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PRESENTS
REACTIONARY
DEFENSIVE
METHODS
The strength of any fighting system rests on its conditioned responses. This is because a
conditioned response, requiring no hesitation for thought, takes less execution time than a
choice response. By programming the body to react to combat stimuli with efficient
responses, the fighting art dramatically increases the likelihood of success in combat.
Reactionary Defensive Methods train the student in conditioned responses that are flexible
and adaptable to be used against a variety of offensive situations. Reactionary Defensive
Methods are divided into five sections. These sections fully analyze attacks to provide a
comprehensive and understandable view in an organized and systematic structure.
Defenses, called Practice Combat Scenarios (PCS’s), are organized within this structure
according to a particular attack. Root Techniques and Harmonic Groups simplify the
student’s understanding of PCS’s by illustrating their relationships and interconnectivity of
motion.
1. Grappling
2. Striking
3. Multiple Attacks
4. Offensive-Defense
5. Specialized Studies
Grappling
Grappling is defined as any attack that makes direct contact with the defender. These
attacks include:
1. Tackles
2. Wrist Grabs
3. Shoulder/Lapel Grabs
4. Hair Grabs
5. Hand Holds
6. Full Nelson Holds
7. Bear Hugs
8. Chokes
9. Hammerlocks
10. Headlocks
Striking
Striking is defined as any attack made prior to contact with the defender. These attacks
include:
1. Pushes
2. Punches
3. Kicks
4. Weapons
Multiple Attacks
A Multiple Attack is defined as multiple attacks by a single opponent or single attacks by
multiple opponents. This study is designed to act as a transition from the structured, pre-
planned defenses of the Reactionary Defensive Methods to the unpredictability of
combat utilizing Strategic Offensive Methods.
Offensive -Defense
The Offensive-Defense Study introduces the student to the concept of using offensive
actions in a defensive manner. This division is comprised of:
Pre-Emptive Attack Elements are sequences derived from the Counter-Strike and Follow-
Up sections of Practice Combat Scenarios. These actions are often used to prevent an
assault by the opponent before his attack is fully developed.
Like the Multiple Attack Division, the Offensive-Defense Division acts as a transition to
Strategic Offensive Methods.
Specialized Studies
The Specialized Studies explore unusual and unique situations you may one-day face. It is
designed to inspire exploration and experimentation. The topics of study include:
One of the chief aims of Reactionary Defensive Methods is to understand the nature and
purpose of an attack. By understanding the nature of a particular attack and its many
associated variables, you will have the necessary background information to develop your
own defense. This is accomplished by Attack Analysis. There are five steps of Attack
Analysis:
After analyzing the attack, we determine that the purpose of a wrist grab is three-fold. The
first purpose is to prevent the offensive and defensive capabilities of the Target. The
second is to control the mobility of the Target, and the third is to prepare him for joint
manipulation.
Part A
We begin by determining the direction of the attack. There are three possible directions for
this type of an attack:
1. Front
2. Side
3. Rear
Part C
We now determine the variables of the grabbing hand. There are two possibilities—Regular
Grip and Irregular Grip.
Part D
Next, we identify the positions of the Target arm. There are two possibilities:
1. Upward
2. Downward
Part E
Finally, we examine the number of possibilities of interaction between the opponent’s grab
and the defender’s arm. There are two:
1. Direct—the grab is applied to the arm directly in front of the other and does not
cross the Self-Centerline.
2. Cross—the grab is applied to the arm across the body, crossing the Self-
Centerline.
I. Wrist Grabs
1. Front
a. Single to Single
i. Regular Grip
1. Arm Down
a. Direct
b. Cross
2. Arm Up
a. Direct
b. Cross
3. Rear
a. Single to Single
i. Regular Grip
1. Arm Down
a. Direct
b. Cross
2. Arm Up
a. Direct
b. Cross
ii. Irregular Grip
1. Arm Down
a. Direct
b. Cross
2. Arm Up
a. Direct
b. Cross
b. Double to Single
i. Regular Grip
1. Arm Down
a. Direct-Cross Comb.
2. Arm Up
a. Direct-Cross Comb.
ii. Irregular Grip
1. Arm Down
a. Direct-Cross Comb.
2. Arm Up
a. Direct-Cross Comb.
c. Single to Double
i. Regular Grip
1. Arms Down
a. Direct
b. Cross
2. Arms Up
a. Direct
b. Cross
ii. Irregular Grip
1. Arms Down
a. Direct
b. Cross
2. Arms Up
a. Direct
b. Cross
“Unlikely to Occur”
A variable that is identified as “unlikely to occur” is a method that is capable of being
applied, but it is unlikely to occur in a combat situation because it is either mechanically
difficult to apply or its application poses a greater risk to the user than the defender. An
example can be found in the Double Rear Cross Shoulder/Lapel Grab variable. It is
possible that someone may grab in this manner, but it is highly unlikely.
“Tactically Impractical”
A variable that is identified as “tactically impractical” is a method of defense that poses a
greater risk to the defender than that of the opponent. An example can be found the in
Single Front Cross Shoulder/Lapel Grab variable. You can easily defend on the outside of
the arm, but if you attempt to defend on the inside, you will pass the opponent’s weapon
across your Self-Centerline and invoke a renewed attack.
Note: On the following pages, we will examine the organizational outline of all possibilities and determine those
that are essential to retain for our study. The variables that will be retained are indicated in bold face type. The
column on the right explains the reasons for determining the probability and/or practicality.
3. Rear
a. Single to Single • All Rear Single to Single,
i. Regular Grip Double to Single, and
1. Arm Down Single to Double wrist
a. Direct grab variables are
b. Cross eliminated since a single
2. Arm Up step will place you in the
a. Direct same position as an
b. Cross attack from the front. To
ii. Irregular Grip avoid redundancy all
1. Arm Down these variables (and their
a. Direct associated variables) are
b. Cross eliminated.
2. Arm Up
a. Direct
b. Cross
b. Double to Single
i. Regular Grip
1. Arm Down
a. Direct-Cross Comb.
2. Arm Up
a. Direct-Cross Comb.
ii. Irregular Grip
1. Arm Down
a. Direct-Cross Comb.
2. Arm Up
a. Direct-Cross Comb.
Note: On the following page is the complete and corrected organizational outline following the proper
methodology of attack analysis.
Neutralization—This is the most crucial part of any defense. The Neutralization of the attack
is determined by the opponent’s offensive actions and the nearest, most effective
defense. This may entail an escape or a reversal in the case of a grappling attack or a
deflection or an evasion in the case of a striking attack. After the Neutralization, your next
choice of action is based upon the positional relationship between your nearest, most
effective weapon to the nearest, most effective target.
Exit—Once the opponent has been controlled and safety is ensured, the defender is now
able to exit the area. Once away, there may be civil and moral responsibilities incurred by
the defender. Although not explicitly described in the PCS’s, most Exits are executed by
means of a Single or Double Coverout. For more information on Coverouts, refer to
Strategic Offensive Methods—The Arsenal of Natural Offensive Weaponry.
Note: On the following page is an example of a PCS. The column on the right indicates the four necessary
elements of a defense—Neutralization, Counter-Strike, Follow-Up, and Exit.
CIRCLING RAM
ATTACK
The opponent pushes with both hands to your shoulders.
DEFENSE
S1. Step toward 6:00 with your left foot and form a right Neutralization
neutral bow stance as you deliver a right inward block to
clear the opponent’s arms.
S2. Pivot CW and form a right forward bow stance as you Counter-Strike
deliver a left vertical thrust punch to his sternum as your
right arm covers low.
S3. Pivot CCW and form a right neutral bow stance as you Follow-Up
deliver a right inward horizontal hooking punch to the op-
ponent’s jaw.
S5. Finish with a right back kick to any available target. Exit
Many Martial Arts schools attempt to teach students a defense for every type of attack.
But combat is a changing and unpredictable environment; it is impossible to know in
advance what the attack will be and when it will occur. There are some schools that
acknowledge this problem and attempt to solve it by instructing the students to choose a
handful of techniques and adapt them for use in multiple situations. Unfortunately for the
students, these schools do not provide the correct instruction and training, nor do they
realize that numerous techniques have a negative effect on Reaction Time. These students
are left with nothing except the illusion of skill and the fantasy of martial arts.
Practice Combat Scenarios are based upon the concepts of Root Techniques and
Harmonic Groups. These two methods simplify one’s choice of defense and improve
reaction time during the normal stressors of a combat situation.
1. DOMINATING LEVER
2. THRUSTING SPEAR
3. PUMMELING SWORD
4. HUGGING ELBOWS
5. ATTACKING CRANE
6. HIDDEN ESCAPE
7. CIRCLING VIPER
8. CLASHING FISTS
9. CRASHING RAM
10. DESCENDING VENGEANCE
11. STRIKING SHIELD
12. THE GRIFFIN
13. ALTERNATING BLADES
14. SLICING MACE
15. BATTLING HAMMERS
16. THE SLEEPING GIANT
17. EVADING SCISSORS
18. ADVANCING FAN
19. SPIRALING WINDMILL
20. INTERCEPTING TALON
21. LUNAR ECLIPSE
22. REPEATING SPURS
23. RETURNING SICKLE
24. TWISTING HOOVES
II. Consecutive
A. DOMINATING LEVER
B. THRUSTING SPEAR
C. PUMMELING SWORD
D. HUGGING ELBOWS
E. CIRCLING VIPER
F. STRIKING SHIELD
G. SLICING MACE
H. EVADING SCISSORS
I. ADVANCING FAN
J. INTERCEPTING TALON
K. RETURNING SICKLE
Harmonic Groups
A “Group” is a collection of PCS’s organized under a particular attack variable that
examines the multiple possibilities of defense. These defenses relate to one another
through a concept called “Harmonics”. This advanced and sophisticated form of training
decreases Reaction Time while significantly increasing one’s chance of success in combat.
There are 108 Harmonic Groups.
Right—Left—Right—Left
Arm—Leg—Arm—Leg
etc.
DIRECT MODIFICATION—This is the simplest method and the one commonly used by most
students. A Direct Modification occurs when the motions of a defense are modified to
answer a different attack or adapted for a new intent. There are two types of Direct
Modifications—Neutralization Modification and Motion Adaptation.
2. Motion Adaptation—This occurs when the physical motions of a defense remain intact
but its application is altered. This is commonly seen when the motions of a striking
method are altered to become the motions of a grappling method. For example:
2. Motion Alteration—The plane of motion in which the strikes are delivered are moved to
another plane—horizontal strikes to vertical strikes, diagonal strikes to horizontal, etc. For
example:
3. Thematic Adaptation—The theme of the PRT is preserved while new movements are
created to respond to the threat. For example, if the theme of the PRT is “alternating
hand strikes with in-place stance pivots”, then the SRT may be based upon this theme
and new movements/strikes created. For example:
When practicing and designing self-defense techniques, do not make the mistake of most
Martial Artists and focus on the theoretical at the expense of actual training. These
“Armchair” Martial Artists compensate for their lack of ability with excessive debate and
frequent criticism. Remember, combat si a fluctuating and unpredictable environment.
Only through dedicated study and practice will one be successful.
1. DOMINATING LEVER
1.1. THROWING THE LEVER
1.2. REVERSING LEVER
1.3. SPLITTING THE FORCES
1.4. SWINGING HINGES
1.5. FLOWING LOCKS
1.6. SQUATTING MONKEY
1.7. THE EXECUTIONER
1.8. PRANCING TIGER
1.9. DEATH THROW
1.10. REVERSING LOCK
1.11. THE PRETZEL
1.12. DARK SIDE OF THE MOON
1.13. SNAKE TRAP
1.14. INTERCEPTING THE FIST
1.15. FALLING STAR
1.16. FACE OF DANGER
1.17. CHAIN LIGHTNING
1.18. CROSS OF PROTECTION
1.19. RIDING THE STORM
1.20. IRON GATES
1.21. FLAMING ARROW
1.22. FLAME THROWER
1.23. FLAMES OF DARKNESS
1.24. FIRE WALKER
1.25. EXTINGUISHING THE FLAME
1.26. THE BARRICADE
1.27. ATTACKING CHARIOT
2. THRUSTING SPEAR
2.1. CASTING THE SPEAR
2.2. TWISTING SPEAR
2.3. TAMING THE MINOTAUR
2.4. LAIR OF THE PHOENIX
2.5. DARKNESS AWAITS
3. PUMMELING SWORD
3.1. TRACKING ELBOW
3.1.1. CLAWING TIGER
3.1.2. RAKING SPURS
3.1.3. STRIKING SCORPION
3.2. WINGS OF THE RAPTOR
3.3. ESCAPE FROM THE SCAFFOLD
*This defense is composed of two separate Practice Combat Scenarios; therefore, it is related to two separate
Prime Root Techniques.
A Harmonic Group is a collection of PCS’s organized under a particular attack variable for
the purpose of examining and exposing the student to various defensive possibilities.
Group Harmonics simplify defensive actions by allowing the student to see the
interconnectivity of motion. This method demonstrates that one does not need to learn
250 defenses for 250 different attacks. One simply learns 24 defenses and adapts them to
fit any defensive need. This greatly reduces Reaction/Response Time and improves one’s
chance of success.
HARMONICS
The defenses within a Group relate to others within the same group (and other groups) by
the means of Harmonics. A Harmonic is based upon the Concept of Complimentary
Opposites. For example, if you defend with a CW circle, you can also defend with a CCW
circle. Examples of typical Harmonics are:
1. Range
Long
Intermediate
Range
Close
Grappling
2. Method of Execution
Grappling
Striking
3. Root Classification
Alternating
Consecutive
4. Motion
Linear
Circular
Horizontal
Diagonal
Vertical
Mirror
5. Arm Positions
Outside
Inside
Split
6. Height Zones
High
Middle
Low
8. Location
Inside
Outside
Above
Below
Front
Back
9. Movement
Advance
Retreat
In-place
12. Direction
Inward
Outward
Upward
Downward
Forward
Backward
CW
CCW
Technique Pairs
Many Harmonic Groups contain technique “pairs”. If there is a pair of techniques one
often acts as a “back-up” or as a support to the other. Some pairs are not located within
the same Group but are split between two different Groups. This further enhances the
interconnectivity of Harmonic Groups and poses a challenging exercise for students to
discover the “missing pair”.
Isolated Defenses
Some Groups contain only one defense called “Isolated Defenses”. These defenses relate
to other groups through Harmonics and Root Techniques. The student is encouraged to
study these Isolated Defenses and discover their purpose and meaning.
HARMONICS
GROUP 2
Direction Location
HARMONICS
GROUP 3
Method Location
DOMINATING LEVER Grappling Outside
DISSOLVING TALON Striking Inside
HARMONICS
GROUP 4
Method
HARMONICS
GROUP 5
Method Direction
HANDS TO HEAVEN Grappling Outward
HANDS OF FIRE Striking Inward
SWINGING HINGES Grappling CW
CIRCLING HAWK Striking CCW
HARMONICS
GROUP 7
Method Range
BROKEN LEVER Striking Intermediate
THE RETREAT Striking Middle
RETURNING TRIP Grappling Close
STRIKING VIPER Grappling Grappling
HARMONICS
GROUP 8
Method
SWORD
Striking
AND DAGGER
HARVEST SUN Grappling
TAMING
Grappling
THE MINOTAUR
THRUSTING SPEAR Striking
HARMONICS
GROUP 9
Direction Method
DROPPING
CW Grappling
THE BLADE
CLIPPING WING CCW Striking
HARMONICS
GROUP 10
Movement Direction Method
PUMMELING SWORD Advance
TRACKING ELBOW Retreat
ENTWINED PYTHON CW
DEPARTING VIPER CCW
ATTACK OF
Striking
THE RAVEN
WRENCHING SERPENT Grappling
HARMONICS
GROUP 12
Method Range Direction Arm Positions
HARMONICS
GROUP 13
Direction Method
TWIRLING SPEAR Backward Grappling
TACTICAL RETREAT Forward Striking
HARMONICS
GROUP 14
Method
DRAGON’S LAIR Striking
BIRD OF PREY Grappling
HARMONICS
GROUP 16
Movement
RAKING SPURS Retreat
ENCIRCLING SERPENT In-Place
THE ANCHOR Advance
HARMONICS
GROUP 17
Location
ESCAPE
Front
FROM THE BEAR
THE GUILLOTINE Back
HARMONICS
GROUP 18
Method Root Classification
ESCAPE OF
Striking Alternating
THE PHOENIX
TWIN EAGLES Grappling Consecutive
HARMONICS
GROUP 19
Method Direction
HIDDEN ESCAPE Striking Backward
COVER OF DARKNESS Grappling Backward
THE BEAR TRAP Striking Forward
FLOWING LOCKS Grappling Forward
SQUATTING MONKEY Grappling Downward
HARMONICS
GROUP 21
Method
DOMINATING
Grappling
WINDMILL
HORNS OF THE BULL Striking
PARTING THE CLOUDS Grappling
FALLEN BRIDGE Grappling
DRIVING SPEARS Striking
DESCENDING LION Striking
HARMONICS
GROUP 22
Method Direction Movement
SPEAR OF DESTINY Striking Forward
FLIGHT OF PEGASUS Grappling Forward
BURNING THE BRIDGE Grappling Backward
DOUBLE BRIDGE Striking Backward
SPINNING
Grappling In-Place
VENGEANCE
VANISHING TRAIL Striking In-Place
DUAL DEFENSES Grappling Forward
DUAL RETREAT Striking Forward
HARMONICS
GROUP 23
Direction
SKINNING THE CAT Backward
DEATH THROW Forward
HARMONICS
GROUP 25
Method
WINTER HARVEST Grappling
LOCKED BLADES Striking
HARMONICS
GROUP 26
Method
THE STRAIGHT JACKET Striking
THE WINGED SERPENT Grappling
HARMONICS
GROUP 27
Method
HORNS OF DILEMMA Grappling
CRASHING ANTLERS Striking
HARMONICS
GROUP 28
Direction
THE EXECUTIONER Forward
CLASHING FISTS Backward
THE PRETZEL Downward
HARMONICS
GROUP 29
Method Root Classification Direction
HARMONICS
GROUP 31
Method Location
HARMONICS
GROUP 32
Method
CRASHING RAM Grappling
CIRCLING RAM Striking
THE SNAKE CHARMER Striking
VIPER’S GRASP Grappling
HARMONICS
GROUP 33
Direction
ATTACK OF
Backward
THE EAGLE
CRASHING EAGLE Forward
HARMONICS
GROUP 35
Method Location
INTERCEPTING
Grappling Outside
THE FIST
HIDDEN PALM Striking Inside
HARMONICS
GROUP 36
Root Classification
HARMONICS
GROUP 37
Method
TWISTER Grappling
DUST DEVIL Striking
HARMONICS
GROUP 39
Method Root Classification Location
HARMONICS
GROUP 40
Method
HARMONICS
GROUP 41
Method Root Classification
HARMONICS
GROUP 42
Method
ALTERNATING BLADES Striking
SHIELD OF FIRE Grappling
THE UNICORN Striking
LIGHTNING BOLT Grappling
HARMONICS
GROUP 44
Takedown Methods
HARMONICS
GROUP 45
Method Motion
HARMONICS
GROUP 46
Height Zones
BATTLING HAMMERS Middle
VICTOR’S DANCE Low
THE SLEEPING GIANT High
THE PREDATOR Low
HARMONICS
GROUP 47
Method Location
EVADING SCISSORS Grappling Outside
ADVANCING
Striking Inside
SCISSORS
HARMONICS
GROUP 49
Method
HARMONICS
GROUP 50
Method
HARMONICS
GROUP 51
Direction Method
HARMONICS
GROUP 53
Range
HARMONICS
GROUP 54
Motion
HARMONICS
GROUP 55
Method Movement
HARMONICS
GROUP 56
Method Root Classification
INTERCEPTING TALON Grappling Consecutive
SLIPPING TALON Striking Alternating
CRESCENT MOON Striking Alternating
LUNAR ECLIPSE Striking Alternating
JAWS OF
Grappling Consecutive
THE LEOPARD
SWINGING GATES Grappling Consecutive
SLASHING CLAWS Striking Alternating
HINGES OF FATE Striking Alternating
HARMONICS
GROUP 58
Motion
HARMONICS
GROUP 59
Method
THREADING
Grappling
THE NEEDLE
INTERCEPTING HANDS Grappling
RETREATING
Striking
DRAGON
HARMONICS
GROUP 60
Direction
HARMONICS
GROUP 61
Method
HARMONICS
GROUP 62
Method
HARMONICS
GROUP 64
Method Direction
RETURNING SICKLE Grappling CW
TWISTING HOOVES Grappling CCW
HARMONICS
GROUP 65
Method
HARMONICS
GROUP 66
Clock Angle
HARMONICS
GROUP 67
Direction
CROSS OF
Forward
PROTECTION
FALLEN IDOLS Backward
HARMONICS
GROUP 68
Control Method
THE SERPENT
Retreat
AND THE TREE
STRIPING THE VINE In-Place
EYE OF THE STORM Advance
HARMONICS
GROUP 70
Defensive Arm Root Classification
HARMONICS
GROUP 71
Motion Motion
PROBE INTO
Horizontal Circular
DARKNESS
CHOPPING
Vertical Linear
THE BRANCH
HARMONICS
GROUP 72
HARMONICS
GROUP 73
Control Method
HARMONICS
GROUP 74
Motion Movement
THE EAGLE
CCW Retreat
AND THE VIPER
DEFANGING
CW Advance
THE SNAKE
HARMONICS
GROUP 76
Motion
DANCE OF THE
Linear
MATADOR
ATTACK OF THE BULL Circular
HARMONICS
GROUP 77
Root Classification Motion
STAFF OF
Consecutive Circular
THE PROPHET
DUELING BLADES Alternating Linear
HARMONICS
GROUP 78
Motion
CAPTURING
Circular
THE FLAME
TWISTING THE ROD Linear
HARMONICS
GROUP 79
Control Method
HARMONICS
GROUP 80
Direction
FLAMES OF
Backward
DARKNESS
FIRE WALKER Forward
HARMONICS
GROUP 81
EXTINGUISHING
Isolated Defense—See Root Technique
THE FLAME
HARMONICS
GROUP 83
Root Classification Movement Method
FLIGHT OF
Consecutive Advancing Striking
THE PHOENIX
LAIR OF THE PHOENIX Alternating Retreating Striking
CRASHING PHOENIX Alternating Advancing Grappling
FATE OF THE PHOENIX Consecutive Advancing Striking
HARMONICS
GROUP 84
HARMONICS
GROUP 85
Method Root Classification
REVERSING FANS Striking Alternating
SPEAR AND DAGGER Grappling Consecutive
HARMONICS
GROUP 86
Method Root Classification
COVERING WINGS Striking Alternating
ADVANCING
Striking Consecutive
FORTRESS
FLAMING SWORD Striking Alternating
THE CADUCEUS Grappling Consecutive
ADVANCING LION Striking Consecutive
FACING
Striking Consecutive
THE LEOPARD
OPENING THE GATES Grappling Alternating
SHIELD OF IRON Striking Consecutive
HARMONICS
GROUP 88
HARMONICS
GROUP 89
HARMONICS
GROUP 90
HARMONICS
GROUP 91
Method
KNEEL OF SURRENDER Striking
SLICING LEOPARD Grappling
HARMONICS
GROUP 92
Defense Method
WARRIOR’S STANCE 2-Arm
WARRIOR’S SHIELD 1-Arm
HARMONICS
GROUP 93
Method
THE BARRICADE Grappling
BROKEN SHACKLES Striking
HARMONICS
GROUP 95
Method
WAR HORSE Striking
SLICING SCIMITAR Grappling
HARMONICS
GROUP 96
TWO MAN
Isolated Defense—See Root Technique
STRIKING PYTHON
HARMONICS
GROUP 97
HARMONICS
GROUP 98
ESCAPE FROM
Isolated Defense—See Root Technique
THE SCAFFOLD
HARMONICS
GROUP 99
HARMONICS
GROUP 100
TWO MAN
Isolated Defense—See Root Technique
WHIRLING WARRIOR
HARMONICS
GROUP 102
Clock Angle
EYES OF DARKNESS 7:30
DARK SWORD 4:30
HARMONICS
GROUP 103
HARMONICS
GROUP 104
KNEEL OF
COMPLIANCE
Pre-Emptive Attack Elements
DESCENT TO EARTH
SILENT DEATH
HARMONICS
GROUP 105
Direction
SINGLE SWORD Vertical
SEEKING THE PATH CCW
DRAGON’S TREASURE CW
HARMONICS
GROUP 107
Root Classification Method
BREACHING
Alternating Striking
THE WALL
ATTACKING CHARIOT Consecutive Grappling
HARMONICS
GROUP 108
Method
SWORD OF HONOR Striking
DARKNESS AWAITS Grappling
Balanced Harmonics ü ü ü ü ü
52
Method of Root Arm Height Tkdwn Move- Defense Defense Clock
Name of Defense Range Motion Location Direction
Execution Class. Positions Zones Methods ment Method Arm Angle
Balanced Harmonics
53
TRAINING METHODOLOGY OF
PRACTICE COMBAT SCENARIOS