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Ideas Cloud
Contents
- Introduction
- What Is Ideas Cloud?
- Ideas Networking
- How is it different to LinkedIn/
Facebook
- Design Development
- Areas of Research
- Logo Development
- Design Development
- Functionality
- Testing Results
- Alpha Test
- Beta Test
- Conclusion
Introduction
It is something to note that Ideas fulfil their worth the best when
they are free to develop and grow in an environment with in-
put from other people. They grow stagnant and stale when kept
locked away and developed alone with no input.
This is where Ideas Cloud hopes to differ. It has cut through most
the clutter that blights FaceBook to create a professional inter-
face and design. But it is also a design that encourages creative
thought and the development of ideas. This means that it will
work not as a place to try and find work, but to suit its purpose. A
purpose LinkedIn was never meant to fill, and a purpose Face-
Book couldn’t envisage showing up.
It is this vision that means that Ideas Cloud must be kept seper-
ate from LinkedIn and FaceBook to protect the idea and vision it
was developed under. This doesn’t mean though that ideas that
work from Facebook and LinkedIn’s interfaces can’t be used.
Design Development
Areas of Research
Contents
- How People use Twitter, Facebook etc
- Features most commonly required for Idea Generation
- Good User Interface Examples
- Good Website Design Examples
- Best system to fulfil idea
- Symbolism behind animals
- Colour Schemes and their meanings
Design Development
Areas of Research
With the User Interface being poorly thought out, and as a result
more confusing to navigate it means LinkedIn is more likely to
create a more costly, and less rewarding User Experience. Of
course with the end User having a less rewarding Experience it
also means there’s a chance that Users will not keep checking
back. In effect the poor User Interface Design is forcing LinkedIn
to fail in its primary vision, which was to provide professionals
with their own version of FaceBook.
Facebook’s layout is extremely cluttered making it awkward to
navigate about. However there is some improvement, in places.
The area to type your status update is larger then the other ar-
eas, as is the activity stream area itself. This means that they
user identifies with that area first.
This means the main area can be confusing and cluttered. How-
ever in comparison this does have the simplest User Interface of
the Social Networks, a welcome change compared to FaceBook
and LinkedIn.
The previous page shows two shots from Youtube. Overall the
interface is extremely well thought out. For what it needs to do
(allow videos to be posted and displayed based on what the user
browses) it works, with the videos being the most important part,
followed by the search area that would enable users to look for
new and potentially inspiring videos second important.
There is even more thought on ensuring that the user has a posi-
tive experience on the personal page, with the x buttons that
would cause something to be deleted off the section being small
in comparison to the area given to the actual content. This helps
by minimizing chance of accidentally clicking on.
All these go together to create a user interface that is easy for the
end user to understand as well as visually pleasing on the eye.
These combine to give a positive User Experience which will en-
courage users to return more then once.
While the WikiAnswers user interface to a certain extent works,
there are some rather serious issues with spacing that ruin the
design. Some areas aren’t crossbrowser compatible, or there are
issues with the layout itself which could do with being fixed.
However this means that for a new user, or one who isn’t as well
known in the community on DeviantArt the experience can be
disheartening. This means that while the User Interface is more
then fit for purpose some flaws in the system and how its been
exploited has made the User Experience bad. This means that
there is a chance the User will not return repeatedly.
My research on the past pages has highlighted one issue that will
be hard to handle. While most the issues highlighted are ones
that should read as common sense (indeed there’s a law about
how elements should be arranged called Fitts Law), there are
some areas that rely on how humans interact and try and cheat a
system for their own gain.
For this reason it’s important to create a site design that works
and has the most chance of speaking and connecting with its
users. To help understand how users are reacting to certain site
design elements and designs I have conducted research into a
wide arrange of sites to try and understand just how they’re inter-
acting and reacting to a variety of sites with a variety of designs.