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UNIT – I
Three structures of SP
Sequence Perform an Action
Branch Select an Action (If – True/ False)
Loop Repeat an Action (For/ While/ Do While)
b. Classes
A class is a blue print of an object, its properties and its
methods.
Objects are variables of classes. One Class More Objects
Class is a collection of Objects of similar types
Qualification:
Methods
Subject: Member Function
Performance:
f. Dynamic Binding
g. Message Passing
a. Characters
b. Benefits
c. Applications
University QP
Internal QP
1. Application of OOP.
2. Limitations of OOP.
3. What are the Characteristics of OOP?
4. What is a Class?
5. Benefits of OOP.
6. What are Objects?
7. How to Create Objects?
8. How is a member function of a class defined?