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2. Decision making.
Outcome: DME 1.2 Identifies some options available when making simple decisions.
Indicators:
• chooses between safe and unsafe situations
• observes rules and procedures that keep them safe
3. Moving.
Outcome: MOES1.4 Demonstrates a general awareness of how basic movement skills apply in play and other
introductory movement experiences.
Indicators:
• Walks, runs at different tempos/speeds.
• Demonstrates balance and coordination while holding balls and running at the same time.
Equipment and Teaching cues.
• Equipment:
1. Tennis balls.
2. boxes
3. Whistle.
• Teaching cues:
• Warne students that they need to be aware of the other players while playing.
3. Decision making.
Outcome: DMS1.2 Recalls past experiences in making decisions.
Indicators:
• Predicts consequences of options in order to make a decision.
• Discuses feelings others may have in response to their own actions.
• Explanation: The game involves hoops and bean bags in different colours. The teacher has to scatter the hoops. Class divided in
Two groups smugglers and goodies. The team which is goodies have a head start of 30 seconds for placing the bean bags to
corresponding correct coloured hoops. With the blow of the whistle, group which is the smuggler 'steal' the bean bags from the
correct hoops and then place it incorrectly.
• Aim: To improve team work and coordination between team members.
Why is this game important for this stage?
• Improving problem solving skills of students.
• Helping them enhance their coordination skills.
• Enhance planning strategies.
What are the PDHPE skills involved in this game? How?
1. Problem solving.
Outcome: pss2.5 Uses a range of problem-solving strategies.
Indicator:
• Analyses problem situations.
• Performs a simple movement sequence given particular limitations, e.g. restricted use of space.
• Identifies what needs to be done to achieve a goal.
2. Communicating.
Outcome: COS2.1 Uses a variety of ways to communicate with and within groups.
Indicators:
• Shares ideas and opinions with team members about the game.
3. Decision making.
Outcome: DMS2.2 Makes decisions as an individual and as a group member.
Indicators:
• Discusses advantages and disadvantages of options with friends when making decisions.
• Gathers accurate information about the location of the bean bags.
• Works towards developing realistic goals during the game.
Equipment and Teaching cues.
• Equipment:
1. Hoops
2. Whistle
3. Bean bags.
• Teaching cues: Using whistle to indicate start and stop.