Escolar Documentos
Profissional Documentos
Cultura Documentos
The clerks set up "stands" to allow easy access for all shoppers (e.g. around the
outsides of the room with their backs to the wall).
The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.)
and begin at a stand where there is an open space.
Students shop, trying to accumulate as many items as possible (each item is 1 unit
of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed
to attract attention in some cultural and classroom contexts) and call out a name of
one of the products. Students with that product must then put ALL their products
in a basket at the front of the room. The remaining students continue shopping.
Students who had to dump their products must begin again from scratch (with
fewer units of currency).
*It is recommended giving students as much money as possible since students who run
out can no longer participate.
Alternative play for more advanced students: Clerks set the price of items. Shoppers
have the option of negotiating the price. There are two winners in this version: The
shopper who accumulates the most products and the clerk who makes the most money.
Procedure:
Form two teams (three will work, but two seems to add just the right amount of
competitive tension).
Explain the game, with a few examples of answers in search of questions. Ask, 'What's
the question?', and get students to correctly say the corresponding questions for your
answer.
Have two players--one from each team--come to the front. Style it like a game show if
you like, with the students standing side-by-side. If you have access to bells or buzzers,
it's even more fun.
Next, read an answer to a question and say, 'What's the question?' The fastest player to
respond wins a point for her/his team. New contestants come to the front for a new round.
Rationale: This game forces the students to think backwards a little, so they must
provide a grammatically perfect question. All too often, they are used to answering rather
than asking questions, so this is challenging and useful as review.
This activity is used as a "getting to know you", icebreaker on the first day of class.
1. Teacher takes the toilet paper roll and takes several squares of toilet paper, then
hands the roll of toilet paper to a student. The teacher tells the student to take
some, more than three.
2. After everybody in the class has some paper, we count the squares we have, then
we have to tell that many things about ourselves, in English.
The teacher gives a word and asks a student to spell it, and then a second student should
say a word beginning with the last letter of the word given. The game continues until
someone makes a mistake, that is, to pronounce the word incorrectly, misspell it or come
up with a word that has been said already, then he/she is out. The last one remaining in
the game is the winner.
This game can be made difficult by limiting the words to a certain category, e.g.. food,
tools, or nouns, verbs, etc.
Bang Bang
Level: Easy
Divide the group into two teams. Explain that they are cowboys and they are involved in
a duel. One student from each team comes to the front. Get them to pretend to draw their
pistols. Say "how do you say..." and a word in their mother tongue. The first child to give
the answer and then "bang bang", pretending to shoot his opponent is the winner. He
remains standing and the other one sits down. I give 1 point for the right answer and 5
extra points if they manage to "kill" 4 opponents in a row.
Editor's Note: Instead of saying the word in the students' mother tongue, it would be
possible to use a picture or to say a definition ("What do you call the large gray animal
with a long nose?")
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name
for their ships for example with the names of animals, cities, movie stars or let them find
their own favourite names.
Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his
ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to
memorize the names of the ships of 'their enemies', so he can shoot them by calling their
ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains.
The shooter is the last crew member in line.
The teacher must decide a lexical area of vocabulary, this vocabulary will be used to
defend their ships from the attacks. Every students (except the shooters) must find their
own words. The lexical area for example, "Four Legged Animals". Give the students 1-2
minutes to find as many possible words as they can and memorize them.
Start the game by calling a ship's name, for example the ship name is "THE
CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from the
lexical area given, for example he says "TIGER" followed by his crews behind him one
by one, "COW"; "SHEEP" until it is the shooter turns and he calls out the name of
another ship and the captain of the ship called must reply and his crews must do the same
thing. No word can be repeated.
If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a
word repeated or the shooter shoots the wrong ship (his own ship or the ship that has
already been sunk) the ship is sunk, and the crew members can join the crew of another
ship.
The teacher can change the lexical area for the next round.
In the last round there will be two big groups battling to be the winner.
Each student is then give one sheet of paper. One student sits at the front of a room.
He/she describes a person and the rest of the class draws the person being described.
It is more interesting if the person being described is known by everyone. Once the
student has finished describing that person then he/she reveals who it is and each student
shows his/her drawing. The laughter from this is hilarious as the impressions tend to
make the character in question look funny.
It is a good idea to encourage students to ask the interviewee student questions about who
they are describing.
Sentence Race
A good game for large classes and for reviewing vocabulary lessons.
The winner is the one with a correct and clearly written sentence.
This is always a hit with kids. For more advanced students, use tougher words.
Draw a target (with points - like a dart board) on the white board or use a cardboard box
in the middle of the room. Then, students make paper airplanes and launch them after
they answer your question in the form of a sentence. I don't except my beginners/low
intermediate students to form complete sentence so I help them to form correct sentences.
To my surprise they will repeat the sentence several times (while I'm helping them) just
so they can throw their airplane. For beginner and low intermediate classes, I recommend
formulating questions that lead to 1 or 2 types of answers. This allows for better
memorization. For example, use CAN/WILL questions and write the beginning part of
the answer on the board "I can/will...". I recommend giving a prize to make the target
points mean something, thus peaking their interest.
Write out series of categories like professions (doctor, bus driver, etc.), animals, foods,
actions (fishing, haircut, etc.) then divide the class into groups of 2. One student draws
and the other guesses. Next turn, the guesser draws and drawer guesses. This game works
best with the arbitrary stop watch (30 seconds). This is designed for one lesson.
Then for another day take the same categories (or create new ones) and play the same
game except students, this time, act it out (no speaking or noises).
Spelling Contest
First, if you have a large class you have to divide it in 2 teams. then the teacher says a
word or a sentence depending on the level for the students to spell. Students should spell
these correctly with not even one mistake. The team that has more points is the winner
• Choose a word which is long, difficult, and unknown to the students, a good word
to begin with is: warmonger.
• Without using a dictionary, your students write down a definition. (They can work
out the definition in groups of three). Allow them a few minutes to think and
write.
• Collect the definitions and read them aloud.
• When you have finished reading, they will have to vote which of those is the
correct one. (It doesn't matter if none of them is the correct one)
• After they have voted and none of the groups guessed the meaning you read the
correct one aloud.
The idea of this game is to let students be creative and practice writing skills.
Then you can have the students to discuss their writings.