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2. Understand and use the concept 2.1 Identify characteristics of geometric progressions. Include examples in
2 of geometric progression. 2.2 Determine whether a given sequence is a geometric algebraic form.
progression.
2.3 Determine by using formula:
a) specific terms in geometric progression,
b) the number of terms in geometric progressions.
2.4 Find:
a) the sum of the first n terms of geometric progressions;
b) the sum of a specific number of consecutive terms of
geometric progressions.
c) the value of n, given the sum of the first n terms of
geometric progressions.
2
Discuss :
2.5 Find: As n → ∞ , rn→0 then
3 a) the sum to infinity of geometric progressions a
s∞ = .
b) the first term or common ratio, given the sum to infinity of 1−r
geometric progressions. S ∞ read as “ sum to
infinity”. Include recurring
decimals. Limit to2 recurring
digits such as 0.333…,
0.151515 …
Exclude :
2.6 Solve problems involving geometric progressions. a) combination of
arithmetic
progressions and
geometric
progressions.
b) cumulative sequences
such as, (1), (2,3),
(4,5,6), (7,8,9,10),…
Use dynamics computer software to 2.4 Find volume of revolutions when region bounded by a curve is Derivation of formulae not
explore volumes of revolutions. rotated completely about the required.
a) x-axis
b) y-axis
4
Week Learning Objectives Learning Outcomes Points to note
as the limit of a sum of volumes
2.5 Determine volumes of revolutions using formula. Limit volumes of revolution
about the x-axis or y-axis
9 Test 1
5
19. Understand and use the 2.1 Determine the resultant vector of two parallel vectors.
11 2.2 Determine the resultant vector of two non-parallel vectors
concept of addition and
subtraction of vectors. using :
(a) Triangle law
Suggested Teaching and (b) Parallelogram law
learning Activities 2.3 Determine the resultant vector of three or more vectors using
the polygon law.
Use real-life situations and 2.4 Subtract two vectors which are : Emphasize :
manipulative materials to explore (a) Parallel a −b = a +( −b)
addition and subtraction of vectors. (b) Non- parallel
12 19. Understand and use 3.1 Express vectors in the form: Relate unit vector i and j to
a) xi +y j Cartesian plane to Cartesian
vectors in the Cartesian coordinates. Unit vector
x
plane.
Emphasize:
Suggested Teaching and
learning Activities
Use computer software to explore b)
1
i =
vectors in the Cartesian plane.
y Vector and
0
3.2 Determine magnitudes of vectors.
3.3 Determine unit vectors in given directions.
0
3.6 Multiply vectors by scalars.
3.7 Perform combined operations on vectors.
Vector
j =
1
3.8 Solve problems involving vectors
x
xi + y j
or
y
Limit combined operations to
addition, subtraction and
multiplication of vectors by
scalars.
19. Understand and use the 2.1 Define sine, cosine and tangent of any angle in a Cartesian Use unit circle to determine
six trigonometric plane. the sign of trigonometric
functions of any angle. 2.2 Define cotangent, secant and cosecant of any angle in a ratios.
Cartesian plane.
Suggested Teaching and 2.3 Find values of the six trigonometric functions of any angle. Emphasise:
learning Activities 2.4 Solve trigonometric equations. Sin θ = cos (90 - θ )
• Use dynamic computer software to Cos θ = sin (90˚- θ )
explore trigonometric functions in
Tan θ = cot (90˚- θ )
degrees and radians.
Cosec θ = sec (90˚- θ )
• Use scientific or graphing Sec θ = cosec (90˚- θ )
calculators to explore trigonometric Cot θ = tan (90˚- θ )
functions of any angle.
8
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19. Understand and use 3.1 Draw and sketch graphs of trigonometric functions: Use angles in
graphs of sine, cosine a) y = c + a sin bx, a) degrees
and tangent functions. b) y = c + a cos bx, b) radians, in terms of
c) y = c + a tan bx, π.
Suggested Teaching and where a, b and c are constants and b>0.
learning Activities Emphasise the characteristics
3.2 Determine the number of solutions to a trigonometric equation of sine, cosine and tangent
• Use examples from real-life using sketched graphs. graphs. Include trigonometric
situations to introduce graphs of functions involving modulus.
trigonometric functions. 3.3 Solve trigonometric equations using drawn graphs.
• Use graphing calculators and
dynamic computer software such as
Exclude combinations of
Geometer’s Sketchpad to explore trigonometric functions.
graphs of trigonometric functions.
15
19. Understand and use 4.1 Prove 2basic identities: Basic identities are also
basic identities. a) sin A + cos2 A = 1 known as Pythagorean
b) 1 + tan2 A = sec2 A identities.
Suggested Teaching and c) 1 + cot2 A = cosec2 A
learning Activities
• Use scientific or graphing calculators 4.2 Prove trigonometric identities using basic identities. Include learning outcomes
and dynamic computer software such 2.1 and 2.2.
as Geometer’s Sketchpad to explore 4.3 Solve trigonometric equations using basic identities.
basic identities,
5. Understand and use addition 5.1 Prove trigonometric identities using addition formulae for sin
formulae and double-angle Derivation of addition
(A ± B), cos (A ± B) and tan (A ± B).
formulae. formulae not required.
5.2 Derive double-angle formulae for sin 2A, cos 2A and tan 2A.
Suggested Teaching and Discuss half-angle formulae.
learning Activities 5.3 Prove trigonometric identities using addition formulae and/or
• Use dynamic computer software Exclude
such as Geometer’s sketchpad to
double-angle formulae.
A cosx + b sinx = c, where
explore addition formulae and double- c ≠ 0.
angle formulae. 5.4 Solve trigonometric equations.
9
Week Learning Objectives Learning Outcomes Points to note
16 19. Understand and use the For this topic:
concept of permutation. a) Introduce to concept by
using numerical
Suggested Teaching and examples.
learning Activities 1.1. Determine the total number of ways to perform successive b) Calculators should only
• Use manipulative materials to events using multiplication rule. be used after students
explore multiplication rule have understood the
1.2 Determine the number of permutations of n different objects. concept
• Use real-life situations and
computer software such as
spreadsheet to explore
Limit to 3 events.
permutations
1.3 Determine the number of permutations of n different Exclude cases involving
objects taken r at a time. identical objects.
Include notation:
1.5 Determine the number of permutations of n different a) n! = n( n -1)(n -2)…(3)
objects taken r at a time for given conditions (2)(1)
b) 0! = 1
n ! read as “ n factorial”.
11
Week Learning Objectives Learning Outcomes Points to note
2.1 Determine whether two events are mutually exclusive. Include events that are mutually
19. Understand and use the exclusive and exhaustive.
concept of probability
of mutually exclusive 2.2 Determine the probability of two or more events that are Limit to three mutually exclusive
events. mutually exclusive. events.
3. Understand and use the concept 3.1 Determine whether two events are independent. Include three diagrams.
of probability of independent
events. 3.2 Determine the probability of two independent events.
Suggested Teaching and 3.3 Determine the probability of three independent events.
learning Activities
Use manipulative materials and
graphing calculators to explore the
concept of probability of
independent events.
12
Learning Area : S4 : PROBABILITY DISTRIBUTIONS
2. Understand and use the concept 2.1 Describle continuous random variables using set notations. Discuss characteristics of:
of normal distribution. 2.2 Find probability of z-values for standard normal distribution. (a) normal distribution graphs
22 2.3 Convert random variable of normal distributuins,X,to
(b) standard normal distribution
graphs.
Suggested Teaching and standardized variable,Z
learning Activities 2.4 Represent probability of an event using set notation.
Use real-life situations and computer Z is called standardized
2.5 Determine probability of an event variable.
software such as statistical packages 2.6 Solve problems involving normal distributions
to explore the concept of normal
distributions. Integration of normal
distribution to determine
probability is not required.
13
Week Learning Objectives Learning Outcomes Points to note
Emphasise the difference
1.1 Identify direction of displacement of a particle from fixed point. between displacement and
distance.
1.2 Determine displacement of a particle from a fixed point. Discuss positive, negative and
zero displacements.
1.3 Determine the total distance traveled by a particle over a time Include the use of number line.
interval using graphical method.
2. Understand and use the concept of 2.1 Determine velocity function of a particle by differentiation. Emphasise velocity as the rate
velocity. of change of displacement.
Include graphs of velocity
Suggested Teaching and learning functions.
Activities
Use examples from real-life 2.2 Determine instantaneous velocity of a particle. Discuss:
situations, scientific or graphing a) uniform velocity
calculators and computer software to b) zero instantaneous velocity
explore the concept of velocity. c) positive velocity
d) negative velocity
3. Understand and use the concept of 3.1 Determine acceleration function of a particle by differentiation. Emphasise acceleration as the
24 acceleration rate of change of velocity.
3.2 Determine instantaneous acceleration of a particle.
Suggested Teaching and learning Discuss:
Activities 3.3 Determine instantaneous velocity of a particle from acceleration
Use examples from real-life function by integration. a) uniform acceleration
situations, scientific or graphing b) zero acceleration
calculators and computer software to 3.4 Determine displacement of particle from acceleration function by c) positive acceleration
explore the concept of acceleration. integration. d) negative acceleration
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Learning Area : LINEAR PROGRAMMING
Week Learning Objectives Learning Outcomes Points to note
1. Understand and use the concept 1.1 Identify and shade the region on the graph that satisfies a Emphasise the use of solid
of graphs of linear inequalities. linear inequality. lines and dashed lines.
Suggested Teaching and 1.2 Find the linear inequality that defines a shaded region.
learning Activities
Use examples from real-life 1.3 Shade region on the graph that satisfies several linear Limit to regions defined by a
situations, graphing calculators and inequalities. maximum of 3 linear
dynamic computer software such as inequalities (not including
Geometer’s Sketchpad to explore
linear programming. 1.4 Find linear inequalities that define a shaded region. the x-axis and y-axis)
2. Understand and use the concept 2.1 Solve problems related to linear programming by:
25-26 of linear programming.
a) writing linear inequalities and equations describing a
situation.
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Cuti Pertengahan penggal 2
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