. Those companions who are not traveling with you
can be placed in an assortment of animated poses around your haven as
"decor".
A) Gaining Companions
---------------------
There are three ways to gain companions in this game.
D) Possession
-------------
Starting Possession
You begin possession by choosing the "<Possess>" option from your
traveling companions dialog.
Animal companions can not be possessed for various technical reasons.
This may be changed in the future.
Possession Details
When you possess a companion you gain their body, stats and powers.
You are not responsible for what a possessed companion does. If you
kill a human or break the masquerade while possessing a companion,
the humanity loss or violation is incurred by the companion. When you
un-possess, it will be as though you did nothing wrong. If you have
extra experience points and you spend them on the companion, they will
be given back to you when you un-possess.
While possessing someone, you can try to start a dialog. Most the time
the game will treat you as if you are the same gender and clan as
the possessed NPC. In some cases the game will auto-un-possess, and in
some rare cases you will get new custom dialog because the NPC you are
talking to recognizes you. (See the spoilers section of the website for
more details.)
Ending Possession
There are three ways possession can end:
1) You talk to the protagonists body and end possession manually.
This one is pretty self explanatory.
2) The possessed companions health drops to 0 for more than 3 seconds.
When the body of a possessed NPC takes too much damage, possession
automatically ends. In most cases, the NPC's body falls and you are
teleported back to the PC's body (where ever you have stashed it).
During boss fights, you will not teleport. You will simply become
the PC again and continue fighting from your current location. This
is because boss fights generally lock the doors behind you and I
didn't want players teleporting outside of the area with no ability
to get back in.
3) You begin a dialog with someone that possessed NPC is not allowed
to talk to.
Explanation: If you possess the owner of a bar and talk to the
bartender, you would expect the bartender to recognize you.
However, if you talked to the prostitute outside, it wouldn't
really matter who you are. The Compmod uses pre-defined reaction
tables to decides who is allowed to talk to who. If it detects a
conflict between the person you are possessing and the person you
are talking to, it will auto-end possession. It happens most often
when talking to main characters such as LaCroix or Nines who always
talk to you as though you are the protagonist.
Malkavians are an exception to this rule. Possessed Malkavians will
rarely if ever auto-un-possess when beginning dialog. If you want
to get philosophical, then just pretend they make everyone see the
protagonist. But in reality I wanted to provide access to their
dementation discipline during dialog for those clans without
mind-control abilities.
F) PC Outfits Packs
--------------------
PC stands for "Player Character", the character that you play the game
as. PC outfit packs are different than NPC outfit packs in that they
do not suppliment but rather replace existing PC outfits.
If you install a PC outfit pack, you will no longer be able to play
using the original clan models and outfits. However, you can
restore the original clan models using the PC RestorePack available
on the website.
This allows users to play around with various models without fear
of having to reinstall their game from scratch to reset the clan
models back to their original state.
See: http://sites.google.com/site/vtmbcompmodhome/outfit-packs-1
G) Animated Poses
--------------------
One of the things you can do with companions is place them around your
haven as decor. This functionality is only available on companions who
are not traveling with you.
Starting the Pose System
The pose system is initiated using dialog. The exact wording changes
from NPC to NPC, but it generally includes the word "Pose". After it
is initialized, a message will appear on the screen telling you to
use KP_0 (Keypad 0) for help or KP_Enter (Keypad Enter) to end the
pose system.
Moving the Companions
When the pose system starts, the companion becomes attached to you.
When you move, they move with you like an object that you have picked
up. You can also make fine grain adjustments to their position using
the keypad. The default movement keys are as follows:
KP_LEFTARROW : Rotate companion to the right.
KP_RIGHTARROW : Rotate companion to the left.
KP_UPARROW : Raise companion into the air. (typically to place
on an object such as a bed or chair).
KP_DOWNARROW : Lower companion.
KP_PGUP : Lean companion backward so that they are facing up
towards the ceiling.
KP_PGDN : Lean companion forward so that they are facing down
towards the floor.
KP_5 : Recenter companion directly in front you. Usefull if
the companion accidently falls off the map.
LEFTARROW : Move companion to the left of your crosshair.
RIGHTARROW : Move companion to the right of your crosshair.
DOWNARROW : Pull companion closer to the PC.
UPARROW : Push companion farther away from the PC.
Changing Poses
KP_PLUS : Next pose.
KP_MINUS : Previous pose.
Changing Expressions
KP_SLASH : Next facial expression.
KP_* : Previous facial expression.
Ending the Pose System
KP_ENTER : Finished\End pose system.
ENTER : Finished\End pose system.
NOTE:
Hitting KP_0 pops up a help message which explains the default key
mappings.
List of Available Poses
** Most expressions are NPC specific. Below are the common expressions
only.
Neutral Melancholy Smile
Joy Confused
Fear Disgust
Very Frightened Apathy
Sly Smile Lowered Eyebrows (Both)
Flirtatious Raised Eyebrows (Both)
Anger Raised Right Eyebrow
Mad Raised Left Eyebrow
Enraged Lowered Right Eyebrow
Sad Lowered Left Eyebrow
Miserable Knockback
Nearly Crying
You can change the default pose system key setup by editing the file
Vampire\cfg\mods.cfg.
H) Known Issues
--------------------
There are some minor bugs (more like irritations) that are known. Below
is a list with tips on how to fix or avoid them.
- When using the Pose System, if the companion you are posing comes into
contact with the PC, the PC may be thrown off map. Only pose from first
person perspective.
- When using the Pose System, if you "Lose" the NPC, hit recenter (KP_5 by
default). If you lose someone and cant find them, or place them in a
location where you can't talk to them, approach any haven comapnion and
tell them "Round everyone up and tell them to return to their starting
positions". This dialog option is basically a haven reset.
- Do not use "get behind me" to possess your way through doors and
fences. You will likely break the game as you will be doing things
out of sequence.
- If you hit anyone, your traveling companions will attack them.
This includes the other traveling companion and members of your party.
If you accidentally hit a companion and the other companion begins to
attack them: Squat on the ground. Within 15 seconds both companions will
go invisible and stop fighting. Talk to either one and tell them to
"Find the other servant and bring them here". This will stop the fight.
If you accidentally hit a party member in your haven. Leave the haven
and return or talk to any non-traveling companions and tell them to
"Round everyone up and tell them to return to their starting positions".
- Some companions stand with their arms stretched out and head looking at
the ground. This is an engine bug that I can't fix. Generally, if you
RESTART the game (ie exit to desktop and reload) the behavior often
goes away.
- Embracing a human creates an animation that involves the human falling.
Be certain you are not near a cliff or elevator or even tightly wedged
into the corner of a room when you embrace your human.
- There is a model issue wihh Yukie's boots. The textures will not map
properly so they normally appear black, even when obfuscated. There is
no fix for this other than telling Yukie to change outfits to a different
model. (As of the 1.3 release, there are no such outfits).
I) Reporting Bugs
--------------------
Before submitting a bug, be certain you have the latest version of the
Companion Mod.
When you submit a bug, provide clear instructions on how to reproduce it
and do not forget to include:
- Version of Companion Mod.
- Graphics card.
- Amount of RAM (There are known issues with VTMB on machines with
more than 3.5 GB of ram).
- Be certain you are not out of disk space on the drive that
contains VTMB. (You should have at least 2 gigs of free
space).
- Version of VTMB (Steam, Digital Distribution or Retail).
- OS : Windows XP or Vista.
- Permissions : Are you running as an admin or standard user?
Bug Severity:
REALLY BAD : Crashes the game (back to desktop) in a predictable fashion
.
BAD : Bug prevents me from being able to finish game period.
Normal : Bug causes a problem, but I can get around it by
reloading a previous saved game.
MILD : Unexpected behavior, but not necessarily broke. i.e. I
see an NPC who is in my party and I talk to them using
their own body.
Do not send reports for bugs that you can not reproduce.
===============================================================================
IV. > > > > Music Manager
===============================================================================
A) Controlling Background Volume
--------------------------------
1. Rename Sound Scheme Directory:
[VTMB-INSTALL-DIR]/Vampire/sound/schemes
to
[VTMB-INSTALL-DIR]/Vampire/sound/schemes_bg
Conventions:
1) MDL files should use the convention:
<author>_<modelName>.mdl
Example:
dheu_vv3.mdl
2) MDL files for a particular NPC must be placed in the NPC's original
model directory.
Example:
models/character/npc/unique/downtown/vv/dheu_vv3.mdl
3) Texture Paths should be updated to point to a subdirectory of the
NPC's original materials diretory that uses the convention:
.<author>_<modelName>
Example:
materials/models/character/npc/unqiue/downtown/vv/.dheu_vv3/
4) Make sure all vmt files within your texture directory properly
point to corresponding tth/ttz files. (IE: if it is a new
texture, then make sure it point to the current directory).
5) Try to limit including textures. If you re-use a common texture (like
eyes), then try to declare a vmt file that points to the common
texture instead of bloating your pack with unneeded texture copies.
6) Naming conventions WITHIN YOUR MATERIALS DIRECTORY are at your own
discretion. You may also make sub-directories within your materials
directory.
7) Use 7zip or WinZip for compression or wrap your 7zip file within
a Winzip file if you need a ".zip" extension to upload your file
to a file share. Package must include a readme with installation
instructions.
Include directory paths. Make sure the archive can be extracted to
the VTMB install directory directly.
The root of the archive should have folders that looks like:
Vampire/models/...
Vampire/materials/...
Notes:
- Make the texture directory first, then update the mdl.
- Yes, the directory starts with a period.
- At a minimum, include all vmt files from the NPC's normal materials
directory. EVen if you dont use all the textures, the vmt files
will ensure everything maps to common resources.
More Notes:
- Windows explorer does not allow you to create directories that
start with a period. You must use command line (Start -> Run -> cmd).
to create the directory.
C:\>cd "c:\Program Files\Activision\Vampire - Bloodlines\Vampire..."
C:\Program Files\Activision\...>mkdir .mydirectory
Once the directory is created, you can continue using explorer.
B. PC Outfit Packs
------------------
There is really nothing special about PC outfit packs other than common
sense in the packaging.
Like NPC Outfit packs, users must be able to extract the outfit pack to
the VTMB install directory without any further modification.
Other requirements:
1) You MAY NOT alter clansdoc000.txt
2) You must use 7Zip, Winzip or a combination of the 2.
3) You must include a readme that tells people to unpack the file
to the VTMB install directory.