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Simon Morgan
MSc Sound Design
8 Perseverence Street, Pudsey
s.morgan7696@student.leedsmet.ac.uk
Usually some kind of spatial effects processing, such as SYNCHRESIS AND CHARACTERISATION
reverb and echo, will be applied to the audio in Synchresis is a term made from a combination of two
postproduction to give the impression of a realistic acoustic words: Synchronism and Synthesis. It means the cognitive
environment to conform to the visual image. Going even connection between a sound and its visual representation
further to enhance the realism of the acoustic treatment to when both occur at the same time. Chion calls this “added
the sound would be ‘location-based Foley’ where sounds value”
are actually recorded in an appropriate environment. Frank
Darabont’s 1999 prison-based drama ‘The Green Mile’ “By added value I mean the expressive and informative
utilized this by way of recording Foley effects from within value with which a sound enriches a given image so as to
the concrete walled Fort MacArthur and various actual create the definite impression, the in the immediate or
remembered experience one has of it, this information or CONCLUSION
expression “naturally” comes for what is seen and is As you can see, there are many, many functions of film
already contained in the image itself” [7] sound and this report goes some way to explaining some of
For example: the sound of someone being punched, which them. Sounds function is not only to stimulate one sense
will have been created by sound designers striking objects (hearing) but also to intensify and change others (feelings,
within a recording studio to get the appropriate sounds for physical states, etc). The experience of being the audience
the size and weight of the strikes. These sounds can also for a film is extremely personal, no two people will gain the
turn to being ‘hyper-real’ as used in the final boxing match same feelings from each scene.
in the film ‘Snatch’. During this scene the fight starts with
regular sounding punches and develops them with “We never see the same thing when we also hear; we don't
exaggerated movement sound and heavily processed, hear the same thing when we see as well. We must
almost electronic, impact sounds. therefore get beyond preoccupations such as identifying so
Using this method the audience will accept that the sounds called redundancy between the two domains and debating
are conforming to the image and the sounds used allows the interrelations between forces (the famous question asked in
fight develop and the sound designer to be creative with the the seventies, "Which is more important, sound or
sounds used. The sound and image in synchronicity image?").” [10]
“What is the most important object in audiovisual Neither of them is as important as each other. Sound is the
representation? The human body. What can the most mechanism, however, which allows realism or intended
immediate and brief meeting between two of these objects unnatural/unrealistic sounds to be played with a picture to
be? The physical blow. And what is the most immediate make something much more than its constituent parts. but it
audiovisual relationship? The synchronization between a is this marriage of sound functions and moving image
blow heard and a blow seen—or one that we believe we which creates something altogether special.
have seen. For, in fact, we do not really see the punch; you
can confirm this by cutting the sound out of a scene. What REFERENCES
we hear is what we haven't had time to see.” [8]
1. Holman, T 2002, Sound For Film and Television,
2nd Edition, Focal Press, Oxford. p.xvii
MEANING WHAT WE HEAR
The semiotics of sound plays a big part in conveying the 2. Sonnenschein, D 2001, Sound Design: The
emotional state of the character, which goes beyond the Expressive Power of Music, Voice and Sound Effects in
initial and obvious meaning of the sound. This can be split Cinema, Michael Wise Productions, California. p.162
into two categories:
3. Riehle, J 2007, "No Country for Old Men" -
1) Denotation – literal meaning of a sound
Exclusive Interview with Sound Designer/Re-recording
2) Connotation – Meanings beyond the first level of literal Mixer Craig Berkey [online], Designing Sound, Available
meaning from: http://designingsound.org/2007/11/no-country-for-
old-men-exclusive-interview-with-sound-designerre-
Francis Ford Coppolas 1972 mafia epic ‘The Godfather’
recording-mixer-craig-berkey/ [Accessed: 5.4.2011].
features a very good use of semiotics, where in this scene
the closing door means so much more:
4. Sonnenschein, D 2001, Sound Design: The
“Still fairly flat, but a level up in dimensionality: the image Expressive Power of Music, Voice and Sound Effects in
of a door closing accompanied by the right "slam" can Cinema, Michael Wise Productions, California. p.178
indicate not only the material of the door and the space
around it but also the emotional state of the person closing 5. Whittington, W 2007, Sound Design & Science
it. The sound for the door at the end of "The Godfather," Fiction, 1st edition, University Of Texas Press, Austin.
for instance, needed to give the audience more than the p.111
correct physical cues about the door; it was even more
important to get a firm, irrevocable closure that resonated
with and underscored Michael's final line: "Never ask me
6. Chion, M 1994, Audio-Vision: Sound on Screen,
Columbia University Press, New York. p.32
about my business, Kay."” [9]
7. Chion, M 1994, Audio-Vision: Sound on Screen,
Columbia University Press, New York. p.5
8. Chion, M 1994, Audio-Vision: Sound on Screen, http://filmsound.org/murch/stretching.htm [Accessed:
Columbia University Press, New York. p.61 31.3.2011].
10. Chion, M 1994, Audio-Vision: Sound on Screen,
9. Murch, W. 2001, Stretching Sound to Help the Mind Columbia University Press, New York. p. xxvi
See [online], Filmsound, p.8, Available from: