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Mark of Slaanesh
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as
having the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit may
have any of these.
Summoning
Keeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser
Daemons, listed in Codex: Chaos Space Marines.
DOOM RIDER
Special rules:
Mark of Slaanesh
Daemon
As he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except th e Daemonic
Assault. Instead of, he must be summoned following rules for Lesser Daemons from Codex: Chaos Space Marines.
Wheels of Fire
Doom Rider’s bike is treated as Jetbike and follows rules for it, described in Warhammer 40.000 rulebook.
He Comes, He Goes
Doom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and
in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must be
summoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summoned
again.
Wargear:
Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence.
Armoury of Slaanesh
Blissgiver*
Takes a form of a scimitar filled with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly running from one foe
to another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiver
is a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targets
toughness.
Special Rule:
Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an
automatic wound on the wielder with no armour save allowed.
Combat Drugs
Slaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at the
beginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen and
make a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the power still works. If two
are chosen, then in addition on a roll of a double the model suffers a wound. If there are three drugs and a triple is rolled, the model is
automatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only on
their user, not squad he has joined.
Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and Leadership tests)
Feel no Pain
Furious Charge
Hit and Run
Counter Attack
Rending
Daemonic Gifts
Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp
and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to his
most favored.
Additional arm (confers +1A)
Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat with
blessed with this gift gets -1Ld for duration of combat)
Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for duration
of the combat).
Needle of Desire*
Most known as a slender blade, almost a needle, attached to the wielders arm, the Needle of Desire strikes enemies with the same drug specifics
that are used by all Noise Marines and only they can stand its effects. Weapons venom will bring a senses shock, driving the wounded enemy
from delirium to despair from which his mind may even never recover. To represent this, Needle of Desire is a poison weapon, always wounding
on 2+, armour saves allowed, furthermore the wounded enemy must immediately take a leadership test. If the test is failed, D3 more wounds are
caused with no armour saves allowed (they are caused by the poison coursing in veins!).
Rapturous Standard
The banner jingles with distant sounds of chimes and carries a scent of forbidden pleasure, deep from the warp. As well as it focuses daemonic
energy, helping it enter the material realm, once per game (either in the enemy’s or Chaos player’s turn) a special power can be invoked. The
standard starts to emitting a cacophonic siren melody that drives all Noise Marines nearby in an ecstatic coma, turning all sensations deeply
pleasing. All models then in 6” from the banner gains the Feel no Pain special rule for duration of that turn.
Steed of Slaanesh
Most favored champions of Slaanesh are riding swift as the wind daemoinc steeds which carries them in to heart of the battle to let their enemies
know the pleasure giving by the Prince of Chaos. Steed of Slaanesh confers the riders +1 Attacks and changes unit type into Cavalry.
Warp Scream
Unit with this ability count as equipped with frag grenades.
Vehicles upgrades
Warp Amp
The vehicle is equipped with a device designed to amplify emotions and sensations by projecting resonant warp energies from rune-encrusted
horns and pipes that sprout from the vehicle. Enemy within 12” are at -1 Ld, within 6” at -2 Ld. Count the nearest equipped vehicle only.
Psychic Powers
All Psychic powers allowed to take by a Sorcerer with the Mark of Slaanesh, are listed in Codex: Chaos Space Marines. In addition, powers
listed below can be taken:
Siren
This power is used at the beginning of enemy shooting phase. Any enemy unit wishing to target the psyker and/or unit he has joined, this
turn, must roll 2D6 and doubles the result. That is its spotting range. If the models are not in the spotting range, they may not fire this turn.
In addition any unit that wishes to assault the psyker and/or his unit, is treated as assaulting through difficult terrain.
Cacophonia
This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must immediately take a Morale test with
a -2 penalty to their Leadership. All normal modifiers and/or exceptions apply (e.g. units that never fall back are immune to this power).
Fuelled by Pain
This power is used at the beginning of the turn and lasts until the beginning of the next Slaanesh player turn. For every successful Armour save
made by the psyker this turn he makes one extra Attack after all other Attacks are made (including Power fists). This Attacks count for purpose of
Combat Resolution.
HQ
DOOM RIDER COST: 130pts
WS BS S T W I A Ld Sv
Doom Rider 6 5 5 5 3 5 4 10 4+
KEEPER OF SECRETS
See Codex: Chaos Daemons for details.
If your army includes at least one HQ choice taken from this army list, you may take up to one Keeper of Secrets, taken from Codex: Chaos Demons.
WS BS S T W I A Ld Sv
Daemon Prince 7 5 6 5 4 6 4 10 3+
WS BS S T W I A Ld Sv
Noise Lord 6 5 4 4 3 6 3 10 3+
Unit Type: Options: May take a sonic blaster for 5pts May replace twin-linked
Infantry May take a doom siren for bolter with a sonic blaster for
15pts May take any of the following: 5pts
Number/Squad: May take combat drugs for - Melta Bombs for 5pts
1 25pts - Personal Icon for 5pts May have a Personal Icon for
5pts
May take any of the following:
Wargear: May replace close combat
- Additional arm for 15pts
Power Armour weapon with one of the May replace power weapon
- Daemonic visage for 20pts
Bolt pistol following: with one of the following:
- Tentacles for 15pts.
Close combat weapon - Power weapon for 15pts - Power fist for 10pts
Frag grenades - Power fist for 25pts - Chainfist for 15pts
Krak grenades - Single lightning claw for May take one of the following: - Needle of desire for 15pts
25pts - Jump Pack/Wings for 20pts - Single lightning claw for
Special Rules: - Needle of desire for 30pts - Bike for 30pts 10pts
Independent Character - Pair of lightning claws for - Steed of Slaanesh for 30pts - Blissgiver for 25pts
5+ Invulnerable save 30pts
Mark of Slaanesh (replaces also the bolt pistol) May instead replace all wargear May replace twin-linked
- Blissgiver for 40pts with terminator armour, twin- bolter and power weapon
linked bolter and power weapon with a pair of lightning claws
for 30pts. In this case may only for 10pts.
chose options from the
following list: May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.
WS BS S T W I A Ld Sv
Sorcerer 5 5 4 4 3 6 3 10 3+
Pts/Model WS BS S T W I A Ld Sv
Chosen 23 4 4 4 4 1 5 1 10 3+
Transport:
The squad may have a Noise
Marines Rhino dedicated
transport vehicle.
Pts/Model WS BS S T W I A Ld Sv
Terminator 35 4 4 4 4 1 5 2 10 2+
Noise Champion +10 4 4 4 4 1 5 3 10 2+
Unit Type: Character: Transport: Any model may replace their twin-
Infantry Any model may be upgraded to a The squad may have a Chaos Land linked bolter with sonic blaster for
Noise Champion for 10pts. Rider dedicated transport. 5pts per model.
Number/Squad: If the unit is 6 man strong then one
3-10 model may be upgraded to a Noise Options: One model may have a doom siren
Champion for free. Any model may replace their for 25pts.
Wargear: power weapon with one of the
Terminator Armour He may be given one of the following: If the unit is in full strength (10
Power weapon following: - Lightning claw for 10pts man strong) then a second model
Twin-linked Bolter - Additional arm for
- Power fist for 10pts may have a Doom Siren for 25pts.
15pts - Chainfist for 15pts
Special Rules: - Daemonic visage for
Mark of Slaanesh 20pts
- Tentacles for 15pts
ELITES
POSSESSED NOISE MARINES COST: 28pts each
Pts/Model WS BS S T W I A Ld Sv
Possessed 28 4 4 5 4 1 5 2 10 3+
Possessed Champion +10 4 4 5 4 1 5 3 10 3+
Armour
WS BS S F S R I A
Dreadnought 4 4 6 12 12 10 5 3
Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+
DAEMONETTES OF SLAANESH
See Codex: Chaos Daemons for details.
If your army includes at least two Noise Marines squads, then you may add up to three Daemonettes of Slaanesh units, taken from Codex: Chaos
Demons, for each Noise Marines squad included in the army.
If the unit is 6 or 12 man strong, the squad gets +1 to rolling for arriving from reserves.
Armour
BS F S R
Noise Marines Rhino 4 11 11 10
Pts/Model WS BS S T W I A Ld Sv
Biker 35 4 4 4 4(5) 1 5 1 9 3+
WS BS S T W I A Ld Sv
Spawn 3 0 5 5 3 4 D6 10 -
You can include any number of Spawns of Slaanesh units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT
DOOM CHOIR COST: 20pts each
Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+
Unit Type: Special Rules: He may take any of the following: Up to four models may replace
Infantry Mark of Slaanesh - Doom siren for 15pts their bolters with one of the
- Melta bombs for 5pts following options:
Number/Squad: Character: - Heavy Bolter for
5-20 One model may be upgraded to a Icon: 15pts
Noise Champion for 15pts. One model may be given a - Missile launcher for 20pts
Wargear: If the unit is 6 or 12 man - Lascannon for 35pts
personal icon for 5pts.
Power Armour strong then one model may - Blastmaster for 40pts
Bolt pistol be upgraded to a Noise Options: - Flamer for 5pts
Frag grenades Champion for free. Any models may replace their - Melta for 10pts
Krak grenades bolter with sonic blaster for 5pts - Plasma gun for 15pts
Close combat weapon He may replaces his close per model.
Bolter combat weapon with one of the Transport:
following: The squad may have a Noise
- Power weapon for 15pts Marines Rhino dedicated transport
- Power fist for 25pts vehicle.
Armour
BS F S R
Noise Marines Predator 4 13 11 10
Armour
BS F S R
Chaos Vindicator 4 13 11 10
Armour
WS BS S F S R I A
Defiler 3 3 6 12 12 12 3 3
Armour
BS F S R
Land Raider 4 14 14 14