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Here is the new updated version of Literature in the Old World. Contributions, ideas (new books, please!) or
comments is mailed to this address: <thanquol@danbbs.dk >
INTRODUCTION
As a game master you may well find yourself in a situation where the players want to examine some library
of no importance. Rather than tell them this, you can use some of the following books. Some of the
informations will reefer to a "Personal timeline". This is a piece of paper you can make for characters with
history skill, which contains information, in the form of a timeline, showing what a character knows. Just skip
this rule if you don't like it, and instead tell the player what happened on a specific year, when they read
some of the books. The first information in the following list of books is to be read like this: Name of book,
Author, Availability, year, price, and language/ languages. Shortcuts are C-Common, U-Uncommon, R-Rare, V-
Very rare, E-Extremely rare (only 1-4 versions of the book).
Unless otherwise stated, the player must pay 100 EP, and make an INT test, in order to teach skills from
books.
In these rules the theology skill has been divided into several skills, like the specialist weapon, Secret
language, and so on. This means that normal theology skill only covers the religion from the player's
homeland (e.g. Old World religion). The proscribed cults have been further divided into the specific gods. So
'Theology - Tzeentch' skill grants the player knowledge of the Tzeentchian religion and understanding of the
different Tzeentch cults, who also have different aims and translations of the Tzeentch religion. Alternatively
you can have the EP cost lower, but even 100 EP will do just fine. You can also judge that the specialist
Theology tests gives a +20 bonus, instead of Theology's +10.
'Normal' under a books language description simply means the normally spoken language of the Author (e.g.
Empire = Reikspiel, Bretonnia = Breton)
The tables below are meant to be used with penalties and bonuses. Forexample a merchant's townhouse
library may receive a -15 modifier while a huge Verena temple might receive a +10 modifier.
Use the name table in the character pack rule additions for quick names of the books author (unless one is
mentioned), and also the place of origin table when you have to randomly determine a country or city.
In White Dwarf issue 108 - The WFRP adventure Terror in the darkness, the author Carl Sargent made use of a
bestiary title with a Latin name. In my personal opinion this gives an ancient atmosphere to the book. The
parallel to Latin would be Classical, which combines a Greek and Latin like language. Classical is thus likely to
have been the language of the old Human civilizations like that of ancient Remas.
Below are some guidelines, or rather words, for generating Latin names. Don't worry about grammatical
correctness, if one of your players complaint about it - Smack him in the head, kill his character or just ignore
him!!!!!
Bestiis: Animals
De "something": About something
In aenigmate: Mysterious
Liber "something": Book about Something
Literatura: Literature or writing
Mors: Death
Mundi: The world
Pictura: Picture
Secretum: The secret
Speculum: Mirror or the opposite
Stellatis: Stars
Terribilis: Terrible
All books have been divided into the following major categories, each holding sub-categories when
appropriate:
19-22 Propaganda
- "Sons of the soil" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
<ideas anyone?>
- "Arise!" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
<ideas anyone?>
- "Casting Asunder the chains" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
<ideas anyone?>
- "You and your betters" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
<ideas anyone?>
- "Come the revolution" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
<ideas anyone?>
- "Beasts in green velvet", Yefimovich, -, 2506, -, Reikspiel
Source: Jack Yeovil, Beast in Velvet
An analysis of the misdeeds of the ruling classes, a kind of gazetteer of the noble families and
their crimes down through the centuries.
- "The ashes of shame", Kloszowski the Poet, -, 2506, -, Reikspiel
Source: Jack Yeovil, Beast in Velvet
This Pamphlet is a poem about the recent beast murders in Altdorf (see Beast in velvet), and the
suspicion that the murder is of noble breed. The pamphlet describes how the authority burned an
important piece of evidence at a scene of crime: A piece of green velvet worn by the courtiers of
the royal palace.
41-45 Miscellaneous
D6 roll
1 -Blank Note Book, -, C, -, 10 gc, -
A blank notebook with D10X3 pages
2 -Written notebook, -, -, -, ?, -
A notebook found in a library can either be blank, or it can contain some written notes. In this way
you can introduce handouts with clues concerning your campaign. Typically the notebook will have
been written by the owner of the library, containing notes from books and other research.
Notebooks by other persons can also be found. They tend to have information on researches,
which has been of interest to the library's owner, and thus obtained by him.
3 – Diary
Like the written notebooks, a diary can also be used to introduce clues in a campaign, or just be
boring scholars day by day events.
Diaries of famous persons are rare but not totally impossible to find. In a larger library you can
allow a 10% chance that the diary are the memoirs of a historical person.
Ex. 1: "Journal of Ilich Meinbach", Ilich Meinbach, U, 2399, 70 gc, Reikspiel
Source: WS pg. 6 + 19
This journal is much used within siege tactics. Ilich Meinbach was a Duke of the Grand
Principality in the Border Princes from 2396 to 2399. The journal tells of the siege warfare
where Meinbach's domain was besieged and razed by Orcs.
"Marktag, 2nd Pflugzeit 2399. As we were warned, the Orcish host arrived before the walls of
Zakgrape this morning. They have plundered the countryside here about, and will now -
surely - attack this castle. I count there to be at least 500 of them, not including camp
followers. My defenders number about 200, although I shall press some of the women and old
men into service if required. This morning, the Orcs have contented themselves with pillaging
the village outside, though they mounted a strong guard beyond the gate to prevent us
making an ill-adviced sally. I have ordered my men to maintain a high visibility, so that our
numbers appear greater than they are, and have kept my strongest number on the south
gate and in the flanking towers."
Other Ex.: Heinrich Kemlers dark diary, Magnus the Pious warfare diary, etc.
4 -Personal Sketchbook
This book is a notebook containing drawings by some unknown person or perhaps the library's
owner. The drawings can be some irrelevant drawings of nature areas, cities, or persons, or
perhaps drawings to illustrate different subject in books studied by the drawing's author.
5 -Hollow book.
This book has been hollowed to make it contain a hidden item.
D100 Item .
1-50 Empty
51-55 D10 Gold pieces and D6 Silver shillings.
56-61 A silver necklace worth D3X10 GC
62-66 Pieces of paper containing an erotic short story in a webery writing.
67-71 Pieces of paper with drawings of erotic motives.
72-77 a small dagger (could be a bloodstained murder weapon!)
78-86 A religious token/ symbol (roll a random deity on the Religion chart further below)
87 A random gem.
88-91 A random vial of a alchemist compound
91-94 A random vial of poison
95-98 D3 random spell ingredients (may have rotten away!)
99-00 A magical scroll (reefer to scrolls below)
6 -False book.
This book has a false cover. Roll a new book (ignoring this result and any other like this), this
is the front cover. Roll another book, adding +10 to your roll - This is the real content of the
book.
46-55 The world
Other continents, Cultures, Geography, Bestiary, flora, maps, Places in the World, etc.
-Cities of the Old World
Books about cities in the Empire can contain a lot of different informations. To randomly determine
a specific city, you should roll on the appropriate "Place of Birth" table in the character pack rule
addition.
Informations about the cities will depend on how informative the book is (GM's choice). City
informations of the Reikland cities can be found on page ?? or in DotR. Parravon area: page ??.
Middenland: CotWW/COC.
Descriptions of cities are spread out among different WFRP volumes:
Nuln: WFRP
Altdorf: WFRP, DOTR, EIF
Marienburg: MAR, WFRP
Middenheim: CotWW/CoC, WFRP.
Ex. 1: - “Tale of Artur and the holy gale”, ?, E, around 0 IC, original versions are priceless,
Old Reikspiel
Source: CotWW pg. 7
An epic poem ascribed to a tribal loremaster of the time of Sigmar. This is the
accepted version of the earliest founding of the City of the White Wolf: Middenheim.
Artur was the chief of the Teutognens who was led to the pinacle of rocks by their God
Ulric, to build a city on the rock named Fauschlag.
A copy exist at the Lore Haus of the temple of Ulric in Middenheim.
Ex. 2: - “Middenheim’s Rise, Fall and Stumble”, Sigismund Strechel, U, around ?, 75 gc,
Classical/Reikspiel
Source: CotWW pg. 9
This book describes Middenheim and Middenlands squabbles in the period from the
age of War in 1152, to the age of the three emperors in 1550 to the great siege of
Middenheim in 1812
Ex. 3: - “The Wars of the Poses”, Enstst Gibbonstein, U, around ?, 75 gc, Classical/Reikspiel
By reading a book of a specific city, the character will be more likely to find his way in the city
when he arrives as a newcomer, and will probably also have learned the right etiquette's, etc. All
this depends, of course, on the reliability of the book. Remember also that the book's informations
may not be "up to date".
Like the books about cities, these books contain information of a foreign country or area.
D100
01-56 The Old World
1 The Empire
2 Bretonnia
3 Norsca
4 Albion
5 Estalia
6 Tilea
7 The Border Princes
8 Switzer (Just an idea, a proposal exists in the acrhive)
9 The Grey Mountains
10 The Vaults
11 The Worlds edge mountains
12 The Wasteland
13 Kislev
14 Remean Empire
57-60 The New World
1 Lustria
Ex. 1: - "A hundred and one uses of a dead pygmie" by Zeno Phobe
Source: WD#100
Although it may be questioned how serious this book details Lustria, it may be
argued that books about the new world is scarce, and this is one of the few books
describing the Pygmy race.
Ex. 2: - "Steppe Gardening in the Tropics" by Juri Dibber
Source: WD#100
2 Naggaroth
3 Ulthuan
61-75 Araby
1 Land of the Sultan
2 Land of the Pirate king
3 Land of the Dead
76-88 Southlands
1 New coast
2 Ivory coast
3 Gold Coast
4 Savage Coast
89-93 The Dark lands
1 The Plain of Zharr
2 The desolation of Azghorh
3 The Howling wastes
4 The mountains of Mourn
5 The plain of bones
94-96 Badlands
97-00 The Far East
1 Nippon
2 Cathay
The book will also have informations of the D10-5 major settlements in the area, and perhaps also
some important sites.
-Maps
Maps can also be found frequently in a library. These maps are usually detailed maps of specific
areas. Two maps of the same areas can contain different information. For instance one of two
maps of the Empire have, as an addition, marked spots of major Skaven lairs, while the other only
have the human settlements. This can be a good situation for introducing various maps for you
campaign. The maps might also be included in the books above.
These books contains information about a skill or trade. The appropriate skill can be learnt in the
normal way by reading the book. The following skills can be learnt from a book
D100
1-3 Arcane Language. Books about Arcane languages are both a dictionary of words and also contain
various informations about the language. Books about Arcane Languages differ from each other in
quality. See Rolstons RoSM for more details about Arcane Languages.
D100 Language
1-50 Modern
51-65 Druidic
66-78 Arcane Dwarf
79-87 Arcane Elf
88-91 Daemon tongue
92-99 Elemental tongue
00 Old Slannish
4-10 Brewing.
Ex. Names: "Fine ales of the Empire/moot/etc.", "The art of Brewing."
11-18 Cooking
19 Diving
20-21 Etiquette
Ex.: "Lecture for an Insignificant Princeling" by Inuendo Machiavenni.
One of the most famous Tilean authors, and one of the most well known books in the Old World. A
must read for all aspiring and ambitious young noblemen.
22-25 Herb Lore
Ex.: "Book of Herbs", Claus Johanson, C, 2423, 50 GC, Reikspiel
For 100 EP and a successful INT test, the reader gains the skill Herb lore.
Other names: "Healthy By Herbs", "Fiddling with Fungi", "A Treaty On Woodland Herbs"
26-27 Manufacture Drugs
Typically covered in medical books (see 98).
28-31 Medical book/Physician book.
By reading these books, the reader will be able to learn skills like Heal Wounds, Manufacture
Drugs, Cure disease, and/or Prepare Poison. Apart from this the book contains description of
various diseases - of which the reader will be able to cure by using the cure disease skill (except
from special, almost, incurable diseases), a chapter on human anatomy (a theoretic start on
learning surgery).
Ex. 1: "Regimen Sanitatis" by Doctor Johannes de Westfaachlia (junior)
A remarkable insightful book about health and the importance of strict hygiene (rarely
considered in other medical books!).
Ex. 2: "Tregement der Gesontheyt" by Jörg and Sara Prosit.
A newly printed, outstanding medical work, with wonderfully colored images of various skin
diseases.
Ex. names: "Bones Make Or Break", "I'l Magnifia Perpetua", "Discoveries Of The Body"
Here is an example of a variant from the above example:
Ex. 3: "Speculum Amoris", Massimo (of Bologna) (Source: Il Nome Della Rose)
Sort of medical book about the disease 'Love sickness'. The book contains various quotes
from other writers and books, about the subject.
Ex. quotes: Abu Bakr-Muhammed Ibn Zakariyya ar-Razi from Liber Continens: Love is
paralleled with Lycantropi, making the affected act like a wolf. His sight will faint, his body will
shrink, and he will become very dry and thirsty. At last the affected person will roam the
cemeteries like a Wolf.
32-34 Metallurgy.
35 - “Lecture for an Insignificant Princeling“ by Inuendo Machiavenni
A book containing much wisdom for aspiring tyrants and kings.
36-37 Prepare Poisons
38-39 Secret Signs
40-43 Backing
Ex.: "Longfoot's bakery", S. Longfoot, R, 2499, 20 GC, Reikspiel
This book can teach the reader Backing skill, which is very similar Cook skill. The skill can't be
used in the Wilderness, as an oven, flour, water, sugar, at least is required. But in a city,
employment is fairly easy. As well as bread, the character is also able to make pastries. In
game terms you should allow Halflings to have this skill already, in addition to their cook skill.
44-46 Super Numerate
47-50 Astronomy.
Ex. names: "Sternschau's Astronomical Records" (dotR-33), "Liber Zodiak", or "Secretum Stellatis"
51 Astrology.
Ex. Names: "Liber Stellatis"
52-54 Cartography
55-57 Chemistry
58-60 Cryptography
61 Hypnotise
62-65 Heraldry
66-70 History (reefer to the historical section)
71-73 Strategy and warfare
These books describes various aspects of warfare and war strategy. Since WFRP has no such skills,
it is up to you as a GM to decide what benefit can be gained from them.
Ex. 1: "The Art of Siege" by Albrecht of Tisenbreck
Source: WS
A book detailing siege warfare and strategies during sieges.
Extract: "If the battlements are carried, throw all your strength there! Such an advantage is
always dearly won."
Ex. 2: "The Dwarven art of War" by Berndt Lavaspear.
Source: WS pg. 61
A book detailing the specialties of Dwarven warfare, mainly detailing siege and tunnel war.
Ex. 3: "Elven war studies" by Allurian
Source: WS
A book detailing the specialties of Elven warfare.
Ex. 4: " A Treatise For the Deliverance Of Cities", Giovanni Marmalodi, C,2420, 75 gc
Source: WS
Giovanni is not known to have ever been present at any siege, and yet this book - a work of
pure imagination on his part - is one of the foremost texts on the subject of siege warfare.
Rumour has it he discovered a journal kept by Duke Ilich Meinbach (Duke of the Grand
Pricipality in the Border Princes. 2396-2399).
Extract 1: "Issa stupido to builda a wall iffa you ain' agonna hide behind it."
Extract 2: "Whena you are defending a castillo, retreat issa not a worda you canna use. You
still gotta capitulation, surrender, submitta, yield, crappa da pantsa, be a doormat, wava the
white flag…"
Ex. 5: Often used quote credited to Magnus the Pious from WS pg. 25: " Remember - When you
build a wall to shelter behind, you are also building a trap. If the wall is strong, and flanked by
towers, the enemy will be trapped. But if the wall is carried, then the other walls will hem in
your defenders, and leave them ripe for massacre."
74-78 Identify Plant. Might be mix with herb lore.
79-80 Law (of a specific country or region, or even religious or trade laws. I know the rulebook doesn't
consider this)
Ex. 1: - "The faith and dedication in a thousand processes of Baynard Moyees" by Jacobus de
Theramo,
A lawyers work about a judge well versed in law, and verenan scripture, in the case of a
difficult passage.
Ex. 2: - "Justitcia im memorandum"
A central work on the laws of the Empire. Some may be outdated and some may be wrong,
but its still a must read for new rookie lawyers.
81-84 Musicianship.
A guide to a specific instrument or node system, typically with various tunes:
D100 Subject
1.25 Flute
26.50 Lute
51.54 Harpsichord
55.67 Violin
68.75 Percussion
76.94 Human nodes
95.96 Elven Notes
97-00 Other primitive node systems (Ex.: Norse)
85 Secret Language
86-92 Other languages
Dictionaries or smaller guides in other languages.
Ex.: - "Breto nnische lehnswort" by Gottfried D´Bovillion.
A boring but luckily thin pamphlet-showing tables of the use of Bretonnian words in the
Empire.
93-94 "Navigating the Navigationable Waters of the World" by Henrik Navigatore
Charts, maps and instructions on the sailability of different ships and waters.
95-98 Theology *
99-00 "Magic" book.
This book is about magic tricks, not real magic, but about palming and other entertainer tricks. It is
possible to learn Palm object skill, sometimes Hypnotise or Pick pocket, and various tricks which
simulate Petty magic tricks (e.g. Pulling a rabbit out of a hat = Produce small creatures, except
that preparations and Palm object are used). All these tricks also require long practical training.
* = A religious book containing a random god or god group (e.g. The law siblings Solkan, Arianka,
Alluminas).
You should reefer to page 10 in Apocrypha Now, called Skills and Careers (Also found in The Restless
Dead Campaign or White Dwarf #90), for further and more detailed rules.
67-77 Folklore.
Books about folklore will not necessarily be true, but may have something to do with real events. As
GM you should feel free too improvise on stories from the timeline. This roll could also be a good way to
introduce a local earth spirit, or maybe a specific daemon.
If you want too, you can reefer to the historical section, and add elements of folklore to the result.
1-50 Religion
These books contains informations about religion. Either a specific cult or the gods in a specific
area. When you roll a specific area below you should add a 10% chance that the book is non-
devoted and instead contains informations about the different religions in that area - normally
without the secret or outlawed religious cults. When rolling a single god, there will be 50% chance
that the book is written by an author, which is devoted to the religion. 01-25 means that it will be a
copy of the main religious book of that religion (Bible) - This will affect the description of the cult,
which will be very optimistic. If the roll falls between 50-70 the book will cover the whole pantheon
you will roll up.
51-52 "Halfling war heroes" (All eight pages), Anominous, U, 2420, worth nothing, Reikspiel
Source: Dungeon Rooms
Worth nothing except for some Halfling academics who will pay up to 5 GC.
53-57 "The history of Sigmar", ?, C, ?, 100 gc, Classical or Reikspiel
This history starts from Sigmar's birth and goes no further than to the point where Sigmar returns
the hammer. Add the Sigmar events to the reader's personal timeline. Theology - Sigmar skill can
be gained for 50 EP.
58-80 Other
Descriptions can be found in timelines.
1 Imperial Hero Magnus the Pious (2302+)
2 The war between Arabia and southern Old World.
3 Horror about Drachenfels
81-82 – “De Vermis Gicanticus”, Sard Smethelm, U, 24th cent., 75 gc.
Source: Death Rock pg. 28
Purportedly a first-hand account of the great World Serpent that some (especially the Norse) claim
encircles the world.
83-84 "Lives of the Depraved", Konrad Steinhoff - Talabheim Schnuffler & Son publishers, S, 2099, 80
gc, Reikspiel
Source: Drachenfels
A large book, detailing numerous dark and evil creatures and men throughout the ages.
Part of this book about Drachenfels is represented in the handout section.
85 - "A Theory of Chaos", Ludwig Mandelbrot, R, 2285, 225 GC, Classical
Source: DoTL
Speculations about Chaos as well as folklore. Different subjects about Chaos are briefly mentioned.
A part about Zahnarzt the Bodiless - mentioned under the subject The Eclipse of the Chaos Moon is
represented In DoTL
86-89 "Archaelologia Maledicta" or "A compendium of places wicked and vile", Gunther Laubrich, U,
613 IC (first version), 100 gc, Classical or Reikspiel
Source: Drachenfels
This book represents the section in Annals of Sigmar XXXVII Libram CXX (located in Nuln) - chapter
of the same name. It describes places and areas in the Old World renowned of their wickedness
and/or curses (before the year 613 IC!! This means that Barony Witgenstein isn't described). No
doubt this book contains a detailed section about castle Drachenfels. The more interesting part
this section is described in the adventure Castle Drachenfels.
89-90 "The Commentary"
Source: Story: Hammer of the Stars
Huge dictionary of Folklore and Legends (The real book Funk and Wagnals dictionary of folklore,
mythology and legend could be a good inspiration!)
Ex. Article from The hammer of the stars:
"Do you know 'Honorius'? The 'Riddle Song of the Seals'? In most cities they have verses which are
not sung elsewhere. We would love to hear yours."
The Commentary: "Scholars call the riddle song a parable of the soul's path to perfection. But the
old view has not been refuted, namely that the seal were real sacred objects of great mage-ic
power, not symbols, and the riddles refer to their location."
"Some say the whole riddle song has a greater secret woven into it - the way to an even older and
more sacred item: The Hammer of the Stars. Its use cannot be attained without the mastery of the
Seven Seals. It is protected by the mesmeric influence of the song: one cannot hear it and
remember it all."
91-92 "Ovidius Metamorphoses" or "Ovidius Moralisé" by Collard Manssion
A who's who in mythology. With moralizing comments.
93-94 "The Yuleteme feres of Albeon"
One of few Albionian books ever published in the Empire. The Albionian dialect is very hard to
understand properly, though the tales of local folklore told within makes it an important work. Most
famous is the ancient poems telling of ritual bonfires in the sky, and the daily struggle against the
"Devels 'n Derklengs"
95 - "The Poison feast and other legends". By Claudia Wieltse
96-00 Sagas
Ex. 1: -"Marvin the Conqueror", By his son, E, 2468, Worthless, Norse
The print says "In memory of the great Marvin, by his son".
The book describes the life long adventure of Marvin Brutalticos' search of his father. It also
describes how he slew Praznagar, demon prince of the horned rat, while the cowardly
sorcerer Bernard Philip de Garson lay wounded and unconscious. Later this poor wreck of a
wizard consumed warpstone, by accident, and mutated into a very amusing form.
Later again, this poor wizard got his stilk eyeballs crushed and was forced to swallow the
throuses of a troll, and got an ugly disease. There aren't many persons in the Old World that
wants this fairy tale book; its not even complete because the last pages is torn out. Highest
bid is 2 GC and a couple of pennies.
Ex. 2:-"Hagmar Wyrmslayer", Unkown, R, ?, 100 gc., Norse/Normal
A legendary hero who appears in the folklores of Norsca and the Wasteland. He slew a
dragon that was laying waste to the Forest of Shadows/Southern Coast of Norsca. Hagmar,
son of a blacksmith, volunteered to go and slay the beast. He filled a gutted carcass of a
deer with stones and set it to roast. The dragon swallowed the carcass and the stones
shattered inside the furnace-hot belly of the dragon, killing it instantly. Hagmar looted the
dragon's cave and became rich. He forged several items of note, see The Dagger of Hagmar,
The Chainmail of Hagmar, the Talisman of Hagmar, and The Buckle of Hagmar.
Ex. 3:-"Morten’s Saga", Unkown, R, Ca. 2020 IC. (The saga was told orally), 50 gc., Norse/Normal
The story of a Norseman Jarl, Morten One-Eye, who in 1992 IC founded a city Mortensholm in
the Border Princes. From the oral tradition.
78-84 Historical
01-34 -Historical Events, -, C-R, (After the event!), 30+ gc, Normal/Classical
These books contain details about some events in the Old World (or outside it as you prefer). As
well as the appropriate story, you can also add events to the characters personal timeline. There a
lots of material to be found.
D100 Event
1-10 Siege of Praag
11-18 Drachenfels
19-29 Magnus the Pious. See CotWW: Magnus and the year of shamming in Middenheim
30-41 Sigmars life (see Folklore: The history of Sigmar). -30 to 50
42-49 The Dwarf/elf war . -2005, -2000 /The war of the beard. -1997, -1974, -1948, (-1600),
-1560, -1501
50-59 The Goblin wars. -1499, -1498, -1457, -513, -469, -370, 0
60-62 The fall of Carag Eight Peaks. -513, 2473
63-64 Ariankas imprisonment and Solkan hunt for vengeance
65-66 Malekith the Witch-king. -4458, -4164, -2751, -2736
67-68 Prophet Mulhaed al-quyat. 996, 1050, 1060, 1065
69-79 Emperors of the Empire
80-88 The Religious war between Araby and The Southern Old World
89-90 Naggash (Citadels Kinder egg surprise! God that model is ugly)
91 Warfare of the Skavens
92 "Battles and tactics of the Errantry wars" by Claude Coyet
93+ Still to be invented!
35-40 - "Famous Mass Murderers", by Johann Biedenkopf
Details not only the murderers themselves but also all of their deeds.
41-48 - "Fasiculus temporum" by Werner Carthusi
A chronicle of old times, from about 1700 to his present day (1950) featuring incidents occurring in
the northern Empire. (see timeline)
49-52 - "La Grande Armeé" by General Guy Manasse.
The general's great work about Bretonnias Errantry wars. ?
53-62 - "Weltgesichte Vol III" by Delbrûck Ranke.
The only surviving volume of what Herr Delbrûck considered to be the truths in world history.
Volume III covers the period ? to ?
63-68 - "La Bataille des Suisses" by Palice Bayard.
A detailed description of the Switzers mercenary traditions and history.
Contains the only truthful portrait of the Battle at Barsel 1944, also called the Battle by Jakobi-
Hosbital an der Birs. 200 Switzer mercenaries were abandoned by their Imperial allies but still
refused to capitulate to the 3000 man strong Tilean army that had them caught. They charged the
Tileans across a ford and tried to cut their way through. They were surrounded and formed a
hedgehog in the grounds of a leperhospital, where they at last fell to the last man, taking more
than 800 of Tileas finest with them.
69-79 -The Lost Elves of Moredhel
What caused the Dwarf-Elf wars? Was it the incident with the Dwarven ambassador's beard? Or
was it the proclaimed attacks on northern dwarf -settlements by mysterious elves? Was it all a
horrible misunderstanding? Or was it caused by Darkelven infiltrators, or was it a result of even
more sinister secrets. This tome is a fascinating work by an otherwise unknown Kislevite
Norseman.
80-82 - "My Travels With Gotrek", by Felix Jaegar (Altdorf press), U, 2505, 100 gc, Reikspiel
Source: Undead army book pg. 24
A large multi-volume set describing the travels of Felix and Gotrek. Volume IV describes their
travels in Sylvania.
83-85 - "The Rites of Beltachte"
A heavy, ancient tome on the rites and history of far-gone Kemet. It is mostly a collection of older
books written by Hellenite and Remean eyewitnesses describing several cultural events and
religious rites, and more importantly, the process and materials needed to mummify corpses. It
also contains a quite exact section on the rise and fall of Kemet, Araby and the god Ormazd.
86-90 - "Sergei von Daragor's Tales of Terror"
The horrifying stories of the vicious pirate and his raiding on the ship, Harpy's Fury. Their reign if
terror and murder, and with a climatic ending with daemonic cataclysm. (Reader must test CL or
be so scared of these true tales that the next time the he fall asleep, will be visited by the
nightmare of the vile pirate himself.
Sergei von Daragor's Phantasmal Killer
Clad like a typical pirate captain and armed with a heavy cutlass.
(CL-test each round or receive 1 Insanity Point)
Skills and Trappings: as the GM se as necessary
M WS BS S T W I A INT WP
4 40 40 4 4 15 45 2 55 75
One random night each week, Sergei will visit the readers mind for d10 rounds until either he or
the reader is "killed"
91-00 - "The Great Book of Despair"
Source: RoC + SJsp86 pg. 51
an ancient tome about the rise of chaos on the Warhammer World. This black tome is held sacred
by the worshippers of Chaos.
The following is an example passage from the tome, about Malal the renegade:
“… And he that went before now came last, and that which was white and black and all directions
was thrown against itself. Grown mightily indignant at the words of the gods, Malal did turn his
heart against them and flee into the chambers of space. ... And no man looked to Malal then, save
those that serve which they hate, who smile upon their misfortune, and who bear no love save for
the damned. At such times as a warrior's heart turns to Malal all gods of Chaos grow fearful, and
the laughter of the Outcast God fills the tomb of space ...”
96-00 - "Von Carstein: Three and a half Centuries of Terror", by Alexander Bortschova
Much of the book is based on the Journals of Mannfred Von Carstein found in Drakenhof Castle
after the battle of hel Fenn. This is a history of the Von Carsteins, including names descriptions
deeds, and accounts of Ïmany of the battles of the vampire wars.
If you play with the color colleges, you might want to use the following table, when rolling a petty
or battle result:
1D8 College
1 Amber
2 Amathyst
3 Celestial
4 Gold
5 Jade
6 Light
7 Bright
8 Grey
The Grimoire will normally contain 2D4 spells which should be randomly determined individually.
"Lieber Malefic", the book of chaos foreseen by Marius Hollseher"The Book of Chaos Foreseen":
Before the Fortress gates stretched a forest of death. From the walls to the near horizon was the dismal
wrack of battle: corpses, the rusted swords and armour of the fallen, the standards of Slaanesh and Khorne,
all abandoned and forgotten long centuries ago.
The graves of the fallen had become a rich loam, sucked upon by the trees of a dark forest. Pierced by tree
roots, the dead had stirred once more, and each branch bore a skull, mildewed and pregnant with loathing, a
macabre and cruel cargo. Only the ceaseless, horrendous laughter of the trapped shades disturbed the field.
Their fleshless jaws clattered in the still air; the only reply the creaking of a windmill's sails and the grinding
of its stones.
For in the shadow of the castle a windmill turned, its sails moving in the still air, and their unclean breeze
stirred the tattered flags of the death.
Within, the grindstones shuddered and groaned, while between, pinioned and crushed, were the living
corpses of the fallen, ground to make a rich mortar of blood and bone, sinew and brains. Thus was the
fortress maintained and strengthened, its walls held aloft and marked by the power of mortality.
Thus was the field before it harvested.
And in the castle's mighty halls, its daemon overlords feasted and broke bread, in conscious parody of mans
small amentities. All this i saw in an instant, and then my vision swept onwards....
I turned my steps toward the far horizon, and still the City was before me. Once more I turned, and again, and
yet another turning. With each freshly chosen course I drew nearer to the City gates, and its towers and walls
loomed higher. The fateful gateways was the end of every road, and despair gnawed at my heart.
As I paused to seek a new escape, I saw that I was not alone on the inevitable, hideous path. Between myself
and the City stood a man, his head bent and his eyes downcast, lost in some deep contemplation. As I
watched,
he turned towards the City. His strides were firm, but he came no closer to the gate, and I watched as he
passed me by, and went further from the gates until he vanished in the distant mists.
Thus was it possible to avoid the City and its brooding darkness, and I resolved to march, against all reason,
to the City. And when i did so, the City grew no closer, but was soon lost to my sight...
No storm was in the sky, but a castle much as might be found in any mortal land. Often had I imagined clouds
to be trees and fish and mountains, and now a foible of some nameless and uncaring power had given this
fortress the guise of a cloud. It was an island torn from the land, drifting as the mist on a breeze, yet solid and
firm. In all that I had seen, this was as strange as any of my visions.
The castle was as empty as any ruin. Like an animal stuffed and mounted under glass, or a fish salted in a
barrel, it had been preserved and pickled by the whim of Chaos. Cast aside, and left to wander across the
heavens, all was
still and desolate in that place. Its towers no longer knew the sounds of men, it halls held no lofty nobles, its
gates admitted no tenantry, no sentinel stood guard, no porter waited by the gate. Even the carrion birds,
sole visitors to its sad portals, had enjoyed their fill of the dwellers' hospitality.
The shadow of the castle fell across my eyes, and I could see no more.
As I passed over the Outer Realm of Slaanesh, my eyes were numbed by its pale softness and my ears by its
endless quiet. I began to belive that any act could be contemplated if only it would provide variety and relief
from the silence. I was saved from further weakness by a vile noise, carried on the perfumed and sickly
breeze.
Torn from the rocks and stones, there was a buzzing like a hundred angry swarm of bees. Before my eyes the
land itself heaved and pulsed, and spat forth mewling, puking and misshapen creatures. Lumpen and
hideous, the monsters twisted and writhed in pleasure at their birthing, then turned upon one another in
search of further deprevaty. When one fell, exhausted from its unlovely exertions, its fellows chortled and
joked at its fate. The corpse sank slowly into the earth of that foul vale, and a new beast was given form from
the clay.
As I witnessed the decadence of Slaanesh's land, I was seen by the creatures. As those eyes beheld me, I
turned and fled, the fiends of Slaanesh's Realm at my heels
I grew afraid, for this was the Outer Realm of Khorne, the blood god, and this wall his bastion, the fortress
about the Inner Lands. It now seemed to me that the stench of death broke my fall as I flew onwards, towards
fresh
visions of this vast corner of Chaos.
And then ahead I saw a stair, surrounded by pinnacles and columns and archers of blood and carven
bone,circled by daemons bound within black iron, brazen steps and shrieking mouths. All that could speak or
gibber vomited
forth the praises of Khorne and shrieked out songs of Blood and Death. The stair, its treads never built for
mortal feet, climbed the dizzy heights, pausing at times before profane runes and stained sacrifice stones.
Within the very fabric of the Daemon-thronged bastion were smaller landings, each of which could have held
a lofty and noble palace of our small world. The stair twisted and rippled on itself, its daemons chuckling their
insane glee at its dreadful geometry. Still it climbed, ever upwards into the clouds of gore that circled
overhead
Through brazen gates and up endless steps I flew, my soul in dread as daemons snapped about my heels.
And before my eyes, as I rose from that place, I beheld the fields and meadows of Khorne beyond the bastion,
all quiete soaked in red, stained with souls, and plante dwith endless lines of corpses lashed to their stakes
like a grotesquery of bean plants.
Use this as a Beastiary supplement for Dragon ogres (the poem form is a bit like Edgar Allan Poe's
'Jabberwocky' which can also be recommended for use):
Despair! The age of mortals is ending. Time drains away and the stars
fade from the sky. The bitter spawn of night crawls from its darkness
to posses the world. Fools take refuge in faith and madness for no
other hiding place remains. The realm of Chaos has begun.
The declaration for Marienburgs independence
Be it Known
•That in the matter of the succession to the Barony of Westerland, I, Emperor, Lord of
Altdorf, Elector for the Grand Principality Of Reikland etc., etc., do decree as follows:
•Item - that following the heroic death of Graf Paulus van der maacht in the defence of
The Empire, his line has become extinct
•Item -That while many claims have been pressed by the highest and most illustrious
houses of The Empire, there is no clear heir to the said 'Barony.
•Item - that, following many centuries of war and the most recent struggle to save The
Empire from the most deadly of foes, we cannot in all conscience ask any of our noble
houses to shoulder this further burden of government in addition to the monumental
tasks of healing ancient rifts and rebuilding The Empire's proper greatness.
•Therefore, it has been decided, after careful consideration of all the issues appertaining
to this matter, that the Barony of Westerland shall cease to be counted among the
noble offices of The Empire.
•By this decree is created the Province of Westerland, which shall be governed by an
appointed council drawn among the burghers of Marienburg. The said council shall
retain all the duties and privileges previously invested in the Baron of Westerland, but
may never seek or be granted the status of Imperial Elector and shall be chosen by
appointment rather than blood succession.
•Made by me, this thirty-second day of Vorhexen, in the Year of Empire two thousand,
three hundred and five.
If it ain't green, belt it till it stops movin'. Then belt it again, jus' ter be sure.
The only good humie'z a dead humie. The only thing better'n a dead Humie'z a dyin' Humie who
tells yer where ter find 'is mates.
And behold, the Daemon princes comes in the full panoply of war. At his passing, the
trees scream their rage to the uncaring sky and the stones writhe with hatred. He hunts
the enemies of his master, for his meat is mortal flesh and wine mortal souls.
He has been attired for battle by his Master. At his left hand moans a Daemon, bound in
the shape of a sword. It’s songs of blood and hatred echo forth, and fill the sky with a
terrifying sound that stirs the dead and slays the living. At his right hand stands a pack of
Daemons, huntsmen all, waiting for the moment to release their hounds, thirsting for
blood and skulls and the taste of innocent souls.
Behind the Daemon Prince waits the legions of his Master, arrayed in fluted and gold-
chased armour, brighter than the sun and darker than midnight. Each holds a shrieking
sword, all of which scream in disharmony with his blade. Each joins the chorus of Chaos,
a promise worse than death for those who hear it. Above them rise the bloodied icons of
their Master. Beneath the feet of the Daemons the earth itself writhes, as if seeking to
escape their presence.
Behold the Daemon Prince comes and the time of woe is upon us.
… And he that went before now came last, and that which was white and black
and all directions was thrown against itself. Grown mightily indignant at the
words of the gods, Malal did turn his heart against them and flee into the
chambers of space. ... And no man looked to Malal then, save those that serve
which they hate, who smile upon their misfortune, and who bear no love save
for the damned. At such times as a warrior's heart turns to Malal all gods of
Chaos grow fearful, and the laughter of the Outcast God fills the tomb of
space ...
The following handout has been done by N. Arne Dam. A nice history addition waiting to be sued as a handout:
In the 2429th year of Sigmar’s Empire, Emperor Dieter IV von Krieglitz of the House of Unfähiger had proven himself incapable of solving the
Westerland problem. The Church of Sigmar as well as many nobles, lead by the Knights of the Holy Unity, was utterly disappointed with
Dieter. The House of Unfähiger had been loyal members of the Sigmarian Church for ages, a fact that had been crucial when Leopold von
Krieglitz had been chosen as Magnus the Pious’ successor in favour of Magnus’ younger brother, Grand Duke Gunthar von Bildhofen, who
had converted to the Cult of Ulric. Now, the Unfähiger emperor could not maintain the unity of Sigmar’s Empire; a crucial point in the
Sigmarian doctrines.
Dieter IV’s failure to maintain the unquestionable unity of Sigmar’s Empire eventually made the Church of Sigmar and the First Families
decide to remove him from the Imperial Throne. With threats of excommunication and civil war Dieter IV was forced to give up the throne
and fled to Talabheim. Prince Wilhelm III of Altdorf, the Grand Prince of Reikland, was proclaimed Emperor Wilhelm II of Sigmar’s Empire. In
the following month troops loyal to Dieter besieged the Palace in Altdorf in what is known as the War of Succession, but was quite easily
defeated.
Meanwhile Dieter had fled to Talabheim. It has been said but never proven that the trip to Talabheim had been planned by Dieter’s staff and
the Cult of Ulric already before Dieter was dethroned. The fact is that three days after Dieter arrived in Talabheim, he converted to the Cult
of Ulric. When news of this arrived in Nuln and Altdorf, the nobles of Nuln and Stirland dethroned Dieter in Stirland and Wilhelm appointed
the head of the Haupt-Anderssen dynasty to the new Grand Count of Stirland. The Haupt-Anderssens had been allies of the von Bildhofens
since before Magnus’ rallying of the Empire and had been at the front of the Imperial Army when it repelled the forces of Chaos in Kislev.
This left Dieter with virtually nothing. The Cult of Ulric seemed to have gained very little from their connection with the former emperor.
Secret meetings were held in Middenheim between Grafin Solveig and Ar-Ulric. In Nachgeheim, 2429 IC, Ar-Ulric sent out what is now known
as the Ducal Bull, stating:
It is the will of Ulric that his newfound faithful servant, Dieter von Krieglitz of the House of Unfähiger, is given the Grand Duchy of
Talabecland to rule, answering only to the Emperor of Sigmar’s Empire and Ulric himself.
It has been speculated that Grafin Solveig was the mastermind behind the bull; the Middenheim Grafs had supposedly never forgiven the
Untermenschen of Talabecland their foul play in the year 1359 IC, when Grand Duchess Ottilia Untermensh convinced Ar-Ulric to move to
Talabheim. Now, Grafin Solveig was supported by the Cult and the still powerful head of the Unfähiger in removing the Untermenschen of
Talabecland. The Cult of Ulric stood to gain a new powerful member in their struggle with the Church of Sigmar. One problem remained
unsolved, though: The new Emperor and especially the new Grand Count of Stirland would probably not be pleased by the prospect of Dieter
von Krieglitz as leader of Talabecland; a mighty powerbase for him to plan vendettas versus the men who had dethroned him.
These problems were solved a week after the publication of the Ducal Bull. The Grand Duke Untermensch of Talabecland had allied himself
with the merchants of Talabheim. They had craved for an independent Talabheim for centuries (one important factor being the potential
reduction of taxes). The Grand Duke and representatives of the merchants sent out their Proclamation of the People exactly one week after
the Ducal Bull, stating:
It is the will of the Citizens of Talabheim that they be ruled by their beloved Grand Duke Untermensch in these times of worry.
Therefore, the Grand Duke has decided to abdicate from the Grand Duchy of Talabecland to put all his efforts into maintaining the
wealth and prosper of the city of Talabheim. Hence, as of this day, the 22nd of Nacgeheim in the 2429th year of Sigmar’s Empire, the
city of Talabheim is no longer part of the Grand Duchy of Talabecland, but an independent Freistadt.
Emperor Wilhelm II and (probably more importantly) the Church of Sigmar now saw an opportunity to divide one of their traditional
opponents, Talabecland, in two. The emperor called for a meeting in the Volkshalle in Altdorf. The Cult of Ulric suffered from internal strife
between the Middenheim leaders and the Talabheim faction who supported the Grand Duke. Wisely, Ar-Ulric let the Grand Duke and the so
far Ulric devoted people of Talabheim have their way in order to avoid further losses to the Church of Sigmar. The meeting was at an end,
and Wilhelm II could send out the necessary decrees. These included the transference of the Barony of Hochland to the newly founded Duchy
of Talabheim; no great surprise as the Hochländers had been an Untermensch stronghold for ages.
Alas, as of Mittherbst 2429 IC the dethroned Emperor Dieter IV had become Grand Duke Dieter I of Talabecland which he would remain until
his death. Dieter I second son would later marry the daughter of the Duke of Talabheim. She was the only child and thus sole heir to the
Duchy of Talabheim. Thus was the Krieglitz-Untermensch dynasty of Talabheim founded, and peace settled in the divided Talabecland; much
to the discomfort ot the Stirland Grand Count it has been speculated.
Property of Da-El-Salami
The Verra Rubicon Pg. CXVII
See Arkana Magicka . .
I recently made a complete grimoire to be found by my Wizard player. The following is the introduction
pages. I haven’t included more of it, since the rest of it consisted mainly of Alchemical symbols derived from
various alchemical works available from the net (Do a search for yourself). The following also uses plenty of
formatting which may be special to the RTF format of my version of Word. There’s two sets of hand writting
fonts used, since the idea was to insert various notes by the previous owner into the book, but the notes
aren’t used that much on these pages, it was mainly the spell sections which had them.
Magick
Transcribed directly from The Verrah Rubicon Book one "The history of the world":
In the beginning there was Khaos, and within it was Power, Great Power without Form. Yet within Khaos
there was Motion, and within Motion was Form, and within this Motion were the Words, which shaped the Motion, and gave
it Form. And the Great Speakers were awakened, and the Great Words were spoken, and the Great Magick was wrought,
the birth of the World.
And in the Image of the Great Speakers were we awakened, and in the Image of the Great Words have we spoken,
and in the image of the Great Magick have we wrought our world. So be it.
This work will use reference to the divine language of Lingua Praestantia, the language of Daemons and spirit entities. The
reader wishing to become an adept of magick, should be at least somewhat familiar with the language of the divine, lest he
won't learn.
As thou may know, even the simplest word in Lingua Praestantia, is complex beyond comparition to mortal language. It is
of great importance to bear in mind that rythm, accent, pitch, volume, duration, as well as timbre is of great importance to
the word of Lingua Praestantia.
Also Magick requires talent. Ye fifth element, the aethyrial power of ye Psyche, must be in perfect balance. 'dis can be
learned, but mostly it must be inherited from the birth.
Planes
On the Shadowrealms
Beyond the boundary of the Void lie innumerable shadowrealms. Some shadowrealms appear to be substantial worlds like
Warhammer, but populated with different species and ruled by different gods or laws of nature. Other shadowrealms are
aethyrial worlds where the laws of magick rule, such as the various dominions of the Great Powers of Chaos, the
Afterworlds of the Young Gods, and the myriad fantasy and nightmare worlds visited by mortal folk in their dreams.
We know of the existence of these shadowrealms from legends of the Old Slann, who are believed to have been able to
navigate through the Void to these other worlds, and from the often unreliable and obscure pronouncements of various
daemons and gods. Throughout history there are numerous legends of sorcerors, divines, heroes, and magickal beings
making journeys to various shadowrealms.
The most common tales concern journeys to the various Afterworlds (see below). Other common tales tell of journeys to
the abodes of the Young Gods and the Gods of Chaos, and with Heroquests in strange universes, designed to test the virtue
and prowess of divine candidates for sainthood and godhood.
ning appears to be ancient Tar-Eltharin for ' four times ' or ' Fourth time '. This would indicate that the sentence be repeated four times
Access to these shadowrealms is almost impossibly difficult, involving a perilous voyage through the Void, and requiring
arcane navigation and rare magickal devices of transport. Nonetheless, from various sources it is apparent that such
voyages are possible, and the rewards of knowledge and arcane power are inducement enough to brave the risks.
On The Afterworlds
According to most Old World cult doctrines, after the death of the Body, the Soul is severed from the Body, but lingers
nearby in the Void for less than an hour, then departs for one of the Afterworlds. Most cults have their description of an
unique Afterworld. The cult membership of a being at its death determines which Afterworld the Soul travels to. The
Afterworlds themselves are shadowrealms located beyond the Void, in universes not normally accessible from our universe,
so the Soul normally is guided across the Void to the Afterworld by a Divine messenger (commonly known as Angels or
Spirit Guides).
[[Here followed some pages detailing alchemical symbols, and then actual spell descriptions. As an example,
here is one for the Cure Insanity spell in the Restless Dead campaign, and a home made petty magick spell
inspired from the Kaleb Daark comic:]]
By speaking the following words, the magick channeled from the world beyond, will be unleashed into a small blue
lightning, that shall be directed against the desired target. Focus on the wire.
Now pronunce - Bzzzzz - and the spell is unleashed at thy desired target.
The buzz itself, do not prove devastating, but yet painful. Very useful for punishing thy lesser subjects without causing
harm.
If administered to nature beasts and animals, 'tis spell has proven successful in driving off the subjects.
The ritual will need two white froat coats, and the skull of a human, whom didn't suffer of mind sickness itself in life, or
suffered a traumatic death. Age of the skull is of no importance.
Initiate the ritual by the following prayer to Shallya, goddess of mercy and healing.
Goddess of health I beg you to hear me,
Show me thy grace in my aid,
Thy child is sick and in need of thy mercy,
Help me heal the mind's sickness.
Should thy conjuring fail, be prepared that the subject may never be cured of the sickness - The formulae will effectively be
a curse to burden the subjects shoulder, and thou will be to blame for being unable to gain the mercy of Shallya. If a severe
disaster has occurred, the subject may even be sickened far beyond recovery.
Notice that even the vilest of conjurers may gain the aid of Shallya, for she is the god of mercy as well, but be forever
warned about the disastrous effects of this formulae going wrong. Learn the words, and be sure to pronounce them right.