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Digital media is a form of electronic media where data is stored in digital (as

opposed to analog) form. It can refer to the technical aspect of storage and
transmission (e.g. hard disk drives or computer networking) of information or to the
"end product", such as digital video, augmented reality or digital art.

Florida's digital media industry association, Digital Media Alliance Florida, defines
digital media as "the creative convergence of digital arts, science, technology and
business for human expression, communication, social interaction and education".

There is a rich history of non-binary digital media and computers.

Content
s
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1 Data
conversion

2 Data
processing

3 Examples

4 Art

5 Companies

6 See also

7 References

8 Further
reading

9 External
links

[edit] Data conversion


Main article: Analog-to-digital converter

The transformation of an analog signal to digital information via an analog-to-digital


converter is called sampling. Most digital media are based on translating analog
data into digital data and vice-versa (see digital recording, digital video, television
versus digital television).
[edit] Data processing
Main article: Digital signal processing

Once digitized, media may be processed in a variety of ways using standard


computer hardware and software or, where performance is critical, in high-
performance digital hardware such as an ASIC. Processing can include editing,
filtering and content creation.

[edit] Examples
The following list of digital media is based on a rather technical view of the term
media. Other views might lead to different lists.

Cellular phones

Compact discs

Digital video

Televisions

e-books

Internet

Video games

e-Commerce

Game consoles

Computers

Interactive media

[edit] Art
Main article: Digital art
Picture produced by Drawing Machine 2

Digital art is any art in which computers played a role in production or display of the
artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM,
videogame, web site, algorithm, performance or gallery installation. Many
traditional disciplines are now integrating digital technologies and, as a result, the
lines between traditional works of art and new media works created using
computers has been blurred. For instance, an artist may combine traditional
painting with algorithm art and other digital techniques. Often, the medium itself is
considered the artwork. As a result, defining computer art by its end product can
thus be difficult. Nevertheless, this type of art is beginning to appear in art museum
exhibits.

Comic book artists in the past would generally sketch a drawing in pencil before
going over the drawing again with India ink, using pens and brushes. Magazine
illustrators often worked with India ink, acrylics or oils. Currently, an increasing
number of artists are now creating digital artwork.

Digital artists do, simply, what centuries of artists have always done by exploring
and adopting a culture's new technology toward the making of a personal imagery.
In doing so the culture is also reflected in the artwork as is the artist's personal
vision. As our culture becomes increasingly digitized, digital artists are leading the
way in exploring and defining this new culture. Digital Artists use a medium that is
nearly immaterial, that being binary information which describes the color and
brightness of each individual pixel on a computer screen. Taken as a whole an
image consisting of pure light is the feedback devise that tells an artist what is
being made and simultaneously stored on the computer's hard drive. Digital Artists
employ many types of user interfaces that correspond to the wide variety of
brushes, lenses or other tools that traditional artist use to shape their materials.
Rather than manipulating digital code directly as math, these electronic brushes
and tools allow an artist to translate hand motions, cutting and pasting, and what
were formerly chemical dark room techniques into the mathematical changes that
effect the arrangement of screen pixels and create a picture.

Digital Art is created and stored in a non-material form on the computer's memory
systems and must be made physical, usually in the form of prints on paper or some
other form of printmaking substrate. In addition, digital art may be exchanged and
appreciated directly on a computer screen in gallery situations or simultaneously in
every place on the globe with access to the web. Being immaterial has its
advantages and with the advent of high quality digital printing techniques a very
traditional long lasting print of this artwork can also be produced and marketed.

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