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1. System Requirements
----------------------
386-33 with local bus video ( minimum )
It is at its best running on a 486-33, or better, with local bus
video ( VESA or PCI ).
1 Meg of extended Memory ( if you want sound )
Sound Blaster Pro, or compatible, soundcard.
Multi-sync monitor for the full screen mode.
Note: This game won't run on a 286.
Note: You will need 1Meg of extended memory so make sure you have
HIMEM.SYS or someother XMS manager loaded in you config.sys.
3. Game Instructions
--------------------
Eat the dots and avoid the ghosts, eat a flashing power pill then chase and
eat the ghosts. Also eat any bouncing fruit for extra points. That's about
all there is too it really.
Eating a '.' is worth 10 points, power pills 50 points.
Ghosts score 200,400,800,1600 eaten in order.
Extra lives at 10000pts, 30000pts, 50000pts, 80000 pts
then every 30000 after that.
Fruit are worth various points, fruit appears in sequence until all the fruit
has appeared. Then a random fruit may bounce out into the maze.
5. Soundcard Support
--------------------
This game only supports Soundblaster Pro or better soundcards. It should work
with compatibles but I haven't tested it with many.
To allow sound in the game you need to set the DOS 'blaster' variable.
If you have a soundblaster Pro, or better, this should be done already
in your autoexec.bat.
If you don't set the blaster variable but have a SB-Pro compatible card,
eg. Zeos integrated business audio using the ESS chip ( is that an obscure
soundcard or what?) you need to do the following at the DOS command prompt
set blaster=A220 I5 D1
Where :
A is the port your card uses, usually port 220.
I is the interrupt the card uses, usually 5 but it could be 7.
D is the DMA channel to use, usually 1 could be 3.
There are immediate plans to support any other soundcards or the PC's
internal buzzer. However I like the look of these new Interwave based
cards so I might get one of those and support it in the future.