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Sixth sense is a wearable gestural interface that augments the physical world around
us with digital information and let us use natural hand gestures to interact with that
information.
We have evolved over millions of years to sense the world around us.When we
encounter something, someone or some place, we uses our five natural senses to
perceive information about it; that information helps us make decisions and chose
the right action to take. But arguably the most useful information that can help us
make the right decision is not naturally perceivable with our five senses, namely the
data, information and knowledge that mankind has accumulated about everything
and which is increasingly all available online.Although the miniaturization of
computing devices allows us to carry computers in our pockets, keeping us
continually connected to the digital world, there is no link between our digital
devices and our interactions with the physical world.Information is confined
traditionally on the tangible world, and allowing us to interact with this information
via natural hand gestures.Sixth sense frees information from its confines by
seamlessly integrating it with reality, and thus making the entire world your
computer.
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Gesture Recognition
or state but commonly originate from the face or hand. Current focuses
in the field include emotion recognition from the face and hand gesture
machines and humans than primitive text user interfaces or even GUIs
(graphical user interfaces), which still limit the majority of input to keyboard and
mouse.
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Gesture recognition enables humans to interface with the machine (HMI) and
interact naturally without any mechanical devices. Using the concept of gesture
recognition, it is possible to point a finger at the computer
screen so that the cursor will move accordingly. This could potentially make
conventional input devices such as mouse, keyboards and even touch-screens
redundant.
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5. Alternative computer interfaces. Foregoing the traditional
keyboard and mouse setup to interact with a computer, strong gesture
recognition could allow users to accomplish frequent or common tasks
using hand or face gestures to a camera.
INPUT DEVICES
The ability to track a person's movements and determine what gestures they may be
performing can be achieved through various tools. Although there is a large amount
of research done in image/video based gesture recognition, there is some variation
within the tools and environments used between implementations.
2. Stereo cameras. Using two cameras whose relations to one another are
known, a 3d representation can be approximated by the output of the
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cameras. To get the cameras' relations, one can use a positioning reference
such as a lexian-stripe or infrared emitters.
CHALLENGES
There are many challenges associated with the accuracy and usefulness of gesture recognition
software. For image-based gesture recognition there are limitations on the equipment used and
image noise. Images or video may not be under consistent lighting, or in the same location. Items in
the background or distinct features of the users may make recognition more difficult.
The variety of implementations for image-based gesture recognition may also cause issue for
viability of the technology to general usage. For example, an algorithm calibrated for one camera
may not work for a different camera. The amount of background noise also causes tracking and
recognition difficulties, especially when occlusions (partial and full) occur. Furthermore, the distance
from the camera, and the camera's resolution and quality, also cause variations in recognition
accuracy.
In order to capture human gestures by visual sensors, robust computer vision methods are also
required, for example for hand tracking and hand posture recognition or for capturing
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movements of the head, facial expressions or gaze direction.
1. A Pocket Projector
2. A Mirror
3. A Camera
4. A Mobile component(Smart Phone)
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5. Coloured Markers
1. HARDWARE SETUP
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(a) MOBILE
A mobile phone is used rather say smart phone which has multi-tasking
capability. Built-in camera provides execution of both “gesture tracking engine”
and “gesture enabled application”.
(b) PROJECTOR
A LED based projector is used which augments the near by
surface.It is suitable for mobile usage.
2. SOFTWARE SETUP
The software for sixth sense prototype is developed on a Microsoft Windows
platform using C#, WPF and open CV.
The software recognizes three kind of gestures namely Multi-touch gesture, Free-
hand gesture and Iconic gesture.
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opposing thumbs forming a rectangle or framing gesture.
This gesture starts the photo taking application.
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HOW IT WORKS???
The hardware that makes the Sixth Sense work is a pendant like mobile wearable interface.
It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth smart
phone that can slip comfortably into one’s pocket.
The camera recognizes the individuals, images, pictures, gestures one makes with their
hands.
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Information is sent sent to yhe smartphone for processing.
The downward facing projector projects the output image on to the mirror.
Mirror reflects image on to the desired surface.
Thus, digital information is freed from its confines and placed in the physical world.
APPLICATIONS
Firstly, it is portable and easily to carry as you can wear it in your neck.
The drawing application lets user draw on any surface by observing the movement
of index finger.
Mapping can also be done anywhere with the features of zooming in or zooming
out.
The camera also helps user to take pictures of the scene he is viewing and later he
can arrange them on any surface. That’s not it.
Some of the more practical uses are reading a newspaper. Imagine reading a
newspaper and viewing videos instead of the photos in the paper. Or live sports
updates while reading the newspaper.
The device can also tell you arrival, departure or delay time of your air plane on your
tickets.
For book lovers it is nothing less than a blessing. Open any book and you will find
the Amazon ratings of the book. To add to it, pick any page and the device gives
additional information on the text, comments and lot more add on features.
While picking up any good at the grocery store, the user can get to know whether
the product is eco friendly or not.
To know the time, all one has to do is to just gesture drawing circle on the wrist and
there appears a wrist watch.
The device serves the purpose of a computer plus saves time spent on searching
information.
Technology has a role in society of making life better, and while it does this it’s still an
inconvenience to use. A whole set structure of systems and languages need to be adopted
for someone to begin to use the technology. Technology is supposed to link the user with
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the required result as efficiently as possible, but we can never escape the fact that
technology is always going to be a third wheel in an otherwise personal experience.
It goes without saying because of just how natural it is to make the framing hand gesture to
signify a view. It seems as though we were always meant to take photos this way, we just had
to go through a process of holding a box of plastic and metal in the area first. One of the most
difficult things about taking photos is the de-personalisation of the photographer. Fair enough
they’re not hidden under a black hood like in the old days, but they’re still completely on the
other side of the camera. For such a personal moment, it’s always an inconvenience to have
an inanimate object like a camera dictate where you sit, how you smile and inevitably be the
object which records you. But by using your hands to take the photo it’s now the user who is
responsible for recording you, in the same way that being sketched by a friend is much more
comfortable than having a stranger analyse the contours of your face.
As much as social media has done for connecting the world, it’s still a very remote
experience. It’s ironic that such a social activity is usually done in isolation, with retweeting
or tagging taking precedence over calling someone over to your screen. Sixth Sense
Technology would allow social media to become social in the offline environment too –
photos could be shared naturally and intuitively rather than in a method more akin to long
distance mail. Remember crowding around a photo album, laughing and smiling with friends
and families as you chat about the pictures? It’s a distant memory to the frequently inane
comments we find left on our Facebook photos that we’re beginning to get used to today.
The advantages of performing tasks in a digital manner have been great enough to justify
sacrificing some of the natural benefits we have been used to. Instead of reading the free
paper on the bus, I’ll check my RSS feeds for up-to-date and filtered content, but it’s just not
as natural a way to interact with the written word. Also the enjoyment of purchasing a new
item is lost when done so remotely online, but the added benefit of product research is
enough for us to go without the full thrill of the purchase. But maybe the uses that Mistry and
his team are investigating may be able to give something back to the offline world. Could the
web’s murderous relationship with printed media and high street outlets actually just be a
phase?
4 .Dispensable Computers
It’s a shame that technology is always so expensive, because it holds it back from really
being integrated into the user’s life. How many pens do you own that you actually paid for?
There’s an unspoken system of pen exchanges connecting the entire world which means you
may be using a Biro which has had many, many other owners in the past. Imagine if iPads
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were as frequently passed around – you would maybe find one sitting on the bus or ask to
borrow one and never give it back. My point is that the more expensive the technology and
the more protective you are over it, the more it becomes a block to the task at hand. You
should be playing a game, booking tickets or listening to music – not using an iPad. If you
can take away your relationship with technology, then you can begin to get on with the real
aspects of your life.
Now this the real clincher, and something incredibly beautiful I think. In the past 50 years so
many of us have been forced to adopt a very respectful relationship with computers –
speaking in their language, following their rules and generally doing things there way. While
it certainly speeds up some processes, as soon as we’re away from a computer we
immediately go back to how we intuitively work, and the systems exist entirely separate from
one another. The intuitive way that humans work is the most efficient and enjoyable, but
we’re being squeezed into a way which suits the computer. As much as GUI and usability
specialists are trying to imitate the experience, we still have a long way to go before we can
say we’ve really reclaimed dominance over the computer and made the computer work for
us. Sixth Sense Technology is a tantalising tease that we might be about to make a significant
step closer towards this moment of singularity.
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ADVANTAGES OF SIXTH SENSE
1. It is portable.
2. It supports multi-touch and multi-user interaction.
3. It is very much cost effective.
4. Connectedness between the world and information.
5. Data access directlyfrom machine in real time.
6. Mind map the idea anywhere.
7. It is an open source.
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1. The device hangs around the users neck. Future versions could be
made compact.
2. Personal documents can’t be opened in public.
3. Needs high Band width.
4. Applicable only in Smart phones and 3G technology.
5. For operating this device lots of physical activities involved.
6. Any surface which is empty can only be used.
7. Little bit of training is required to operate.
CONCLUSION
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REFERENCES
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