Escolar Documentos
Profissional Documentos
Cultura Documentos
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________)
Darklands ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + geography
Knowledge(__________)
warfare ____ = ___ + ___
INT + ___
Weapons •
Profession (__________)
Ride
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE • Sense Motive ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Sleight of Hand ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Stealth ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
__________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition __________________ ____ = ___ + ___ + ___
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Dark Warrior Abilities
Class Features Darke Division 2ND 6TH 10TH 14TH 18TH
Elite Soldier
____________________________________________ Corruption Score: _____
Psychic Awareness
Erect a Shield
Attack
Other Abilities
Proficient with all melee and ranged weapons.
_____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
Str d6 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
B. DMG.
Knowledge(__________) ____ = ___ + ___
INT + ___
Weapons •
Sleight of Hand
Stealth
____ = ___ + ___
DEX + ___
____ = ___ + ___
*
DEX + ___
*
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Cener Druid Abilities
Class Features Cener Spirals ENDURANCE
Gift: _______________________________________________
___________________________________________________
Other Abilities
Curse I: ___________________________________________
Proficient with club, dagger, dart, quarterstaff and sickle. ___________________________________________________
___________________________________________________ Curse II: ___________________________________________
___________________________________________________ ___________________________________________________
___________________________________________________ Curse III: ___________________________________________
___________________________________________________ ___________________________________________________
Str d8 Max
Strentgh
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
B. DMG.
Knowledge(__________) ____ = ___ + ___
INT + ___
Weapons •
Sleight of Hand
Stealth
____ = ___ + ___
DEX + ___
____ = ___ + ___
*
DEX + ___
*
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Herbalish Abilities
Class Features Herbalish Circles ENDURANCE
Str d6 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
Wis ______________________________________________
Wisdom
______________________________________________
Cha
Charisma
Skills
SKILL NAME TOTAL RANK ABILITY MISC
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________)
arcana ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + geography
Knowledge(__________)
history ____ = ___ + ___
INT + ___
Knowledge(__________)
nature ____ = ___ + ___
INT + ___
Weapons •
Profession (__________)
Ride
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Sense Motive ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Sleight of Hand ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Stealth ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Survival ____ = ___ + ___
WIS + ___
Use Magical Item ____ = ___ + ___
CHA + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Kundi Mystic Abilities
Class Features Ancient Promise - Elder Arts WILLPOWER
Kundi Alchemy
Attribute Potions
Kunlari Training Combat Potion
Kunlari Master Health Potion
Mind Potion
Spirit Sight Restoration Potion
Spiritspeech
Spiritbound Elementalism
Earth Spirit ____
4
Shadow Kenning () Air Spirit ____
4
Shadow Mastery Fire Spirit ____
4
Water Spirit ____
4
Totem Animal ()
Enchantment
Green-Gift Mental Coercion ____
2
Windwalking Mental Probe ____
3
Mental Mirage ____
3
Wyrld-Tricks Evocation
Spirit Speak ____
sp.
Beast-Tongue Burn-Quench
Echo-Eyes Fly-High Psychomancy
Friend-Tell Gibber-Jabber Powersense ____
3
Keep-Back Leaf-Talk Pastsense ____
4
Life-Joy Metal-Fade
Muddle-Befuddle Nap-Nap Sorcery
Sharp-Fang Strong-Heart Force Shield ____
4/r
Tree-Skin Vine-Dance Force Blade ____
3/att
Vision-Dream Force Barrier ____
5/r
Force Grasp ____
4/r
Prophecy
Other Class Features Future Sight ____
3
Location Sight 4
____
Proficient with bolas, club, kunlari, quarterstaff, sling and spear. Aura Sight ____
5
___________________________________________________________
Str d6 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
Wis ______________________________________________
Wisdom
______________________________________________
Cha
Charisma
Skills
SKILL NAME TOTAL RANK ABILITY MISC
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Occult ____ = ___ + ___
INT + ___
• Perception ____ = ___ + ___
WIS + ___
Initiative = DEX + • Perform (__________) ____ = ___ + ___
CHA + ___
• Perform (__________) ____ = ___ + ___
CHA + ___
Profession (__________) ____ = ___ + ___
WIS + ___
Profession (__________) ____ = ___ + ___
WIS + ___
Weapons •
•
Ride
Sense Motive
____ = ___ + ___
DEX + ___
____ = ___ + ___
WIS + ___
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
Sleight of Hand ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Stealth ____ = ___ + ___
DEX + ___
*
___________________ ___/___/___/___ _______ ___ ____ ___ ___ • Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition __________________ ____ = ___ + ___ + ___
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Sage of Lyris Abilities
Class Features Arcane Study
City of Origin ______________________ Celestialism
Tier I: Chosen Star _________________
Sagacious Concentration Tier II: Sign of the Stars
The Sword is as Mighty as the Pen Tier III: Stellar Fire
Tier IV: Eclipse
Excellence Tier V: Celestial Ward
Tier VI: Path of Heaven’s Hall
Path of Heroism
Left-Handed Magic
Step 1: Evasion
Arcane Mark Blaze of Light
Step 2: Uncanny Dodge
Dazing Beam Detection
Step 3: The Long and the Short
Elemental Ray Graveshudder
Step 4: Improved Evasion
Invigoration Magical Minions
Step 5: Improved Uncanny Dodge
Spell of Light Wave of Exhaustion
Step 6: Duelling Mastery
Sonomancy
Path of Knowledge
Tier I: Inspire Courage
Academics Craftsman
Tier II: Countersong
Heroics Professional
Tier III: Fascinate
Researcher Theatre
Tier IV: Inspire Competence
Wilderness
Tier V: Suggestion
Tier VI: Inspire Greatness
Path of Rewards
Step 1: Common Friends
Primary Power: _____________________________________
Step 2: Hero of the People
Lore’s Legacy: _____________________________________
Step 3: Library
Step 4: Grand Library
Fortune Favors the Focused Mind
Sudden Insight
Other Abilities
Proficient with all one-handed melee weapons, as well as crossbows.
Proficient with padded and leather armour and also with bucklers.
_____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
Str d4 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
B. DMG.
Knowledge(__________) ____ = ___ + ___
INT + ___
Weapons •
Sleight of Hand
Stealth
____ = ___ + ___
DEX + ___
____ = ___ + ___
*
DEX + ___
*
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Shianti Sorcerer Abilities
Lesser Elder Arts Greater Elder Arts
Alchemy Evocation Necromancy Thaumaturgy
Attribute Potions Spirit Speak Voice of the Dead Battleforce
Combat Potion Evil’s Bane Flight Through Force
Health Potion Prophecy Force Transport
Mind Potion Future Sight Psysiurgy Sundering Force
Restoration Potion Location Sight Air Mastery
Aura Sight Earth Mastery Theurgy
Elementalism Fire Mastery
Earth Spirit Psychomancy Water Mastery Visionary
Air Spirit Powersense True Clairsentience
Fire Spirit Pastsense Telergy
Water Spirit True Coercion
Sorcery True Probe
Enchantment Force Shield True Mirage
Mental Coercion Force Blade
Mental Probe Force Barrier
Mental Mirage Force Grasp
Other Abilities
Forever a Stranger True Mastery
Golden Legacy Psychic Awareness
Arcane Shield _______ Erect a Shield
Ancient Power _______/×____ Focus ____/day
Brilliant Soul +_____ (_____ ft.) Attack
Assimilation Instinctive Shield
Str d8 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________)
arcana ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + geography
Knowledge(__________)
history ____ = ___ + ___
INT + ___
Knowledge(__________)
religion ____ = ___ + ___
INT + ___
Kaenos Daernath
Baffle Blazing Aura
Clarity Flameshaft
Other Abilities Understanding Power Grasp
Wis ______________________________________________
Wisdom
______________________________________________
Cha
Charisma
Skills
SKILL NAME TOTAL RANK ABILITY MISC
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Weapons •
Sleight of Hand
Stealth
____ = ___ + ___
DEX + ___
____ = ___ + ___
*
DEX + ___
*
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Shadakine Wytch/Wytch Chyld Abilities
Class Features Rituals RANK
Other Abilities
Proficient with dagger and quarterstaff.
_____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
Str d6 Max
Strength
Fortitude = + CON + +
Current
Dex Reflex = + DEX + +
Dexterity
TOTAL BASE ABILITY MISC SIZE Handle Animal ____ = ___ + ___
CHA + ___
• Heal ____ = ___ + ___
WIS + ___
Melee = + STR + + • Intimidate ____ = ___ + ___
CHA + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Knowledge(__________) ____ = ___ + ___
INT + ___
Ranged = + DEX + + Knowledge(__________) ____ = ___ + ___
INT + ___
B. DMG.
Knowledge(__________) ____ = ___ + ___
INT + ___
Weapons •
Sleight of Hand
Stealth
____ = ___ + ___
DEX + ___
____ = ___ + ___
*
DEX + ___
*
WEAPON ATTACK BONUS DAMAGE CRIT. RANGE TYPE SIZE
• Survival ____ = ___ + ___
WIS + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ Use Magical Item ____ = ___ + ___
CHA + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
___________________ ___/___/___/___ _______ ___ ____ ___ ___ __________________ ____ = ___ + ___ + ___
__________________ ____ = ___ + ___ + ___
Ammunition
Class Skill • Untrained Skill
Max. Rank: ____ / ____ Cross-Class Skill * Armor Penalty
Dark Cultist Abilities
Class Features
Dark God ______________________ Psychic Awareness
Erect a Shield
Dark Alliance Focus ____/day
________________________________________________ Attack
________________________________________________ Instinctive Shield